[HN Gopher] Working in One Bit
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Working in One Bit
Author : polm23
Score : 87 points
Date : 2021-08-21 10:10 UTC (12 hours ago)
(HTM) web link (dukope.itch.io)
(TXT) w3m dump (dukope.itch.io)
| tarr11 wrote:
| Can someone explain why the hand drawn version is better? I'm not
| an artist so don't really understand. They just look "different"
| to me.
| vosper wrote:
| This is about creating graphics for the new Playdate handheld
| game system
|
| https://arstechnica.com/gaming/2021/07/playdate-preview-you-...
| kbenson wrote:
| Gotta say, that last version from blender, the one he hates,
| kinda seems to trigger some nostalgia for me. It's not as good
| looking as the drawn stuff, but it totally feels like something I
| would see in the late 80's or very early 90's in a game.
| hlandau wrote:
| I feel the same way; I actually ended up liking the first
| version of the image better. There's something about it that
| feels authentic to the period.
| CreepGin wrote:
| Yes like some vintage newspapers drawings. Especially the
| shading on that spigot.
| MauranKilom wrote:
| Off-topic, but how and why does attempting to directly select
| text from this post not work (it just drags the whole content as
| if it were an image)? It appears to be normal HTML behind the
| scenes, and if you start a drag e.g. between paragraphs it
| selects text normally (well, almost invisibly, but that's just
| styling).
|
| FF 91.0.1 if that matters...
| wizzwizz4 wrote:
| Selection is styled the same colour as normal text, looks like.
| hansvm wrote:
| Nice catch! FWIW on my machine the background is the same but
| the font changes colors slightly when selected.
| makapuf wrote:
| Sometimes I wonder if I could be interesting to have a 1bit
| desktop. Not necessarily lowres, but 1bit. (Or maybe 4grays).
| That kind of light, simple desktop (maybe resembling next step
| maybe more modern) could be pleasing in a way.
| Miiko wrote:
| I had (yes, I'm that old) and, trust me, that's not very
| interesting nor pleasing, at least not compared to full
| greyscale one.
| hrydgard wrote:
| Have you looked into good old gfx2 for pixel art?
|
| http://grafx2.chez.com/index.php?static2/screenshots
| JKCalhoun wrote:
| I remember enjoying using Studio-8 (an 8-bit paint program) for
| the Mac back in the 80's & 90's. I did all pixel art by hand
| then. From time to time I might fall back to using a scanner to
| scan in art (and retouching in Studio-8).
|
| Toward the end of my game-writing days I played with creating 3D
| objects and rendering them -- pulling the 2D renders in as
| sprites. Of course we were well past 1-bit monochrome Macs by
| that time.
|
| In hindsight I prefer the B&W art in many ways. Every pixel
| curated.
|
| I miss those paint tools -- where you could zoom in at integer
| scales, click on and off individual pixels. Some modern paint
| programs still have some of that capability but it seems to often
| be buried (like you have to figure out how to select a "brush"
| that is 1 pixel and has no alpha-softening-flow-thing turned on).
| muuglay wrote:
| Recently, I started to appreciate art more since it feels like
| I'm trapped in a utilitarian trap. This one bit art is amazing,
| but I don't know how I could get involved.
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(page generated 2021-08-21 23:00 UTC)