[HN Gopher] Has Agile Become Addiction to Instant Gratification?
       ___________________________________________________________________
        
       Has Agile Become Addiction to Instant Gratification?
        
       Author : Garbage
       Score  : 115 points
       Date   : 2021-09-04 13:06 UTC (2 days ago)
        
 (HTM) web link (sid-thinketh.medium.com)
 (TXT) w3m dump (sid-thinketh.medium.com)
        
       | Jenk wrote:
       | I have a mildly different perspective, that is also shown in the
       | quote about testing infrastructure that I think the author missed
       | - it's not so much about instant gratification as it is
       | identifying how to see the results.
       | 
       | Take the second suggestion, for example, where the author appears
       | to imply that tech debt, test coverage, etc are "2nd rate tasks"
       | yet the speaker in the quote addresses this very point about how
       | Facebook learned the hardway to ignore such things.
       | 
       | Instead of shrugging shoulders and blaming instant gratification,
       | how about taking some measures of the impact that tech debt is
       | making? Are you seeing outages as a result? Are you wasting
       | resources as a result? What kind of cost savings could you expect
       | by fixing it? How many bugs have you released that could have
       | been caught by better test coverage? How much time is wasted on
       | testing that could be automated?
       | 
       | Those are killer KPIs to measure, and extremely satisfying, in my
       | humble opinion.
        
         | lifeisstillgood wrote:
         | I am fascinated by _how_ to measure those things.
         | 
         | While its _valid_ to ask devleads to estimate, I want to reach
         | into the codebase and get some metrics. Can you label the
         | functions that are  "techdebt"? When did they run ? etc
        
         | afarrell wrote:
         | It takes a lot of time and effort to measure those things.
         | Presenting those measurements also requires some political
         | skill, since bugs/outages/resource waste can also be
         | misattributed to individuals.
        
       | platz wrote:
       | > "What about the defect? It is highest priority. And it is
       | needed fast. So let's fix it for the short term and add a tech
       | debt to fix it permanently".
       | 
       | > I must admit that I have committed this mistake as well.
       | 
       | Is OP implying that the defect is not the highest priority?
        
       | ChrisMarshallNY wrote:
       | Good article, but it doesn't really introduce any concepts that I
       | haven't heard (or said) already.
       | 
       | There was the line about "not introducing much process and
       | structure," as basic Agile principles. I completely agree (and
       | have said so, myself[0]), but the issue is that software folks
       | (and engineers, in general), don't like "blurred lines." We need
       | empirical data, measurable artifacts, concrete results, etc., so
       | that "fuzzy logic," (what I consider) "true" Agile really needs,
       | is difficult, in practice.
       | 
       | This is why I think that experienced engineers, that treat the
       | vocation as a "craft," are often better suited to "true" Agile.
       | They understand the ramifications of decisions that need to be
       | made quickly (without having to run a formal risk analysis and
       | methodology review).
       | 
       | Remember that the authors of the Manifesto were all highly
       | experienced and capable engineers. They wrote a document that
       | basically chronicled the way that they, themselves, approached
       | development.
       | 
       | As for bugs and tech debt; personally, I abhor debt, of any kind.
       | That posture has served me very well, in life. Tech debt is just
       | another loan shark.
       | 
       | I like to run on what I call "constant beta." The application is
       | _always_ what I consider to be  "bug free" _(we all know it isn
       | 't, but let me have my happy place)_. If I encounter a bug, I
       | stop all forward movement, and fix it; even if it is a "small"
       | bug.
       | 
       | As you can imagine, this was not something my managers used to
       | allow, but, as I no longer have a manager, I do it this way.
       | 
       | It works _wonderfully_.
       | 
       | [0] https://littlegreenviper.com/miscellany/concrete-galoshes/
        
         | carlmr wrote:
         | >If I encounter a bug, I stop all forward movement, and fix it;
         | even if it is a "small" bug.
         | 
         | Reading through the Toyota production system this is one of the
         | things that is recommended for finding issues early before they
         | become big issues. Stop the manufacturing line, find out what's
         | wrong, fix it, continue.
         | 
         | At the beginning you will be stopping a lot, and I still am in
         | awe of the manager that got this technique approved the first
         | time, but after a while you will find that you just produce
         | fewer bugs by virtue of a) recognizing patterns in how you
         | produce bugs and avoiding them, and b) not having to work
         | around as much technical debt, these clever workarounds are
         | what bites you later.
        
