[HN Gopher] First Beta for Krita 5.0 released
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       First Beta for Krita 5.0 released
        
       Author : marcodiego
       Score  : 91 points
       Date   : 2021-08-18 20:30 UTC (2 hours ago)
        
 (HTM) web link (krita.org)
 (TXT) w3m dump (krita.org)
        
       | f32jhnjk33jj wrote:
       | What is the best free alternative to Paint.NET for web
       | developers? I tried GIMP some time ago, but it's interface looked
       | very outdated / unpolished (at least on windows).
        
         | Sammi wrote:
         | Online and free and as simple and as powerful as Paint.NET:
         | https://www.photopea.com/
        
         | Phrodo_00 wrote:
         | Why don't you use paint.net? What's stopping web developers
         | from using it?
         | 
         | I haven't used GIMP on windows for a while, but I see no
         | problems with the interface on Linux.
        
       | azalemeth wrote:
       | Krita is one of those open source tools that astounds me with its
       | professionalism and the phenomenal quality of its output. I am no
       | visual artist, but I've seen many people produce just gorgeous
       | pictures with it -- it really highlights my own inability! I feel
       | that Krita has surpassed commercial offerings in this area (i.e.
       | Corel painter) but I'm really too inexpert to tell.
        
       | bl4ckneon wrote:
       | Wow awesome work, didn't know there was a program out there that
       | was free and open source that could do this! Definitely checking
       | it out.
       | 
       | One small thing, it looks like the slash screen image on the page
       | is fixed width and makes the viewport for mobile devices like 3
       | times the size it should be. Other than that, good work!
        
       | haunter wrote:
       | I love how you can buy it on Steam/Windows Store/Epic. It's a
       | great way to support the project, really more FOSS should do that
       | (putting a paid version in stores). Yes it's literally the same
       | but still some people just like to have everything in one
       | library.
       | 
       | https://www.microsoft.com/en-us/p/krita/9n6x57zgrw96
       | 
       | https://www.epicgames.com/store/en-US/p/krita
       | 
       | https://store.steampowered.com/app/280680/Krita/
        
         | greenknight wrote:
         | Just for those who want to support the project, Krita have also
         | launched a Development Fund (based on the success of Blenders
         | Development Fund).
         | 
         | https://fund.krita.org/
         | 
         | They currently only have $4244 monthly contributions, and their
         | aim is $17000 a month (to support 5 developers)
        
         | lancesells wrote:
         | I would also recommend itch.io which I believe is independent
         | and you can set the percentage that itch gets (which is
         | extremely generous).
        
         | kroltan wrote:
         | Remember that Steam takes a hefty cut (I believe it's 30%?), if
         | you want to contribute monetarily, consider donating the same
         | amount directly through the Krita website.
        
           | another_story wrote:
           | It'd be great if Steam distributed these sorts of software at
           | cost. Meaning the cost of transaction plus hosting.
        
       | blacksmith_tb wrote:
       | Krita is very cool, but I see the download instructions for Mac
       | read "Note: if you use macOS Sierra or High Sierra, please check
       | this video to learn how to enable starting developer-signed
       | binaries, instead of just Apple Store binaries." Since we're
       | three, almost four release of the OS since HS, that should
       | probably be updated...
        
       | kitsunesoba wrote:
       | Krita along with Blender are my two go-to examples of FOSS
       | projects done right. Both are run excellently and are coming to
       | equal or exceed their commercial counterparts across the board.
       | Projects looking to break into the mainstream and become
       | mainstays in their fields would do well to model themselves after
       | Krita and Blender.
        
       | gizdan wrote:
       | Great to hear. Krita is absolutely great. Even though it's
       | designed for painting it still has an absolutely great UI and UX
       | and I do much of my basic editing. Personally I find the UX way
       | better than GIMP despite it not being designed for editing.
       | 
       | I sort of hope that they also make the photo editing features
       | better to compete with GIMP and Photoshop.
        
