[HN Gopher] Tim Sweeney praises public domain and GPL software; ...
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Tim Sweeney praises public domain and GPL software; hints at GPL
Epic
Author : breck
Score : 14 points
Date : 2021-08-01 19:53 UTC (3 hours ago)
(HTM) web link (twitter.com)
(TXT) w3m dump (twitter.com)
| ecf wrote:
| > The foundations of the technology world were built by makers,
| not takers. The Internet, the Mach kernel, the Linux kernel, the
| web. The other guys showed up later and used them to build
| paywalls around other peoples' work. Their day of reckoning is
| coming.
|
| Like Apple built the iOS ecosystem, the App Store, and all the
| tooling around those that allow you to market a game to millions
| of new customers?
|
| The same Apple you're suing because you don't like having to pay
| them for their effort? When Epic literally requires a fee for
| developers who want to host their games on their store?
|
| For fuck sake, I'm sorry but this guy nauseates me.
| EMIRELADERO wrote:
| > The same Apple you're suing because you don't like having to
| pay them for their effort?
|
| What effort? One of Epic's main arguments is that they want to
| distribute their iOS app _without_ using Apple 's services, but
| they can't because of artificial restrictions that Apple has
| implemented inside a product that, once sold to the customer
| who is Epic's target for the app, no longer belongs to them.
| lancesells wrote:
| I would think the OS, the hardware, the payments, the
| reviews, the App Store, etc.?
|
| I think the 30% cut is ridiculous but it's a give and take
| for both companies.
| EMIRELADERO wrote:
| > I would think the OS, the hardware, the payments, the
| reviews, the App Store, etc.?
|
| But it's not like Epic is selling that, or asking Apple to
| allow them to have their own manufacturing plant for
| iPhones, is it?
|
| The iPhone is an instruction-executing machine. That's what
| people buy. Epic wants to offer a specific set of
| instructions that people who already use the iPhone can
| execute. Why should Epic have to go through Apple to do it,
| if there's nothing in that machine that would prevent Epic
| from doing it on their own, besides artificial limitations
| which only have that specific purpose?
| stinky613 wrote:
| > The iPhone is an instruction-executing machine. That's
| what people buy.
|
| That's not what people buy; that's the hardware they
| receive as part of their purchase.
| EMIRELADERO wrote:
| Unless you are entering into a contract with a mobile
| career, that _is_ the only thing you purchase. If you
| want to get into metaphorical lines of speech about how
| you buy into an ecosystem and all that, go ahead. But the
| legal reallity is that when buying an iPhone, you buy an
| iPhone, and it 's yours. Same as any other standard
| purchase for any physical good.
| stinky613 wrote:
| On yeah? So how do people run iOS apps on instruction-
| executing machines that weren't made by Apple?
| [deleted]
| labcomputer wrote:
| Is that a serious question?
|
| The effort to build into iOS the APIs needed for Epic's
| games. The effort to document those APIs and host developer
| conferences where actual iOS devs give instruction on how to
| use them. Do you see any first-party iOS games that look
| anything like what Epic sells? I sure don't.
| duped wrote:
| Apple documentation is between nonexistent and awfully
| generated, and the WWDC costs time and money to attend. So
| I wouldn't put that in the category of praise.
|
| If it is seriously costing them serious money to maintain
| the current state of their documentation then something is
| seriously wrong.
| Jyaif wrote:
| Epic certainly doesn't need Apple's API to make their
| engine and games.
| [deleted]
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(page generated 2021-08-01 23:02 UTC)