[HN Gopher] "Death" one of 5 ways to lose at Chess, according to...
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       "Death" one of 5 ways to lose at Chess, according to PGN standard
        
       Author : heydemo
       Score  : 107 points
       Date   : 2021-09-26 18:06 UTC (4 hours ago)
        
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 (TXT) w3m dump (www.saremba.de)
        
       | vardump wrote:
       | Please _never_ show these rules to a general AI and ask it to win
       | a chess match...
        
         | catlifeonmars wrote:
         | As an aside, would it be ethical to restrict an AGI to a single
         | purpose? It sort of reminds me of Rick's butter robot from Rick
         | and Morty
        
         | amelius wrote:
         | Unless you implement Asimov's first law of robotics.
        
           | zepto wrote:
           | You still have to worry about the Zeroth law.
        
             | dogorman wrote:
             | The Zeroth law, which permits a robot to harm individuals
             | if it's good for the collective humanity, is certainly
             | cause for concern. But it's scarcely the only concern. The
             | three laws are _riddled_ with holes which Asimov used as
             | plot generators for his robot stories. Consider the
             | Solarian formulation of the first law: _Robots are not
             | permitted to kill humans [where 'human' is defined to only
             | include Solarian.]_
             | 
             | But even when the laws haven't been tampered with, they're
             | still filled with holes, traps, oversights, etc. The first
             | law states _" A robot may not injure a human being or,
             | through inaction, allow a human being to come to harm."_
             | This law _requires_ a robot to intervene when a human is
             | doing something the robot considers risky. A robot
             | operating under this rule might grab you off your
             | skateboard, because it judges skateboarding to be risky and
             | is required to take action to prevent that possible harm (
             | _" A robot may not [...] through inaction, allow a human
             | being to come to harm"_) That inaction clause could be
             | removed, but that introduces other problems.
        
               | zepto wrote:
               | Right, imagine an army of androids rampaging through the
               | streets snatching cigarettes and junk food out of
               | people's mouths. Perhaps we'd see public executions of
               | Zuckerberg along with cigarette company executives and
               | various figures from the military industrial complex,
               | etc. etc.
        
       | Tommah wrote:
       | Years ago, I read a tongue-in-cheek list of tips on how to win at
       | chess. One of them said, "Never resign. There's always a chance
       | that your opponent will drop dead before he can checkmate you."
        
       | rawling wrote:
       | Or indeed draw, presumably.
        
         | Closi wrote:
         | Nope, the rules clearly state if you die you lose.
        
           | inglor_cz wrote:
           | What if both players die at the same time?
        
             | bcraven wrote:
             | That question doesn't make any sense in a turn-based game.
        
               | inglor_cz wrote:
               | So the rule "whoever dies, loses" only applies to players
               | whose turn it currently is? I thought it was a bit more
               | universal.
        
               | evanb wrote:
               | If you see the other player die, you can make literally
               | any legal move and win.
        
               | keketi wrote:
               | And so begun the feign death meta...
        
               | ivalm wrote:
               | Yes, as they can no longer complete the current turn.
               | Traditionally chess is played with time limits, so it
               | makes sense that death causes the current turn, and only
               | the current turn, player to lose.
        
               | inglor_cz wrote:
               | This is logical, but the situation when the other player
               | dies needs some solution too. Because the living player
               | finishes their turn and then ... what? There isn't even
               | anyone to _have_ a turn anymore.
               | 
               | So for the sake of completeness, I would expect the rule
               | to cover all deaths at the table.
        
               | ivalm wrote:
               | If the other player dies presumably you can pass the turn
               | to them (and claim victory).
        
               | catillac wrote:
               | For practical purposes this is not correct though. It
               | would be trivial for the person whose turn it is to make
               | _any_ legal move to shift the current turn over to their
               | now-deceased opponent and as such win the game.
        
               | tedunangst wrote:
               | Sounds like both players didn't die at the same time
               | then.
        
               | Closi wrote:
               | I think there is an edge case where both people die at
               | the same time, but one is about to make a move and drops
               | the piece as they die, and it lands on the board. Is that
               | move valid? Or not as they are already dead when it
               | lands?
        
               | toast0 wrote:
               | Only the other player can challenge a move as illegal,
               | right? If they're dead, they won't challenge and won't
               | move, and thus lose?
        
