[HN Gopher] Vega Strike
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       Vega Strike
        
       Author : marcodiego
       Score  : 21 points
       Date   : 2021-08-28 15:43 UTC (7 hours ago)
        
 (HTM) web link (www.vega-strike.org)
 (TXT) w3m dump (www.vega-strike.org)
        
       | dmix wrote:
       | (Linux only)
        
         | EamonnMR wrote:
         | The wiki says it ran on IRIX
        
       | notjustanymike wrote:
       | Not a single screenshot on the entire site.
        
         | mdaniel wrote:
         | It seems to be hidden under "Community > Gallery" pointing to
         | https://forums.vega-strike.org/cpg/thumbnails.php?album=11 but
         | I agree with you, they're evidently not trying to convince any
         | new players to try out their game
        
         | routerl wrote:
         | Because the game is hideous.
         | 
         | https://youtu.be/nGAz0RcZCk4
        
           | duncancarroll wrote:
           | I'm not sure what your standards are for indie games but this
           | looks pretty great to me.
        
             | tofof wrote:
             | Firmly disagree.
             | 
             | KSP, Space Engineers, Astroneer, Stationeers are/were all
             | indie space games that look far, far better than this. From
             | the unaliased (0,255,0) green text to the photographic
             | planet textures that look horribly out of place to the
             | bizarre cartoon drawings of NPCs to the stretched out text
             | in the UI bars ('capacitor' etc) I can easily say that
             | graphics are absolutely not a selling point of this game.
             | 
             | The graphics look comparable to Freespace 2, which is from
             | 1999.
        
           | faeyanpiraat wrote:
           | It has a certain style, but I wouldn't call it hideous.
        
             | IX-103 wrote:
             | You haven't played it. I was following it for a while and
             | even sent in a couple of patches (I don't think they were
             | ever accepted though). The ground side user interfaces were
             | horribly ugly to the point where it was hard to use:
             | 
             | (Yay I bought a new weapon! Huh, where is it? In the cargo
             | bay?!? How do I get it mounted? I have to sell it and then
             | rebuy it after I sell my current weapon!?)
             | 
             | At the time, the active devs were mainly implementing new
             | shader models for all the ships. There was even some talk
             | about porting the entire game to OGRE (that at least would
             | have helped with some of the UX junk since they could get
             | rid of the custom widgets).
             | 
             | The game code itself really needed to be reorganized. The
             | way things were subclassed ended up with weird things like
             | all the individual parts of the ship including items in
             | your cargo hold effectively having fuel tanks (of nonzero
             | size), blocking those from showing up in text descriptions,
             | and hard-coding fuel handling code to ignore most (but not
             | all parts of the ship). Or maybe it was armor. It was
             | obtuse, but at least if you wanted your missile launcher to
             | shoot missiles that can shoot spaceships it would be
             | supported.
        
           | EamonnMR wrote:
           | It's from the early 00s.
        
       | malloreon wrote:
       | Blast from the past!
       | 
       | My good friend Daniel Horn started developing this right around
       | when I met him in high school.
        
       | EamonnMR wrote:
       | Naev used the assets from this back in the day.
        
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       (page generated 2021-08-28 23:00 UTC)