[HN Gopher] OpenTTD 12.0-RC1
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OpenTTD 12.0-RC1
Author : todsacerdoti
Score : 145 points
Date : 2021-09-25 17:27 UTC (5 hours ago)
(HTM) web link (www.openttd.org)
(TXT) w3m dump (www.openttd.org)
| dang wrote:
| Past related threads:
|
| _OpenTTD 1.11_ - https://news.ycombinator.com/item?id=26660154 -
| April 2021 (58 comments)
|
| _OpenTTD 1.10_ - https://news.ycombinator.com/item?id=22772536 -
| April 2020 (114 comments)
|
| _OpenTTD 1.10.0_ - https://news.ycombinator.com/item?id=22752066
| - April 2020 (2 comments)
|
| _OpenTTD Compiled to WebAssembly_ -
| https://news.ycombinator.com/item?id=19538715 - March 2019 (88
| comments)
|
| _OpenTTD 1.8.0-RC1_ -
| https://news.ycombinator.com/item?id=16725375 - March 2018 (28
| comments)
| app4soft wrote:
| The only thing still missing in "official" OpenTTD - an _OpenGL
| 3D viewport render_.[0]
|
| [0] https://www.tt-forums.net/viewtopic.php?t=86412
| blibble wrote:
| strangely the offical playstation 1 version had a proper 3d
| mode
|
| https://youtu.be/KY6uIxKpItM?t=660
| janvdberg wrote:
| I just watched a 25 minute video [1] explaining the basics of the
| game. Looks interesting and extensive. Next I went to download
| this game, the zip archive is only 7.6MB! This is both impressive
| and a bit sad that more software isn't like this anymore.
|
| [1] https://www.youtube.com/watch?v=CMXFMjZu8j8
| RandomWorker wrote:
| My tip in 1950 is to start with a single coal train, between a
| mine and a power plant. Enjoy!
| TylerE wrote:
| That's a bit misleading as the download doesn't have any
| assets, which are either provided from an original TTD install,
| or you download the alternate versions from within the game.
|
| It's still small by modern standards, but a working install
| will be 100-200mb, minimum.
| dpedu wrote:
| I've got this installed on my system and the asset files from
| the original game are 5.6MB.
| TylerE wrote:
| I think it depends on which version you sourced the
| original from.
|
| The really old versions on TTD used midi for music, whereas
| the later cd-rom version had higher quality synthesized
| verionss.
| flatiron wrote:
| I'm always amazed at old nintendo and Gameboy games. I believe
| the first Pokemon was 512k!
| TylerE wrote:
| The really amazing one to me is Donkey Kong Country.
|
| 40 levels? Most with unique FULL color pre-rendered graphics,
| and the whole game is 4MB
| chongli wrote:
| That's nothing! The original Super Mario Bros was 40k!
|
| What allows these old games to be super small is that they're
| 8-bit and use sprite, tiles, and tile maps; and palettes for
| everything. Almost everything was done in hardware so you
| didn't need to implement a renderer in software, you just
| poked bytes in various places and stuff happened. Even the
| loading data was handled by DMA.
| Ekaros wrote:
| 512KB sounds pretty reasonable consider how simple the
| graphics and gameplay actually is. 90s really were much more
| efficient time.
|
| Nowadays we consider nothing of half-a-meg useless images or
| javascript libraries...
| loloquwowndueo wrote:
| For purists or nostalgic types, the church of ttd page still
| exists at https://nylon.net/ttd/. It mostly focuses on the old
| ttd for dos/Windows and ttdpatch to bring it a bit into
| modernity, but recently it also sprouted a section about openttd
| (heresy, so they say, but welcome and well worth it). All this is
| to be taken lightly :)
|
| Also Transport Tycoon's music is the absolute best.
| KronisLV wrote:
| The best game in the "transport simulation" genre that i've
| played would probably be Transport Fever 2
| (https://www.transportfever2.com/), because it not only looks
| better when compared to everything else out there, but the UI
| also feels really streamlined.
|
| That said, OpenTTD is also amazing because it's free, has a lot
| of lovely content and definitely provides plenty of replay value,
| in addition to not requiring a beefy computer (unlike the
| aforementioned game).
