[HN Gopher] Bespoke Synth 1.0 - open-source software modular syn...
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       Bespoke Synth 1.0 - open-source software modular synthesizer
        
       Author : paulshen
       Score  : 707 points
       Date   : 2021-09-14 19:21 UTC (1 days ago)
        
 (HTM) web link (www.bespokesynth.com)
 (TXT) w3m dump (www.bespokesynth.com)
        
       | grae_QED wrote:
       | >five fewer dollars in your pocket
       | 
       | >fifteen fewer dollars in your pocket
       | 
       | Definitely gave me a chuckle
        
         | nxpnsv wrote:
         | The most compelling pricing box I have seen so far!
        
         | bambax wrote:
         | Funny, but incorrect?
         | 
         | Bespoke Plus is $5 and Pro is $15; there should be no check in
         | the $5 line for Pro, OR if both lines are checked, the second
         | line should be $10 and not $15.
         | 
         | As it is it means Pro is $5+$15=$20.
        
           | bambax wrote:
           | Replies and downvotes mark a strong disagreement. So okay, my
           | interpretation is not mainstream, but I still think it's a
           | possible interpretation.
           | 
           | The difference in interpretation comes from the nature of
           | "features": are they actions or verifications? A verification
           | is (usually) idempotent / has no consequence on the state of
           | the world, but an action isn't.
           | 
           | I read the lines as "takes $x from your pocket".
        
           | y4mi wrote:
           | i disagree.
           | 
           | what you propose wouldn't make sense in my opinion, as its
           | basically two consecutive boolean declaration
           | $5 less = pocket - paid <= pocket - 5         $15 less =
           | pocket - paid <= pocket - 15
        
           | mekkkkkk wrote:
           | const originalDollars = 30;       const myDollars =
           | originalDollars - 15;       const fiveDollarsLess = myDollars
           | <= (originalDollars - 5);       const fifteenDollarsLess =
           | myDollars <= (originalDollars - 15);
           | console.log(fifteenDollarsLess && fiveDollarsLess);       //
           | true
        
           | boomlinde wrote:
           | $15 less in the pocket is _at least_ $5 less in the pocket.
        
           | Lurkars wrote:
           | It depends a bit on interpretation: if you pay 15, you of
           | course have also 5 fewer in your pocket, so the 5 fewer can
           | be included in the 15 fewer, than it's correct.
        
       | sigg3 wrote:
       | As a total amateur this is mind-blowing :D
       | 
       | Can't wait to play around with it!
        
       | Jenz wrote:
       | Haha this is the most amazing feature matrix I've ever seen.
       | 
       | On a more serious note, modular music is an extremely interesting
       | and growing area and just about every module is surprisingly
       | expensive; I'm curious to how well this translates to virtual
       | racks.
        
         | 41209 wrote:
         | Agreed.
         | 
         | That alone makes me want to donate.
         | 
         | Can it work as a VST plugin ?
        
           | yellowapple wrote:
           | If there's a plugin version of this I can see it giving
           | ZynAddSubFx a run for its money in my workflow.
        
             | 41209 wrote:
             | It's GPL so you can always create your own.
             | 
             | I wouldn't mind feature bounties for a project like this.
        
         | armchairhacker wrote:
         | I've never heard about modular music, but I know must VSTs are
         | extremely expensive. And they're expensive to even seriously
         | try.
         | 
         | I want to get into music production but a barrier is that
         | Omnisphere and FL Studio are $500 and have a super-limited
         | trial version. As a grad student I'm not going to spend $500
         | for a piece of software I _might_ be interested in using.
         | 
         | I would much rather have it be like software development where
         | almost everything is free. And instead of paying upfront,
         | synths / effects can make money by taking a cut of your revenue
         | (I don't think that's like software development but it means
         | synth producers still make revenue).
        
           | strenholme wrote:
           | I used to have a synth buying guide. For people just starting
           | out I would go for:
           | 
           | * Get Reaper. It's a mainstream DAW, is fully functional, a
           | free download, and only $60 to register after 90 days.
           | 
           | * Valhalla Supermassive for reverb:
           | https://valhalladsp.com/shop/reverb/valhalla-supermassive/
           | 
           | * The VST fork of VCVrack for a modular synth:
           | https://github.com/bsp2/VeeSeeVSTRack#downloads
           | 
           | I would get a keyboard controller with full sized keys and a
           | 5-pin DIN MIDI out for just over $200, but that can come
           | later.
           | 
           | One thing to avoid is the rabbit hole of concentrating on
           | what gear to buy over actually making music with the gear.
        
             | PaulDavisThe1st wrote:
             | Valhalla plugins are restricted to Windows or macOS, unless
             | you are willing to use a Windows VST bridge such as
             | yabridge.
             | 
             | No reason to get 5 pin DIN MIDI at this point; almost all
             | devices offer USB MIDI and its as good as DIN MIDI in
             | almost all scenarios.
             | 
             | [ EDIT: VCV Rack ] 2.0 will be out "soonish" which will
             | offer an "official" VST (and if we're lucky, LV2 also)
             | plugin, though at a price.
             | 
             | People's mileage will vary when it comes to the DAW. As the
             | author of another (libre & open source) DAW, I get emails
             | that vary from "Oh my god, I've used X and Y and Z and
             | yours is so much easier to use and incredibly fast and
             | reliable" to "how can you look at yourself in a mirror when
             | you make such shit software". Reaper works for a bunch of
             | people, but not for another bunch, as is the case for most
             | DAWs.
        
               | strenholme wrote:
               | _almost all devices offer USB MIDI and its as good as DIN
               | MIDI in almost all scenarios_
               | 
               | DAWless setups are definitely a thing, and you need DIN
               | MIDI to connect the keyboard directly to a sound module
               | (USB can only be connected to a computer).
        
               | PaulDavisThe1st wrote:
               | But the setup being described doesn't involve any sound
               | modules, and for general ease of use and extensibility, I
               | would say that at this point USB MIDI probably wins. If
               | you want to go to a sound module of some sort, there are
               | some cheap and reliable USB->DIN MIDI cables available
               | (along with some cheap and totally unreliable ones).
        
               | strenholme wrote:
               | USB - DIN MIDI adapters are expensive, unreliable (they
               | may or may not work, depending on how the MIDI over USB
               | device exactly converts MIDI in to USB), and another
               | moving part to have in a recording studio.
               | 
               | It is a $50-$100 extra investment to get a quality
               | keyboard with DIN MIDI, but those quality keyboards come
               | with better software and have a better build quality to
               | them.
               | 
               | It's a lot better to spend the extra money up front to
               | get a keyboard with a DIN MIDI connection (e.g. an
               | Arturia Keylab or Novation Launchkey) than to have
               | something which will need a hacked together USB-to-DIN
               | box (and I notice I haven't seen any names of make and
               | models of MIDI USB to DIN boxes which supposedly will
               | always work) if they ever want to go DAWless.
        
               | xyzzy123 wrote:
               | Retrokits rk006 is amazing for this (usb host mode) ->
               | DIN midi all ways bridging.
        
               | jacquesm wrote:
               | I have a bunch of older stuff that only has 5 pin MIDI.
               | The adapter I use is made by Yamaha, it hasn't let me
               | down even once over a year and a half of pretty heavy
               | use.
        
           | jasondoty wrote:
           | If you're not going to make money off it, my opinion is you
           | can use cracked VSTs without any concerns of "is it right".
           | 
           | In fact, as with a lot of pirated soft/media the experience
           | is superior. Licensing and DRM of music software is a
           | headache - dongles, software centers and other bloat. Scene
           | groups like R2R even optimize performance and patch out bugs
           | in addition to cracking protections, making their releases
           | superior than that of the original developers.
           | 
           | Otherwise have a look at Splice rent-to-own plugin licensing.
        
           | P_I_Staker wrote:
           | It doesn't have to be. Logic Pro X was $199 when I got it. GB
           | is free, and pretty useful. I haven't used cakewalk, but it's
           | free.
           | 
           | I imagine there are oodles of cheap DAW(s) that will at least
           | let you sequence and mix everything together. Technically, I
           | don't think you need a DAW, if you're just playing (though
           | obviously that's a very limited use case). I feel like you
           | could even record tracks into Audacity straight from the
           | instrument
           | 
           | There are TONS of great sounding free VSTs and some very good
           | cheap ones. Some of them can be gotten at a deep discount
           | (though you're usually shelling out $50-100+), but the MSRP
           | is something outrageous. I don't want to shill, but you can
           | "rent-to-own" for zero fee now (don't know how many DAWs are
           | available, but plugins for sure.
           | 
           | It doesn't HAVE to be expensive, though there's probably some
           | stuff you'll inevitably be tempted to buy, as with any
           | hobbies. Is dropping eg. $100-500 on a hobby once or twice a
           | year "expensive"? It's also pretty easy to get into and buy
           | things as you go. You really don't have to drop thousands of
           | dollars on tons of software.
           | 
           | You don't have to pay a dime. Don't quote me on this, but I
           | think there's a major free modular simulator that's pretty
           | good. You could get some solid vintage synths, some drum
           | machine/groovebox, and effects for like $50-80.
           | 
           | If you think about everything going into it that's a ton of
           | functionality for your buck, especially compared with
           | traditional hardware synths. I have $3-5k in my rig (plus I
           | buy VSTs), and it's still relatively basic. I don't own a
           | single high end synth, my most expensive would be considered
           | midrange at ~$1200... ONE BOX ... you could buy so much
           | fucking software for that, it's crazy.
           | 
           | BTW almost none of this is necessary for you to experiment
           | and create. You need very little... like 1-5 vsts, some
           | utility(s), and minimal plug-in. I encourage OP and anyone
           | reading this to create if they have the urge. I'm 100%
           | positive you can get into it at any price point. Paying more
           | money won't help you as much as you think here. Much better
           | to keep it small and master one box at a time.
           | 
           | >I would much rather have it be like software development
           | where almost everything is free. And instead of paying
           | upfront, synths / effects can make money by taking a cut of
           | your revenue (I don't think that's like software development
           | but it means synth producers still make revenue).
           | 
           | I have to disagree with you there. First of all, I don't
           | agree with this generalization, as it seems very focused on
           | your own background. There are lots of people selling
           | software (including design tools), sometimes for outrageous
           | prices, if it's sought after.
           | 
           | It seems like almost all software is sold. I don't know how
           | this business model is supposed to work. This is how small to
           | medium sized software companies work. They have to sell to as
           | many people as possible TBH, because most of their userbase
           | is going to make $0.
           | 
           | I think your frame of reference is out of wack regarding what
           | stuff costs, because we're getting screaming bargains on soft
           | things (eg. media, newspapers, ect.) This "everything must
           | be" free attitude is really toxic and having some troubling
           | effects. I think it would also be hard to prove what people
           | are using, and enforce this. Even for recordings, but so much
           | money is made live.
           | 
           | Wow, what a tirade. Sorry folks, but I wanted to get that out
           | there.
        
             | peapicker wrote:
             | To echo a little, as a dev who gets paid to write software,
             | I'm happy to pay other devs for quality software.
             | 
             | Quality DSP from Xfer Records (Serum), Fabfilter (Many
             | amazing data viz plugs and good sounding compressor,
             | limiter, gate, multi band eq, saturator, etc), izoTope
             | (trash2 distortion) etc etc etc have been worth every cent
             | for their clarity and performance.
             | 
             | Carefully shop around for some of these and you will
             | realize that money does actually buy real quality
             | sometimes. But only sometimes. Most quality products has
             | free limited demos that can be very informative.
             | 
             | Sometimes free/libre stuff is also amazing, like Dexed. And
             | perhaps also Bespoke - I'll definitely be trying it out,
             | and sending $$$ if I think I'll use it.
        
           | fancy_hammer wrote:
           | There are sooooo many VST plugins out there. If you don't see
           | the value in the cost of Omnisphere don't buy it. Look for
           | other options. It's an extremely competitive market.
           | 
           | Ableton Live Suite has a tremendous amount of tools out of
           | the box and contains everything you need to make music with.
           | Look for second hand copies on forums. You'll likely be able
           | to pick a copy up for $400 or so. You could buy that and
           | never buy any software again.
           | 
           | > And instead of paying upfront, synths / effects can make
           | money by taking a cut of your revenue
           | 
           | Hahahaha, have you asked how much the average electronic
           | music producer makes vs the average software dev? ;)
        
           | munificent wrote:
           | Take a look at Reaper, VCV Rack, Surge, Tyrell, Zebralette,
           | Dexed, and Helm.
        
             | chrislo wrote:
             | Vital[1] is fantastic, I've been using it a lot.
             | 
             | https://vital.audio/
        
             | yummypaint wrote:
             | Second for vcv rack. Waveform free has been working well as
             | a DAW for me recently, and it has a linux version.
        
             | peapicker wrote:
             | Of that list, Dexed is the only one appearing in my tracks
             | regularly. This is because I'm more likely to use Serum,
             | Massive, or Pigments for the other duties. But Dexed,
             | especially after downloading many preset libraries, is
             | freaking amazing in its DX7 early FM synthesis emulation.
        
