[HN Gopher] You don't need to work on hard problems (2020)
       ___________________________________________________________________
        
       You don't need to work on hard problems (2020)
        
       Author : _ttg
       Score  : 354 points
       Date   : 2021-08-17 07:00 UTC (16 hours ago)
        
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 (TXT) w3m dump (www.benkuhn.net)
        
       | dang wrote:
       | Discussed at the time:
       | 
       |  _You don 't need to work on hard problems_ -
       | https://news.ycombinator.com/item?id=22398118 - Feb 2020 (43
       | comments)
        
       | dcolkitt wrote:
       | One reason that a lot of very intellectual people express a
       | skepticism of capitalism is because so often you see very
       | successful who aren't very bright. It's typical to see a small-
       | to-medium business owner worth $20 million, who's maybe above
       | average intelligence, but nowhere near the brain power of say a
       | physics PhD who's grinding out postdocs at $45k/year.
       | 
       | I think one reason for that is because the market price system
       | already does a lot of the intellectual heavy lifting. In many
       | cases the market gives you very transparent signals about
       | relative cost and scarcity of resources. For a typical
       | entrepreneur, it's often just about putting in the hustle, grit,
       | and risk tolerance to convert low-priced inputs into high-priced
       | outputs.
       | 
       | For example, I can pretty clearly identify that my area needs a
       | car wash. A lot of homes were built in this zip code recently,
       | and there's no car wash to service a new, large market. The car
       | wash business model is pretty easy to project. With a tiny bit of
       | research I can easily figure out prices, wages, rents, etc.
       | 
       | Opening and running a successful car wash would not be a hard
       | _intellectual_ problem. What it would be is a hard pain-in-the-
       | ass problem. The challenge of owning a car wash isn 't solving
       | differential equations. It's waking up to an emergency call at 6
       | am that your bathroom's flooding, and half your staff called out
       | sick because they're hung over.
        
         | Rioghasarig wrote:
         | I don't see anything wrong with this situation. People who
         | exhibit profit-seeking behavior (entrepreneurs) can make much
         | more money than people don't exhibit profit-seeking behavior
         | (PhD students). That sounds like a reasonable system to me.
        
           | tehjoker wrote:
           | Why would we want to give more money to the people that
           | simply want more money? Aren't those the worst people to give
           | more money and power to?
        
             | drran wrote:
             | When you will need to wash a car, hire a PhD. It's your
             | money.
        
         | newbie2020 wrote:
         | That in my opinion is the great thing about capitalism. Someone
         | with average intelligence but an insane work ethic can make it
         | big. I see this completely the other way.
         | 
         | And one thing I've learned as I've grown older is that my
         | patience runs thin these days. That means I'm willing to pay
         | big bucks for people to handle pain-in-the-ass problems for me.
         | Conversely, I don't know what I'd do with a paper on
         | theoretical physics other than use the back side as scratch
         | paper
        
       | paganel wrote:
       | > or find the easiest problem whose solution would be useful
       | (like identifying Kenyan names),
       | 
       | Not sure if that would have been possible for the OP but maybe
       | he/she could have tried to match the incoming names to a known-
       | database of Kenyan names, like a Kenyan phone-book or something?
       | 
       | I had a similar problem to solve in one of my personal projects
       | when I wanted to put on a map the buildings nationalised just
       | after WW2 by the communist regime from my country, buildings
       | which belonged to Jewish citizens. I had a big list of
       | nationalised buildings with a name attached to each of them, I
       | needed to know if that name was Jewish or not. In order to do
       | that I just matched that list of names to the list of names from
       | Yad Vashem [1], list which contains only Jewish names.
       | 
       | [1] https://www.yadvashem.org/
        
       | ajot wrote:
       | This resonates a lot with the classic Richard Feynman's letter
       | about "which problems to solve"
       | 
       | http://genius.cat-v.org/richard-feynman/writtings/letters/pr...
        
       | caseyross wrote:
       | "Any run-of-the-mill engineer can design something which is
       | elegant. A good engineer designs systems to be efficient. A great
       | engineer designs them to be effective."
       | 
       | - from Akin's Laws of Spacecraft Design
        
       | brundolf wrote:
       | One of the most rewarding projects I've ever worked on was a
       | catalogue website for a local music shop. It paid what I now make
       | salaried in about two weeks, but in the years since I've heard
       | back on multiple occasions how much easier it made the lives of
       | these lovely people running this lovely little store. They didn't
       | even have a CMS before; they made pages manually, via a WYSIWYG
       | from the 90s, for each of their hundreds of instruments. And
       | since COVID, more than half their business comes through this
       | site. It's made a night-and-day difference for them.
       | 
       | I think the over-engineering problem described by the author
       | comes down to the fact that most of the work that most of us do
       | is deeply empty. We don't impact lives in meaningful ways, at
       | least not directly and/or for the better. You really need both of
       | those to feel a sense of personal impact. So we look for other
       | forms of reward instead- we create puzzles for ourselves to
       | solve.
       | 
       | It's hard to find work in our field that's directly impactful at
       | all, much less that pays anywhere near what we'd make otherwise.
       | Software companies that aren't eating the world can't afford to
       | pay salaries that cover a comfortable cost-of-living in SF or
       | Seattle or Austin, where many of us have put down roots already.
       | And (my impression is that) they hardly exist at all outside of
       | those hubs.
       | 
       | I don't know what the answer is.
        
       | AussieWog93 wrote:
       | I would also add, from experience, that it's easy to make a lot
       | of money solving relatively easy/un-sexy problems.
       | 
       | If stoners or idiots can do it and earn a living, a skilled
       | engineer can make a small fortune.
        
       | gambler wrote:
       | _> School is a closed-world domain--you are solving crisply-
       | defined puzzles_
       | 
       | Bingo. When people from US tech culture say "hard problems" they
       | really mean "hard puzzles". A lot of those people are very proud
       | of their puzzle-solving skills acquired at school (what Edward De
       | Bono calls vertical thinking), while being absolutely awful at
       | dealing with ill-defined open problems (lateral thinking).
       | Instead of counteracting this tendency in some way most Silicon
       | Valley companies actually amplify the problem by running puzzle
       | interviews and structuring their work around glorified paperclip
       | maximization. This is why so many systems we have to use today
       | are extremely complex, highly optimized for some specific
       | criteria, but ultimately designed like shit.
        
         | ctvo wrote:
         | I was with you until the end.
         | 
         | > Instead of counteracting this tendency in some way most
         | Silicon Valley companies actually amplify the problem by
         | running puzzle interviews and structuring their work around
         | glorified paperclip maximization. This is why so many systems
         | we have to use today are extremely complex, highly optimized
         | for some specific criteria, but ultimately designed like shit.
         | 
         | That's quite a jump. There are multitudes of interacting
         | systems that cause complexity in software, from time
         | constraints, to company structure, to incorrectly mapping the
         | domain, to sometimes incompetency. Companies that don't hire
         | and reward the behavior you outline have just as complex
         | systems. Maybe there's something else there?
        
