[HN Gopher] Show HN: AI-Generated Illustrations of Plants
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       Show HN: AI-Generated Illustrations of Plants
        
       Author : Yenrabbit
       Score  : 127 points
       Date   : 2021-08-24 08:10 UTC (14 hours ago)
        
 (HTM) web link (www.easyzoom.com)
 (TXT) w3m dump (www.easyzoom.com)
        
       | sajeeb14 wrote:
       | re: secret sauce, I tend to be in the 'sharing is caring' camp.
       | The code for this was based on the popular notebook by
       | @RiversHaveWings (VQGAN+CLIP) although I've edited it back and
       | forth a few times. I usually run for a few hundred iterations (eg
       | 250). EDIT: here's a Google Colab that replicates my plant
       | generation:
       | https://colab.research.google.com/drive/1b1UfblpdhPJ7f1WRjfC...
        
         | mkl wrote:
         | This is just a copy-paste of the creator's comment:
         | https://news.ycombinator.com/item?id=28286869
        
       | ryandvm wrote:
       | I'm curious what the state of AI generated music is. I heard a
       | quote once that "music is math for people that don't like
       | numbers" which struck me as particularly insightful. All the
       | things that people appreciate about the instrumental aspect of
       | music are mathematical in nature (rhythm, chords, progressions,
       | etc.), at least at a superficial level.
       | 
       | Apart from vocals and lyrics (yet), it seems that AI ought to be
       | particularly well suited for creating artificial music that
       | actually sounds decent. Sure it's not going to be pushing any
       | boundaries, but I'd be surprised if it wasn't able to churn out
       | some catchy melodies.
        
         | DiggyJohnson wrote:
         | Really? My initial reaction is to disagree, though I do think I
         | understand your point.
         | 
         | While the medium is music is purely physical, and physical
         | things can be abstracted to mathematics, what do you think
         | about the _generation_ /composition of music. Most music isn't
         | really composed of instruments playing single notes; it's
         | composed of things like phrases phrases and expressions. The
         | math is just an obtuse way of representing the phrases,
         | emotions, and expressions.
         | 
         | What do you think of this perspective?
        
         | Yenrabbit wrote:
         | Some sounds OK, most sounds like a series of plausible notes
         | that nevertheless don't actually go anywhere. Most generative
         | models tend to do OK at predicting the immediate next note,
         | say, but they can't keep a macro-level structure unless you
         | force that as a constraint. For me what has worked best is
         | generating music and then re-interpreting that with some manual
         | post-processing to get it into a less jarring form. A fairly
         | recent project that is close to the state of the art:
         | https://openai.com/blog/jukebox/ One of my own experiments:
         | https://datasciencecastnet.home.blog/2021/05/13/whistlegen-g...
        
       | illegalmemory wrote:
       | Thanks for sharing, this is cool! But in most of such projects I
       | have seen is lack of continuity in generated content. From a bird
       | eye view things look natural but as soon as you observe the
       | content, a little closer, things start to fall apart.
        
         | Yenrabbit wrote:
         | Agreed. When I'm using this as part of a larger workflow I'll
         | sometimes use the GAN to generate a starting point and then
         | manually edit things to remove weird inconsistencies. The
         | output is also quite low-res so it needs tweaking. Of course
         | both problems can be avoided by making the individual images so
         | small that the weirdness is hidden - as I did for this project
         | :)
        
       | lyaa wrote:
       | I love these so much! How did you direct the GAN to generate
       | them?
        
         | Yenrabbit wrote:
         | I made a prompt generator that creates descriptions like 'A
         | biological illustration of an alien plant near sand,
         | watercolor'. A model called CLIP gives a way to compare an
         | image with a text prompt and then I can optimise the image to
         | match the prompt
        
           | datameta wrote:
           | You've been able to get some interesting output! I've been
           | playing with the following notebook: https://colab.research.g
           | oogle.com/drive/1oA1fZP7N1uPBxwbGIvO... but my results are
           | not quite so well put together as yours. What are some tweaks
           | you've made to the model? I'd like to better understand what
           | is going on under the hood.
        
             | Yenrabbit wrote:
             | The big difference is the model used to generate the
             | images. VQGAN (which I use) tends to look a lot nicer to my
             | eye than some of the other approaches.
        
       | popotamonga wrote:
       | Game art illustrators will be the first to get replaced with AI.
       | At least on non premium titles.
        
       | totetsu wrote:
       | Am I a curmudgeon for wanting to call most of these ai art
       | projects ai illustration projects?
        
         | Yenrabbit wrote:
         | No, I think that's fair in this case. Most of my stuff involves
         | a lot more post-processing, tweaking, editing etc to convey
         | something specific, in which case I claim 'art' more liberally
         | :)
        
           | totetsu wrote:
           | https://www.hicetnunc.xyz/ nice stuff
        
             | Yenrabbit wrote:
             | So many talented artists! I have a couple of collections
             | there - https://www.hicetnunc.xyz/johnowhitaker/creations
             | has most of my experiments and
             | https://www.hicetnunc.xyz/flow_jw/creations has some
             | higher-effort pieces adding motion to GAN stuff.
        