           | ChrisMarshallNY wrote:
           | If I recall, Toyota was really the company that prototyped a
           | lot of techniques that have informed Agile, and other
           | Lean/JIT processes.
        
             | carlmr wrote:
             | I think so, but I never saw this stop the process type
             | quality thinking from any agile proponents.
        
             | marcosdumay wrote:
             | The manufacture Lean and JIT were disseminated by Toyota.
             | But the software development things called of Lean and JIT
             | aren't exactly equivalents of the manufacture versions of
             | them.
             | 
             | I also disagree that the equivalent of stopping the
             | production when you spot a defect is fixing your bugs as
             | soon as you see them. The equivalent would be something
             | more meta, as asking yourself why that bug was created and
             | changing the way you work (like in adding a linter rule).
        
               | [deleted]
        
               | carlmr wrote:
               | >The equivalent would be something more meta, as asking
               | yourself why that bug was created and changing the way
               | you work (like in adding a linter rule).
               | 
               | Which is exactly what you do after stopping that
               | production line and finding the issue.
        
             | xorcist wrote:
             | The very idea that software should be produced by the same
             | production techniques we use to manufacture cars is a
             | sickness, and the sooner it can be eradicated from popular
             | culture the better.
             | 
             | It's everywhere from Lean to that insufferable Mary Sue of
             | the Phoenix book. It makes for decent storytelling, but it
             | has nothing to do with how any successful software has ever
             | been made. There is no assembly line and we do not pause
             | it. It is a parable that is actively unhelpful. Lean
             | manufacturing was not even invented to develop or design
             | cars, so it's purported origins doesn't even make sense.
             | 
             | See also "software is like construction work" which used to
             | be popular before. That wasn't useful either, and anyone
             | who's seen the construction business knows it's nothing
             | like management literature of yesteryear would make it out
             | to be.
             | 
             | Sorry for the rant. I don't hate agile. This just happens
             | to be a sore spot, comparing software to "a car" is
             | intellectually lazy. We should be able to do better. It's
             | easy to imagine the day when someone asks why we can't
             | design cars the same way we design software. Not the other
             | way around.
        
         | dasil003 wrote:
         | > _I completely agree (and have said so, myself[0]), but the
         | issue is that software folks (and engineers, in general), don
         | 't like "blurred lines." We need empirical data, measurable
         | artifacts, concrete results, etc., so that "fuzzy logic," (what
         | I consider) "true" Agile really needs, is difficult, in
         | practice._
         | 
         | This is a good observation, but it's not just engineers: the
         | fact is most people don't like ambiguity, and the more it cuts
         | across org structure lines the less they like it. This is no
         | big deal as long as the org structure lines are well drawn and
         | business are covered adequately, however at scale it also
         | limits the type of changes that can be done without massive
         | pain, and creates a risk when new needs are identified that are
         | not well served by the existing structure.
        
         | hutzlibu wrote:
         | "The application is always what I consider to be "bug free" (we
         | all know it isn't, but let me have my happy place). If I
         | encounter a bug, I stop all forward movement, and fix it; even
         | if it is a "small" bug."
         | 
         | I have the luxory of no manager either, but I like to move fast
         | and not have the cost of context switch, to immediately fix
         | every small UI bug or glitch, like I used to.
         | 
         | I rather keep track of them and usually wait, till I drown in
         | warning messages - and then I take the time to properly clean
         | up and refactor things.
         | 
         | I found out, this way I am more efficient. Because since I
         | suffer from perfectionism, I would get lost in fixing and
         | improving small things. Now I mostly ignore them and focus on
         | the important stuff and only fix things immediately, if they
         | are in the way.
        
           | ChrisMarshallNY wrote:
           | Believe it or not, I move _very_ fast. In fact, I often have
           | to stop, because the rest of the team can 't catch up.
           | 
           | A lot of that, is because I've been writing code for over 30
           | years, and a lot of my personal process is "muscle memory."
        
             | hutzlibu wrote:
             | I see, we have to do a coding competition at some point ;)
             | 
             | But sure, routine helps. And probably also what you are
             | building. I am mainly working on a big project with lots of
             | legacy code involved, that is just not right. I cannot just
             | fix anything I come across. I would never get the priority
             | things of my list.
        
