[HN Gopher] Are you playing to play, or playing to win?
       ___________________________________________________________________
        
       Are you playing to play, or playing to win?
        
       Author : impostervt
       Score  : 86 points
       Date   : 2021-09-21 18:52 UTC (4 hours ago)
        
 (HTM) web link (commoncog.com)
 (TXT) w3m dump (commoncog.com)
        
       | wing-_-nuts wrote:
       | Not everything in life has to be about maximizing growth, 'wins'
       | or profit.
       | 
       | If I enjoy playing a video game a certain way, instead of
       | 'cheesing' it, I'll do so. If I wish to run a 'lifestyle'
       | business, I'll do so. I'm not sacrificing my enjoyment of
       | something on the altar of capitalism.
        
       | gmuslera wrote:
       | Not all games are competitive. Sometimes you just achieve what
       | you really are wanting by just playing, having fun, learning
       | something, filling time, reaching a goal that is not maximizing
       | anything, etc.
       | 
       | Even in some competitive ones, you may not want to do what
       | implies winning over all other rivals, they may have a big
       | advantage over you because genetics, money, time, culture or so
       | on, but over yourself. Faster, Stronger and Highest over what you
       | previously did is a mindful way to play some games.
        
         | pessimizer wrote:
         | This article isn't about those games, it's about how people
         | make a living. Don't get hung up on the word "game;" wars are
         | games.
        
       | motohagiography wrote:
       | The question I'd have is, what are tools you can use to catch
       | yourself scrub thinking? Coaching, certainly. If I'm angry or
       | disappointed about a person, that's a useful tell of scrub
       | thinking I'd suspect.
       | 
       | The question of where non-scrub thinking diverges from ethics
       | seemed left unanswered. I think scrubs believe there exists a
       | "just sociopathic enough," personality type who outperforms us,
       | and we comfort ourselves in our mediocrity by moralizing against
       | them, where non-scrubs recognize other non-scrubs and make the
       | evaluation of whether they are more dangerous or not, and that's
       | about it. The immoderate side of the non-scrub spectrum becomes
       | the banal nihilism of perfidious frauds, yet, to even have words
       | for that is itself, a scrub perspective. Wondering how to pop out
       | of a scrubbist view.
        
       | bovermyer wrote:
       | I maintain that doing some things the weird way that makes no
       | sense is often a lot more fun and rewarding than doing it the
       | "correct" way to get the popular result.
       | 
       | For example, there is one player of Lord of the Rings Online who
       | baked pies to reach level cap. That's it. No combat. No quests.
       | Just pies. Many, many pies. They had a blast in the process.
       | 
       | Some people see building an innovative, ground-breaking product,
       | making a billion dollars, and selling at the perfect time as
       | winning. Meanwhile, I'm over here doing work that's been done
       | before a million times, solving problems that are pretty mundane
       | by comparison, and I'm enjoying myself.
       | 
       | I don't need or want to "win." The game I'm playing has rules
       | that I wrote - and continue to change.
        
       | llbeansandrice wrote:
       | I suppose it's the correct term but "playing Judo" sounds so
       | weird to me.
        
         | AutumnCurtain wrote:
         | I have always heard "judo practitioner" and not "judo player"
         | but I suppose "practicing judo" makes it sound like it's not
         | competitive.
        
         | neonnoodle wrote:
         | Yes, Judo is a game and it is played.
        
       | ryandrake wrote:
       | This reminds me of "cheesing" in online games, where someone
       | figures out some minor game imbalance that's cheap and easy to do
       | and exploits it. No hacking or cheating, just playing the game
       | as-it-is rather than as-it's-intended. Examples are camping in
       | FPS shooter games, spamming hard-to-block moves in fighting games
       | and Zergrush-like strategies in RTS games. People will say it's
       | cheesy and a dishonorable way to win, but then again, you're
       | winning--all completely within the rules and parameters set out
       | by the game. The people crying "cheese" are playing a different,
       | constrained and harder game, self-imposed out of some sense of
       | purity or honor, and are upset that they're not winning.
        
