[HN Gopher] A serious critique of Genshin Impact [video]
       ___________________________________________________________________
        
       A serious critique of Genshin Impact [video]
        
       Author : CaliforniaKarl
       Score  : 52 points
       Date   : 2021-08-14 03:58 UTC (1 days ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | cardosof wrote:
       | I wonder how I would be today of if my toys were helping me get
       | addicted to gambling.
        
         | Jxl180 wrote:
         | Have you never opened packs of baseball or Pokemon cards hoping
         | for a specific high value card? Have you never been to an
         | arcade with token/coin pushers? That just replacing the
         | gambling machine's quarters with tokens. Ticket and prize
         | redemption games at Chuck-E-Cheese are 100% modeled after
         | casinos.
        
       | observer23 wrote:
       | Gatcha is very similar to reality.
       | 
       | Games without gatcha are arguably more about grinding from an
       | equal starting point and only unless the gamer uses bots/cheats
       | or pays someone for what they want like level/progress an account
       | or their account when not grinding themselves.
       | 
       | Gatcha brings the unequal reality we live in, well into the game
       | world and where someone can spend their way to the goal without
       | grinding as much. The reality we live, very much reflects the new
       | game worlds that are now in existence thanks to gatcha and it's
       | kind of remarkable that people are upset about it. We live
       | everyday outside of games where one's misfortune or fortune
       | reflects their life from the start to the end. The shortcuts that
       | can be taken, what can be quickly achieved with funds, and that
       | goes for anything from healthcare to lifestyle to even academics.
        
       | CDSlice wrote:
       | Since this video is 1h 41m long and many people here on HN
       | probably don't know much about Genshin I'll try and provide a
       | brief summary of the game. Genshin is an open world game in the
       | style of Zelda BotW in which you play as an otherworldly traveler
       | who was separated from their twin sibling by an unknown god when
       | they arrived in the world of Teyvat. The sibling you picked then
       | is kept asleep for 500 years until you wake up and begin your
       | journey to find your sibling. This journey takes you across the
       | world of Teyvat as you save people from dragons, Abyss monsters,
       | and other threats. Gameplay wise you play with a team of four
       | characters each with their own elemental skills and abilities. To
       | beat the enemy mobs and bosses you have to combine these
       | different elements to create reactions to amplify your damage.
       | There are also a massive amount of open world puzzles to solve as
       | you explore the world of Teyvat.
       | 
       | The main problem people have with Genshin is that it is a gacha
       | game so you gamble with premium currency to get new units and
       | weapons. Although I do understand why people are extremely
       | against this, in practice it isn't that big of a problem in
       | Genshin because of the pity system that guarantees that you will
       | get the 5* unit you want after 180 pulls but will normally happen
       | after 150-160 pulls because of the soft pity system that greatly
       | increases your chance of getting a 5* after 74 pulls (the hard
       | guarantee is at 90 pulls). You are also guaranteed a 4* character
       | or weapon after every 10 pulls and these are also very strong
       | compared to the 5* units. You can easily beat the game with only
       | 4* units, and in fact one of the strongest team compositions in
       | the game is made entirely of 4* units. So any claims about the
       | game being P2W aren't really accurate since there is no PvP
       | content and the PvE content in the game is beatable by 4* units
       | which are obtainable without spending money or a bunch of time
       | grinding.
       | 
       | So overall, I really enjoy Genshin and would recommend other
       | people try it as well. It does have problems but they aren't as
       | extreme as people make them out to be.
        
         | wodenokoto wrote:
         | > gacha game
         | 
         | Parent knows this, but maybe other readers might not: Gacha is
         | the Japanese name for those machines on the street where you
         | put in a coin and a plastic sphere with a random toy comes out.
         | 
         | Collecting a set of toys can get obsessive for some, in the
         | same way collecting whatever in micro transaction games.
         | 
         | I also have a question: other than the graphic styles isn't
         | genshin impact closer to the online final fantasy games or even
         | modern jrpg such as xenoblade?
         | 
         | I've never played genshin, but from the little I've seen it
         | just seems it's only the graphic style that matches BoTW
        
           | kemayo wrote:
           | The BotW comparisons come because of the world traversal
           | mechanics, mostly. Genshin very-exactly copied the free-
           | climbing + stamina + glider system that's pretty distinctive
           | in BotW.
        