       | rubyn00bie wrote:
       | Agile is nothing but mental masturbation for people in middle
       | management. Full stop. Anyone who doubts it has simply never
       | worked somewhere that functions correctly. Agile does nothing but
       | waste people's time under the guise of: being more productive.
       | And I have seen it done "well" and it's still dog shit. It's
       | plagued by gatekeepers and process... "but that's not agile" I
       | hear people screaming. Oh yes, it fucking is, stands become
       | silos, retros exist to silence people, and inaction is the only
       | constant as shit spirals down the agile toilet bowl.
       | 
       | Here's the rub no one on the business side will tell you: they
       | have ZERO way to judge what any of us do. None. So they push for
       | bullshit methodologies and measures to avoid constantly panicking
       | that they cannot manage you. Agile let's them feel in control and
       | important by wasting time through process. That's the whole
       | fucking reason it exists in 99% of your organizations. Not
       | because it works but because no one in the business side could go
       | a day without diapers otherwise.
       | 
       | If there is one giant con in software engineering it's truly
       | agile and all the money people waste on it. If someone has some
       | sort of agile accreditation, I wouldn't hire them because they
       | operate on dreams and bullshit. They're going to be the first to
       | get laid off because they offer no value. Not gonna hire them. Is
       | everyone who has some sort of agile certification that awful? No
       | but I'm not going to bother to find out because I don't care.
       | 
       | God damn, agile "methodology" is truly trash. The reason most
       | products are totally shitty and features have no uptake: agile.
       | It's not doing agile wrong, it's actually fucking agile that
       | causes the problem.
       | 
       | But literally fucking no one has the social capital to go to
       | upper management and say "this methodology is madness, we've been
       | doing it for years invested X, and it has to stop." You'd just
       | get fired.
       | 
       | Agile is no replacement for lacking organizational skills,
       | autonomy, or communication but is given to us as one every day.
       | In conclusion: fuck, Agile!
        
       | tootie wrote:
       | Betteridge's law of headlines. No. I've never seen this be a
       | problem. You set a definition of done for every ticket and stick
       | to it. QED. If you can't do that, then process isn't your
       | problem. It's maturity.
        
       | KKKKkkkk1 wrote:
       | Agile is a way for non-technical managers to exercise arbitrary
       | power over engineers. Your work is turned into a factory-style
       | production line and you're reduced to playing a game of musical
       | chairs over yellow stickys with other engineers at the daily
       | standup. That the rules are "fuzzy" just underlines the fact that
       | the exercise of power is arbitrary.
       | 
       | These fuckers even have a joke about how a bus hits an engineer
       | and no harm is done to the project. How inappropriate is it to
       | make jokes about a bus hitting your colleagues.
        
         | FeepingCreature wrote:
         | Bus factor is an engineer term. Easy to tell by how nobody with
         | any sense of social etiquette would have invented it.
        
           | simmerup wrote:
           | Same with ugly words like 'grok' and 'meatspace'
        
             | walshemj wrote:
             | You know where those come from ?
        
           | Baeocystin wrote:
           | Dark humor is common in all fields that butt heads with
           | reality. (Engineers, Doctors, etc) It helps one cope.
        
         | wwweston wrote:
         | Process (agile or not) always has three goals: legibility,
         | scalability, and fungibility.
         | 
         | Both management and devs alike can be concerned about the bus
         | factor, which falls under fungibility.
         | 
         | Of course, an organization can have (or lack) humanity beyond
         | those three goals. And hire people who have (or lack) the
         | requisite humanity to bring to their role. If someone treats
         | the bus factor or general fungibility casually, that's a
         | problem.
        
         | arglebarglegar wrote:
         | yeah bus factor is an engineering term, sorry
        
         | mycall wrote:
         | Management is typically easier to change than developers. Dev
         | needs a mental map of everything; mgt, not so much.
        
           | p1esk wrote:
           | I'm a developer and I often see the opposite: a manager has a
           | good mental map of everything, and developers develop
           | separate chunks of functionality. Unless you're a software
           | architect or a very senior dev, like a team lead, you won't
           | see the big picture.
        
           | dudul wrote:
           | The thing is management often doesn't realize that.
        
         | yyyk wrote:
         | >Agile is a way for non-technical managers to exercise
         | arbitrary power over engineers
         | 
         | Agile was explicitly invented by engineers for engineers, just
         | look at the history of the original manifesto.
         | 
         | One big problem is that it was built for self-managing teams
         | composed only of engineers and established businesses are not
         | built like that at all. There are non-technical people which
         | are necessary and have legitimate business needs. Some of these
         | are managers with power, so of course they're going to (ab)use
         | the process to get what they need.
         | 
         | You can either change the structure of the business itself to
         | be more Agile-like (good luck with that in an established
         | company, especially a non-tech one), or adopt a more realistic
         | posture which invariably involve concessions and deviations
         | from the Agile model, but ends up better for all involved.
        