         | daveslash wrote:
         | This really hit me this morning, and the timing couldn't be
         | better. We took on a CompSci intern from an Ivy League for the
         | summer. Tomorrow's his last day. When he first came on, I was
         | really trepidatious; I couldn't put my finger on why, but this
         | blog post sums it up perfectly. We're doing important work, but
         | it's not "hard puzzles". It's "hard" work, but we work with
         | boring technology and solve boring technical problems ~ I was
         | worried about how this go over with the intern from the Ivy
         | Leagues. Day one we're tearing down hardware with vice grips
         | because the guy with the hex-drivers is out and splicing wires.
         | Tomorrow's his last day, and he seemed to really enjoy it, but
         | I think he enjoyed it because it was not _" just another hard
         | puzzle"_ - he was given _" ultra-vague end goal"_, had to _"
         | prioritize many different sub-problems"_, and _" probably don't
         | even know what all the dimensions are, let alone which are the
         | most important"_. Much different from all of his academia...
         | I'm glad he enjoyed it, and I feel good having provided a
         | valuable experience for a talented budding CompSci engineer.
        
         | lixtra wrote:
         | I don't see it so strict. You can put vertical and lateral
         | thinkers together in a team and get the best of both worlds,
         | i.e. solve the puzzles that matter and provide a sane system
         | that actually works.
        
       | shadytrees wrote:
       | > School is a closed-world domain--you are solving crisply-
       | defined puzzles (multiply these two numbers, implement this
       | algorithm, write a book report by this rubric), your solution is
       | evaluated on one dimension (letter grade), and the performance
       | ceiling (an A+) is low. The only form of progression is to take
       | harder courses. If you try to maximize your rewards under this
       | reward function, you'll end up looking for trickier and trickier
       | puzzles that you can get an A+ on.
       | 
       | > The real world is the polar opposite.
       | 
       | Terry Tao makes much the same point in this video:
       | https://www.youtube.com/watch?v=MXJ-zpJeY3E
        
       | unixhero wrote:
       | I believe he was following his urge to solve hard problems by
       | _engineering_ a solution to them, instead of applying technology
       | leadership. Engineering is worth its weight in gold, but not
       | everywhere, everytime.
        
       | nivenkos wrote:
       | But I think the reason that isn't boring is because you have
       | autonomy and, in this case literally, ownership.
       | 
       | Being stuck writing boring SQL reports or struggling with open-
       | ended problems so _someone else_ makes more money isn 't such a
       | great proposition.
        
         | tr33house wrote:
         | I agree. Ownership is underrated. Perhaps one of the biggest
         | incentives out there
        
           | WJW wrote:
           | Perhaps, if it is actual ownership and not the fake modern
           | ownership that gives you the downsides but not the upsides.
           | Whenever I hear that term I get reminded of the discussion
           | from https://news.ycombinator.com/item?id=21550975:
           | 
           | > Jordanpomeroy on Nov 16, 2019
           | 
           | > I find ownership to be motivating. Good leaders inspire me
           | to own results, but also empower me to own the "how". When I
           | do not own the method of obtaining success, I do not feel
           | like I truly am responsible for success. The truth is, with
           | more complex work, good leaders realize they're at the mercy
           | of those that do the work, because of the complexity only the
           | people actually doing the work have complete understanding of
           | the system. Therefore, the best card to play is to be very
           | clear about the desired outcome, including the whole strategy
           | and context behind it, and hope the team owns it all.
           | 
           | > paulriddle on Nov 16, 2019 [-]
           | 
           | > It's funny how carefully you're stepping around financially
           | rewarding people who do the work. It's like you know your
           | status does not allow you to own the money generated, so
           | you're settling for owning the results, the process, the
           | method, the responsibility, the all. You are weak.
           | 
           | A bit harsh towards the end perhaps, but paulriddle does make
           | a valid point on actual vs fake ownership.
        
           | sdevonoes wrote:
           | > Ownership is underrated
           | 
           | You meant perhaps overrated? At least in my experience so far
           | in the tech industry, in all the companies I have worked for
           | they always praise "ownership" as in: "as an engineer you own
           | a product from conception to development to deployment to
           | maintenance"... but they never talk about money. There is
           | nothing like "If the company goes well and since you own part
           | of it, here you have a bonus!" Nop, at least in Western
           | Europe is not like that. You behave as if you must own the
           | company, but you get no benefits at all; so basically: work
           | more for the same money.
        
             | rhn_mk1 wrote:
             | I think your observation confirms that it's underrated. The
             | people who don't talk about money use a weird notion of
             | ownership where it means responsibility, but doesn't seem
             | to mean benefits.
             | 
             | Marx is turning in his grave.
             | 
             | Ownership that OP means is about having the agency to be
             | part of the whole picture: responsibilities, work,
             | challenges, and results.
        
               | kthejoker2 wrote:
               | I just read Arnold Schwarzenegger's essay in The Atlantic
               | (full disclosure: 110% agree) ...
               | 
               | A thing that stood out, when Arnie spoke out against
               | people using "freedom" as justification for not getting a
               | vaccine or wearing a mask, he said
               | 
               | > Many people told me that the Constitution gives them
               | rights, but not responsibilities. They feel no duty to
               | protect their fellow citizens.
               | 
               | I see a direct link betwen the decline of capitalist
               | equity and civic responsibility. As you say, there are no
               | benefits, and therefore no agency.
               | 
               | The generations Arnie holds up as exemplars of civic
               | virtue also had higher tax rates, stronger unions, and a
               | much heartier social safety net.
        
           | chubot wrote:
           | Paul Graham has an essay somewhere where he describes Robert
           | Morris (creator of the Morris worm, kernel hacker, professor
           | at MIT) as the FreeBSD sys admin for ViaWeb :) That is,
           | probably the "most overqualified" sys admin in the world,
           | because he was owning the whole problem.
           | 
           | ----
           | 
           | The OP's post is related to the motivation for my work on
           | https://www.oilshell.org/ -- I found that shell solves
           | important problems quickly and effectively.
           | 
           | In contrast, in 1999, in college, I worked an an autonomous
           | underwater vehicle project that didn't work very well. In
           | 2021, I still think that autonomous vehicles don't work very
           | well.
           | 
           | I also have a Erdos number of 3 due to a 2016 publication on
           | deep learning, but that was mostly due to shell scripts as
           | well. The publication has thousands of citations but I'm
           | unsure if it will ever be useful.
           | 
           | The author of _Please Commit More Blatant Academic Fraud_
           | bravely stated that publications from the same group (Google
           | Brain), with common co-authors, are bullshit:
           | 
           | https://news.ycombinator.com/item?id=27331807
        
           | john_yaya wrote:
           | Thank you for saying this. I'm currently an engineering
           | manager at a "fun" and "interesting" company in SV, and I
           | absolutely hate it. It took me a while to figure out why -
           | but in retrospect, it's pretty obvious. Writing Jira epics
           | and doing code reviews for someone else's vision is, for me
           | at least, deeply unfulfilling, no matter how ambitious that
           | vision is.
        
