[HN Gopher] Facebook has sold 4M Quest 2 headsets in the US, rec...
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       Facebook has sold 4M Quest 2 headsets in the US, recall docs reveal
        
       Author : danso
       Score  : 73 points
       Date   : 2021-07-29 19:43 UTC (3 hours ago)
        
 (HTM) web link (www.protocol.com)
 (TXT) w3m dump (www.protocol.com)
        
       | astlouis44 wrote:
       | Not a big enough install base for the metaverse though. They need
       | to target WebGL, WebAssembly and WebXR to create a 3D social
       | space where you can jump into games and virtual worlds to play
       | with others, or just hang out. A web-based VRChat that works
       | universally via the browser, including headsets via WebXR.
        
         | criddell wrote:
         | Why web based? Wouldn't native versions be better as far as
         | performance and latency goes?
        
           | astlouis44 wrote:
           | Benefits are that developers don't have to give a cut to the
           | Oculus store and Facebook, and for users it will be nearly as
           | performant as a native application. Cross-platform, meaning
           | VR applications that work across any headset including
           | Apple's upcoming HMD is a huge bonus, because they will work
           | day one if Apple does ship support for WebXR.
        
             | criddell wrote:
             | > developers don't have to give a cut to the Oculus store
             | and Facebook
             | 
             | That's a good way to make Facebook think it's a failed
             | platform and to stop investing in it.
             | 
             | > for users it will be nearly as performant as a native
             | application
             | 
             | I'll have to see that to believe it. It's never been true
             | for desktop or mobile applications so I can't see it being
             | true on a resource constrained headset.
             | 
             | > WebXR
             | 
             | The new VRML?
        
               | astlouis44 wrote:
               | https://vrland.io/lobby
        
       | dougmwne wrote:
       | I am one of them and I have been blown away by my first headset.
       | Most of the news about Quest revolves around mistrust of FB.
       | That's fair, but it's still going to take billions in investment
       | to make this tech hit it's full potential, so I am glad it's at
       | least a US company. Maybe I would pay the Apple premium if they
       | ever release a decent competitor.
       | 
       | In the meantime, I think this is the most promising new consumer
       | technology since the iPhone. There's huge potential for social,
       | exercise, gaming, media consumption, general purpose computing,
       | business, art, and education. I have had many magic moments where
       | the human-computer interaction was as natural as waving to a
       | friend or hitting a ping pong ball. AR is going to share in most
       | of this potential, so I view this as an early iteration of a
       | device that will have AR and VR modes and can be used both in
       | every day life and in the VR bubble. Eventually our phones will
       | be obsolete.
        
         | azinman2 wrote:
         | So why hasn't it happened yet? It's been on the market for
         | _years_ and very little units have sold. Personally I think VR
         | is way overhyped. The experience is fun but intense, much like
         | a rollercoaster. I like rollercoasters, but don't want to go on
         | one daily.
         | 
         | In terms of everyday HCI, there are very few scenarios where it
         | truly beats a flat 2D screen with touch.
        
           | AurelioB wrote:
           | I believe we're on the verge of that happening. Yeah, VR has
           | been available for way too many years, but available !==
           | accessible. The Oculus Quest product line alone has done more
           | for making VR accessible to the masses than any prior form of
           | VR technology. Sure, Valve, HTC, Sony and others were there
           | before, but their approach was more enthusiast friendly than
           | mass market friendly, requiring additional hardware and
           | wiring, for starters.
           | 
           | Sure, there are still many issues to overcome, but even with
           | those the Quest line has managed to make a dent in the
           | industry in only 2 years of being available. I think we all
           | will take this seriously when Apple finally joins the game.
        
           | dougmwne wrote:
           | My theory is mostly it needed to be wireless and stand alone
           | with inside-out tracking to reduce the barrier to entry and
           | play.
        
           | zlsa wrote:
           | The Quest 2 has only been out since October 13 of last year.
           | 4m units in the US in less than a year is a great number.
        
             | azinman2 wrote:
             | The first iPhone sold 6.1m in its first year, and it was
             | way more expensive than a Quest 2. Last year well over a
             | billion cell phones were sold. The Quest 2 isn't the first
             | oculus product -- they've been at this for years. I'd say
             | these numbers aren't great if this really is 'the future of
             | computing' as many would have you believe.
        
               | dougmwne wrote:
               | I think this is the blackberry of VR. We haven't hit our
               | iPhone moment yet, but we are getting close.
        
               | Teslazar wrote:
               | There were 3.3 billion phone subscribers in 2007 (source:
               | https://www.statista.com/statistics/270850/number-of-
               | mobile-...).
               | 
               | It's likely that most of those 4 million users have never
               | had a VR headset before.
        
