[HN Gopher] Big Tech is replacing human artists with AI?
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       Big Tech is replacing human artists with AI?
        
       Author : PinealGland
       Score  : 43 points
       Date   : 2021-09-19 16:53 UTC (6 hours ago)
        
 (HTM) web link (erikhoel.substack.com)
 (TXT) w3m dump (erikhoel.substack.com)
        
       | o_m wrote:
       | https://en.wikipedia.org/wiki/Kitsch
        
       | bongoman37 wrote:
       | I am not sure what's 'Big Tech' but yea, artists are getting
       | replaced. It is now easy for small companies to use deepfake to
       | create interesting marketing ads. A company I know used their own
       | employee to create some ads and then used deepfake to replace her
       | face with Mona Lisa's. They are considering it for replacing
       | faces with those of different ethnicities for different
       | countries. There are models that will create a realistic voice
       | just given a script. And of course models like GPT-3 can create a
       | reasonable script. Nothing Oscar winning or close but enough for
       | a lot of companies to drastically reduce their marketing related
       | budgets.
        
         | stemlord wrote:
         | Seems like you're talking about designers, not artists.
         | Designers make products whose endgoal is money, artists make
         | artworks whose endgoal is meaning. The intrinsic value of an
         | artwork comes from human > human communication. AI is a tool.
        
           | TheAceOfHearts wrote:
           | What does it mean for meaning to be the endgoal of art?
           | 
           | I've spent the last two months making carvings and
           | blockprinting them. Sometimes I try to come up with an idea
           | or concept I want to convey. Other times I sit with a block
           | and start carving without any sort of plan or idea for what
           | will come out, just filling in the blank spaces until
           | something emerges.
           | 
           | Upon completion I can often come up with various
           | interpretation of the abstract results, but a lot of the fun
           | comes from hearing how other people interpret my work. A
           | veritable Rorschach test for the soul.
        
           | n8cpdx wrote:
           | > The intrinsic value of an artwork comes from human > human
           | communication
           | 
           | So you're saying art is a tool?
           | 
           | Is art not shared not art?
        
           | codingdave wrote:
           | That is certainly one definition of art. There are others.
           | The answer to "What is art?" changes depending on time and
           | culture.
           | 
           | FWIW, I have a degree in Fine Arts, have had my work in
           | galleries, and my goal is neither money nor meaning, but just
           | for people to give me some validation and say, "Hey, that's
           | cool."
        
             | [deleted]
        
             | cwmoore wrote:
             | Sounds like a healthier, although very expensive, dopamine
             | dependency.
        
           | throwthere wrote:
           | > Designers make products whose endgoal is money, artists
           | make artworks whose endgoal is meaning.
           | 
           | I don't think that's a useful classification or that those
           | are even mutually exclusive. How would you group Michelangelo
           | and his incredibly expensive commissioned works for instance?
        
       | MattGaiser wrote:
       | > For example, recently psychologists discovered a simple way to
       | test for creativity. The simple test is to come up with a list of
       | 10 words as different as possible from each other. The simple
       | test is to come up with a list of 10 words as different as
       | possible from each other. After posting my word combinations and
       | their scores people were replying with theirs, and then of course
       | eventually GPT-3's results were posted. According to the test,
       | GPT-3 is far more creative than the average person, scoring in
       | the 85-95th percentile. If you like, take that test and see if
       | you can beat the machine.
       | 
       | So could a line of Python.
       | 
       | random.choices(words_in_english, k = 10)
       | 
       | This isn't really testing creativity, but more the size of the
       | list of concepts you can keep in your head at once and then
       | select from.
       | 
       | I can see how that correlates with creativity in humans, but for
       | a machine, it is just leveraging its ability to store and process
       | far more data.
       | 
       | EDIT:
       | 
       | I tested this. Maybe there is some confounding factor in my
       | implementation, but random.choice seems to consistently beat most
       | people too, around 90-95%.
       | 
       | Site used: https://www.datcreativity.com/task?
       | 
       | Repo of code:
       | https://github.com/MattGaiser/CreativeWordChoice/tree/master...
       | 
       | I just grabbed a random list of nouns, narrowed it by the params
       | specified, and fed them in as required. You may need more than 10
       | as it rejects some, but in that case I just re-ran it and put in
       | the first nouns to come up.
        