             | Guid_NewGuid wrote:
             | This is what inspired me to write this:
             | https://d22qefpbdavdoz.cloudfront.net/#let-me-work
             | 
             | We're working the wrong way across the industry, developers
             | are being cut-off from the processes they are instrumental
             | in. None of it makes any sense and it's soul destroying.
        
               | nivenkos wrote:
               | I agree with this completely.
               | 
               | It goes both ways too, like companies that try to keep
               | business analysts and strategists completely separate
               | from the database and data generation specifics.
        
             | gugagore wrote:
             | I'm assuming you have some ownership in the form of stock,
             | and I'm wondering how that factors into it.
             | 
             | Can you imagine a vision that would be easier to get
             | behind, even if it originated with someone else?
        
               | john_yaya wrote:
               | I do have some RSUs, but no real way of knowing how much
               | they'll be worth, if anything. I don't get to see a cap
               | table, nor am I privy to the investors' term sheet to
               | know what their overhang is.
               | 
               | Stock options used to be an enticing form of ownership,
               | now it's a crapshoot: you're gambling that you won't get
               | screwed.
               | 
               | But all of that is beside the point. When I (and
               | presumably the original poster) are talking about
               | ownership, we mean the sense of originating and creating
               | the thing we're building, not just owning the material
               | benefit from it.
        
               | apercu wrote:
               | "Stock options used to be an enticing form of ownership,
               | now it's a crapshoot: you're gambling that you won't get
               | screwed."
               | 
               | I've had options and equity and RSU's and all sorts of
               | things. Even diluted but still owned 11% of a company
               | when I exited.
               | 
               | In 25 years of tech and startups I have probably received
               | about $30k total in compensation related to equity.
               | 
               | Odds are you will be screwed.
        
               | fossuser wrote:
               | Not sure if you're not in the Bay Area, but for a counter
               | point many (maybe most?) of friends I know have had large
               | payoffs (though not always with options, sometimes RSUs)
               | - it does require some risk taking (holding onto them
               | longer, not just immediately liquidating them, sometimes
               | exercising options and floating that cost/tax until
               | exit).
               | 
               | These payoffs range between 500k and $20M for people I
               | know well with more clustered in the 500k-2M range.
               | Higher level people I don't know super well easily clear
               | 50M+, this isn't just one company exit event either *.
               | 
               | Equity should not be underrated.
               | 
               | * FB, Snap, Google (RSUs), Uber, Lyft, AirBnB, Tesla etc.
        
               | mvp wrote:
               | Ownership is one thing. If the company believes in a
               | cause and everybody in the company is truly working
               | towards that cause, it may be equally, if not more,
               | fulfilling. Does your company work on a problem or cause
               | that you believe in?
        
               | MagicWishMonkey wrote:
               | Options have always been a crapshoot with the odds
               | heavily stacked against you.
        
               | zippergz wrote:
               | At any sufficiently large company, the connection between
               | my work and the stock price is loose at best. If you're
               | an executive, it might be more direct. But in the public
               | companies I have been an employee of, I have never felt a
               | shred of motivation from this stock-based "ownership" in
               | the sense of a true belief that doing better work will
               | make that stock be worth more. In the aggregate, yes, but
               | individually, no.
        
         | LordHumungous wrote:
         | My favorite project in recent years was a little python service
         | that I owned end to end. The rest of the company deployed into
         | this god awful monolith but my service ran on a little
         | forgotten AWS account where I had full control. Eventually they
         | got around to eliminating that account, and I was out.
        
         | geoduck14 wrote:
         | >Being stuck writing boring SQL reports or struggling with
         | open-ended problems
         | 
         | I REALLY like SQL amd open ended problems. But sometimes I
         | don't like work because work gets in the way of my SQL and BI
         | stuff
        
       | pjmlp wrote:
       | I rather work in solving customer problems, regardless of
       | complexity, even if it is a two lines bash script.
       | 
       | The satisfaction of actually having an impact on someone's live
       | and work.
        
       | tingletech wrote:
       | so, use boring tech to work on hard "real world" problems
        
       | Forge36 wrote:
       | There's pride in doing the easy things well. With enough of the
       | easy stuff automated to minimal intervention, time can be spent
       | on the important problems
        
       | raman162 wrote:
       | As someone who is still trying to grow technically, this was a
       | good reminder that at the end of the day we _put our effort
       | towards solving problems that matter_.
        
       | li2uR3ce wrote:
       | > A solution's performance has many different dimensions (speed,
       | reliability, usability, repeatability, cost, ...)--you probably
       | don't even know what all the dimensions are, let alone which are
       | the most important.
       | 
       | The "hard problem" is finding the balance. Don't be a UI
       | developer that lets beauty eclipse speed, reliability, usability,
       | repeatability, cost--every. last. fucking. time.
       | 
       | The author is on to something in that academia's "one
       | dimensional" evaluation shouldn't be used in the real world.
        
       | jxramos wrote:
       | Here's a great complimentary nugget of wisdom Elon Musk shared on
       | the tour he gave of Starbase recently that intersects with a
       | closely related concept.
       | 
       | 17:29 Possibly the most common error of a smart engineer is to
       | optimize the thing that should not exist. And say, well, why
       | would you do that? Well, everyone has been trained in high school
       | and college that you gotta answer the question, convergent logic.
       | So you can't tell a professor, "your question is dumb", or you
       | will get a bad grade. You have to answer the question. So
       | everyone is basically, without knowing it, they got like mental
       | straight jacket on that is they'll work on optimizing the thing
       | that should simply not exist. https://youtu.be/t705r8ICkRw?t=1049
        
       | [deleted]
        
       | a_square_peg wrote:
       | "Solve problems that matter" is how I might describe it - maybe
       | they are hard problems, maybe not.
       | 
       | The propensity to enjoy working on hard problems can also lead
       | them to make any assigned problem harder than it needs to be. I
       | regard software developer who likes 'coding' with somewhat
       | similar suspicion that I would have with a dentist who likes
       | pulling teeth out.
        
       | vishnugupta wrote:
       | A good corollary: http://boringtechnology.club/
        
       | [deleted]
        
       | xchip wrote:
       | \o/ Please give all the hard problems to me! :)
        
       | andyxor wrote:
       | the only thing worse than working for an "A+ on a hard problem"
       | is competing on a hard problem in a crowded space.
       | 
       | Mandatory "You and Your Research" by Richard Hamming:
       | https://www.cs.virginia.edu/~robins/YouAndYourResearch.html
        
       | posharma wrote:
       | There are at least 5 problems with doing pedestrian stuff in a
       | corporate setup. Of course, this is part subjective, part
       | circumstantial.
       | 
       | (1) Low pay.
       | 
       | (2) If you mess up you get penalized more severely. If you mess
       | up a hard problem you get the benefit of doubt, but if you do
       | well you get great rewards. Doing well on boring problems doesn't
       | earn you any special rewards.
       | 
       | (3) Consistently doing pedestrian stuff makes you feel dumb in
       | the scrum (esp. when others are tackling hard problems).
       | 
       | (4) You're first on the chopping block since you're not the
       | "core".
       | 
       | (5) Your growth, both professionally and personally, will be
       | shunted.
        