         | minimaxir wrote:
         | A few more notes:
         | 
         | - You'll easily get 30+ hours unique of content with the main
         | story without any need to pay money, which is good value for a
         | free game.
         | 
         | - As with all gacha games, you get a ton of free currency
         | playing through the story naturally; more than enough to get a
         | couple 5* naturally through pity or otherwise.
         | 
         | - As noted, the 4* units aren't bad; in fact some of the higher
         | tier ones are given for free with no strings attached.
         | 
         | - Unlike other gacha, this isn't a difficult game for just
         | playing casually (which is normally a meta-incentive for you to
         | gamble with the gacha) unless you are doing super-endgame
         | things.
         | 
         | - Unlike other gacha, there is no competitive element with a
         | leaderboard/other players (which is normally a meta-incentive
         | for you to gamble with the gacha)
         | 
         | The biggest problem I have with Genshin Impact is Artifact RNG,
         | which is heavily layered with no determinism.
        
           | 1023bytes wrote:
           | I second this, I've played this game casually for a couple
           | weeks and never needed to spend any money. It just means
           | slower progress, not no progress.
        
             | berdario wrote:
             | I played another gacha for about 2 years (stopped about 1
             | month ago). I tricked myself into playing it exactly like
             | that:
             | 
             | > Ok, I'll try it out... but I'll drop it as soon as I'll
             | hit the paywall
             | 
             | The problem is that the companies like Gameloft, Mihoyo,
             | etc. got extremely refined in giving you a *semblance* of
             | progress, while never completely grinding the progress to a
             | halt.
             | 
             | It's pretty obvious after you invested some time: you can
             | do some actions, but only up to X times a day. You can
             | refresh the X with premium currency. You can convert
             | premium currency into normal currency.
             | 
             | In the meanwhile, the tool/weapon/vehicle/character, won't
             | be unlocked right away, but it needs a certain sets of
             | components to be accumulated.
             | 
             | After you finally unlock it, you can improve it/tune
             | it/level it up... but you'll soon hit a wall. To improve it
             | any further you need to boost it/star it up/whatever. And
             | you thus need to accumulate more components.
             | 
             | Eventually, you might find time-limited events, which will
             | you give you a special currency, which you can use to
             | unlock more time-limited goodies... and eventually convert
             | it into one of the other kinds of currencies.
             | 
             | A lot of these concepts don't seem to be heinous: it's
             | perfectly fine to provide a gradual way to unlock something
             | in a videogame. The problem is that usually there's some
             | different mechanism/puzzle/part of the story that leads you
             | there. In a gacha instead the only thing that grants you
             | the majority of those incremental milestones is the
             | pull/loot/boxes/crates/packs.
             | 
             | The reasons you put up with it are pretty obvious:
             | 
             | - sunken cost: you already invested some amount of time
             | 
             | - feeling of progress. Every inch closer to a goal keep you
             | engaged
             | 
             | - the rest of the game is genuinely well made
             | 
             | Again: what would be a good amount of content for 10 hours
             | of game, gets stretched and dripped very slowly across
             | hundreds of hours. For longer games (like, RPGs) what would
             | be dozens/a hundred of hours gets stretched in thousands.
             | 
             | Even when I play a videogame, I don't want to just "kill
             | time", I want an interesting experience, which ideally
             | makes the most out of the hours that I put into it.
             | 
             | Traditional/non-bullshit/paid in advance games make sure
             | that I get that either with skill, or without having to
             | sweat for it (lowering the difficulty). In a gacha, it'll
             | be a neverending stream of pulls (also, they'll obviously
             | keep adding derivative content, to give you more and more
             | things to unlock)
        
         | ThrowawayR2 wrote:
         | > " _5* unit you want after 180 pulls_ "
         | 
         | A casual search says "The minimum you can spend for a single
         | Wish roll is $2.97" from
         | https://www.gamespot.com/articles/genshin-impact-microtransa...
         | so that's $534.60 to get a single character you want? Even if
         | it were 1/10th that much with the pity system, that's still
         | outrageous since new characters are released frequently.
        
           | CDSlice wrote:
           | Oh yeah, the prices to buy premium currency are absolutely
           | outrageous and I won't even try to disagree with that.
           | However, that really only matters if you want to collect
           | every single character and/or get multiple copies of
           | characters for their constellation buffs. The game is pretty
           | generous with premium currency with most patches (the game
           | releases updates on a 6 week schedule) giving enough currency
           | for around 45-50 pulls. You can also pay $5 for the monthly
           | subscription that gives you enough currency for 18.75 more
           | pulls over 30 days. This is really the only way of buying
           | extra premium currency that isn't outrageously overpriced. My
           | main point was that you don't have to buy extra premium
           | currency to have fun with the game or beat it.
        
           | kemayo wrote:
           | The article you linked to does note that the currency for
           | rolls is handed out as you play as well, in what it claims is
           | fairly generous amount, so you don't _have_ to spend extra.
           | (But yes, actually spending money on this sort of game gets
           | ridiculously expensive quickly.)
        
