[HN Gopher] SoundStream: An End-to-End Neural Audio Codec
       ___________________________________________________________________
        
       SoundStream: An End-to-End Neural Audio Codec
        
       Author : todsacerdoti
       Score  : 277 points
       Date   : 2021-08-15 02:42 UTC (20 hours ago)
        
 (HTM) web link (ai.googleblog.com)
 (TXT) w3m dump (ai.googleblog.com)
        
       | numpad0 wrote:
       | How does it compare to Codec2?
        
         | sanxiyn wrote:
         | Isn't Codec2 a speech codec? This seems to target general
         | audio.
        
           | remcob wrote:
           | Lyra is also a speech-only codec, yet is included in the
           | comparison.
           | 
           | Note also that Codec2 had some experimental work extending it
           | with the WaveNet neural network, which improved the
           | performance.
           | 
           | Given both of this, it seems disingenuous to exclude Codec2
           | from the comparison. I can only assume its left out because
           | it performs well at even lower bitrates.
        
         | fsiefken wrote:
         | in low bandwidth situations, for recording speeches or
         | podcasts, i have a similar question. the codec2 examples have a
         | 8 KHz range so can't be compared to the lyra ones as is.
         | perhaps you could encode your own voice wavs with ffmpeg and
         | compare. in this case there's also the question of portability,
         | can the resulting files be played on android or iphone and how
         | much cpu cycles/battery power would it cost? I'd rather listen
         | to 1 hour of lyra speech then codec2 speech if the battery
         | would last twice as long.
        
           | numpad0 wrote:
           | I don't know but there seemed to be a demo for Codec2 running
           | on STM32F4, whereas Lyra repository README explains how its
           | optimized implementation allows it to run on a midrange phone
           | in real time, so...
        
       | a-dub wrote:
       | would be interesting to characterize the behavior of the encoder
       | (ie; how does it differ from a mel warped spectrum... or what is
       | the warping that it learns?)
       | 
       | also would be kinda neat to see something that is pretrained in
       | this way, and then does a small amount of humans in the loop
       | training iterations to see if quality improves or perhaps an
       | uncovering of something previously unknown about human auditory
       | perception...
        
       | esjeon wrote:
       | The post is contaminated with some wet marketing language, adding
       | unnecessary noise to the information. The most important part of
       | this whole post is this:
       | 
       | ... [V]ector quantization ... works well at bitrates around 1
       | kbps or lower, but quickly reaches its limits when using higher
       | bitrates. For example, even at a bitrate as low as 3 kbps, and
       | assuming the encoder produces 100 vectors per second, one would
       | need to store a codebook with more than 1 billion vectors, which
       | is infeasible in practice.
       | 
       | In SoundStream, we address this issue by proposing a new residual
       | vector quantizer (RVQ), consisting of several layers ...
        
         | michaelmdresser wrote:
         | What is "wet marketing language?"
        
       | thrdbndndn wrote:
       | Just curious, is there any progression for _relatively high_
       | bitrate audio codec? Not that I 'm not satisfied with the current
       | state of AAC, but I found most of these new development often
       | about some super low bitrate (this case is even more extreme,
       | 3kbps!?).
        
         | enduku wrote:
         | General Harmonics[0] may have come up with something.
         | [0]www.generalharmonics.com
        
