[HN Gopher] 'Horizon Workrooms': remote collaboration reimagined
       ___________________________________________________________________
        
       'Horizon Workrooms': remote collaboration reimagined
        
       Author : bemmu
       Score  : 73 points
       Date   : 2021-08-19 11:45 UTC (11 hours ago)
        
 (HTM) web link (www.oculus.com)
 (TXT) w3m dump (www.oculus.com)
        
       | lucasgw wrote:
       | We have done high-level client review and approval meetings in a
       | Horizon-style interface (Venues), with a surprising level of
       | success. We were hesitant at first because of our client-base and
       | the significant dollars at stake in these reviews. Comments:
       | 
       | 1. A surprising amount of emotional communication is possible
       | with these avatars. The combination of arm/hand/finger
       | articulation and movement + head nod/move/position + hearing
       | someone's voice... that is synthesized at a much higher level
       | than you might anticipate. I was truly surprised at the level of
       | nuance we were all able to glean from fairly minor, almost
       | involuntary movements people make, how that is represented
       | through avatars, and then translates effectively to accurate
       | social communication.
       | 
       | 2. The physical representation of space and the avatars around
       | that space carry the same "tribal" rules that exist in RealSpace.
       | Certain groups tend to gravitate to each other. Side
       | conversations can occur in a way that can actually be helpful to
       | the overall gestalt. Leaders position as leaders, subordinates as
       | subordinates. (Avatar group interaction is a fascinating,
       | evolving sociology.)
       | 
       | 3. Most importantly - all participants across multiple meetings
       | and multiple clients agree it was _far_ more effective then Zoom
       | /Meet/Teams/etc. Latency is rarely perceived as an issue, the
       | brain adapts and adjusts amazingly quickly to the new
       | representation of space and human interaction, and decisions are
       | made quickly because of the interactions, not in spite of them.
       | 
       | Of course it is in its infancy. But once you have done real
       | business and interaction in these environments, it's
       | disappointing (and counter-productive) to return to the endless
       | talking squares on a monitor.
       | 
       | YMMV, but I doubt it. ;)
        
       | sithadmin wrote:
       | Pitching this as a remote collaboration tool for business seems
       | dangerously close to infringing on VMware's Horizon trademark
       | (for VDI/app streaming).
        
       | bostonsre wrote:
       | It's pretty hilarious to think of Zuckerberg and his upper level
       | colleagues all sitting in their offices dog fooding it for a
       | meeting with all of them virtually nodding their avatar heads and
       | telling him it's amazing.
        
         | tenaciousDaniel wrote:
         | My first thought was what it would be like to get fired by a
         | wide-eyed, partially smiling cartoon character. Half hilarious,
         | half dystopian.
        
           | bostonsre wrote:
           | If you join a virtual meeting with intervention like seating
           | with a bunch of bobbleheads surrounding you with the angry
           | inward sloping eye brows, you know you're in trouble. I
           | wonder if you are able to make hand gestures in the meetings
           | to flip off the other bobbleheads...
        
             | dougmwne wrote:
             | There is indeed hand tracking so you can make some obscene
             | hand gestures if you need to.
        
           | baby wrote:
           | You just gave a movie idea to someone in hollywood reading
           | your comment.
        
       | goodcjw2 wrote:
       | 1/ There is definitely potential there. Spatial audio, shared
       | white board, avatar in HD, etc.
       | 
       | 2/ The biggest obstacle for now is still comfort. VR is now
       | comfortable enough for 30-min sessions for lots of people, but
       | still not for everyone. For those who complains about Zoom
       | fatigue, VR as of today is just 10X more painful. We need better
       | hardware. There are obviously lots of room to improve.
       | 
       | 3/ Horizon Workrooms is not the first and spatial.io already
       | moving towards that direction. After some 30-mins trial, I feel
       | Horizon is more polished and feels better than spatial.io
       | already.
        
         | astlouis44 wrote:
         | Try vrland.io/lobby, a WebXR alternative to Spatial and Horizon
         | Workrooms. Even works on mobile web and computers too!
        