         | PeterisP wrote:
         | Arguably that line of Python wouldn't do very good - you'd want
         | choices that _maximize_ the difference as opposed to be merely
         | something random, this is harder than it appears; and the
         | distribution of words is also uneven enough (both in relative
         | frequency of word usage, and also in lexeme  "density" w.r.t
         | how many terms there are for some domains and how few for
         | others) that pure random sampling would be not a good option.
        
           | wongarsu wrote:
           | Word frequencies follow a power law, so nearly all words are
           | used very infrequently. So a randomly chosen word is likely
           | to be very uncommon. Also there are many more specific
           | concepts than general ones (because each general concept
           | encompasses many specific ones). So a randomly chosen word is
           | more likely to be specific than general.
           | 
           | Random sampling is likely to give you unusual, highly
           | specific words. I don't see how that wouldn't do very good.
           | Sure, you could do better by mapping each word to a concept,
           | then selecting ten random concepts and selecting a word for
           | each concept. But why do that when you get 99% of the way
           | there with just random choice.
           | 
           | To show this experientially, I let python choose 10 random
           | words from the first English word list I found. I got
           | "epilithic, codirects, serologic, capsian, digestibility,
           | yasna, samsara, supergun, hepatoptosis, kyurin". Sure,
           | capsian and kyurin are somewhat related (names of
           | places/people), as are serologic and hepatoptosis (both
           | medical terms), but it's a pretty good spread.
        
             | PeterisP wrote:
             | The example you got was the exact thing I had in mind -
             | there are "terminology-heavy" fields with lots of terms,
             | and a random draw is quite likely to draw two items from a
             | single field which IMHO should count as quite related. The
             | automated scoring method they're using seems to say that
             | all obscure words are unrelated to each other, though, but
             | I'd use that as a criticism for that evaluation algorithm
             | not as praise for the evaluated method.
             | 
             | On the other hand, probably there are many humans who would
             | pick two local animals or two office-related objects that
             | happen to be in their room, so that cuts both ways.
        
             | rich_sasha wrote:
             | Not poster but I think the point is you could do _better_ ,
             | not that this doesn't work.
             | 
             | You can imagine having some discrete optimisation
             | maximising the dissimilarity of words, though that's hard
             | to do, in particular in a discrete space.
        
           | MattGaiser wrote:
           | It does pretty well on this
           | (https://www.datcreativity.com/task?), at least with the
           | below code. Consistently getting 80-90%.
           | 
           | https://github.com/MattGaiser/CreativeWordChoice/tree/master.
           | ..
           | 
           | I just grabbed a random list of nouns, narrowed it by the
           | params specified, and fed them in as required. You may need
           | more than 10 as it rejects some, but in that case I just re-
           | ran it and put in the first nouns to come up.
        
         | bryanrasmussen wrote:
         | > For example, recently psychologists discovered a simple way
         | to test for creativity. The simple test is to come up with a
         | list of 10 words as different as possible from each other.
         | 
         | When Robert Frost was the poet laureate of the U.S some news
         | magazine (I think NewsWeek, although it might have been Time)
         | did a creativity test on him, using inkblots iirc, and he
         | scored particularly low.
         | 
         | Frost was irate afterwards and remarked something to the affect
         | that to be creative required that you not see things in the
         | inkblot, that is to say to not try to see things in
         | distractions, that he had spent years training himself not to
         | see things in meaningless shapes.
         | 
         | I think that there is quite a lot of truth in this, also if
         | someone wanted to give me a simple test to come up with a list
         | of 10 words as different as possible from each other I would
         | probably get verbally abusive - at least call them an idiot.
        
         | pddpro wrote:
         | Memory is much more correlated with creativity than one would
         | think.
        