           | TheOtherHobbes wrote:
           | Omnisphere is the last thing you should buy.
           | 
           | There are countless _free_ VSTs that are very, very good.
           | KVRAudio is a good news source for what 's happening in VST
           | World, both paid and free.
           | 
           | https://www.kvraudio.com/
           | 
           | There are also numerous plug-in discount stores (Audio Plugin
           | Deals, Plugin Boutique, Emmett VST Buzz, and others) that
           | regularly sell mainstream VSTs at hugely discounted sale
           | prices.
           | 
           | Free DAWs are harder to find, but you can get intro-level
           | DAWs with enough features to get started for less than $200.
           | 
           | On a Mac Logic Pro is $199, which is a full-featured DAW with
           | a solid collection of virtual instruments.
        
             | tomc1985 wrote:
             | Second on watching the plugin stores, particularly Plugin
             | Boutique. Some of their sales are nuts, and they even have
             | a very well organized free section.
             | 
             | Ableton Live Lite (1 step up from intro) comes free with a
             | lot of music gear. I had a bunch of licenses lying around
             | because it came with my USB audio box, my MIDI keyboard,
             | etc etc.
             | 
             | Also consider FL Studio. Unlike nearly everyone else it
             | comes with free lifetime updates. Like Ableton, every
             | edition except the cheapest has a ton of plugins to cover
             | nearly every need. My license is almost 20 years old, and
             | I'm still running the latest version. Easily the best money
             | my broke-student ass ever spent.
        
               | scns wrote:
               | Then you could mail him one of those licenses no?
        
               | tomc1985 wrote:
               | I've already given them away
        
         | quantified wrote:
         | Pricing plan you can understand!
        
       | 112233 wrote:
       | Is there a modular audio environment like vcv/reaktor/max, where
       | I could plug stuff together by typing text, instrad of mousing
       | pips? I honestly tried to get into pd, but it felt like typing
       | book using the character map.
        
         | adriancooney wrote:
         | I actually made something slightly like what you're looking
         | for: https://noise.sh
         | 
         | It's certainly not as powerful nor polished as Bespoke but
         | might be worth a look.
        
         | iainctduncan wrote:
         | I'm the author of Scheme for Max and Scheme for Pd, open source
         | (sibling) projects for scripting, live coding, and doing
         | algorithmic music and sequencing in Max/MSP, Ableton Live, and
         | Pure Data in S7 Scheme. I work in them using an OSC bridge from
         | Vim so that I have a REPL in my editor controlling the
         | environment entirely with lisp.
         | 
         | Project: https://github.com/iainctduncan/scheme-for-max
         | 
         | Demos: https://www.youtube.com/channel/UC6ftX7yuEi5uUFkRVJbJyWA
        
         | pierrec wrote:
         | Yes, most audio programming languages allow you to create DSP
         | graphs by connecting nodes together. This is often done with
         | some kind of pipe operator (for example, ChucK has the "chuck
         | operator", Faust has a bunch of operators for connecting
         | batches of nodes in different ways).
         | 
         | My favorite approach is in Sporth: because it's concatenative,
         | you don't need any operator, you just type the things you want
         | to connect. Shameless plug, I made a playground for it:
         | https://audiomasher.org/browse
        
           | georgeoliver wrote:
           | thanks so much for the link, that is super cool!
        
         | kleer001 wrote:
         | Second vocal vote for that. It'd make it a more powerful tool
         | and be less of a pain at the same time.
         | 
         | Or at the very least some kind of remedial hot key navigation
         | would be great too.
        
         | premek wrote:
         | sonic pi is not exactly like modular but easier than pd
        
           | lgas wrote:
           | If you like Haskell you might like Tidal Cycles[1] and if you
           | like Clojure you might like Overtone[2].
           | 
           | [1] https://tidalcycles.org/
           | 
           | [2] https://overtone.github.io/
        
         | premek wrote:
         | there's also ChucK
         | 
         | https://chuck.cs.princeton.edu/doc/language/
        
         | yata69420 wrote:
         | There's quite a few actually. The term is "live coding".
         | 
         | Supercollider sounds like what you're after. You can even use
         | vim :)
         | 
         | https://github.com/pjagielski/awesome-live-coding-music here's
         | a list of related stuff
        
           | dewert wrote:
           | Saw a good talk at PyCon a couple of years ago about FoxDot,
           | which is a wrapper around SuperCollider. Bit foggy on the
           | details now, but it seemed like a good place to start.
        
         | PaulDavisThe1st wrote:
         | Here's a list/overview of all things "live coding":
         | https://github.com/toplap/awesome-livecoding
        
       | kennywinker wrote:
       | This looks very interesting, checking it out now (download links
       | were broken, but I found releases on github). For people new to
       | this type of software, definitely also check out VCV Rack for a
       | more skeuomorphic take on open source software modular.
        
       | [deleted]
        
       | bravura wrote:
       | Is there a headless mode, for synthesizing sounds and performing
       | FX, from an API? Or is this like 99.9% of music software that the
       | authors assume only a human will be the user?
       | 
       | I've been doing research on music AI, inverse synthesis, and the
       | like, and shockingly few open-source software packages were
       | usable for creating training sets.
        
         | chrislo wrote:
         | There's a scripting interface[1] which might help you do some
         | of what you want, but I'm not sure if patches can be run
         | headless.
         | 
         | If you haven't seen them already, SuperCollider, Chuck, PD,
         | Faust and/or the Web Audio API might be better suited to
         | generating training sets in an offline fashion.
         | 
         | [1]
        
       | pier25 wrote:
       | > _In a way, Bespoke is like if I smashed Ableton to bits with a
       | baseball bat, and asked you to put it back together._
       | 
       | LOL
        
       | Adduh wrote:
       | I love the business model!
        
       | rcarmo wrote:
       | This seems awesome. I've been playing with Bitwig's Grid and VCV
       | Rack, and it looks like something else to explore.
        
       | ruph123 wrote:
       | Another instance where "Linux == Ubuntu". At least regarding the
       | dependency install script which is just a bunch of "apt-get"s.
       | Sad that it has come to this.
        
         | codetrotter wrote:
         | Tbh I don't blame them all that much. Even as someone who is
         | enthusiastic about Linux and has been a Linux user for many
         | years I find it difficult to support other distros than the one
         | I actually use. And lately I've been booting my main Linux box
         | more and more rarely too, as my MBP M1 with macOS is suitable
         | for almost everything of what I do.
         | 
         | So for example when I recently went to describe in a README how
         | to install some software that I'm workin on, I relied mostly on
         | my memory and secondary sources in order to try and give a
         | pointer to users on various distros for how to install the
         | dependencies in question. And for example from what I could
         | find for openSUSE Leap 15.3, both of the pieces of software
         | are/were not in the official package repos at the time so I
         | simply stated that, linking to the relevant pages under
         | software.opensuse.org that told me this, but not having run
         | openSUSE myself for years I am not sure the reason for it or
         | indeed if it's even completely correct.
         | 
         | I guess there'd be room for some CI service where instead of a
         | specific Docker image like many use you'd instead list the
         | dependencies in a kind of meta format and the service would
         | install the corresponding packages and run the tests across
         | many distros. Then the service could generate scripts or readme
         | instructions for each distro.
         | 
         | At the moment I think realistically in most cases it will need
         | to be that people who run various distros take it upon
         | themselves to sort it out and to submit pull requests to
         | projects about how to install and use on any given distro.
         | 
         | My own preferred Linux distro for desktop is Debian-based too.
         | KDE Neon.
         | 
         | But so, I think it may be worth it that you try and submit a PR
         | to the OP for adding instructions or an install script adapted
         | to your own distro of choice.
         | 
         | Although ultimately, if the software grows big enough
         | eventually someone will add it to the package repositories of
         | each distro and then there will be no need for manually or
         | scriptually installing the deps, because the deps will be
         | specified in the package repos. And for example if you use Arch
         | I guess someone is bound to add it to AUR if it's there
         | already.
        
           | [deleted]
        
           | ruph123 wrote:
           | AppImage works perfectly fine in nowadays. But I would be
           | totally fine if it would simply say "Ubuntu" than "Linux".
           | That is really all I'm asking.
        
         | makeworld wrote:
         | Hopefully it'll be fixed!
         | https://github.com/awwbees/BespokeSynth/issues/108
        
         | whateveracct wrote:
         | oh don't worry - someone will Nixify it at some point. Maybe
         | even me!
        
           | spindle wrote:
           | Then you have an opportunity to be my hero!
        
         | runjake wrote:
         | Yeah, it's a bummer.
         | 
         | But at least its a short install list [1] and its probably not
         | too difficult to install the deps on your distro of choice and
         | fire it up.
         | 
         | 1. Deps:                 g++       libfreetype6-dev
         | libx11-dev       libxinerama-dev       libxrandr-dev
         | libxcursor-dev       mesa-common-dev       libasound2-dev
         | freeglut3-dev       libxcomposite-dev       libcurl4
         | libusb-1.0-0-dev       libgtk-3-dev       python3-dev
         | libcurl4-openssl-dev       libwebkit2gtk-4.0-dev       libjack-
         | dev
        
           | tomxor wrote:
           | I'm running Debian 11 and it still doesn't run.
           | 
           | Thought I'd try build it and...
           | 
           | > Use the "Projucer" from https://juce.com/ to generate
           | solutions/project files/makefiles for building on your
           | platform. [0]
           | 
           | eh?
           | 
           | https://juce.com/get-juce
           | 
           | Is this really a FOSS project?
           | 
           | [0] https://github.com/awwbees/BespokeSynth
        
             | adultSwim wrote:
             | Projucer is GPL3, as is this project. I think it just needs
             | a little better build instructions...
        
               | [deleted]
        
           | fjfaase wrote:
           | I am running Ubuntu 18.04 and after having run the script,
           | installing Python3.8 and running ldconfig, it still complains
           | that 'libpython3.8.so.1.0' cannot be found.
        
       | lunarpunk wrote:
       | Incredibly cool. What is the visualisation in the background
       | called?
        
       | ejarzo wrote:
       | Really well thought out interface, looks super easy to quickly
       | make a bunch of edits -- The SHIFT+Touch to connect modules is
       | nice and I love that you can always just export the last 30
       | minutes. Looks like a ton of work went into the documentation as
       | well -- can't wait to dive in!
        
       | MrScruff wrote:
       | So this is of course very cool, but I would say that one of the
       | main appeals of a hardware modular is the tactile nature of it.
       | It feels very different to experiment with vs plugging virtual
       | cables in software.
        
         | fivre wrote:
         | Modern MIDI controllers are quite flexible in that regard.
         | Stuff like
         | 
         | https://roli.com/products/blocks/seaboard-block-studio-editi...
         | https://artiphon.com/pages/instrument1
         | 
         | are designed such that you can easily assign fine-grained
         | inputs on the controller to whatever software parameter you
         | like. Traditional modular required you build a lot of things
         | you'd expect from a physical instrument incrementally, and
         | there's some interesting music that comes from that alone, but
         | it's a real joy to have something you can use to construct,
         | say, lifelike vibrato that responds to multidimensional inputs,
         | without a shitton of work.
         | 
         | much more cost-effective too. you can use a single $300
         | controller and software to make the same shit that'd require
         | several discrete multi-grand dollar setups if fully implemented
         | in hardware
        
           | MrScruff wrote:
           | Yes, this is where I came from. I spent a great deal of time
           | building stuff in Reaktor/Max and software is still useful
           | for some things. However dedicated hardware (which granted is
           | an expensive hobby) wins on intangibles like happy accidents,
           | touch and feel, muscle memory. It feels less like working
           | with a computer and more like experimenting in an audio
           | laboratory.
           | 
           | I think with instruments it's more about what keeps you in
           | the creative flow than anything else. At least for me
           | hardware has been 10x more productive than software in terms
           | of actually making music.
        
       | ChuckMcM wrote:
       | This is awesome! It looks a bit like the love child between Visio
       | and GNU Radio Companion re-spun for audio frequencies :-). I
       | found the explainer video linked to the github repo[1] as a good
       | way to figure out what its doing.
       | 
       | [1] https://github.com/awwbees/BespokeSynth
        
       | peterfield wrote:
       | One more tool to play with - cool.
       | 
       | https://non.tuxfamily.org/
       | 
       | http://openavproductions.com/
       | 
       | https://kx.studio/Applications
       | 
       | https://www.renoise.com/
       | 
       | https://www.giadamusic.com/
       | 
       | https://github.com/jackaudio/new-session-manager
        
         | officeplant wrote:
         | Renoise is forever the best bang for my buck I've ever gotten
         | out of a DAW.
        