         | feoren wrote:
         | To be fair, I'm pretty sure the term "bus factor" (also known
         | as "lottery factor" for the less morbid version) was invented
         | by developers. I use that term all the time, and think a lot
         | about what would happen if I were "hit by a bus". Maybe grim
         | humor is not your style, but I'd recommend you look past that
         | because that complaint is detracting from your otherwise valid
         | points here.
        
           | lanstin wrote:
           | For a senior, a great way to reduce the bus factor is to
           | periodically stop all work in things other people can do.
           | (Catch up on your reading, or write that cool code
           | transformer you can't stop thinking about or whatever). Hep
           | when asked but very passively "why don't you share your
           | screen and we can try to debug it" instead of "try again, it
           | should work now." It might go really well or might show what
           | areas you need to grow the team capabilities, but either way
           | you get to know how great the code transformer idea really
           | was.
        
         | systemvoltage wrote:
         | As a person who has worked on factory-style production line, it
         | is not as bad as you guys make it out! Manufacturing is a
         | unique beast and tons of new problems to solve. To be fair, I
         | worked as a manufacturing engineer and not as a production line
         | worker. Is it that bad to work on software tickets? I suspect
         | there is a good variety of problems to solve?
        
           | Rapzid wrote:
           | Well there is a term for those software environments; widget
           | factories. It's derogatory and nobody that can avoid it works
           | in those places.
        
         | marcinzm wrote:
         | >Agile is a way for non-technical managers to exercise
         | arbitrary power over engineers.
         | 
         | I mean, that's because managers do have arbitrary power over
         | engineers in most places. No project planning approach will
         | ever make that go away if it's true in your org. Blaming agile
         | for the inherent broken power dynamic of your company just
         | makes it harder to fix the underlying issues.
        
       | Animats wrote:
       | Agile is often instant gratification _for management_.
        
       | yyyk wrote:
       | Agile these days is more like a particular sort of religious
       | cult, where's there's no way to disprove the central mantras and
       | there's this eeeevil mythical[0] enemy the cult is meant to
       | overcome. The solution is always more of the cult's mantras. That
       | said, if some company succeeds with an officially non-Agile
       | process, they are still being Agile since they chose the process
       | suited for them. So Agile is always right.
       | 
       | The good in Agile:
       | 
       | * Think about your processes and your progress.
       | 
       | * Inefficient processes should be culled.
       | 
       | * Overmanagement is bad.
       | 
       | The bad in Agile:
       | 
       | * Complete ignorance of the legitimate needs of everyone in
       | business who is not a professional software engineer (most of the
       | Agile mantras are actively harmful here, and are discreetly
       | walked back as in this entry).
       | 
       | * Iteration is not a value in itself.
       | 
       | * Programmers should be managed, at least so long as the typical
       | corporation has the structure it has, and Agile doesn't provide
       | good tools here (at least none that programmers like...)
       | 
       | [0] https://loufranco.com/blog/waterfall-is-a-myth
        
       | NAHWheatCracker wrote:
       | Every one of the suggestions at the end of the article sounds
       | like music to my ears as a developer.
       | 
       | It's too bad that it's mostly advice to managers who are the
       | least likely to read this stuff or take it to heart.
        
       | mattkevan wrote:
       | Agile, or at least in the organisations I've worked at, seems to
       | be detached form any sense of reality and practiced as a sort of
       | religious dogma - according to the Agile coaches, all our
       | problems are caused by the fact we're just not Agiling hard
       | enough. We just need to expunge our minds of all impure waterfall
       | thinking and reach the next level of Agile holiness and all our
       | troubles will disappear.
       | 
       | There's also a big push for Lean UX - basically the UX design
       | process squeezed into the dev team's schedule. Sounds great, but
       | never works well. It's like trying to complete a jigsaw puzzle a
       | piece at a time without being able to see the picture on the box.
        
       | g051051 wrote:
       | > Agile is sold as a snake oil panacea by the so-called Agile
       | leaders and coaches. The landscape is full of hype and
       | overpromises.
       | 
       | Absolutely! I'll go even farther and say that Agile is actively
       | toxic to software development.
        