         | chrismorgan wrote:
         | Opus.
         | 
         | Opus is a remarkable codec because it's excellent at almost
         | everything. The only areas where it's being beaten are extreme
         | narrowband, which it can't do, and narrowband, where it's still
         | not shabby (though some of this new stuff is redefining what's
         | possible).
         | 
         | Opus tackled a broad field of competitors that were each
         | somewhat specialised for their part of the field, and pretty
         | much beat all of them at their own game. And in most cases the
         | incumbents were high-latency, while Opus not only achieves
         | quality superiority but also supports low-latency operation.
         | 
         | https://en.wikipedia.org/wiki/Opus_(audio_format) has some good
         | diagrams and explanation.
         | https://upload.wikimedia.org/wikipedia/commons/8/8d/Opus_qua...
         | especially shows Opus' superiority except in narrowband.
         | 
         | Past about 16kb/s, Opus is pretty much just _the_ format to
         | use, except for extreme niches like if you want to represent
         | over 20kHz (above which Opus cuts).
         | 
         | Opus is so good there's pretty much nothing left to improve for
         | now ( _for now_ ), and even if you improved things it probably
         | wouldn't be worth it. That's why all the development is
         | happening in narrowband, because that's the only interesting
         | space left. Perhaps eventually some of those techniques will be
         | scaled up past narrowband. I don't know.
        
           | makomk wrote:
           | Yeah. In reality the main reason new audio codecs are
           | developed post-Opus isn't technical, it's so that companies
           | can get their patents into new standards and rake in the
           | licensing royalties. There are better codecs for really low
           | bitrates but that's quite niche these days; even telephony is
           | going wideband and higher bitrate.
        
             | vbezhenar wrote:
             | Why Whatsapp calls are so terrible even on 100 Mbps links?
        
             | sneak wrote:
             | I think you perhaps overestimate the bandwidth available to
             | most telephone handsets in most of the world.
             | 
             | I'm in a hotel in a schengen country right now and I am
             | lucky to get 200kbps via the wifi.
             | 
             | Other, less industrialized countries are frequently worse.
             | 
             | It's safe to say a ~billion people's lives can be improved
             | with better low bitrate codecs.
        
               | tialaramex wrote:
               | Let's assume for a moment that you're not stupid enough
               | to confuse 200kBps (1.6Mbps) for 200kbps.
               | 
               | Opus is fine down to 8kbps. It fits over a cheap, shitty
               | mid-20th century analogue telephone line _with room to
               | spare_.
               | 
               | The ultra-narrow band stuff is very niche, and is
               | consequently unlikely to have the broad impact you're
               | imagining.
               | 
               | In contrast there is continue enthusiasm for these
               | pointless midband codecs that are similar in performance
               | to Opus but have the "advantage" that somebody gets $$$.
        
               | zinekeller wrote:
               | "Pointless" is relative here.
               | 
               | 8kbps is enough - when you don't spare anything
               | _anything_ to bit correction. Maybe in those cases,
               | _somewhat okay_ analogue audio is enough (for example, in
               | long-distance raditelephony). But having a very
               | impressive digital codec raises the bar significantly,
               | especially the last time someone bothered with this is
               | someone in Nokia trying to fit 6kbps using what was now
               | rudimentary phone chips.
               | 
               | Additionally, there are people in the world (including
               | US) who are stuck using unreliable 28kbps lines. Having
               | an option to do excellent audio _and_ video is something
               | that no-one seemed bothered to do.
        
           | diimdeep wrote:
           | I just compared 730 kb/s Flac with 160kb/s Opus, I can see no
           | difference even on spectrogram using 'mother of mp3' track:
           | Tom's Diner (Live At The Royal Albert Hall, London, UK,
           | November 18, 1986).
           | 
           | Very surprising, will be migrating all my music to opus to
           | save space.
        
             | jacquesm wrote:
             | Beware of phase differences, they won't show up on a
             | spectrogram but could seriously upset your stereo
             | impression. Before you compress all your Flac content and
             | only figure this one out afterwards. That could be quite
             | annoying.
        
             | rokweom wrote:
             | Just as a side note, spectrogram are not in any way
             | indicative of compression quality.
             | 
             | Its interesting that you didn't see any differences between
             | flac and opus, as opus has a hard 20 kHz low-pass filter
             | and is 48kHz-only.
        