         | bodge5000 wrote:
         | Renoise has been my "daily driver" for a good number of years
         | now, but I'm looking at getting into more modular or
         | programming (like live coding, but without the live bit) stuff
         | as I want to be doing more generative stuff.
         | 
         | Still, can 100% recommend renoise for what it is, and more, and
         | I doubt I'll ever fully stop using it
        
         | yojo wrote:
         | Reminded me of SunVox: https://warmplace.ru/soft/sunvox/
        
         | molotovbliss wrote:
         | Avid tracker musician here from days past. ReNoise, is one of
         | the purchased license holders I'm proud to promote. +ReNoise
         | 
         | Also, add this to your list. :-) *
         | https://www.kvraudio.com/product/4klang-by-alcatraz
        
           | molotovbliss wrote:
           | http://4klang.untergrund.net/ specific details about 4klang
           | for those curious.
        
       | Lucasoato wrote:
       | I'm a software developer right now but I've worked with DAWs as a
       | producer for more than 5 years. You can't even imagine how
       | frustrating is working with Digital Audio Workstation. One messy
       | plug-in and you can lose hours and hours of work. Preset
       | management is a nightmare, there are so many things that they
       | could do to go forward, but the Sequencer market is stall and
       | hasn't moved in years.
       | 
       | Imagine if they applied something similar to a git versioning
       | system to music projects.... I don't even know if the VST
       | interface can be used or if it's licensed somehow from Steinberg.
       | 
       | Also consider that there are no good audio drivers for Linux
       | (like Asio for example) so you're almost forced to stay in
       | windows or Mac...
       | 
       | No plug-in or DAW has a CLI... I could go on for hours...
       | 
       | I'm doing some digital audio processing for a startup idea and
       | the only thing I've came up with is using sox trough a Python
       | API.
        
         | Minor49er wrote:
         | > No plug-in or DAW has a CLI
         | 
         | You might be interested in MrsWatson. Even though the
         | development on it has been discontinued, there is still a lot
         | of potential for its use:
         | 
         | http://teragonaudio.com/MrsWatson
        
         | sharklazer wrote:
         | Been using DAWs for 20 years now. Of course they aren't
         | changing... what even should change? They work, and do what
         | they're supposed to.
         | 
         | Most plugins these days are stable, and don't crash. I haven't
         | had issues in like 10 years honestly. At least if you're paying
         | for them from groups who have a reputation.
         | 
         | Git for a music project would be detrimental, going to be
         | really honest.
         | 
         | Linux can run things just fine. JACK has been a relatively
         | stable audio platform. RT pre-emption can help. The only issue
         | with Linux I see is software support. But with Apple making
         | some less than stellar choices, I expect linux to become more
         | important to the daw/digital recording ecosystem
         | 
         | One fantastic one that does work well on linux (reaper) also
         | has a scripting interface. Not a CLI but actually more useful.
        
         | supernintendo wrote:
         | > Also consider that there are no good audio drivers for Linux
         | (like Asio for example) so you're almost forced to stay in
         | windows or Mac...
         | 
         | ASIO, really? Sorry but you couldn't pay me to go back to that
         | broken piece of crap after switching to Linux and JACK2. I'm
         | actually traumatized by that piece of software, thinking of
         | moments where ASIO would just break and cause my Live session
         | to collapse into a glitchy cacophony of latency-induced noise.
         | I've seen this happen on several computers with different
         | Windows installations and external audio hardware and the
         | problem always ends up being ASIO. Some of the producers I knew
         | swore off anything that wasn't a Mac because of this exact
         | problem.
         | 
         | The problem with audio production on Linux in 2021 isn't the
         | audio protocol. It's that most free and open source audio
         | production software for Linux is dreadful to use. UX is
         | actually very important for DAWs. I want to like Ardour but
         | it's a miserable piece of software to try to make music in.
         | Feels like a chore to perform any action, kills my vibe, would
         | not recommend. After trying really hard to become comfortable
         | using it, I finally gave up and bought Bitwig. It's a
         | proprietary DAW and kinda expensive but I've been producing
         | music with it for a couple of years and it's a dream to use -
         | sort of a spiritual successor to Ableton IMO.
         | 
         | > No plug-in or DAW has a CLI...
         | 
         | Most people who make music don't care about this. I'm a
         | software developer and musician who only uses Linux and I don't
         | care about this. In my opinion, Linux developers of free and
         | open source creative software should spend less time building
         | these features for other developers and focus more on making
         | their software feel good to create with. If I feel bad trying
         | to use your clunky-ass UI to make my art / music / whatever
         | then I'm not going to hold myself back because it has a free
         | software license. I'm going to find a piece of software that
         | gets out of the way and lets me make what I want to make.
        
           | PaulDavisThe1st wrote:
           | > I want to like Ardour but it's a miserable piece of
           | software to try to make music in. Feels like a chore to
           | perform any action, kills my vibe, would not recommend. After
           | trying really hard to become comfortable using it, I finally
           | gave up and bought Bitwig. It's a proprietary DAW and kinda
           | expensive but I've been producing music with it for a couple
           | of years and it's a dream to use - sort of a spiritual
           | successor to Ableton IMO.
           | 
           | As I've mentioned above, I get all kinds of email about
           | Ardour, some declaring their love for it, and some much more
           | condemnatory than anything you've said here.
           | 
           | The point is that "trying to make music" isn't much of a
           | description: people's workflows for "making music" vary
           | dramatically. Not many years ago, more or less the only way
           | to do this was to record yourself playing one or more
           | instruments and/or singing. These days, there are many
           | fundamentally different workflows, and countless minor
           | variations of each one. If Bitwig works for you, it's no
           | surprise that Ardour doesn't. There's a bunch of people for
           | whom the opposite is true. You have to be prepared to try
           | different tools and figure out which ones work for you.
           | 
           | Finally, ASIO and JACK don't really at the same level. JACK
           | on Windows actually uses ASIO. The comparison to ASIO on
           | Linux is ALSA, and sure, I'd agree that it's better than ASIO
           | is most ways (though maybe not 100%).
        
             | supernintendo wrote:
             | > The point is that "trying to make music" isn't much of a
             | description: people's workflows for "making music" vary
             | dramatically. Not many years ago, more or less the only way
             | to do this was to record yourself playing one or more
             | instruments and/or singing. These days, there are many
             | fundamentally different workflows, and countless minor
             | variations of each one.
             | 
             | Excellent point and apologies if that comment came across
             | as inflammatory. I really respect the work you and the
             | Ardour team have done even if it's not for me (and infinite
             | thanks for your work on JACK, it truly is a special piece
             | of software). My frustration has more to do with there not
             | being a FOSS DAW that gives me that true Ableton-like
             | experience. I understand why though, this stuff is hard to
             | build and one workflow does not fit all as you point out.
        
           | jefftk wrote:
           | _> > No plug-in or DAW has a CLI_
           | 
           |  _> I'm a software developer and musician who only uses Linux
           | and I don't care about this._
           | 
           | I am a software developer and musician who uses Linux and I
           | do care about this. I run headless, and control my audio
           | software through custom logic and hardware while playing
           | live. I ended up writing a custom synthesizer and see because
           | I couldn't find anything that works well for my use case
           | 
           | (I'm still open to something else; my synth doesn't sound
           | very good. Designing custom sounds is not something I'm great
           | at or something where I really want to focus.)
        
             | nprateem wrote:
             | There will always be tinkerers who write their own synths.
             | Everyone else just uses serum or whatever and makes music.
        
             | supernintendo wrote:
             | > I am a software developer and musician who uses Linux and
             | I do care about this. I run headless, and control my audio
             | software through custom logic and hardware while playing
             | live. I ended up writing a custom synthesizer and see
             | because I couldn't find anything that works well for my use
             | case
             | 
             | That's pretty cool. Most modern DAWs allow you to define
             | per-controller triggers for custom logic in the form of
             | MIDI events. I guess you _could_ write a CLI that maps
             | custom commands to MIDI events and allows you to send those
             | events to your DAW when they are called. It 's not exactly
             | what you're describing (and maybe it doesn't fit your use
             | case) but is that something you've considered?
        
             | PaulDavisThe1st wrote:
             | You can run Ardour headless and control it 100% using OSC
             | (from the command line, with oscsend, or from a touch
             | device (phone/tablet) using eg. TouchOSC). You could also
             | get significant but not as extensive control using MIDI.
        
           | stinos wrote:
           | _ASIO, really?_
           | 
           | Havng had zero problems with this (already many years ago, in
           | the days where getting low latency on linux was extremely
           | hard) on a variety of machines but all with pretty decent
           | cards is it possible that the problem has nothing to do with
           | ASIO but rather with crappy drivers / manufacturers? Or
           | perhaps you just had bad luck?
        
           | sasaf5 wrote:
           | JACK2? Sorry my ignorance, it's been a while I abandoned
           | Linux audio for Ableton on Windows with a focusrite Scarlet.
           | Did they solve that JACK/alsa problem? Without running a2j in
           | the background?
        
             | lavabiopsy wrote:
             | Which problem are you referring to? a2jmidi should work
             | fine as long as you have access to the device. But in any
             | case that should not be necessary anymore if you use
             | pipewire, which should be able to manage all the devices at
             | once.
        
               | sasaf5 wrote:
               | The problem was that extra a2jmidi hoop adding a lot of
               | friction to my creative process. Also I wanted to keep it
               | on indefinitely to use it as an instrument, and a2jmidi
               | would crash after a few days.
               | 
               | Also there was the night spent recompiling the right
               | version of bison in the middle of Qsampler's dependency
               | hell, so that I could have a piano sound. That was all in
               | 2017.
        
               | lavabiopsy wrote:
               | I'm not sure what you mean extra hoop? You just start
               | a2jmidi and then connect the device. Crashes would indeed
               | be an issue, generally if you want to mitigate those, you
               | would want to:
               | 
               | - Auto restart any important services (with systemd or
               | similar)
               | 
               | - Use JACK/Pipewire session management
               | 
               | - Report the crash to the developers (of a2jmidi in this
               | case, but it could be anything)
               | 
               | I honestly have never used LinuxSampler so I can't
               | comment on that, I believe they have some strange
               | licensing thing going on.
        
               | PaulDavisThe1st wrote:
               | The extra hoop is having to start a2jmidi and have the
               | ports not be as "integrated" into the JACK server ports
               | as they could be.
               | 
               | By contrast, JACK1 contains a2jmidid as a builtin client,
               | no extra work is needed. You just start JACK, all your
               | MIDI devices are listed.
        
               | lavabiopsy wrote:
               | I have switched to Pipewire but last time I tried JACK2
               | there were tools that would auto-start a2jmidi for all
               | available midi ports. This is trivial to do. If hotplug
               | was a concern then someone could just write it to run
               | based on udev triggers.
        
             | supernintendo wrote:
             | I don't run a2j or even have it installed so in my case it
             | doesn't seem to be a problem. My audio production setup
             | isn't highly complex FWIW but with the following
             | configuration I have had no issues with audio or MIDI input
             | and output. All of my devices are just plug-and-play for
             | both Bitwig and qjackctl:
             | 
             | - Distro: Arch Linux
             | 
             | - Audio backend: JACK2 and PipeWire
             | 
             | - USB Audio Interface: Behringer U-Phoria UMC404HD
             | 
             | - USB controllers: Akai APC 40 mkii, Casio CTK-6200
             | 
             | - Microphone: Zoom H6
             | 
             | I run this exact setup on my Ryzen desktop and a Thinkpad
             | T480 with no problems. I've also tried routing the audio
             | output of various software directly into my DAW using
             | qjackctl, works perfectly fine.
        
               | container wrote:
               | I kind of dropped out of Linux audiosome time ago. Can I
               | ask why both pipewire and jack? I thought pipewire was
               | supposed to implement most (all?) the stuff that jackd
               | does.
        
         | tomduncalf wrote:
         | > One messy plug-in and you can lose hours and hours of work
         | 
         | If you're meaning from crashes, Bitwig has configurable levels
         | of process isolation for plugins - I guess the trade off is
         | performance, I haven't tested it out so can't comment on how
         | well it works.
        
         | obiefernandez wrote:
         | My holy grail project sounds like something you and I could
         | collaborate on someday. Essentially a way to represent a DAW
         | project in plain text so it can be versioned in Git and easy to
         | collaborate on. Happy to discuss anytime
         | obiefernandez@gmail.com
        
         | PaulDavisThe1st wrote:
         | > Also consider that there are no good audio drivers for Linux
         | (like Asio for example) so you're almost forced to stay in
         | windows or Mac...
         | 
         | This is false.
         | 
         | > Imagine if they applied something similar to a git versioning
         | system to music projects.
         | 
         | People have done this. Using git itself is a little problematic
         | because it is very line-oriented and most project file formats
         | for DAWs are not.
         | 
         | Regarding plugins, I know that I'm not the only lead developer
         | of a DAW who, if they possibly could, would refuse to support
         | plugins entirely. The problem is that most users want more
         | functionality than a DAW itself could feasibly provide (they
         | also sometimes like to use the same functionality (plugin) in
         | different DAWs or different workflows).
         | 
         | There are things close to DAW functionality that have a CLI
         | (such as ecasound). You can also run plugins from the command
         | line by using standalone plugin hosts. You can use oscsend(1)
         | to control plugins inside several different plugin hosts.
         | 
         | It sounds to me as if you've worked with a relatively small
         | number of DAWs on only Windows and macOS and are not really
         | aware of the breadth or depth of the "field".
        
