[HN Gopher] My app failed: lessons learned
       ___________________________________________________________________
        
       My app failed: lessons learned
        
       Author : kylebolt
       Score  : 197 points
       Date   : 2021-07-22 15:29 UTC (7 hours ago)
        
 (HTM) web link (rithm.app)
 (TXT) w3m dump (rithm.app)
        
       | ChrisArchitect wrote:
       | <searches thread for words 'grift' or 'hustle'>
        
       | henvic wrote:
       | I know this pain.
       | 
       | In my case, I spent most of my life around 18-23 years old living
       | in my parents' working about 100% of my time on something of my
       | own I had a lot of negative support from friends, colleagues, and
       | extended family as many don't see entrepreneurship with good eyes
       | in Brazil.
       | 
       | The last project I worked
       | (https://www.youtube.com/watch?v=dML0FQIUcTY, I spent 2013-2014
       | on it), was heading to the right direction, but then my business
       | partner (first and last one so far) always wanted more and more.
       | 
       | In the end I had other opportunities (go back to college, and
       | start a new job), and we just ditched all our efforts. Of course,
       | we both regret it. Especially each time when we see something
       | similar sold for a couple of millions.
       | 
       | Good luck to us next time!
        
         | halflings wrote:
         | I wouldn't have any regrets re:seeing something "similar" sold
         | for millions of $.
         | 
         | Unless "heading in the right direction" means that you had a
         | growing user base and/or solid revenue, in all likelihood the
         | product you were building just wasn't succeeding. The idea in
         | itself is not worth much: think Uber, Coursera, Airbnb, ...
         | these are not novel ideas, many many people had the same ideas
         | but didn't manage to make them a success (bad execution, or
         | just bad luck/timing).
         | 
         | You seem to still be very very young, most successful companies
         | are founded by people in their mid 30s, so don't despair just
         | because a couple of your attempts were not successful. The best
         | is still ahead of you.
        
           | henvic wrote:
           | tl;dr: I don't regret working on it. Just not even trying to
           | market it!
           | 
           | By heading in the right direction, I mean that I've built the
           | 'minimum viable product' entirely in one year. Now it was
           | time to go after putting it in the market somehow, search for
           | a venture capitalist or anything like that. But, no, we
           | didn't even try.
           | 
           | We had many features that other sites didn't have back then.
           | Such as the 'Google-like' search with auto-complete, auto-
           | refresh appeal, etc. not so common back then, but we never
           | went out after a single potential consumer or investor.
           | 
           | I was in a situation that I had to stop developing on my own
           | and focus on other things in my life. However, my business
           | partner didn't want to stop adding new features. He wanted a
           | few more things that I could achieve in a month or two to
           | start looking for an investor, but I just didn't have the
           | throughput (no time due to new endeavors + saturated), and
           | things died off.
           | 
           | I blame him for chickening out when we had possibly a
           | tremendous competitive advantage that might make it an easy
           | sell. I blame myself for not doing my own research for
           | investors once I noticed that we reached a point of
           | stagnation.
           | 
           | Context: He had great designing ideas but was not technical.
           | I wasn't good at communication back then and counted on him
           | too much to make this happen. If this was today, it wouldn't
           | happen again, thanks to my experience now.
        
             | cubano wrote:
             | ahhh yes...you were working with an infamous "idea guy"
             | where you were expected to do all the work while he sits
             | back and just thinks of new ways to crack the whip with
             | you.
             | 
             | that sort of thing is _very rarely_ a good way to structure
             | a business. the people who do the actual work almost always
             | need to be the ones who decide on new features as only they
             | know the proper work /reward ratios.
             | 
             | if i had a nickle for all the proposals i've seen from the
             | "idea guys"...well i sure would have a lot of nickles.
        
         | rorykoehler wrote:
         | >as many don't see entrepreneurship with good eyes in Brazil.
         | 
         | How do they think the companies that offer salaried work
         | started?
        
           | sergiomattei wrote:
           | I sense snark in this comment, but I'll answer anyways.
           | 
           | In Latin America, our culture is extremely conservative about
           | taking risks. We're expected to get a job, settle down, live
           | a nice life.
           | 
           | Generally entrepreneurship is frowned upon by our families
           | and friends.
        
             | rorykoehler wrote:
             | What does society think of successful entrepreneurs?
        
       | gumby wrote:
       | I appreciate that the author really did think about things that
       | went wrong rather than making excuses.
        
