[HN Gopher] The Dig
       ___________________________________________________________________
        
       The Dig
        
       Author : doppp
       Score  : 66 points
       Date   : 2021-07-23 16:19 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | sixo wrote:
       | I had no idea this game wasn't beloved. I played it at about the
       | age of 9 and was obsessed. Above all I remember the strangeness
       | of the alien world - for a kid it was incredible.
        
         | dfabulich wrote:
         | I think he's overstating the case. It's true that it wasn't a
         | huge seller, and reviewers were kinda lukewarm, but my
         | impression is that the reviewers were saying, "ho hum, another
         | point-and-click adventure game, aren't these games over by
         | now?"
         | 
         | I furthermore think he's taking that approach because he
         | himself doesn't like the game, which, if you know his tastes,
         | should come as no surprise.
         | 
         | The author's aesthetic for adventure games is that the puzzles
         | have to be fair and solvable without hints.
         | https://www.filfre.net/2015/07/the-14-deadly-sins-of-graphic...
         | 
         | I've argued with him in the past that this attitude closes him
         | off from enjoying games that are pretty good but have a couple
         | of unfair puzzles. (You can see the argument there in a comment
         | thread on that 2015 article, and again recently on his Full
         | Throttle article.)
         | 
         | Thus, the key paragraphs from this article are when he points
         | out that the alien skeleton puzzle is unfair (and, isn't it??)
         | and the "alien control panel" (where you move the lens to the
         | light source by programming a little robot, but there's no
         | hint/clue what you're "supposed" to make the robot do).
         | 
         | I think he's spot on that those puzzles are unfair, but, in his
         | mind, that means the whole game sucks as a game.
         | 
         | His criticism of the acting and plot are a matter of personal
         | aesthetic, but I think I agree with him that Dig's ending is
         | not great, especially when you consider what happens to the NPC
         | five minutes before the ending.
        
           | djur wrote:
           | Well, I like Full Throttle better than he does, despite the
           | demolition derby, but I completely agree with him on The Dig.
           | I don't think you can chalk his attitude up solely to that
           | handful of bad puzzles.
           | 
           | It seems to me like a lot of the people who liked it the best
           | also had read the novelization, which makes sense -- my
           | biggest problem with the game, and I think Jimmy's as well,
           | is that the characters are mostly ciphers. I'm sure the
           | supplementary material helped fill that in.
        
             | WorldMaker wrote:
             | Yeah, almost all of the characterization that hit the
             | cutting room floor wound up in the novel and the game is
             | _far_ richer having read the novel. The characters _do_
             | actually make a lot more sense given the descriptions of
             | their thought processes in the novel.
             | 
             | In some respects, The Digital Antiquarian's take here on
             | The Dig actually is far weaker for mentioning the novel but
             | not including it in the final review, especially when
             | contrasted with the linked Loom review where the Audio
             | Drama is lauded as being usefully central to the project
             | and the understanding of it.
             | 
             | That said, I'm in the group that read the novel first and
             | found the game worse because of it because you could
             | directly see all the holes of "this thing the novel
             | described is probably a puzzle that got dropped at the last
             | minute" and "this scene in the novel of great importance
             | probably was a cutscene that was cut for time" and so
             | forth.
             | 
             | The Digital Antiquarian rightfully mocks OSC's somewhat
             | hackneyed dialog and it is rare for anyone to wish the Alan
             | Dean Foster dialog on a finished project that ADF did the
             | novelization for (and I say that having loved many ADF
             | novelizations nearly as much as the films), but The Dig is
             | probably high on the list where the novel's dialog was far
             | superior overall to the game's and it _showed_ even beyond
             | the internal monologues and characterization that couldn 't
             | make it into the game and/or were cut.
        
         | jimbob45 wrote:
         | The book by Alan Foster was less of a companion to the game and
         | more of a necessary crutch. Without it, the ending doesn't
         | quite make sense unless you _really_ squint.
         | 
         | It is a neat game though, I agree. It deserves props for
         | introducing me to the word "pulchritudinous".
        
           | AnIdiotOnTheNet wrote:
           | I also first heard "pulchritudinous" in a game, Sandy
           | Petersen's 1991 space combat role-playing game _Hyperspeed_.
           | As an adult of 36.
        
         | tracedddd wrote:
         | I too adored this game, it was magical as a kid and quite scary
         | at times for an overactive imagination.
        
         | AndrewBissell wrote:
         | Yeah I similarly have pretty fond memories of the whole
         | atmosphere of the game, although in retrospect I've mostly
         | forgotten the characters and what they were like. Unlike with
         | many other adventure games, I can't even recall a single one-
         | liner.
         | 
         | The fate of the alien civilization revealed at the end still
         | has resonance to me in an age where people are talking about
         | uploading their consciousness or living out the rest of
         | eternity in some _Ready Player Two_ digital-ethereal realm.
        