           | dewert wrote:
           | > > Also consider that there are no good audio drivers for
           | Linux (like Asio for example) so you're almost forced to stay
           | in windows or Mac...
           | 
           | > This is false.
           | 
           | This was my immediate thought as well. Not sure what level
           | we're talking here, so sorry if I'm addressing the wrong part
           | of the stack, but JACK on Linux has been a great experience
           | for me in terms of latency and ease of use. I run into way
           | more day-to-day problems on Windows.
           | 
           | What feature specifically are you missing on Linux?
           | 
           | Re: plugins, DAWs with VST sandboxing are great. I use
           | Bitwig, and I've never lost work due to a plugin crash.
        
             | hammyhavoc wrote:
             | PipeWire is love. PipeWire is life. Doing post on a
             | documentary whilst using PipeWire. Linux for audio is
             | finally there.
        
             | officeplant wrote:
             | >Re: plugins, DAWs with VST sandboxing are great. I use
             | Bitwig, and I've never lost work due to a plugin crash.
             | 
             | Exactly, the original thread reads as someone who hasn't
             | touched a modern DAW from the last 8 years or so. Even
             | Renoise has multicore support with sandboxed plugins so one
             | of my ancient free shitty vsts doesn't bring down the whole
             | system.
        
             | noahadavis wrote:
             | And now that we have PipeWire, getting low latency audio is
             | extremely easy too.
        
               | lolcat_cowsay wrote:
               | JACK is also really easy to setup with PipeWire.
        
           | stevefolta wrote:
           | > Using git itself is a little problematic because it is very
           | line-oriented and most project file formats for DAWs are not.
           | 
           | Ardour and Reaper use plaintext project formats that work
           | well with Git, at least for basic versioning.
           | 
           | > Regarding plugins, I know that I'm not the only lead
           | developer of a DAW who, if they possibly could, would refuse
           | to support plugins entirely. The problem is that most users
           | want more functionality than a DAW itself could feasibly
           | provide (they also sometimes like to use the same
           | functionality (plugin) in different DAWs or different
           | workflows).
           | 
           | I think the answer to this would be something like Reaper's
           | "JS" plugins, which are written in a small compiled language
           | and distributed as source code. Compared to "JS", it would
           | need to: 1) be open source; 2) be a better language; and 3)
           | support pretty skeuomorphic graphics ('cause people seem to
           | really want that in their plugins). Ardour seems to be
           | working on something like this using Lua (don't know about
           | the graphics, or if the plugins could be supported in other
           | DAWs).
        
             | PaulDavisThe1st wrote:
             | Ardour uses XML for its session format, which is not a
             | line-oriented format. Git can handle it, most of the time,
             | but is not ideal. Something that groks the concept of XML
             | nodes would do a better job (i.e. less conflicts duing
             | merge resolution).
             | 
             | Ardour comes with a small set of basic "curated" plugins
             | written in C or C++, that are "blessed" by us. Writing DSP
             | plugins in Lua is also possible, but generally discouraged
             | and, as you guessed, you can't provide a dedicated GUI for
             | them, nor can they be used elsewhere (same limitation as
             | Reaper's Jesusonic plugins).
             | 
             | However, even if those details were improved, the idea that
             | a DAW manufacturer is going to be able to supply the
             | precise EQ that demanding users want, let alone noise
             | reduction, polyphonic pitch correction, and so, so much
             | more, strikes me as unrealistc.
        
               | kortex wrote:
               | Just use DVC for any non-line-oriented files. If you
               | don't want cloud backing stores, it's pretty easy to set
               | up using the "local remote" pointing to a custom path
               | (e.g. External drive) if you are the only person working
               | on it. Otherwise I'd recommend symlinks.
               | 
               | www.dvc.org
        
               | tialaramex wrote:
               | Note that git's diffs and merges are customisable. If
               | somebody wants to put in the effort for a particular
               | format, they can write tools that perform these two
               | specific tasks and git can be told "Here are the tools
               | for this repo" and deliver the benefits of improved
               | tooling. It's definitely possible that could be worth
               | doing for a DAW if used with git.
               | 
               | Git even understands that it's possible that you can
               | neatly summarise a change in text (for display e.g. as
               | part of the change log) but that summary is not
               | actionable (so the data stored to _implement_ that change
               | is different), e.g. I believe git 's man pages provide an
               | example showing how you can get EXIF from a JPEG so that
               | your git tools say the change was from "Photo of Pam and
               | mummy" to "Cropped image of Pam" when actually it's a
               | huge binary data change that is unintelligible to reader.
        
               | Arelius wrote:
               | I mean, If git's been around for ages by now, and this
               | doesn't exist for even json + xml already and robustly,
               | there must be some sort of problem?
        
               | wizzwizz4 wrote:
               | The tools don't preserve the literal contents of the
               | file; only the JSON / XML semantics. This makes them
               | unpopular. (Source: I decided not to use them because of
               | this; I needed hashes to remain stable for some reason I
               | can't quite recall.)
        
               | jacquesm wrote:
               | The problem is quite simple: if it isn't supported by the
               | base installation it might as well not exist.
               | Github/Gitlab is how most companies and people now
               | experience git, and afaik you can't add those custom
               | plug-ins to those platforms easily if at all.
        
               | Elv13 wrote:
               | > you can't provide a dedicated GUI for them
               | 
               | You could expose enough GTK bits to expose an event loop
               | to the LGI lua library. It's gobject-introspection for
               | Lua. Since you already use these libs, it would not make
               | Ardour any bigger.
               | 
               | I am not saying it's a great idea to mix GUI and a
               | realtime DSP in the same thread, but it would be
               | supported in you see some demand there.
        
               | PaulDavisThe1st wrote:
               | I've previously written a long-ish article about the role
               | of Lua/scripting in general in the context of a libre &
               | open-source DAW before:
               | 
               | https://discourse.ardour.org/t/is-open-source-a-
               | diversion-fr...
               | 
               | There's really no technological reason for not allowing
               | Lua to create GUIs within Ardour. It's more a question of
               | whether or not we actually want to. Either way, you would
               | not be mixing GUI and realtime code - the architecture of
               | Ardour doesn't allow that.
        
               | jacquesm wrote:
               | I've been reading all of your comments in this thread and
               | the links provided carefully, thank you for all the great
               | work on Ardour and the degree of forethought that goes
               | into it, it _really_ shows in the final product.
        
               | diskzero wrote:
               | Nice article Paul. It is motivating me to take another
               | look at Ardour. I have also worked on some very large
               | audio/video authoring tools. When we made the new
               | lighting tools at Dreamworks, you could only create the
               | UI using the scripting system. I am not sure if that
               | discipline is still observed, but it was a good way to
               | make sure that there wasn't a 2nd class citizen status
               | given to extending the UI.
        
               | PaulDavisThe1st wrote:
               | Thanks. Thing is, in an open source system, there are no
               | 2nd class citizens caused by the "eat your own dogfood"
               | rules (or lack thereof). You want to change the GUI in
               | Ardour? The code is all right there.
               | 
               | The question I was raising (which I think you understand)
               | is whether most users care that this is possible if it
               | can't be done without a rebuild (compiling).
        
               | diskzero wrote:
               | Right. In the case of the studio tools, artists could
               | extend the application but not touch the core. Much like
               | Ardour, having to build the application from source was
               | more complex and who wants to make their users do that?
        
           | wwweston wrote:
           | > This is false.
           | 
           | Suffice it to say that it's non-obvious to me where to start
           | to go about getting a stable and mobile (ie laptop)
           | experience. I'd like nothing better than to receive a
           | response that makes me feel sheepish for thinking that Linux
           | is the problem, and if anyone can give out good pointers I'd
           | imagine you can.
        
             | PaulDavisThe1st wrote:
             | Well, first of all let's start with noting that hardware
             | can prevent you from ever getting a stable response. Some
             | explanatory background on that here:
             | 
             | https://manual.ardour.org/setting-up-your-system/the-
             | right-c...
             | 
             | On Linux you do not (as a rule) install device drivers for
             | your devices. They come with the system or they (generally)
             | don't exist. I know of only one audio interface
             | manufacturer who ever maintained their own drivers outside
             | of the kernel tree (i.e. not part of mainstream Linux) and
             | even they have had their drivers integrated now.
             | 
             | Next, since you're on a laptop, you're relieved of the
             | unenviable task of figuring out whether to use a PCI(.) bus
             | device or a USB interface. USB is your only option. The
             | good news here is that any USB audio interface that works
             | with an iPad also works on Linux. Why? Because iPad doesn't
             | allow driver installs, and so manufacturers have been
             | forced to make sure their devices work with a generic USB
             | audio class device driver, just like they need to do on
             | Linux. With very few exceptions, you can more or less buy
             | any contemporary USB audio interface these days, just plug
             | it into your Linux laptop (or desktop or whatever), and it
             | will work.
             | 
             | What can be an issue is a lack of ability to configure the
             | internals of the device. Some manufacturers e.g. MOTU have
             | taken the delightful step of doing this by putting an http
             | server on the device, and thus allowing you to configure it
             | from any browser on anything at all. Others have used just
             | generic USB audio class features, allowing it to be
             | controlled from the basic Linux utilities for this sort of
             | thing. And still more continue to only provide
             | Windows/macOS-native configuration utilities. For some
             | devices, dedicated Linux equivalents exist. Best place to
             | check on that would be to start at linuxmusicians.com and
             | use their forums.
             | 
             | Beyond the hardware, it's hard to give more advice because
             | it depends on the experience/workflow you want to use. If
             | you're looking for something Ableton Live-like, Bitwig is
             | likely your best option. If you want a more traditional
             | linear timeline-y DAW ala ProTools, Logic etc., then
             | Reaper, Ardour or Mixbus would probably be good choices. If
             | you want to do software modular, VCV Rack is head and
             | shoulders above anything else (and runs on other platforms
             | too).
             | 
             | There's a very large suite of LV2 plugins on Linux. Stay
             | away from CALF even though they look pretty. The others
             | range from functional to excellent. Your rating will depend
             | on your workflow and aesthetics. You will not find libre
             | plugins that do what deeply-DSP-oriented proprietary
             | plugins do (e.g. Izotope, Melodyne), though you may be
             | satisfied with things in the same ballpark (e.g. Noise
             | Repellent and AutoTalent).
             | 
             | There's a growing body of VST3 plugins for Linux. If you're
             | looking for amazing (non-libre) synths, U-he has all (?)
             | their products available in a perpetual beta for Linux.
             | Great stuff. There are plenty of libre synths too. There's
             | an LV2 version of Vital called Vitalium which is more
             | stable than the VST3 version; this synth has had rave
             | reviews from many different reviewers.
             | 
             | Sample libraries are a problem because most of them are
             | created for Kontakt. You have a choice of running Kontakt
             | inside a Windows VST adapter (e.g. yabridge) or using other
             | formats such as SFZ or DecentSampler, both of which have
             | both free and libre players. pianobook.co.uk has hundreds
             | of somewhat interesting sample libraries, many (but
             | definitely not even most) of them available in DS format.
             | 
             | Hope this helps.
        
               | wwweston wrote:
               | Thanks for the generous and informative response!
        
               | wastholm wrote:
               | > Stay away from CALF even though they look pretty.
               | 
               | Why, what's wrong with them?
               | 
               | Thanks for a very informative comment!
        
               | PaulDavisThe1st wrote:
               | There are egregious DSP errors, including zipper noise
               | and flat-out incorrect EQ-ing, plus they are one of the
               | most reliable sources of crashes for Ardour users (at
               | least). There are better alternatives even just within
               | libre-space for everything that CALF does (they do,
               | however, look very nice).
        
               | wastholm wrote:
               | Thanks, I'll keep this in mind. (I have given some Calf
               | plugins some light usage in Qtractor without noticing any
               | obvious problems.)
        
           | tomc1985 wrote:
           | > Regarding plugins, I know that I'm not the only lead
           | developer of a DAW who, if they possibly could, would refuse
           | to support plugins entirely. The problem is that most users
           | want more functionality than a DAW itself could feasibly
           | provide (they also sometimes like to use the same
           | functionality (plugin) in different DAWs or different
           | workflows).
           | 
           | Honestly the sound quality of most DAWs' built-in effects and
           | synths are garbage. Even the effects section of most VST
           | synths is bad! Best to allow plugins rather than trying to
           | reinvent the wheel; you'll have to pry my beloved
           | serum/iZotope/u-he/softube plugins out of my cold dead hands
           | 
           | Also, the "sometimes" is an understatement. Anyone who's been
           | doing this a while likely to be pretty invested in the
           | plugins they have. I would say the majority of working
           | musicians that use DAWs work this way
        
             | officeplant wrote:
             | >Honestly the sound quality of most DAWs' built-in effects
             | and synths are garbage.
             | 
             | Have you ever tried Reason? Then again I'm actually using
             | Reason as a plugin (via vst3 to vst2 wrapper) so I can
             | sequence it easily with renoise. Because why not just load
             | a DAW in your DAW.
        