         | tibiapejagala wrote:
         | Maybe they are not upset about not winning, but that a fun to
         | play game is now no fun at all? If there is an imbalance/glitch
         | which renders most of the game depth obsolete I'm not leaving
         | because I'm salty, I'm going to have actual fun elsewhere
         | instead.
        
       | RadRobot wrote:
       | Although I agree that playing the meta game is important, I do
       | still think that playing the meta game ~exclusively~ in certain
       | contexts is just flat out corruption. Especially in business,
       | politics.
       | 
       | With video games and sports, there is less at stake - but the
       | example in the article with cable companies shows how, if all
       | business played the meta game, every customer would have
       | miserable service in that case.
       | 
       | In sports or video games, I can give examples of how it's
       | annoying, and ruins the whole point of the game too:
       | 
       | 1. Tennis: If a tennis player takes long bathroom breaks when
       | they sense their opponent is ahead (so that their opponent cools
       | down, looses momentum and also gets frustrated), and also texts
       | their coach to get advice while in there - knowing that nobody
       | can confirm this.
       | 
       | This has nothing to do with the skill of the game. It annoys the
       | crowd, it reduces opponent's in-game advantage, and potentially
       | increases their strategic advantage illegitimately.
       | 
       | They aren't breaking the rules, but is that tennis? I don't think
       | so
       | 
       | 2. Mortal Kombat: Back when I used to play against my brother, I
       | would use a "cheap" move that when done in succession, it was
       | almost impossible to defend against.
       | 
       | My brother would get upset, but I would keep using it until he
       | stopped playing.
       | 
       | In this case, fine - the game is implemented this way so you
       | can't argue against it. But in retrospect, this is just the
       | game's poor design coming through, since the outcome is that the
       | game is not entertaining to watch, doesn't require any skill (so
       | it isn't fun for me), and is frustrating to the opponent, and
       | hence not fun for anyone.
       | 
       | 3. Diablo 2 I have a friend who, in university, was playing
       | Diablo 2 in a lab. He found a cheat online that would allow him
       | to farm XP (or gold or something - not familiar with the game).
       | It was completely automated!
       | 
       | He was playing the meta game very well - he completely automated
       | increasing the stats, but he wasn't playing at all. To this day,
       | I have no idea why he did that :P
       | 
       | So I guess in conclusion - the rules of any cooperative game are
       | designed to get some sort of outcome before receiving a reward.
       | If the outcome can be circumvented, but you still get the reward,
       | then the rules of the game are not well defined.
       | 
       | In terms of business and finance, playing the meta game too hard
       | will corrupt the outcome.
       | 
       | However, since there will always be someone who exploits the lack
       | of definition to the rules in specific cases, everyone needs to
       | break the rules to compete. The only solution is perfectly
       | defined rules - which don't seem to exist when the games are more
       | complex.
       | 
       | So moot point lol
        
       | andrewstuart wrote:
       | I'm pretty sure I'm not playing the actual game.
        
       | swader999 wrote:
       | And then there's Tim Ferris - Chinese National Kickboxing
       | Champion: https://www.martialdevelopment.com/how-to-win-
       | kickboxing-wro...
        
         | bovermyer wrote:
         | The Ferris Strategy:
         | 
         | 1. Dehydrate yourself severely just before weigh-in to
         | determine weight class so you weigh in a class below where you
         | should be.
         | 
         | 2. Rehydrate before the match and just push your opponent out
         | of the ring.
         | 
         | In some circles, this is known as "cheating."
        
       | Justsignedup wrote:
       | The problem is that this article is true.
       | 
       | I see people make ethical companies, and they fail and other
       | exploiting every single thing laws, workers, customers, to the
       | extreme and succeed.
       | 
       | There has to be more than just playing to win. And it's not a
       | scrub thing to look at the slackers and say that while they won,
       | is that a good thing? So many dead, so much destruction of lives,
       | all so one family can reel in the cash.
       | 
       | The best values companies seem to be those that throw out some
       | morality in favor of market advantages. So I guess I see why they
       | are winning, I just don't like it.
        