               | danso wrote:
               | An Oculus is at best a gaming console. An iPhone is at
               | the very least a mobile phone, which even in 2007 was a
               | daily necessity for most people.
        
       | sjg007 wrote:
       | Can you play roblox on it?
        
         | astlouis44 wrote:
         | No, but you can access VRland which is sort of like a web-based
         | VRChat. Social 3D/VR via WebGL, WebAssembly, and WebXR that
         | works cross-platform via the browser, not just limited to
         | headsets but can be accessed via phones and computers.
         | 
         | Link to try it here: https://vrland.io/
        
         | ryneandal wrote:
         | Yes, it supports Roblox VR. My kids adore playing VR Hands.
         | 
         | edit - here's the process, although most steps are already
         | completed if you actively use your headset.
         | 
         | https://www.lifewire.com/play-roblox-on-oculus-quest-or-ocul...
        
           | vyrotek wrote:
           | Thanks for the guide! My kids love our Quest2 and have been
           | asking me about Roblox VR but I hadn't looked into it yet.
           | Rec Room and Roblox are definitely the most played games in
           | our home.
        
       | dessant wrote:
       | Facebook will delete your account without notice, even after
       | they've messed with your account once and reinstated it after
       | making the issue public.
       | 
       | https://github.com/wit-ai/wit/issues/1946#issuecomment-88337...
       | 
       | Facebook employees will ignore your calls for help, and there is
       | no proper way to contact them regarding a disappeared account.
       | 
       | You have to pretend to be an active Facebook user in order to
       | access services tailored to developers, such as Wit.ai.
       | 
       | Imagine having to like YouTube videos and subscribe to channels,
       | maybe post a comment sometimes in order to not wake up with your
       | Google Cloud instances gone without notice.
       | 
       | That's how Facebook developer services operate.
        
         | 0xTJ wrote:
         | This is part of why I refuse to buy one of their VR headsets.
         | I'll get a Valve Index if I can justify the expense at some
         | point, but I won't get a Quest.
        
         | abraxas wrote:
         | Microsoft Live accounts get the same treatment. Those sons of
         | britches cancelled my kid's Minecraft account and screwed up
         | his ability to play with his friends. Because he was using my
         | email address. He doesn't having an email address. He is 9 for
         | crying out loud.
        
           | legerdemain wrote:
           | You don't need technology to play with friends. This can be a
           | valuable early lesson to your child about genuine
           | friendships.
        
             | speeder wrote:
             | With the lockdown rules in some places, yes you do.
        
               | legerdemain wrote:
               | I am perhaps unfairly assuming that we're talking about
               | the US... name one place where children aren't allowed to
               | play together.
        
             | l00sed wrote:
             | Are you saying technology automatically doesn't make
             | friendships genuine somehow?
        
               | legerdemain wrote:
               | What? No, !(Genuine Friends - Technology) is not
               | logically equivalent to Technology - !(Genuine Friends).
        
             | IshKebab wrote:
             | How patronising.
        
         | omgitsabird wrote:
         | I had an account I used for work (documentation, local API
         | keys, etc) with a fake name that was also deleted.
         | 
         | I replaced that account with one using my actual name and a
         | couple of friends, a phone number, etc, and I haven't had
         | issues so far (like two years). I log into it maybe once every
         | three months or so.
        
           | riffraff wrote:
           | Weird, I have a fake account i created for testing something
           | years ago and it still works fine, I log in with it maybe
           | once a year.
           | 
           | I did take care to befriend a lot of random people tho, so
           | maybe that matters.
        
         | Jyaif wrote:
         | > Facebook will delete your account without notice
         | 
         | Yeah, same for your Google and Apple accounts. So what?
        
           | mplewis wrote:
           | Since when did Apple delete your account because you didn't
           | post enough statuses or photos of your kid on the Apple
           | social network?
        
