[HN Gopher] What termites and cells have in common
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What termites and cells have in common
Author : benbreen
Score : 37 points
Date : 2021-07-24 01:51 UTC (2 days ago)
(HTM) web link (www.mpg.de)
(TXT) w3m dump (www.mpg.de)
| zabzonk wrote:
| > Seemingly headless
|
| Heedless? Termites have quite well-defined heads.
| abstractbeliefs wrote:
| I interpreted this as without a "head
| builder"/foreman/architect, which is what makes the structure-
| out-of-nothing to be a surprise.
|
| There's no head termite in this context, so how are they
| coordinating such large-scale structure?
| zabzonk wrote:
| Possibly so (I agree there is no "head termite"). But if you
| observed humans on a building site, I think it might be
| difficult to identify a "head". They would all appear to be
| doing their own thing - more or less.
| Jtsummers wrote:
| It would be rare to see, for instance, a group of humans
| spontaneously arrive and assemble a structure without
| having some pre-coordinated objective. If it's the same
| structure they've built a hundred times before (say an
| Amish barn raising), you may not even see any clear or
| explicit coordination during the work. And on any given day
| (say when it's being painted) a conventional construction
| project may similarly appear uncoordinated and headless.
|
| But you can be pretty confident that that morning or some
| days before what was to be painted and what color was
| already set out. And when the foundation was laid, and
| plumbing installed, there was a plan communicated to those
| workers. Not necessarily the day of, but again sometime in
| advance.
|
| If we scale to cities and towns, you'll be more likely to
| see a kind of uncoordinated development. The corner shop
| wasn't intended to be there on day one (outside of planned
| cities, at least), but someone recognized that it had value
| (on a popular foot path, near some homes or offices) and
| met the need without explicitly coordinating with the
| others. Of course, this is also tempered by zoning and
| permitting laws.
| minitoar wrote:
| Depends on the level of observation. This is pretty
| detailed, we're looking at pheromones and what not. I'd
| think the equivalent for humans would be looking closely at
| the communication between them, through the day. I think
| that would make it obvious there's a central coordination.
| chongli wrote:
| They aren't coordinating. The large-scale structure is an
| emergent property of their collective behaviour. This
| phenomenon is most famously illustrated by Conway's Game of
| Life [1]. Non-local patterns emerge from entirely local
| rules.
|
| [1] https://en.wikipedia.org/wiki/Cellular_automaton
| abstractbeliefs wrote:
| I know they aren't coordinating, I'm presenting why the
| author writes about it appearing to be "headless".
| dgb23 wrote:
| Does that mean we could also achieve (or actually are)
| organisation without coordination?
| anigbrowl wrote:
| Yes, this is the utopian goal of political anarchism and
| arguably much market theory. Unfortunately, it's only as
| good as the right selection of local rules, and it's very
| possible that what's good for maximizing one thing has
| many untoward side effects or requires such a degree of
| homogeneity as to become unpleasantly restrictive.
| yann2 wrote:
| How is the pheromone gradient maintained in the termite hill?
| re-al wrote:
| I just don't see how a cell is similar to an insect.
| canadianfella wrote:
| Here's a good article that explains some similarities:
|
| https://www.mpg.de/what-termites-and-cells-have-in-common?c=...
| Hokusai wrote:
| > One characteristic of self-organizing processes is random
| fluctuations that can be amplified by local interactions between
| agents.
|
| It is going to be amazing when we are able to design self
| organizing organisms and create emergent behavior at will. Our
| current infrastructure is efficient but fragile, the same applies
| to software. Even that we are already moving in that direction.
| Dozens of pods on Kubernetes are more resilient that a more
| traditional active/passive architecture. Smaller more numerous
| components controlled by environment status instead of direct
| control is getting closer to this type of design.
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