       | phpnode wrote:
       | Latency is the biggest problem with video meetings and I can only
       | imagine it's worse with this.
       | 
       | In normal human interaction you can see people's reactions to
       | what you're saying and doing within microseconds of taking an
       | action, you can subtly and automatically adjust your
       | presentation, your pace and your expressions to build greater
       | rapport. Over video calls you need to introduce artificial pauses
       | to make sure that everyone has caught up, and it's really jarring
       | compared to being face to face.
        
         | filereaper wrote:
         | I agree with this. There's work done by NVidia on AI Video
         | Compression around facial ticks and reducing latency and
         | bandwidth. Maybe these two approaches can be combined for a
         | best-of-both worlds result.
         | 
         | https://developer.nvidia.com/ai-video-compression
        
         | KaiserPro wrote:
         | In a previous role we did some light research into this, you
         | tend to notice latency in movement at around 40-80ms, but thats
         | from your own movement vs avatar.
         | 
         | However, you don't notice it in other people's movements until
         | there is a mismatch between social clues, Even then you have up
         | to 250 ms (sometimes more, depending on the pace of the
         | conversation)
         | 
         | In practice that means you can do an atlantic call without
         | really noticing it.
         | 
         | the problem with VC calls is that because video needs to be
         | matched to audio, the audio is buffered to make sure its lined
         | up, this means that you have a 250ms+ delay plus any time to
         | switch presenters.
        
         | crakhamster01 wrote:
         | The latency on this should actually be better than video calls.
         | 
         | Since all the character assets are downloaded locally, the only
         | visual data that needs to be sent across network is the
         | positioning of facial features and hand movements - which is a
         | much smaller payload than streaming video. More akin to the
         | latency you'd see playing Call of Duty or something.
         | 
         | I could see this experience being higher fidelity than video
         | calls, especially in poor network conditions.
        
       | keiferski wrote:
       | I spent about a decade playing MMOs as a kid and would love a
       | properly-implemented remote 3D meeting system. Not sure it needs
       | to be VR, but it seems likely that we'll eventually move away
       | from headsets to walls/projections anyway. [1]
       | 
       | But please, someone, anyone, make a system that doesn't use the
       | Corporate Memphis style. [2] Hire a team of real artists and make
       | it beautiful. The avatars in the link are so aesthetically
       | unappealing.
       | 
       | 1. https://www.engadget.com/google-project-
       | starline-191228699.h...
       | 
       | 2. https://www.wired.co.uk/article/corporate-memphis-design-
       | tec...
        
         | Miraste wrote:
         | VR is a lot cheaper and more scalable than those walls. I think
         | we'll eventually land on AR glasses that do this but without
         | blocking out your own environment.
         | 
         | Horizon's style is terrible and likely workshopped to be as
         | bland and inoffensive as possible but it's not really Memphis
         | style.
        
       | avnigo wrote:
       | I see a lot of negative sentiment in the comments, but looking
       | forward to a real-life demo of this. Whether it's for work or
       | not, pushing this kind of technology forward is the first step of
       | the VR/AR future we've envisioned.
       | 
       | I don't know if such kind of collaboration would work in
       | actuality, but I'm rooting for it. Sometimes the applications for
       | the technology are realized after that technology becomes more
       | fully realized.
        
       | nomoreplease wrote:
       | The classroom setting is something I might use this for (ship it
       | to my colleagues) but the identity & access mess is a
       | dealbreaker. Requires two different identities, and one of them
       | is Facebook? No enterprise federation?
       | 
       | > Using Workrooms requires a Workrooms account, which is separate
       | from your Oculus or Facebook accounts, although your Oculus
       | username may be visible to other users in some cases......And to
       | experience Workrooms in VR, you'll need to access the app on
       | Quest 2, which requires a Facebook login.
        
         | dougmwne wrote:
         | There's a corporate version of the Quest 2 that doesn't have
         | the FB account requirement, that's probably how this will go
         | for enterprise.
        