       | bitwize wrote:
       | Agile is about measuring and tracking, full stop. The difference
       | between Waterfall and Agile is that Agile promises short
       | iterations and _continuous_ measuring and tracking throughout.
       | But the important bit is that everything you do as a developer is
       | tracked, recorded, and KPIs extracted from it so the company can
       | see if it 's hitting its OKRs and if not, what can be done.
       | 
       | Yeah, I know, that's not Agile according to the Agile Manifesto.
       | Forget the Manifesto. You think the CTO approved an Agile
       | transformation because of a fucking manifesto? NUMBERS. How much
       | money can we save and how much more profitable can we become by
       | delivering exactly the software, and only the software, our users
       | need with ruthless efficiency? This, and ONLY this, is Agile in
       | the enterprise. Shove your manifestos. You have sprint
       | commitments you need to fulfill. Get back to work.
        
         | imbnwa wrote:
         | The crazy thing is how much time I see spent talking about how
         | "web developers" or "Electron" is ruining software when the
         | elephant in the room is business, i.e. the market, choosing
         | cost efficiency. Michael O'Church repeatedly yelled this from
         | the rooftops but no one wanted to hear it.
        
       | [deleted]
        
       | rajacombinator wrote:
       | Agile is a jobs program for managers.
        
       | PaulHoule wrote:
       | I don't buy that marshmallow experiment.
       | 
       | In an obesity crisis world aren't you better off eating one
       | marshmallow rather than two?
        
         | shantnutiwari wrote:
         | yeah the marshmallow experiment is too simplistic. I was
         | reading somewhere that rather than measuring self-discipline,
         | the researchers just measured which kids listened to the adults
         | / did what they were told.
        
           | toss1 wrote:
           | Yup, as much as I like the idea behind the original analysis
           | of the experiment, another likely insight is that it more
           | effectively tested for socio-economic class.
           | 
           | For someone in a wealthy and stable environment, it is
           | rational to wait 20min for the larger reward, as there is a
           | high expectation that the promised event will occur as
           | planned. However, in a poor and unstable environment, it is
           | often more rational to take the bird-in-the-hand, as there is
           | considerable uncertainty about whether the promised 2nd
           | marshmallow will actually arrive.
        
         | Comevius wrote:
         | The marshmallow experiment is too simplistic, but for millions
         | of years we usually were better off eating both marshmallows.
         | Now we have supermarkets with products full of sugar. You can
         | consume an unhealthy amount of sugar eating a few fitness
         | granola bars, half a liter of fruit juice, or a single bar of
         | chocolate.
         | 
         | We are especially vulnerable to superstimulus (exaggerated
         | signals), which is what makes McDonalds, TikTok or surgically
         | augmented breasts so popular. More sugar, more salt, more silly
         | faces, more breasts. Even if we don't prefer them our brain is
         | drawn to them. They used to be important signals. Youtube video
         | thumbnails almost always feature people making faces, TikTok is
         | short videos of people making faces. It's a race at providing
         | better superstimulus. A lot of our culture these days is a
         | constant bombardment of stimulus and we are not especially
         | adapted to it.
        
           | kiba wrote:
           | I don't really buy the notion of superstimulus?
           | 
           | Why? McDonalds are not that delicious and I make better
           | tasting burgers at home anyway.
        
             | Ceiling wrote:
             | I suspect the OP would argue that the stimulus you receive
             | from McDonald's is not the taste, but rather the variety,
             | sugars, salts, ease, etc.
        
             | test6554 wrote:
             | By the time someone realizes this they've already bought
             | and taken a bite of the burger.
             | 
             | McDonald's is not the best burger. But for the cost, speed,
             | and effort involved, it's pretty good.
             | 
             | We could make all kinds of things ourselves but largely we
             | don't.
        
           | GDC7 wrote:
           | > It's a race at providing better superstimulus
           | 
           | Couldn't agree more. if this trend continues, the only
           | possible consequence is drugs becoming a form of art.
           | 
           | When external stimuli won't do it anymore people will seek to
           | directly stimulate themselves with chemicals.
           | 
           | I think society would also find out that the risk benefit
           | analysis of club drugs and LSD vs. social media and junk food
           | is tilted heavily in favor of the former
        
         | [deleted]
        
         | bitwize wrote:
         | The marshmallow experiment was originally done on kids. A kid
         | isn't going to get fat eating two marshmallows instead of one
         | in a trial that's run once, and they're not going to have the
         | forethought to decide to eat less rather than more because
         | obesity epidemic anyway.
        
