[HN Gopher] Vega Strike
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Vega Strike
Author : marcodiego
Score : 21 points
Date : 2021-08-28 15:43 UTC (7 hours ago)
(HTM) web link (www.vega-strike.org)
(TXT) w3m dump (www.vega-strike.org)
| dmix wrote:
| (Linux only)
| EamonnMR wrote:
| The wiki says it ran on IRIX
| notjustanymike wrote:
| Not a single screenshot on the entire site.
| mdaniel wrote:
| It seems to be hidden under "Community > Gallery" pointing to
| https://forums.vega-strike.org/cpg/thumbnails.php?album=11 but
| I agree with you, they're evidently not trying to convince any
| new players to try out their game
| routerl wrote:
| Because the game is hideous.
|
| https://youtu.be/nGAz0RcZCk4
| duncancarroll wrote:
| I'm not sure what your standards are for indie games but this
| looks pretty great to me.
| tofof wrote:
| Firmly disagree.
|
| KSP, Space Engineers, Astroneer, Stationeers are/were all
| indie space games that look far, far better than this. From
| the unaliased (0,255,0) green text to the photographic
| planet textures that look horribly out of place to the
| bizarre cartoon drawings of NPCs to the stretched out text
| in the UI bars ('capacitor' etc) I can easily say that
| graphics are absolutely not a selling point of this game.
|
| The graphics look comparable to Freespace 2, which is from
| 1999.
| faeyanpiraat wrote:
| It has a certain style, but I wouldn't call it hideous.
| IX-103 wrote:
| You haven't played it. I was following it for a while and
| even sent in a couple of patches (I don't think they were
| ever accepted though). The ground side user interfaces were
| horribly ugly to the point where it was hard to use:
|
| (Yay I bought a new weapon! Huh, where is it? In the cargo
| bay?!? How do I get it mounted? I have to sell it and then
| rebuy it after I sell my current weapon!?)
|
| At the time, the active devs were mainly implementing new
| shader models for all the ships. There was even some talk
| about porting the entire game to OGRE (that at least would
| have helped with some of the UX junk since they could get
| rid of the custom widgets).
|
| The game code itself really needed to be reorganized. The
| way things were subclassed ended up with weird things like
| all the individual parts of the ship including items in
| your cargo hold effectively having fuel tanks (of nonzero
| size), blocking those from showing up in text descriptions,
| and hard-coding fuel handling code to ignore most (but not
| all parts of the ship). Or maybe it was armor. It was
| obtuse, but at least if you wanted your missile launcher to
| shoot missiles that can shoot spaceships it would be
| supported.
| EamonnMR wrote:
| It's from the early 00s.
| malloreon wrote:
| Blast from the past!
|
| My good friend Daniel Horn started developing this right around
| when I met him in high school.
| EamonnMR wrote:
| Naev used the assets from this back in the day.
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(page generated 2021-08-28 23:00 UTC)