         | adamrezich wrote:
         | I was just about to post the exact same thing. I played it a
         | few years after release as a child, and was thrilled to find a
         | single copy of the novelization tucked away in my local
         | Borders. I liked Sam & Max Hit The Road and Day of the Tentacle
         | more, because they were hilarious, but I thought The Dig was at
         | the very least pretty great at conveying an utterly haunting
         | sense of atmosphere, between the art and the soundtrack. this
         | retrospective says the voice acting and character writing
         | wasn't great, and I suppose it wasn't, but I wonder if it seems
         | worse than it was specifically because, without basing the game
         | around humor like all the other SCUMM games, the writers had to
         | make A Serious SCUMM Game Script, and it's kind of hard to
         | convey anything resembling serious drama in the SCUMM engine
         | with VGA graphics. again, I was young when I played the game
         | and read the book, but I liked Boston Low's characterization as
         | the tough ex-military reluctant protagonist who spends most of
         | his time on an alien planet alone, trying to figure out where
         | to go next and what any of what he's seeing means, keeping a
         | sense of sarcasm when talking to himself to mask his underlying
         | feeling that he will probably never make it back home.
         | 
         | the strategy guide had a "making of The Dig" section at the
         | end, and now I'm going to have to dig my copy out of storage
         | and compare its portrayal of events with the likely more
         | cohesive and truthful story told here.
        
       | DevKoala wrote:
       | I played a demo of this game that came with a CD inside of a
       | magazine. It was very atmospheric but I had no clue of what I was
       | doing and got stuck.
        
       | tolien wrote:
       | Weirdly the turtle skeleton puzzle and the ending are the only
       | two parts I can really remember of The Dig.
       | 
       | I think I wound up using a walkthrough to finish the puzzle. It
       | was a bizarre thing to include and probably a sign that nobody
       | had bothered play-testing that part of the game although at the
       | time I didn't really care.
        
         | allenu wrote:
         | I remember the ending. I remember you had to make a sort of
         | moral decision on behalf of one of the other characters. It was
         | an interesting question posed to the player, but I remember
         | watching a clip of what happens if you do the "bad" thing and
         | found it played out a little goofy. (Sorry, no spoilers here,
         | but you can look it up.)
        
         | totetsu wrote:
         | Never finished this as kids. Got stuck on the part where you're
         | supposed to hold a crystal up to some light with no
         | explanation.
        
           | AndrewBissell wrote:
           | I spent a bunch of my parents' money calling the LucasArts
           | 1-900 number to get past obstacles like that one!
        
       | Andrew_nenakhov wrote:
       | What's wrong with this guy lately? I generally love his essays on
       | old games, but last two entries?
       | 
       | First, he bashes _Full Throttle_ , an absolute gem, and my
       | favourite LucasArts adventure. Next, he is not happy with "The
       | Dig", a game I deeply loved back then.
       | 
       | If he didn't write an essay on Star Control 2 earlier, at this
       | point I would filly expect him to be _unimpressed_ even by SC2.
        
         | endymi0n wrote:
         | Having played both, I must say I was more intrigued by The Dig
         | than SC2. Granted, Star Control had a pretty great story arc,
         | but the feel was just very comic-arcade-like. I also played it
         | because it was so hyped and maybe my expectations were just sky
         | high because of that.
         | 
         | Then again, I played The Dig much younger as a pre-teen and can
         | still distinctly remember that intro. It was one of the few
         | games that pulled you in just like a movie. The atmosphere was
         | really dense and it felt way more like a movie you could
         | interact with than a game.
         | 
         | I didn't care about the shallow, less coherent story back then
         | and I also don't remember it as a game that was so great I
         | wasted months on like XCOM, but it was definitely pretty good.
        
           | Andrew_nenakhov wrote:
           | The Dig and SC2 are very different games, but they share one
           | key theme: the touch of unknown, a great mystery that lies
           | beyond. And I loved them for it.
        
         | AnIdiotOnTheNet wrote:
         | So your complaint is that he criticised games that you liked?
         | 
         | You can still like games that have serious objective flaws,
         | dude. It's ok.
        
           | Andrew_nenakhov wrote:
           | His criticisms of Full Throttle were completely unfair, this
           | is a one game that doesn't have any flaws at all. Well, maybe
           | it is too short, if you play it for the second time.
           | 
           | One such criticism is his bashing of the second arcade puzzle
           | (the demolition derby) - he complained about the objective
           | being "unclear". How can it be "unclear" after the player is
           | given a briefing on what to do and is constantly bombarded by
           | voice instructions during the whole event?!
        