             | ThrowawayR2 wrote:
             | It can't be all that generous: " _In just six months since
             | release, Genshin Impact has reportedly crossed over $1
             | billion in revenue..._ " from
             | https://www.forbes.com/sites/paultassi/2021/03/24/genshin-
             | im...
        
               | level3 wrote:
               | It's generous enough if you aren't aiming for every
               | premium character. If you play all the story content and
               | events, and are doing the daily quests, you'll pretty
               | much earn enough for a guaranteed 5* (80-90 pulls) in
               | about 6 weeks (the length of one version update).
               | 
               | So if you're a free player, you can save up for a
               | character you really want, or just pull and be content
               | with whoever you get.
        
               | minimaxir wrote:
               | Mobile game economics are funny like that.
        
               | Zababa wrote:
               | Something that hasn't been mentioned is that a lot of
               | people tend to obsess over some characters, independently
               | of their gameplay value. That's usually how gacha games
               | make a lot of their money.
        
               | smukherjee19 wrote:
               | There are people who spend thousands of dollars every
               | single month on mobile games in general, and Genshin is
               | no exception. They are called "whales".
        
       | specialist wrote:
       | Wow. I love the toon (non-photorealistic) rendering. Add some
       | wiggle and bounce, you practically have a Disney movie.
       | 
       | I've been out of the loop for a long time. Is this now (finally)
       | common? Are there articles, papers for how it's done? Mid-90s, I
       | had a lot of video game concepts predicated on toon rendering. My
       | young son was infatuated with Doom and I had hoped us parents
       | would have better alternatives.
       | 
       | I may have to try this game, just for the eye candy alone.
        
       | smukherjee19 wrote:
       | I have only played this game for 50 hours or so, and have yet to
       | reach middle game, so what I write will be biased likewise. I'm
       | sure others will be talking about the system and how it's a mix
       | of an open world RPG and a gacha game.
       | 
       | 1. For the money aspect, I did not spend a single cent in the
       | game (nor do I plan to). Yet the experience has been wonderful so
       | far. Yes, if you spend thousands of dollars every month on this,
       | you'll be able to get the latest and greatest characters. But for
       | a free-to-play player like me, I need to plan out the way I spend
       | the gacha currency called "primogems" very wisely. The game gives
       | you quite some primogems when a new area and new quests are
       | released and you play through that content (we've had 3 areas so
       | far in 1 year including the one at the beginning), and after that
       | you get a limited amount regularly by doing daily quests and so
       | on. Usually a free-to-play player can save up enough to get 90
       | pulls in a couple of months or so? Therefore, advance planning is
       | needed. I enjoy planning like that so I like it.
       | 
       | 2. About progression: I feel it doesn't matter whether you're F2P
       | or a paying player. Because, the whole grinding system is gated
       | behind a system called the "resin", which is a thing that
       | replenishes to full in about 24 hours, and it's the same
       | regardless of how far you are into the game. And if I'm not
       | wrong, EDIT: as someone below pointed out, you can buy resin with
       | money, but the exchange rate of the amount spent becomes awful
       | very very quickly. That means, as you go to end game, either
       | you'll run out of things to do, or you won't have enough resin to
       | accomplish all you want to do. At that point, it'll be more like:
       | log in, do the dailies that take 20 minutes, kill some bosses
       | using raisin for another 20, and some other stuff and you're
       | done. That is, once you've cleared ALL the story and world
       | quests, and that'll take atleast a few hundred hours in my honest
       | opinion.
       | 
       | 3. For pay2win: I don't think it's a pay2win game. There are some
       | units that the game gives you for free, and once you reach a
       | certain level called Adventure Rank, you get to participate in
       | events that give free 4*s. Some of the units are really really
       | strong even in end-game (Xiangling comes to mind). Besides, even
       | if you don't have the "best" team for a given character, there
       | are characters you can substitute in. It just depends on how
       | brain-dead you want to be when choosing your team builds and
       | actually attacking the monsters (my favorite example for this is:
       | https://www.youtube.com/watch?v=UTrRZEZ0wO4 where the guy
       | literally takes the free characters the game gives out, and uses
       | the game system, skills, and so on to beat abyss 3, which is
       | quite hard for a beginner. I was able to clear this stage at the
       | early game thanks to this person's proof that it's possible to
       | actually clear content even with starting characters.)
       | 
       | That out of the way, here's what I love about the game:
       | 
       | 1. The story. I am a sucker for great stories, and Genshin is
       | done quite well. I actually decided to start with a new account
       | after sinking dozens of hours into an old one because I went
       | through the story too fast (one chapter in a week). This time,
       | I've decided to take my time and enjoy the story like fine-aged
       | wine.
       | 
       | 2. The graphics. The graphics in this game are of an extremely
       | high quality when it comes to non-physical rendering (NPR). If
       | you're somewhat acquainted with anime-style toon shading, this
       | game does it very well. No, it doesn't look like a cinematic
       | Hollywood movie, and it's not meant to look like one. But its art
       | style might be the best I've seen so far when it comes to NPR.
       | 
       | 3. Maybe a bit niche, but the Japanese voice acting is top-notch.
       | MiHoYo have good taste when it comes to choice of voice
       | actors/actresses. Note I don't know anything about the
       | English/Korean/Chinese ones.
       | 
       | Lastly, I'll just rant a bit about how I feel when I hear people
       | say "there's nothing to do in this game". Sorry for sounding
       | rude, but no game has infinite content for anyone to consume;
       | this isn't Netflix binge-watching. To me, the best way to consume
       | this game is slowly and steadily. Think of it as dining a full-
       | course meal at a nice restaurant with a nice atmosphere. Of
       | course it's different from gobbling down a Big Mac at McD's and
       | washing it down with Cola. You slowly take bites of each food
       | that is served, a sip of the drinks that are served, and relish
       | the taste. I feel that's the best way to get maximum enjoyment
       | out of this game. Come back home after a long day and unwind with
       | it for an hour or two, and then put it away for the next day.
       | It'll easily last a few months, and the game's updated every 6
       | weeks with new content with small events in-between.
       | 
       | TL;DR: This is a fantastic hybrid of single-player open-world RPG
       | and a gacha game with fantastic graphics and story that I feel
       | would be best enjoyed slowly. If you have the chance to, I highly
       | recommend to try it.
        
