[HN Gopher] Alf 2: Collision Detection Is Hard, Blog Posts Are H...
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Alf 2: Collision Detection Is Hard, Blog Posts Are Harder
Author : zdw
Score : 69 points
Date : 2021-08-14 19:23 UTC (2 days ago)
(HTM) web link (nicole.express)
(TXT) w3m dump (nicole.express)
| TacticalCoder wrote:
| > ...hardware collision detection feature of the Master System.
| This feature triggers a flag when two sprites collide, but does
| not tell you _which_ sprites collided.
|
| I want to say... WTF!? This is kinda evil, I have no idea and I
| love it!
|
| > Alf 2: Collision Detection Is Hard, Blog Posts Are Harder
|
| I did semi-recently re-write an amazing collision detection
| technique I found by myself and used around 1991 (it was fast and
| flawless) and I even wrote some (Clojure, whatever) code to
| create "nice looking images" to explain visually the technique. I
| even started working on the blog post but...
|
| It's not done yet so you have no idea how I agree with this
| title...
|
| (part of the problem being that I haven't a blog yet. I've got
| some material: several things I want to write about and the name
| of the blog and, heck, I wrote entire books in the past so it's
| not as if writing was that problematic)
| pol4ko wrote:
| Hey, where can I check this blog? Im interested in collision
| detection in games.
| TacticalCoder wrote:
| Well that's the thing... I haven't published anything yet. I
| don't even know which blogging platform I'll use. It's on my
| TODO list though so.. One day.
| tyingq wrote:
| I did find that kind of odd. Even the old C64 would set bits to
| tell you which sprites collided.
| TrueDuality wrote:
| Feels. I found my static site generator got updated in a way
| that wasn't backwards compatible, and it stopped being able to
| generate my site. The older versions of the software got pulled
| and I wasn't very happy with it anyway, so I've been slowly
| migrating to another one.
|
| It hasn't stopped me from writing posts... Which does feel a
| bit odd... They're just not getting published.
| LordN00b wrote:
| A nice follow up on a very dry topic. And a well done, for a very
| definite improvement in communicating the results of their
| investigation (Red/black border issues not withstanding ;) )
| allturtles wrote:
| > As I noted in the prior blog post, the Sega Master System has a
| tilemap that's only 256 pixels wide, the same as the display
| area. Therefore, the image is slightly off-center
|
| For anyone else for whom this made no sense, the off-center image
| is a tradeoff to allow for smooth horizontal scrolling when the
| tilemap that is used as the source for the display is the same
| size as the available display area. This is indeed explained in
| this prior post linked by the author
| (https://nicole.express/2021/sega-system-1-system-1.html).
| croes wrote:
| Duplicate https://news.ycombinator.com/item?id=27968292
| detaro wrote:
| that's not the same article...
| avnigo wrote:
| Here's the article on Part 1:
|
| https://nicole.express/2021/remember-alf.html
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(page generated 2021-08-16 23:01 UTC)