       | danso wrote:
       | I'm an OQ2 owner and am pretty happy with it especially compared
       | to my PSVR which broke after less than a year of intermittent
       | use. But the thing is, I really don't use it that much, other
       | than for exercise or as a way to virtually meet up with my young
       | nephew (who also rarely plays it). We spent far more time on our
       | PS4s.
       | 
       | Some of it is old habit -- and form factor of course, as light
       | and wireless as the OQ2 is, it's still magnitudes more "work"
       | than just plopping on the couch and turning on the TV. But for
       | me, the big thing is game quality. Other than dedicated rhythm
       | games (basically, Beat Saber) or ports of successful non-VR video
       | games (Skyrim, Superhot, Tetris Effect), very few if any VR games
       | for the OQ2 (I do not have an Alyx-capable PC) feel more than a
       | half-fleshed out tech demo, with the possible exception of
       | multiplayer freemium (e.g. Rec Room).
       | 
       | I've basically bought every Oculus game with an average rating of
       | 4.3 (out of 5) or more, and nothing has really hooked me. And I
       | can understand the lack of fully polished/thought-out games given
       | what I thought was a very small and niche audience. So I was
       | genuinely surprised to see that 4M OQ2s have been sold...that's
       | obviously smaller than a traditional console, but not at all bad
       | for the first year of non mainstream tech.
       | 
       | I wonder what the active user/game purchaser rate is?
       | 
       | edit: actually since I've been very physically lazy lately, I get
       | the most use out of my OQ2 by watching Amazon Prime video. The
       | resolution is just barely good enough for an immersive
       | experience, and the Prime app (unlike the very basic Netflix
       | app), allows you to resize and reposition the screen exactly as
       | you like.
        
         | Kosirich wrote:
         | I have had a similar experience. I have 0 regret, I really do
         | love it, but yes it is "an effort". I feel Oculus is "just
         | there" to be that VR defining experience that will get people
         | hooked en mass. I think you also make a good point that is
         | missing the games that will "define it" and that will make you
         | come back. I really don't understand, considering the numbers
         | sold, why some games can't be just reworked for VR
         | "perspective". I know it's expensive, but I would pay money
         | right away if someone ported (I realize it's not that easy) old
         | Lucas Arts adventure games (e.g). Perhaps I'm under the
         | impression or The Room VR which reminded me of Broken Sword.
         | Also, you mention purchase rate. I can only judge based on
         | myself and my colleague, but I would say it's high! Neither of
         | us are "hardcore" games, but we each both 10 games so far. Also
         | x2, how would you (anyone) feel using it on a plane,train, bus
         | ect. I haven't tried it, but if someone has I would appreciate
         | the feedback.... did people think you were a weirdo?
        
         | rjh29 wrote:
         | I use it as a dedicated Beat Saber machine and I still think
         | it's worth the money. It runs BS more than well enough and it's
         | wireless. Like you I bought other games but nothing else has
         | been anywhere near as enjoyable!
        
         | abraxas wrote:
         | I guess it depends where you are coming from. In not a gamer
         | and find most screen based games a chore but I adore a bunch of
         | VR games. They are simpler and thus require far less time
         | commitment to get into. And the additional exercise is great
         | after sitting in an office chair for 8 or 10 hours.
        
         | jensensbutton wrote:
         | Have you tried Jurassic World Aftermath? I thought the game
         | experience was great (and quite intense!).
        
       | nsxwolf wrote:
       | Is there anything in the SteamVR world that does what the Quest 2
       | does? A completely self contained, inside-out tracking
       | experience? I love my Quest 2, but I don't like knowing that I'm
       | one algorithmically determined bad Facebook comment away from
       | losing access to my device and everything I've paid for
       | permanently.
        
         | dougmwne wrote:
         | We can hope for a Valve Index 2 to be released with wireless.
         | It would still require a beefy gaming rig, but their first
         | headset was impressive at the time.
        
           | nsxwolf wrote:
           | I'm _fairly_ impressed with playing SteamVR games on my Quest
           | 2 via Air Link, but the video quality takes a hit with
           | compression. I wonder if that 's as good as it gets, or is it
           | because it's over regular WiFi and not whatever that many-
           | gigahertz solution there was for the original Vive?
        
       | owlbynight wrote:
       | My friends and I watch movies in Bigscreen VR (simulated movie
       | theater) and honestly, it's some of the most fun I've ever had.
       | It's like renting out a theater with friends where you can be as
       | loud as you want for free, several times per week.
       | 
       | I feel as though most people think about VR for its novelty use
       | cases, like putting grandma on a roller coaster, or doing some
       | exercises or whatever. Swing a lightsaber at Darth Vader!
       | 
       | I don't think we've even scratched the surface on the
       | possibilities of just creating fun environments for friends to
       | goof around in. That's going to be the future of this technology.
        
         | deanclatworthy wrote:
         | Isn't it like watching potato quality? We had the first oculus
         | rift at our office many years ago and there was an app to play
         | video files in a movie theatre. But the resolution was so bad
         | it was like watching a VHS. I see the potential here but the
         | quality/resolution is going to have to take a huge leap.
        