         | level3 wrote:
         | Just to note, technically you can buy resin with money (you can
         | replenish your resin with primogems, up to 6 times a day), but
         | it's not very cost efficient so you're generally better off
         | using those primogems on wishes. And like you said, you
         | eventually run out of things you'll want to spend extra resin
         | on.
        
           | smukherjee19 wrote:
           | Ah, forgotten about that. Yes, you're right. Corrected,
           | thanks!
        
       | bserge wrote:
       | I play it.
       | 
       | Besides the main story and occasional events, there isn't much to
       | do in this _single player_ game.
       | 
       | Login every week and do some exploring and fighting, like Black
       | Desert and other games, pretty much. Or just wait for some event,
       | which usually has some entertaining story or game mode (there's a
       | tower defense thing going on now). Other than that, there ain't
       | much to do.
       | 
       | Think of it more like an unfinished, constantly updating version
       | of the old Fire Emblem GBA games.
       | 
       | Others here said it "can't be enjoyed without paying" - no, it
       | actually can't be enjoyed much at all. I.e. if you don't like it
       | in the first hour, you won't like it no matter how much you
       | spend.
       | 
       | Whether you pay or not, it's literally the same experience, but
       | fewer characters (they're all the same basic types, so who
       | cares).
       | 
       | People who spend on games with gacha elements are very
       | interesting as I fail to see the point of it.
        
         | kemayo wrote:
         | ...why are you playing this game when your comment seems to
         | boil down to "I don't like it"?
        
           | bserge wrote:
           | "Play it" is a stretch for two hours a week. I do like the
           | story and events, which are rare.
        
       | keewee7 wrote:
       | Chinese apps and games dominating the West makes me feel like a
       | Soviet citizen in 1991 watching Coca-Cola and McDonald's ads pop
       | up everywhere.
       | 
       | We are truly in China's century.
        
         | politelemon wrote:
         | Chinese media in general definitely making a larger footprint.
         | In seeing literature as well as TV shows and movies becoming
         | more known.
         | 
         | I am half wondering if I ought to be learning mandarin now.
        
         | Hjfrf wrote:
         | Are they really? There are a few popular mobile games, but
         | mostly predatory skinner boxes at high risk of regulation.
         | 
         | Translations of Chinese books/films/comics are still
         | consistently awful.
        
       | echelon wrote:
       | Genshin is a pretty stunning example of how quickly Chinese
       | development and animation studios have grown to develop world-
       | class media.
       | 
       | Many consider this game better than Zelda: Breath of the Wild,
       | which is one of Nintendo's crowning achievements.
        
         | 2bitencryption wrote:
         | > Many consider this game better than Zelda: Breath of the Wild
         | 
         | Is Genshin Impact a pretty and technically impressive BotW-like
         | game? Yes.
         | 
         | But Breath of the Wild is, by many accounts, considered one of
         | the greatest games of all time [0]. I have never heard anyone
         | suggest this of Genshin Impact.
         | 
         | [0]
         | https://en.wikipedia.org/wiki/List_of_video_games_considered...
        
