[HN Gopher] Eyeway's Retina-Tracking Foveated Display
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       Eyeway's Retina-Tracking Foveated Display
        
       Author : PaulHoule
       Score  : 103 points
       Date   : 2021-09-10 14:57 UTC (8 hours ago)
        
 (HTM) web link (kguttag.com)
 (TXT) w3m dump (kguttag.com)
        
       | WhatIsDukkha wrote:
       | Always love a new Karl Guttag article, and I'm pleased to see
       | people doing all this fundamental engineering and science work.
       | 
       | The more of them I read the more I tend to think that in ten
       | years the best solution is going to be VR with video passthrough.
       | That seems (as a layperson) to have a very clear (at least
       | comparatively) engineering path to delivering a high quality
       | experience.
       | 
       | So many (seemingly unsolveable) issues with AR displays.
       | 
       | This doesn't even touch the software side which seems to need AGI
       | to actually deliver the AR that people actually expect in the
       | end. The trivial things for AR are better served by smartphones
       | and watches for the medium and longterm still.
        
         | nradov wrote:
         | There's probably also a market for smart eyeglasses which don't
         | deliver a real AR experience but just use a tiny laser to
         | project a few data fields on the retina. There have been a few
         | attempts already that were a bit too early like North Focals
         | that didn't take off but I think the technology will be
         | suitable for mass market adoption soon.
        
           | WhatIsDukkha wrote:
           | The low rez displays have been around in different forms for
           | years.
           | 
           | Whenever I see them I have trouble coming up with actual
           | applications I would want to use them for that aren't better
           | supplied by say a smartwatch?
        
             | nradov wrote:
             | Alternative to a smartwatch for people who don't like
             | wearing watches, or can't wear them in some situations.
             | Alternative to Bluetooth headsets. Heads up display for
             | workers and athletes who don't want to keep glancing down
             | at a watch.
        
       | xwdv wrote:
       | One time when I was a teen I woke up and my brain wasn't doing
       | saccadic masking for a few seconds, I would move my head left and
       | right and things would motion blur. Eventually it turned back on
       | though. Any idea what that was?
        
         | modeless wrote:
         | Saccadic masking isn't about head movement. That would be a
         | problem with your vestibulo-ocular reflex. I'd say a likely
         | cause would be an issue with your inner ear, perhaps temporary
         | benign paroxysmal positional vertigo caused by a bit of debris
         | coming loose inside.
        
           | arthurcolle wrote:
           | > temporary benign paroxysmal positional vertigo
           | 
           | Me: ...
           | 
           | checks profile
           | 
           | > modeless: AR / VR at Oculus
           | 
           | Ah, I see
        
             | modeless wrote:
             | Haha, actually I had an episode of BPPV myself, not related
             | to my VR work. Triggered by a day of snorkeling, of all
             | things.
        
               | short_sells_poo wrote:
               | I feel that AR/VR are a very interesting intersection of
               | medicine, biology, mathematics and physics. Given you
               | actually work in the industry, what is your experience in
               | this regard? Do people have to have some knowledge in all
               | these fields, or do you rather have strongly focused
               | specialists in each who then collaborate?
               | 
               | E.g. you clearly need some biology/medical knowhow to be
               | able to diagnose various problems that arise in the human
               | part of the system, no?
        
               | modeless wrote:
               | Just off the cuff, I'd say specialists are important in
               | some areas. But you won't get very far without
               | generalists who can see the whole picture, and study to
               | become specialists where necessary. In a new field, the
               | right specialists may not exist.
               | 
               | I wouldn't say you need a medical degree to diagnose VR-
               | specific biological issues. A lot of this stuff hasn't
               | been particularly well studied so you're going to be
               | discovering new things rather than applying existing
               | knowledge. On the other hand optics specialists are very
               | important; optics is very deep and existing knowledge is
               | very relevant.
        
       | gentleman11 wrote:
       | I can't wait for smart TVs to use eye tracking to profile people
       | and for employers and insurance to buy the data. /s
       | 
       | Eg, I'm sure some potential employers for customer service jobs
       | would love to know if their candidate had autism, as long as the
       | data was framed by the seller (by some ml) as "subject has some
       | antisocial tendencies" /s
       | 
       | https://magazine.medlineplus.gov/article/eye-tracking-techno...
        
         | ricardobeat wrote:
         | They already do, at least in commercial settings.
         | 
         | But this article is about foveated rendering that is able to
         | track eye movement to keep the hi-res area under focus. The
         | eye-tracking tech is the least interesting part of it!
        
       | dr_dshiv wrote:
       | Would it be possible to have a watch display (for instance) that
       | appears larger than the actual screen of the watch by using
       | lasers (and eye tracking) to paint the display directly at the
       | retina?
        
         | tgb wrote:
         | I was going to say impossible, reasoning from how I understand
         | your eye's lens to focus. But that doesn't rule out the
         | possibility of it working if _out-of-focus_. If you look at a
         | small point light source and let your eyes go out of focus, the
         | light smears to a larger range. The shape and texturing of that
         | range depend upon the light source: for example search for
         | bokeh shots during a partial solar eclipse. This should be
         | emulatable with a small projector.
         | 
         | However the size up of the image should be no bigger than what
         | you see when you let your eyes go out of focus, which isn't
         | really that much. And you'd have to find a way to make your
         | eyes want to focus like that, which could be tricky.
        
