[HN Gopher] Richard Bartle releases his classic "Designing Virtu...
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Richard Bartle releases his classic "Designing Virtual Worlds" book
for free
Author : Kroeler
Score : 107 points
Date : 2021-08-18 19:44 UTC (3 hours ago)
(HTM) web link (nwn.blogs.com)
(TXT) w3m dump (nwn.blogs.com)
| guerrilla wrote:
| If you like this, you might like the Preserving TV series [1]. I
| loved it, especially the format of someone familiar with each one
| guiding you through somewhere.
|
| 1. https://preservingworlds.net/
| pitched wrote:
| Is there a better more-recent book to start reading or is this
| still a good place to start?
| freediver wrote:
| For those interested, Bartle is the co-creator of the first MUD
| (multi-user dungeon, online text style adventure).
|
| He made a brilliant explanation why is text the best medium to
| activate the imagination:
|
| https://www.youtube.com/watch?v=Zctp972y_Eg
| dwheeler wrote:
| History is complicated. Scepter of Goth (SoG) preceded MUD
| commercially as the first commercial multi-player role playing
| game. But Scepter of Goth disappeared while MUD continued to be
| around for longer, so SoG is not as well remembered.
|
| Bartle's book is great, it's highly recommended.
|
| People are still developing interactive fiction ("text based
| adventures") today.
| rjsw wrote:
| Essex MUD wasn't commercial.
| freediver wrote:
| Interactive fiction is not to be confused with MUDs though.
| Both are a subset of text based adventures. Typical IF is
| more of a single-player closed system with linear progression
| while MUDs are open world, multiplayer (but still text-based)
| systems.
| dwheeler wrote:
| I agree, interactive fiction != MUDs. Thanks. It's a little
| sad that this has to be explained today :-).
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(page generated 2021-08-18 23:00 UTC)