             | lavabiopsy wrote:
             | I think you are misinterpreting that comment, I believe the
             | idea there would be to have built-in functionality that
             | would be equal or surpassing to those plugins, possibly by
             | merging the actual plugins with the DAW. Of course doing
             | that in a way that will please everyone is a lot harder to
             | do than it sounds and is likely not even feasible, but the
             | supposed benefit would be that the DAW could better
             | integrate that functionality and would not have to deal
             | with a lot of the reliability issues that exist with
             | plugins. (Disclaimer: I agree with the GP comment in the
             | sense that dropping plugins from DAWs would be a great
             | thing to do if it were at all possible, but it currently
             | really isn't)
        
               | PaulDavisThe1st wrote:
               | It wasn't really a misinterpretation.
               | 
               | Merging plugins "with the DAW" is entirely feasible in
               | the open source world where I live and work, and we do
               | that sort of thing when appropriate.
               | 
               | But the reliability issues do not come from the fact that
               | plugins are dynamically loaded shared objects (mostly);
               | they come from the vastly different levels of skill _AND_
               | very different interpretations of subtle aspects of
               | plugins APIs (notably threading, GUI <->DSP communication
               | and more). These are hard to get rid of if you've really
               | got a diverse, distributed and largely independent "team"
               | of developers working on something.
        
               | lavabiopsy wrote:
               | I still don't get how that is related, in my opinion,
               | that is unlikely to change until there are tools that
               | make it easy to resolve all those various
               | threading/communication/latency issues on the developer
               | side before a plugin is even distributed. So as long as
               | you can just distribute any old shared object to get
               | around that, I don't expect to see it to improve.
               | 
               | Maybe someone could come up with another way to do it
               | that works across DAWs, and then plugins could still
               | happen, but I consider this unlikely because with that
               | there is never going to be a reliable way for the host to
               | verify it that works better than what we have now (user
               | reports X plugin works with Y host, etc).
        
               | PaulDavisThe1st wrote:
               | It's not hard to stress test plugins. There are a few
               | good tools for some formats out there. They can verify
               | things that most DAWs will not (e.g. by deliberately
               | cross-threading calls and so forth).
               | 
               | The problem is getting people to care. For years, on
               | macOS, the "standard" for plugin developers has been
               | "does it work in Logic?" There were even plugins that
               | would fail auval(1) (the command line AudioUnit
               | validator), but somehow pass in Logic. As far as their
               | developers were concerned, the plugin worked. Working on
               | Ardour, I've seen at least a dozen plugins that used
               | ambiguity in the AU spec to justify why "well, it works
               | in Logic even if it doesn't follow your interpretation of
               | the spec" was the end of their interest.
        
               | lavabiopsy wrote:
               | That's what I mean. The solution there would be to get
               | Logic to run "auval" before loading the plugin which
               | ensures that developers don't do that. But for users of
               | Logic doing that serves no benefit as it doesn't actually
               | guarantee the plugins run more reliably, so it won't
               | happen. And even if it did happen, there would be no
               | guarantee that the stress testing tool wasn't also
               | written against other ambiguities in the spec.
               | 
               | Edit: I also think testing is hard in general for plugin
               | developers to use correctly. I personally would prefer to
               | see plugin APIs designed in a better way that make it so
               | it's hard to accidentally cause race conditions.
        
               | PaulDavisThe1st wrote:
               | Logic does actually use auval these days, so things are
               | improving. But this still doesn't catch the cases where
               | the issue is something that auval can't or doesn't test
               | (e.g stuff related to GUI interaction).
               | 
               | Plugin API design is an art, indeed. There was recently a
               | brief bubble of activity on KVR among a number of
               | independent plugin devs who found many things to dislike
               | about VST3. A long discussion ensued, there was some talk
               | of picking up LV2 instead, then it all evaporated and
               | nothing was left. The last time the industry tried this
               | was in around 2003, and nothing came (directly) of that
               | effort either.
        
               | lavabiopsy wrote:
               | That's also another aspect where the plugin API vendors
               | have not much incentive to fix things, because users can
               | just use another thing on top of it (JUCE, DPF, etc) that
               | makes better progress towards solving these issues from
               | the developer perspective, but still DAWs are left with
               | the tractability problem for other plugins that don't use
               | that.
               | 
               | To me, if there is any interest in solving that, I would
               | just expect someone to put a new plugin backend in
               | JUCE/DPF that is specific to the DAW and then compile
               | that together with the plugins into a big giant build.
               | That's more what I mean by "dropping plugins", it's how
               | you avoid the MxN problem too. But I think that many DAWs
               | (including Ardour) gain little benefit from doing this at
               | this time, so if that was what your original sentiment
               | was, I agree.
        
               | tomc1985 wrote:
               | The thing is, doing something that would 'be equal or
               | surpassing' is pretty much impossible at an acceptable
               | cost. You can probably write something that's 'good
               | enough' that some people might be happy with -- that is
               | what most all-in-one DAWs do -- but the beauty of the
               | plugin system is that you can delegate development duties
               | for those components to someone who a company who
               | specializes in effects, for example. Or even a specific
               | effect! There are developers who just write synths, or
               | just write reverbs, or whatever. And we want to use their
               | products!
        
               | lavabiopsy wrote:
               | That's the thing though, not having plugins would not
               | mean that you can't delegate development duties for a
               | synth or reverb out to another company. I am not sure
               | where you are drawing that conclusion from. It just means
               | that the development would be happening within the DAW.
        
               | PaulDavisThe1st wrote:
               | Why would people who can sell (or at least pitch) their
               | plugin(s) to the users of 12-20 excellent DAWs decide to
               | go work for just one of those DAWs ?
        
               | lavabiopsy wrote:
               | I don't understand why you are saying that either, please
               | explain. Nobody needs to work for just one, as any code
               | can be linked into any number of DAWs.
        
               | tomc1985 wrote:
               | How is that much different from a plugin system? Because
               | now you have developers writing bespoke code with a shim
               | for each host DAW. At that point you've pretty much
               | developed your own modular component protocol...
               | literally a step away from a plugin system
        
               | lavabiopsy wrote:
               | It's not different, and in fact most DAWs are already
               | doing something along these lines internally to actually
               | implement an abstraction layer that can load various
               | plugin formats and have them all interact. That's
               | actually my key point: it wouldn't be significantly
               | different for users.
        
               | PaulDavisThe1st wrote:
               | But there are (at least) 12-20 DAWs, each with their own
               | (internal) abstraction designs. It's bad enough having to
               | write (or being able to write) plugins for:
               | AAX, VST, AU, LV2 (at least)
               | 
               | Now you'd be talking about 12-20+ different "plugin
               | APIs". That's not going to fly.
        
               | lavabiopsy wrote:
               | As per your other comment, it seems things are already
               | going in that direction, if developers are treating their
               | plugins as being written in a format that could be
               | described as "AU that is compatible with Logic but
               | nothing else" or something like that (substitute for any
               | format/DAW combination that the developer wants). So I
               | would say that in a way it has already flown regardless
               | of how we feel about it.
        
               | tomc1985 wrote:
               | A large part of the reason those developers can exist
               | independently is because they can target _every_ DAW. So
               | either you will have to hire them all or find new
               | specialists, or develop that specialization yourself.
               | 
               | Even in the case of developers only targeting one DAW
               | (Pro Tools), at least one company (AIR music) saw that it
               | was worth the extra effort to release its products in
               | other plugin formats like VST.
               | 
               | Honestly, I would not like to see new developers trying
               | to oust the plugin standard. It's one of those quirks
               | about music software that exists for very good reason.
        
               | lavabiopsy wrote:
               | I'm sorry, I don't get where this is coming from, the
               | specialists don't need to be hired to write the same code
               | again. The old code can just be re-used. If I could
               | guess, I think this is stemming from a misunderstanding
               | that "no plugins" means "no code re-use" which is an
               | understandable misunderstanding (say that 5 times fast)
               | but it isn't the case.
               | 
               | In my opinion, plugins only exist because it's convenient
               | to package a synthesizer/reverb/whatever for users that
               | way, but there is no reason that can't be supplanted with
               | something that is more convenient. Of course if it's less
               | convenient then that wouldn't be worth doing, if that is
               | your concern then I agree with you there.
        
               | tomc1985 wrote:
               | Not saying no code reuse. But if you're going to reuse
               | code across multiple DAWs, then a plugin system is the
               | established standard.
               | 
               | Do you think those existing developers are just going to
               | drop their code into your environment and hit compile?
               | How do you plan on getting all these musical components
               | into your DAW? It doesn't work like that. _Someone_ is
               | going to have to write _something_ , or you're going to
               | be acquiring the rights to existing code somehow, which
               | is still going to have to be ported to your environment.
               | 
               | Or you could skip all that and implement VST. There are
               | even libraries that present a standard interface and
               | output plugins in all the major formats, so you could
               | target that instead. (I forget the name of the framework
               | I'm thinking of but it was written by the Cockos guy and
               | his DAW's ReaPlugs effects suite targets that library)
               | 
               | How would you motivate a synth/effects developer want to
               | spend time on your project? Unless you hire them, and if
               | you're going to ask them to "write reusable code,"
               | they're going to point to their existing portfolio of
               | plugins.
        
               | lavabiopsy wrote:
               | It doesn't really matter who does the work, if you were
               | writing a new DAW, you'd probably do it. But if you were
               | working on an established & popular DAW, plugin
               | developers could be convinced to do it if there was
               | benefit to them (more optimizations, more features, more
               | convenience, less bugs, etc).
               | 
               | I don't think it is currently popular for plugin
               | developers to implement against VST themselves, the
               | libraries you mention seem to be gaining a lot of
               | traction, at least from my experience from trying to
               | catalog open-source plugins on github.
        
         | rudenoise wrote:
         | Things to check:
         | 
         | For audio on linux: https://pipewire.org/
         | 
         | For a more code oriented audio workflow (python lib to load VST
         | and AU) https://github.com/spotify/pedalboard
        
           | pandakar wrote:
           | For you pythonheads, please check out Olivier's wonderful pyo
           | https://github.com/belangeo/pyo
        
           | PaulDavisThe1st wrote:
           | Pipewire is a layer above most of the really important stuff.
           | 
           | Pedalboard is also _not_ a realtime audio environment (as was
           | clarified by one of its developers here on the HN thread last
           | week). In that sense it is extremely different from Bespoke
           | (and nearly everything else).
        
           | Lucasoato wrote:
           | I'll never thank you enough for linking pedalboard... That's
           | exactly what I've always needed lol
        
             | gregsadetsky wrote:
             | It was posted here less than a week ago too!
             | 
             | https://news.ycombinator.com/item?id=28458930
        
         | scns wrote:
         | Try Bitwig, plugins will crash on their own there. It even runs
         | on Linux.
        
         | xbpx wrote:
         | Since you're a software dev you may have explored supercollider
         | and other environments where you can employ great tools. I've
         | been looking for a hybrid UI/UX + Audio programming environment
         | that would combine the freedom of code with the visual cues of
         | a DAW but haven't found the ideal fit. So far I've been rolling
         | my own with cl-collider, a common lisp client for Supercollider
         | which uses some lisp tricks (macros) to good effect.
        
         | grishka wrote:
         | > One messy plug-in and you can lose hours and hours of work.
         | 
         | What if you run each plugin in a separate process, or does IPC
         | add too much overhead or not provide enough bandwidth for this
         | to be feasible?
        
           | PaulDavisThe1st wrote:
           | Although we are still debating with some smart people about
           | this (since actual measurements call it into question), this
           | was our (Ardour dev team's) take on this question:
           | 
           | https://ardour.org/plugins-in-process.html
        
             | grishka wrote:
             | The answer is "too much overhead" but the overhead isn't
             | coming from where I assumed it would. I thought it could be
             | too expensive to pass the required amount of data through
             | the kernel (at least 48000 samples per track per second),
             | but that's not the problem, it turns out it's the context
             | switches. Huh.
             | 
             | edit: I now also remembered that virtual memory is a thing
             | and you can share a chunk of physical memory between
             | processes to avoid the need to copy anything at all.
        
               | jacquesm wrote:
               | Context switches on Linux are a pretty heavy affair, this
               | is the result of some choices in the distant past when
               | the number of context switches per second was much higher
               | than on most other platforms and so it was deemed to be
               | 'good enough'. Unfortunately this rules out a lot of real
               | time or near real time work, especially when the workload
               | is divided over multiple user space processes.
        
               | PaulDavisThe1st wrote:
               | A citation is required for this claim.
               | 
               | I know of no evidence that Linux context switching on
               | x86/x86_64 is slower than any other OS, and some
               | suggestions that it is faster (Linux does not
               | save/restore FP state, which Windows (at least at one
               | point) does).
               | 
               | Linux is as capable or more capable of realtime work than
               | any other general purpose OS, and the latency numbers
               | from actual measurement are excellent (when using
               | RT_PREEMPT etc).
               | 
               | What are you referring to?
        