           | baby wrote:
           | It wouldn't surprise me if this is paired with Workplace (if
           | there's demand)
        
       | flohofwoe wrote:
       | Jeez, those avatars are nightmare fuel, truly the Comic Sans of
       | 3D character design, or in the Snow Crash universe "Brandies" and
       | "Clints". Imagine being fired by one of those.
        
         | baby wrote:
         | They look like miis, which everybody finds cute.
        
       | makerofthings wrote:
       | If using this would require creating a facebook account then it's
       | a non-starter for most of the engineers I work with. I just won't
       | have a facebook account.
       | 
       | Also, VR makes me throw-up so probably not the best look in
       | meetings!
        
         | eplanit wrote:
         | But, it would be funny cartoon vomit spewing out of a cute
         | little avatar face.
         | 
         | My fun in such a meeting would be ridiculing the silly tech. I
         | bet it'll be a hit, nonetheless.
        
       | emptysongglass wrote:
       | Tangential but does anyone else know how it's legal for
       | Facebook/Oculus to pop up a cookie notice that only offers, "I
       | Accept" as an option? Even if I wanted to try it (and I had a
       | Facebook login, which I do not) these are the kinds of things
       | that make me run for the hills.
        
       | camillomiller wrote:
       | I would love not to, but I just can't think positively about
       | anything Oculus does. In this case, applying VR to the most
       | boring and misused of all corporate tools: the meeting.
        
         | bostonsre wrote:
         | Have you tried any of its games? There are a few that are
         | different and fun.
         | 
         | This meeting stuff sounds like it is incredibly gimmicky with
         | not much, if any, upside. Zoom calls are already a pita, can't
         | imagine what a waste of time starting vr meetings would be.
        
         | rebuilder wrote:
         | I wonder if it tracks whether or not participants have their
         | headsets on. Talk about golden fetters!
        
       | mehphp wrote:
       | This just doesn't strike me as "professional" whatever that
       | means. I'm supposed to talk to an avatar of my co-worker when I
       | can already just have a video call with them?
       | 
       | I don't see what problem this is solving.
        
         | dougmwne wrote:
         | I think positional audio is a big one, so is the sense of
         | presence and shared space VR brings. I don't think this has any
         | chance of taking off before these headset include eye and face
         | tracking so those cartoon avatars can have realistic human
         | expressions.
        
           | rbanffy wrote:
           | Not only they need to be realistic, they need to be accurate
           | and real-time.
           | 
           | If I see a colleague confused during a presentation, I can
           | adjust my delivery. I can't do the same unless the avatar
           | communicates that to me in no uncertain terms.
        
             | dougmwne wrote:
             | A potential advantage for latency is having every
             | participant on the same known set of hardware that can be
             | optimized for low latency. Though the Quest 2 has high
             | latency, it would be plausible to make a low latency
             | headset and have every participant on that hardware for the
             | best experience.
        
           | baby wrote:
           | whiteboarding!
        
       | doctoboggan wrote:
       | Unlike many of the other commenters here I am really excited for
       | this sort of experience. I just wish it wasn't Facebook bringing
       | this to market.
        
         | klyrs wrote:
         | Gonna be real awkward for employers adopting this if their non-
         | fb-using employees get permabanned from Oculus for using
         | Oculus...
        
       | brightstep wrote:
       | This will be huge for remote team cohesion. It's really, _really_
       | too bad that it 's facebook. Not too jazzed to be tracked and
       | datamined at home AND work.
        
         | vineyardmike wrote:
         | > Not too jazzed to be tracked and datamined at home AND work.
         | 
         | They promised they won't track you at work.
         | 
         | Trust is hard earned, unfortunately.
        
       | rbanffy wrote:
       | I can't imagine having meetings feeling I have a scuba helmet on.
       | 
       | Like someone pointed out, it's pretty obvious they never used it
       | themselves. Or, if they did, they are lying to the product
       | managers and telling them it's awesome.
       | 
       | Because I would never even think of releasing something like this
       | as an actual product. Not even a preview.
        