       | clipradiowallet wrote:
       | Try intraday stock/futures/forex trading... it will quickly break
       | the "scrub" mentality the author talks about. You either play to
       | win, or you run out of money and can't play anymore.
        
       | Tarsul wrote:
       | this article reminds me of the soccer players who fake injuries
       | just so the clock runs out while ahead (although extra time is
       | added, usually not enough). This is very apparent when looking at
       | Spain or Italy, not so much (in) other countries. And, it's worth
       | it. Yes, they are hated much more, but they win more, too. And
       | that's what counts (for them).
       | 
       | Still happy that my teams don't do this (as much). Wish the rules
       | would be changed (only count time when the ball is in play,
       | that's the only rule change needed. Very simple.).
        
         | rmellow wrote:
         | And that is why I rarely watch FIFA games these days.
         | Punishment for this behavior should be way more strict, it's
         | ruining the sport.
         | 
         | Neymar certainly didn't invent it, nor is he the only one, but
         | he's infamous for these shenanigans. Can't wait for him to
         | retire.
         | 
         | Curiously, women's soccer has less of this behavior, making for
         | a better show of sportsmanship.
        
       | betwixthewires wrote:
       | I play to play in a sense for a different reason: I didn't get to
       | choose to be here (as far as I can tell) and what is winning
       | anyway?
       | 
       | Winning is achieving your goals. Maybe your goal isn't money, or
       | to dominate a market or whatever. So to me, winning is setting
       | your own goal and then trying to achieve that. In a game with no
       | clear rules, as most games in life are, letting everyone else set
       | your goals for you is deciding to lose from the outset, no matter
       | how much better you are at their game, you're losing _your_ game.
        
       | CarVac wrote:
       | https://www.youtube.com/watch?v=z8llYT7KGdI
       | 
       | The most beautiful games are where in the top skill echelon,
       | people who play to play can beat the players who would stop at
       | nothing to win.
        
         | AutumnCurtain wrote:
         | For DotA 2, Wings Gaming at the 2016 International is often
         | highlighted as a favorite team, because they not only won, they
         | did it in their own way, with style and flair.
        
           | didntknowya wrote:
           | I especially liked one of the qualifiers where one of the pro
           | team did a pacifist strategy where they actively avoided
           | killing any enemy heroes and pushed to win the game in 20 min
        
         | ravitation wrote:
         | This is an important idea in game design, even for games that
         | aren't explicitly competitive.
         | 
         | What players enjoy doing (i.e. playing to play) should (mostly)
         | converge with what players do to optimize for some goal (i.e.
         | playing to win).
        
       | f0e4c2f7 wrote:
       | > make sure you're playing the real game, not some more
       | complicated game you've made up for yourself
       | 
       | Life is full of games, an infinite number really. They're all
       | made up. Most of them have some kind of value. There is no single
       | "real" game in my mind.
       | 
       | People just get that idea because they ran into a game called
       | Money or a game called Status or whatever it may be that seems
       | all encompassing.
       | 
       | Playing for the sake of play is often how you mine games for
       | strategies that are useful for winning later. These strategies
       | are hard to find if you don't have a commitment to goofing
       | around.
        
