[HN Gopher] 0 A.D. Alpha 25: Yauna
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0 A.D. Alpha 25: Yauna
Author : mfsch
Score : 109 points
Date : 2021-08-08 16:01 UTC (7 hours ago)
(HTM) web link (play0ad.com)
(TXT) w3m dump (play0ad.com)
| philipswood wrote:
| This game changed my mind about what is possible for an open
| source game.
|
| I'm also wondering when they will stop calling it alpha.
| Razengan wrote:
| Check out Battle for Wesnoth
|
| wesnoth.org
| Macha wrote:
| OpenTTD, is perhaps the most successful open source game,
| though it largely sidesteps the criticism of "too many cooks"
| in regards to vision by starting from someone else's vision.
|
| (Freeciv is another example).
| adaml_623 wrote:
| From the features page: "As of August 2012, this feature has
| not been implemented yet."
| ransom1538 wrote:
| Hats off to the 0ad team. It is a great game with a fun AI to
| play against. Give it a try - however, it is pretty addicting.
|
| Ubuntu: sudo apt-get install 0ad
| capableweb wrote:
| > Hats off to the 0ad team
|
| Agree!
|
| > Ubuntu: sudo apt-get install 0ad
|
| If you want the latest version, you're probably better off with
| either the development PPA[0] or any of the following
| distribution models:
|
| - Snap - https://snapcraft.io/0ad
|
| - AppImage - https://www.appimagehub.com/p/1438982/
|
| - Flatpack -
| https://flathub.org/apps/details/com.play0ad.zeroad
|
| From https://play0ad.com/download/linux/#Ubuntu
|
| - [0] `sudo add-apt-repository ppa:wfg/0ad.dev` and then the
| apt-get dance
| heavyset_go wrote:
| This is one of my favorite games. It's what AOE III should have
| been.
|
| I still think there should be some kind of Kaggle competition for
| training AI on this game.
| the_only_law wrote:
| I actually love AoE III but never did much with 0AD.
|
| Does it have much of a multiplayer scene? Are there any sites
| to look at good build orders. I might have to try it again.
| mdaniel wrote:
| Nice of them to include torrents, and I long for the day when the
| browser speaks it natively, choosing to seed for as long as the
| page stays open, as a good start
|
| I like both the tone and the content of the torrent FAQ page they
| made, too: https://play0ad.com/download/bittorrent-faq/
| kQq9oHeAz6wLLS wrote:
| > I long for the day when the browser speaks it natively
|
| Brave browser
| dmpk2k wrote:
| Some old versions of Opera from over a decade ago supported
| downloading torrents. It sadly didn't catch on.
| dmos62 wrote:
| Can someone recommend a game that has challenging AI? An example
| would be Starcraft 2.
| Macha wrote:
| Challenging how? SC2's inbuilt AI is pretty predictable - at
| harder levels it can only compete because it:
|
| (a) has advantages the player does not (b) has an APM beyond
| what most players do
|
| Which is standard for video game AI but you highlight SC2's AI
| as if it is relatively standout.
| squarefoot wrote:
| I liked it a lot, however to me after the earliest scenarios it
| becomes really hard even at lowest difficulty levels, so I pretty
| much gave up on it until the low difficulty lower levels become
| playable by non gamers like me.
|
| A very different, way simpler, but easier and still enjoyable
| game is Megaglest. https://en.wikipedia.org/wiki/MegaGlest
|
| The homepage seems dead these days though. I hope they didn't
| abandon the project.
| yourfather wrote:
| It's down just for a few days now during server upgrades, give
| it a couple more days, please. ;-)
| kwere wrote:
| Does someone know of a clone in paradox style?
| ummonk wrote:
| We always see Hellenized / Romanized versions of other lands
| (e.g. "Persia", "India", "Africa") so it's nice to see the
| release nickname reference the eastern name for Ionia.
| cl42 wrote:
| This game is awesome. I also love that they have support for
| reinforcement learning[1]. I wish all the research in RL and
| video games was on open source games. Slight bias on my end. :)
|
| [1]
| https://trac.wildfiregames.com/wiki/GettingStartedReinforcem...
| jonbaer wrote:
| What I am hoping to see is the Petra AI code stubbed out for
| ML/RL tasks,
| https://github.com/0ad/0ad/tree/master/binaries/data/mods/pu...
| ... nearly every manager/function there could have it's actions
| modified based on what it views or calculates in previous
| gameplay. One was introduced a few alphas back before the
| interface, https://github.com/agentx-cgn/Hannibal
| [deleted]
| Koshkin wrote:
| Contrary to what some people might say, there was no zeroth year.
| tuismuggler wrote:
| This very fact actually inspired the name of the project.
| YakBizzarro wrote:
| I should give it a try again, last time the AI beat me so badly
| every try...
| a1371 wrote:
| This is one of the nice things about this game: that it
| challenges your sense of time value. If you stay in your base
| and keep expanding without attacking, the AI exponentially
| grows and takes over easily. But if you sacrifice resources to
| destroy more resources from the opponent, it will almost feel
| easy to play.
| squarefoot wrote:
| That's the problem I have with some of these games: they
| almost always think you want to play as a soldier rather than
| as an engineer.
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(page generated 2021-08-08 23:02 UTC)