[HN Gopher] Simulator of digging a tunnel through the earth
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       Simulator of digging a tunnel through the earth
        
       Author : dariosalvi78
       Score  : 53 points
       Date   : 2021-08-26 10:43 UTC (12 hours ago)
        
 (HTM) web link (supertunnel.app)
 (TXT) w3m dump (supertunnel.app)
        
       | butz wrote:
       | I was hoping for some interesting information on what happens
       | when such tunnel reaches Earth's inner core...
        
       | zerop wrote:
       | Reminding me of that place in india on a coastal temple, where
       | there was an arrow put up in ancient time. It has a text in
       | Sanskrit that says that it points to South pole and there is no
       | land between the arrow and south pole. Not able to recall the
       | name. Something like that
        
         | CrazyStat wrote:
         | As far as I can tell the current temple at Somnath was built in
         | 1951, hardly ancient.
        
           | dotancohen wrote:
           | Wikipedia mentions that Muslim invaders have destroyed the
           | temple multiple times over the centuries.
        
             | CrazyStat wrote:
             | Yes, that's why I said current. I see nothing indicating
             | that the arrow to the south pole predates the 1951
             | construction.
        
         | appwiz wrote:
         | Somnath temple https://en.m.wikipedia.org/wiki/Somnath_temple
        
       | amelius wrote:
       | Ok, I entered start and end position. How do I start the
       | simulation?
        
         | szszrk wrote:
         | I'm afraid that red line is it. The gaming industry spoiled us,
         | giving us so many weird "simulators". This thing would be
         | called "red line simulator" on Steam, and would likely still
         | sell well.
        
       | archeantus wrote:
       | Observation: there is a ton of water on this planet.
        
       | account42 wrote:
       | > Thesis project for the Interaction Design master's at Malmo
       | University
       | 
       | Having to enter the start by a name (or your location) and
       | destination by a 2d grid while neither can be selected on the
       | globe as far as I can tell certainly is a choice you can make for
       | "Interaction Design". A good one though?
        
         | JKCalhoun wrote:
         | Never mind that a joystick is a very imprecise way to select
         | your end point ... I keep trying to hit an island out in the
         | Pacific and cannot with the coarseness of the joystick.
        
       | gus_massa wrote:
       | Nice, but where is Antarctica?
       | 
       | Is it possible to stop the rotation of the Earth?
       | 
       | It would be nice to be able to enter the coordinates instead of
       | the name of the city, for people that lives in small towns.
        
         | DecoPerson wrote:
         | To stop the auto-rotating, paste this into your address bar:
         | javascript:app.three.controls.autoRotate = false
         | 
         | Note that Chrome will remove the "javascript:" prefix when
         | pasting, and you'll need to manually add it back yourself.
        
       | datameta wrote:
       | Interesting idea, but I don't want to use my GPS location to try
       | it out. I wish it were possible to manually input a location by
       | tapping.
        
         | krab wrote:
         | If you decline to share your location, you can then search for
         | a city.
        
           | raldi wrote:
           | There's no way to know this until you first tap "Get My
           | Location".
        
       | sixothree wrote:
       | I would love for one of these that stayed in the same hemisphere.
        
       | beardyw wrote:
       | I haven't even got down one metre yet. I hoped I'd be done before
       | it gets dark. How is anyone else doing?
        
       | davbryn1 wrote:
       | This really doesn't simulate anything.
        
       | tornadofart wrote:
       | To all those thinking: "this doesn't do much": try it on mobile.
        
         | genezeta wrote:
         | It still doesn't do much. Mobile version just changes the input
         | controls to using geolocation and motion sensors.
         | 
         | Other than that the functionality is still the same; it doesn't
         | _do more_ on mobile.
        
       | xwdv wrote:
       | Neat, but do you think it may ever be possible to build these
       | kind super tunnels somehow? How wide?
        
         | amelius wrote:
         | Is there even a material that can withstand the temperature of
         | Earth's core?
        
           | TeMPOraL wrote:
           | Sure, with enough active cooling :).
           | 
           | The tunnel could easily double as an extremely powerful
           | geothermal plant.
        
             | amelius wrote:
             | I think it may be easier to build a "lava submarine" ...
        
           | pc86 wrote:
           | Not only that but wouldn't you basically need a rocket in
           | order to get from the core to the surface?
        
             | amelius wrote:
             | I guess you just "fall" into the tunnel, and then your
             | journey ends with speed=0 at the other end because of
             | energy conservation.
        
               | dotancohen wrote:
               | Friction will likely mean that you don't come up to the
               | same height as you left.
        
               | amelius wrote:
               | You'll just grab the rope that's hanging in the tunnel at
               | the other end, and climb out :)
        
         | peanut_worm wrote:
         | we have barely even made a dent in the crust, I don't think
         | that would happen in our lifetime.
        
