[HN Gopher] Tim Sweeney praises public domain and GPL software; ...
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       Tim Sweeney praises public domain and GPL software; hints at GPL
       Epic
        
       Author : breck
       Score  : 14 points
       Date   : 2021-08-01 19:53 UTC (3 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | ecf wrote:
       | > The foundations of the technology world were built by makers,
       | not takers. The Internet, the Mach kernel, the Linux kernel, the
       | web. The other guys showed up later and used them to build
       | paywalls around other peoples' work. Their day of reckoning is
       | coming.
       | 
       | Like Apple built the iOS ecosystem, the App Store, and all the
       | tooling around those that allow you to market a game to millions
       | of new customers?
       | 
       | The same Apple you're suing because you don't like having to pay
       | them for their effort? When Epic literally requires a fee for
       | developers who want to host their games on their store?
       | 
       | For fuck sake, I'm sorry but this guy nauseates me.
        
         | EMIRELADERO wrote:
         | > The same Apple you're suing because you don't like having to
         | pay them for their effort?
         | 
         | What effort? One of Epic's main arguments is that they want to
         | distribute their iOS app _without_ using Apple 's services, but
         | they can't because of artificial restrictions that Apple has
         | implemented inside a product that, once sold to the customer
         | who is Epic's target for the app, no longer belongs to them.
        
           | lancesells wrote:
           | I would think the OS, the hardware, the payments, the
           | reviews, the App Store, etc.?
           | 
           | I think the 30% cut is ridiculous but it's a give and take
           | for both companies.
        
             | EMIRELADERO wrote:
             | > I would think the OS, the hardware, the payments, the
             | reviews, the App Store, etc.?
             | 
             | But it's not like Epic is selling that, or asking Apple to
             | allow them to have their own manufacturing plant for
             | iPhones, is it?
             | 
             | The iPhone is an instruction-executing machine. That's what
             | people buy. Epic wants to offer a specific set of
             | instructions that people who already use the iPhone can
             | execute. Why should Epic have to go through Apple to do it,
             | if there's nothing in that machine that would prevent Epic
             | from doing it on their own, besides artificial limitations
             | which only have that specific purpose?
        
               | stinky613 wrote:
               | > The iPhone is an instruction-executing machine. That's
               | what people buy.
               | 
               | That's not what people buy; that's the hardware they
               | receive as part of their purchase.
        
               | EMIRELADERO wrote:
               | Unless you are entering into a contract with a mobile
               | career, that _is_ the only thing you purchase. If you
               | want to get into metaphorical lines of speech about how
               | you buy into an ecosystem and all that, go ahead. But the
               | legal reallity is that when buying an iPhone, you buy an
               | iPhone, and it 's yours. Same as any other standard
               | purchase for any physical good.
        
               | stinky613 wrote:
               | On yeah? So how do people run iOS apps on instruction-
               | executing machines that weren't made by Apple?
        
               | [deleted]
        
           | labcomputer wrote:
           | Is that a serious question?
           | 
           | The effort to build into iOS the APIs needed for Epic's
           | games. The effort to document those APIs and host developer
           | conferences where actual iOS devs give instruction on how to
           | use them. Do you see any first-party iOS games that look
           | anything like what Epic sells? I sure don't.
        
             | duped wrote:
             | Apple documentation is between nonexistent and awfully
             | generated, and the WWDC costs time and money to attend. So
             | I wouldn't put that in the category of praise.
             | 
             | If it is seriously costing them serious money to maintain
             | the current state of their documentation then something is
             | seriously wrong.
        
             | Jyaif wrote:
             | Epic certainly doesn't need Apple's API to make their
             | engine and games.
        
       | [deleted]
        
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       (page generated 2021-08-01 23:02 UTC)