[HN Gopher] How you play Spades is how you play life
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       How you play Spades is how you play life
        
       Author : feross
       Score  : 87 points
       Date   : 2021-08-30 17:32 UTC (5 hours ago)
        
 (HTM) web link (pudding.cool)
 (TXT) w3m dump (pudding.cool)
        
       | jandrewrogers wrote:
       | Spades has long been the standard card game in the US military,
       | which is at least partly responsible for its widespread
       | propagation. That is where I learned it, and most other people I
       | know either learned it in the military or from someone that was
       | in the military.
       | 
       | That said, I never played it that much outside the military.
       | These days everyone seems to play poker.
        
         | [deleted]
        
         | KentGeek wrote:
         | I learned Spades in the USNavy, and didn't realize that it was
         | intimately associated with African-American culture at all. I
         | preferred Spades, but the most popular card game (at that time,
         | in that setting) was Euchre.
        
           | jandrewrogers wrote:
           | I was not aware of the association with African-American
           | culture either. I always associated it with spending time in
           | the military. My grandfathers knew how to play from their
           | service in WW2.
        
       | bifurcations wrote:
       | I had no idea about this cultural history. A bunch of us in high
       | school comp sci used to play the online version bundled with
       | Windows XP once we were done with our assignments...we'd try to
       | queue up at the same time to get matched in the same game.
        
       | cool_dude85 wrote:
       | Apparently no mention of the variant that, in my experience as a
       | kid, was by far the most common: no bidding, 1 point to the
       | winning team, or 2 if you win 10 books. Commonly, you bet 5 or 10
       | as a team and won for being first to the amount bet.
       | 
       | I played or watched probably thousands of games in middle and
       | high school and I don't think I ever saw anyone play the formal
       | way.
        
         | Avshalom wrote:
         | Yeah and as a result my bidding is still for shit. I always
         | chalked it up to half the class sharing/standing-around one
         | deck so we had to keep swapping out who was playing any given
         | hand.
        
         | sixstringtheory wrote:
         | Never heard of that variant myself. Played constantly in high
         | school, mostly during calculus and comp sci; wrote a game
         | engine for it in C++ in that class.
         | 
         | Like poker, it's less about the cards and more about the social
         | aspects. Actual card strategy is just table stakes. Can you
         | bluff the other team into bidding too low or high? Can you read
         | how your teammate bids and close the round accordingly? I've
         | won plenty of games by forcing the other team to sandbag.
         | 
         | By leaving bidding out you are playing glorified war. I can see
         | it for kids but it's not terribly interesting.
         | 
         | The only variant we'd play was a three player game where we'd
         | have to remove a few cards to make the deck size a multiple of
         | 3. Called it cutthroat because it's everyone for themselves.
         | But we'd only play that if we couldn't get a fourth.
        
           | nobody9999 wrote:
           | >The only variant we'd play was a three player game where
           | we'd have to remove a few cards to make the deck size a
           | multiple of 3.
           | 
           | We always just removed the 2 of clubs. 51/3=17 cards each.
        
             | sixstringtheory wrote:
             | Yes, thanks :) It's been a while and I didn't do the
             | math...
        
       | anigbrowl wrote:
       | Fantastic presentation and very cool project. Would have liked a
       | 'what is Spades?' card for people who are not familiar with the
       | game and might miss out on all the good stuff due to
       | disorientation.
        
       | ALittleLight wrote:
       | There was a line in there that reminded me a bit of a thing you
       | might write in a school essay - "When playing Spades, you're
       | dealt a hand and have no control over the cards you get--unless
       | you're cheating." I'm having trouble thinking of a card game
       | where you do get control over the cards you're dealt. Maybe there
       | is one?
       | 
       | I'm reminded of a time in high school where for some reason I had
       | to write an essay connecting Mary Shelley's Frankenstein to some
       | more modern environmentalism ideas. These "You don't control the
       | hand you're dealt" are exactly the kind of thing that filled
       | those essays in school. "The monster, representing the unchecked
       | progress of technology, causes great harm to the world..." You
       | can just draw random connections between any two ideas if you
       | don't limit yourself to strong, unique, or meaningful
       | connections.
        
         | majormajor wrote:
         | Many forms of poker let you exchange some number of cards, or
         | do a "pick N out of M from this pool" type of thing.
         | 
         | Hearts lets you shuffle cards around (the usual style I've seen
         | is first pass right, then pass left, then pass across, then
         | hold).
        