             | WorldMaker wrote:
             | In addition to the other comments in the thread, it is
             | useful to point out that even the game's manual itself was
             | critical of the action sequences, especially the demolition
             | derby and went out of its way to point out the key sequence
             | to just skip them.
             | 
             | (As a player, while I've grown more tolerant of the
             | motorbike action sequences than I was as a kid who didn't
             | play much in the way of action games, I can't say if I've
             | ever completed the demolition derby "properly". Just can't
             | find the interest in me.)
             | 
             | (Personally, I still think more games should have a "I'm
             | bored with this action sequence / boss fight, please just
             | skip it" button and hold up this aspect of Full Throttle as
             | one of the best parts of its design, even if it was offered
             | mostly as an apology that they didn't quite get what they
             | wanted from the aging SCUMM engine in terms of action.)
        
             | djur wrote:
             | I grew up with Full Throttle and like it more than he does
             | (mostly because I really enjoy its aesthetic and humor),
             | but I didn't see a single criticism in his article that
             | wasn't spot on.
        
             | dbalatero wrote:
             | I'm a huge Lucasarts fan and I played FT for the first time
             | last year. I found it to be the weakest adventure title and
             | found his criticisms mirrored a lot of my experience. I
             | found a lot of the puzzles and gameplay (particularly the
             | action-y ones) not very fun as well. So, YMMV.
        
             | AnIdiotOnTheNet wrote:
             | It doesn't take much effort to find other dissenting
             | opinions:
             | 
             | "The problem is that Full Throttle is still a SCUMM
             | adventure game, but layered with bizarre action sequences
             | that have aged like a tuna sandwich someone left in the
             | back of the fridge for two decades. A few motorcycle fights
             | mid-game are awkward but bearable, but a late-game
             | demolition derby sequence is just about as obnoxious and
             | unplayable today as it was 20 years ago." [0]
             | 
             | A guy I watch on twitch played Ocarina of Time for the
             | first time a year or so ago. I love that game, having
             | played it to death in my childhood.
             | 
             | He hated it.
             | 
             | I asked him why.
             | 
             | He then proceeded to enumerate all of the ways he hated it:
             | Navi's interruptions, time-wasting animations and
             | transitions, and of course the entire water temple [2], to
             | name a few. I had to tell him that yeah, every single one
             | of his criticisms was entirely valid. I love the game
             | anyway. Is it nostalgia? Maybe in part [2], but I think
             | it's also possible that the things I really enjoy about it
             | outweigh the things I dislike. Either way, it doesn't make
             | his criticisms any less valid.
             | 
             | It's possible Maher's criticisms aren't very fair, I don't
             | know since I never played Full Throttle. But I will say
             | that I highly doubt that's the case from having read his
             | other work.
             | 
             | [0] https://www.pcworld.com/article/3190569/full-throttle-
             | remast...
             | 
             | [1] If you played OoT and don't know why people hate the
             | water temple, it's because you played on the 3DS, where
             | they made some changes to make it less confusing and
             | tedious.
             | 
             | [2] He also hated Outer Wilds, and once again I found no
             | flaw with his criticism but love the game anyway.
        
           | grillvogel wrote:
           | >objective flaws
           | 
           | opinions are not objective
        
         | taneq wrote:
         | How dare people not like what I liked?!
        
         | [deleted]
        
         | lou1306 wrote:
         | For better or for worse, he puts a high, _high_ premium on
         | gameplay. He already gave non-enthusiastic reviews of many
         | games that many consider  "classics" (such as most Sierra
         | adventures, or Myst, just to name a few examples).
         | 
         | It's an opinionated approach, sure, but at least he's open
         | about it and seems to apply it consistently.
        
       | Keyframe wrote:
       | I didn't realize game was such a production mess. I love(d) the
       | game.. but in retrospect, I loved how it captured my imagination
       | more than the game itself.
        
       | jl6 wrote:
       | I enjoyed reading the backstory to what I had always assumed had
       | been a troubled production. Overall, I think the article's
       | assessment is fair. But for all its flaws, it's not a _terrible_
       | game. It just unfortunately stands deep in the shadow of half a
       | dozen _great_ LucasArts predecessors.
       | 
       | The hype in gaming in 1995 was fully focused on 3D and FPS
       | titles, and I distinctly recall thinking how dated the pre-
       | rendered sequences of The Dig looked.
       | 
       | Still, just because a game isn't an instant classic doesn't make
       | it a failure either, as long as you judge it for what it is, not
       | what the hype made you think.
        
       | yummybear wrote:
       | I loved this. Amazing atmosphere.
        