         | Gualdrapo wrote:
         | I hope they don't. As I see it the success of Krita was
         | precisely that, being specifically targeted at digital
         | painting.
         | 
         | Now, GIMP could be way better at what it does and I don't even
         | think their biggest issue is their UI, as they have done some
         | work on it. But for the recent interactions I had about it
         | regarding some tweet from Snowden about GIMP on a somewhat
         | recent thread on r/linux (nice place to have some decent
         | discussion btw, I was banned from it), it seems not only devs
         | don't have the funds, they don't want GIMP to be anymore
         | successful. Like, I got a fair amount of vitriol just for
         | mentioning that it was so weird that GIMP offers no tools to
         | draw geometric shapes - you have to fill circular/rectangular
         | selections to do so (!), when in pretty much every other image
         | editor there are specific tools to draw rectangles, circles,
         | ovals and the like.
        
           | hexa22 wrote:
           | Gimp has a way to draw circles. You use the circle selection
           | tool and then use the trace selection menu button which draws
           | a line around the selected circle in your choice of brush.
        
             | sicariusnoctis wrote:
             | Not that I care for drawing circles in GIMP, but that's two
             | steps -- one of which I didn't know was even possible.
        
             | Varriount wrote:
             | Sure, but this isn't exactly intuitive for new users - even
             | those that have experience with others raster editing
             | programs. The de facto expectation is that there is some
             | dedicated facility for drawing shapes and lines.
        
           | shawnz wrote:
           | Disagreeing about design decisions is not the same as "not
           | wanting the product to be any more successful"
        
           | another_story wrote:
           | I found Gimp to be to be less than intuitive, but don't tell
           | others that. The first reply is usually "it's a different,
           | but not harder workflow, than Photoshop, and you'll get used
           | to it." I had never used Photoshop until last year, so didn't
           | have the bias. Still found Photoshop much easier to pick up.
           | 
           | Gimp is still great, but there are choices I just don't get.
        
         | kroltan wrote:
         | Yeah, their layering seems much more intuitive to me, and so
         | powerful, allowing you to build complex multi-pass filters very
         | easily.
        
         | leephillips wrote:
         | I also switched my photo editing from Gimp to Krita. I tried it
         | for the adjustment layers, and stayed for the superior UI.
        
       | xyproto wrote:
       | Krita has improved a lot lately. It doesn't crash as easily as
       | before.
       | 
       | When drawing with a brush, and then a line and then a brush
       | again, an annoying window pops up complaining about the layers. I
       | wish it would just select the appropriate last used layer when
       | drawing with a brush again.
       | 
       | Also, the font window does not default to the last selected font.
       | That's a bit cumbersome.
       | 
       | But all in all, Krita is getting there. Nice work, Krita people!
        
       | LeoPanthera wrote:
       | The KDE Apps[1] are far less well known than they should be. They
       | are of a consistently high quality. I recently discovered
       | "KStars"[2], a beautiful Stellarium-style desktop planetarium
       | that can even control your robotic telescope.
       | 
       | The only mildly annoying thing is that the apps web page mixes
       | desktop apps and mobile apps, they really should be separated.
       | 
       | [1]: https://apps.kde.org
       | 
       | [2]: https://apps.kde.org/kstars/
        
       | encryptluks2 wrote:
       | The reliance on KDE components is a non-starter for me. It is
       | just too bloated compared to some of the other options.
        
         | Arnt wrote:
         | Don't worry, there are Electron apps you can use instead.
        
         | Mikeb85 wrote:
         | What other options? Krita is basically first in it's class; I
         | can't think of better painting software.
        
           | squarefoot wrote:
           | I don't know if it's in the same league as Krita, but
           | AzPainter is a very light and fast one.
           | 
           | https://gitlab.com/azelpg/azpainter
           | http://azsky2.html.xdomain.jp/soft/azpainter.html
        
         | entropy1111 wrote:
         | Bloated how? Disk size? API area? The default non-mobile
         | buttons layout? The number of smaller packages that are
         | designed this way because being monolithic made people call it
         | bloated, triggering a major reorganization to what you see now?
         | 
         | Qt (and probably the KDE frameworks) resource usage is so
         | optimized they made some lightweight DEs go "out of business".
         | 
         | I'm curious because I would stop using Linux if there was only
         | GTK applications (I avoid Electron as well). I think the only
         | exception that doesn't drive me mad is Inkscape but I don't
         | need it. I'd rather have bloat than no features at all. GIMP
         | has a manpage for manually drawing circles for christs sake.
        
       | rimutaka wrote:
       | How is it possible to sustain 5 developers on $17k/month? It a
       | $19/hr rate!
        
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       (page generated 2021-08-18 23:01 UTC)