               | JonathanMerklin wrote:
               | I propose the alternative that death is instant
               | disqualification regardless of game state, which
               | incentivises murder as a strategy and adds an additional
               | psychological tax but also a necessity to resolve
               | disputes in a way that really makes the Han/Greedo
               | distinction an important one and would make for a fun
               | "spaghetti western involving but not necessarily for
               | intellectuals" flick.
               | 
               | (EDIT: I hope the jest is clear. Murder is bad.)
        
               | KineticLensman wrote:
               | > spaghetti western involving but not necessarily for
               | intellectuals
               | 
               | It would have be scored by Ennio Morricone, who was
               | passionate about chess: "When I was a kid I had two
               | ambitions, to become either a physician, or a chess
               | player, not a musician." [0]
               | 
               | [0] https://www.chess.com/blog/RoaringPawn/in-memoriam-
               | ennio-mor...
        
               | inglor_cz wrote:
               | Which in the context of chess is extra funny, as the game
               | is basically an abstracted battlefield and losses of
               | figures are abstracted deaths.
               | 
               | Even the expression for the end of the game, _shah mat_ =
               | the king is dead (in Persian).
        
             | ALittleLight wrote:
             | I'd assume the player who could not complete their turn
             | would be the losing player.
        
             | max-ibel wrote:
             | Somehow, this thought has me think of a hypothetical Agatha
             | Christie novel.
        
       | xondono wrote:
       | Now we will start to see tournaments on certain countries with
       | all GMs over 80y...
        
       | [deleted]
        
       | ummonk wrote:
       | You'd think it would be subsumed under "emergency"
        
         | rmetzler wrote:
         | Chess is played over (snail) mail a lot, so it's possible the
         | player dies a natural death and it's not "an emergency". I
         | guess an emergency is more like you leave the board in a hurry.
        
       | vadfa wrote:
       | It's funny to think that someone put all of those values in an
       | array of some computer code somewhere.
        
       | anderskaseorg wrote:
       | The rules of chess are defined by the FIDE Handbook
       | (https://handbook.fide.com/chapter/E012018), not the PGN
       | standard. Although the FIDE Handbook makes no explicit provision
       | for the death of the player, it does say:
       | 
       | "6.9. Except where one of Articles 5.1.1, 5.1.2, 5.2.1, 5.2.2,
       | 5.2.3 applies, if a player does not complete the prescribed
       | number of moves in the allotted time, the game is lost by that
       | player. However, the game is drawn if the position is such that
       | the opponent cannot checkmate the player's king by any possible
       | series of legal moves."
       | 
       | Therefore, a draw due to player death is also possible.
        
         | Ekaros wrote:
         | Makes perfect sense. You can't win king vs king+pawn ever. As
         | such even if opponent died in such situation you don't get win.
        
           | Someone wrote:
           | > You can't win king vs king+pawn ever
           | 
           | Pawns can get promoted, so there are are many king vs king +
           | pawn positions that are a win for the player having the pawn.
        
             | Ekaros wrote:
             | Point was that you having only king can't win against
             | person with king+pawn ever. Even if such player was dead
             | and thus played to lose.
        
       | spicybright wrote:
       | I mean hey, some rules are written in blood.
        
       | chaorace wrote:
       | "death": losing player called to greater things, one hopes.
       | 
       | It's not often that a standard written by committee leads me to
       | ruminate on the nature of life.
        
       | thesuperbigfrog wrote:
       | "called to greater things, one hopes"
       | 
       | The player did not lose, they were recruited to St. Peter's
       | Celestial Chess team.
        
       | nkrisc wrote:
       | And to think, I could have won all those matches I lost simply by
       | killing my opponent.
        
         | fallingknife wrote:
         | No that would be under "rules infraction"
        
         | ashtonkem wrote:
         | Well, one of them at least. Getting another match is kind of
         | tricky with that strategy.
        
           | mandmandam wrote:
           | Tell that to Death.
        