         | formerly_proven wrote:
         | The trick might be to work on problems that others consider
         | hard but you don't. Or, alternatively, problems that might not
         | be hard, but deliver valuable business value to people who
         | value business value.
        
       | qualudeheart wrote:
       | Working on hard problems will soon be the only thing to provide
       | my life meaning, as all trivial labor becomes automated.
       | 
       | There will exist a window between the automation of all trivial
       | labor, and the eclipse of human intelligence by artifical
       | intelligence, such that within this window meaningful work will
       | remain possible.
       | 
       | I intend to try to contribute to hard problems within that time
       | frame.
       | 
       | All else is a meaningless waste of time.
        
       | ChrisMarshallNY wrote:
       | I enjoy doing pedestrian stuff; really, really well.
       | 
       | Most of my work is open-source, as I don't really do anything
       | particularly innovative or patent-worthy.
       | 
       | Most of the value in my work is _how_ I do it.
       | 
       | I work carefully, document the living bejeezus out of my work,
       | test like crazy, and spend a lot of time "polishing the fenders."
       | 
       | This is something that anyone can do. It just takes patience,
       | discipline, and care.
       | 
       | I'm weird. I enjoy the end results enough to take the time to do
       | the job well.
       | 
       | It's been my experience that the way I work is deeply unpopular.
       | Some people actually seem to get offended, when I discuss how I
       | work.
       | 
       | Go figure.
        
         | tsian2 wrote:
         | I like to intentionally go after the small bugs which other
         | people have put off because they seem to be relatively high-
         | effort. I like the idea that I can focus on something that's
         | bothering some people (occasionally and indefinitely) and make
         | it never bother anyone again.
        
         | RHSeeger wrote:
         | This is what I focus on. I found a new way to do something
         | (that is relatively common with my work) in a way that made it
         | easier later to maintain the work that was done. It made my
         | day.
        
         | toto444 wrote:
         | I have been thinking a lot on a problem with the idea to find a
         | tech solution that could help solving it. The more I was
         | thinking about it the more I realized that what I think is the
         | the best way to solve the problem does not involve any tech at
         | all.
         | 
         | That's how I started working a a static website. I have been
         | working on it for a few years now. I have realised my strength
         | is that I can work on a problem for a very long time. My
         | website solves a lot of very tiny problems one by one. Nothing
         | impressive when you look at them individually. However after
         | solving hundreds of them a big picture starts emerging.
         | 
         | When I was younger I wanted to solve very hard problems. I have
         | let that idea go and have no regret about it.
        
           | ChrisMarshallNY wrote:
           | _> and have no regret about it._
           | 
           | A worthy life goal. I feel that way, myself.
        
         | commandlinefan wrote:
         | > I enjoy doing pedestrian stuff
         | 
         | I'm working right now on writing a shell script to exhaustively
         | test a particular use case, because actually exhaustively
         | testing it would (probably) take longer than writing the
         | script. I'm doing this knowing full well that the next time
         | this comes up two years from now, I'm probably not going to
         | remember where I put this script, so I'll probably have to re-
         | create it, but that's ok - because writing "boring" shell
         | scripts is actually something I enjoy.
        
           | ryanianian wrote:
           | Put the script in a comment at the top of the code. It looks
           | kinda funny and people tend to dislike that kind of thing in
           | pull-requests, but I always just ask them to hold their
           | breath and pretend the script isn't there. If the script
           | isn't still useful the next time that code has meaningful
           | change then remove it. I've never seen such scripts get
           | removed - in fact they tend to evolve as the code they
           | test/generate/modify does.
        
             | jacoblambda wrote:
             | Alternatively put it in a test scripts directory and put a
             | comment linking to it in the header of the file (or readme
             | if it's multiple files).
        
             | erichahn wrote:
             | Why not as its own file in the directory of the source
             | code? Or in another directory...
        
         | TameAntelope wrote:
         | Depending on the details of what you mean by your description
         | of how you work, you'd either be a godsend to a startup or a
         | nightmare. It's kind of funny how it could still be either!
         | 
         | I personally have gone in the opposite direction, where I spend
         | most of my time making sure I'm not going to cause irreversible
         | damage, and then just letting the not-critical bugs into the
         | wild, because I'd rather ship a flawed product now and get
         | feedback on it from actual users, than wait to ship a product
         | until it's "perfect" and get no feedback until then.
         | 
         | But I respect the hell out of what you're describing here,
         | because for every one of me, there needs to be one of you. The
         | trick, in my experience, is getting you and I to work happily
         | together. It's _very_ difficult, but when it works, it 's
         | wonderful for both of us.
         | 
         | I just wrote a "guiding principle" for my dev team that reads:
         | 
         | "As long as a risk doesn't have catastrophic (irreversible)
         | harm severity (consequences), it may be worth allowing the risk
         | to actualize before attempting to mitigate or eliminate it."
         | 
         | I'm guessing you'd hate that? Any way I could make it
         | marginally more tolerable?
        
           | ChrisMarshallNY wrote:
           | I suspect that this comment might answer your question
           | (Godsend or Nightmare -probably both. Old Testament Godsend):
           | https://news.ycombinator.com/item?id=28211073
        
         | mattarm wrote:
         | I'm much like you, especially in personal projects. In a
         | personal project that I plan to stay with long term there is no
         | way I want to be chasing my own bugs all the time.
         | 
         | At work, I've found I work best with fast moving get-it-done
         | types. They push me to accept imperfect work, and I've learned
         | to see the value in that. I polish the imperfect stuff, and
         | signal to the team when a "boring" quality improvement really
         | could reap benefits.
        
         | mathattack wrote:
         | Your kind of work is absolutely necessary for commercial
         | software to run. You'd get crucified in an internal IT
         | department where funding is entirely driven by new features,
         | and 80% done usually has to be good enough.
        
           | jbverschoor wrote:
           | What I think is funny, is that developers get the most
           | advanced tools out there (IDE, repl, debuggers, etc), for
           | free. But deliver junk, blaming "the user"
           | 
           | The same is true for resource requirements and performance.
           | People complain about their OS (windows, macos, sometimes
           | linux or some VM), and that it takes 1 whole minute to boot,
           | while some projects take a couple of minutes to start.
        
             | detaro wrote:
             | Heh, on the other hand it's also not uncommon to see
             | complaints that developers refuse to pay for good tools,
             | despite knowing first-hand that good software is hard to
             | make.
        
             | the_only_law wrote:
             | Currently my PC takes several minutes to boot, however I
             | know the exact cause. I wonder how much boot time could be
             | reduced by tuning settings, including not to start a lot if
             | crap.
        
             | 3pt14159 wrote:
             | My host OS takes about a second or two to boot and my VM OS
             | takes about 5 seconds.
             | 
             | A whole minute would drive me insane. We should not be
             | waiting this long for computers to turn on.
        