         | scubbo wrote:
         | Blackjack (and, arguably, Go Fish) - and, as another commenter
         | has pointed out, non-"standard-52" games like Magic The
         | Gathering, Yu-Gi-Oh, Netrunner, Legend Of The Five Rings, etc.
        
         | spullara wrote:
         | In games like Magic: The Gathering you do get to decide what
         | possible cards you can be dealt.
        
           | dagw wrote:
           | And richer players have access better to cards that poorer
           | payers can never hope to be dealt.
        
             | qsort wrote:
             | You do have a point, but this trope is overstated in a way
             | that doesn't reflect reality IMO.
             | 
             | At a competitive level the playing field is completely
             | level. You have to assume players have access to all the
             | cards, otherwise games like it make zero sense.
             | 
             | Sure, it's an expensive game, but so are many other games
             | and sports. It's an accessibility issue, not a balance
             | issue: it's not like you can buy your way to victory.
             | 
             | Plus, you can always play sealed and draft, if you really
             | hate constructed formats!
        
             | dharmab wrote:
             | Another genre is "deckbuilding" where all the cards are in
             | a shared pool and you construct a deck during the gameplay
             | by various means.
        
         | cool_dude85 wrote:
         | Funny enough, one counter example is another card game that's
         | largely seen as part of African-American culture, bid whist. In
         | that game, there's a small pile of cards dealt separately as a
         | kitty, which the winning bidder gets to incorporate into his
         | hand after the bid is done.
        
         | Zircom wrote:
         | In spades all 52 cards are dealt out 13 to each player, so
         | there's absolutely no way* to change anything in your hand.
         | There's no deck or discard pile to draw from, unlike other card
         | games were you can draw or otherwise pick cards up others have
         | discarded/played, or some games even allow you to play cards
         | off other cards already on the table.
         | 
         | *in some variants you can trade 2 cards with your partner if
         | you are taking a nil
        
           | wyager wrote:
           | Isn't Texas hold em poker, I would guess the most popular
           | card game, the same way?
        
             | vikingerik wrote:
             | No, but I understand what you're getting at about
             | controlling your hand. You get two private cards and five
             | community cards. You can pick any five of the seven to use
             | at the showdown.
             | 
             | It feels like you get choice with the five-of-seven, but
             | that's an illusion. There's always one strictly superior
             | set (or trivial equivalencies), and that will be
             | automatically chosen in any serious context ("cards
             | speak".)
             | 
             |  _Draw_ poker and some other variations do give you some
             | control, by letting you discard some cards to get them
             | replaced.
        
             | __s wrote:
             | No, you're dealt 2 cards, not 13. You eventually draw 5 to
             | 3 cards from the community cards
        
         | watwut wrote:
         | There are games where you build your deck either before game or
         | during game. Then you have control over what card comes at
         | which probabilities.
        
         | riversflow wrote:
         | I'm gonna chime in here and say that in Cribbage you only
         | "play" 4 of the 6 cards you're dealt, the two discarded cards
         | from each player become the crib which is counted for points,
         | but not played.
        
       | Huwyt_Nashi_065 wrote:
       | I have a hunch this black author isn't fond of White people...
        
       | SavantIdiot wrote:
       | I've never heard of spades until this article. I've played hearts
       | (and always forget how), but not spades.
       | 
       | Is this a UK thing?
        
         | jasonladuke0311 wrote:
         | As another commenter mentioned, a lot of people in the US
         | learned to play Spades in the military.
        
         | Jtsummers wrote:
         | It's a US game, actually there are two games. Both follow from
         | Whist and Bridge. There are, in the US, two games that go by
         | the name of Spades but (as the primary differentiating
         | characteristics) have different rules regarding bidding and
         | scoring. In Black communities (the version discussed in the
         | article) it's often played with a standard deck plus jokers
         | (possibly removing other cards to make room for the jokers),
         | and scoring is based on winning a bid and making book and some
         | number of tricks over book (though not always, but the common
         | form) which is similar to Contract Bridge and Whist. The other
         | form is played with a standard deck and both partnerships can
         | get points on each hand based on their bids, no need to make
         | book (6 tricks as a base before getting points) just make your
         | bid.
        
           | MisterBastahrd wrote:
           | I am in my mid 40s, and as a kid in Cajun country you usually
           | had a pretty good idea of how often older folks (grandparents
           | and older) socially interacted on a casual basis with the
           | other side of the white / black divide by how well they knew
           | the rules to four card games.
           | 
           | The black communities usually played either Hearts or Spades.
           | 
           | The white communities would instead play either Bourre (boo-
           | ray) or the Louisiana variant of Pedro (pee-droh).
           | 
           | https://en.wikipedia.org/wiki/Bourr%C3%A9
           | 
           | https://en.wikipedia.org/wiki/Pedro_(card_game)
           | 
           | In unknown mixed company, most would settle on Hearts at
           | first as it's the easiest to understand, and then usually
           | alternate between Pedro and Spades.
        