             | iaw wrote:
             | Excellent reference to "The Seventh Seal" [0]
             | 
             | [0] https://www.youtube.com/watch?v=kpKrvkussjw
        
         | rex_lupi wrote:
         | Tennison gambit ICBM variation or Albin countergambit nuclear
         | powered submarine variation? https://youtu.be/E2xNlzsnPCQ
        
           | bserge wrote:
           | Love that guy :D
        
       | shironandon wrote:
       | https://en.wikipedia.org/wiki/Chess_boxing
        
       | phonebucket wrote:
       | This occurred in a game of mine.
       | 
       | I play(ed) international correspondence chess. The games can go
       | on for years. In one of my games, my opponent sadly passed away.
       | The game was adjuticated to a draw nine months after we had
       | started.
       | 
       | I did not have much personal connection with my opponent or
       | interaction beyond our moves and an initial greeting, but it was
       | obviously an extremely sad way for the game to end.
       | 
       | Edit: the termination string in my game was actually that of a
       | draw by adjudication, but I do want to make it clear that a death
       | during a chess game is not as uncommon as one might expect.
        
         | Aulig wrote:
         | Im not familiar with chess - why do some games last that long?
         | Or was it multiple games?
        
           | phonebucket wrote:
           | It's one game that lasts so long.
           | 
           | This was traditionally played by players exchanging moves via
           | letters sent by post.
           | 
           | Naturally people use the internet more these days, but with a
           | lot of time allowed between moves to keep the slow pace of
           | correspondence chess.
           | 
           | Allowing this amount of time between moves completely changes
           | the character of the game. There's ample time of deep
           | analysis and research. There's more incentive to leave the
           | beaten track if you need to push for a win.
           | 
           | It's an extremely different game to over-the-board chess.
        
             | kgwgk wrote:
             | > Allowing this amount of time between moves completely
             | changes the character of the game. There's ample time of
             | deep analysis and research.
             | 
             | It can also end in chaos:
             | https://maxxwolf.tripod.com/woody.html
        
       | leblancfg wrote:
       | I imagine if this was ever used, it would be mostly for
       | correspondence games, which can last up to many years.
        
       | ex3xu wrote:
       | _" death": losing player called to greater things, one hopes._
       | 
       | An inspiringly optimistic spiritual outlook from the PGN
       | standard, so thank you for that.
       | 
       | Technically, over the board one could just wait until their
       | deceased opponent flags to claim a win, but in practice, for
       | every occasion I'm aware of in high level tournament play, the
       | remaining player will adjudicate the game honestly according to
       | their evaluation of the position -- even if that means resigning
       | out of respect for his or her opponent. See Karapanos-Zoler
       | (2009), or Meier-Niyizibi from the 2014 Olympiad [1].
       | 
       | One more thing to note is that playing high level chess is in
       | fact a strenuous activity; one grandmaster playing while wearing
       | a heart monitor recorded burning 560 calories in two hours. [2]
       | Top players like Carlsen or Caruana keep themselves in peak
       | physical condition in addition to their chess preparation.
       | 
       | And although chess players as a demographic may have certain
       | increased predispositions to conditions like Asperger's,
       | schizophrenia, or cardiovascular diseases (likely due to the
       | sedentary nature of the game), I'll relay something one older
       | player once commented to me: that he has never found a documented
       | case of a high level tournament chess player succumbing to
       | Alzheimer's disease.
       | 
       | [0] https://www.chessgames.com/perl/chessgame?gid=1554879
       | 
       | [1] https://www.chessgames.com/perl/chessgame?gid=1771703
       | 
       | [2] https://www.espn.com/espn/story/_/id/27593253/why-
       | grandmaste...
        
         | lenzm wrote:
         | I don't think that's too surprising, I doubt you can play chess
         | at a high level with early stages of Alzheimer's.
        
           | kevinventullo wrote:
           | I think what they meant was that they'd never heard of
           | someone who was _at any point in time_ a high level chess
           | player eventually succumbing to Alzheimer's.
        
             | forty wrote:
             | I'm not sure what to conclude of that though. Does it mean
             | that playing high level chess lower risks of contracting
             | Alzheimer's or does it mean that people with low
             | Alzheimer's risks have higher chance to become high level
             | chess players?
        
               | tialaramex wrote:
               | We know a bunch of other intellectual capabilities have
               | mitigating effects on mental decline, presumably because
               | they exercise brain plasticity which will then later be
               | called into play as things fail.
               | 
               | For example being multi-lingual is reported to help.
        
               | thaumasiotes wrote:
               | It might also mean that high-level chess players contract
               | Alzheimer's at the normal rate, but it goes undiagnosed
               | because their lower functioning still seems fine to
               | everyone else.
        
       | shreddit wrote:
       | Is "unterminated" the default value? or can a game end with the
       | value unterminated?
        
