[HN Gopher] The Real Story of Pixar
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       The Real Story of Pixar
        
       Author : Hell_World
       Score  : 143 points
       Date   : 2021-08-03 20:34 UTC (1 days ago)
        
 (HTM) web link (spectrum.ieee.org)
 (TXT) w3m dump (spectrum.ieee.org)
        
       | EvanAnderson wrote:
       | Back in 2017 a "Humble Bundle" package included the Lawrence Levy
       | book "To Pixar and Beyond: My Unlikely Journey with Steve Jobs to
       | Make Entertainment History"[0]. I got the book there and really
       | enjoyed it.
       | 
       | Levy was brought in, by Jobs, as CFO of Pixar prior to the IPO
       | and the book is concerend with more of the business side of Pixar
       | pivoting from hardware company to studio.
       | 
       | [0] https://www.goodreads.com/book/show/28114529-to-pixar-and-
       | be...
        
       | NotSwift wrote:
       | This article focuses on the technical side of Pixar, which was
       | truly revolutionary. But the thing that makes Pixar a really
       | amazing company is that they also have great graphical designers
       | and story writers. It is the integration that makes Pixar movies
       | so great.
        
         | mcast wrote:
         | When I attended WWDC 2018, one of Pixar's lead lighting
         | engineers gave a high-level presentation on the intertwining of
         | math/physics/art to shade animated scenes in their movies. I
         | would love to walk through one of their internal scene files
         | and inspect all the polygon's on Woody's shirt. It's a
         | fascinating intersection of programming not many people relate
         | to.
        
           | diskzero wrote:
           | You won't find a lot of polygons, but you would find many
           | interesting surface textures, shaders, lighting effects,
           | simulations and more.
        
             | Arelius wrote:
             | Correct, Pixar is notorious for using fairly low detail
             | SubD surface control cages for almost everything.
        
           | iamcreasy wrote:
           | Sounds interesting. Do you know any link to this talk?
           | 
           | Edit: I could not find similar to here:
           | https://developer.apple.com/videos/wwdc2018/
        
         | shadowgovt wrote:
         | There's a story told by (if memory serves) Lasseter that when
         | they showed Luxo Jr. in 1986 at SIGGRAPH, someone came up to
         | him afterwards with a question. He was dreading the
         | conversation, because he thought they were going to ask some
         | terribly technical question and he'd have to flag down one of
         | the studio members for help, but the questioner just asked "So
         | is the big lamp the mom or the dad?"
         | 
         | ... and that's when he knew they'd succeeded.
        
           | gumby wrote:
           | I don't really follow computer graphics much less SIGGRAPH
           | and yet after Luxo Jr was shown there even I heard about it.
           | It really was a huge deal.
        
       | leoc wrote:
       | > This wouldn't be the first time we'd talked to Jobs. Three
       | months earlier, on August 4, Steve had invited Ed, me, and Ajit
       | Gill, our financial manager, to his mansion in Woodside, Calif.
       | Steve, who had just been ousted from Apple, proposed that he buy
       | us from Lucasfilm and run us as his next company. We said no,
       | that we wanted to run the company ourselves, but we would accept
       | his money in the form of a venture investment. And he agreed.
       | 
       | That wasn't the first time they'd talked to Jobs either:
       | 
       | > It's probably worth mentioning how Steve Jobs was introduced to
       | (what became) Pixar: https://news.ycombinator.com/item?id=3687900
       | 
       | > https://engineering.stanford.edu/profile/alvy-ray-smith-ms-1...
       | 
       | >> One of my champions at Xerox PARC was Alan Kay. So I knew Alan
       | Kay, who was by this time a fellow at Apple. And Steve Jobs had
       | expressed some interest in computer graphics, so Alan Kay said
       | let me introduce you to the guys who do it best. So Alan Kay
       | brought Steve up to spend an afternoon with us at Lucasfilm.
       | That's when we first got to know each other. I had actually had
       | one earlier conversation with Steve at some design conference on
       | the Stanford campus one summer, but that was just a first meeting
       | sort of thing. The first serious meeting with business
       | possibilities was that one at Lucasfilm with Alan Kay.
       | 
       | >> Shortly after that, Steve and Apple broke up. And meanwhile,
       | Lucasfilm was trying to sell us. Steve ended up buying us from
       | Lucasfilm for $5 million.
       | 
       | > So not only was Jobs alerted to Pixar by an existing contact,
       | in buying it he was to a large extent reusing the business model
       | that had already worked with the Macintosh: take PARC goodies and
       | commercialise them, hiring some of the PARC guys themselves.
       | 
       | As a side note, that Stanford link sadly no longer works any
       | more:
       | 
       | > Page Not Found
       | 
       | > Oops! We can't find that page!
       | 
       | > We have a new site and things have moved around a bit. Here are
       | some good places to start.
       | 
       | Oopsie doopsie! They seem to have moved the Alvy Ray Smith
       | interview into oblivion, because search doesn't seem to find it.
       | It doesn't seem to be archived on the Wayback Machine or
       | archive.is or replicated anywhere else on the internet. For all I
       | know my HN comment is the last record of the quoted text
       | anywhere. STANFORD ENGINEERING did this.
        