               | mekkkkkk wrote:
               | Fantastic stuff! I love the painted over pieces (assuming
               | they are painted over). The pronounced details and
               | refined features almost add another level of "dreaming"
               | on top of the AI nightmare. Gloriously creepy and fun.
        
       | ramigb wrote:
       | TIL AI thinks plants and reproductive organs look a like
        
         | [deleted]
        
         | thaumasiotes wrote:
         | Wait till you hear about orchids.
        
       | baxtr wrote:
       | Awesome. Could you also do fruits?
       | 
       | PS: thanks for not calling it ,,this plant does not exist"
        
         | Yenrabbit wrote:
         | I tried generating some fruit - you can see some outputs in the
         | notebook I just shared (https://colab.research.google.com/drive
         | /1b1UfblpdhPJ7f1WRjfC...). Not quite as pleasing as the plants
         | but I'm sure with a bit of fiddling with the prompt we could
         | get a few good ones.
        
         | Yenrabbit wrote:
         | I'd be lying if I said I hadn't considered setting up a website
         | at thisplantdoesnotexist.com haha luckily I changed my mind. I
         | could try some fruits - let me set a smaller run going and see
         | that it comes up with.
        
       | smusamashah wrote:
       | They look like drawings in Codex Seraphinianus. See these images
       | https://images.google.com/search?q=codex+seraphinianus+plant...
        
       | baltimore wrote:
       | A lot of them seem to be growing out of books :-)
        
         | Yenrabbit wrote:
         | My fault for including 'nature journal' in some prompts!
        
       | aetherspawn wrote:
       | These would make a cool postage stamp set.
        
       | skinkestek wrote:
       | To me this is probably the most interesting / delightful.
       | 
       | The one with persons is useful, this one is something I'd like to
       | order as a print or maybe even as a wallpaper for my company
       | headquarters (haha, it is currently <<10m2) sometime in the
       | future :-)
        
         | Yenrabbit wrote:
         | I'm happy to share the original JPEG if you want to print this
         | out :) I have it in A2 on my wall although at that scale the
         | individual pictures are a little small.
        
           | ectopod wrote:
           | Please do, that would be brilliant.
        
             | Yenrabbit wrote:
             | Here you go: https://drive.google.com/file/d/1EJofIqhvHhh2O
             | a1GFokBIBIJlBg... A1 size recommended, although A2 works
             | (they're about stamp-sized)
        
               | ectopod wrote:
               | Thank you, that's lovely. Many of them are reminiscent of
               | the covers of 50s scifi novels.
               | 
               | Converted to a direct download link: https://drive.google
               | .com/uc?export=download&id=1EJofIqhvHhh2...
        
               | Yenrabbit wrote:
               | Thanks :)
        
       | fumblebee wrote:
       | This is cool! Thanks for sharing. I've played around with some
       | random Colab notebooks that have surfaced on HN but the results
       | have been underwhelming compared with some of the polished AI Art
       | I've seen in the wild. Some questions that popped into my head:
       | 
       | What's your setup (Cloud/Colab/Custom hardware)? Did you borrow
       | the code in its entirety or is there a secret source? How long
       | did it take you to fiddle around with the hyper-parameters until
       | you were happy with the results? How many iterations did you
       | settle on before stopping? Thanks!
        
         | ak391 wrote:
         | there is also a easy to use web demo here on huggingface with
         | some presets https://huggingface.co/spaces/akhaliq/VQGAN_CLIP
        
           | Yenrabbit wrote:
           | This is what I send to non-technical folks who want to dabble
           | - thank you for making that available :)
        
         | Yenrabbit wrote:
         | It can be hit-and-miss. With a bit of trial and error you start
         | to see which prompts work well to generate pleasing images.
         | Some people have done excellent work exploring ways to change
         | the look, like https://imgur.com/a/SnSIQRu
         | 
         | As for hardware, a lot of my experimenting is done on Google
         | colab. For this plant generation stuff I rented a GPU via
         | vast.ai for ~$0.20 an hour and set it running overnight.
        
           | fumblebee wrote:
           | That link is incredibly extensive, great resource!
           | 
           | I find the "tattoo" effect to be extremely disturbing.
        
           | thanatos519 wrote:
           | The '8k 3D' examples there are crazy red/blue analyphs. Total
           | brainwarp.
        
         | Yenrabbit wrote:
         | re: secret sauce, I tend to be in the 'sharing is caring' camp.
         | The code for this was based on the popular notebook by
         | @RiversHaveWings (VQGAN+CLIP) although I've edited it back and
         | forth a few times. I usually run for a few hundred iterations
         | (eg 250). EDIT: here's a Google Colab that replicates my plant
         | generation:
         | https://colab.research.google.com/drive/1b1UfblpdhPJ7f1WRjfC...
        