         | CrazyStat wrote:
         | You can have a pgn for a game which is still in progress
         | (indeed, this is common these days with major tournaments being
         | livestreamed). "Unterminated" covers this case.
        
       | hirundo wrote:
       | checkmate (n.) mid-14c., in chess, said of a king when it is in
       | check and cannot escape it, from Old French eschec mat (Modern
       | French echec et mat), which (with Spanish jaque y mate, Italian
       | scacco-matto) is from Arabic shah mat "the king died" (see check
       | (n.1)), which according to Barnhart is a misinterpretation of
       | Persian mat "be astonished" as mata "to die," mat "he is dead."
       | Hence Persian shah mat, if it is the ultimate source of the word,
       | would be literally "the king is left helpless, the king is
       | stumped."
       | 
       | If checkmate is the death of the Shah, death is a common ending.
       | If you also consider the other pieces it's usually a massacre.
        
         | wellthisisgreat wrote:
         | So it does mean that the chess assumes that the king is never
         | "killed"? It always stood out to me as, what I assumed to be
         | medieval code of conduct that required not killing kings
         | (killing queens is ok)
        
           | bsza wrote:
           | You can think of it this way: the goal is to kill the king,
           | but the last two half-moves are trivial, so they are not
           | actually played.
        
           | [deleted]
        
           | kzrdude wrote:
           | That it is called a queen is also cultural, in Russia, Arabic
           | speaking countries etc it is not a queen but a called a
           | vizier or similar (a high ranking official). Looks like the
           | Europeans changed to queens in their interpretation of chess.
        
         | tropdrop wrote:
         | And "shahmaty" is what chess is called in Russian - shakhmaty.
         | The expression for check and mate is shah i mat (shakh i mat)
         | also, but "shah" (shakh) in Russian sounds almost exactly like
         | the word for a step (shag) - it sounds a bit like saying here
         | is my final step, my final move.
         | 
         | Growing up, I thought that's where the expression came from,
         | and had no clue it was from Arabic! Thanks for this.
        
       | usrusr wrote:
       | Somehow I would have hoped that the rules for death during a game
       | of chess would be a deep dive into the succession laws of when-
       | and wherever those rules were established.
        
       | lom wrote:
       | Does this imply killing the opponent is a viable strategy in
       | chess?
        
         | Natsu wrote:
         | You'd assume the other person would have it decided against
         | them for a rules infraction first.
        
         | contravariant wrote:
         | Or does it mean you could win a game of chess against Death
         | itself on a technicality?
        
         | MerelyMortal wrote:
         | Technically yes, but it is likely not a lawful defense to
         | murder.
        
           | catillac wrote:
           | Expanding slightly to say, "...not a lawful defense to murder
           | in the jurisdictions of which I am aware." :)
        
             | Mountain_Skies wrote:
             | Never accept an invitation to play chess in the Idaho
             | section of Yellowstone.
        
               | fouc wrote:
               | https://en.wikipedia.org/wiki/Zone_of_Death_(Yellowstone)
        
           | im3w1l wrote:
           | Could it be possible to exploit differences in how death is
           | defined? What if one were to stop the heart of the opponent,
           | and then immediately resuscitate them?
        
         | Verdex wrote:
         | Not quite. There is also a "rules infraction" where failure to
         | adhere to the laws of chess OR the event regulations can cause
         | you to lose.
         | 
         | Murdering your opponent will almost definitely be considered a
         | rule infraction.
         | 
         | Although there might be some edge cases if the murderer was an
         | absolute ruler of the current country. Or maybe if you happened
         | to kill your opponent in self defense somehow.
        
         | icelancer wrote:
         | Feel like you'd lose by "rules infraction"
        
         | jarofgreen wrote:
         | Pyric victory - technically you won but the resources you have
         | to sacrifice (your imminent loss of freedom while in prison)
         | make it not worth while.
        
           | anonporridge wrote:
           | It would certainly get your name in the history books and
           | secure a legacy of infamy.
           | 
           | A high ego grandmaster on the decline may decide loss of the
           | remainder of their freedom in life is worth the sacrifice.
        
             | imwillofficial wrote:
             | You have to be in a Stronger passion before your opponent
             | died.
        
         | stardenburden wrote:
         | Death' Gambit
         | 
         | You sacricifive your next dozen or so free years for the
         | victory.
        
         | franky47 wrote:
         | Deep Blue vs Kasparov could have taken a very different turn.
        
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