         | the_jeremy wrote:
         | Also the test I took[0] scores this very poorly, by determining
         | how often those words are in the same section of a text as each
         | other, meaning choosing uncommon words (crenellations,
         | gravedigger) will show much more creativity than common words
         | (castle, grave) that are similar conceptually.
         | 
         | [0]: https://www.datcreativity.com/task?
        
         | advael wrote:
         | I got a dual-major in psychology in undergrad, and while it's
         | not been an exceptionally useful degree, it did bequeath me
         | with an enormous dose of skepticism toward psychometrics like
         | this. The replication crisis solidified that skepticism
         | 
         | Being able to choose less "related" words doesn't sound like it
         | has much meaningful basis at all in what we care about when we
         | say "creativity". This metric, as many others like it, was
         | likely chosen and popularized because it is easy to measure
        
           | MattGaiser wrote:
           | I can see it being strongly correlated, as that human has
           | more items to draw from for figuring out solutions, but I
           | don't see how it can be used to test computer creativity.
           | Python's random surely isn't creative.
        
             | advael wrote:
             | That's the problem with metrics though. You can make
             | anything sound plausible. Once a model has been presented
             | to you, you can come up with an endless stream of just-so
             | stories for why it measures what you were told it measures.
             | Nonetheless, some metrics simply aren't that useful, and
             | get adopted anyway because they produce a bunch of data.
             | Psychometrics like this have an awful track record for
             | standing up to more meaningful tests like "Can we drive any
             | outcome we care about with this"
        
         | inglor_cz wrote:
         | My naive take is that if you can keep 2N concepts in your head
         | at once, the number of possible connections among them is much
         | more than twice as big than with N concepts, so you have a much
         | wider graph to analyze and possibly fish out interesting ideas
         | from.
         | 
         | (Unless N is 0, of course.)
        
           | MattGaiser wrote:
           | I agree, but that is a two stage process. Sure the machine
           | can beat us on concepts, but can it make meaningful
           | connections?
        
         | quimplo wrote:
         | > recently psychologists discovered a simple way to test for
         | creativity
         | 
         | Jesus. That "discovery" is
         | https://www.datcreativity.com/faq#simple
         | 
         | It's not a "discovery", it's not an objective way to test for
         | creativity, and throwing GPT-3 at a test designed to surface
         | relative differences among humans is like saying a pair of dice
         | are better than humans at supplying random numbers.
         | 
         | Actually, what is the methodology for applying a language
         | prediction model to a "come up with 10 'unrelated' words"
         | prompt? _Especially_ when the  "test" relies on a very specific
         | and game-able definition of "unrelated" that needs to be hidden
         | from test-takers to provide even a semblance of "valid"
         | results?
         | 
         | The amount of BS being juggled among those who should
         | presumably know better is astounding and depressing.
        
       | Animats wrote:
       | The lesson is that art is much less profound than previously
       | thought. GPT-3 is basically autocomplete with a really big
       | training set.
       | 
       | The main lack is a tie to the real world. If you generated, say,
       | an auto repair manual with GPT-3, it would read well, but would
       | not match the proper procedures for the car.
       | 
       | That might be fixable. The next level would be a system that
       | watches someone doing a task, then generates a how-to guide.
        
         | ngold wrote:
         | As opposed to the artist that dropped buckets of paint from a
         | bridge onto a canvas and called it abstract art.
         | 
         | Since time began, it's all in the users appreciation or lack
         | there of.
         | 
         | Art is anything and everything if you boil it down.
         | 
         | But, an artist with talent and a message....
        
       | risedotmoe wrote:
       | Artists will never be replaced, although looking at the trends of
       | modern graphic design, I doubt a computer can do any worse.
        
         | snek_case wrote:
         | I'd make the argument that while artists haven't yet been
         | replaced by technology, it's clear that technology has made it
         | much harder to be an artist. Because of the internet, and the
         | fact that we're so globally connected now, art is just a lot
         | more competitive. Nowadays, there's just so much music
         | available online for free, even just on YouTube and soundcloud,
         | it's a lot more difficult to be a musician. You're not just
         | competing against something that's been given away for free,
         | you're competing against very skilled artists, skilled enough
         | that even 10,000 hours of practice might not bring you to their
         | level. I think the same is partly through for graphical
         | artists.
        