               | diimdeep wrote:
               | There is visible 20 kHz LPF, but it is meaningless for
               | use case of music listening, right ?
               | 
               | I did not liked degradation at 140-128kb/s and noise
               | above 16kHz and some artifacts 10-16khz that is clearly
               | visible and much more impactful.
               | 
               | Here is spectrograms
               | https://disk.yandex.com/d/PvQGSS2xBu7ucQ
        
               | rokweom wrote:
               | As I said, spectrograms are not indicative of compression
               | quality. Codecs should be judged by ears only. What you
               | see in a spectrogram will vastly differ between codecs
               | and will not reflect their compression efficiency.
        
         | amelius wrote:
         | Would anyone compress their music library using a deep learning
         | codec, given the possibility of awkward artifacts?
        
         | crazygringo wrote:
         | AFAIK, not really.
         | 
         | After AAC, researchers realized that AAC produced perceptually
         | transparent audio with excellent compression and that growing
         | bandwidth and disk space meant there wasn't much point to
         | further improvement in that direction.
         | 
         | And remember that, unlike MP3, AAC is more like an entire
         | toolbox of compression technologies that applications/encoders
         | can use for a huge variety of purposes and bitrates -- so if
         | you need better performance, there's a good change you can just
         | tune the AAC settings rather than need a whole new codec.
         | 
         | So research shifted in two other directions -- super low-
         | bandwidth (like this post) for telephony etc., and then spatial
         | audio (like with AirPods).
        
         | montag wrote:
         | The article mentions that it can scale bitrate directly by
         | adding or removing layers. But I sure wish they had included
         | some hi-fi quality sample audio.
        
         | NavinF wrote:
         | For 99.9% of use cases, that's a solved problem. You'll never
         | use anything other than FLAC and Opus for lossless and lossy
         | compression respectively.
         | 
         | I'm sure there are unusual cases such as live streaming over
         | satellite internet where getting an extra 1% compression on
         | high quality audio is a big deal, but even that's likely a
         | temporary problem. Starlink users already get >50mpbs
        
           | ugjka wrote:
           | I'm sure Sirius XM would be interested in something that
           | outperforms AAC v2 by a large margin
        
         | ksec wrote:
         | Oh I wrote something about that [1] on HN and HydrogenAudio But
         | basically there are zero incentive to do so. We are no longer
         | limited by Storage or Bandwidth. Bandwidth or Cost Per transfer
         | decline at a much greater rate than any Audio or Video Codec
         | Advancement.
         | 
         | So if you want higher quality at a relatively high bitrate? Use
         | Higher Bitrate. Just use 256Kbps AAC-LC instead of 128Kbps, all
         | of its patents has expired so it is truly _patent free_. The
         | only not so good thing is that all the Open Source AAC Encoder
         | are 't anywhere near as good as the one iTunes is provided. Or
         | you could use Opus, at a slightly better quality / bitrate if
         | it fit your usage scenario. Even high bitrate MP3 for quite
         | literally 100% backward compatibility. If you want something at
         | 256Kbps+ but doesn't want to go Lossless, Musepack continues to
         | be best in its class but you get very little decoding support.
         | 
         | [1] https://news.ycombinator.com/item?id=10787455
        
       | johntb86 wrote:
       | Has anyone thought of trying to end-to-end train an h.265
       | decoder? The results might not be 100% perfect, but the resulting
       | codec might bypass a ton of patents.
        
         | itsamesicario wrote:
         | Aren't software implementations royalty free anyway? and even
         | if they weren't, could they not classify a neural network as a
         | software implementation? (from the patent enforcing point of
         | view) Because if that is not the case, this idea would be
         | applicable to a lot of things right? Seems like an easy hack
        
           | runnerup wrote:
           | > Because if that is not the case, this idea would be
           | applicable to a lot of things right? Seems like an easy hack
           | 
           | Well that does seem to be Microsoft's position at least.
           | (see: Copilot)
        
         | vletal wrote:
         | Since the h265 relies heavily on operations which are not
         | easily differentiable, such as translation of patches of
         | images, together with a pretty complicated binary format, I'd
         | be pretty amazed if the NN actually learned anything meaningful
         | at all.
        