         | MikusR wrote:
         | Have you actually used Quest?
        
         | blensor wrote:
         | There is a weekly XR developers meetup int SpatialApe [1] each
         | Thursday and I have been attending it every week since back in
         | September.
         | 
         | I have never met a single one of them in person and almost no
         | one in a video call and yet their avatars feel like a person I
         | know to me.
         | 
         | The technology has a lot of limitations, no questions about
         | that, and with Covid as an accelerator none of those virtual
         | meeting spaces would have had the growth they had, but the
         | technology is moving fast and even the - admittedly - limited
         | experience we have now does bring a lot of value to my and
         | probably my colleagues as well.
         | 
         | [1] spatialape.com
        
       | bane wrote:
       | I'm actually starting to evaluate some VR collaborative
       | work/presentation tools and I'm very interested to try this.
       | 
       | The problem these kinds of tools are trying to solve is the one
       | thing video conferencing can't do, which is the ability to
       | communicate using the semantics of 3d space. In a meeting room, I
       | can direct an audience to different parts of a room for different
       | conceptual "spaces". For example, I might use one part of a room
       | to collect and display engineering drawing, another for
       | prototypes, another for a Kanban, etc.
       | 
       | After a solid year of literally thousands of teleconference
       | calls, it's clear to me and my team at least that this spatial
       | component is important in real-life meetings and is noticeable
       | when it's not there. When we all come into the office and hit a
       | meeting room together, the ad-hoc ability to use a whiteboard
       | (often together and collaboratively), or sit together in groups
       | around the conference table, it all has important value.
       | 
       | So far I've messed with Spatial.io and a couple other remote
       | training applications, and while they're "ok", they're fussy to
       | use in practice. Most importantly they don't really have a smooth
       | way of integrating work artifacts from your computer into the
       | experience, and the whiteboarding frankly stinks. Lots of
       | comments here also talk about how this kind of meeting eliminates
       | subtle facial cues and can be kind of uncomfortable for the
       | wearer. I also totally agree with this.
       | 
       | But I'm also aware that this is a technology in its absolute
       | infancy, and I'm expecting it to get better at some point.
        
         | astlouis44 wrote:
         | Try vrland.io/lobby instead. It's web-based and works across
         | mobile, PC/Mac, as well as VR via WebXR. We have many template
         | rooms you can access in addition to an office, like a gallery,
         | concert venue, conference hall, and much more.
        
       | mchusma wrote:
       | This is awesome, I am very excited for vr for work purposes. Glad
       | to see they are making progress on the software side.
       | 
       | I have been tentatively thinking that once resolution is high
       | enough to really do work (probably Quest 3 will be there), buying
       | a headset for our full remote team.
       | 
       | Great work by the Oculus team working on this, for me the most
       | important VR feature to figure out.
        
       | alphabetting wrote:
       | Seems like a ripoff of spatial.io which I really enjoyed on
       | Oculus at the onset of the pandemic. Should do well with FB's
       | reach as Spatial never really gained traction.
        
         | astlouis44 wrote:
         | Yeah Spatial is totally screwed
        
       | [deleted]
        
       | maxehmookau wrote:
       | Clever. I'll never actually use it though.
       | 
       | The future is better remote working practices, not skeumorphic
       | remote tools that recreate (poorly) an office environment.
        
       | ramesh31 wrote:
       | Current VR tech will never cut it for productivity use. They are
       | simply too bulky and low res/low FOV to be useful. It won't be
       | until we have it perfected in the form factor of a pair of
       | glasses that VR goes mainstream.
        
         | baby wrote:
         | I haven't tried the Quest 2, but the first Quest was really not
         | too far from that reality. I wouldn't be surprised if the Quest
         | 2 is there already.
        
         | dougmwne wrote:
         | I tried this app today on the Quest 2 and think it's pretty
         | damn close. My virtual computer screen was easy to see with
         | probably a 1080p equivalent resolution, the whiteboard was easy
         | to see, as were PowerPoint slides. The FOV is not much of an
         | issue for looking at virtual screens and avatars. The headset
         | weight is fine for me for about an hour but would need to be
         | way lighter for all day use.
        