           | bserge wrote:
           | I don't have a Nintendo and will never buy one, but I do have
           | a phone.
           | 
           | And yeah, the first time I played Genshin I was amazed at the
           | quality for a mobile game. It quickly ran out of content so
           | now it just sits there, quick fun for half an hour.
           | 
           | imo Dragon Raja was better (amazing pvp, damn addictive) but
           | was absolutely ruined by the microtransactions and small
           | servers aspects.
        
         | FooBarWidget wrote:
         | What exactly is so controversial or disagreeable about the
         | parent's comment as to warrant so many downvotes?
        
           | kemayo wrote:
           | I didn't downvote, but maybe the "many consider" weasel-
           | words? It's one of those ways to make a fuzzy and unprovable
           | claim that you're advancing but not quite saying _you_ think
           | it. (Plus, I 've not seen that claim _actually_ made, though
           | I 've not gone hunting for it.)
           | 
           | It'd be sort of weird to compare those games at that level,
           | anyway, since although there's some superficial systems
           | similarities (Genshin thoroughly copied BotW's open world
           | traversal mechanics), they play incredibly differently. It's
           | like saying "tennis is a better game than chess", or in video
           | games "Doom is a better game than Tetris" -- the genre
           | difference is so great that I don't know if you can
           | meaningfully compare them.
        
           | kibwen wrote:
           | I didn't downvote it, but the comment exemplifies the problem
           | in both how right and wrong it is. Genshin Impact has the
           | potential to be a great game, but it's utterly ruined by the
           | gacha garbage that infests it. It's extremely disappointing,
           | and makes you depressed at wondering what an excellent game
           | it could be if it didn't have such a predatory and self-
           | defeating business model.
        
             | bserge wrote:
             | It's interesting because I just don't see it. The game's
             | monetization is just a new character every month or
             | something like that.
             | 
             | I'm impulsive as hell, but I never had the urge to spend
             | money in Genshin. And I spent almost immediately on Dragon
             | Raja, yeah that game got me good. Fortunately the devs
             | ruined it.
        
             | FooBarWidget wrote:
             | That seems like an unfair reason to downvote the post. One
             | could dislike gatcha as a business model but the post is
             | about China's capacity to design a game irrespective of the
             | business model. The quality of the artwork, music, etc
             | stands on its own regardless of whether one personally
             | dislikes the business model.
        
               | wpietri wrote:
               | How can one have a great game that is harmful to the
               | players? To me that sounds like: "This food is truly
               | excellent so let's honor the chef. Whether it's full of
               | rat poop and heavy metals is a totally separate issue."
        
               | FooBarWidget wrote:
               | And how exactly is it "harmful"? Your comparison isn't
               | even right. This is free food that comes without
               | ustensils and without a table. You have to pay for a
               | table and ustensils, but the food is edible without them,
               | and the ingredients and the way they're prepared stand on
               | their own. Especially if you consider that not long ago,
               | this part of the world couldn't prepare such a meal at
               | all, even if they provided all the tables and ustensils
               | in the world.
               | 
               | I've been playing this game for almost a year now and I
               | just don't see the parts where they "harm" you if you
               | don't pay. If you can point out concrete examples of this
               | "rat poop and heavy metals" that you get unless you pay,
               | please do let me know.
        
               | wpietri wrote:
               | Gambling addiction is a serious problem that destroys
               | lives. We should not be exposing kids to things with
               | strong addiction potential.
               | 
               | If you'd like a concrete example, here's a guy who
               | realized he had a problem after dropping $15k and decided
               | he needed professional help to quit: https://www.reddit.c
               | om/r/gachagaming/comments/b2fopn/i_spent...
               | 
               | After someone close to him died, he went back to it: http
               | s://www.reddit.com/r/gachagaming/comments/p3qxfr/gacha_p.
               | ..
               | 
               | If you'd like more, there's plenty out there about the
               | harms of gambling addiction. One can argue that adults
               | should be able to ruin their lives as they please, but I
               | think there's no excuse for letting adults exploit
               | children in ways that can create lifelong harm.
        
               | FooBarWidget wrote:
               | The point about gaming addiction in kids is fair. But
               | it's also off-topic. The discussion isn't about whether
               | gatcha should be allowed. It's about the gatcha
               | supposedly ruining the game's quality or enjoyment
               | thereof, which is a completely different topic.
               | 
               | Also, not only kids play games.
        
