[HN Gopher] LucidVR open source force feedback VR gloves
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       LucidVR open source force feedback VR gloves
        
       Author : danboarder
       Score  : 77 points
       Date   : 2021-08-28 18:30 UTC (4 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | mdaniel wrote:
       | > will be making a DIY treadmill eventually as well for those who
       | would prefer that
       | 
       | Whoa, that could be neat and I don't even currently _have_ a VR
       | setup
        
       | kbenson wrote:
       | The project page seems to be at
       | https://hackaday.io/project/178243-lucidvr-budget-haptic-glo...,
       | and has a good viudeo explaining the process he went through to
       | get it working and what actually goes into it.
        
         | GekkePrutser wrote:
         | One usecase though for him is to use your hands in VR. Hand
         | tracking already has that covered though it's not yet perfect.
         | But much more natural than using gloves.
         | 
         | Being able to feel things in VR would be a big thing though.
         | Especially if the gloves can also push back. So you could push
         | against a wall and feel it. But in order for that to happen
         | they'd have to be attached to something, not sure how that
         | would work.
         | 
         | But it does look like he's got feedback of hand held objects
         | working which would be interesting too.
        
           | wizzwizz4 wrote:
           | > _But in order for that to happen they 'd have to be
           | attached to something,_
           | 
           | Only if you care about getting momentum right. If you push
           | against a wall, feel pressure on your hand, and your
           | viewpoint moves away from the wall, then (apart from the
           | motion sickness) that's a pretty good wall simulator.
        
       | de6u99er wrote:
       | Mainstream VR is dead IMO.
        
         | moron4hire wrote:
         | Not everything is built for you in particular. That doesn't
         | mean it's irrelevant. I don't care who you are, you aren't
         | representative of the aggregate.
        
         | owlbynight wrote:
         | You're very wrong. It's waiting for an app that gets shared
         | video viewing right. Bigscreen VR is close, but not quite
         | there.
        
           | nixpulvis wrote:
           | The headsets need to get _a lot_ more balanced and lighter
           | for extended use. I don 't want a buff neck.
        
           | GekkePrutser wrote:
           | I don't know, I love VR and I don't think it's dead but
           | shared video watching is not something I'd be remotely
           | interested in.
           | 
           | Meeting people in VR would be nice but I think it's nicer to
           | do something more interactive than watching video. The same
           | way I'd never want to go on a date to the cinema. It's not
           | really a social experience.
           | 
           | But of course interests vary. Maybe it's a big thing, I'm all
           | for it if it can drive VR more mainstream:)
        
         | shados wrote:
         | The oculus quest 2 sold like 6 million units in 8 months. It's
         | no Switch or PS4, but hardly niche.
        
         | rejectedandsad wrote:
         | The Oculus Quest 2 and Half Life Alyx beg to differ
        
         | swalls wrote:
         | The first real 'killer app' game (Half Life Alyx) released
         | coincident to GPU prices going nuts. People got interested in
         | VR... then couldn't upgrade their PCs to run it.
        
           | dexterhaslem wrote:
           | my 1080ti ran it fine so its not like you need bleeding edge
           | gpus
        
             | shados wrote:
             | no but you need a GPU, and your average person with a work
             | lap-top can't run it and probably postponed buying a
             | desktop computer, if they ever considered it.
        
           | scrollaway wrote:
           | Alyx is wonderful but it is not the Killer App for VR; Beat
           | Saber is.
           | 
           | Beat saber's popularity is absurd. Someone here on HN once
           | mentioned it's like if the most popular app on the App Store,
           | ahead of WhatsApp, YouTube and all such free apps, was a game
           | that costs 20 bucks.
        
       | rejectedandsad wrote:
       | Very cool project, though not yet at the point where non-MIT
       | untermensch like me can build a replica easily. I'm eagerly
       | awaiting prebuilt controller+force feedback kits that we can
       | attach to our own gloves (instead of getting them from
       | retractable badge holders).
        
         | tootie wrote:
         | This looks like a plausible build for an eager hobbyist. PhD
         | not required. There was an open source AR headset released a
         | few years back and my company put one together with a
         | smattering of off-the-shelf parts and a consumer-grade 3d
         | printer in a few weeks with just a few regular devs with
         | undergrad degrees. The parts list for this device is nothing
         | you can't find on amazon/aliexpress/digikey and it says you can
         | use an Ender or any other FDM printer (no mention of filament,
         | but I'm guessing that means PLA is ok).
         | 
         | https://developer.leapmotion.com/northstar
        
       | josh8042 wrote:
       | It never occurred to me that hardware could be open source, very
       | interesting.
        
         | rtkwe wrote:
         | Really? Have you been living in a cave for the past two plus
         | decades? 3D printing, arduino, opencores, etc have been big
         | news and are all open source hardware.
         | 
         | https://en.wikipedia.org/wiki/Open-source_hardware
        
       | rizkiheryandi wrote:
       | I want to test this cool project
        
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       (page generated 2021-08-28 23:00 UTC)