[HN Gopher] Board Gaming in Figma
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Board Gaming in Figma
Author : BerislavLopac
Score : 61 points
Date : 2021-10-06 09:05 UTC (1 days ago)
(HTM) web link (mastery.games)
(TXT) w3m dump (mastery.games)
| TheNexxuz wrote:
| There has to be a "Figma" joke there....
| elliotlarson wrote:
| Okay, well figma one out and get back to us
| oingodoingo wrote:
| nope
| ChuckNorris89 wrote:
| I don't have any "Figma" jokes, but I do have a "Ligma" in the
| chamber :) Also comes in "Sackoma" and a "Suggandeze" variants.
| mopierotti wrote:
| I've noticed that this approach has its pros, but there's one
| con I need you to take care of. Con: Figma
|
| Con figma dev environment for me please.
| mcdonje wrote:
| There's not. It's just a figma of your imagination.
| wly_cdgr wrote:
| Cool but why didn't you just use the Tabletop Simulator version
| https://steamcommunity.com/sharedfiles/filedetails/?id=36895...
| pimlottc wrote:
| Tabletop Simulator requires a fairly decent 3D card. It's
| pretty slow on an early 2020 MacBook Air, for example.
| RandallBrown wrote:
| Figma is pretty slow on my 2019 MacBook Pro.
| eddieroger wrote:
| "Because they can?" What other reason would someone need? Every
| post on here could be done a different way.
| fabianmg wrote:
| Also, tabletop is 20EUR and as far as I know you can implement
| this with the free account on Figma.
| SamBam wrote:
| Honestly, I've never really understood the appeal of Tabletop
| Simulator for 2-D games. Seems like a lot of overhead
| (computationally and conceptually) for something that would be
| more clearly and simply recreated in a 2-D world.
|
| I've stuck to boardgamearena for my online playing.
| bpodgursky wrote:
| Is there a 2D tabletop simulator? Friends and I have used it
| a ton as a fallback for games which don't have a digital
| copy; you can just scan your physical copy and have it
| running in TTS in an afternoon. I'm not sure there's a good
| alternative?
|
| (also for true tabletop games like 40k or sigmar the 3d
| geometry is actually important and fun)
| AdamTReineke wrote:
| I haven't used it myself but I know Vassal [0] was used for
| Pipeline playstesting and it seems to have an extensive set
| of games set up already.
|
| I like BoardGameArena since the games are licensed and you
| know you're supporting the creators in some way versus
| platforms that are typically unlicensed like TTS.
|
| [0] https://vassalengine.org/about.html
| vikingerik wrote:
| The big advantage of TTS is that you can manipulate any
| components however you want, as in physical play. You can
| apply house rules, add custom components
| (cards/factions/etc), allow take-backs or corrections, play
| out experimental what-if scenarios, and so on.
|
| If you don't care about that amount of freeform object
| manipulation and just want to bang through a game by its
| standard implementation, then yeah boardgamearena will do
| fine.
| svachalek wrote:
| It can be nice I guess when you've internalized the camera to
| the point you don't have to think about it. But it's so
| overkill. All I really want is a fast lightweight client that
| runs on anything.
| happytoexplain wrote:
| Well, this writeup is both novel and educational, so I'm glad
| they chose to do it this way regardless. However, to offer one
| possible answer to your question, there is a world of
| difference in UX (both good and bad) between Tabletop Simulator
| and more common, straightforward digital board games.
| CobrastanJorji wrote:
| I was curious about boardgamearena.com the other day. They had
| hundreds of board games implemented on their platform, and I
| figured they probably had some sort of DSL for board games rules
| and was wondering about what that might look like. I went looking
| around and found out that, surprise, the site was open source! So
| I went looking.
|
| It's just...PHP. Each game is written from scratch in PHP with
| SQL tables for game state (custom schemas for each game), with
| clients written mostly from scratch in JavaScript and Dojo.
|
| For a bit, I thought "this is crazy," then I realized that they
| have successfully implemented hundreds of board games and I have
| not, so perhaps I should trust they know what they're doing.
| hooksfordays wrote:
| Many of the games are implemented by volunteers!
| 123pie123 wrote:
| I'll need to look in to "The Duke" it looks interesting - not
| sure on the figma implementation
|
| regarding board games simliarish to chess - I can highly
| recommend Martian Chess, very easy to pick up, but if you play
| chess it messes with your head (in a good way)
|
| rules: https://www.looneylabs.com/rules/martian-chess
|
| I couldn't find any online version (except SWF versions)
| hwers wrote:
| I guess I'm getting old since I don't find this that exciting.
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