       | mindvirus wrote:
       | Honestly the best project management I've seen was a well
       | maintained document listing high level projects, with named
       | owners. Every week or two it got copied up and trimmed by the
       | tech lead, and we would talk about it for 20-30 minutes.
       | 
       | For junior people, we'd pair them with a more senior person to
       | help break down work but other than that there was very little
       | overhead.
        
       | [deleted]
        
       | ncphil wrote:
       | Yes.
        
       | daemonhunter wrote:
       | I just feel exhausted with scrum. Everything feels like yet
       | another status report and "Why isn't it done yet?" I think we all
       | may have bit into agile as process that revolutionized process
       | because we have this natural tendency to value process and think
       | that is getting us closer to if not the product.
        
       | ryanSrich wrote:
       | I've used strict versions of agile, as well as a dozen quasi-
       | versions. They were all horrible. Both for managers and ICs.
       | 
       | It seems what works the best, as least for B2B SaaS, is driven
       | more by building a feature that works, instead of trying to hit a
       | date, or stripping the feature down to nothing in order to hit
       | that date.
        
         | UK-Al05 wrote:
         | I mean two of those are agile goals.
         | 
         | Hitting a date by striping features, or a feature with fixed
         | scope but no fixed date.
        
           | ryanSrich wrote:
           | Fair enough, but in every instance I've encountered agile
           | it's taken on the methodology of stripping away - "ex: well
           | we can't build XYZ by date, so we should just aim for X".
           | Meanwhile, X is essentially useless without Y and Z.
           | 
           | I also think setting dates makes things go slower. We don't
           | use delivery dates at my company. Instead, we have quarterly
           | cycles. Whatever gets done in that cycle gets done. We only
           | aim to deliver one big feature per quarter, but it ends up
           | being 2-3 because we're so conservative. This also takes the
           | pressure off of releases.
        
         | Closi wrote:
         | Eh, it's all horses for courses.
         | 
         | Sometimes you have to hit a date, sometimes you don't.
         | 
         | Sometimes having something is better than nothing, other times
         | unless you have all the functionality it's worthless.
         | 
         | Sometimes you can know all the requirements upfront, other
         | times they are ambiguous and require testing and failing.
         | 
         | The only way to be wrong is to pick one methodology and apply
         | it to all circumstances. There are times pure agile will work,
         | there are times waterfall will work, and there are times that
         | neither of these are right and you have to do something else.
        
         | Zigurd wrote:
         | Look for "estimates" in The Manifesto for Agile Software
         | Development and the 12 principles. Spoiler alert...
        
       | Zigurd wrote:
       | Instant gratification is just one pitfall of not understanding
       | Agile before you do it. The article has a lot of useful
       | suggestions at the end.
       | 
       | A thing that gets lost in a lot of discussions about Agile, even
       | the ones like this one that invoke the intent of the Manifesto
       | for Agile Software Development, is that there are material
       | advantages to Agile over the systems analysis style of project
       | planning and management. It isn't just mindfulness over following
       | a recipe.
       | 
       | Agile was needed because replanning with complete functional and
       | implementation specs, and complete task estimates and coder
       | assignments needed for a resource-leveled critical path analysis
       | is way too onerous. That lead to not replanning as tasks,
       | knowledge, and goals change, which is worse.
       | 
       | There are tools, like having an MVP milestone, doing decision
       | tree analysis at key milestones, etc. that are compatible with
       | Agile, and there are techniques, especially metrics, that are
       | voodoo or just adornments on Agile-as-management-fad. Knowing why
       | Agile was needed vs what was used before is key to understanding
       | what is compatible, and what is an impediment to agility.
        
         | beckingz wrote:
         | Gratification in the form of working software provides business
         | value. Sooner is better, for some values of working software.
         | 
         | This insight that replanning is easier with agile methods is
         | pretty key.
        
           | Zigurd wrote:
           | It is not just easier. Agile avoids assigning people to tasks
           | until tasks are started in an iteration, or continuously as
           | in kanban style Agile.
           | 
           | This means you give up that beautiful "network diagram" CPM
           | schedule estimate with no overloaded resources. But because
           | of the nature of most software development projects, it
           | becomes a burden, or a lie, within weeks.
        
             | beckingz wrote:
             | Yup. Avoiding the overhead of heavy project management
             | practices is also great.
             | 
             | Of course, it becomes less great when you start getting
             | dependencies between teams and 2 week sprint delays mean
             | that it takes months to get something cycled through
             | different teams.
        
