[HN Gopher] The Ruin of War
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The Ruin of War
Author : Tomte
Score : 77 points
Date : 2021-08-20 15:52 UTC (7 hours ago)
(HTM) web link (acoup.blog)
(TXT) w3m dump (acoup.blog)
| kbenson wrote:
| My excitement for another ACOUP post is only mitigated by how far
| behind I am in reading other posts on the site and how I just
| keep getting farther behind.
| pjc50 wrote:
| Their output is prodigious, it's like putting out a masters
| thesis every month.
| jbellis wrote:
| Yes, it's truly astounding. It's just one guy and he actually
| IS putting out journal articles in his day job, as well as
| teaching classes. Really phenomenal and my favorite Patreon
| subscription.
| D-Coder wrote:
| "This is the second part of a three part series (I) examining the
| historical assumptions of Paradox Interactive's 19th and early
| 20th century grand strategy game, Victoria II."
|
| So it's about a game (which is fine), not real life (which one
| might assume from the title).
| int_19h wrote:
| As others have already noted, the game is used more as a prop
| to explain real history.
|
| However, if you don't like this approach, there are posts on
| ACOUP that approach history more directly. For example, here's
| an excellent recent series that tackle the issue of the Roman
| ethnic identity:
|
| https://acoup.blog/2021/06/11/collections-the-queens-latin-o...
| vkou wrote:
| The author is a real-life historian that analyses depictions of
| history in popular culture - and contrasts them with what
| actually happened / how historians currently look at history.
| bitbckt wrote:
| Read more of the article, and challenge that over-eager
| assessment.
| kiba wrote:
| It is using a game to teach real life.
| dragontamer wrote:
| I've seen this play out so many times though.
|
| If you use SimCity and play optimally, everyone's life-
| expectancy sucks and remains uneducated, because those two
| stats literally don't matter. So you end up never building a
| hospital or school.
|
| So people then point out mega-cities or whatever, and argue
| that the dystopian future has terrible health care and
| education. But... this is more a function of the game rather
| than the actual real world.
| kiba wrote:
| It is more like comparing the game to real life to see how
| they hold up and teach how real life works than using a
| game simulation to say that's how life works.
|
| It's like asking a master spy for his opinion on spy
| movies. They tell you what's real and what's bunk.
| rrsmtz wrote:
| The author's previous series on Europa Universalis IV
| greatly emphasized that the game simulates a specific model
| of states, rather than trying to portray reality perfectly.
| This model is very similar to fields in Political Science
| such as realpolitik. Sim City is the same thing for high
| modernism in urban planning.
|
| I'd guess the reason for the division between optimal Sim
| City cities and cities in reality doesn't come from the
| game being a poor model, but that the high modernism model
| of urban planning has ridiculous conclusions.
| jcranmer wrote:
| Well, what the author is doing is a) using these games to
| explain themes of history (e.g., interstate relations,
| internal political tensions within the Long 19th Century),
| and b) critiquing how mechanics in these games do or do not
| reflect the history. It's the same vein of a city planner
| explaining how SimCity does and doesn't reflect real-life
| city planning, and such discussions absolutely do exist.
|
| Of course, one of the challenges of a historical game is
| that pop history does exist to a larger degree than other
| subjects, and you can get ferocious arguments of the
| historicity of the game where people use incorrect pop
| history as the basis. For EU4, colonization is absolutely
| in that boat; after the most recent patch, there is a vocal
| crowd about how ahistorical it is that North America is now
| filled with lots of natives that have to be conquered
| rather than empty land to be passively colonized.
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(page generated 2021-08-20 23:00 UTC)