           | concernedctzn wrote:
           | It seems a lot of people don't know about the jump in quality
           | between the headsets that came out. The original oculus was
           | leapfrogged fairly quickly by the HTC Vive, and then that was
           | eventually superseded by later headsets like the pimax, Valve
           | Index, and Quest. If you haven't tried any of them I
           | definitely recommend testing one out, the difference is very
           | noticeable.
           | 
           | Not only watching videos but even reading text is much easier
           | in the latest headsets. Unfortunately many people have only
           | tried the older or commodity VR solutions and think that's
           | the limit of the technology. This is largely due to the price
           | and physical setup required for some of the better headsets,
           | but already there are some great setups out there.
        
           | dougmwne wrote:
           | It is quite good. I have watched hours of shows and movies on
           | the Quest 2. The resolution of your virtual cinema screen is
           | essentially 1080p, which really is not bad. The main drawback
           | is the quality of the lenses as they can add blur outside the
           | sweet spot, god rays and chromatic aberration. I think these
           | devices are only a few hardware generations away from
           | delivering on the promise of a no compromises cinema in a
           | bag.
        
             | littleweep wrote:
             | My problem with VR is that I wear glasses -- I never could
             | get comfortable with a headset over my glasses.
        
               | Crespyl wrote:
               | As a fellow glasses-wearer I can say that I've had a good
               | experience with the Valve Index, which lets me adjust the
               | distance between the lenses and my face enough that my
               | glasses fit comfortably.
               | 
               | I've read that it's also possible, at least for some
               | headsets and levels of correction, to purchase custom
               | lenses such that you don't need glasses at all while
               | wearing the headset.
        
               | AnIdiotOnTheNet wrote:
               | Yeah, me either. They are definitely not designed to be
               | worn over glasses comfortably. I ended up getting custom
               | lenses that clip over the headset lenses because I play
               | Beat Saber enough to justify it.
        
               | CountHackulus wrote:
               | I've used vroptician.com with my Valve Index and it works
               | great.
        
               | losvedir wrote:
               | My oculus quest 1 works just fine over my glasses (had to
               | add the little foam insert that came with it). Not sure
               | about the 2, though.
        
               | anotherman554 wrote:
               | You can buy prescription lenses from third parties that
               | you insert into the headset. Then, no glasses are needed.
        
           | tekromancr wrote:
           | It's not incredible now, but it's a lot better than it once
           | was. I watched a few movies on an airplane recently and I
           | noticed some fuzziness at first, but stopped noticing it
           | after a while.
           | 
           | This was on quest 1
        
           | only_as_i_fall wrote:
           | I don't own one so I can't say for sure, but if you mean the
           | original oculus devkit that thing had terrible resolution
           | compared to the quest 2 and others
           | 
           | https://en.m.wikipedia.org/wiki/Comparison_of_virtual_realit.
           | ..
        
           | FractalParadigm wrote:
           | I had the same experience with Google Daydream (RIP). It's a
           | really neat immersive experience to try out a couple times,
           | but I could never seriously watch anything in there because
           | it was just plain unpleasant.
           | 
           | I like the VHS comparison, but I would argue it's worse than
           | that because you get a weird screen door effect if you're on
           | any kind of angle that tends to distort things weirdly. I
           | think Netflix had a decent tradeoff where the "screen" was
           | rather large, but it feels like sitting in the front row of
           | an IMAX where you're moving your head to see everything.
        
           | rockostrich wrote:
           | It should just come down to the source files and the
           | hardware. The Quest 2 is 1832x1920 per eye but with the FOV
           | it probably can only really render 1080p video if you're
           | watching it in something like BigScreen.
           | 
           | I use mine to watch 3D movies and it's pretty great. I missed
           | out on seeing Avatar in theaters so being able to watching it
           | in 3D without waiting for a re-release or anything is
           | convenient.
        
           | wlesieutre wrote:
           | Rift CV1 was 1080x1200 per eye, Quest 2 is 1832 x 1920 per
           | eye. I haven't used one (have a Quest 1) but I hear it's
           | quite good.
        
         | astlouis44 wrote:
         | We have this functionality over at vrland.io as well, and it
         | doesn't require going through FB's walled garden Oculus store.
         | 
         | It's like a web-based VRChat, so it will work on any device
         | with a browser. If Apple ships WebXR when they release their
         | headset next year, it will work by default there too.
         | Universal, decentralized, and free of walled gardens. That's
         | the definition of the metaverse! Our team is on a mission to
         | build a immersive version of the web in 3D and VR.
         | 
         | Check it out here:
         | 
         | https://vrland.io/cinema
        
           | jazzyjackson wrote:
           | Haha it's a bit of a party with the hacker news crowd
           | 
           | Is there a way to sit? I got a hang of the controls within a
           | minute which is pretty impressive for touchscreen on mobile,
           | but FYI it was pretty easy to back up to a wall such that my
           | camera was behind the wall while I was still in front of it,
           | so I couldn't see anything.
           | 
           | I wonder if it would be any easy fix to make the wall
           | surfaces one-sided.
        