               | jacquesm wrote:
               | Back in the day when the Linux kernel was first written
               | there was a huge argument between Linus and Andrew
               | Tanenbaum about whether or not the micro or macro kernel
               | road was the superior one.
               | 
               | Tanenbaum argued that a microkernel was lighter, and
               | could switch context faster than a macrokernel (the likes
               | of which UNIX was typically reincarnated with). Linus
               | argued that throughput, not latency is what matters to
               | end users. At that time your typical OS switched tasks
               | 18.5 times per second and Linux did substantially better
               | than that. Case closed, the throughput argument won.
               | 
               | But now, many years later the consequences of that mean
               | that we are switching contexts orders of magnitude slower
               | than we could have because the context contains a lot
               | more information than it strictly speaking has to. My own
               | QnX clone switched 10K / second on a 486/33, and yes, the
               | IPC mechanism meant that throughput suffered but for real
               | time applications with a lot of the hard stuff in
               | userspace context switches are far more important than
               | throughput (and incidentally, also for perceived
               | responsiveness of the OS and apps).
               | 
               | The latency numbers are excellent from the perspective of
               | very forgiving applications, a typical DAW runs with 1K
               | or even larger sample buffers which is acceptable, but
               | for many real time applications that is an eternity and
               | so those are not typically built using Linux as the core
               | but some dedicated RTOS.
               | 
               | edit: I had 100K / second before, this was in error. It's
               | been 30 years ;)
        
               | PaulDavisThe1st wrote:
               | If you read the article linked to in the article I linked
               | to above (which is fairly out of date, from 2010):
               | 
               | https://blog.tsunanet.net/2010/11/how-long-does-it-take-
               | to-m...
               | 
               | you will find that _on Linux_ a context switch takes
               | about 30 usec. More recent measurements that take account
               | of the effect of the TLB flush put the range at
               | 10-300usec.
               | 
               | That means that in 2010, _on Linux_ , you could
               | reasonably expect to do at least 30k/sec. In 2021, with
               | realistic audio processing workloads, the range is
               | probably 3-50k/sec.
               | 
               | The 486 is a much lower register count than contemporary
               | processors, which accounts for the faster context
               | switching.
               | 
               | Modern audio processing software _on Linux_ can run with
               | 64 sample buffers, not 1k.
               | 
               | This recent paper on RT linux on RPi/Beagleboard single
               | board systems concludes that on some of these relatively
               | "low power" systems, 95% of latencies are in the
               | 40-60usec range, which is completely adequate for the
               | majority of RTOS tasks (but not all).
               | 
               | https://www.mdpi.com/2073-431X/10/5/64/pdf
               | 
               | >"The majority of Linux kernels' measurements with
               | PREEMPT_RT-patched kernel show the minimum response
               | latency to be below 50 ms, both in user and kernel space.
               | The maximum worst-case response latency (wcrl) reached
               | 147 ms for RPi3 and 160 ms for BBB in user space, and 67
               | ms and 76 ms, respectively, in kernel space (average
               | values). Most of the latencies are quite below this
               | maximum (90% and 95%, respectively, for user space and
               | kernel space). In general, it seems that maximal
               | latencies do not often cross these values."
               | 
               | [ ... ]
               | 
               | "As an outcome, Linux kernels patched with PREEMPT_RT on
               | such devices have the ability to run in a deterministic
               | way as long as a latency value of about 160 ms, as an
               | upper bound, is an acceptable safety margin. Such results
               | reconfirm the reliability of such COTS devices running
               | Linux with real-time support and extend their life cycle
               | for the running applications."
               | 
               | This slide presentation offers up very similar numbers
               | with graphs, also on ARM systems (I think):
               | 
               | https://elinux.org/image/d/de/Real_Time_Linux_Scheduling_
               | Per...
               | 
               | This article shows cyclictest, a very minimal scheduling
               | latency tester, getting the following results on an
               | x86_64 system:
               | 
               | "The average average latency (Avg) is 4.875 us and the
               | average maximum latency (Max) is 20.750 us, with the Max
               | latency on 23 us. So, the average latency raises by 1.875
               | us, while the average maximum raises by 1.875 us, with
               | the maximum latency raised by 2 us."
               | 
               | https://bristot.me/demystifying-the-real-time-linux-
               | latency/
               | 
               | They conclude
               | 
               | > "Maximum observed latency values generally range from a
               | few microseconds on single-CPU systems to 250
               | microseconds on non-uniform memory access systems, which
               | are acceptable values for a vast range of applications
               | with sub-millisecond timing precision requirements. This
               | way, PREEMPT_RT Linux closely fulfills theoretical fully-
               | preemptive system assumptions that consider atomic
               | scheduling operations with negligible overheads."
               | 
               | I'm not sure where you're getting your current info from,
               | but I'm extremely confident that it's wrong. If I had to
               | guess, you have not kept up with the impact of the
               | PREEMPT_RT patchset on the kernel, nor scheduling
               | improvements in general, but I don't know (obviously).
        
               | jacquesm wrote:
               | The last time that I've been actively involved with the
               | development of real time control of time critical
               | hardware on linux was about 2007 (very high speed stepper
               | motor driven plasmacutter, slow down in a curve and
               | you've ruined the workpiece), so for sure I'm out of the
               | loop but I do have a fairly large Linux audio setup with
               | all of the real time patches installed and clearly if it
               | is possible to run with 64 sample buffers I have not been
               | able to do so on my hardware, 1K really is the minimum
               | before I get - inevitably, unfortunately - dropouts under
               | relatively light load.
               | 
               | It might be worth documenting my setup (reproduced across
               | three different machines, a laptop, an 'all-in-one' and a
               | very beefy desktop), to see what could be improved
               | because that difference is substantial.
        
               | jcelerier wrote:
               | > but I do have a fairly large Linux audio setup with all
               | of the real time patches installed and clearly if it is
               | possible to run with 64 sample buffers I have not been
               | able to do so on my hardware, 1K really is the minimum
               | before I get - inevitably, unfortunately - dropouts under
               | relatively light load.
               | 
               | that sounds very weird, I don't even run a RT kernel and
               | I have no trouble running at 64 with a fair amount of
               | plug-ins and even 32 samples when I just want some live
               | guitar effects (i7 6900k, RME multiface 2). My _only_
               | configuration is installing this AUR package:
               | https://archlinux.org/packages/community/any/realtime-
               | privil...
        
               | PaulDavisThe1st wrote:
               | I've linked to it elsewhere in these comments, but this
               | tries to describe in broad terms why any given x86*
               | computer may not be able to meet your latency goals:
               | 
               | https://manual.ardour.org/setting-up-your-system/the-
               | right-c...
               | 
               | There's a wide variety of reasons, all of which can
               | interact. It's one of the few good arguments for buying
               | Apple hardware, where this is not an issue.
               | 
               | Over the years I've been working on pro-audio/music
               | creation on Linux (22+ years), I've had a couple of
               | systems that could perform reliably at 64 samples/buffer.
               | My current, based on a Ryzen Threadripper 2950X, can get
               | down to 256 but not 128 or 64.
        
               | jacquesm wrote:
               | Ok, so at a guess then that 64 is an optimum configured
               | set of hardware bought specifically with the goal of
               | reaching that minimum, and for more realistic 'run of the
               | mill' hardware it would be 256 and up?
               | 
               | If someone were to put together a guaranteed low latency
               | config and keep it patched using a custom distro
               | (assuming say 'Ubuntu Studio' would not be up to the
               | task, would there be a market for that? Are there such
               | suppliers? What specifically is different in Apple
               | hardware that it works there?
               | 
               | I read that page earlier, its helpful, but more helpful
               | would be a shopping list that says 'get this: it will
               | work, assuming you install this particular distro'. And
               | after independent verification you could then add
               | alternatives for each slot. For me for instance a big
               | question would if NVidia video cards would break the
               | latency guarantees (their driver is pretty opaque) by
               | keeping interrupts masked for too long in their drivers.
               | If that would be a deal breaker then I'd have to set up a
               | system only for studio use.
        
               | PaulDavisThe1st wrote:
               | The problem with "shopping lists" is that, at least in
               | the past, it's turned out that companies like e.g. mobo
               | manufacturers change the chipsets in the corners of these
               | devices without even changing the product ID. If I told
               | you a mobo to buy, there's no guarantee that you'll
               | actually get what I was recommending.
               | 
               | Lots of efforts have been made over the years to create
               | "audio PC" companies. Even with the Windows market within
               | their intent, I don't know of a single one that has
               | lasted more than a year or two. How much of that is a
               | market problem and how much of it is a problem of
               | actually sourcing reliable components, I don't know. I do
               | know that when large scale mixing console companies find
               | mobos that work for them, they buy dozens of them, just
               | to ensure they don't get switched out by the
               | manufacturer.
               | 
               | Apple stuff works because Apple sort of has to care about
               | this workflow functioning correctly. There's no magic
               | beyond careful selection of components and then
               | rigorously sourcing them for the duration of a given
               | Apple product's lifetime.
               | 
               | I have no actual evidence on the video adapter front, but
               | my limited experience would keep me aware from NVidia if
               | I was trying to build a low latency audio workstation.
               | Back in the olden days (say, 2002), there were companies
               | like Matrox who deliberately made video adapters that
               | were "2D only, targetting audio professionals". These
               | cards were properly engineered to get the hell off the
               | bus ASAP, and didn't have of the 3D capabilities that
               | audio professionals (while wearing that hat) really don't
               | tend to need.
        
           | [deleted]
        
         | rhizome wrote:
         | Sox was a significant player in a pipeline I wrote for a
         | YouTube-y company 15 years ago. Worked well enough to (help)
         | get the company acquired!
        
       | Amir6 wrote:
       | I love the pricing scheme! I would certainly be paying for the
       | top tier if I were a user.
       | 
       | Good luck
        
       | Aeolun wrote:
       | This is very similar to a modular synth that I used in
       | university.
        
       | WillEngler wrote:
       | Can anyone in the know compare and contrast bespoke's feature set
       | with Max for Live? (https://www.ableton.com/en/live/max-for-
       | live/) It also has a circuit diagram-ish UI and supports
       | scripting with Node. Put another way, does Ableton already offer
       | Ableton smashed to bits with a baseball bat?
       | 
       | (fwiw, you have to pay for the $1k suite version of Ableton to
       | get Max, so Bespoke could still be a great alternative even if
       | they do a lot of the same things)
        
         | andrewmg wrote:
         | Standalone Max is available for $10 / month.[0] And the similar
         | Pure Data is open source.[1]
         | 
         | [0] https://cycling74.com/shop
         | 
         | [1] https://puredata.info
        
         | zwegner wrote:
         | I only found out about Bespoke a few minutes ago, but I will
         | say using Max as a programmer can be incredibly frustrating.
         | I've made a handful of nontrivial M4L devices and have run up
         | into tons of weird decisions, limitations, bugs, and plenty of
         | Ableton crashes. (Caveat: this information in this post is
         | mostly from a couple years ago and might be out of date, I
         | haven't gotten the latest Ableton)
         | 
         | The JS support is really weird. It's only JS 1.6 (from 2005),
         | and had weird glitches (like loading two instances of the same
         | device causing the first device to stop working), and I
         | couldn't get the timing tighter than about 30ms. Ideally you
         | could write code that runs at audio rate.
         | 
         | There's also "gen", which is a Max-specific scripting language
         | that is presumably real-time suitable through a JIT.
         | Unfortunately you need a separate Max license to use it, even
         | the full Ableton Live Suite doesn't give you gen support. You
         | can sorta hack around and use it by manually editing the
         | .maxpat files (which are almost JSON), copying from a device
         | that uses gen, but there are lots of weird glitches going this
         | route.
         | 
         | A list of a few annoying things about M4L:
         | 
         | * Documentation is pretty sparse and/or low quality, and
         | weirdly split into two (help and references).
         | 
         | * All variables are global _across devices_ by default, local
         | (device-specific) variables need the prefix  "---", which is
         | barely documented
         | 
         | * Tons of annoying UX issues, like entering an invalid value in
         | the inspector just reverts to the old value. You can't enter an
         | empty string for parameter values, that reverts too (you need
         | to enter a literal ""). Certain functionality is only available
         | depending on whether the device is "locked", so you have to
         | lock/unlock the view all the time if you're working with e.g.
         | subpatchers
         | 
         | * Abstraction is quite annoying to do. There's three different
         | types of patches, and it's not really clear what the difference
         | is between them. Creating subpatches and then duplicating them
         | creates _two different_ subpatches--changes in one are not
         | shared with others.
         | 
         | * ...and a ton of other things. I have a big text document of
         | these gripes I was intending to turn into a blog post, but
         | haven't gotten around to it.
         | 
         | Maybe I'm wrong and there's better ways to do some of these
         | things, but overall my experience learning M4L was pretty bad.
         | If it wasn't the only way to do certain advanced things in
         | Ableton, I'd never touch it again.
        