         | gilbetron wrote:
         | One of the easiest periods in my career is when I was in charge
         | (with one other coworker) with modifying a certain capability
         | in a large, distributed "web application" (it was a for a DDOS
         | detection/mitigation appliance and associated web UI). Every
         | time it needed modification, there was around 50-75 code
         | locations that had to be tediously updated. When I first
         | encountered it, I had created a document outline all the
         | locations and the pitfalls around modifying them, along with
         | tests to verify them. I performed the process a couple of dozen
         | times over the 2 years. It was trivially easy, easily tracked,
         | and I was always given plenty of time to get it right (good
         | managers). I've never had a project manager happier with me
         | because my estimates were always spot on (it's the type of work
         | that is easy to estimate after the first 2 or 3 times you do
         | it), and management understood exactly what I was doing, and no
         | one else wanted to do it.
         | 
         | I have since found that people still really don't want to do
         | that work, are grateful when I will do it, and (except for one
         | instance) management recognizes it as important, slow, tedious
         | work. The only issue I have is that it gets boring, and so 80%
         | of the effort goes into motivating myself to get it done ;)
        
         | tenaciousDaniel wrote:
         | So I've seen both sides of the "unpopularity" issue. On the one
         | hand, the other comments about pushing too fast for new
         | features are valid.
         | 
         | On the other hand, it _very much_ depends on the developer in
         | question. I 'd say roughly 50% of the devs who claim to be in
         | your category are, in fact, wasting dev cycles on pedantic
         | things that have no impact on the end user. As an example, I
         | had one developer take 6 months to build a (relatively simple)
         | top nav for a web app. This shouldn't have taken more than 1-2
         | weeks, even with a careful eye for detail.
        
           | ChrisMarshallNY wrote:
           | _> I had one developer take 6 months to build a (relatively
           | simple) top nav for a web app. This shouldn 't have taken
           | more than 1-2 weeks, even with a careful eye for detail._
           | 
           | Oh, you mean "bikeshedding."
           | 
           | Here's an example of the difference between basic quality,
           | and High Quality:
           | 
           | If you look at most of the repos for SPM modules in my
           | portfolio[0], you'll see that the vast majority have test
           | harnesses. I prefer using test harnesses[1].
           | 
           | These test harnesses tend to be pretty damn robust apps. Many
           | are "ready for app store" robust. A lot of folks would just
           | publish them, "as is." I've been writing apps for a very long
           | time. I'm pretty good at this.
           | 
           | I can write a fairly decent test harness, with full app
           | capabilities, in less than a day. If I take the time to
           | localize it, maybe add a day or so.
           | 
           | Here's an example of some test harnesses[2]. Note that there
           | are four of them. These represent the four different target
           | environments for Apple (iOS/iPadOS, WatchOS, TVOS, and
           | MacOS). I'll probably need to fork iOS and iPadOS, in the
           | future, but we're not there, yet. A single codebase is still
           | good for both (But I hope that SwiftUI makes supporting
           | multiple platforms easier. We'll see...).
           | 
           | They test a Bluetooth framework[3].
           | 
           | It probably took me around a week or so, to write each one.
           | They are pretty damn good. I deliberately went "over the
           | top," with them, because I like to exemplify what I consider
           | halfway decent Quality coding practices. I think they are all
           | "App Store ready."
           | 
           | I decided to actually go ahead, and create a set of apps,
           | based on these[4], [5], [6]. Here's the codebase for those
           | apps[7].
           | 
           | I spent well over a month, on each, _after merging over the
           | test harness codebases_ , to make them ready for the App
           | Store. Lots of UX testing, removing code that only applied to
           | testing, and adding "friendlier" user interface. I didn't do
           | much "eye candy," like animations. If I did that, then I
           | probably would have spent another month on each. Animations
           | tend to bring ... _interesting_ ... bugs. I 'm going through
           | that, right now, with the app currently under development.
           | 
           | I'm working on an app that I started about a year ago.
           | Actually, I started it over ten years ago, if you include the
           | two servers that I wrote, upon which it depends.
           | 
           | One of the reasons that it has taken so long, is that I have
           | truncated months of work, and tossed them in the garbage,
           | because they were not the proper way to go. I have an
           | "evolutionary design" process[8], that means this can happen.
           | I plan for it. I've probably shitcanned three months' of
           | work.
           | 
           | Another thing that I do, is have an "always beta" approach to
           | Quality. I maintain the product at "incomplete, but ship
           | Quality" status for as much of the project as possible. In
           | fact, I've been sharing it with the team, using TestFlight
           | External Testing, since Oct 3, 2020 at 7:47 AM (I got that
           | from the TestFlight metadata). The initial Git checkin of the
           | project was Sept. 4.
           | 
           | That means that the app has been stable and robust enough for
           | user testing, and approval for basic App Store release
           | (TestFlight External Testing is a more relaxed standard, but
           | try pushing out a crasher, and see how far that goes).
           | 
           | I add localization support, accessibility, Dark Mode support,
           | leak testing, etc., at every turn. It's very useful, because
           | I can solicit immediate feedback from non-tech team members.
           | It also means that the "basics" for App Store release are
           | constantly being tested and validated.
           | 
           | Even more useful, if we want to ask for money, it's dam easy.
           | We just loop the person we're begging from, into the
           | TestFlight External Tester pool, and they can run the app
           | without a Marketing chaperone, or sacrifices to the demo
           | gods. We can also get valuable feedback from them.
           | 
           | It's really, really nice, and it has been, for many months.
           | 
           | I feel like we are now at a "starting point." Even though it
           | has been a fully-functioning, release-ready app for the last
           | couple of months, it still needs the "MVP treatment," where
           | the testing pool is expanded, and we start applying it to "in
           | the wild" scenarios. We've kept it to a small user pool, so
           | far.
           | 
           | Lots of companies use their customers as guinea pigs for the
           | first several releases; usually by shoving baling-wire-and-
           | duct-tape junk down their throats (and making them pay for
           | it), before hitting their stride. It's a deliberate strategy.
           | Some months ago, I read a post, here, by a founder, declaring
           | that _" if you don't get physically sick at the quality of
           | the code in your MVP, then you are spending too much time on
           | code quality."_
           | 
           | Basically, deliberately write garbage, and force it on your
           | users. This has the _very significant_ disadvantage of
           | establishing a foundation of sand. Everyone always _plans_ to
           | "go back and do it right," but that never actually happens.
           | That "physically sickening" MVP is the product for _life_.
           | 
           | One of the reasons that I took on this project, was the
           | founder is a friend of mine. He is running it as an NPO
           | (501c3), and putting his own money into it. He doesn't really
           | have much of it, to begin with. Also, more alarmingly, he
           | didn't actually have a particularly good idea of what,
           | _exactly_ , he wanted the app to be. That's a recipe for
           | disaster.
           | 
           | He asked me to help him vet some development shops he was
           | approaching, to realize his vision.
           | 
           | It was eye-opening. He got a number of _ridiculous_ quotes. I
           | know what is necessary for this type of project (not small).
           | For example, when one said that they 'll deliver a full
           | multi-server, multi-client app for MVP in three months
           | (firm), upon getting a vague, hand-wavy requirements spec, it
           | was hard for me to keep a straight face. The most honest one,
           | was one that quoted a valid price (six figures, and minimum
           | six months), then basically said "come back when you know
           | what you want." I respected that one.
           | 
           | After a few of these, I just got disgusted, and said "Screw
           | this. I'll do it." I've been developing it for free, as a
           | native iOS/iPadOS app. We have refined the specification and
           | mission, as the app has progressed. Having a high-quality,
           | ship-ready prototype, goes a _long_ way towards developing a
           | good app.
           | 
           | He has to pinch himself.
           | 
           | [0] https://stackoverflow.com/story/chrismarshall
           | 
           | [1] https://littlegreenviper.com/miscellany/testing-harness-
           | vs-u...
           | 
           | [2] https://github.com/RiftValleySoftware/RVS_BlueThoth/tree/
           | mas...
           | 
           | [3] https://github.com/RiftValleySoftware/RVS_BlueThoth
           | 
           | [4] https://apps.apple.com/us/app/blue-van-clef-for-
           | mobile/id151... (iOS -Includes Watch app)
           | 
           | [5] https://apps.apple.com/us/app/blue-van-clef/id1529005127
           | (Mac)
           | 
           | [6] https://apps.apple.com/us/app/blue-van-clef-for-
           | tv/id1529181... (TV)
           | 
           | [7] https://github.com/RiftValleySoftware/BlueVanClef
           | 
           | [8] https://littlegreenviper.com/miscellany/evolutionary-
           | design-...
        