       | MattGaiser wrote:
       | > Doing retrospectives once in a while to slow down and look
       | back. Managers and leaders should talk the least in such retros.
       | Encouraging feedback sessions within team.
       | 
       | And act upon them. I have sat through so many retros which turned
       | out to mostly be about writing a report. Now, retros are
       | something I try to get done as quickly as possible.
        
         | NAHWheatCracker wrote:
         | Every time I join a new team, I get my hopes up for
         | retrospectives. I contribute ideas about how we can improve how
         | we work for the first few months.
         | 
         | Then I realize that my suggestions are ignored and "action
         | items" never have follow up. I revert to contributing nearly
         | nothing. I usually come up with a "what we did better" item so
         | that I don't appear completely disengaged from the process.
        
           | quonn wrote:
           | It would be better to do retros rarely or whenever requested
           | (when there is a need). But that's not what Agile suggests.
        
           | afarrell wrote:
           | Retros which don't occasionally produce items of investment
           | work that flow into the team's regular cadence are anemic.
        
       | shantnutiwari wrote:
       | Agile has become overused and cliched.
       | 
       | My sister works as a project manager at one of the big UK banks.
       | They are anything but agile--projects take months and have to be
       | planned out to the smallest detail for legal and compliance
       | reasons. Makes sense, as the smallest decision affects millions
       | of people, and there are regulations to satisfy.
       | 
       | She complains she now has to do daily standups with other project
       | managers. But she has no idea what they do, they have no idea
       | what she does, and it's a matter of just talking "Yeah, doing the
       | same thing I was doing yesterday".
       | 
       | But since there are like 20 managers in just her group, this
       | takes an hour everyday.
       | 
       | And she's like--we're not in software, why are they forcing this
       | scrum thing on us?
       | 
       | I tried to tell her about the Priesthood the Agile, the Saviours
       | of Our Codes, bless them, the Agile Manifesto Priests, but
       | decided it would be too much history, so I just nodded and said
       | "meh".
        
         | iratewizard wrote:
         | I get that waterfall has a bad reputation, but complex, heavily
         | regulated systems are where waterfall projects shine.
        
           | oxfordmale wrote:
           | The problem is that waterfall is a myth propagated by the
           | Agile evangelists. Development waterfalls were not frozen and
           | rigid as claimed by Agile advocates, but we're in fact fluid
           | allowing certain steps to start before others were finished.
        
             | tonyedgecombe wrote:
             | Everywhere I've seen it management had the expectation that
             | the requirements were frozen, that the project would be on
             | time and costs were fixed.
        
               | oxfordmale wrote:
               | This gives a good historical overview:
               | http://www.bawiki.com/wiki/Waterfall.html
               | 
               | Wikipedia gives a shorter version:
               | 
               | In fact Royce, known for his 1970 paper from which the
               | Waterfall model for software development was mistakenly
               | drawn, demonstrated that while the development of large
               | software systems required a more thorough approach, there
               | was inherent risk in a single-pass sequential approach.
               | He proposed an iterative approach and advocated that
               | projects should pass through this at least twice.
        
           | MattGaiser wrote:
           | I can see why waterfall doesn't work, but as a dev, it is
           | pretty nice to have a detailed spec. Covers my ass.
        
             | jrochkind1 wrote:
             | Waterfall is indeed the domain of valuing covering your ass
             | over producing business value.
        
               | [deleted]
        
           | Jtsummers wrote:
           | That's been my world. And no, it doesn't shine. It's the
           | worst way to manage a complex project that anyone has
           | conceived of short of anarchic project management with no
           | plans and no deliberate coordination. Waterfall is a great
           | way to fuck up a complex system.
           | 
           | It is unresponsive to change. The smallest ambiguity will
           | result in the undesirable outcome of building the wrong
           | thing. The only good thing about Waterfall is that
           | contractors can make bank on the rework, but their customers
           | will be screwed every time.
        
             | greesil wrote:
             | So it's better than anarchy? Admittedly it's a low bar to
             | clear, but what would you propose as better?
        
               | cjfd wrote:
               | Not much planning. Direct contact with the people who use
               | the software. Good coding practices, preferably TDD. No
               | time pressure. This is pretty much agile how it should be
               | in theory but not in practice. Agile in theory is
               | actually a very good development process. Agile in
               | practice tends to be a bit worse. Waterfall always is the
               | hell. My boyfriend is at the moment doing waterfall
               | development. He hates it. So much useless paperwork.
        
               | aaaaaaaaaaab wrote:
               | Yeah, that's fine for developing the new landing page for
               | the company website. Not so much for developing mission
               | critical systems.
        
