[HN Gopher] 0 A.D. Alpha 25: Yauna
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       0 A.D. Alpha 25: Yauna
        
       Author : mfsch
       Score  : 109 points
       Date   : 2021-08-08 16:01 UTC (7 hours ago)
        
 (HTM) web link (play0ad.com)
 (TXT) w3m dump (play0ad.com)
        
       | philipswood wrote:
       | This game changed my mind about what is possible for an open
       | source game.
       | 
       | I'm also wondering when they will stop calling it alpha.
        
         | Razengan wrote:
         | Check out Battle for Wesnoth
         | 
         | wesnoth.org
        
           | Macha wrote:
           | OpenTTD, is perhaps the most successful open source game,
           | though it largely sidesteps the criticism of "too many cooks"
           | in regards to vision by starting from someone else's vision.
           | 
           | (Freeciv is another example).
        
         | adaml_623 wrote:
         | From the features page: "As of August 2012, this feature has
         | not been implemented yet."
        
       | ransom1538 wrote:
       | Hats off to the 0ad team. It is a great game with a fun AI to
       | play against. Give it a try - however, it is pretty addicting.
       | 
       | Ubuntu: sudo apt-get install 0ad
        
         | capableweb wrote:
         | > Hats off to the 0ad team
         | 
         | Agree!
         | 
         | > Ubuntu: sudo apt-get install 0ad
         | 
         | If you want the latest version, you're probably better off with
         | either the development PPA[0] or any of the following
         | distribution models:
         | 
         | - Snap - https://snapcraft.io/0ad
         | 
         | - AppImage - https://www.appimagehub.com/p/1438982/
         | 
         | - Flatpack -
         | https://flathub.org/apps/details/com.play0ad.zeroad
         | 
         | From https://play0ad.com/download/linux/#Ubuntu
         | 
         | - [0] `sudo add-apt-repository ppa:wfg/0ad.dev` and then the
         | apt-get dance
        
       | heavyset_go wrote:
       | This is one of my favorite games. It's what AOE III should have
       | been.
       | 
       | I still think there should be some kind of Kaggle competition for
       | training AI on this game.
        
         | the_only_law wrote:
         | I actually love AoE III but never did much with 0AD.
         | 
         | Does it have much of a multiplayer scene? Are there any sites
         | to look at good build orders. I might have to try it again.
        
       | mdaniel wrote:
       | Nice of them to include torrents, and I long for the day when the
       | browser speaks it natively, choosing to seed for as long as the
       | page stays open, as a good start
       | 
       | I like both the tone and the content of the torrent FAQ page they
       | made, too: https://play0ad.com/download/bittorrent-faq/
        
         | kQq9oHeAz6wLLS wrote:
         | > I long for the day when the browser speaks it natively
         | 
         | Brave browser
        
         | dmpk2k wrote:
         | Some old versions of Opera from over a decade ago supported
         | downloading torrents. It sadly didn't catch on.
        
       | dmos62 wrote:
       | Can someone recommend a game that has challenging AI? An example
       | would be Starcraft 2.
        
         | Macha wrote:
         | Challenging how? SC2's inbuilt AI is pretty predictable - at
         | harder levels it can only compete because it:
         | 
         | (a) has advantages the player does not (b) has an APM beyond
         | what most players do
         | 
         | Which is standard for video game AI but you highlight SC2's AI
         | as if it is relatively standout.
        
       | squarefoot wrote:
       | I liked it a lot, however to me after the earliest scenarios it
       | becomes really hard even at lowest difficulty levels, so I pretty
       | much gave up on it until the low difficulty lower levels become
       | playable by non gamers like me.
       | 
       | A very different, way simpler, but easier and still enjoyable
       | game is Megaglest. https://en.wikipedia.org/wiki/MegaGlest
       | 
       | The homepage seems dead these days though. I hope they didn't
       | abandon the project.
        
         | yourfather wrote:
         | It's down just for a few days now during server upgrades, give
         | it a couple more days, please. ;-)
        
       | kwere wrote:
       | Does someone know of a clone in paradox style?
        
       | ummonk wrote:
       | We always see Hellenized / Romanized versions of other lands
       | (e.g. "Persia", "India", "Africa") so it's nice to see the
       | release nickname reference the eastern name for Ionia.
        
       | cl42 wrote:
       | This game is awesome. I also love that they have support for
       | reinforcement learning[1]. I wish all the research in RL and
       | video games was on open source games. Slight bias on my end. :)
       | 
       | [1]
       | https://trac.wildfiregames.com/wiki/GettingStartedReinforcem...
        
         | jonbaer wrote:
         | What I am hoping to see is the Petra AI code stubbed out for
         | ML/RL tasks,
         | https://github.com/0ad/0ad/tree/master/binaries/data/mods/pu...
         | ... nearly every manager/function there could have it's actions
         | modified based on what it views or calculates in previous
         | gameplay. One was introduced a few alphas back before the
         | interface, https://github.com/agentx-cgn/Hannibal
        
       | [deleted]
        
       | Koshkin wrote:
       | Contrary to what some people might say, there was no zeroth year.
        
         | tuismuggler wrote:
         | This very fact actually inspired the name of the project.
        
       | YakBizzarro wrote:
       | I should give it a try again, last time the AI beat me so badly
       | every try...
        
         | a1371 wrote:
         | This is one of the nice things about this game: that it
         | challenges your sense of time value. If you stay in your base
         | and keep expanding without attacking, the AI exponentially
         | grows and takes over easily. But if you sacrifice resources to
         | destroy more resources from the opponent, it will almost feel
         | easy to play.
        
           | squarefoot wrote:
           | That's the problem I have with some of these games: they
           | almost always think you want to play as a soldier rather than
           | as an engineer.
        
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       (page generated 2021-08-08 23:02 UTC)