             | astlouis44 wrote:
             | Thanks for trying it out!!!
             | 
             | Yes there is, if you're on mobile. I will join now and walk
             | you through
        
               | jazzyjackson wrote:
               | O, I heard you talking for a minute but I'm having some
               | trouble.
               | 
               | On using Safari on an iPhone SE (v. 2020) I gave access
               | to microphone but it wasn't clear if it was muted by
               | default, when I tapped to mute, all of the audio cut out,
               | which was unexpected, I was just trying to mute myself to
               | be polite.
               | 
               | And when I open the chat, and click in the text field, it
               | highlights with blue edge and my keyboard opens, but
               | nothing I type is reflected in the text box, and I see no
               | way to submit.
               | 
               | Best of luck, it's an ambitious project.
        
           | ajcp wrote:
           | This is very reminiscent of Active Worlds[1][2], right down
           | to how you drop-in and interact with the world.
           | 
           | Would have thought after 25-years we would have developed the
           | value proposition better, and not the client.
           | 
           | 1. https://activeworlds.com/ 2.
           | https://en.wikipedia.org/wiki/Active_Worlds
        
             | warvstar wrote:
             | This makes me feel old, thanks for that.
        
               | ajcp wrote:
               | Haha, sorry friend, but still, memories of cranking up
               | that 56k and logging on to Active Worlds night after
               | night. Well, everything is illuminated I guess.
        
         | shreyshnaccount wrote:
         | and tech in general.. everything is getting more and more goof-
         | around-able and I'm here for it!
        
         | Hippocrates wrote:
         | This sounds awesome and I've also thought about a VR headset
         | for regular console games. Can you comment on if that is a good
         | idea and which specs/devices I might compare for that? I have
         | no interest in most actual VR games until there is something
         | "killer".
        
           | dougmwne wrote:
           | The Quest 2 might be getting official android app support.
           | You could use that to wirelessly stream through the Xbox app
           | possibly. Future state.
        
           | gen3 wrote:
           | Steam has a setup that allows you to play regular games in
           | what looks/feels like a large home theater. I haven't used it
           | short of checking it out, but it looked nice.
        
         | baby wrote:
         | The first time I joined a cinema room I didn't know I would be
         | sitting next to people. I turned and looked on my left and a
         | bunch of people were looking at me. I screamed out loud (didn't
         | know my mic was on also) and everybody laughed. That was
         | magical somewhat.
        
         | spaced-out wrote:
         | That sounds awesome. I've been ignoring VR, maybe it's time to
         | look into getting a headset.
        
           | piyh wrote:
           | I had a conversation with an Israeli guy about smart grids
           | and the iron dome while watching old Bond movies. Highly
           | recommend Big Screen. Eye contact, hand gestures and the
           | occasional air drawing go a long way to connect people.
        
             | slim wrote:
             | Do you build a 3D avatar using your face or something?
        
           | rubicon33 wrote:
           | Not OP, but have had similar experiences with VR. I
           | absolutely LOVE VR. It makes all forms of gaming 10x more
           | exciting / interesting / immersive.
           | 
           | I still think the content isn't nearly as mature as say, the
           | traditional PC gaming or PS/Xbox games, but it's slowly
           | getting there. Hopefully as more people adopt VR, bigger and
           | bigger publishers will see it as a profitable domain.
           | 
           | If you're a Skyrim fan, check out some recent Skyrim VR (with
           | mods) videos... It's a truly mind blowing experience!
        
             | AnIdiotOnTheNet wrote:
             | > It makes all forms of gaming 10x more exciting /
             | interesting / immersive.
             | 
             | Wow, I couldn't disagree more with that statement. I'm very
             | very aware I'm playing a game in VR bacause I have to be
             | constantly aware of the space limitations, which often
             | isn't handled well by games that expect a larger space than
             | I have. Not to mention trying not to trip on the cables
             | (which Quest[0] doesn't have I guess, so there's that), and
             | the relatively uncomfortable headset...
             | 
             | In fact, so far I'd say I've played a total of two games
             | that I thought did well with VR: SUPERHOT and Beat Saber.
             | 
             | [0] Because Facebook is involved, I will never own one.
        
               | Robotbeat wrote:
               | It's understandable and defensible to not use it because
               | of Facebook, but I gotta say that Quest (especially Quest
               | 2) is a qualitatively different and better experience
               | than a lot of PCVR.
        
             | thih9 wrote:
             | What about motion sickness? Is it possible to play
             | comfortably for longer periods of time?
        