         | prpl wrote:
         | This has some of that towards the end:
         | 
         | https://www.youtube.com/watch?v=OPXkRzY26eg
        
       | tigertigerbb wrote:
       | Being in that business, I think I remember them working on a
       | goofy sort of film recorder.
       | 
       | Didn't they have that shop in Richmond in a bad part of town?
        
         | hondo77 wrote:
         | It was in an industrial park. I didn't think it was a bad part
         | of town when I visited but the Pixar folks considered all of
         | Richmond to be the bad part of town.
        
       | whatever_dude wrote:
       | Another part of the story easily forgotten because it doesn't
       | show in glossy management books:
       | https://www.cartoonbrew.com/business/pixars-ed-catmull-emerg...
        
         | mprovost wrote:
         | And another one:
         | https://www.hollywoodreporter.com/news/general-news/john-las...
        
         | bleair wrote:
         | Also relevant
         | 
         | https://www.cartoonbrew.com/artist-rights/ed-catmull-on-wage...
        
           | dahart wrote:
           | I worked for two separate studios, one at DreamWorks and one
           | at Disney, that were both involved in this saga, and both
           | have since been shuttered. (Edit: to clarify they were
           | involved as part of the class, not to my knowledge involved
           | in collusion.)
           | 
           | Full disclosure, I also received a check from the class
           | action suit. Of course getting money is nice, but it was like
           | $4k or something, not enough to make any real difference,
           | significantly smaller than the film bonus plans, and on top
           | of that, I never felt like I'd been underpaid or cheated even
           | after this all went public.
           | 
           | Even as an employee, I don't think I ever knew the full
           | story, but the Cartoon Brew articles always struck me as
           | going out of their way to stoke anger and frame things in the
           | most negative possible light, not particularly fair or
           | unbiased.
           | 
           | While I do not in any way intend to defend what Catmull or
           | others did, the fact that not just one but two studios I
           | worked for did close, I've always felt like it is plausible
           | that Catmull truly believed he was doing a good thing for
           | employees in the long term by trying to keep the doors open,
           | and that the threat that they might close was real, that his
           | refusal to apologize was out of genuine belief that he wasn't
           | being selfish. I'm sure it'd be hard to fully buy that if you
           | saw his tax return, but nonetheless is how I still feel when
           | I read these articles again.
        
             | tobyjsullivan wrote:
             | Of course, another way to read this is that these studios
             | weren't viable if they had to play by the rules. So they
             | broke the rules and violated the rights of their staff.
             | 
             | Once the law showed up and made them play by the rules,
             | they closed.
             | 
             | The film industry didn't die that day - just some bad
             | studios.
        