           | fumblebee wrote:
           | Thanks for taking the time to reply to my Qs; all useful
           | insights and is much appreciated.
           | 
           | Mostly I'm excited about the direction and innovation
           | velocity that AI art is going, but partly I'm anxious about
           | what the eventual implications will be for human artists.
        
           | malka wrote:
           | Packaging is meh, but you can use my repo if you want to
           | generate your images using the CLI, a discord bot, or an IRC
           | bot with your own hardware: https://github.com/luc-
           | leonard/clip_generators. It includes vqgan+clip and guided-
           | diffusion models
        
           | jcims wrote:
           | I'd like to humbly suggest that you give her CLIP guided
           | diffusion model a try. It's blowing my mind.
           | 
           | https://colab.research.google.com/drive/12a_Wrfi2_gwwAuN3VvM.
           | ..
           | 
           | Some recent output (prompts are summarized)
           | 
           | max max alien craft in the desert -
           | https://imgur.com/a/1R5UZQb
           | 
           | worshippers gather at mad max alien craft in the desert -
           | https://imgur.com/a/acdbLVu
           | 
           | vintage 70s alien spacecraft in the meadow -
           | https://imgur.com/a/kwAVWG9
           | 
           | (note these are all upscaled with waifu2x)
           | 
           | My guess is that you've solved this already but I run it in a
           | loop by replacing do_loop() at the bottom of the last frame
           | with the following:                   import random
           | prompt='crystalline alien spacecraft on a flower'
           | modifiers=['',' macro photography', ' with hyperrealistic
           | 35mm depth of field']         original_prompt = prompt
           | while True:           for modifier in modifiers:
           | prompt = original_prompt + modifier             seed =
           | random.randrange(1000)             tqdm.write(f'Prompt
           | {prompt}, Seed {seed}')             do_run()
        
             | Yenrabbit wrote:
             | Had a play the other day - I love it! But it's quite slow,
             | so for most of my experiments (which involve video and
             | motion) I haven't yet found a way to incorporate it into my
             | workflows without slowing things down considerably. Thanks
             | for sharing though, the work she's doing is so great!
        
               | [deleted]
        
             | RiversHaveWings wrote:
             | I have a 512x512 version now too! https://colab.research.go
             | ogle.com/drive/1QBsaDAZv8np29FPbvjf...
        
               | jcims wrote:
               | Dang it! I _knew_ this existed but I couldn 't find it
               | for some reason. Thank you!!! This has been a wonderful
               | journey...my poor kids have been getting spammed with my
               | latest incantations for the past week lol.
               | 
               | I keep trying to think of ways to make this more
               | consumable for the less technically inclined, but GPUs
               | are just not cheap. I was on a V100 for probably 36 hours
               | through Colab via my $9 monthly subscription, that'd run
               | $100 on AWS for the same amount of time on a p3. So then
               | I'd need to figure out a tip jar or something to keep the
               | gas tank full.
        
             | rapido-gato wrote:
             | dumb question, but what is that loop achieving?
        
               | jcims wrote:
               | Not dumb at all. This code is at the bottom of the
               | notebook cell that actually generates the image. By
               | default it's a one-shot deal, this allows me to
               | continuously generate images with some perturbations in
               | the input to build in some variety (seed value, some
               | prompt 'modifiers' that tend to have a style transfer
               | effect).
        
       | thanatos519 wrote:
       | I love how the plants seem to flow into the landscape in many of
       | these!
        
       | graderjs wrote:
       | Looks very alien! Great!
        
       | psfourplusone wrote:
       | Cool, reminds me of Codex Seraphinianus
        
       | valyagolev wrote:
       | check out also Algorithmic Botany, that tries to use algorithmic
       | creation for research http://algorithmicbotany.org/papers/
        
       | eqbridges wrote:
       | Reminds me of the work called "Herbarium" by Spanish artist Joan
       | Fontcuberta:
       | https://www.juanmagonzalez.com/fontcuberta/herbarium.html
        
         | namero999 wrote:
         | And to me, it reminds of the Codex Seraphinianus
        
           | fsiefken wrote:
           | and to me the voynich manuscript, perhaps this AI plant
           | generation could provide an additional clue to the meaning of
           | the fantasy plants in the manuscript!
        
           | Yenrabbit wrote:
           | This was one of the things that got me hooked on the idea of
           | an encyclopedia for an imagined world! Such a fascinating and
           | fun work.
        
       | IncRnd wrote:
       | Now we know the origins of the Voynich Manuscript.
        
       | Yenrabbit wrote:
       | Hi HN, I've been playing around with AI art (who hasn't) and
       | wanted to share the results of last nights run: 300 auto-
       | generated plants in a big collage that you can zoom into and
       | explore. My end-goal with this is to work on some sort of
       | speculative biology project. GANs like the one I used here are
       | great for generating nice-looking images in bulk, which could
       | then be curated and refined into some sort of consistent work.
       | Happy to answer any questions on how this was generated or on AI
       | art in general :)
        
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       (page generated 2021-08-24 23:01 UTC)