[HN Gopher] Making Sierra Pay
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       Making Sierra Pay
        
       Author : doppp
       Score  : 67 points
       Date   : 2021-08-06 16:39 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | [deleted]
        
       | Andrew_nenakhov wrote:
       | I vividly remember Phantasmagoria. It turned out to be rather
       | boring. Still, the novelty of full motion video was striking when
       | I played it for the first time.
        
         | nkozyra wrote:
         | I recall this being very much the case with Mad Dog McCree.
         | 
         | The novelty of live video wore off pretty quickly once you
         | started attempting to play the game.
        
           | Andrew_nenakhov wrote:
           | Of all FMV games, the only one that clicked for me was the
           | Rebel Assault. Star Wars visuals were impressive, even if
           | space combat was nowhere near as interesting as in Tie
           | Fighter.
        
       | smhinsey wrote:
       | I live one town over from Oakhurst part of the year and it's
       | really just astonishing to think of it as any sort of tech hub at
       | all. It's too bad that Sierra took all of that when they failed.
        
       | cgearhart wrote:
       | I've seen a few of these kind of articles lately on here, and I
       | really enjoy them. I put a _lot_ of hours into the Quest for
       | Glory franchise as a kid, and always wondered what happened to
       | it. Sierra just seemed to vanish in the mid/late 90s. Very
       | interesting to read about the history now.
        
         | Andrew_nenakhov wrote:
         | I could never play VGA versions of Quest for Glory 1&2. Combat
         | was so much better with the keyboard than with that mouse-
         | driven abomination.
        
         | deckarep wrote:
         | Also for anyone wanting to learn the history from the man
         | himself Ken Williams recently wrote a book on Sierra's rise and
         | fall as one of the industry's top gaming studios.
         | 
         | Obviously he wasn't there for the tail end of things during the
         | acquisitions and fraudulent period but what I found most
         | interesting is how Sierra was bootstrapped in the first place.
         | 
         | Ken is a brilliant thinker and had the foresight to build a
         | game engine that Roberta could plug and play her game content
         | in because she admitted to not being a great coder.
         | 
         | Later Ken wanted his next generation games to be built as a
         | virtual machine (The Sierra Creative Interpreter) which meant
         | they only had to make the game once and build the VM for
         | different architectures. Again a brilliant move.
         | 
         | Check his book out: https://kensbook.com/
        
           | tfandango wrote:
           | It's worth noting that he's also working on a new game.
           | 
           | https://kensgame.com/
        
         | x0x0 wrote:
         | Hey, in case you're unaware -- the Coles have released a all-
         | but-in-name sequel to quest for glory
         | 
         | https://store.steampowered.com/app/375440/HeroU_Rogue_to_Red...
        
           | cgearhart wrote:
           | Whoa! Thanks--I'll try this out ASAP.
        
         | m0ngr31 wrote:
         | The Quest for Glory series was my favorite as a kid. I'm not
         | sure how many times I beat QFG1. I never did beat 2. But I
         | clearly remember staying home sick one day from school and
         | beating 3 in one sitting. Too bad that was probably the worst
         | of the bunch.
         | 
         | Another favorite of mine was Conquests of Longbow. I think that
         | one was a little more obscure?
        
       | sokoloff wrote:
       | I worked at Papyrus during the Sierra acquisition; Sierra was a
       | great parent company and Ken a sharp and fair CEO. It all went
       | pear-shaped when Sierra was acquired and then had a series of
       | transactions with financial rather than gaming companies shortly
       | after the end of this story, unfortunately.
        
       | CoolGuySteve wrote:
       | > Even the much-vaunted look of King's Quest VII, although
       | impressive in its individual parts, made for a rather discordant
       | jumble when taken in the aggregate, being the work of so many
       | different teams of animators.
       | 
       | It always really bummed me out that the beautiful oil painting
       | style of KQ 5 and 6 and SQ 4 and 5 got thrown out for the
       | cartoon/primitive CG style of the sequels.
       | 
       | Like compare the atmosphere of the main town in QFG4 to the main
       | town in QFG5:
       | 
       | https://r.mprd.se/media/images/94592-Quest_For_Glory_Iv_Shad...
       | 
       | http://speed-new.com/wp-content/uploads/2015/10/3253453.png
        
         | AdmiralAsshat wrote:
         | This happened alot during the early transition from 2D to 3D.
         | Consider the unreleased Project Dream for the SNES/N64:
         | 
         | https://www.youtube.com/watch?v=w72kj20YNA0
         | 
         | Specifically, compare how the top-of-the-line SNES isometric
         | sprites looked: https://youtu.be/w72kj20YNA0?t=76
         | 
         | versus the primitive 3D N64 model:
         | https://youtu.be/w72kj20YNA0?t=246
         | 
         | It's no comparison, IMO. But 3D was the new shiny thing, and so
         | they went with it.
         | 
         | At least until the whole things collapsed and morphed into
         | Banjo Kazooie, anyway.
        
           | CoolGuySteve wrote:
           | I concur, the only series I can think of that really nailed
           | that transitional era in a way that still holds up are the
           | PlayStation Final Fantasy games and their use of prerendered
           | backgrounds that clip 3D character models.
           | 
           | I really wish Sierra had taken the same path, hand painted
           | backgrounds with 3D models for Kings Quest would have looked
           | something like Bravely Default does today.
           | 
           | https://images.nintendolife.com/8c22804858abd/bravely-
           | defaul...
        
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