|
| Some other similar games that people might enjoy:
| - Simutrans (https://www.simutrans.com/en/) is another transport
| simulation game, which has a lot of different tilesets, but the
| actual gameplay of which seems to be a bit less enjoyable than
| that of OpenTTD and others, though it's also freeware -
| Mashinky (https://www.mashinky.com/) is an indie game that mostly
| focuses on trains, but also is in 3D and looks pretty good, like
| Transport Fever, though some people say that the economy in the
| game is a tad odd
|
| I've also heard of Cities in Motion and Railway Empire, though
| haven't played them myself.
| bufferoverflow wrote:
| I'd say Factorio is better.
| marcosdumay wrote:
| Factorio is a much worse transport simulator.
|
| What is understandable, because the game isn't a transport
| simulator, it just has one inside.
| lucb1e wrote:
| > OpenTTD is also amazing because it's free, has a lot of
| lovely content and definitely provides plenty of replay value,
| in addition to not requiring a beefy computer
|
| Also a big one is multiplayer. OpenTTD you can play with anyone
| anywhere; Transport Fever 2 can only be played alone as far as
| I can tell from a quick look at the home- and Steam page. (And
| you can't buy it outside of Steam, but I can't help it if the
| developer doesn't want my money directly.) Still considering
| whether to buy it (well, request it as gift; by Christmas I'll
| have forgotten about it and it'll be a nice surprise), great to
| see it runs on Linux, but I don't think my GPU is going to cut
| it by far, and my CPU neither but by a smaller margin.
| Delk wrote:
| > And you can't buy it outside of Steam, but I can't help it
| if the developer doesn't want my money directly.
|
| The game also seems to be available on GOG.com, although at
| least one review says the Linux version there is much older
| than what's available on Steam, so perhaps the publisher
| doesn't care about non-Steam sales that much. And of course
| it still isn't direct.
|
| I haven't played Transport Fever 2, partially because my
| laptop's a potato and partially because I already have the
| original Transport Fever. Many reviews seem to say the sequel
| doesn't offer that much new in terms of gameplay.
|
| I've played the original quite a bit, and it's fun up to a
| point. There's something satisfying about getting a somewhat
| complex system of cargo transport working. The lack of goals
| (apart from the somewhat lukewarm campaigns) or of any real
| competition makes it more of a sandbox building game than
| anything else, though.
|
| The original is playable even on integrated graphics on lower
| settings, although I don't think that's officially supported.
| spockz wrote:
| My largest gripe with Transport Fever is there is no way to
| dedicate roads to public transport only. At some point the
| whole world just bogs down because everyone rides a car from
| one weird city to the completely other side of the map. No
| matter how much public transport you add...
| janvdberg wrote:
| As someone who is new to the genre, what is the goal of these
| games? How can you 'win'?
| corobo wrote:
| You win when you've had a constant stream of dopamine for so
| long that when you snap out of it, it's 4am... again.
| jodrellblank wrote:
| OpenTTD is like playing with a physical trainset, you don't
| win you just play. That said it does offer some metrics you
| can compare performance on, such as:
|
| - Company performance rating https://wiki.openttd.org/en/Manu
| al/Detailed%20Performance%20...
|
| - income and profit and cargo delivery:
| https://i.redd.it/am22ad5jkqv31.png
|
| - company finances and value: https://bugs.openttd.org/task/1
| 04/getfile/172/finances_scree...
|
| It typically runs through the 1900s and unlocks more vehicles
| later in the game, by the 2000s the game gets very easy to
| make money and the map is full and there are no more
| vehicles, so servers tend to have an arbitrary cutoff endgame
| then and you can compete "most valuable company" by the end.
|
| There are plugins which add specific goals, such as
| CityBuilder where you take a small city for yourself and have
| to supply it with whatever it needs to help it grow, and the
| first person to cross a certain city size wins and ends the
| game. Then there are customised versions which make the
| vehicles more expensive, the routes less profitable, resource
| production is limited, and it's a lot more challenging to
| make a sustainable company at all.
|
| "Master Hellish" has some good OpenTTD introductory videos on
| YouTube: e.g. https://www.youtube.com/watch?v=CMXFMjZu8j8
| dvh wrote:
| You win when you make circular tracks and they work.