       | the_af wrote:
       | I really loved The Dig, and filfre.net has disappointed me again
       | after his review of Full Throttle. No, not because he disagrees
       | with me about games I liked, but because I think he overstates
       | his case and downplays the strengths of those games.
       | 
       | What I loved about The Dig: how cinematic it feels
       | (unsurprisingly, I also liked this about Full Throttle, but The
       | Dig feels like a movie at times). That the plot is "serious"
       | scifi. That unlike most point-and-click adventures of its time,
       | it takes itself (mostly) seriously: The Dig is a serious work of
       | scifi, not an excuse to write gags.
       | 
       | That ending where you can choose to break a vow and something you
       | promised not to do -- powerful!
       | 
       | The Dig is hard, true, but compared to one other "serious"
       | adventure game I can think of it's a piece of cake: it's way
       | easier than I Have No Mouth And I Must Scream (which I couldn't
       | finish without a walkthrough).
        
       | Causality1 wrote:
       | I really wish this would get a remaster like Monkey Island did.
       | It's technically playable on modern PCs but it's very clunky and
       | crashes a lot.
        
         | dfabulich wrote:
         | It works great in ScummVM https://www.scummvm.org/
        
         | Andrew_nenakhov wrote:
         | I've posted it above, but it deserves one more: a gorgeous HD
         | intro for "The Dig"
         | 
         | https://youtu.be/xHJlIhpNS2I
        
       | Andrew_nenakhov wrote:
       | By the way, I stumbled at a gorgeous HD intro [1] for the Dig,
       | apparently made by some talented guy.
       | 
       | Now I _badly_ want a real HD remake of the actual game.
       | 
       | [1]: https://youtu.be/xHJlIhpNS2I
        
       | subsubzero wrote:
       | The dig came a bit after Myst(a game I absolutely loved) and I
       | felt like it was going after those players who wanted "more"
       | after beating myst. The graphics were ok, but my biggest
       | complaint was some of the puzzles being really really hard(I
       | remember the skeleton part and was like "what am I supposed to do
       | here?"). a little QA would have gone along way to fix that but I
       | don't remember it being horrible like the author states.
        
       | golyi wrote:
       | The art direction of this game is incredible, puzzles were tough
       | though.
        
       | mthamil wrote:
       | This is an all time favorite game from my childhood. It captured
       | my imagination in a way that had a lasting impact. Like others
       | have said, I was obsessed. While the Monkey Island games were my
       | first adventure game loves, the serious subject matter and eerie
       | otherworldliness of The Dig appealed to me at some primal level.
       | The art, the incredible soundtrack, the sense of isolation, even
       | the insane puzzles, all added up to a very different experience
       | from other adventure games of the time.
        
       | nateroling wrote:
       | Never played the game, but I loved the book as a kid. Along with
       | his novelizations of the Alien movies, Alan Dean Foster was right
       | up there with Stephen King as far as I was concerned.
        
       | the__alchemist wrote:
       | Outstanding adventure game with an immersive world - and with the
       | protagonist voiced by The [other] Terminator!
       | 
       | I'd argue it's the most atmospherically-memorable of the
       | LucasArts adventures, and am surprised at the article-author's
       | conclusion.
        
       | atombender wrote:
       | Chiming in to say that I, too, loved The Dig when it came out.
       | 
       | At the time, I read the lukewarm reviews, and it wasn't hard to
       | see that The Dig had suffered a bit from being so long in
       | production. That said, while technology-wise it was perhaps a bit
       | behind some other games at the time, as a _LucasArts_ game, it
       | definitely felt state of the art, from the lush music to the
       | high-quality voice acting and the gorgeous pixel art. Only Full
       | Throttle came close.
       | 
       | And while it wasn't a perfect game, its sense of place was
       | superb. To a young adventure gamer seeking fantastic, alien
       | worlds, it did feel immersive.
       | 
       | There was another adventure game that came out around the same
       | time that's now largely forgotten: Heart of Darkness [1], by Eric
       | Chahi, notable for making Another World (aka Out of This World).
       | It had a similar troubled development process, and had a
       | similarly pretentious marketing boasting of music performed by a
       | real symphonic orchestra (the Sinfonia of London), and it met
       | similarly lukewarm reviews. The game is actually beautiful
       | (except for the horrifically outdated 3D cut scenes), but it's
       | also not quite the classic that Another World was.
       | 
       | (Coincidentally, Chahi also worked on a sci-fi point-and-click
       | for Delphine back in 1989 called Future Wars [2]. It's a
       | beautiful game that has some parallels with The Dig, though
       | modern players are going to be really put off by the horrible
       | user interface.)
       | 
       | [1] https://en.wikipedia.org/wiki/Heart_of_Darkness_(video_game)
       | 
       | [2] https://en.wikipedia.org/wiki/Future_Wars
        
       ___________________________________________________________________
       (page generated 2021-07-23 23:01 UTC)