             | lytefm wrote:
             | > "if you don't get physically sick at the quality of the
             | code in your MVP, then you are spending too much time on
             | code quality."
             | 
             | While exaggerated, I'd definitely agree. If you don't quite
             | know yet where exactly your company will pivot to in the
             | next year or whether the company will still exist, it
             | doesn't make sense to optimize for code quality - but for
             | product-market fit instead.
             | 
             | > Everyone always plans to "go back and do it right," but
             | that never actually happens. That "physically sickening"
             | MVP is the product for life.
             | 
             | After having raised an 8 M Series A and hiring some more
             | developers and UX experts, we're currently rewriting most
             | of our app code. It's not an automatism that the bad code
             | gets built on for eternity.
        
               | ChrisMarshallNY wrote:
               | Or you could hire people who do it right, the first time.
               | 
               | Take a look at my work. Feel free to browse the commit
               | logs, and see how fast I write it. I "put it all out
               | there."
               | 
               | It's quite possible to do very high-quality work, in very
               | little time.
               | 
               | Just maybe not from folks just out of code bootcamp.
               | 
               | And...just to make it clear. I'm not looking for work. My
               | dance card is _very_ full, with the work I 'm doing for
               | free.
        
           | gilbetron wrote:
           | I've developed different red flags over the decades, and
           | while I don't doubt you've encountered developers that are
           | really slow, one of my red flags is the time estimate of "1-2
           | weeks". That's the off-the-cuff estimate that people give
           | when they have no idea how long something will take. "A week
           | or two" is "I can't imagine it would take very long, but my
           | imagination isn't very good" ;)
        
             | ChrisMarshallNY wrote:
             | A classic: https://www.youtube.com/watch?v=qLcjUmBncZ8
        
             | drdec wrote:
             | Before it became a video game, Fortnight was a popular
             | facetious codename for projects at my employer.
        
         | BiteCode_dev wrote:
         | Well sir, you would be my ideal colleague.
        
       | the_only_law wrote:
       | I don't want to work on hard things, I want to work on
       | interesting things, which may or may not be hard.
        
         | fatnoah wrote:
         | > I want to work on interesting things, which may or may not be
         | hard
         | 
         | This was my first thought as well. I want to be able to do
         | something that I find interesting or rewarding. Those things
         | exist across the entire easy to hard spectrum.
        
       | caffeine wrote:
       | Hard problems seem to crop up whenever you get far enough along
       | doing something. At some point you're not a beginner any more,
       | you've reached the bleeding edge of whatever your domain is, and
       | hard problems just start presenting themselves and you have to
       | solve them to progress.
       | 
       | So I agree with TFA that there is no need to go explicitly
       | looking for them .. just do something well enough and keep
       | progressing for a long time, and the hard problems will come to
       | you.
       | 
       | (A canonical example of this might be something like Facebook ..
       | most CS undergrads could easily write the first version of FB,
       | while years later it takes many, many CS PhDs to keep building
       | what FB is now)
       | 
       | A corollary is that if you just start on day one with the hardest
       | problem you can think of, solving it is probably not very useful
       | (there are exceptions). The more useful hard problems to solve
       | come up when you're trying to accomplish something else.
        
       | dehrmann wrote:
       | Hard technical problems are rarely the hard part of my job.
       | People, ambiguity, and direction are where the real challenges
       | are.
        
       | jollybean wrote:
       | Trying to stop fraud on a platform meant for migrants is
       | absolutely a 'hard problem'.
       | 
       | Just trying to get the app out there for people to use is a 'hard
       | problem'.
       | 
       | So it's mostly definitely 'hard' , just no in the bounded way
       | puzzles are presented in classrooms.
       | 
       | Where I find it gets bad is in technical conditions wherein
       | people are used to competing on these terms aka 'who is the
       | smartest'. If find people end up arguing over the wrong things,
       | and of course 'bike shedding'.
       | 
       | If the problem is framed in terms of outcomes, then it's harder
       | bike-shed or wax philosophic because those activities are more or
       | less exposed as having less relevance.
        
       | kirillzubovsky wrote:
       | This is the best and worst advice all in one.
       | 
       | It is the best because it is true. At least from what I've seen,
       | there countless amazing engineers stuck doing really hard
       | problems for little return, while their rather lousy counterparts
       | razzle-dazzle the world with hand-waving; no brains necessary. If
       | you can find an important problem that won't bore you to tears
       | and solve it, it's definitely more important in the short term.
       | 
       | That said, without brilliant engineers working on hard problems
       | and occasionally inventing really great new things, we wouldn't
       | get far in life. So if you can forgo the fame and the riches,
       | there is a lot of sense in working on hard/interesting problems.
       | Someone's got to.
       | 
       | Personally I think picking a problem that fits your is more
       | important than picking an outcome. The outcome won't make you
       | happy, but the journey around the right problem will. I think.
        
       | LordHumungous wrote:
       | Easy problems are hard if you've never done them before. As a new
       | grad, you can learn a lot at a "boring" job.
        
       | Toine wrote:
       | That's how you tend to get better business ideas aswell
        
       | jxramos wrote:
       | Real world, 2016--Wave's new second-biggest problem is that we
       | have outgrown Quickbooks.
       | 
       | Wow, I'm curious does anyone know what kind of scale that tool
       | operates at and where its limitations arise from?
        