| KronisLV wrote:
| Some of those have end dates, others have technology research
| goals, in most you need to supply cities with a certain
| amount of resources that they need to grow.
|
| Almost all of them involve managing a transport enterprise
| that earns money by transporting goods of various sorts and
| ensuring that supply chains are uninterrupted (raw materials
| to factories, goods to the cities, usually with plenty of
| steps along the way).
|
| In that regard, they can be reasonably forgiving, as long as
| this simulated company of yours doesn't go bankrupt, and you
| can usually pause them and play at your own pace.
|
| To me, a lot of the fun is in planning out these supply
| chains and seeing how i could use the available types of
| vehicles in a somewhat efficient manner as well as building
| the roads and infrastructure that's necessary for that,
| though other players might enjoy an approach that focuses
| more on number crunching, while others might just want to
| make a total mess of things.
|
| I'd definitely draw some parallels with games like Factorio.
| dangerbird2 wrote:
| By default, OpenTTD and many similar games have a competition
| mode, where the goal is to run competing players (either AI
| or human) out of business a la Monopoly. In practice, it's a
| sim game at it's core, so the process of building a
| functional transportation system is a goal in itself.
| massysett wrote:
| Has Transport Fever 2 grown more challenging since its first
| release?
|
| I bought it at release and found it a huge disappointment
| because it was too easy. Transport Fever 1 had a pretty decent
| economic simulation and I was hoping 2 would take it up a
| notch. Instead, Transport Fever 2's economy was a dumbed-down
| version of the original, with simpler production chains and
| industries that produced unlimited output. I spent many hours
| on Transport Fever 1 but gave up after fewer than 10 hours on
| Transport Fever 2.
| corobo wrote:
| > Transport Fever 2
|
| Seconded. Works well under Ubuntu (and probably others idk)
| too!
| mjewkes wrote:
| Does anyone here recommend a modern-ish guide to
| GRF/settings/Gamescripts?
|
| It seems like there are so many features like CargoDist/FIRS/City
| growth - many of which are "essential", but don't play well
| together, or have questionable balance.
| austingulati wrote:
| I've had some fun playing around with this guide:
| https://cyan.garamon.de/openttd/
|
| I was able to use some updated NewGRF versions (note this is
| OpenTTD 1.11.2, I haven't played 1.2.0 yet):
| https://i.gyazo.com/d89edd48622183681b1ea1fd7958336c.png
|
| Note that FIRS 4x is very different from FIRS 3x.
| Documentation:
| https://grf.farm/firs/4.4.0/html/get_started.html
| midasuni wrote:
| I remember buying the original transport tycoon (pre deluxe), in
| a box from Beattie's, and reading the manual on the bus home.
| Funny how some memories stuck in your mind.
| corobo wrote:
| It was the first game I played on a PC! The thing was so slow
| you had to reboot between playing the game and Windows (3.11)
|
| Trains etc moved in jumps, updating every second. Had no idea
| it wasn't supposed to be like that till we got an upgrade years
| later
|
| I remember getting it with my dad all excited because we both
| agreed we needed more than just the demo. It came in one of
| those massive game boxes from a locally owned shop (I think)
| called Disks and Discs. Probably one of my earliest memories
| that haha
| kesor wrote:
| And for those who like their games on Steam, it appears that
| OpenTTD is also on steam. The announcement for 12.0-RC1 is at
| https://store.steampowered.com/news/app/1536610/view/2868220...
|
| As per the announcement you need to change the game properties to
| participate in the "testing" beta to get the latest RC version.
| fho wrote:
| And for those who like their games on Android ... OpenTTD is
| actually on the Play Store:
|
| https://play.google.com/store/apps/details?id=org.openttd.sd...
|
| But honestly... Without a mouse and keyboard it is barely
| workable.
| Managor wrote:
| Still going strong.
| tyfon wrote:
| I've "wasted" so many hours of my life on this and the original
| by Chris Sawyer.
|
| The original is a masterpiece when it comes to programming and UI
| design I think, at least for it's time. It is also very fun :)
|
| It's very nice that it is kept alive in this fashion with
| openttd.
| rocky1138 wrote:
| Yes, though I sorely miss OpenTTD's "close window with right
| click" option when going back to Chris Sawyer's version.
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