           | iainctduncan wrote:
           | I'm also a programmer, and it sounds to me like you're
           | expecting Max to be something it isn't. It's not meant to be
           | a regular programming environment, it was created to be
           | accessible to non-programmers. But you can extend it with C,
           | C++, Java, Csound, Chuck, SuperCollider, etc.
           | 
           | I will agree however that the JS implementation is neutered,
           | probably because they have to worry about support volumes.
           | This is one of the reasons I created Scheme For Max, which
           | unlike the JS object, allows running in the high priority
           | thread, does hot code reloading, and is open source and can
           | be recompiled to your liking. Now that I have Scheme for Max,
           | I love Max (and Max4Live) to bits, they are a fantastic
           | environment, and I do all the coding in S7 Scheme or C. :-)
           | 
           | https://github.com/iainctduncan/scheme-for-max
        
             | zwegner wrote:
             | I really don't think being accessible to non-programmers is
             | the cause of my issues. If anything, I'd say that targeting
             | non-programmers might exacerbate these issues, because
             | those users would be less likely to realize how unintuitive
             | some aspects of Max are, thinking it's because programming
             | in general is difficult.
             | 
             | I didn't touch too much on the specifics in my post, but
             | there are lots of little design oddities I ran into when
             | doing relatively simple tasks. Like creating a multiplexer
             | for messages: the [switch] object has an "empty" channel
             | for input 0 (and regular inputs are 1-indexed), so you'll
             | often need an extra +1 object for the control input. And
             | the inputs of [switch] have no memory, so every time the
             | control changes, you need to send a bang to resend the
             | message in the now-active channel. Or say you want to
             | multiplex signals. That uses the [selector~] object (why
             | not [switch~]?), and has the same +1 issue as [switch]. But
             | what if you want a short crossfade when switching inputs to
             | avoid harsh transients? "Good luck" is all I'll say here.
             | 
             | I'm not generally trying to do anything super-complicated
             | with Max. I have indeed used the C extension API when it
             | makes sense (building a wavetable synth), and it was OK. I
             | still contend that the main visual programming environment
             | is not very good, for programmers and non-programmers
             | alike.
             | 
             | ...anyways, all that said, Scheme For Max looks really cool
             | :)
        
           | tomduncalf wrote:
           | Yeah Max's JS support is pretty weird.
           | 
           | I spent some time figuring out nicer ways to work with it in
           | order to build an Octatrack-style parameter crossfader for
           | M4L, it provides some abstractions and setup to make using
           | Typescript with Max a bit more pleasant. Still plenty of
           | limitations but I was able to get my device working pretty
           | well in the end. Apologies for lack of docs!
           | 
           | https://github.com/tomduncalf/livefader
        
           | WillEngler wrote:
           | Yeesh, thanks for sharing all this. I would eagerly read that
           | blog post!
           | 
           | I've gotten really into Ableton this past year and I've been
           | curious whether I should get into Max for Live. Being a
           | programmer and looking at their marketing materials, it
           | seemed like it should tap into the right parts of my brain.
           | But seeing your comment now ... maybe not the right move.
           | Especially because I'm not looking to accomplish anything
           | special, I just want a sandbox to play with digital audio
           | concepts.
        
             | zwegner wrote:
             | No problem! Maybe I'm just being too negative, after all
             | there are lots of people having fun creating stuff with it
             | (and I like having the devices I've made). But there was
             | definitely a big impedance mismatch of what I had in my
             | head vs. how to implement it, so I wouldn't personally use
             | it for any exploratory sandbox-y type stuff.
        
             | iainctduncan wrote:
             | I would recommend the Cipriani and Giri books and plain old
             | Max (or Pd). They have written the best introductions to
             | playing with digital audio, full stop. Best computer music
             | books made, IMHO.
        
       | bodge5000 wrote:
       | modular + live coding in a single environment sounds fantastic!
       | To be honest even just another modular based DAW excites me at
       | the moment, VCV is fantastic but like with traditional DAWs
       | theres many different ways to break an egg
        
       | _eLRIC wrote:
       | Discovered a few days ago another nice music studio of the same
       | kind that I really liked : Sunvox
       | https://warmplace.ru/soft/sunvox/
       | 
       | I'll have to try Bespoke as well ...
        
         | tlhunter wrote:
         | Bespoke has some definite SunVox UI vibes going on.
        
         | jay-anderson wrote:
         | Sunvox was my first thought as well. Watching the intro video
         | it seems in bespoke the modules' internals are more visible.
         | Though it's missing the sequencer portion compared with sunvox.
        
       | ericfrederich wrote:
       | Never seen this warning from Windows before. Happened when I
       | tried to download this .msi
       | 
       | Windows protected your PC Microsoft Defender SmartScreen
       | prevented an unrecognized app from starting. Running this app
       | might put your PC at risk.
       | 
       | App: Bespoke-Windows.msi Publisher: Unknown publisher
        
         | mastazi wrote:
         | It's quite a common sight if you often download installers from
         | smaller publishers. On MacOs you get similar warnings (even
         | though Mac "notarization"[1] works differently compared to
         | Windows certification[2]) Obviously it's up to you if you want
         | to consider the application trusted or not. My rule of thumb
         | for open source projects is that I trust them if they have lots
         | of "stars", and Bespoke has 1.2k
         | https://github.com/awwbees/BespokeSynth/
         | 
         | (but I'm not suggesting you follow the same rule, I'm not
         | responsible for anything that happens etc. etc.)
         | 
         | [1] https://developer.apple.com/developer-id/
         | 
         | [2] https://docs.microsoft.com/en-
         | us/windows/win32/win_cert/wind...
         | 
         | (edit: added links to Mac notarizing / Windows certification
         | guides)
        
       | serverholic wrote:
       | One thing I'd love to see in a DAW someday is houdini-like
       | functionality. It'd be cool if there was this node-based
       | environment that went a step further than just generating sound
       | and could generate midi clips, automation clips, etc. and have it
       | integrated into the DAW. Like you could see what was generated in
       | the arrangement view.
        
         | jcelerier wrote:
         | The sequencer I'm working on, https://ossia.io, has a plug-in
         | API which allows that. But no interesting "meta-creation" plug-
         | ins so far for it ^^' at some point I'd like to provide
         | primitive composition-like tools like some of the OpenMusic
         | objects for instance, and there has been work towards e.g.
         | segmenting a sound file with audio improvisation algorithms by
         | an intern.
        
         | gavinray wrote:
         | You can do this with scripts or native extensions in REAPER
         | https://www.reaper.fm/sdk/reascript/reascript.php
         | https://www.reaper.fm/sdk/plugin/plugin.php
        
         | mejutoco wrote:
         | Sounds a lot like Bitwig's grid.
         | 
         | https://www.bitwig.com/learnings/getting-around-in-the-grid-...
        
       | tomcam wrote:
       | Bought it based on the feature matrix, which is worth $15 for
       | honesty\comedic value alone. Probably no time actually to use it
        
         | onionisafruit wrote:
         | > Probably no time actually to use it
         | 
         | That describes every music related purchase I've made in the
         | past 20 years. I'm glad I've done a small part to support some
         | creative people, but aside from that I've got a bunch of pedals
         | I've used once.
        
         | raffraffraff wrote:
         | Haha. I love that. Fuck it I'm gonna buy it too!
         | 
         | I played piano for 9 years as a child, and then stopped when I
         | went to college (because no piano). But I taught myself to play
         | guitar in (boredom + found guitar and music know-how). But I'm
         | in my mid 40s now and have done very little musically in 20
         | years. I really really really want to play more music, but I'll
         | probably end up saying that on my deathbed (in past tense).
         | Maybe downloading this thing and plugging a guitar or piano up
         | to a computer will change that.
        
       | sydthrowaway wrote:
       | How do GUI DAW's compare against pure code approaches?
       | 
       | Are there any artists today working with pure code?
        
         | chefandy wrote:
         | Surely there are _some_ -- every artist has a different
         | process. But I doubt there are many.
         | 
         | I'm less of an audio artist than a visual artist (which I do
         | professionally to some extent) but I imagine the reasons are
         | similar to why few people make visual art using scripts and
         | imagemagick or some similar workflow.
         | 
         | Most creative output is birthed in a more freeform state of
         | play, to some extent, rather than being reasoned about and
         | assembled like code. Coding itself can be playful, but when
         | your goal is expressing emotions and ideas in art, having to
         | pipe that through a rigid, logical process is much less
         | expressive than grabbing something, even a virtual something,
         | and making some sort of gesture with it. So unless you're
         | trying to express something algorithmic, code is a layer of
         | abstraction that operates in a very different way with
         | persnickety bounds that just aren't useful in most creative
         | expression.
         | 
         | I've done generative design using action script in Photoshop
         | and made some really cool algorithmic photo collages, but even
         | as a long-time developer, the frequency with which I think
         | "this could look cool if I set up a function to do it like
         | this" is pretty rare.
        
           | megameter wrote:
           | I think all the arts eventually gain a calculated precision
           | to them, just at different stages of the process. With music,
           | structure arrives at the very beginning: rhythm and harmonic
           | structure have some concrete rules to make them cohere.
           | Likewise, visual arts usually require taking measurement from
           | a reference to build up proportionate construction; if it's a
           | cartoon this tends to be redefined into a composite of simple
           | mathematical ratios of primitives, while a more realistic
           | look develops from something more measured and scientific in
           | nature(using a proportionate divider really is lab work).
           | 
           | Once you get past the preliminaries, play can begin...except,
           | you can usually return to structure by adding another layer
           | of it. Harmonization principles in music have layers of
           | structure to them, and "expressive" pop harmony can often be
           | seen as a very calculated thing of crafting maximal tension
           | and release in a short period. Likewise, you can definitely
           | go in the direction of technical visuals, either with
           | detailed illustration or computer renderings. Often there's a
           | desire to digitally emulate analog workflows without
           | literally using those workflows, which results in some
           | additional technical considerations around achieving that.
           | 
           | I think this is how all content creation software eventually
           | grows into a spaceship panel UI - even if you have a specific
           | thing in mind for each process layer and can reduce it to a
           | preset or template, you have to configure the software to get
           | there.
        
           | sydthrowaway wrote:
           | Interesting perspective. I also think of OpenSCAD vs a tool
           | like Solidworke. The latter is far more popular
        
             | chefandy wrote:
             | Even then I'd say the difference is less extreme. When I'm
             | designing physical objects, my free-wheeling creative
             | energies will largely be expended during the sketching
             | phase, and when I'm in the CAD phase, that's more like
             | coding-- it's more about getting things to line up, be the
             | proper dimension, etc. In music or visual art, what you're
             | creating is the expressive end product, not a precisely
             | crafted representation of the end product.
             | 
             | Then again, I'm not architect or mechanical engineer so
             | maybe that's different for different folks.
        
       | qwertox wrote:
       | 17 MB installer...
       | 
       | I've just installed it and wanted to try this Python live-coding
       | but it crashes when loading the example file.
       | 
       | This looks all so promising, it could well be what I've been
       | waiting for for years.
        
       | gtvwill wrote:
       | Linked it to a mate...he had a wee geez :)
       | https://www.youtube.com/watch?v=GFcGtq_dM8k
        
       | [deleted]
        
       | jmaclabs wrote:
       | I'm sorry I'm late to this 10 year project - but I'm glad I'm
       | here now. Congrats on the 1.0.0 release!
        
       | squarefoot wrote:
       | Very interesting. A possible improvement could be some "knob
       | linkable objects" (can't imagine the correct name) that could be
       | tied to analog inputs (GPIOs, ADC connected to i2c or USB, etc).
       | The purpose would be to be able to modify certain parameters live
       | on the fly, should anyone want to create a physical synth out of
       | this software and a *PI like small SBC.
       | 
       | Also, I like a lot the way it links inputs and outputs just by
       | dragging the mouse. Does anyone know if there is any general
       | purpose library to do that? I mean, Ideally I create some list
       | nodes, then use that library to link them in a certain order by
       | using the mouse.
        
         | capableweb wrote:
         | > Very interesting. A possible improvement could be some "knob
         | linkable objects" (can't imagine the correct name) that could
         | be tied to analog inputs (GPIOs, ADC connected to i2c or USB,
         | etc). The purpose would be to be able to modify certain
         | parameters live on the fly, should anyone want to create a
         | physical synth out of this software and a *PI like small SBC.
         | 
         | This is usually called "MIDI mapping" or similar and is
         | available in basically every DAW these days.
         | 
         | > Also, I like a lot the way it links inputs and outputs just
         | by dragging the mouse. Does anyone know if there is any general
         | purpose library to do that? I mean, Ideally I create some list
         | nodes, then use that library to link them in a certain order by
         | using the mouse.
         | 
         | Something like qjackctl (with Jack, obviously) could do this
         | for you, as you can route things however you want in a drag-
         | and-drop UI.
        