             | f00zz wrote:
             | Right, but despite that I think it's still possible to
             | acknowledge the high level of production value that went
             | into it. Never played it but it does look pretty. Edit:
             | also, nice music:
             | https://www.youtube.com/watch?v=t1O7LpOTBfM
        
         | cwizou wrote:
         | Another Chinese game that I've been very impressed with is
         | Dyson Sphere Program (a Factorio-like game on galactic scale),
         | it's still in Early Access on Steam, by a fairly small team but
         | it's already insanely impressive in scope, and they are
         | improving it constantly.
        
         | thewarrior wrote:
         | The other day there was a thread about how many HNers enjoyed
         | using TikTok. They are progressing quickly and many seem
         | unwilling to acknowledge it.
        
           | MomoXenosaga wrote:
           | So which stage are we in? One- anger or have we progressed to
           | four- depression?
           | 
           | Perhaps it doesn't matter it's all fuel to China's
           | nationalism.
        
             | esturk wrote:
             | Anger is actually stage 2. Stage 1 is denial.
        
           | echelon wrote:
           | TikTok is far and away superior to US social media.
           | 
           | Twitter is full of rage and hate, and I can't stand it.
           | 
           | Instagram is posers and people being fake.
           | 
           | Facebook is people posting fake news, baby photos, politics,
           | and inspiration quotes for a life most are unwilling or
           | afraid to live.
           | 
           | Reddit is going after the lowest common denominator.
           | 
           | YouTube is losing its edge and making it harder to succeed as
           | a new creator.
           | 
           | TikTok embraces collaborative world building and positivity
           | in a way I've never seen before. It's a total breath of fresh
           | air. It feels good, wholesome, and truly creative.
        
             | lofatdairy wrote:
             | I'm not defending any of these social media corporations,
             | but the worst people are on every platform and tiktok is
             | not exception. Tiktok also can appeal to the lowest common
             | denominator, it also has rage, hate, conspiracy theories. I
             | think where tiktok's advantage is that that vine wasn't
             | ready to leave this world so its creative medium hasn't run
             | its course, and its algorithm actually feels well designed
             | as apposed to instagram and youtube
        
               | ItsMonkk wrote:
               | It's about the long tail. If I look at the people that I
               | have subscribed to on YouTube, and then take the mean of
               | their count of subscribers, the mean is probably over a
               | million. When I do the same on TikTok it's about 10k.
               | There were probably the same people posting the same
               | content on YouTube, but because there is no discovery, I
               | never found them, and they never found viewers, so they
               | stopped.
               | 
               | What you are subjected to on each platform is based on
               | the discovery methods of that platform. There are
               | probably very good reasons that American sites tend to
               | have really bad discovery, it means that Ads are more
               | impactful and it gives the creator of the algorithm all
               | the power.
               | 
               | So it's not that bad people don't exist on TikTok, but
               | because their discovery system is so good I end up
               | watching content that I like. Whereas on YouTube, because
               | the discovery system is so poor, I am subjected to watch
               | things that the platform favors. YouTube favors high-
               | energy, face-contorting, lowest common denominator
               | content. Up until now because YouTube has been the only
               | source of internet video, I had to go along with it as it
               | was the best we had. Suddenly I don't.
        
               | pushrax wrote:
               | I find it very easy to tune my YouTube recommendations.
               | If I open my homepage I see quality content on machining,
               | optical physics, ML, jazz theory, battery tech, chip fab,
               | interior/exterior design, rocket nozzles, etc... and not
               | a single contorted face.
        
             | wpietri wrote:
             | Maybe you are following the wrong people on Twitter? Switch
             | it to "latest tweets" rather than the default of "top
             | tweets" and then you'll only see the people you follow.
             | 
             | I see plenty of creative, funny, and thoughtful content.
             | I've learned a ton. There's some that I like that I'd call
             | "useful outrage"; some of the things going on in world need
             | that. I see very little "rage and hate".
        
             | bassman9000 wrote:
             | There's literally thousands of raging and berating tiktoks
             | in the SJW category alone. What are you talking about.
        
             | KittenInABox wrote:
             | > TikTok embraces collaborative world building and
             | positivity in a way I've never seen before. It's a total
             | breath of fresh air. It feels good, wholesome, and truly
             | creative.
             | 
             | This used to be what Twitter and Instagram and YouTube were
             | described as in the past. There's still plenty of gaming
             | views and influencer stuff being done on TikTok, it just
             | hasn't become ubiquitous yet. Or maybe the format means we
             | as a population need to re-adjust to see it. I'm mentioning
             | this because I've seen toxic stuff on TikTok already about
             | niche hobby interests. Stuff like getting people cancelled,
             | internet drama, people posting videos of themselves crying
             | over it, etc.
        
             | Natsu wrote:
             | Instagram isn't so bad... if you follow accounts that only
             | post cute animal pictures.
        
