[HN Gopher] Peermaps - distributed, offline-friendly alternative...
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       Peermaps - distributed, offline-friendly alternative to commercial
       map providers
        
       Author : pabs3
       Score  : 124 points
       Date   : 2021-09-12 07:00 UTC (16 hours ago)
        
 (HTM) web link (peermaps.org)
 (TXT) w3m dump (peermaps.org)
        
       | usui wrote:
       | I may misunderstand how P2P at this scale works. How are map
       | changes authorized and distributed if it's decentralized/P2P?
       | Does this initiative focus exclusively on physical mapping and
       | forego the extras like national borders/country naming (import
       | your own GeoJSON)? What about street corrections? If it is a
       | dynamically changing data set, is it reasonably plausible that
       | the map data you get back could be poisoned?
        
         | georgyo wrote:
         | They are just distributing OSM data, which has many things
         | including park, city, nation borders. And even includes more
         | data then google, bing, and apple maps in some cases. However
         | while business and store data is there, it is also the most
         | incomplete.
         | 
         | OSM is basically a wiki where anyone can edit. I use it for
         | about 20% of my mapping needs, especially when in a park.
         | 
         | There are plenty of great offline OSM clients, such as OsmAnd.
         | I don't see any real value in the P2P here, particularly for
         | mobile. However having more clients that render great maps is
         | always a win.
        
           | NoImmatureAdHom wrote:
           | Organic Maps deserves a mention here
           | 
           | https://organicmaps.app/
           | 
           | It's a free and open-source reboot of maps.me. Probably the
           | best FOSS mobile front-end for OSM to date.
        
           | usui wrote:
           | I see. I misunderstood that all of it depended on OSM. I
           | thought that OSM would have been one of the possible data
           | providers.
           | 
           | Doesn't this kind of reduce the efficacy of it being P2P? If
           | the goal is to reduce the load on OSM's servers, I suppose it
           | makes sense, but from the standpoint of a free web, it
           | doesn't seem to add much.
           | 
           | > Peermaps is a distributed, offline-friendly alternative to
           | commercial map providers such as google maps. Instead of
           | fetching data from a centralized tile service, your computer
           | fetches map data from other peers across the network.
           | 
           | I think the wording is what confused me. It would be more
           | descriptive to say "Instead of fetching data from a
           | centralized tile service, your computer fetches OpenStreetMap
           | data from other peers across the network". OSM is still
           | centralized.
        
           | FeepingCreature wrote:
           | I think the idea is that distributing tile data is pretty
           | expensive? Especially for embedded web map views.
        
             | georgyo wrote:
             | pre-rendered tiles is expensive, vector data less so.
             | 
             | The entire OSM working data set for NA is ~12GB. NY State
             | is ~500MB. Most countries and states are under 100MB. Daily
             | deltas are usually well under 1MB.
             | 
             | Tile servers are great for web apps, as you can pre-compute
             | all the rendering and then cache the tiles. But there is no
             | need to store terabytes of image data in an offline mobile
             | app.
        
               | kiwidrew wrote:
               | I'm very happy with OsmAnd+ on Android. I'm not sure
               | which server(s) are being used by the app when it
               | downloads the map data, but the transfer rate from the
               | server leaves much to be desired. It's probably a
               | significant burden to host the entire collection, both in
               | terms of storage space and in available bandwidth.
               | 
               | So I can see how hosting the data as a series of torrents
               | would help make this more sustainable. But it's a bit
               | silly to implement an entire torrent stack inside a web
               | browser just to display a few static image tiles...
        
           | jqpabc123 wrote:
           | _There are plenty of great offline OSM clients, such as
           | OsmAnd_
           | 
           | Personally, I prefer Magic Earth. I keep 7 surrounding US
           | states downloaded on my phone and I get notification of
           | updates (every few months).
           | 
           | Average file size per state is about 450MB stored on SD card.
           | It is how maps should be done in my opinion.
           | 
           | The only difference here is how the distribution is handled.
           | Not sure P2P is the way to go since most peers are likely to
           | be mobile devices where data transfer can be disruptive and
           | expensive.
        
             | Tijdreiziger wrote:
             | This app looks really great, but I have a few questions...
             | 
             | (1) Where does the online map data come from? From Magic
             | Earth servers or somewhere else?
             | 
             | (2) Where is the 3D data sourced from?
             | 
             | (3) Where is the satellite imagery sourced from? OSM
             | definitely doesn't have this.
             | 
             | (4) Where are transit directions sourced from? AFAIK OSM
             | also can't do this.
             | 
             | (5) Who is behind this app? The privacy policy just refers
             | to them as 'Company'.
             | 
             | All in all, the functionality looks great but I'm quite
             | skeptical about the lack of transparency.
        