           | GDC7 wrote:
           | I don't think it's entirely true.
           | 
           | Internet or not if a band were to play 4 straight hours live
           | like Led Zeppelin used to do back in the days they'd get
           | noticed.
           | 
           | Of course you can't just be at the park sitting on a bench
           | while doing so.
           | 
           | You still have to go through the process of embellishment and
           | make an effort to sell yourself both in terms of structure
           | and looks.
           | 
           | What people on HN and reddit fail to realize is that the
           | internet won't ever find a way to force its way into the
           | golden hour of music marketing:
           | 
           | 7pm-3am
           | 
           | Young people go out during that timeframe, they are with
           | their friends and smoking and drinking all sort of funny
           | things.
           | 
           | That's how one's favorite song is minted.
           | 
           | The problem is clubs, they want to play the hits because they
           | sound familiar. They should scout for bands and structure a
           | deal for a % of their future income in exchange for giving
           | the initial opportunity.
           | 
           | Club owners are not ambitious enough to think they could find
           | the next big thing and become their manager, and yet history
           | of early pop music was all about that sort of arrangements.
           | 
           | Beatles in Hamburg is the most famous.
        
           | risedotmoe wrote:
           | Technology has also made it easier to be an artist, tools
           | often automate what took artists countless hours to perfect.
           | This exacerbates the issue making "art" a technical skill and
           | not a creative endeavor. The problem is that no matter how
           | technical it gets, treating art as something that can be
           | artificially constructed leaves things very blatantly
           | soulless. In the modern era everyone can be an artist but
           | only the exceptional will thrive, and art being an endeavor
           | you can thrive on instead of struggle is what's unique about
           | the times we live in.
        
           | egypturnash wrote:
           | I do pretty good drawing stuff that makes me happy to draw
           | and giving it away for free, with a Patreon tip jar. There
           | are better artists than me who are also doing this, there are
           | worse artists than me doing this, and there are artists who
           | work a lot harder than my lazy self doing this. Or artists
           | who work a lot harder than my lazy self grinding out immense
           | amounts of work in the animation/effects/game asset mines,
           | and getting a salary.
           | 
           | Admittedly I am also fifty years old, and got good enough for
           | people to pay me for drawing stuff about twenty five years
           | ago.
           | 
           | The fact that every social media platform likes to hide posts
           | that take people off their sites to places they could give me
           | money hasn't been making it easier, but I do okay. My
           | audience of people who are enough like me that "stuff I draw
           | to make me happy" fills a lot of otherwise-unfulfilled
           | desires is slowly growing.
        
       | mbgerring wrote:
       | To me, it's a lot more fun to look at the work that human artists
       | are doing with AI than to get worried about them being
       | "replaced." https://pitchfork.com/news/holly-herndons-ai-
       | deepfake-twin-h...
        
       | codingdave wrote:
       | Sure, and photography for the most part really did replace
       | painting, or at least its societal purpose... family portraits
       | are done with photos, as is most other visual documentation.
       | 
       | The art world didn't end when photography came along. But it did
       | change. It won't end when AI-driven creations come along. It may
       | change. The creative process and the resulting works have been
       | changing based on technology for centuries. The printing press
       | changed art. The industrial revolution changed art. 3d printing
       | changed art. CNC machines changed art. People will always find
       | new ways to be creative with new technology. New art forms will
       | arise. Old art forms will still be around, and people will find
       | uses for all of the above.
        
       | endisneigh wrote:
       | Art will never be replaced by AI because art isn't about just
       | literally the manifestation itself, it's also about the
       | intersection between the cultural boundaries and the individual
       | as well.
       | 
       | Taking two pieces (of whatever medium) produced by a human and an
       | AI and comparing them - if the two are the same, that's fine.
       | However if you knew the human involved had some extraordinary
       | circumstances involved in its creation, many would elevate the
       | human's piece despite being literally the same as the AI's
        
       | etaioinshrdlu wrote:
       | This blog post is so long, but it's important to note that it's
       | hobbyists producing these results, using either open source
       | models released by OpenAI or calling their API. Big tech didn't
       | set out to replace artists, but it may be a side effect of the
       | useful models they produce.
        