             | catillac wrote:
             | This comment is a bit rosy on TikTok, and your stereotypes
             | are off a bit. I use all these platforms, and all things
             | you attribute primarily to a single platform above have
             | bled into the other platforms, where format allows. Just
             | look to Instagram stories for a lot of examples of people
             | posting inspirational quotes, or to YouTube for plenty of
             | fake news channels, or to Facebook to see lowest common
             | denominator posting. The locus of each of those things may
             | rest with your stereotyped examples, but reality is much
             | more nuanced.
             | 
             | One can find all of these things on TikTok. Right now it's
             | just new so it feels more optimistic and you want to see it
             | more optimistically.
        
             | pushrax wrote:
             | Different platforms for different things. I never use
             | TikTok, because the video media I consume is almost always
             | long form informative content. YouTube is the only media
             | giant with a large supply of this, and it continues to
             | accrete such creators and content faster than anywhere
             | else.
        
       | ryneandal wrote:
       | A new Never video. I'm all in, I know what I'm doing this AM.
        
       | burlesona wrote:
       | We'll, I'm curious to know what this is all about, but at 1h 41m
       | runtime this video is less a critique of the game and more a
       | documentary about it. I couldn't find a written summary anywhere
       | - does anyone know of one?
        
         | firekvz wrote:
         | He is just against gacha style games, as everyone should be
         | (gambling addiction enforced by gaming addiction)
         | 
         | So the whole video sums up his experience in how without having
         | to pay a bunch of money, you couldn't win/have fun properly
         | 
         | But this video could be about any new game (online mmorpg)
         | nowdays and be still the same
        
           | numpad0 wrote:
           | Haven't clicked the link or even played Genshin but I believe
           | the novelty is it's:
           | 
           | 1) a proper singleplayer JRPG style game,
           | 
           | 2) in "App" format with gacha mechanic.
           | 
           | Previously 1) and 2) didn't occur in a same title. If it's an
           | App, it would have extremely simplistic gameplay with gacha,
           | or if it's a JRPG, there were at most DLCs and certainly not
           | gacha. But they just made it no longer the case.
        
           | MomoXenosaga wrote:
           | "how without having to pay a bunch of money, you couldn't
           | win/have fun properly"
           | 
           | The story of life. Many such cases.
        
           | whoknew1122 wrote:
           | > But this video could be about any new game (online mmorpg)
           | nowdays and be still the same
           | 
           | Let's go ahead and address the smaller point here first.
           | Genshin Impact isn't an MMORPG. But that's not the biggest
           | issue here.
           | 
           | The biggest issue here is that Genshin's gambling model is
           | not the same as any new game.
           | 
           | ---
           | 
           | The difference between Genshin Impact (which I played for a
           | week, and spent about $100 on) and other games, is that you
           | must gamble for a chance to progress in a meaningful way. To
           | say this is an issue endemic to all new games simply isn't
           | correct.
           | 
           | Most games these days to have some sort of microtransaction
           | model. That's true. However the core gameplay and progression
           | system in Genshin is locked behind loot crates. This isn't
           | the model 'any new game' uses.
           | 
           | There are two main ways games use microtransactions:
           | cosmetic, and game-impacting.
           | 
           | Cosmetic microtransactions make cosmetic changes in your
           | character or the world around it. No impact on gameplay other
           | than you find something new more aesthetically pleasing.
           | 
           | Then we have the game-impacting transactions. Most games that
           | allow game-impacting transactions (i.e. are 'pay 2 win'),
           | allow you to essentially sacrifice time for money. You can
           | spend hours in game grinding for an objective, or you can
           | spend real life currency to automatically unlock the
           | objective.
           | 
           | What Genshin does is different from most games. There are
           | certain important ways in which you simply cannot progress
           | without spending money. And everything is locked behind a
           | loot box. That's the problem. The problem is with the loot
           | boxes and gambling; not exchanging time for money.
           | 
           | There was a game that I spent over $2,000 on. It was an
           | online 'free-to-play' game with over 70 characters. Each
           | character was around $15-20. Or you could play the game for
           | about 40 (real) hours to grind up enough currency to unlock
           | one. This was fine though, because you picked which character
           | you unlocked and it was unlocked.
           | 
           | Genshin makes you buy boxes with a chance to drop what you
           | want it to drop. That's what makes it pernicious.
        
             | FooBarWidget wrote:
             | Which parts are inaccessible without paying? Maybe I
             | haven't progressed far enough (haven't finished the Liyue
             | Archon quest) but all the money I spent so far is just for
             | weapons and additional characters. They make it _easier_ to
             | defeat enemies but defeating enemies without those upgrades
             | is still doable.
        