               | dougmwne wrote:
               | You acclimate over time. Always best to stop the moment
               | you feel a hint of motion sickness. I purposefully took
               | it quite slow and played only roomscale games without any
               | artificial movement for the first few weeks. Now I can
               | play for any length of time, until the batteries die or
               | my legs give out.
        
               | nucleardog wrote:
               | It depends a lot on the type of game I think. For me and
               | from what I've observed, the motion sickness tends to
               | come from a mismatch between what you're eyes are seeing
               | what what your body is experiencing.
               | 
               | So any game where you're not moving besides when you're
               | actually walking around in meatspace generally doesn't
               | seem to trigger that "oh god you ate the bad mushrooms
               | abort abort" reflex.
               | 
               | The other area this can kind of sneak up on you is if
               | you're trying to use a device/PC that isn't really up to
               | par and the frame rate is dropping. You cross a threshold
               | where it's not quite keeping up with your movements and
               | get the same mismatch between your movement and what your
               | eyes are seeing and it makes you sick.
               | 
               | So to that end, stuff like SUPERHOT VR or Beat Saber you
               | can generally play comfortably for hours. I've thrown my
               | 85 year old grandmother who gets horribly car sick into
               | Job Simulator for an hour without any problems.
               | 
               | It's a pretty short easy leap to any games that provide
               | "blink" movement where you just kinda point at a new spot
               | and suddenly you're there. Literally "blink" and when you
               | open your eyes you're in a different place. A lot of
               | great games support this style of movement and it's
               | usually pretty comfortable--there's no actual motion to
               | the movement. Something like Half Life Alyx has been
               | pretty comfortable and fun (besides being absolutely
               | terrifying waiting for headcrabs or zombies to get me)
               | with this movement method.
               | 
               | Any racing or flight simulators where there's constant
               | motion are generally the stuff that even still get me.
               | I've acclimatized a bit and can actually play them now
               | for an hour or two at a time, but certainly not
               | indefinitely.
               | 
               | EDIT: This is all with an old HTC Vive. I did used to own
               | a Oculus DK2. The extra 15Hz or so refresh rate and a
               | more powerful PC made a _huge_ difference in how sick the
               | simple stuff made me.
        
         | tvirosi wrote:
         | It will indeed. It's frustrating that all of this is going much
         | slower than I thought it would though. I feel like AR and this
         | and the big ML GAN breakthroughs are still like 10-20 years
         | away from now. (From my recollection it's felt like a year away
         | for like 7-9 years now.) My kids are going to have such a fun
         | time with it once its actually here but I'll be near middle age
         | before the next wave is actually mature.
        
         | post_break wrote:
         | Is there a way to do that while using your surround sound
         | system? Because that would be amazing.
        
           | dougmwne wrote:
           | Actually you don't really need it because positional head
           | tracking will pin the sounds to their proper points in space,
           | quite similar to the same feature on the airpods. You can
           | plug in better headphones of course.
        
           | jedberg wrote:
           | You could use the headphone jack and plug it into your
           | stereo.
        
         | jamespetercook wrote:
         | What tech do you use to do this?
        
           | nickthegreek wrote:
           | BigScreenVR, a Quest 2 and a network share with your video
           | file and an internet connection.
        
             | tpmx wrote:
             | Ah, it supports... ehh, sideloading of liberally licensed
             | media files. Smart move.
        
       | riffraff wrote:
       | The article says it's selling like hotcakes, but also that it may
       | be at 8M sold worldwide.
       | 
       | By comparing, the Nintendo switch sold ten times as much.
       | 
       | Surely 8M is good sales but isn't this a bit over hyped?
        
         | ls612 wrote:
         | It may well be supply constrained for the same reason every
         | other device with a processor is supply constrained.
        
           | dougmwne wrote:
           | I think it is probably not a fair comparison since the Quest
           | has mostly been in stock. I think it is greatly benefiting
           | from people not being able to buy next gen consoles.
        
         | danso wrote:
         | The Switch is the next generation for 2 extremely popular
         | consoles -- the 3DS and the Wii (let's ignore the WiiU, since
         | the rest of the world largely did) -- which has a userbase far
         | greater than all VR systems combined. The 3DS alone sold 76m
         | consoles. By comparison, the PSVR took about 3 years to hit 5
         | millions sales in 2020.
        
       | mark_l_watson wrote:
       | I am surprised that number is so low. I own both versions of
       | Quest, and one of the best toys ever. I worked in the VR field in
       | the 1990s, and I wished for a good consumer rig. Now I have two.
       | Quest is better than our SGI Reality Engine driven VR
       | experiences, even though we had really nice custom built motion
       | platforms.
       | 
       | I am not fan of Facebook, but I have no complaints about how they
       | manage their VR acquisition. I upload home videos to FB now just
       | so I can watch them in a virtual cinema. Also, the Star Wars
       | Vader series, pingpong, racketball, etc. are all first class
       | experiences.
        