           | svantana wrote:
           | Interpolated translation is continuous and easily
           | differentiated. There's lots of work on machine-learned video
           | codecs already, from Nvidia, Qualcomm and others.
        
             | zinekeller wrote:
             | > There's lots of work on machine-learned video codecs
             | already, from Nvidia, Qualcomm and others.
             | 
             | I've tried them, the current state of the art means that
             | they're only useful on relatively static things (some
             | shaking etc) while spike up to AV1-level bitrate to reach
             | perceptual similarity when the movement is too much. Maybe
             | in the future (or whatever under the wraps concoction
             | Nvidia, Qualcomm or another player have), ML-based video
             | codecs will surpass handtuned codecs, but it's not (yet)
             | the present state.
        
             | vletal wrote:
             | It's not difficult to propagate gradients while translating
             | an image. Learning "pick a 8x8 patch from (145,17) apply X
             | to it and translate it by (4,-8)" from data is on different
             | level, is not it?
             | 
             | The premise was using e2e learning to avoid patent issues.
             | I am sure that with some preprocessing you can plug a NN
             | inside the deciding process and learn very meaningful
             | stuff.
        
       | throwaway81523 wrote:
       | This is really impressive. They say that at 3kbps this new codec
       | sounds as good as Opus at 12kbps, and that it is trained across a
       | wide range of bandwidth. It is a much bigger deal than Lyra was.
       | I'd like to know whether it can run at low latency.
        
         | mdp2021 wrote:
         | > They say that at 3kbps this new codec sounds as good as Opus
         | at 12kbps
         | 
         | With that jump in quality, makes you wonder about the
         | processing power consumption ratio.
        
         | amelius wrote:
         | Low latency was a design goal.
        
           | mchusma wrote:
           | How low though? Lyra added significant overhead, from what I
           | read. They said it was small but then in practice it was like
           | 100ms or something, which given a typical ok connection is
           | easily 50ms would put it in the perceivable range of delay.
        
       | dmitrygr wrote:
       | For a company the penalizes sites for being "not mobile
       | friendly", they really drop the ball on this blog. All the graphs
       | have their right sides off screen, hidden, with no chance to see
       | them on a normal modern Android phone.
        
         | ub99 wrote:
         | Looks cut off in portrait mode but fits fine in landscape
         | (iPhone X).
        
         | tyingq wrote:
         | The pictures and graphs are embedded in an html table for
         | reasons I don't understand.
        
       | userbinator wrote:
       | I wonder how big the codec itself is. Neural networks are not
       | exactly small. Also, the processing latency - Lyra mentions on
       | its GitHub page 100ms.
        
         | sanxiyn wrote:
         | The paper says 8.4 million parameters for the default model.
         | Assuming 4 bytes per parameter, that's about 30 MB.
        
           | Scoundreller wrote:
           | Being able to download in advance is huge. Looking forward to
           | satellite audio for everything spoken-voice one day. Some org
           | was working on it, but they were working with 2kbps 24/7,
           | which is definitely not a lot!
        
         | benob wrote:
         | In the papier they compare lattencies from 7ms to 26ms and
         | observe no loss of quality. Processing requirement is lower for
         | higher latencies because of batching.
        
       | ngrilly wrote:
       | Next step: train a NN to predict what we're going to say to
       | compensate network latency :)
        
         | vletal wrote:
         | Have you ever played a counterstrike with a lagging network?
         | Observe the teammates running into walls and such. That's what
         | the conversation would sound like.
        
           | vbezhenar wrote:
           | Running into a wall is not a result of NN prediction. It's a
           | result of naive linear prediction. NN will predict that he'll
           | stop, turn around, may be shot someone. The hard thing is to
           | not disappoint NN by actually running into a wall.
        
             | vletal wrote:
             | You need to take into consideration the complexity.
             | Counterstrike has very tiny set of possible actions you can
             | take. Compare that to the space of things one can say.
             | 
             | A NN is going to fail on that at least as missereably as
             | linear interpolation fails in CS.
        