         | Waterluvian wrote:
         | I'm learning how to play the piano and I think I've experienced
         | both sides of this philosophy:
         | 
         | Side A) I took a piece of music that I really liked and I wrote
         | out every single note on the sheet music, made countless notes
         | about what to do and where, all to reduce the problem down to
         | practice and memorization. And within 2 weeks of owning a piano
         | I'm almost in tears at how beautiful I can make the instrument
         | sound every night. This is the "remember why you're playing"
         | part.
         | 
         | Side B) Almost everything about how I approached Side A did NOT
         | help me with learning the next piece. I still didn't have any
         | practice with reading music. So I had to go back to the start
         | and "do it properly". This is the "mine the game for useful
         | strategies to win later".
         | 
         | The conclusion I came to is that BOTH are important. A showed
         | me that it's not magic, and I can do it. B equipped me with the
         | tools to get good. And I think you need to balance doing both:
         | you want to get better at a good rate, but you don't want to
         | become miserable because you're "losing" all the time.
         | 
         | I think I could apply this to lots of things: Just make your
         | website or application even if the code is a nightmare. Build
         | that garage cabinet even if you waste lumber and screw up the
         | joinery. Get yourself excited. Teach yourself that you can do
         | it. Give yourself the motivation and fuel to go back to Side B
         | and learn all the secrets of your craft.
         | 
         | P.S. I'm sure you didn't mean it this way, but for the
         | overwhelming majority of people on this planet, money is NOT a
         | game because eating and housing is not a game.
        
           | mrbonner wrote:
           | Ha! Are you me? I'm also learning to play the piano for the
           | last 2 years. I play almost the easiest pieces of J.S.B like
           | minuets or simpler arias and sarabande. Just like you, I
           | printed the sheets out and annotate the heck out of it:
           | notes, fingering. And just like you, every new piece is a
           | relearn from scratch!. I think I can live with it. I am happy
           | with what I could do now. It's better than the Synthesis
           | (Guitar Hero of pianos) where I didn't know the notes at all.
           | 
           | I'm forcing myself to read sheet now and it could be taking
           | longer since I am not practicing hours a day. I find myself
           | often phrase (F-A-C-E or All-Good-Boys-Deserved-Fudge).
           | 
           | Overall, learning this new hobby is a changing my life. I
           | just discovered the entire new universe of language that has
           | been used for hundreds of years. The down side now is that it
           | is pretty depressing to listen to any of the current pop
           | culture music again.
        
             | Waterluvian wrote:
             | One thing that's helping me a lot is spending five minutes
             | many times a day with a $2 app called Piano Tutor.
             | 
             | It's a game simply presents a note on a staff and you need
             | to press the right key.
             | 
             | About an hour of it so far and I'm way way faster at
             | reading music.
        
           | f0e4c2f7 wrote:
           | This maps to how I've learned a lot of things. The first time
           | I learned how to make a webapp I did it with cgi-bin and bash
           | or something even though even at that time there were much
           | better ways of doing it. Being able to see the whole thing
           | working end to end was really valuable for my mental models
           | even if I had to sub out most parts of the model as I learned
           | more.
           | 
           | As an aside, I doubt this has any direct practical
           | application to piano but one of my favorite posts on the
           | internet is about learning piano in an unusual way (applies
           | to learning generally):
           | 
           | https://sive.rs/kimo
        
         | mcguire wrote:
         | Life is a self-graded test.
        
           | giantg2 wrote:
           | Until you get married.
        
         | pessimizer wrote:
         | > There is no single "real" game in my mind.
         | 
         | This article is about different, individual games, and
         | characterizes styles of play that are reflected across them. It
         | isn't claiming that there is only one game.
        
           | jakelazaroff wrote:
           | I think it's implicit in the article that "winning" the game
           | of Business means making as much money as possible. The
           | author briefly contemplates whether having empathy for your
           | customers would make them a scrub, but then veers off into a
           | tangent about maestros.
           | 
           | GP is saying that there's not really a game of Business with
           | a singular agreed-upon win condition. John Malone's strategy
           | was maximizing his company's dominance, but it doesn't mean
           | that anyone who doesn't is a scrub. They're just playing a
           | different game.
           | 
           | According to the article, Martine Rothblatt built a highly
           | successful business in United Therapeutics _and_ saved her
           | daughter 's life. Consider alternate realities in which only
           | one of those events happened. Which do you think she would
           | choose?
        