               | whoknew1122 wrote:
               | I don't mean that the game is _unwinnable_ (to the extent
               | that such games are winnable) without spending money. But
               | the core mechanic is swapping between different
               | characters for combos and synergies. You 're severely
               | hampered without paying to get other characters and
               | increase your weapons.
               | 
               | I remember getting Hu Tao when she was just released. She
               | was (and I guess still is?) one of the best characters.
               | But I didn't have the roster to really play her to her
               | full potential. So it's back to the loot crates to try
               | and pull other characters that synergize with her and
               | help her reach her potential.
        
               | level3 wrote:
               | Being unable to maximize a specific character's potential
               | is pretty far from where you said "there are certain
               | important ways in which you simply cannot progress
               | without spending money."
               | 
               | There's nothing in the main content that requires you to
               | have a 5* character/weapon, even though it's certainly
               | easier with them.
        
               | minimaxir wrote:
               | > But the core mechanic is swapping between different
               | characters for combos and synergies.
               | 
               | The game gives you a free character of each element to
               | handle the necessary synergies.
               | 
               | There's a difference between "severely hampered" and less
               | effective at end-game content.
        
               | FooBarWidget wrote:
               | Hm? I'm super-lazy game mechanic wise. I spend money. But
               | 3 of the chacters on my team are free, and I almost never
               | use combos because I can't be bothered to do complex
               | stuff. I'm sure I don't maximize my damage-per-second but
               | I still enjoy the game and defeating nearly all enemies
               | is completely doable even with casual gaming skills.
               | 
               | If the critique is "I can't maximize to the absolute
               | highest stats without paying" -- then sorry, I think
               | that's an attitude full of false entitlement.
               | 
               | Heck, look at this frickin video about how they produced
               | the Liyue OST: https://youtu.be/pFrKZxStL_U They
               | commissioned a _massive_ Shanghai orchestra team to
               | produce excellent music. And we get all this amazing
               | stuff for free.
        
           | derefr wrote:
           | Pay-to-win and pay-to-have-fun are actually pretty distinct
           | game-design philosophies. There are a lot of free-to-play
           | games that _are_ pay-to-win for at least some element of the
           | game; but where the game can still be _fun_ without paying.
           | 
           | What usually happens in _pay-to-win_ designs is that the game
           | can be played, if more slowly, in a fun way, for as long as
           | you're playing against other regular people who _also_ aren't
           | paying-to-win. This lasts _until_ you get good enough to end
           | up on the competitive-ranked top leaderboard; at which point
           | the only way to _advance_ on that leaderboard is to pay for
           | extra-fancy items /equipment, because everyone else on it
           | already did. (Analogy: doping in sports. Nobody in the minor
           | leagues dopes, because nobody else does, so there's no _need_
           | to do it. But everybody at the top does, because everybody
           | else at the top does, and so doping is the only way to even
           | stay viable in the major league. The sport _is_ "fun",
           | without doping, right up until you hit the majors. Then,
           | suddenly, having any more fun requires doping. That's
           | traditional pay-to-win.)
           | 
           | With traditional pay-to-win game design, you can still
           | extract fun from the game without paying, _if_ you treat "the
           | game" as being just the subset of the game that lasts until
           | you end up in the major league with all the doping players.
           | If you think of that point as the point where you "beat the
           | game", put it down, and don't play it any more -- and the
           | game up until that point was fun and worth playing -- then it
           | wasn't a waste of time to have played it.
           | 
           | Genshin Impact is apparently _not_ this type of game, though.
           | It's the _other_ kind of free-to-play game: the kind where
           | you're at _no_ point having fun if you're not paying. (But,
           | of course, which tries to give the _illusion_ that you can
           | have fun, sort of like a casino tries to give you the
           | _illusion_ that you can have an edge.)
           | 
           | It takes a pretty deep dive into a free-to-play game to
           | figure out whether there's a subset it that is fun to work
           | through without paying. So I don't fault the author for
           | needing to spend an hour on the topic to properly prove their
           | thesis out.
        
         | heywintermute wrote:
         | It's a free game that heavily revolves around buying lootboxes
         | to unlock characters/items and is known as a gacha game[0] They
         | are often intentionally designed to make it really difficult to
         | experience the full game without being forced to spend real
         | money on lootboxes.
         | 
         | https://en.wikipedia.org/wiki/Gacha_game
        
           | antonvs wrote:
           | That seems like a bit of an overstatement to me. I've been
           | playing for free for a while now. I'm at adventure rank 25,
           | and my characters are all at levels 40-50. I've unlocked all
           | the maps that are accessible at this level. There's a long
           | list of quests and challenges that I have yet to get to.
           | There's plenty of fun to be had without spending money, and
           | in fact I'd recommend it as a good free open world RPG.
        
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