[HN Gopher] Playdate Pulp: Zero to video game in 60 Seconds
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Playdate Pulp: Zero to video game in 60 Seconds
Author : bpierre
Score : 87 points
Date : 2021-08-30 19:47 UTC (3 hours ago)
(HTM) web link (www.gamedeveloper.com)
(TXT) w3m dump (www.gamedeveloper.com)
| dlehman wrote:
| This whole project continue to be a big love-fest to retro
| gaming. I love the idea of building simple (or not!) retro-style
| games for a hand-held device. Hopefully Pulp games will be
| playable in the browser, so people will be able to try the games
| even if they didn't order a Playdate, or until their order
| arrives.
|
| I don't really have any game dev experience, but i've been
| hacking around in Love2D to try building basic games with Lua.
| Pulp sounds like a great way to get going, and I'm excited to try
| it! Love to see what a bunch of creative developers are going to
| come up with.
| amelius wrote:
| > This whole project continue to be a big love-fest to retro
| gaming.
|
| You can buy Gameboy-lookalike devices in any toystore for a few
| bucks. I personally don't understand the rage, although I must
| admit that I was never a big fan of computer games to begin
| with.
| user123456780 wrote:
| > Gameboy-lookalike devices
|
| Most of these are too hard to deal with. Also developing for
| these devices is a huge pain the ass.
|
| Im excited for this device because its taken game dev as a
| first citizen. This toy looks to be more about game dev than
| it is about game play. While play is important part of the
| eco system that market is soo saturated from AAA billion
| dollar companies all the way to obscure Gameboy-lookalike
| devices.
|
| But game dev, and particularly game dev for a device is still
| a difficult and underserved (I hope for the success of this
| company) market.
| sparker72678 wrote:
| This looks so fun! I love the constraints, and can't wait to play
| around with this!
| russellbeattie wrote:
| It's sad that a company like Nintendo isn't addressing this
| market. For $20 more than the Playdate, you can pick up a Switch
| Lite with way more potential and capabilities. And for the
| millions that already own a Switch, this could be a fun thing to
| do with it. In fact, Panic should have figured out how to work
| with Nintendo and done all the same work with a little on-device
| runtime and maybe a Bluetooth crank that sits in the same spot as
| a Joycon. This sort of partnership is not unheard of - look at
| Niantic's work on Pokemon Go as an example.
| chungy wrote:
| There is SmileBASIC on the Nintendo Switch, but it's pretty
| removed still from the excitement of running your own things.
| [deleted]
| computerliker wrote:
| Hardware aside, there's no lack of game design apps on the
| Switch. Nintendo recently released Game Builder Garage and also
| have Mario Maker 2 (both are first party Nintendo games)
|
| https://www.nintendo.com/games/detail/game-builder-garage-sw...
|
| https://www.nintendo.com/games/detail/super-mario-maker-2-sw...
|
| SmileBasic and RPG Maker are also on Switch.
|
| https://www.nintendo.com/games/detail/smilebasic-4-switch/
|
| https://www.nintendo.com/games/detail/rpg-maker-mv-switch/
| noman-land wrote:
| Ever since I got an OP-1 [0] and found it such an absolute
| delight, it made me realize how a simple, well crafted experience
| can provide such sheer joy. Something I haven't felt on the
| "supercomputer in your pocket" in like decades. Constraints can
| be really fun, because they remove the paralysis of choice.
|
| I hope this is a new frontier of people making open source
| hardware devices. You can totally craft the experience from start
| to finish in a way that wasn't so easy before.
|
| [0] https://teenage.engineering/products/op-1/anniversary
| zubspace wrote:
| This looks like fun environment to work with. The less pixels you
| need to push around, the more you can focus on gameplay. But I
| painfully learned, that even binary pixel art needs a good eye
| and patience to do right.
|
| I pre-ordered my playdate and would love to play around with the
| SDK now. Feels a bit unfair though, that they are hiding this
| tool in a private beta, even though there already seem to have
| quite a few games done for it. For the rest of us, we can just
| hope...
| thrower123 wrote:
| I'm always going to miss the old Gamasutra site. This feels so
| sterile and boring.
| lelandfe wrote:
| Wow, a shoutout to Shaun Inman - I had no idea he was working at
| Panic these days. His blog was a big inspiration for me back when
| I was just starting my career as a programmer. Good ole' sIFR:
| https://en.wikipedia.org/wiki/Scalable_Inman_Flash_Replaceme...
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