             | Fnoord wrote:
             | A game or competition like judo has a clear set of rules
             | and outcome.
             | 
             | With regards to business there is so much more than short
             | term benefit. For example, these cable companies monopolies
             | had low customer satisfaction, and I believe firmly it
             | damages their reputation on the long term. But short term
             | thinking doesn't care for that. So it becomes a kind of
             | game like who's the best functioning psychopath. Good luck
             | playing that game if you're not a psychopath (there's a
             | reason these are highly represented in e.g. Wall Street).
             | 
             | In my opinion the CEO of Qwest won. He stood for a
             | principle, he decided with his heart. That's a winning move
             | in a tough, heartless world. A noble sacrifice, like Obi
             | Wan.
        
       | giantg2 wrote:
       | I'm not even playing. I'm straight up losing and getting heckled
       | by the drunks on the sidelines.
        
       | jbellis wrote:
       | Makes me happy to see the classic Sirlin article applied to
       | business.
        
         | daniel_reetz wrote:
         | The Sirlin article, for the curious:
         | https://www.sirlin.net/articles/playing-to-win
        
       | eqmvii wrote:
       | Reminds me of "Remember, the enemy's gate is down" from Ender's
       | Game.
       | 
       | It's interesting when it's applicable... but I think it's rare.
       | Yes, you can sometimes find hidden opportunities to compete on a
       | different axis than the establishment, but more often time and
       | competition have hardened whatever problem you're looking at
       | against these kinds of side vectors.
        
       | ScottStevenson wrote:
       | This is basically the Sirlin article
       | (https://www.sirlin.net/articles/playing-to-win) applied to
       | sports and business.
       | 
       | It applies to product development too. Obsessing over "doing the
       | things the right way", "using the right tools", "100% test
       | coverage" is not enough to create a winning product. It is very
       | easy for engineering teams to get caught up in those intermediate
       | goals rather than the actual goal. I'd say it's one of the most
       | common reasons technical founders fail.
       | 
       | Then you have hackers like Pieter Levels making millions/year
       | with a single gigantic PHP file on a single server.
       | 
       | I wrote a bit about this and my startup journey here:
       | https://medium.com/@scott.stevenson/how-to-finally-make-some...
        
       | patentatt wrote:
       | I used to play video games with a friend of mine, particularly
       | Red Alert (2?). He played every time with some BS rush or mass
       | unit tactic while I would construct an elaborate base and have
       | balanced fighting forces that looked cool. He won just about
       | every match, and would delight in my rage quitting after a hoard
       | of attack dogs or flying saucers would destroy my beautiful base.
       | I remember being so frustrated that 'he wasn't playing fair' or
       | 'correctly.' I pursued varied interests in life, have bounced
       | around careers and academia looking for meaning or virtue or
       | something while he graduated with a C average and worked in an
       | 'easy' field (according to my misplaced sense of superiority,
       | that is). He climbed the ladder at some consulting firm (again,
       | ladder climbing being something I express disdain for, rightly or
       | wrongly) and is now quite well off, definitely makes more money
       | than I do and has a much larger house and fancy cars, etc. He had
       | and has a knack for winning over aesthetics or side-games, while
       | I seem to only see the latter. Self-imposed morality or ethics
       | especially. I like who I am, and I'm comfortable with my life
       | choices, but there are definitely times I wish I was more like
       | him.
        
       | nixpulvis wrote:
       | I love the Lesley koan at the start of this, but then the rest
       | completely loses me.
       | 
       | As a player of Ultimate myself, I take this somewhat personally.
       | I know people who love spending a lot of time trying to force
       | strategies and learn codes for communication, but in the end it
       | really just depends on what your goals as a group are. Are you
       | _practicing_ or are you _playing_. Practice only really pays off
       | later, while playing is that juicy instant gratification. Same
       | concepts holds for learning an instrument, or any skill really.
       | 
       | I'll just leave another quote here on the subject: "Work hard,
       | Play hard".
        