       | [deleted]
        
       | TheOtherHobbes wrote:
       | All of these examples fail on structure. The "novels" don't have
       | a plot, the "music" doesn't have a direction, the "poem" mimics
       | the tropes but not the rhetorical intent.
       | 
       | Really, NN-based art is just a more abstract kind of sampling -
       | blundering around inside a human-originated space, bumping off
       | the walls, looking for the occasional example that a human will
       | find interesting.
       | 
       | It's still mechanical, it's still mimicry, and it's still
       | repetitive. Even if nice things fall out - and sometimes they do
       | - they're really just distortions of the originals. (That's
       | particularly obvious in the library "paintings.")
       | 
       | They're still waiting for a human to say "I like that", but with
       | no sense of _what makes a human say that._
       | 
       | It reminds me of fractal art - pretty, but monotonous and
       | disposable.
       | 
       | How many people can remember their favourite example of fractal
       | art?
        
         | cirgue wrote:
         | I also feel like a huge piece of art being fun and interesting
         | is the human to human communication aspect of it. Dali, without
         | knowing he's Dali and what he and the rest of his generation
         | saw, talked about, wrote about, and valued is just a bunch of
         | goofy nonsense, albeit technically well executed.
        
         | nbardy wrote:
         | > How many people can remember their favourite example of
         | fractal art
         | 
         | I've got a list of my 10 favorite I can share.
         | 
         | You should actually play with these tools before you dismiss
         | them. There is a lot more going on than bumping around human
         | space. The curation process between artist and machine is live
         | and well in this genre.
        
         | snmx999 wrote:
         | The majority of human-produced art is also mechanical, mimicry
         | and repetitive. What is the "magic" of humans that AI lacks?
        
           | api wrote:
           | This is exactly what naive AI art will reveal: that most
           | human art is cliche ridden and derivative.
           | 
           | By naive AI art I mean just using it blindly to generate
           | something that imitates X, or generating random art-like
           | output.
           | 
           | There's another potential angle to AI and art though. Humans
           | could use AI as a tool to make art just as they have with
           | electronic oscillators, photographic film, 3D renderers, etc.
           | People once decried electronic music and photography as "not
           | real art" too, so I assume some will say the same of anything
           | using AI.
           | 
           | Personally I think AI as a rendering tool could be
           | fascinating. The artist would be a little like a DJ cueing up
           | patterns and themes, but you could get way more sophisticated
           | than you can with mixing tracks and could do things other
           | than music.
        
       | Jack000 wrote:
       | there is a form of art called "found object art", which is pretty
       | much exactly what it sounds like. Once upon a time, I asked my
       | art instructor what the difference is between this art and a
       | random object on my desk, couldn't anybody just pick up an object
       | and call it art? The answer she gave was that the art is not in
       | the object but in the context - of people observing the object as
       | art, discussing its symbolism and merits.
       | 
       | machine learning lowers the skill barrier to producing art, but
       | in a lot of contexts this barrier never existed in the first
       | place. To have any value art must be meaningful to people, and
       | there are fewer things _less_ meaningful than learning that a
       | painting was churned out mechanically in a painting mill, paint
       | by numbers, or optimization algorithm.
        