         | jsnell wrote:
         | It is not a low number at all! For comparison, the PS5 has sold
         | 10M units _worldwide_ in the same time.
        
           | azinman2 wrote:
           | But it's not a PS5 competitor. It's supposed to be a
           | competitor to computers + smartphones (or at least that's the
           | hype.. the 'next big thing'). These numbers are tiny for such
           | hype.
        
           | riffraff wrote:
           | Wasn't the PS5 severely limited in availability?
           | 
           | If so, this doesn't seem the right comparison.
        
         | cblconfederate wrote:
         | You can use something like the Deo (?) player. It can access
         | folders shared via windows media sharing for example.
        
         | EvanAnderson wrote:
         | _I upload home videos to FB now just so I can watch them in a
         | virtual cinema._
         | 
         | With no offense to you intended that feels so incredibly
         | wasteful from a network bandwidth perspective-- both the upload
         | and the streaming back down to watch. It also seems incredibly
         | privacy invading. I cannot understand how people stomach the
         | business model.
        
       | imglorp wrote:
       | It really bugs me when a journalist can't be troubled to check
       | their facts and learn there's a difference between silicon and
       | silicone. Plus it's right in the linked CPSC filing.
       | 
       | https://www.livescience.com/37598-silicon-or-silicone-chips-...
        
       | andrewmcwatters wrote:
       | The VR experience is so good it's astonishing. What's also very
       | clear is that there's very little software out there for it that
       | makes you want to keep it off the shelf collecting dust.
        
         | dougmwne wrote:
         | I have found a number of gems. Eleven Table Tennis is just
         | awesomely accurate table tennis against real people. Pistol
         | Whip is a great workout and beats the pants off DDR. Population
         | One is a fun Battle Royal that keeps me coming back. Eternal
         | Starlight has major Homeworld vibes. Walkabout Mini Golf is a
         | mini golf course in your living room.
         | 
         | The platform needs way more investment, but this is a decent
         | start.
        
           | andrewmcwatters wrote:
           | For sure. It not fair for me to say there isn't a lot of
           | software out there already, but I just don't have anything
           | personally that I want to come back to every day yet.
        
       | mupuff1234 wrote:
       | Are they selling the Quest 2 at a loss?
        
       | breakfastduck wrote:
       | This is so depressing. It is such a strong signal that the
       | general consumer just does not give a shit when it comes to
       | privacy or hardware products being able to be remotely disabled
       | by bloody facebook of all people.
        
         | BoorishBears wrote:
         | What's depressing to me is that in 2021 there are still people
         | who look down on others for not placing privacy over
         | functionality.
         | 
         | That's the mentality that ensures casual use of open platforms
         | by every day people will remain a fringe occurrence.
         | 
         | It's almost like people think being open/free/privacy-conscious
         | should somehow make up for an otherwise inferior product, and
         | that's just not the case.
         | 
         | -
         | 
         | I have a CV1, *DK2, Quest 2. I've used the Vive, I've used the
         | Index. The Quest is just an insane value.
         | 
         | Features the most approachable VR controller by far, works with
         | PCs and standalone so it scales with the user's interest. UI is
         | very _very_ well thought out.
         | 
         | It's just a really damn good piece of hardware for a seriously
         | competitive price. That's why it sells.
        
         | motoxpro wrote:
         | I'm glad you're coming to find out there are individual
         | preference in the world. That's like saying, "It's so
         | depressing, people are still driving cars even though they have
         | killed countless people. Such a strong signal that people don't
         | care about their lives."
        
         | mtoddsmith wrote:
         | Don't all the other devices tie you to an account somehow? Xbox
         | live account. Nintendo switch account. Epic account.
         | Playstation account. Steam account. etc. etc.
        
           | AnIdiotOnTheNet wrote:
           | The big difference with Facebook is that it is tied your
           | social media account. Get banned from that and you can't play
           | games anymore. And Facebook explicitly bans accounts that
           | don't use real names and other PI, and rumor has it they love
           | to ban obvious VR-only accounts as well.
        
         | baby wrote:
         | It is an amazing product.
        
           | kstrauser wrote:
           | ...tied to a horrid service. Do you _really_ want Facebook
           | having full access to your VR activity log? _All_ of it?
        
             | mod wrote:
             | Probably one of the information sets I'd care the least
             | about.
             | 
             | I'd rather they have that, for instance, than my face in
             | photos my friends took that they incorporate into their
             | facial recognition.
        