               | dahart wrote:
               | > Once the law showed up and made them play by the rules,
               | they closed.
               | 
               | I happen to know for a fact that's not true in either
               | case of the two studios I worked for.
               | 
               | I also don't particularly appreciate your presumptuous
               | and uninformed conclusion about them being bad studios.
               | Both I worked for were quite good studios, one of them
               | being PDI which made the Shrek & Madagascar movies. No
               | idea to what degree the studios were involved at all,
               | only the parent companies were named. (Edit: actually I'm
               | certain the other studio was not participating in any
               | way, but was still part of the class, being Disney owned.
               | I've edited my upper comment to clarify.)
               | 
               | The truth of the CG & VFX industry is that it was always
               | bad margins in the US. Pretty much the whole industry
               | imploded in the US some time after this lawsuit. Not in
               | response to the lawsuit, just because the business is
               | hard to sustain, and subsidies in Canada, Europe, India,
               | and China, has made outsourcing a much bigger part of the
               | picture. The CG film industry hasn't died exactly, but in
               | the US it's definitely still on life support.
               | 
               | And I'm not entirely sure, but I don't feel like the
               | lawsuit really changed salaries either. It was then and
               | is now still true that working in digital entertainment
               | doesn't pay on average and for entry level employees as
               | well as working in other areas of tech.
        
               | trangus_1985 wrote:
               | > your presumptuous and uninformed conclusion about them
               | being bad studios
               | 
               | they were abusing their workers rights in a surreptitious
               | manner - not sure how that's a "good studio"
        
               | dahart wrote:
               | > they were abusing their workers rights
               | 
               | No they weren't. The C-level staff of the parent
               | companies named as defendants in the lawsuit were, and
               | the parent companies are all still in business. The
               | studios that closed were pawns, just like the employees.
        
               | egypturnash wrote:
               | _I don't feel like the lawsuit really changed salaries
               | either_
               | 
               | A couple years ago I talked to a few of my friends in the
               | 2d animation industry and they were like "all the studios
               | are constantly trying to stretch the job descriptions to
               | get more work out of what's already a punishing
               | workload". It's a brutal business all around, even in
               | their side of things where they actually have a union.
               | There's a _lot_ of people willing to work for peanuts
               | because they get to be part of the _magic_ , including me
               | twenty years ago.
               | 
               | I look from outside and I really dunno if I feel like the
               | broad cg/vfx/animation industry's sustainable. Everything
               | costs so damn much and the field's increasingly crowded,
               | despite it all slowly turning into divisions of Disney
               | competing with itself.
        
               | tobyjsullivan wrote:
               | The bad studios comment wasn't meant to be a judgement of
               | the product or your work. I had meant bad businesses
               | (costs exceed revenues). Take even that with a grain of
               | salt - I was taking all my facts from the comment I
               | responded to and the link. I'm not familiar with this
               | particular saga.
        
               | dahart wrote:
               | I realize the way I wrote my first comment led you to
               | believe the studios were knowingly involved in the
               | collusion, but that's not what I intended to say, which
               | is why I clarified. It's just best not to make
               | assumptions or try to make strong statements about
               | something you're not familiar with. The narrative summary
               | you left is entirely backwards, because good studios
               | closed while the suits' defendants are still here and
               | still operating. The studios I was in weren't bad
               | business either. Revenues exceeded costs. These closures
               | happened for other reasons, despite the fact that CG as a
               | whole isn't very profitable for most players.
        
             | ad404b8a372f2b9 wrote:
             | Part of the fraud triangle is rationalization. People who
             | commit fraud often believe they're justified in doing it.
        
             | shadowgovt wrote:
             | Ultimately, this is why we have regulation: because if
             | behavior is allowed that lowers the cost to do business,
             | businesses in a highly competitive space _will_ eventually
             | do it.
             | 
             | It's important to hold regulators responsible for policing
             | these companies, because otherwise market forces will tend
             | to drag quality-of-life down for employees.
             | 
             | (Whether no-poaching agreements should be considered price-
             | fixing is a separate question, but _assuming_ they are,
             | they _must_ be enforced or the end result is employee harm
             | across the industry, because prices are a function of what
             | the competitor will pay too).
        
               | dahart wrote:
               | I fully agree about the need for regulation, especially
               | because it matters more in other commodity industries
               | (farming, food, construction, etc.) much more than it
               | does in computer graphics.
               | 
               | There wasn't a noticeable reduction in my own quality of
               | life, but that's not to say others didn't feel it, nor
               | that it wouldn't have happened left unchecked, I don't
               | know.
               | 
               | Once after a movie's crunch time, I wanted to trade my
               | accumulated overtime bonus for comp time (time off)
               | instead. The studio refused, and I was initially upset
               | but then discovered that in California it was illegal for
               | them to agree to it. The reason is that labor jobs in the
               | past had abused comp time by rewarding employees who were
               | working too much with forced time off in which they
               | weren't getting paid. This would be awful for farm
               | workers or any labor job, really, and more damaging the
               | lower the pay. I'm happy this law is protecting them even
               | when I didn't want it applied to me.
        