       | armchairhacker wrote:
       | > What seems to make AIs more intelligent is simply their scale.
       | More neurons, more connections (referred to as "parameters" in
       | the community) means better, and techniques that don't work at
       | one scale may jump to human-level at a larger one.
       | 
       | I think for this reason human artists _won't_ be replaced anytime
       | soon. The human brain is insanely efficient. I have a theory that
       | humans are smart not because of some magic algorithm in the
       | brain, but more because we process so much input we can recognize
       | so many patterns at once.
       | 
       | IIRC we've build a super-computer with as much "processing power"
       | as a human brain (although we also don't know exactly how neurons
       | work). But it's not just that. We have to build that computer,
       | run it for decades on all kinds of input, and then we have
       | something as smart and creative as one human. Not necessarily
       | even an artistic one either. Meanwhile there are over 7 billion
       | humans, plenty of whom can make art for cheap. And that's why
       | we're far from companies using AI to make their graphics.
       | 
       | I'd love to see AI stories and art, but until we get much more
       | processing power i doubt we'll get AI making novel creations.
       | These abstract art pieces? Sure. Transferring styles (e.g. Van
       | Gogh, water color, polygonal) between paintings? Sure. In fact I
       | bet most artists will be using AI-augmented tools. But for a long
       | time AI will still involve human work and/or be relegated to
       | different styles.
        
         | 6177c40f wrote:
         | I've been thinking something along these lines recently too. A
         | single neuron seems like an absurdly complex device. I doubt
         | they are really similar at all to "artificial neurons" except
         | in some vague abstract sense. So the brain is essentially a
         | network of billions of powerful, hyper-efficient computers (not
         | to mention all the other nerves in the body), whose function,
         | communication protocols, and network topology have been
         | developed for millions of years in such a way that has lead to
         | human intelligence.
         | 
         | And yet it still takes decades to develop a human mind. Even
         | just to become competent with a single language takes years and
         | it requires much more than just learning that language. If we
         | could develop an AI system that hypothetically could achieve
         | human intelligence, could we even train it to that level faster
         | than it takes a human mind to mature? Is there some kind of
         | maximum rate at which the process by which "intelligence"-
         | whatever that may mean exactly- can be reliably run?
        
       | nverno wrote:
       | > the linguistic and creative output of AIs, which lack all
       | consciousness and intentionality, and therefore whose statements
       | and products lack all meaning.
       | 
       | If, in fact, AI output does lack all meaning, then that should
       | provide a major competitive advantage to humans. After all, isn't
       | the search for meaning one our basest motivations?
        
         | polynomial wrote:
         | Right, and because we are so completely caught up in the search
         | for the meaningful, we don't have a complete idea of what it
         | is. There isn't a scientific test for whether something is
         | meaningful. (Only how much information something conveys;
         | Shannon literally discarded meaning to formalize information
         | measure.)
         | 
         | Thus not knowing exactly what it is, it's not terribly
         | surprising when we are fooled by our own attempts to produce
         | its facsimile.
        
       | racl101 wrote:
       | No AI though, can ever be funnier than Norm Macdonald.
        
       | pphysch wrote:
       | > We cannot know what a character on TV is actually thinking--
       | that's the very purpose of acting, to allow us as much access
       | into a character's thoughts as their expressiveness allows.
       | Novels, on the other hand, are an intrinsic medium, wherein
       | consciousness is directly accessible. The writer can lay bare the
       | contents of a skull to a reader.
       | 
       | The author appears to have an idealistic and mistaken idea of how
       | semantics work. The author implies that words have absolute
       | meaning, and therefore one's thoughts can be made "directly
       | accessible" through words alone. This is clearly false. Everyone
       | has their own semantics.
       | 
       | Communicating clearly, minimizing ambiguity, is a non-trivial
       | task. It is ridiculous to assert that all authors are somehow
       | more capable of this than any actor, if indeed this is even their
       | goal (beyond entertainment).
        
       | swayvil wrote:
       | The necromancy! Facebook already does this. Terminator dons the
       | skin of a fresh corpse and tries to sell you a phone plan.
        
       | ilaksh wrote:
       | To me the fact that the SOTA AI-generated art resembles a lot of
       | human-generated art is mainly because there is a ton of low-
       | quality art out there.
       | 
       | However, I believe there have been enough major advancements to
       | assume that there will be more and that it will keep. Obviously
       | that's speculation, but it seems plausible that we will approach
       | closer and closer to human level as time goes on and there are
       | more breakthroughs.
        
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