             | missedthecue wrote:
             | What exactly is the downside
        
               | kstrauser wrote:
               | I don't own a VR set, so this is talking about ideas
               | rather than any specific implementation.
               | 
               | Every time I've heard someone mention having a VR setup,
               | in a social/non-work setting, _someone_ has asked them if
               | they 've checked out porn on it. In fairness, we've all
               | read Snow Crash etc. and wondered how close we're getting
               | to that stuff in the real world. Now, the big question:
               | _do you want Facebook to have a record of porn you 've
               | viewed_, even if it was for 5 minutes out of curiosity?
               | Can you imagine the "interesting" ads you might start
               | getting if you did that?
               | 
               | I consider this similar to "why do you care if you're
               | being watched if you have nothing to hide?". I'm not
               | doing anything illegal there, but I don't want a camera
               | in my bathroom. Similarly, even if I'm not doing anything
               | illegal online, darned if I want Facebook to have a
               | record of everything I do.
        
               | [deleted]
        
           | AnIdiotOnTheNet wrote:
           | Which personally I can't help but hear as "But she's got a
           | new hat!".
           | 
           | I don't share OPs depression over it, but it is pretty
           | disappointing.
        
         | c7DJTLrn wrote:
         | Yep. I got rid of my headset when the account migration plans
         | were announced but I've never heard of anybody else doing this.
         | General consumers just don't care, even with all of the
         | complaints about Facebook accounts being locked and bricking
         | headsets.
        
         | colinmhayes wrote:
         | As if practically everyone with internet access being on
         | facebook wasn't proof that almost no one gives a shit about
         | privacy.
        
       | EvanAnderson wrote:
       | I would love to experience this but I'm completely unwilling to
       | buy-in because of the "you must have a Facebook account".
       | 
       | I just want a piece of hardware that I can use.
       | 
       | Is there any comparable (functionality) product that I buy that
       | doesn't have the onerous third-party account requirement? I
       | expect that I'll have to spend more not to be "monetized" but I
       | can live that that (grudgingly).
        
         | city41 wrote:
         | Not saying this is a good or viable option, but just pointing
         | out you technically can get one without a Facebook account:
         | https://www.inputmag.com/tech/oculus-sells-a-quest-2-headset...
        
         | dmead wrote:
         | the valve index, but it's cost isn't subsidized by mark. it's a
         | grand or more.
        
           | MikusR wrote:
           | It's also not standalone. And is half the resolution of
           | Quest.
        
         | AnIdiotOnTheNet wrote:
         | I'm fairly certain the Valve Index doesn't actually require
         | Steam. Unfortunately it is _very_ expensive. I myself am using
         | an old Rift that I 've refused to update since the Facebook
         | account fiasco.
        
       | cblconfederate wrote:
       | the quest 2 is the best piece of tech of last 10 years. even as a
       | non-gamer, i spend hours looking at google earth photos around
       | the world. wireless makes it just so easy to pick up and down
       | 
       | of course, facebook does not know what to do with it beyond
       | "senator, we sell ads". i hope someone else copies them and
       | realizes its potential
        
       | c7DJTLrn wrote:
       | I wish I could rejoice at the adoption of VR but I can only feel
       | despair that Facebook of all companies is leading the way.
       | 
       | I owned an Oculus CV1 for 2 years and loved it. It completely
       | shifted my perspective on VR, changing me from a naysayer to an
       | enthusiast. Then Facebook began strengthening its grasp on Oculus
       | by making account migration mandatory, and I decided not to
       | comply and got rid of my headset instead.
       | 
       | Facebook needs more competition in the VR space but nobody seems
       | interested. Valve shipped a headset, sure, but they are not
       | pumping anywhere near the kind of resources into R&D that
       | Facebook Reality Labs is.
       | 
       | My blog post on the topic: https://cedwards.xyz/goodbye-oculus/
        
         | azinman2 wrote:
         | If you're sad now, just wait until the ads start coming. I'm
         | not joking or hypothesizing -- I have a friend at Oculus who
         | hoped that they'd take a different path because they're selling
         | hardware. They've made it very clear to my friend that Facebook
         | is an advertising company, and their strategy is to sell
         | hardware with little margins to squeeze everyone else out, and
         | then monetize you and your eye balls with ads.
        
           | dariusj18 wrote:
           | I wonder if this is documented/leaked if they can get hit
           | with an anti-trust suit?
        
         | dmead wrote:
         | valve likes money, and they see money in handhelds right now
         | and their convoluted attempts to make touch pad controls a
         | thing. see the steam controller, link, machine and now deck.
        
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       (page generated 2021-07-29 23:02 UTC)