       | kiliantics wrote:
       | Instead of the "hard problems" of writing numerical integral
       | routines in quantitative finance, the author chooses to try doing
       | something for less fortunate people in poorer countries. I'd
       | argue the latter is far more difficult! Mathematical problems,
       | while maybe complex, are usually well defined, whereas social
       | problems are never straightforward. The author even admits that
       | the app ended up being more helpful to bad actors than to the
       | intended benefactors.
       | 
       | If the claim in this piece is "you don't need to work on
       | technical problems, you need to work on social problems" then I
       | could agree. I believe there is pretty much an ethical
       | imperative, for anyone with the freedom of choice in their work,
       | to choose to work on social problems of poverty, climate change,
       | etc. But these are far from being easy problems!
        
       | toss1 wrote:
       | >>...you'll end up looking for trickier and trickier puzzles that
       | you can get an A+ on.
       | 
       | >> The real world is the polar opposite. You'll have some ultra-
       | vague end goal, like "help people in sub-Saharan Africa solve
       | their money problems," based on which you'll need to prioritize
       | many different sub-problems. A solution's performance has many
       | different dimensions (speed, reliability, usability,
       | repeatability, cost, ...)--you probably don't even know what all
       | the dimensions are, let alone which are the most important. The
       | range of plausible outcomes covers orders of magnitude and the
       | ceiling is saving billions of lives. The habits you learn by
       | working on problem sets won't help you here.
       | 
       | The latter sounds like the very definition of a "Hard Problem".
       | Not a single tricky puzzle, but a labyrinth of pseudo-randomly
       | interdependent sub-problems, each of which looks easy, and the
       | optimization goals map onto multiple independent dimensions
       | (physical, commercial, political...).
       | 
       | So, yes, "hard technical problems", are a really minor subset of
       | the truly hard problems in the world.
       | 
       | Endless fun to be had
        
       | Zababa wrote:
       | Following on this, are there websites that lists non-profits that
       | needs software engineers, especially for volunteering? Or is you
       | best bet to find a local place and go ask? If anyone has
       | experience volunteering with software, I'd love to hear your
       | experience. I wish I could put my Excel skills to good use.
        
       | gfodor wrote:
       | A common thing I've run into is people working on very, very
       | toxic things for society, like human behavior modification (ad)
       | systems, who get up every morning excited and enthusiastic about
       | it because the technical challenges keep them interested. I
       | generally avoid hiring people like this, who often will state
       | openly they don't care very much about the application of their
       | work, but "just want to solve hard problems."
        
         | iainctduncan wrote:
         | So true. I recently found out an old acquaintance is now using
         | his phd to do facial recognition for facebook. OMFG, not for
         | all the money in the world....
         | 
         | Conversely I had another friend who switched out of his phd
         | when he discovered every red cent of funding was somehow coming
         | from the race to build killer robots. Props to you Henrik, if
         | you ever read this!
        
         | [deleted]
        
         | gammarator wrote:
         | Arguably (see the book "Disciplined Minds") this outcome is one
         | of the functional aims of STEM higher education. The exam
         | structure selects for and thus identifies students willing to
         | focus on technical problems divorced from ethical context.
        
         | vmception wrote:
         | the cognitive dissonance is strong in this one
        
         | arbuge wrote:
         | > very, very toxic things for society, like human behavior
         | modification (ad) systems
         | 
         | I'm curious... since all advertising has the goal of modifying
         | human behavior by definition (from the state of not buying your
         | product/service, to buying it), would you consider all
         | advertising to be toxic by your criterion?
         | 
         | And if not, where do you draw the line exactly?
        
           | burnished wrote:
           | This seems like a kind of simple 'gotcha' question, right?
           | Drawing an imaginary line and asking some one pick a point
           | where it magically changes, when it doesn't work like that.
           | 
           | Some advertising is done as product discovery. You make
           | something good, you want people to know about it. Some
           | advertising is done to convince you to purchase regardless of
           | its value proposition using psychological tricks. Or, since
           | they were talking more generally about manipulating human
           | behaviors, we can include 'dark patterns'.
        
             | Thiez wrote:
             | The gotcha question goes back a long time. See "Loki's
             | Wager".
        
           | gfodor wrote:
           | I don't draw any lines. That's generally not necessary.
           | However, there are some systems that are clearly on one side
           | of the line where I would consider it unethical to work on
           | them.
           | 
           | The point isn't that I expect others to agree with me on
           | this, but simply that I expect them to _think_ about this and
           | form opinions about it.
        
         | jmfldn wrote:
         | I agree. I think it partly comes down to the extent to which
         | they are apathetic about this though vs being actively aware of
         | the wrong they feel they are doing. If somebody works on
         | something that they personally believe is toxic and bad for
         | society, I would be concerned about that person's level of
         | alienation and what else that might mean about them as a worker
         | and a person I have to work with. However, I'd be interested to
         | know how many people are truly in this category. Are these
         | engineers, enthusiasticly solving hard problems on some
         | nefarious product, genuinely against what they're doing? Maybe
         | most of them are simply apathetic about that part of it. That's
         | not great either of course and it seems like an immature and
         | selfish attitude at the very least. Of course, I would caveat
         | this by saying that we don't all have the luxury of finding
         | companies that align with our values and its probably a "first
         | world problem". I'm very much aiming this at skilled software
         | engineers, especially those in the major cities of wealthy
         | countries, who can probably pick and choose a fair bit.
         | 
         | Personally, I don't want to work with people who don't care
         | about the end goal for practical reasons as much as anything
         | else. For the sorts of companies I've worked for at least, they
         | make sub-standard contributions. I work on a very product-
         | centric engineering team in a complex domain where not knowing
         | the domain well will seriously hamper your ability to plan,
         | refine and execute on features and bug fixes. Sure, we have a
         | product manager but we still need that deep knowledge and
         | you're probably only going to obtain that by being into the
         | product and fairly engaged with it and the company's mission.
        
         | dabfiend19 wrote:
         | why does a person's interest in the application of their work
         | serve as a signal for if you should hire them? I mean maybe for
         | someone in a product role, but how is it relevant to hiring an
         | individual contributor?
         | 
         | not hiring someone just because of their internal philosophies
         | feels like gate keeping to me.
         | 
         | if someone is a cynic and realizes most start ups arent out
         | there "making the world a better place"... doesn't really have
         | any bearing on their potential output.
        
