[HN Gopher] Spring is a free RTS game engine
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       Spring is a free RTS game engine
        
       Author : homarp
       Score  : 65 points
       Date   : 2021-08-16 20:08 UTC (2 hours ago)
        
 (HTM) web link (springrts.com)
 (TXT) w3m dump (springrts.com)
        
       | henearkr wrote:
       | Best known for Zero-K, an open-source multi-platform futuristic
       | RTS game that uses Spring as engine.
        
         | homarp wrote:
         | and Beyond All Reason,
         | https://news.ycombinator.com/item?id=28201265
         | 
         | Zero-K is at https://zero-k.info/
        
       | docflabby wrote:
       | Been playing this for years - it's brilliant
        
       | [deleted]
        
       | azalemeth wrote:
       | Is it possible to build this on MacOS? The wiki has some old
       | build guides from about 2011 saying that "the next version will
       | contain a .app package directly", but only binaries for Linux and
       | Windows are provided. I presume this is just a reference to
       | apple's awful opengl support, but I can't really find a
       | conclusive explanation what happened, why, or if the engine will
       | build at all if I try.
        
       | epa wrote:
       | Seems like this is based on total annihilation, one of the Best
       | RTS games ever made.
        
       | szundi wrote:
       | Most played by us at the company, regular 6-8 people lan parties.
       | We play BA (a game for the engine) that resembles the Total
       | Annihilation game that this whole stuff is based upon. Best
       | times. Really recommended.
        
         | sockgrant wrote:
         | Crazy! I was gonna come here to say this reminds me of Total
         | Annihilation.
         | 
         | So it sounds like you recommend it? I'll have to check it out!
        
       | aerovistae wrote:
       | There have been three posts to hacker news today of open source
       | RTS games ... what's with that? Is it RTS Day or something?
        
         | [deleted]
        
       | dhosek wrote:
       | From Wikipedia:
       | 
       | * Spring (application), an E-commerce platform
       | 
       | * Spring (game engine), an open-source RTS engine
       | 
       | * Spring (operating system), an experimental operating system
       | from Sun Microsystems
       | 
       | * SPRING, a GIS and remote-sensing image-processing system with
       | an object-oriented data-model
       | 
       | * Spring Framework, an application-framework for the Java
       | platform
       | 
       | Spring Framework (what I think of when I hear Spring in a
       | computing context) is 5 years older according to Wikipedia.
        
       | Grakel wrote:
       | I just can't make time for games that don't look good anymore.
       | They don't have to be cutting edge, but they can't be plain,
       | without lighting or an interesting color palette.
        
         | andrewmcwatters wrote:
         | The market is flooded with good looking games that are not fun.
         | 
         | Consider the fact that big budget games spend a majority of
         | their budget on graphics, and are conservative in gameplay,
         | because it is a risk to do anything else otherwise. See also:
         | the film industry[1].
         | 
         | If you want to play games that are fun, look for games with
         | graphics that are less than AAA quality. Smaller studios focus
         | on what they want to build, at the risk of bankruptcy. This is
         | the exact type of game engine you should be keeping an eye on,
         | because small studios and independent developers don't all pick
         | Unreal. They aren't spending their time building PBR-workflow
         | assets because they take exponentially more time to build than
         | the traditional 3D and 2D art workflows of yesteryear.
         | 
         | It is a project management objective to trade those things off,
         | so one can ship a game.
         | 
         | There's a reason why games like Minecraft and Factorio have
         | overwhelming mass market appeal. And Factorio actually has AAA
         | level 2D graphics, but most kids wouldn't recognize that.
         | 
         | There are more games than ever, and in addition, there are now
         | games that are several years old which never stopped being fun.
         | 
         | [1]:
         | https://www.reddit.com/r/Filmmakers/comments/ozj2ov/matt_dam...
        
         | Cyberdogs7 wrote:
         | This engine is based off a 1990's game called Total
         | Annihilation, Because of this, most of the fans and developers
         | have an affinity towards the more simple graphics that mimic
         | the original game.
         | 
         | Also, there can be thousands of units on the map, and each
         | projectile is physically modeled.
         | 
         | Not to invalidate your stance, just providing background to why
         | it is the way it is.
        
           | Grakel wrote:
           | That sounds cool. Sorry to offend.
           | 
           | I just picked up Patron, which reminds me of old Sierra City
           | builders I used to love like Caesar 2, but with quite decent
           | graphics.
        
             | Cyberdogs7 wrote:
             | No offense taken! I am a big fan of both the original and
             | SprintRTS, so I may have had bias in my writing.
        
           | poisonborz wrote:
           | For the record, the engine was written from scratch, and not
           | based, only inspired by TA - to bring its style of RTS to
           | true full 3D. It has compatibility/easy portability of TA
           | maps and units though.
        
             | Cyberdogs7 wrote:
             | That is a very valuable distinction. Because of this, there
             | is a full 3d viewpoint available as well as built in LUA
             | scripting.
        
         | Graffur wrote:
         | That's interesting. I find myself the opposite. The games that
         | are improved graphically year on year are normally quite boring
         | or scripted. Fifa and COD series for example.
         | 
         | I can appreciate great graphics like Red Dead 2 but if it could
         | be 10% more fun but look 10% worse I would always pick the more
         | fun option.
        
           | poisonborz wrote:
           | Exactly. I'm playing Red Dead 2 now and it's mind blowing how
           | slow and limiting the controls are despite the world looking
           | so full and lively. For the sake of realism and movie-like
           | presentation, the player is reduced to A-B button pushing, to
           | not interfere with the nicely laid out scripted scenes.
        
             | pythonaut_16 wrote:
             | One thing I've picked up on that I especially hate is when
             | a cut scene has you press buttons solely for the sake of
             | interactivity, i.e. they don't utilize game mechanics.
             | 
             | "Press X to..." in a situation that you will never
             | encounter again or press X again in. Like the cut scene
             | isn't teaching you a mechanic, it's just making you pay
             | attention.
        
       | aphroz wrote:
       | I love this game and I wish there were more people playing it to
       | make it easier to find an online game maybe that will change now
       | thanks to HN
        
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