           | meowface wrote:
           | It could make for a hilarious new comedic art form.
        
         | lxgr wrote:
         | Don't modern codecs already do something like this to conceal
         | packet loss? (Obviously only at the phoneme and not word or
         | semantic level.)
        
           | ngrilly wrote:
           | Wondering the same.
        
           | amelius wrote:
           | Does this work for the starting phoneme of a word?
        
             | pbhjpbhj wrote:
             | Just running with that a little ...
             | 
             | So, at what point during a phoneme does it become distinct?
             | 
             | After any one phoneme has been sent down the wire you can
             | truncate the audio and send a phoneme identifier; at the
             | other end they just replay the phoneme from a cache.
             | 
             | Like doing speech to text, but using phonemes, and sending
             | the phoneme hash string instead of the actual audio.
             | 
             | Must have been done already?
        
       | whazor wrote:
       | I wonder if this approach would discriminate against certain
       | voices.
        
         | jcims wrote:
         | Almost certainly, but this is true of most low bitrate codecs.
         | I've got a very deep voice and it becomes largely
         | unintelligible in marginal mobile signal conditions. If
         | anything this one might be more tweakable and/or personalizable
         | than what we use today.
        
         | patrakov wrote:
         | For the previous version of Lyra, there was a concern that it
         | would discriminate against some languages.
        
         | dan-robertson wrote:
         | To some extent, surely. In their samples they have some music
         | and some audio with background noise. The music survives ok and
         | the clanging of the background noise is reduced to clicking so
         | maybe languages with clicking sounds do ok too.
         | 
         | I suppose there are a few futures:
         | 
         | - the paper was very innovative but nothing really happens in
         | the 'real world'
         | 
         | - Google roll it out globally to one of their products and we
         | discover that some voices/accents/languages work poorly (or
         | well)
         | 
         | - The same but with slow rollout, feedback, studies, and
         | improvements to try to make sure everyone gets a good result.
        
       | taneq wrote:
       | Any sufficiently fancy compression for communication formats
       | immediately makes me worry about the Xerox Effect[1], where the
       | reconstructed content is valid yet semantically different in some
       | important way to the original.
       | 
       | [1] I propose we call it that unless there's already a snappy
       | name for it?
        
         | userbinator wrote:
         | I remember that: https://news.ycombinator.com/item?id=6156238
         | 
         | I agree, neural networks are exactly the type of system that
         | works well "most of the time" but then can fail unexpectedly in
         | odd and subtle ways.
        
           | [deleted]
        
         | oddity wrote:
         | Indeed. I also expect this failure mode will be undetected for
         | a long time due to how our sense of hearing works. My last
         | neuroscience class was many years ago, but I do remember that
         | in some sense, we hear what we expect to hear (more so than
         | vision if I recall correctly, though there is plenty that
         | happens in our vision processing) in that our ears tune for
         | particular frequencies to filter out ambiguities.
         | 
         | Suppose a person says something that the codec interprets
         | differently. Perhaps they have one of the many ever evolving
         | accents that almost certainly were not and absolutely could not
         | possibly be included in the training set (ongoing vowel shifts
         | might be a big cause of this). The algorithm removes the
         | ambiguity, but the listener can't tell because they hear
         | themselves through their own sense of hearing. Assume the user
         | has somehow overcome the odd psychological effects that come
         | hearing the computer generated audio played back, if that audio
         | is mixed with what the person is already hearing, it's likely
         | they still won't notice because they still hear themselves.
         | They would have to listen to a recording some time later and
         | detect that the recording doesn't match up with what they
         | thought they said... which happens all the time because memory
         | is incredibly lossy and maleable.
         | 
         | Most of the time, it won't matter. People have context
         | (assuming they're actually listening, which is a whole other
         | tier of hearing what you expect to hear) and people pick the
         | wrong word or pronounce things incorrectly (as in not
         | recognizable to the listener as what the speaker intended) all
         | the time. But it'll be really hard to know that the recording
         | doesn't record what was actually said. You need to record a
         | local accurate copy, the receiver's processed copy, and know to
         | look for it in what will likely be many hours of audio. It's
         | also possible that "the algorithm said that" will be a common
         | enough argument due to other factors (incorrect memory and
         | increasing awareness of ML-based algorithms) that it'll out
         | number the cases where it really happens.
        