           | Enginerrrd wrote:
           | Holy Christ, Are you seriously asking why ethics and concern
           | for how the systems you design interact with end users and
           | targets of those systems might be a worthy consideration?
           | 
           | Let me give you a concrete example:
           | 
           | Imagine you are an software engineer tasked with working on a
           | facial recognition system to help police identify known
           | criminals to help find suspects near the time and location of
           | a crime. It observes nearby people and assigns a probability
           | to them being a known criminal. Police department demands 80%
           | accuracy for the product.
           | 
           | You design such a system using some blackbox facial
           | recognition AI, and you get the following results:
           | 
           | Overall 78% accuracy with:
           | 
           | 6.5% False Positive rate 31% False negative rate
           | 
           | Not too bad, you tweak some things, hit your 80% accuracy
           | without messing with the false positives too badly, and you
           | meet the specification provided by the client. Mission
           | accomplished and you're ready to ship right? Makes the
           | company money? No problems?
           | 
           | Cool. Except, because you didn't really care that much about
           | how the technology you deployed would be used or the ethics
           | surrounding its use, you failed to consider the right
           | performance targets despite what your client asked for and
           | your system is nearly 100% racist.
           | 
           | What happened?
           | 
           | You trained on equal numbers of prison mugshots, and mugshot
           | like photos of people with no criminal records. You failed to
           | consider that black people are over represented in the US
           | prison system. (38% of prisoners but 13% of US population)
           | Your classifier just learned to label someone a likely
           | criminal if they were black and essentially no other
           | criteria.
           | 
           | Yet, the actual likelihood the people identified by the
           | system as "criminals" in fact have a criminal history is at
           | most somewhere ~33% despite the fact your system labels it as
           | 80% likely. Worse, even if we have a hypothetical situation
           | where blacks and non-blacks are represented in their average
           | proportions, there's a near equal number of black and non-
           | black people with criminal histories in the vicinity of the
           | crime! Worse still, since people tend to be more segregated
           | than that, when blacks are in even more of a minority there
           | will be more non-blacks with criminal histories around. When
           | blacks make up a greater proportion, the likelihood of being
           | falsely accused goes up even more.
           | 
           | And FYI... such systems with similar flaws have actually been
           | built and deployed in the past. How do you think that plays
           | on trust in the company and the technology in general in the
           | long run? Considering end-use ethics brings value.
        
           | gfodor wrote:
           | It is gate keeping. That's the point. I don't want to work
           | with people who feel like it's reasonable to be unaware or
           | agnostic to the effect their work is going to have on actual
           | people. I don't believe in the meme that someone's role ought
           | to dictate if they need to consider the consequences of their
           | creative efforts on other human beings.
           | 
           | I have a lot more respect for people who consider these
           | things, and just have different opinions than I about what
           | they consider worthy applications, than those who just
           | consider it unnecessary to think about these things. We have
           | an obligation, if we are going to call ourselves "engineers",
           | to consider what we are working on from an ethical
           | perspective.
        
             | SubuSS wrote:
             | I think there is a bit of goal most moving happening here:
             | 
             | - you started with ad systems as example of evil: they
             | patently aren't. They are more of a result of the deeper
             | cause - folks don't want to pay for things if possible. So
             | now the bill gets moved to a different table, that's all.
             | All the humanitarian efforts (if any) are standing on the
             | shoulders of the money generated from ads
             | 
             | - if someone says 'I just want to solve hard problems' - it
             | is quite a leap from there to assuming they don't care
             | about social problems. May be they don't feel
             | empowered/qualified to tackle the big social questions and
             | are just trying to make a living and possibly be productive
             | doing so. Or they don't want to tackle a social
             | conversation in a workplace setting.
             | 
             | I am very wary of the forcing that's happening of making
             | everyone involved in social/philosophical questions whether
             | they like it or not. A lot of people just want to make it
             | through the day/build expertise in something and make it
             | through their life. They'd prefer to pay taxes and let
             | other entities / experts deal with those. This doesn't mean
             | apathy, it just means a lack of time and ability. I think
             | that's worth respecting.
        
               | Rioghasarig wrote:
               | > goal post moving
               | 
               | You're being silly. The guy is explaining his
               | perspective. He's explaining what he believes and why he
               | believes it. He's not writing a thesis or constructing
               | some logical argument. This isn't a debate. Applying the
               | term "goal post moving" to this makes absolutely no
               | sense.
               | 
               | I just feel like you're taking a confrontational approach
               | rather than just trying to understand his position.
               | Nothing he says is inherently contradictory.
        
               | SubuSS wrote:
               | Lol isn't it odd you consider the defense confrontational
               | while the op started with calling a bunch of folks
               | morally challenged?
               | 
               | Fwiw - I don't work on ad systems. I was just stating my
               | opinion about how borderline ethical considerations from
               | misuse are pervading engineering and science today. What
               | about intent?
        
               | burnished wrote:
               | Its ineluctable. If you are an engineer, your work has a
               | moral and ethical axis that inseparable from the rest.
               | This is what our professional societies believe, it is
               | what you are taught in school, it is in many ways no more
               | than taking responsibility for your actions.
               | 
               | What you are describing is apathy. You don't get to stand
               | apart from the work that you do because it is hard.
        
               | SubuSS wrote:
               | I see two issues with that way of thinking:
               | 
               | - morality and ethics are a gradient and are fluidly
               | getting defined as we evolve. Are you still immoral or
               | apathetic if you use electricity generated from coal? Or
               | are you saying we are all apathetic but this is the one
               | instance you want to stake your argument on?
               | 
               | - almost all systems get misused over time: are all those
               | makers apathetic? What about the intent of the hustlers
               | using such systems?
        
               | gfodor wrote:
               | I never said all ad systems are evil, yet you are saying
               | no ad systems are evil.
               | 
               | I never said that if someone doesn't care about the
               | purpose of their work, they don't care about social
               | problems.
               | 
               | If you're going to turn this into a debate, at least try
               | not tearing down strawmen.
               | 
               | The point of my post wasn't to make strong claims about
               | ad systems being universally evil. It's just like, my
               | opinion man, that some are. The point was to state that I
               | do not want to work with people who, knowingly, do their
               | work in an ethical vacuum, focused entirely on the
               | technical problems at hand.
        
               | SubuSS wrote:
               | No you didn't call them evil: you just called them
               | 
               | >Very, very toxic things for society, like human behavior
               | modification (ad) systems
               | 
               | You didn't say those points about people's intents, you
               | just said you won't hire them / won't work with them.
               | 
               | Sorry for paraphrasing. My argument stands.
               | 
               | Yes you're allowed to have whatever opinions you want to
               | hold. But here you're proclaiming it in a public space
               | where it can definitely be construed as judgmental.
               | 
               | Finally you call my arguments as fighting a straw man and
               | yet you construct one yourself: 'folks who work in an
               | ethical vacuum'. My whole point is that's probably a very
               | minuscule amount of folks and something you are refining
               | as a true Scotsman from your previous generic statements.
               | My whole response is around how most folks do consider it
               | but file it under fair use expectations and move on - so
               | it is not a fair opinion. That's all.
        
           | SuoDuanDao wrote:
           | Warren Buffet has a great quote on this topic. He says he
           | hires on three criteria: Intelligence, energy, and character.
           | He adds, "Those first two will kill you if you don't have the
           | last one. If someone's immoral you want them to be dumb and
           | lazy".
           | 
           | Being a high performer is not a positive when someone's
           | looking to take advantage of you.
        
       | [deleted]
        
       | villasv wrote:
       | Somewhat related but kinda in the other direction:
       | https://news.ycombinator.com/item?id=27988260
        
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