         | cschep wrote:
         | I (white kid) grew up on the west coast of the US and played
         | Spades growing up with my family. None of my friends knew
         | Spades, but it seemed like everyone knew Hearts. My mom grew up
         | on the east coast so I always kinda thought that she brought it
         | with her out west. Had no idea it was cultural in other ways!
        
       | chris_st wrote:
       | There used to be a _fantastic_ spades app on the Palm Pilot (!)
       | which played pretty well, including fairly sensible partner play.
       | There was a URL where you could get the source, but it was a dead
       | URL, alas.
       | 
       | Anyone know a good spades app for iOS? I have "Spades card
       | classic", which features pretty abysmal play, and "Spades
       | Masters", which is online-with-other-people only.
        
       | hogFeast wrote:
       | I have heard that Bezos, Brin, and Ellison have a Spades group
       | together. Huge lessons for business strategy.
        
       | GZJOHN wrote:
       | Interesting, I was surprised to see this presented as an African
       | American originating game as it's been widely played for
       | generations all over Canada.
        
       | [deleted]
        
       | 8note wrote:
       | Hmm I learnt it from Microsoft, playing on either windows or the
       | zine against computers only
        
       | ratherlongname wrote:
       | What score do people typically play to? I don't know. I can't
       | read the font. _Sigh_ guess I 'll never know.
        
         | Jtsummers wrote:
         | 250, 300, 350, 500, and "other". The counts for each are 40,
         | 33, 67, 151, and 40 (respectively).
        
       | zdw wrote:
       | I (as a white American) didn't know about this history, and have
       | played Spades as a family game for as long as I can remember.
       | 
       | Some interesting variations - we usually played with no Jokers,
       | no bag, but with a negative score rule when not meeting bid.
       | Also, a card selection mechanic if 2 players are playing - the
       | players would alternating picking cards from from the deck,
       | decide whether they wanted it, then keep it and discard the next
       | card, or discard and have to keep the next card. This prevents
       | knowing exactly what the other player has in the 2 player
       | scenario.
        
         | LynxInLA wrote:
         | I (also white American) play the same rules and was taught them
         | by my grandfather. He said he learned the game in the Navy
         | during WWII, but I'm not sure if that timeline lines up.
        
           | zdw wrote:
           | I don't know the lineage past my parents, but my grandparents
           | did play a lot of cards (I learned Canasta from my
           | grandmother), and my grandfather was in the Navy in WWII, so
           | it's definitely possible.
        
         | saghm wrote:
         | Those are the exact rules I learned from my father as well
         | (both of us white Americans)
        
       | Huwyt_Nashi_066 wrote:
       | White-hating blacks are so awkward sometimes. They apparently
       | cannot stop thinking about us, take childish pleasure in
       | capitalizing "Black" but not "white" at every opportunity, and
       | constantly perpetuate the hopeful idea that black culture is the
       | envy of the world.
       | 
       | And literally says that rules may be suspended if fried chicken
       | is present...
        
       | the_jeremy wrote:
       | > How you play spades, is how you play life. When playing spades,
       | you're dealt a hand and have no control over the cards you get --
       | unless you're cheating. Your primary goal is to play each round
       | to the best of your abilities...
       | 
       | This is just "life is like a box of chocolates". I was hoping for
       | some sort of actual prediction, where playing aggressively
       | correlated with certain behaviors.
        
         | LeifCarrotson wrote:
         | I was hoping for that as well. There's certainly a wide variety
         | of play styles demonstrated by my (white, non-military,
         | American) family and friends. Some are sandbaggers, some are
         | risk-takers, some focus more or less on the bidding versus the
         | actual cards being played, some prefer rule variants that add
         | more randomness, some prefer rules that make it more tactical
         | or information based...though I can't say I could draw a link
         | between those game habits and real life personalities.
        
       | gumby wrote:
       | I am normally ticked off by inventive presentations on the web
       | (just give me a wall of text, please!) but really enjoyed this
       | one.
        
       | ChrisMarshallNY wrote:
       | I used to _hate_ spades, because I would get excoriated by my
       | partner, for every mistake, and never given credit for doing
       | well.
       | 
       | I preferred Hearts, where I got to "stick it" to others.
       | 
       | Yeah...I have issues.
        