           | skybrian wrote:
           | This seems similar to being able to read your own
           | handwriting, when others can't. If it's an important
           | recording, someone else should listen, and it would be better
           | to verify a transcription.
           | 
           | In a live situation, they will ask you to repeat if it's
           | unclear.
        
         | spindle wrote:
         | https://www.youtube.com/watch?v=ONWNWBoqTuM
        
         | im3w1l wrote:
         | It's a valid concern but I think it can also be solved.
         | Compress-decompress and compare to the original using a method
         | not susceptible to xerox effect. If the sound has materially
         | changed then use a fallback method, robust but less efficient,
         | for that particular window.
         | 
         | But idk this may be too slow for real time.
        
         | spyder wrote:
         | Yep, it's kinda happening with the music example on the page:
         | the Lyra (3kbps) sample have some human sounding part when the
         | original reference is just music without any speech. Probably
         | because Lyra was trained on speech.
        
       | ksec wrote:
       | >Over the past few years, different audio codecs have been
       | successfully developed to meet these requirements, including Opus
       | and Enhanced Voice Services (EVS).
       | 
       | I guess the Google AI team works separately from the main Google
       | Team. Lot of respect for pointing out EVS.
        
       | ris wrote:
       | Notice in the examples how Lyra tries to construct voice-like
       | sounds out of the "music" sample? This is what scares me a bit
       | about these codecs.
        
         | overboard2 wrote:
         | Why?
        
           | ris wrote:
           | Because of the possibility of it adding "words" that were
           | never there.
           | 
           | See also: xerox photocopiers changing dimensions of technical
           | drawings with "too clever" compression schemes.
        
       | neatze wrote:
       | Where is a line between end-to-end audio compression and end-to-
       | end audio encryption ?
        
         | dan-robertson wrote:
         | Well encryption would likely be bad if it made things smaller
         | and compression would be bad if it didn't make things smaller.
        
       | PYTHONDJANGO wrote:
       | Is this good for synced music transmissions or is it another
       | simulation of the 1950s telephone sound?
        
         | aaaaaaaaaaab wrote:
         | 3 kbps is not enough for music in any meaningful way.
        
       | cblconfederate wrote:
       | > that induce the reconstructed audio to sound like the
       | uncompressed original input.
       | 
       | What if we want the codec to produce easier-perceptible sound,
       | not just a reconstruction. Could bake in noise and echo
       | reduction, voice improvements etc
        
         | vlovich123 wrote:
         | Did you read the " Joint Audio Compression and Enhancement"
         | section part of the announcement?
        
           | cblconfederate wrote:
           | I wonder how the training works in that system
        
             | rcthompson wrote:
             | I assume think they start with the "signal" and "noise" as
             | separate audio files, and then they play them together in
             | order to create a synthetic noisy input. Then they can
             | train the output against only the signal so that it will
             | learn to filter out the noise.
        
       | miohtama wrote:
       | > Opus is a versatile speech and audio codec, supporting bitrates
       | from 6 kbps (kilobits per second) to 510 kbps, which has been
       | widely deployed across applications ranging from video
       | conferencing platforms, like Google Meet, to streaming services,
       | like YouTube. EVS is the latest codec developed by the 3GPP
       | standardization body targeting mobile telephony. Like Opus, it is
       | a versatile codec operating at multiple bitrates, 5.9 kbps to 128
       | kbps.
       | 
       | Why 5.9 instead of 6 kbps? Did I want to have some kind of PR
       | victory over Opus?
        