       | speeder wrote:
       | This article made me remember some Sumo shenanigans.
       | 
       | Basically Sumo everyone is very heavy because there is no weight
       | class system, when a guy became Yokozuna while NOT being fat,
       | others complained, and the organization had to point out to the
       | bothers that there are no rules saying you must be heavy... so if
       | you can win while being light, that is not an issue.
       | 
       | Other one is a Yokozuna that got infamous for winning a lot by
       | doing cheap moves, he looked more like he was fighting Muay Thai
       | than sumo, often winning by elboing opponents or dodging and
       | letting them fall on their own. Since Yokozuna not only is a
       | title but a job with specific requeriments (Yokozuna are people
       | with the job of showing off sumo in public appearances when the
       | Emperor of Japan is present), the guy got a warning that if he
       | kept winning his fights with this boring style (because his
       | fights often would last 3 seconds or so...) he would get
       | punished.
        
         | csa wrote:
         | Do you have names for these folks?
         | 
         | I'm guessing Chiyonofuji (popularized sumo in the 80s) and
         | Hakuho (current Yokozuna and most yusho of all time)... two of
         | the greatest Yokozuna of all time.
         | 
         | If so, calling these "shenanigans" is overstating the issue.
         | That said, it's an interesting comparison.
        
       | throwdecro wrote:
       | Scrubs may be playing to play, and competitors may be playing to
       | win, but only griefers are setting their own terms.
        
         | draw_down wrote:
         | It's taking the game and making it part of a different game:
         | pissing off people who are entirely too serious. Humorously the
         | anti-scrub logic still works, you're still only doing things
         | that are allowed in the game.
        
       | dmoy wrote:
       | > Preferably, you wanted to win with strategies that were
       | technically sophisticated and elegant and difficult to do.
       | 
       | You see this a lot in competitive fencing once people start
       | getting ratings, but aren't really yet top end. They do
       | technically difficult stuff, and it works at that level.
       | 
       | Then when you get past that, it goes back to being nearly 100%
       | just footwork. The fancy bladework mostly disappears (except for
       | the occasional kerfuffle in a point once in awhile). No elaborate
       | parries. Disengages almost entirely disappear too. Just footwork.
        
         | dmoy wrote:
         | We're going to ignore the brief period of insanity a couple
         | decades back in foil during the dark times of The Flick
        
       | jgwil2 wrote:
       | Interesting that in video gaming, there's a derogatory term for
       | people who eschew the "cheap" moves, whereas in tennis, the
       | derogatory term ("pusher") refers to the players who embrace the
       | "cheap" moves. Pushers are players who run down every ball and
       | hit moonballs and lobs until their opponent gets frustrated and
       | makes an error. There are two reasons, I think, that many tennis
       | players look down on pushers: firstly, because they're no fun to
       | play, and secondly, because they seem to value winning at any
       | cost over refining mastery of the fundamentals. We (non-pushers)
       | tend to think that we have a higher "ceiling" than pushers, even
       | if they are beating us. So maybe it's just a culture difference
       | between tennis players and video game players on what they choose
       | to value. (Of course, there are plenty of tennis players who will
       | acknowledge the tactical soundness and game smarts of pushers
       | too).
        
         | ravitation wrote:
         | I think Sirlin's definition of a "scrub" is interesting, and
         | certainly useful (in that it describes a type of player that
         | exists), but I wouldn't read too much culturally into that
         | definition.
         | 
         | It might have something resembling that meaning in the Street
         | Fighter community (though, as far as I know, it's still way
         | more general than described in this article), but, for video
         | games in general, it is mostly used to mean "just a bad
         | player."
        
           | wing-_-nuts wrote:
           | I guess it could also refer to hanging out the passenger side
           | of your best friends ride
        
         | dsclough wrote:
         | The "pusher" is reminiscent of hungrybox's jigglypuff in the
         | melee scene and the widespread distaste in the playstyle among
         | other players
        
         | nwatson wrote:
         | It seems a "pusher" would only get so far with that approach,
         | and their approach isn't compatible with getting to higher
         | tiers of the game. The pusher uses a greedy algorithm to get to
         | a local maximum.
        