       | darkwizard42 wrote:
       | Loved the article. I come from a family of four and sometime when
       | I was in college we picked up Spades as a family. Definitely
       | resonated with me as a way to bond with friends and family.
       | 
       | also for those interested:
       | https://www.trickstercards.com/home/spades/ is an excellently
       | developed FREE online spades site that we used during the
       | pandemic
        
       | traceroute66 wrote:
       | I have to say... what terrible UX !
       | 
       | Scroll right? In a world where literally everyone else scrolls
       | down ?
       | 
       | Its completely un-natural if you're not using a tablet or
       | smartphone ! Unless you have one of those fancy mice with the
       | horizontal scroll button, but most people won't and will have to
       | click and drag (rinse and repeat).
        
         | munk-a wrote:
         | Additionally the "cards" holding text sometimes ended up being
         | too small to actually display all their text - causing sudden
         | truncation and unreadable sentences.
         | 
         | I really dislike that everyone needs to avoid just having a
         | string of paragraphs.
         | 
         | Lastly, the UX decisions made text unselectable for copying -
         | and has prevented the author from actually injecting footer
         | references for survey data and the like. It's a UI that makes
         | the author fight against it to actually convey information.
        
         | wilg wrote:
         | Works great on a Mac, which have horizontally-scrolling
         | trackpads or mice.
         | 
         | But obviously they did this as a fun layout for a card game!
        
           | traceroute66 wrote:
           | > which have horizontally-scrolling trackpads or mice.
           | 
           | Same category as tablets and smartphones my friend.
           | 
           | How about the billions of other internet users who have a
           | keyboard and mouse ? At least make it keyboard tap or mouse-
           | click friendly !
        
             | jacobolus wrote:
             | The right and left arrow keys scroll one card at a time.
        
         | nickalaso wrote:
         | For me, I am also having an issue where the text is too large
         | for the cards, causing large portions of text to not fit the
         | screen and be unreadable. Interesting design concept, but
         | appears to be buggy/not-tested.
        
         | nomel wrote:
         | This is similar to how cards are arranged in front of you in
         | spades, and most card games. I think you can understand the
         | artistic choice, from there.
        
           | traceroute66 wrote:
           | > I think you can understand the artistic choice, from there.
           | 
           | A.K.A. Form over function / Style over substance ... a well
           | trodden design road that never takes you in the right
           | direction.
        
             | [deleted]
        
         | Matthias1 wrote:
         | I wanted to say the opposite. Obviously, the author made a lot
         | of unconventional design decisions, but they were all very well
         | executed, and felt intuitive for me. For example, there were a
         | couple of places where the graphs used shapes instead of just
         | bars, but I don't think it ever hurt readability, to speak of.
        
         | anigbrowl wrote:
         | I am on desktop and found it immediately engaging. My monitor
         | is wider than tall and it was nice to have something that
         | exploited that instead of giving me a partial view of a
         | vertical page with vast deserts of empty space on both sides.
        
         | Jtsummers wrote:
         | From the site guidelines:
         | 
         | > Please don't complain about website formatting, back-button
         | breakage, and similar annoyances. They're too common to be
         | interesting. Exception: when the author is present. Then
         | friendly feedback might be helpful.
         | 
         | Your post and the ensuing thread is a great example of why this
         | made it into the guidelines. An interesting article, but over
         | half the comments are a discussion about the page's format. 1/4
         | (at the time I submit this) of the comments are yours, and they
         | add no value to the conversation.
        
           | Chris2048 wrote:
           | And who defines "interesting"? Mentioning what ratio of
           | comments are traceroute66's has no value either.
        
             | amw-zero wrote:
             | The people who wrote the guidelines define what's
             | interesting.
        
         | reidjs wrote:
         | I disagree, I think the horizontal scroll was done tastefully
         | in this instance and they had plenty of signifiers to make it
         | clear you are supposed to scroll right to view the timeline.
        
           | devteambravo wrote:
           | +1 on this. I thought the UX was fresh. But there tends to be
           | lots of such nitpicks... I wonder if that has anything to do
           | with the cultural stuff behind it.
        
         | [deleted]
        
         | klyrs wrote:
         | I thought it was kinda cute, but immediately clicked reader-
         | mode. It's better than the Guardian's evolving background
         | images that totally break scrolling and readability...
        
       | SMAAART wrote:
       | How you play any game, is how you play life.
       | 
       | Especially games like Monopoly.
        
       | donio wrote:
       | > Scroll right to start
       | 
       | I'd rather not.
        
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       (page generated 2021-08-30 23:01 UTC)