       | kyoob wrote:
       | "It works" is not the same thing as "it's useful."
        
       | rubyist5eva wrote:
       | This is a dystopian nightmare, what the everloving fffff.
        
       | dijit wrote:
       | Cannot read the article without accepting the cookie banner.
        
       | nickdothutton wrote:
       | I forget now if this is the 4th or 5th iteration of this kind of
       | technology that I'm seeing. 1st time around was 1994. We used to
       | schedule QoS on the ATM network between sites for each of our Sun
       | workstations. I really feel like this kind of representation is a
       | dead end. It's a failure of imagination, not of technology.
        
       | KaiserPro wrote:
       | I have tried this, and despite my best efforts, its actually
       | good.
       | 
       | the premise: Wiimes sitting in a room talking.
       | 
       | Expected outcome: utter shit show.
       | 
       | Actual outcome: Surprisingly good
       | 
       | Why is it good?
       | 
       | 1) Audio.
       | 
       | you can turn to the person next to you and talk privately without
       | interrupting the main flow of the meeting. There is none of this
       | "no.... you speak......no.... you". You can interact normally
       | like they were just there.
       | 
       | The spatial audio is top notch.
       | 
       | 2) presentations
       | 
       | presenting is really simple, and you can see the people who are
       | asking you questions. Not only that but taking Q&As is much
       | better and quicker than on VC.
       | 
       | 3) drawings, you can have a white board thats persistent in that
       | meeting series.
       | 
       | yes, I know, yaaaa booo facebook sucks. But actually this is
       | quite good, you should try it.
       | 
       |  _What don 't I like about it_?
       | 
       | I don't like using the controller as a pen, its clumsy and only
       | works on a flat, clean surface. but, if that can be fixed, it'll
       | be a brilliant addition
        
         | habosa wrote:
         | Been saying it to anyone who would listen for the last 3 years:
         | top notch spatial audio is the main thing our current online
         | meeting platforms are missing. Nobody seems to care or get it.
         | I wish someone other than Facebook had figured it out but I'm
         | just glad someone did!
        
           | astlouis44 wrote:
           | Check out VRland.io/lobby, have had it for months already!
        
         | dougmwne wrote:
         | I have also tried this and I think it will be the eventual
         | future of remote meetings. The avatars have some fake lip
         | tracking they do based on your voice, but I think eye and face
         | tracking will be essential for wider adoption. I would like to
         | see improved remote desktop support, mine was pretty laggy.
         | Would be nice to include a browser so you don't have to even
         | bother with the remote desktop app. There should be powerpoint
         | support too instead of only images. Would be nice if the
         | meeting chat showed up on the desk as well instead of having to
         | access through remote desktop. The account creation process and
         | headset pairing was pretty painful, would like to see that
         | streamlined. I am curious to try the tracked keyboard with my
         | MacBook.
        
           | baby wrote:
           | > but I think eye and face tracking will be essential for
           | wider adoption
           | 
           | It's coming https://www.youtube.com/watch?v=v3XcQtoja_Y
        
             | astlouis44 wrote:
             | There's a future for this not only in VR, but 3D meeting
             | apps as well.
             | 
             | https://www.youtube.com/watch?v=t-gyxlGi5ao&t=3s
        
             | caslon wrote:
             | There are already headsets with eye tracking on the market,
             | like some of the new Pico models, for example.
        
           | ghaff wrote:
           | >I have also tried this and I think it will be the eventual
           | future of remote meetings.
           | 
           | There are really two types of meetings (at the extremes).
           | 
           | Some (the minority) are where a small engaged group is
           | actively collaborating. I can imagine more immersive tools
           | are good for this sort of thing.
           | 
           | But a lot of meetings are the sort you multitask in. You want
           | the general update and you're paying enough attention so that
           | you can participate if something relevant to you comes up.
           | For that, I may turn my camera off and certainly don't want
           | deep immersion.
        