               | jqpabc123 wrote:
               | I suggest looking at www.magicearth.com and contacting
               | their support.
        
         | NHQ wrote:
         | If there is ever a robust, truly P2P web, your peers will be
         | your filters. IOW, your filters will anneal and morph according
         | to the canonical filters created by your trust network--a
         | delegation of peers, filtered via parameters of your choosing.
         | This goes for everything from search to spam block.
         | 
         | It is not all about scale. Much of P2P web development is
         | idealistically about designing a more subjective internet.
        
       | substack wrote:
       | The website hasn't been updated in a while and the stack somewhat
       | diverges from what is written there but we're very hard at work
       | making all the pieces fit together. The p2p database (eyros)
       | works pretty well with only some transfer size improvements left.
       | The database is fully symmetric and runs fully in the browser
       | with a ~400kb wasm build (will work on getting this down later).
       | And the rendering stack works pretty well. The main hurdle at the
       | moment which I have been working on is the ingest phase which
       | consumes planet-osm.pbf and writes into the spatial database
       | (eyros). I can process all the nodes in 1 hour and all the ways
       | in 35 hours on a not very expensive vps but processing the
       | relations I still run out of memory. Probably in the next few
       | weeks I can get this ingest phase working and we will have an
       | initial data release. There is still some rendering work with
       | polish and label rendering but it basically works.
       | 
       | The main initial benefit for the project is to have completely
       | free embeddable web maps hosted p2p (using ipfs, hyperdrive,
       | webtorrent) where you can entirely customize the rendering. Then
       | later the benefits of the fully symmetric nature of the database
       | will start to make more sense and the project has the potential
       | to become less centralized on open street map servers and data.
       | For some prior work that I and other people who work on peermaps
       | have worked on check out https://mapeo.world/ and this very old
       | writeup I made about an early version of the osm-p2p database.
       | The experiences of working on that project and prior versions
       | heavily informs how the current peermaps stack works.
       | 
       | You can check out a more up to date version of the progress on
       | this talk we gave for speakeasyjs recently:
       | https://www.youtube.com/watch?v=P7X7C-door4
       | 
       | Or here is a slightly old slightly broken version of panning
       | across a processed version switzerland using the end-to-end stack
       | on my laptop (it looks better now)
       | https://www.youtube.com/watch?v=gHEmmQ6GnDI
        
         | dcposch wrote:
         | This is incredible. How big of a VPS would you need to
         | preprocess the whole dataset now?
         | 
         | If I use peermaps and zoom to a particular city, how does it
         | find peers that have that particular part of the db?
        
           | substack wrote:
           | It's similar how with a torrent you can start seeking into a
           | particular spot in a file and start playing by requesting
           | particular chunks at that spot. Some clients like webtorrent
           | support this behavior but it changes the dynamics of the
           | network somewhat if many clients do this kind of thing. You
           | can build some supplementary peer info to help the process
           | along for different p2p networks depending on if they let you
           | create side-channels or let you make more explicit
           | connections to peers. For peermaps, the database is file and
           | directory based so most of that peer tree traversal should be
           | handled already by the network. And there are more ways to
           | optimize the connections with additional tricks once you get
           | the basics working with a somewhat slower and less
           | sophisticated transfer method.
        
           | substack wrote:
           | The VPS we're running on has 60GB of RAM which should be
           | plenty but the ingest program needs more work to use less
           | memory so it stops crashing when denormalizing multipolygon
           | relations, which involves denormalizing ways which fetch
           | nodes... all referenced by ID which has not much locality
           | spread across the pbf file. And if you write to temporary
           | storage it can use a lot of disk and denormalization based on
           | the on-disk format can get really slow. It's just all very
           | tricky to get working well within reasonable time constraints
           | (less than a week of processing ideally) and a reasonable
           | memory footprint.
        
       | EGreg wrote:
       | Is this related to OpenStreetMap
        
         | habi wrote:
         | > [...] a fully p2p web-based map viewer to display
         | OpenStreetMap data [...]
         | 
         | So yes, seems so.
        
       | butz wrote:
       | For Android apps Mapsforge is a good solution, if you need
       | detailed map of relatively small area, or less detailed map is
       | enough for large areas. You can distribute map with app and have
       | a decent sized app.
        
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       (page generated 2021-09-12 23:02 UTC)