       | nickjj wrote:
       | I vaguely remember a paragraph from a Pixar interview around the
       | topic of attention to detail.
       | 
       | I can't find the interview but maybe someone knows which one I'm
       | talking about. It was around how the graphical designers put a
       | lot of effort around designing the under side of a draw inside of
       | a desk which no one will see. It was around the topic of going
       | the extra mile for the things that don't matter to set the stage
       | on how much they must care about the things that do matter.
        
       | jecel wrote:
       | While the Pixar people are probably not aware, they were actually
       | in a race. There was a small group in Brazil using computer
       | graphics for TV commercials that decided to do a full length
       | movie:
       | 
       | https://en.wikipedia.org/wiki/Cassiopeia_(film)
       | 
       | They had very limited resources and were using commercial tools
       | instead of building their own like Pixar. They cheated by having
       | their characters be aliens who were mostly blobs without legs or
       | arms, though they like to complain about Pixar cheating by having
       | many objects be physical models or sculptures that were then
       | digitized instead of fully designing them in the computer.
       | 
       | They reached the big screen second after Pixar, but even if they
       | had been first I doubt they would have been remembered.
        
       | JKCalhoun wrote:
       | Wondered what "the whiteboard incident" was....
       | 
       | "One day at a board meeting, Jobs started berating Smith and
       | other top Pixar executives for the delay in getting the circuit
       | boards completed for the new version of the Pixar Image Computer.
       | At the time, NeXT was also very late in completing its own
       | computer boards, and Smith pointed that out: "Hey, you're even
       | later with your NeXT boards, so quit jumping on us." Jobs went
       | ballistic, or in Smith's phrase, "totally nonlinear." When Smith
       | was feeling attacked or confrontational, he tended to lapse into
       | his southwestern accent. Jobs started parodying it in his
       | sarcastic style. "It was a bully tactic, and I exploded with
       | everything I had," Smith recalled. "
       | 
       | "Before I knew it, we were in each other's faces--about three
       | inches apart--screaming at each other."
       | 
       | Jobs was very possessive about control of the whiteboard during a
       | meeting, so the burly Smith pushed past him and started writing
       | on it. "You can't do that!" Jobs shouted. "What?" responded
       | Smith, "I can't write on your whiteboard? Bullshit." At that
       | point Jobs stormed out."
       | 
       | Excerpt From: Walter Isaacson. "Steve Jobs."
        
         | pseudosudoer wrote:
         | I'm glad someone stood up to Jobs, what a complete and utter
         | asshole. Nothing says job security like telling your boss that
         | their demands are "bullshit"
        
           | soperj wrote:
           | complete megalomaniac.
        
       | finwhat wrote:
       | its so interesting to me how so much of entrepreneurship today is
       | showing up with a narrowly defined problem, and building a
       | solution around it. then there is the huge trap of building a
       | solution without a problem.
       | 
       | what's touched on here seems to me as the best approach - showing
       | up with a passion / vision with talented colleagues, then working
       | towards that through any means possible.
        
       | ralph84 wrote:
       | This is why I hate the "sell shovels to miners" advice. No, the
       | biggest winners are the ones who vertically integrate and capture
       | the full value stack, not the tools vendors.
        
         | bob1029 wrote:
         | Vertical integration is so clearly the best path when you are
         | operating in technology, and _especially_ when dealing with
         | pure software plays. If you control everything down to the bare
         | metal, no one can ever fuck with you. Your common denominator
         | is your adversaries common denominator too. Only super exotics
         | like Apple have actually captured a true 100% vertical down
         | through the hardware, and the impact of this shows in the
         | market.
         | 
         | Vertical integration can be a massive mistake too. Usually
         | manifesting itself as rewriting external dependencies to use
         | in-house functionality before you have established happy
         | customers, cash flow and/or business value propositions.
        
         | teslafire124 wrote:
         | The metaphor works for some scenarios like crypto. It
         | definitely doesn't apply to the rise of Pixar
        
       | quelsolaar wrote:
       | For anyone interested in the history of Pixar (and lucas films
       | sprockets) I would recommend the books "Droid maker" and
       | "Creativity inc". Droid maker is more historical about the early
       | years, and creativity inc is more about how Pixar works.
        