           | squarefoot wrote:
           | > This is usually called "MIDI mapping" or similar and is
           | available in basically every DAW these days.
           | 
           | I'm aware of MIDI mapping, my question was about the
           | possibility to make a stand alone sysnthesizer (with keyboard
           | and knobs) in which the necessary controls would be read from
           | analog inputs while still displaying them on the screen as if
           | they were changed with the mouse, which is not easy to do
           | when playing live.
           | 
           | > Something like qjackctl (with Jack, obviously) could do
           | this for you, as you can route things however you want in a
           | drag-and-drop UI.
           | 
           | Sorry, my second sentence wasn't clear at all. I'd love to
           | see a general purpose (not related to sound or any other use)
           | library to allow the graphical representation of structures
           | links (list nodes) together as this software and others do
           | with generators, effects, etc. Ideally, it should operate on
           | the header of a structure which contains the relevant fields
           | for linking to others. When I alter the links on the screen,
           | it does the same on the represented nodes. That would be the
           | way I would build for example a drum machine in which each
           | structure contains also a pattern and I can move them at will
           | back and forth, replicate them, set their own fields (number
           | of repeats, etc). This would be again a sound related
           | application, but what I'm looking for is something really
           | general purpose.
        
             | capableweb wrote:
             | > I'm aware of MIDI mapping, my question was about the
             | possibility to make a stand alone sysnthesizer (with
             | keyboard and knobs) in which the necessary controls would
             | be read from analog inputs while still displaying them on
             | the screen as if they were changed with the mouse, which is
             | not easy to do when playing live.
             | 
             | I see, I understood the opposite way! But yeah, what you
             | are describing also exists! Many (high-end) mixers have
             | motorized faders, also using MIDI if I remember correctly,
             | so you can change the fader in your DAW and it's
             | represented in meat space.
        
               | PaulDavisThe1st wrote:
               | To be fair, most control surfaces and mixers these days
               | tend to have rotary encoders, so the only thing involved
               | in "representing in meat space" is changing the LED
               | indicator around/near the encoder. Motors are only
               | required for actual faders that have real linear
               | movement.
        
       | mastazi wrote:
       | While I have used modern DAWs in recent years, the music making
       | tool I've used the most was Jeskola Buzz[1], it's a weird mix of
       | music tracker[1] and modular setup[2] (but not modular in the
       | same way a modular synth works, you connect "machines" such as
       | sequencer->generator->effect->[more effects]->mixer).
       | 
       | This was when I was a "poor" student and I couldn't spend money
       | on music.
       | 
       | Later I could afford real modular/semi-modular synths and I enjoy
       | them a lot but I still appreciate being able to connect cables on
       | a screen where you can save the state and rapidly recall it,
       | rather than having to free up a table, setup all the modular
       | synths, connect them together etc. - So I think I'm going to
       | enjoy Bespoke Synth a lot.
       | 
       | Another alternative that I have enjoyed is VCV Rack[3] and its
       | little brother for iPad/iPhone miRack[4].
       | 
       | PS I loved the "Feature Matrix" on the Bespoke home page ahah :-D
       | 
       | [1] https://en.wikipedia.org/wiki/Jeskola_Buzz
       | 
       | [2] https://en.wikipedia.org/wiki/Music_tracker
       | 
       | [3] https://vcvrack.com/
       | 
       | [4] https://apps.apple.com/us/app/mirack/id1468259834
        
         | nikki93 wrote:
         | There's also NerdSEQ: https://xor-electronics.com/nerdseq/ +
         | actual Eurorack modules! :D I like the Ableton clip style main
         | view in NerdSEQ which allows you to live mix and match
         | patterns, haven't come across as good a flow for that in
         | regular software sequencers, especially ones that let you do
         | chains of patterns of different lengths and polyrhythm them,
         | while having some of them be automation parameters for some
         | part of the DSP and others notes for other parts of the same
         | chain (Buzz, Buze, SunVox kind of let you do that).
        
           | mastazi wrote:
           | Yes! Thank you for reminding me how it's called! I remember
           | seeing it some time ago and it's absolutely in my wish list!
        
         | oidar wrote:
         | Buzz was my first "DAW" too. I immediately thought this kinda
         | looked like what the buzz patching area might look like had
         | development continued to now. I'm on mac now, but the thing
         | that reminds me of Buzz the most currently is SunVox which is
         | free. I haven't played with it in ages, mainly b/c I use live
         | now. Did you spend any time in the tracker communities when
         | Buzz was around? I was on em411 in various guises. Nothing like
         | that community online now - too much noise everywhere.
        
           | mastazi wrote:
           | I have tried SunVox on the iPad, it's a very nice
           | application.
           | 
           | On tracker websites I used to be mastazi just like my HN
           | username, but I never released my own music I think. However
           | I made a CD and gave it to friends, I might still have a copy
           | somewhere at my parents' home in Italy. That's the only
           | memory I have, because I lost all of my Buzz project files in
           | a HD failure many years ago.
           | 
           | The modern web is different from what we have back then, but
           | if you look hard enough you can still find corners of the web
           | that look familiar :-)
        
         | sandos wrote:
         | Wow, talk about a flash from the past! I was super-into jeskola
         | buzz, I also worked with game development of very small games
         | (<400KiB) and we wanted better sound effects in those, so I
         | basically developed a softsynth that was very similar to
         | jeskola buzz! I mean, it was sort-of horrible but it did
         | produce some very interesting sounds with tens or hundreds of
         | bytes in data size, which was a hugh improvement.
        
         | tomduncalf wrote:
         | Yes Buzz! Absolutely loved that software. So powerful and
         | esoteric yet fairly easy to use (if you were familiar with
         | trackers at least).
         | 
         | It was a shame there was the whole thing of losing the source
         | code that killed development for years, and that it never made
         | the leap to cross platform, otherwise I'm sure I'd still use it
         | today!
         | 
         | Have you tried Drambo on iOS? I guess in some ways it's the
         | closest thing I've found to Buzz, in that it operates at the
         | same level of "granularity" in terms of the modules, and in
         | that it has sequencing (step based in this case, though piano
         | roll is coming) built in. It's easily my most used iOS music
         | making app these days, really brilliant bit of software.
         | 
         | MiRack is also really fun, although I find dealing with the
         | myriad UIs for each module a bit challenging sometimes (though
         | it is a fun touch!) - Drambo has a much more standardised
         | layout for each module (like how Buzz was just sliders IIRC).
        
           | mastazi wrote:
           | > It was a shame there was the whole thing of losing the
           | source code
           | 
           | Yes, I can remember that very well! Eventually Oskari rebuilt
           | the app basically from scratch, using .NET (at least IIRC)
           | and that's what you get today if you go to the site and
           | download it. It's not the original app but it maintains the
           | same API for modules. Oskari nowadays is a researcher and he
           | published some interesting articles:
           | https://arxiv.org/abs/1407.5042
           | 
           | > Have you tried Drambo on iOS?
           | 
           | Nice, thank you! I had never heard of it but after watching a
           | couple of YouTube videos I decided I'm going to download it
        
             | tomduncalf wrote:
             | Ah interesting! I think I had moved away from Buzz by the
             | time it was rebuilt but have very fond memories of the
             | software and the community around it.
             | 
             | I hope you enjoy Drambo! It can take a little while to get
             | into the swing of it but if you used to use Buzz I really
             | think you'll enjoy it. There are a tonne of tutorials on
             | YouTube about it to get going. Being able to host AUv3
             | plugins is awesome too!
        
       | marcodiego wrote:
       | Love the feature matrix.
        
         | PaulDavisThe1st wrote:
         | "Five dollars less in your pocket". Brilliant!
        
       | diskzero wrote:
       | I like it, I bought it! Lot's of nice features and a tweaky graph
       | UI. Added bonus for implementing the "kissing nodes" connection
       | idiom.
       | 
       | I would love see more prefabs, especially ones designed to
       | emulate some classics synths.
       | 
       | It also might be time to add undo. Everyone (especially me) likes
       | to save it for last.
       | 
       | Keep up the good work!
        
       | adultSwim wrote:
       | It looks like the Linux Makefile is included in .gitignore
       | 
       | Linux build instructions would be great. I wasn't able to get the
       | binary running on Debian 11 due to library version differences.
        
         | makeworld wrote:
         | Not sure how to get it running on Arch Linux either. Opened an
         | issue for this:
         | https://github.com/awwbees/BespokeSynth/issues/108
        
       | MadWombat wrote:
       | Paid my $15. Great effort. A bit cryptic, but a nice deviation
       | from a standard DAW experience. A bit weird how a lot of things
       | you would expect to be separate modules are combined (like LFOs
       | are created by right clicking on parameters and filters are
       | buried somewhere under "effect chain" module. Naming is a tad
       | weird as well. LFO is LFO, but VCO is a sig gen. I get that it is
       | not really "voltage controlled" but it has been an industry
       | standard naming for decades. I will definitely play more with it
       | and hope it matures.
        
         | PaulDavisThe1st wrote:
         | Inside of similar-ish computer environments (CSound,
         | SuperCollider, Chuck, PureData), these things have been known
         | as "gens" (short for generator) for at least as long as [ EDIT:
         | digital synthesis ] has existed (since it dates back to Max
         | Miller and the origin of the MusicN language family).
         | 
         | [ I edited it because I realized that VCO's actually go back to
         | about 1910 ]
        
       | detay wrote:
       | Genius work. There are real UX gems here, very intuitive.
        
       | smt923 wrote:
       | damn, I've been looking for something similar to Max/PPOOLL but
       | more accessible (especially on windows/linux) after reading about
       | Tim Hecker using it and this seems like it could get to that
       | point
        
         | PaulDavisThe1st wrote:
         | > I've been looking for something similar to Max/PPOOLL
         | 
         | That would probably be PureData.
        
           | smt923 wrote:
           | that's definitely got a lot of stuff too, though from what
           | I've seen the PPOOLL stuff seems a bit more high level closer
           | to bespoke synth, I guess the ideal thing is something that
           | spans both, though bespoke is one of the easiest to use ones
           | I've seen yet which is nice
        
         | operatorius wrote:
         | > reading about Tim Hecker using it
         | 
         | hey could you please share the link where you've read that.
         | Thanks!
        
           | smt923 wrote:
           | the other link has a little, it's kinda just something i've
           | seen around in different places when I was super curious
           | about his music and how you'd produce stuff like that,
           | specific ones I can find right now are in random threads[1]
           | and in a red bull music interview he talks about it a tiny
           | bit[2]
           | 
           | [1] https://llllllll.co/t/ppooll-max-msp-networking-
           | system/28352
           | 
           | [2] https://www.redbullmusicacademy.com/lectures/tim-hecker-
           | lect... (ctrl f for "P-P-O-O-L-L")
        
           | Minor49er wrote:
           | You can see it being used here at :22. The original title of
           | this video is "Rewire - Studio Visit: Tim Hecker"
           | 
           | https://scontent-
           | frt3-1.xx.fbcdn.net/v/t66.36240-6/10000000_...
        
       | fivre wrote:
       | damn, the audio wave visualization on the wires in the thing
       | that's like the Bitwig grid editor is just BRILLIANT.
       | 
       | probably would be a bit much in a complex finished instrument but
       | that's amazingly intuitive for the building phase, or for reading
       | someone else's instrument.
       | 
       | i wish there a way to translate old Reaktor library stuff into
       | more modern synth GUIs. there's some amazing gold in there but it
       | is nigh impossible to understand between Reaktor's uh...
       | challenging UI and the total lack of documentation for the signal
       | paths to try and explain them to a relative novice. you can very
       | easily see _what's_ built, but god help you try to understand why
       | on your own without adding a ton of scopes everywhere manually
        
         | smusamashah wrote:
         | Is there a similar tool for doing graphics?
        
         | mortenjorck wrote:
         | The oscilloscope-as-wire idea is one of those rare ideas that
         | seems obvious in hindsight, yet no one (to my knowledge) has
         | done it before, at least in a box-and-pin UI.
         | 
         | I wouldn't be surprised to see it start popping up elsewhere,
         | similar to how Ableton made everyone realize they had somehow
         | been living without retrospective MIDI capture.
        
           | awwbees wrote:
           | hey! I'm the guy who developed bespoke. I too thought that
           | the waveform-in-wire thing was original, but a few years
           | after I put it in, I realized that I had subconsciously
           | stolen it from ReacTable. there's nothing new under the sun,
           | everything is a remix!
           | 
           | https://www.youtube.com/watch?v=Mgy1S8qymx0
        
           | ioseph wrote:
           | Not quite the same but I love the way the ports in VCV Rack
           | are LED's who's intensity changes with the signal voltage,
           | really makes debugging at a glance easier.
        
             | bouvin wrote:
             | This, I believe, was something introduced by Expert
             | Sleepers in their Eurorack modules. That was certainly the
             | first place I saw it.
        
       | thenberlin wrote:
       | This is incredibly cool. Looking forward to loading it up.
       | 
       | Reminds me a bit of Reaktor's builder environment, but based on
       | that demo video, it seems like a more useable, better thought out
       | version (and you can't beat that price / feature matrix).
        
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