               | cjfd wrote:
               | I disagree. Among the things that I listed was TDD. If
               | one practices that consistently one can create highly
               | reliable software. In fact one might argue that using TDD
               | for the new landing page for the company website might be
               | overkill. Maybe you do need a bit more planning for your
               | 'mission critical system' in order to perhaps attain
               | performance goals. However, I will tell you here and now
               | that if you just do TDD for your mission critical system
               | and you do it well you will already be better than most
               | programming going on for so-called missions critical
               | systems in many, many places.
        
               | iratewizard wrote:
               | TDD is cargo cult.
        
               | cjfd wrote:
               | It really is not. TDD is for highly competent
               | programmers.
        
               | dragonwriter wrote:
               | > TDD is cargo cult.
               | 
               | No, but like any practice that becomes known of outside a
               | narrow group of highly-competent, highly-motivated
               | experts in the relevant area, TDD can be (and often is)
               | cargo cult _ed_. It is thus often the case that people 's
               | only practical contact with "TDD" is with a cargo cult
               | application of it.
        
               | cjfd wrote:
               | This is true. The most important way in which TDD can
               | turn into a cargo cult practice is to test every class
               | and every method separately. This then turns into the
               | testing of implementation details that are very much
               | subject to change. It can also lead to the testing of
               | trivialities, like 'can the standard library of my
               | language still add elements to a container'. One should
               | in most cases write tests about somewhat higher level
               | properties of a system where the user might actually
               | recognize the tests as being about stuff that they value.
               | In most cases one would write tests about a small set of
               | closely related classes. There should also be tests about
               | somewhat larger clusters but there should be fewer of
               | them because they tend to be more brittle and have worse
               | performance.
        
               | iratewizard wrote:
               | And here come the cultists to tell me it's not a cult.
               | TDD is at best training wheels for an incompetent junior
               | developer. All of the TDD cultists I've worked with in
               | the past have needed a lot of extra hand holding in how
               | to properly design architecture, how to write more
               | legible code and have never been allowed to go anywhere
               | near interface design or development.
        
               | iso1631 wrote:
               | > So it's better than anarchy?
               | 
               | Sometimes, but in my experience anarchy (which adds some
               | business value, in a non specific way) is often better
               | than waterfall (which adds none and actually hinders by
               | preventing small quick schemes that add value now for the
               | promise of value in years to come)
        
               | feoren wrote:
               | A small team of smart people all working together with a
               | shared goal, a clear vision, flexible roles, open
               | communication with subject-matter experts, and a manager
               | who acts as a shield against external forces (obsessive
               | changes, design by committee) and as a provisioner of
               | resources to the team?
        
               | mmarq wrote:
               | Amen
        
           | shantnutiwari wrote:
           | yeah, waterfall has its uses. It's not the evil puppy killer
           | everyone makes it out to be
        
         | meheleventyone wrote:
         | It's everywhere now as a management fad. My Aunt works for the
         | Environment Agency and has been 'agile' for a few years. The
         | mind boggles.
        
         | [deleted]
        
         | social_quotient wrote:
         | Without know any details I can easily say 20 managers in a room
         | for an hour giving updates is for sure not "agile".
         | 
         | It also contributes to a lot of the other examples in this
         | convo chain. Bad agile is bad. Just like bad waterfall is bad.
         | 
         | A key tenant to agile is the reduction of inefficient
         | processes. So in the next retrospective I would nominate that
         | there are no longer weekly 20 person meetings.
        
           | twic wrote:
           | On the other hand, that's an hour during which none of those
           | managers are bothering programmers.
        
             | social_quotient wrote:
             | True and believe me I get the point... but the scrum master
             | job is supposed to play defense so people don't bother the
             | dev team.
        
           | jcims wrote:
           | It just sounds like a scrum of scrums on a tricky project.
           | I'm on a major project now where there are 80-90 people
           | across around a dozen workstreams trying to stay coordinated
           | on a fast moving project in a highly regulated industry. We
           | usually wrap in 20-30 mins but it has definitely taken hour
           | in the past just due to the sheer number of interdependencies
           | and hard gates.
        
             | social_quotient wrote:
             | 20-30 sounds reasonable. And should more in the weeds
             | discussion be needed it should become the source of
             | specific follow ups.
             | 
             | It's the standing 1 hour meeting where some people leave
             | thinking it's a waste of time. The waste is what agile is
             | about, or not about. If it's productive, needed, or even
             | just healthy then it's appropriate IMO.
             | 
             | Thx for sharing.
        
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