       | salamanderman wrote:
       | They tried to sell my dad some machines. He was in the oil
       | industry. The sale didn't work out. My dad later had a job
       | interview with them. That didn't work out either. Both were
       | probably for the best, but what a different life I would have had
       | if either had gone the other way.
        
         | edge17 wrote:
         | Why was oil and gas a target for sales for them? I'm sure the
         | industry has a ton of money, but back then what was the use
         | case?
        
           | gumby wrote:
           | They do a lot of seismic work to see what's underground (set
           | off explosions, map the results) and need to crunch and
           | visualize a lot of data.
        
           | mark-r wrote:
           | Same reason high-powered graphics boards are used today for
           | cryptocurrency - high throughput calculations.
        
         | hiei wrote:
         | What kind of work was he doing for them to try to sell to him?
         | Same with the job interview?
        
           | tablespoon wrote:
           | > What kind of work was he doing for them to try to sell to
           | him? Same with the job interview?
           | 
           | My understanding is that the oil and gas industry is pretty
           | heavy needs for scientific computation and data
           | visualization. That's how they discover new places to drill.
        
             | edge17 wrote:
             | What year are we talking? I get that is a pretty big use
             | case now, but back then (mid 1980s?) was it also the case?
        
               | tablespoon wrote:
               | When I was a kid in the early 90s, a nearby university
               | had a Cray 1. We went on field trip to see it. IIRC, they
               | got it because some oil company had gotten a better
               | supercomputer and didn't need it anymore, so it was
               | probably originally purchased sometime in the 80s or
               | earlier.
               | 
               | Also a quick search found this from 1985: https://journal
               | s.sagepub.com/doi/abs/10.1177/003754978504400...:
               | 
               | > Supercomputers are becoming a useful and important tool
               | in the finding and developing of oil and gas reserves.
               | Applications of supercomputers in the petroleum industry
               | involve two important aspects: enormous computational
               | power and massive data management. Vector computers are
               | being used in petroleum engineering to simulate the flow
               | of oil and gas in a reservoir, the faster performance of
               | the vector machines making many, heretofore, unmanageable
               | calculations possible. In exploration for oil and gas,
               | supercomputers are being used to store, classify, and
               | interpret huge amounts of geophysical seismic data.
        
               | edge17 wrote:
               | Funny, I just found that link myself. I guess it makes
               | sense, there was data and there was a need to comb
               | through it. Seems like little to do with graphics
               | directly, and more to do with being able to manage large
               | amounts of data.
        
               | hutzlibu wrote:
               | "Seems like little to do with graphics directly, and more
               | to do with being able to manage large amounts of data"
               | 
               | And since we are visual beings, managing large amounts of
               | data is best done in a graphical way. But it is not easy
               | to do that right. You can create super beautiful looking,
               | but total missleading visualisations.
        
               | tudorw wrote:
               | My father worked in the sugar industry, his first
               | computer came with an operator :)
        
               | gumby wrote:
               | When Fairchild got out of the computing business (84/85
               | ish) it was the huge oilfield services company
               | Schlumberger that bought the AI lab run by Marty
               | Tenenbaum. IIRC S had some Crays and a Connection
               | Machine. Schlumberger Palo Alto was across the street
               | (other side of Foothill Expwy) from PARC. IIRC they had a
               | lot of interesting visualization work; I turned them down
               | (despite their excellent research staff) for PARC because
               | I wanted to work on theory of computation.
        
             | yardie wrote:
             | Oil and gas industries are data crunching monsters. While I
             | thought it was impressive I got to work with < terabyte
             | datasets I've met so many data scientists crunching
             | petabyte seismic datasets that could give backblaze a run
             | for their money.
             | 
             | I'm convinced if SV hadn't happened in SV it would have
             | happened in Dallas or Houston.
        
               | 908B64B197 wrote:
               | > I'm convinced if SV hadn't happened in SV it would have
               | happened in Dallas or Houston.
               | 
               | Part of what attracted investors and innovators to the
               | bay were the non-compete laws and counter culture of the
               | time.
        
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