           | jgwil2 wrote:
           | That's true, that's why I say pushers have a lower ceiling.
           | But it takes an awful lot of time, practice, skill and
           | conditioning to get to higher tiers of the game, so even
           | modestly skilled pushers can beat up on a lot of people.
        
         | bongcloud420 wrote:
         | There are a lot of gaming terms. I play a lot of fighting games
         | like street fighter and I think the comparable term to "pusher"
         | would be "masher", as in you're mashing the buttons.
         | 
         | Typically used as an insult by someone that just lost to
         | another player that didn't play the way "they should have
         | played".
        
         | Jensson wrote:
         | Cheesers are not looked on well in gaming either. Just doing
         | cheap moves over and over will net you a few easy wins but
         | quickly get you to a level where everyone knows how to counter
         | cheese.
         | 
         | Scrubs aren't people who don't do cheap moves, scrubs are those
         | who refuse to learn how to beat cheap moves and try to get
         | others to stop doing them. In fact scrubs often do cheap moves
         | and will get angry at you if you perform the counter to his
         | cheap move, calling your counter cheap and instead wanting you
         | to fall for his cheap move. That isn't fun for anyone.
        
           | jgwil2 wrote:
           | Sounds like cheeser is a pretty good equivalent to pusher,
           | although it does actually take a pretty high skill level to
           | beat a good pusher in tennis. In that sense they're a good
           | test of your level.
           | 
           | Sounds like scrubs are just complainers. A friend of mine who
           | played soccer told me that the least fun teams to play
           | against were those who would just immediately start
           | complaining to the ref about everything.
        
       | a-dub wrote:
       | if you ever wake up and find yourself idolizing a sleazy cable
       | company executive in the service of justifying some of your own
       | aggressive and quasi-ethical behaviors in business to yourself,
       | then there's no point in playing anything anymore, you've already
       | lost the most important game you will ever play.
        
         | pessimizer wrote:
         | I think we need to stop blaming the failures of systems on lone
         | psychopaths. There is a neverending supply of psychopaths. The
         | problem is building and retaining systems that reward
         | destructive behavior.
         | 
         | "Admiration" might go too far, but there's got to be a word for
         | admiring ability aside from its consequence.
         | 
         | edit: I'm constantly annoyed by the way that we somehow blamed
         | the Theranos debacle, something in which a thousand people were
         | involved with and profited from, on one strange woman who was a
         | _teenager_ at its inception. There 's an endless supply of
         | strange teenagers. You can either destroy all of them as a
         | prophylactic or figure out what's wrong with the system that
         | enables one to assemble a multi-billion dollar fraud if you
         | want to prevent the same from happening in the future.
         | 
         | Or you can pretend that something is solved after you punish
         | the teenager, and remain surrounded in fraud.
        
           | a-dub wrote:
           | "don't hate the playa, hate the game"? nah. playing dirty is
           | a form of cheating.
           | 
           | how about "don't idolize or admire people who play dirty or
           | aspire to and try to drag everything into the muck in order
           | to justify or cover up their own dirty play"?
        
             | halfcreative wrote:
             | >playing dirty is a form of cheating. this is the scrub
             | mentality that the article talks about
        
               | a-dub wrote:
               | cheaters only cheat because they know they're too
               | mediocre to ever succeed legitimately.
               | 
               | it's kinda like "i thought i was so bad at everything
               | that the only way i thought i could succeed was to
               | repackage nicotine with candy flavors and sell it to
               | children"
        
       | sgt101 wrote:
       | If you play to win it can stop being a game really fast. And if
       | you let life become serious it can stop really fast too.
        
       | fspacef wrote:
       | I already won + playing means winning
        
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