         | wantsanagent wrote:
         | About the pen, can you tell us more about what you'd like to
         | see there? How would you like to use it?
        
           | dougmwne wrote:
           | I also don't like the pen. It's clever to turn the controller
           | upsidedown, that at least makes it tolerable. The desk
           | whiteboard works a lot better than drawing in space without
           | tactile feedback as well. If this went mainstream, I would
           | need a tracked pen that I could hold normally and see on the
           | VR desk. The Quest seems to be able to track known objects
           | like with a few keyboard models, so maybe load in the model
           | of a standard dry erase marker.
        
           | KaiserPro wrote:
           | Thats a good question, I would love to be able to use just
           | one finger and treat it like making marks in sand, however
           | thats challenging as if you don't have a "touch" sensor to
           | let you know when you're touching the paper.
           | 
           | I would _love_ to be able to use my wacom, but I suspect
           | thats a long way down the list of feature requests that are
           | important
        
             | josephg wrote:
             | A Wacom might be a reasonable option because those tablets
             | can tell when you're hovering over them. So long as the
             | user can find the pen on their desk, you wouldn't need to
             | track the pen location just from the VR cameras. You could
             | use the tablet data stream directly.
        
         | klyrs wrote:
         | I don't have an Oculus, but I occasionally suffer days with 4+
         | hours of meetings. How long will you be happy wearing that
         | headset?
        
           | jazzyjackson wrote:
           | Are these workspaces limited to people who own the oculus
           | headset?
        
             | dougmwne wrote:
             | No, you can also join as a video conference window instead
             | of an avatar.
        
       | apples_oranges wrote:
       | I am worried about ruining my eyes by spending too much time in
       | VR. Am I wrong?
        
       | sytse wrote:
       | Relevant to this I recently asked on Twitter: "I wonder if
       | Facebook is dogfooding the metaverse. Are they holding many
       | meetings in VR? The Oculus Quest is a great device but I want to
       | use it about as much as I use rollercoasters, not as much as I
       | use YouTube."
       | 
       | And the lead of the Reality Platform team at Facebook said "I did
       | ~3 meetings in VR"
       | https://twitter.com/marklucovsky/status/1424050798342807554?...
        
       | nazca wrote:
       | This seems like the fundamentally don't understand the challenges
       | of working remote & not being collocated with colleagues.
       | 
       | I don't need to see a 3D avatar of colleagues. I don't need to
       | see that avatar stand up and walk around.
       | 
       | Mainly what I'm missing is being able to better see those subtle
       | emotional cues & the ability to build deeper relationships. Both
       | of which I think our brains & office norms are catching up to
       | after 18 months of zoom meetings.
        
         | js8 wrote:
         | > Mainly what I'm missing is being able to better see those
         | subtle emotional cues & the ability to build deeper
         | relationships.
         | 
         | I don't understand what do you need these for. In the 21st
         | century, we have succeeded in creating a perfectly emotionless
         | office worker. I just had my unconscious bias training, and I
         | can assure you, my thoughts are now completely rational,
         | without any hint of emotional judgment. Frankly, "having deeper
         | relationships" sounds like a recipe for a potential conflict of
         | interests. As Salaried Professionals, we find Other emotional
         | Cues of any Kind to be deeply distracting from our mission.
        
           | beecafe wrote:
           | OTOH, one could argue that reducing the amount of emotional
           | energy spent at work leaves you with more to give to your
           | loved ones/spend as you please. I agree that all you
           | mentioned doesn't actually achieve this though
        
         | notacoward wrote:
         | There are some problems it addresses and some it doesn't.
         | Arranging people in a space, with audio to match, gives you
         | some extra cues about who's looking where or interacting with
         | whom. If the avatars reflect actual facial expressions that
         | could be useful too (though also intrusive). Seems no worse
         | than the "Brady Bunch" gallery view we're all used to, and
         | quite possibly better.
         | 
         | OTOH, it doesn't address bad remote-meeting etiquette like side
         | conversations or eating next to the microphone. It doesn't
         | address latency (might even make it worse), so a single remote
         | might still find it impossible to break in when majority-site
         | participants are interrupting and talking over each other so
         | there are no gaps. These are limitations, but they don't
         | totally negate the benefits of increasing visual/spatial
         | awareness.
        
