[HN Gopher] Pico-1K Jam: Make Something Cool in Pico-8 in 1024 C...
       ___________________________________________________________________
        
       Pico-1K Jam: Make Something Cool in Pico-8 in 1024 Characters
        
       Author : polm23
       Score  : 105 points
       Date   : 2021-08-16 14:50 UTC (8 hours ago)
        
 (HTM) web link (itch.io)
 (TXT) w3m dump (itch.io)
        
       | Torwald wrote:
       | Can't wait for the 16bit Pico with HAM graphics mode.
        
         | mkotowski wrote:
         | If someone really wants something with less enforced
         | limitations than PICO, then the TIC-80 [0] fantasy console is
         | fully open source.
         | 
         | [0]: https://tic80.com
        
           | trasz wrote:
           | Just wondering... Why use fantasy consoles instead of
           | building something comparable, but physical, based on eg RPi
           | Pico?
        
           | liveoneggs wrote:
           | write your games in fennel!
        
         | japhib wrote:
         | You jest (maybe?) but Zep, the guy that made the PICO-8, has
         | announced something called the "Picotron" that is more from the
         | 16 or 32-bit era: https://www.lexaloffle.com/picotron.php
        
       | oneearedrabbit wrote:
       | Pico-8 is love. I recently started working on a tiny game, and I
       | appreciate the limitations of the platform. No more scope creep,
       | i.e. if it is getting bigger than what Pico-8 can support,
       | perhaps I am not thinking straight and focusing on the wrong
       | part. It is like having a free mentor and a dearest friend who is
       | reminding me to finish the core mechanics first, and then if I
       | have time, energy, and other resources, make a reasonable
       | decision on what is the next thing to add. Although it is a
       | double-edged sword, but my heartfelt experience is that embracing
       | and accepting limitations is what constitutes progress.
       | 
       | I haven't done jams in a long time, but kudos to everyone who
       | will try to push boundaries.
        
       ___________________________________________________________________
       (page generated 2021-08-16 23:00 UTC)