         | zinekeller wrote:
         | Apparently, yes
         | (https://onestore.nokia.com/asset/i/200002#page=4)
        
         | [deleted]
        
       | sodality2 wrote:
       | Now this is impressive. Truly quite amazing technology. I pray we
       | reach the day where my 1200GB music collection can be compressed
       | without noticing, to a fraction of the size.
        
         | PaulDavisThe1st wrote:
         | Why? that's not much more than 1TB, easily available in various
         | storage formats for a very low price. What's the issue with the
         | size?
        
           | amonavis wrote:
           | Personally for me the issue is not the size but the transfer
           | (think streaming, service migration, etc.)
        
             | sodality2 wrote:
             | I just have a syncthing folder shared between my VPS, my
             | home server, my desktop, laptop, and phone; it syncs it
             | continuously so a download once syncs it everywhere else.
             | It's basically set it and forget it.
        
               | amonavis wrote:
               | In some countries data consumption is still capped, and
               | reducing bandwidth usage goes a long way in making media
               | consumption more affordable.
        
           | sodality2 wrote:
           | It's not very portable. I can't keep it on my phone without a
           | 1TB micro SD, and I could theoretically carry an SSD but
           | thats not really portable as it requires internal connection.
           | And if it's an external drive with a USB connection then it's
           | probably much larger than my phone.
           | 
           | It's certainly able to be kept and it's not a particularly
           | unwieldly amount of data for the average power user, but if I
           | ever had to bring my music somewhere (and I mean all of it)
           | I'd be screwed. Plus that data would take hours to copy if
           | ever needed. I spent just an hour today dding a 64GB SD card.
           | 
           | I just keep my favorite albums and discographies in 320 MP3
           | as I know there is almost no music player on earth that will
           | fail to play it. Then I keep that in a micro SD in my wallet,
           | for that emergency in which you desperately need some Pink
           | Floyd.
        
             | jonplackett wrote:
             | More likely that storage capacity/$ will scale faster that
             | codec efficiency.
             | 
             | In a few years you'll have it on your phone anyway!
        
             | f1refly wrote:
             | 1. Wow, what an obsessive music geek you are.
             | 
             | 2. Consider https://beets.io for management, it may be just
             | the system you want. One of its features is converting you
             | library into a lossy version while keeping your high res
             | files in a very managed way.
        
               | toast0 wrote:
               | As you seem knowledgeable, it looks like beets manages
               | music you've already ripped, do you have a suggestion for
               | ripping? Last time I tried, it was a disaster (I got a
               | lot of poor quality audio and ended up nuking everything
               | because it was too much work to listen to everything and
               | try again)
        
               | f1refly wrote:
               | It's been a while since I ripped my last CD, but I always
               | found https://github.com/bleskodev/rubyripper very
               | useful. It uses cdparanoia to get multiple rips and
               | combines them into what it thinks is the exact
               | information located on the original cd.
               | 
               | These days, I can fortunately download most stuff
               | directly from bandcamp :)
        
               | sodality2 wrote:
               | Now that's cool. Thank you so much, I'll look into that.
        
         | NathanielK wrote:
         | Depends what format you have it in now. 160kbps opus is
         | transparent for almost all music. That's 1/5 the space of a
         | FLAC collection, or 1/2 the size of 320kbps mp3, two other
         | popular ways to store music without noticeable loss in quality.
        
           | sodality2 wrote:
           | I actually do encode to 128 opus and crank up the encoder
           | settings for music synced to my own devices, because I know
           | they can play it. It's pretty much transparent to me but I am
           | not an audiophile with audiophile equipment, which is why I
           | keep the originals.
        
       | hliyan wrote:
       | Is it possible to apply this same technique to video codecs? If
       | not general video, then at least video streams where the center
       | subject is a human face?
        
         | est31 wrote:
         | Yes: https://blogs.nvidia.com/blog/2020/10/05/gan-video-
         | conferenc...
        
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