           | shafyy wrote:
           | I would expect latency to be better because you don't need to
           | send video data around, just some data to synchronize the 3D
           | scene which is run locally on everyone's headset.
           | 
           | Edit: Not necessarily latency since latency is not related to
           | data size, but I mean the general performance should be
           | better.
        
             | JshWright wrote:
             | Latency can definitely be related to data size (even when
             | not technically throughput constrained, thanks to "buffer
             | bloat").
        
           | weego wrote:
           | It addresses no problems, other than the problem of them
           | realising that gamers are a bad audience for data and ad
           | capture.
        
           | JshWright wrote:
           | > OTOH, it doesn't address bad remote-meeting etiquette like
           | side conversations
           | 
           | Interestingly, my team has found that side conversations
           | taking place in the meeting chat are extremely helpful (to
           | the point that as some members of the team have been resuming
           | in-person meetings, they have been bringing laptops and
           | having a Slack thread running for the meeting).
           | 
           | It's great for questions/comments that may not be worth
           | interrupting the flow of the conversation for, but are
           | important enough that they shouldn't get lost entirely.
        
             | notacoward wrote:
             | Side comments via chat are fantastic, for exactly the
             | reason you mention. Vocal side comments, OTOH, tend to make
             | the main conversation unintelligible for anyone already
             | trying to follow without being able to direct their ears in
             | a particular direction.
        
         | okokwhatever wrote:
         | Then your problem isn't the medium. Your problem is a lack of
         | trust and to rely too much on facial signal that, in other
         | scale of things, are a very bad way to measure your
         | collaborators
        
           | notacoward wrote:
           | That's perhaps phrased a bit less charitably than necessary,
           | but gets at an important truth. People who rely too much[1]
           | on these non-verbal cues are, more often than not, doing so
           | because they're not adept verbally. It's kind of like a
           | fortune teller, who of course does not know you or your
           | future but can put up a pretty convincing front by observing
           | responses to their initial probes. I see it _a lot_ among
           | people for whom English is not their first language, just as
           | I see the same people make just about any excuse to get out
           | of writing anything down permanently. Since effective remote
           | work also has to be _asynchronous_ work as much as possible,
           | I 'd say these people need to work on their own language
           | skills instead of complaining about how the online experience
           | doesn't perfectly support their coping strategies.
           | 
           | [1] How much is "too much"? There's plenty of room for
           | debate, but a decade of alone-remote and a year of all-remote
           | made it pretty clear that it's a threshold many of my
           | colleagues at multiple companies exceed.
        
           | throwaways885 wrote:
           | Last time I checked, I'm a human being who is hardwired to
           | understand these social cues. They're essential for having a
           | conversation in any way that isn't just exhausting for me.
           | It's not a lack of trust. My monkey brain just struggles to
           | parse remotely held conversations.
        
             | notacoward wrote:
             | Yes, they're useful, but I challenge the claim that they're
             | _essential_. People have been communicating effectively
             | over both time and distance for centuries, using media
             | where these cues are absent. They 're nice to have, they
             | can make things easier and improve comfort/trust levels,
             | but whether you _rely_ on them is up to you. Lots of people
             | at all levels of language competency and introversion etc.
             | manage to collaborate just fine, even without any form of
             | video at all.
        
           | Bjartr wrote:
           | Facial and body language is a HUGE part of in person
           | communication. For better or for worse, that is just how the
           | vast majority of humans are wired. If you willfully ignore
           | these signals you WILL be misunderstood and you WILL
           | misunderstand others. I hate that things are this way because
           | of how much effort it takes for me to decipher these cues
           | when a neurotypical person gets it from intuition, but it
           | absolutely does exist and isn't going away any time soon.
        