         | [deleted]
        
         | PaulHoule wrote:
         | Nope.
         | 
         | I am interesting in pushing the limits of persistence of vision
         | displays.
         | 
         | I'm pretty sure you could catch a driver's attention with an
         | array of LED strips stretched out over the road. They'd have to
         | be looking in the right place with their eyes focused at the
         | right distance to see an image but I bet you could get them to
         | hit the brakes anyway.
         | 
         | (If that fails there is always the digital flashbang...)
        
       | c7DJTLrn wrote:
       | It's exciting to see that there's companies other than Facebook
       | out there doing this kind of experimentation and research.
       | "Realistic" VR, if it can be pulled off, will be the next
       | frontier of computing. I'm more sceptical of AR because it is
       | much harder to achieve and not as useful in my opinion.
        
         | djrogers wrote:
         | > not as useful in my opinion
         | 
         | As someone who spends less than 51% of my waking hours staring
         | at a computer, I strongly disagree with this assertion. Vr has
         | the potential to change the way I use my computer, but AR has
         | the potential to change the way I perceive and interact with
         | the _rest of the world_.
        
         | wongarsu wrote:
         | AR with the eye tracking necessary for foveating has the
         | potential to completely replace smartphones, just control a
         | virtual display with your eyes. And that's one of the less
         | interesting applications. I'm willing to bet AR is the future
         | (but I'm not at all willing to bet when that future will be)
        
         | heyitsguay wrote:
         | Why not useful? It seems to me that AR is indeed much harder to
         | achieve (well), but incredibly more useful than VR.
        
           | jayd16 wrote:
           | By definition the useful parts of AR are virtual. There is a
           | large overlap in AR and VR ux. AR let's you compute on the go
           | but how useful is that really? If virtual interactions are
           | productive wouldn't you setup a space a la desktop computing?
           | 
           | That said AR includes other tech like environment
           | understanding that you might consider much more useful than
           | immersive visuals and spatial interactions alone.
           | 
           | I can see both sides and I expect things to move hand in
           | hand.
        
       | abraxas wrote:
       | Is this more or less what Magic Leap attempted and ultimately
       | failed to deliver?
        
         | vosper wrote:
         | Magic Leap is still going, they're trying to sell to businesses
         | now. I've no idea how they're doing, though I expect they'll
         | need to make a lot of sales to recoup all the investors money.
        
         | modeless wrote:
         | No. Magic Leap succeeded in delivering a technically impressive
         | AR experience with multiple (2) focal planes. Their failure was
         | in not realizing that the overall experience wouldn't be useful
         | enough to build a business with enough revenue to support the
         | development cost. That's due to a combination of factors like
         | low brightness, small FOV, weight, cost, and difficulty of
         | developing world/object tracking for compelling AR apps.
         | 
         | Also Microsoft totally stole their thunder with Hololens coming
         | out first.
        
       | m3kw9 wrote:
       | In the future, imagine most people in the developed world wearing
       | frames till contacts with a display come along.
        
         | nradov wrote:
         | Smart contact lenses already exist in prototype form.
         | 
         | https://www.mojo.vision/mojo-lens
        
       | georgewsinger wrote:
       | Really cool to see advances/research in foveated display
       | techniques.
       | 
       | Simula's Portable Linux VR headset (www.simulavr.com) is planning
       | on having a rudimentary eye tracking/foveated rendering system.
       | 
       | One of the most important long-term barriers to widespread VR
       | adoption for office work/programming is matching & surpassing the
       | quality of what can be displayed on traditional (e.g.) 4K
       | monitors. It's hard to justify spending 14 hours a day working in
       | a VR headset when the text quality is visibly less sharp than
       | comparable traditional screens. Advances need to be made.
        
         | nradov wrote:
         | Why would anyone want the hassle of wearing a VR headset for
         | routine office work? It does nothing to improve productivity
         | for most tasks. The value of VR is in other use cases.
        
           | WhatIsDukkha wrote:
           | Open office plans and hotdesking are two miserable and
           | widespread trends that VR might help with...
        
           | RamRodification wrote:
           | What if the "hassle" was solved though? If we get
           | comfortable, light weight, easy-on/off HMDs with good enough
           | resolution I think it will be a game changer.
           | 
           | I work from home with two monitors. If I could pop on a pair
           | of goggles and get infinite screen space I think that could
           | definitely improve my productivity.
        
           | piyh wrote:
           | It'd give me whiteboard sessions back with my coworkers. The
           | non-productivity boosting feeling of hanging out in the same
           | room. The productivity boosting of having as many displays
           | wherever I want them.
        
         | jjoonathan wrote:
         | I disagree. I think the minimal viable HUD is quite minimal,
         | because most of the value is in the "Heads Up" rather than the
         | "Display."
         | 
         | Consider a clip compilation of people walking into poles and
         | tripping into fountains while looking down at their phone. What
         | were they doing, and could your MVP AR glasses have supported
         | it? If the answer is "yes," you have a product.
        
           | CharlesW wrote:
           | > _I think the minimal viable HUD is quite minimal, because
           | most of the value is in the "Heads Up" rather than the
           | "Display."_
           | 
           | You're thinking of AR, while the parent is talking about VR.
           | They're pretty different use cases, and some of those VR use
           | cases need significantly high resolutions to unlock.
        
             | jjoonathan wrote:
             | Yep, strange, could have sworn it said AR, and that there
             | was a sibling comment discussing exactly this. Ah well.
        
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       (page generated 2021-09-10 23:01 UTC)