         | bluGill wrote:
         | Depends, if you are going right through the earth's core it
         | will probably be forever impossible (though maybe someone in
         | materials science knows more than me?). However if you are
         | trying to go closer to the surface it is possible today, it
         | isn't the most direct route, but on the other hand you probably
         | want to pop up every once in while anyway. New York to eastern
         | LA is only a question of economics, we have the technology, and
         | you would want to have a station several cities along the way
         | as long as you are digging so the tunnel wouldn't go deep. Note
         | that I said eastern LA, you can't get too far west without
         | crossing a major fault line and that is not something I think
         | we can handle. (I'm not aware of any fault lines on the rest of
         | the path, but they would stop this tunnel - I wouldn't be
         | surprised if someone pointed one out)
        
         | MiddleEndian wrote:
         | Eventually, but given that we have yet to even build a
         | submerged floating tunnel[0] it will be awhile.
         | 
         | 0. https://en.wikipedia.org/wiki/Submerged_floating_tunnel
         | 
         | https://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/Br...
         | (tunnel #2 in this image)
        
       | eplanit wrote:
       | It's cool looking, but frankly it has nothing to do with "digging
       | a tunnel". It's a "graphically draw a line through a sphere" app.
       | 
       | Digging a tunnel would have to deal with deep earth concerns,
       | such as how to deal with the core, what to do with the removed
       | material, etc.
        
         | grendelt wrote:
         | Yeah. It's just a line connecting antipodes on a 3D model.
        
       | jafo wrote:
       | Undersea by rail. Ninety minutes from New York to Paris: 5600 km
        
         | ffhhj wrote:
         | Enters The Ever Given.
        
         | bluGill wrote:
         | Too bad we can't pull it off with current technology.
        
           | jafo wrote:
           | Guess we will just fantasize about it in song then:
           | https://www.youtube.com/watch?v=Ueivjr3f8xg
           | 
           | The future is bright: wheels in space, underwater trains, and
           | everyone gets a spandex jacket.
        
         | xpe wrote:
         | According to "How long would it take to fall through the center
         | of the Earth?" [1], it would take 2 * 42 min = 84 min, ignoring
         | air resistance, and, (probably) survival of the passengers.
         | 
         | [1] https://www.physicscentral.com/explore/poster-earth.cfm
         | 
         | This approximation accounts for this fact: "As you fall there
         | is less and less mass between you and the center so there is
         | less and less to pull you down"
        
           | el_nahual wrote:
           | Why wouldn't the passengers survive? Even though they will
           | reach terrifying speeds, at no point will their acceleration
           | exceed a relatively gentle 9.8ms^-2
        
             | throwaway98797 wrote:
             | it gets quite warm down there.
        
           | xpe wrote:
           | More (interesting!) flaws of the 42 minute calculation are
           | shown here: https://www.livescience.com/50312-how-long-to-
           | fall-through-e...
           | 
           | This approximation accounts for non-uniform density of the
           | earth:
           | 
           | > Klotz based his calculations on the internal structure of
           | the planet as determined from seismic data. While the Earth's
           | crust has a density less than about 187 lbs. per cubic foot
           | (3 grams per cubic centimeter), Earth's center has a density
           | of about 811 lbs. per cubic foot (13 grams per cubic
           | centimeter). The density of the planet does not rise in a
           | straightforward manner the farther down one goes -- there is
           | a sharp 50 percent increase in density at the boundary of the
           | planet's mantle and its outer core about 1,800 miles (2,900
           | km) below Earth's surface.
           | 
           | > Now, using a more realistic model of the Earth, Klotz finds
           | the fall would take only about 38 minutes and 11 seconds,
           | about 4 minutes faster than thought.
        
       | montenegrohugo wrote:
       | For Spain (my country), New Zealand is straight at the other end.
       | Neat.
        
         | gorbypark wrote:
         | It took me a while to find anywhere interesting to me (Canada
         | and Spain) that actually lined up. Unfortunately Valencia falls
         | into the ocean, but Madrid lines up with south east coast of
         | the North Island of New Zealand!
        
       | NikolaNovak wrote:
       | Nice; my "even better if" assuming this thesis project is still
       | in motion:
       | 
       | 1. Needs a "stop rotating" button (or a more prominent one if
       | there is one already), especially for something that's for
       | "Interactive Design Thesis"; it's a fascinating toy to play with
       | but after 30 seconds of Globe rotating away from position I put
       | it in, I got frustrated
       | 
       | 2. This may be a preliminary version, but again, if a thesis for
       | Interactive Design, being able to click on the globe would seem a
       | pretty intuitive / expected reaction for most initial users
       | 
       | 3. Feels like less of a "tunnel" thing and more of a "find out
       | what's on the other side of the globe". It's a cool toy that sets
       | incorrect and high expectations through the title/name.
       | 
       | Otherwise, pretty neat :). Cheers and good luck!
        
       | secondcoming wrote:
       | The constantly spinning globe is infuriating UX. I'm not sure
       | what the point of this is; all it does it show a chord on a
       | spinning perfect sphere (which the Earth isn't)
       | 
       | 'Thesis project'... which part of this requires a university
       | education?
        
         | cabalamat wrote:
         | I looked for a way to stop it spinning but didn't find one.
        
           | brettermeier wrote:
           | You could enter app.three.controls.autoRotate=false in the
           | console in the DevTools (F12).
        
         | stavros wrote:
         | > on a spinning perfect sphere (which the Earth isn't)
         | 
         | It's pretty damn close, though, to 0.3%.
        
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       (page generated 2021-08-26 23:02 UTC)