         | jdavis703 wrote:
         | How can you see subtle emotional cues when your colleagues are
         | masked?
         | 
         | Heck, I just realized but I have a much harder time
         | understanding accents when speakers are masked (before masking
         | I considered myself great at understanding even the strongest
         | accents.)
        
         | baby wrote:
         | I don't think they don't understand it, they understand
         | incremental improvements. Whatever you're talking about is
         | coming: https://www.youtube.com/watch?v=v3XcQtoja_Y
        
       | istorical wrote:
       | Reading these comments is like the "640k ought to be enough
       | [memory] for anybody" quote by Bill Gates or the "Remote
       | shopping, while entirely feasible, will flop." Time Magazine
       | quote.
       | 
       | Social presence is the best killer app of VR so far besides porn.
       | 
       | edit: will admit to understanding the hate for the fb 'stench'
       | altho at this point people are falling into a bit of a sports-
       | team level of blind love and hate towards particular FAANG
       | members, but people utterly failing to see the potential of
       | virtual 3d/physical environments for communication/collaboration?
       | c'mon, it's ok to hate oculus/fb but have some sense of the
       | bigger picture as far as what this could turn into in 20 years.
        
         | blunte wrote:
         | That may be true, but a bigger question is, "How much value
         | does social presence provide?"
         | 
         | No doubt there are people who really express a need to meet in
         | the same room with others; but as this new remote reality we're
         | currently in has shown, quite a lot of people can get quite a
         | lot done with just audio or audio+video meetings.
         | 
         | So is social presence valuable enough to outweigh the certain
         | technical challenges, additional expenses and complexity, and
         | other as yet unidentified challenges that would come with VR
         | meetings? If I were betting, I would say no. (And I'm a fan of
         | VR.)
        
           | baby wrote:
           | I tend to agree here, while everybody put their camera on at
           | the beginning of the covid, now I see much more people
           | turning off their cameras during meetings. That being said,
           | having an avatar is a much different feeling, and I could see
           | how one could tune what degree of realism they want to expose
           | to others. Perhaps some people could just look like robots,
           | while others could show all of their facial expressions.
        
           | istorical wrote:
           | I would say that for most meetings, the current state of VR
           | is not worth it. So no to your question.
           | 
           | But I would also disagree with "quite a lot of people can get
           | quite a lot done with just audio or audio+video meetings" at
           | least to the extent that I would say people who will enjoy
           | this work culture long-term are in the minority. I truly
           | don't believe most people are meant to work in a room alone
           | for hours everyday (even though some thrive on it!).
        
         | Grustaf wrote:
         | This comment is trotted out every time someone launches
         | something that seems pointless. And yet, 90% of the time the
         | doubters turn out to be right.
        
           | edmundsauto wrote:
           | Right, but it's a bit like saying that on average, across all
           | the football leagues, a teams record will be .500.
           | 
           | It's true without adding value.
        
             | Grustaf wrote:
             | Saying that people doubted online shopping also doesn't add
             | any value.
             | 
             | Just because they doubted that and they doubt VR meetings
             | doesn't mean VR meetings will be a hit.
        
           | notacoward wrote:
           | Most startups fail. Does that mean relentlessly dumping on
           | founders and their ideas is appropriate? Same thing here. Try
           | to at least _consider_ the potential, even if it seems
           | unlikely to be realized.
        
             | Grustaf wrote:
             | It means that companies will not succeed just because
             | people also doubted Amazon.
        
           | baby wrote:
           | This comment is trotted out every time someone launches
           | something that will be a game changer.
        
       | Kye wrote:
       | As always, furries do it better (even when they're poking fun)
       | 
       | https://twitter.com/thecoopertom/status/1428445312511795201
        
       | muglug wrote:
       | This doesn't make sense to me, product-wise. Putting on a bulky
       | headset with limited FOV to talk to my colleagues feels like the
       | opposite of a natural experience.
        
         | hellbannedguy wrote:
         | Anything is better than commuting to a unnessary meeting.
         | 
         | I have found most office meetings are unnessary.
         | 
         | I am for anything that prevents me from commuting to that
         | office I don't like.
        
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