         | kylebolt wrote:
         | I've still got lots to learn! Thanks for watching / reading
        
       | [deleted]
        
       | tdaltonc wrote:
       | Great write up!
       | 
       | I wrote a book on habit formation in apps.
       | https://usetemper.com/digital-behavioral-design/
       | 
       | I run a sub-reddit that get's at least 1 post a month from
       | someone launching a new habit tracking app.
       | https://www.reddit.com/r/Habits/
       | 
       | My last company made SaaS to help app publishers understand and
       | strengthen the habits in their app.
       | https://www.crunchbase.com/organization/dopaminelabs
       | 
       | I'd add one item to your list: No one _wants_ a habit tracking
       | app. A lot of people could benefit from one, but when people have
       | a problem in their life (sleep, diet, productivity) they almost
       | never conceptualize it as a habits problem. They look for tools
       | to  "improve sleep," or "be more productive" but not a habit
       | tracker.
       | 
       | My new company (https://usetemper.com/) is all about habits and
       | behavior change, but that's mentioned almost no where on the
       | website because that's not how our customers think about their
       | problem.
        
         | kylebolt wrote:
         | This is true, "habits" is too general of a topic. This is why
         | Strava chose cycling as their first sport and expanded from
         | there. Smart of you to focus on fasting, hot topic! Wishing you
         | all the best.
        
       | bastawhiz wrote:
       | > I initially saw oh ok, there are a ton of people making these
       | apps, it must be profitable.
       | 
       | If you look at a dense market and decide to join in because you
       | see potential profit _because the market is dense_ , you're
       | already destined for failure. Everyone else already has a head
       | start, which means you need some sort of differentiating feature
       | to be competitive.
       | 
       | Why would I pay for blog software that's half baked or doesn't
       | offer anything new? Or a to-do list? Or time tracker? Or
       | invoicing tool?
       | 
       | The author dances around this, but it honestly sounds like the
       | product they built wasn't remarkably good or novel, and was
       | positioned against incumbents that were plentiful and often had
       | existing success. The failure here seems to be a lack of business
       | plan beyond "join the pack and make money".
        
         | kylebolt wrote:
         | I thought habits might be an interesting market to work in +
         | using a chatbot as a novel approach but alas my approach did
         | not pan out.
        
           | bastawhiz wrote:
           | But what about being a chat bot made it _better_? Being a
           | chat bot doesn 't make it do anything different than the
           | competition, it's just a different interface. Being novel
           | doesn't make it useful.
        
       | asdev wrote:
       | This seems like a classic case of "build and they won't come". I
       | feel like OP could've validated that the market for a product
       | like this is too competitive quite easily before writing a line
       | of code.
        
         | kylebolt wrote:
         | Well I built it, they came but they did not stay! Would love to
         | know your thoughts on how to validate something for retention.
        
       | kranner wrote:
       | Nice writeup! I see that the app is available only in English. In
       | my experience with indie apps (admittedly not recent),
       | localisation in at least Spanish and Portuguese can help drive a
       | lot of sales. It can also be easier to rank higher with localised
       | keywords, and it's easier to get featured in country-specific App
       | Stores in non-English languages as well.
        
         | kylebolt wrote:
         | Good point! I'm working on localizing for Spanish, German and
         | Portuguese in next version.
        
       | rexreed wrote:
       | Good lessons. But so many common mistakes
       | 
       | To summarize:
       | 
       | 1) Build something people really need, not a nice-to-have
       | 
       | 2) Keeping customers is more important than just acquiring them
       | 
       | 3) If you're not keeping your customers that means they don't
       | want or need what you have
       | 
       | 4) Changing people's behavior is really hard. Unless you have a
       | significant amount of marketing budget, don't try to change
       | people
       | 
       | 5) "Distribution" is key. I have a hard time with the word
       | "distribution" when often people mean "marketing" or "promotion"
       | or "channels". That's what is usually meant. If you can't get an
       | audience with the people you are trying to sell to, you might as
       | well be invisible. I still don't get why people use the awkward
       | term distribution for this.
       | 
       | 6) You have to be better than what's already out there. If you're
       | just as good, or worse, than the alternatives, then it's going to
       | be really hard to make a sale. Alternatives don't mean direct
       | competition. Anything that is an alternative for a customer to
       | buy or use your product is real competition. This is especially
       | the case if you're requiring the customer to change their habits
       | to switch to your offering. You have to be MUCH better than the
       | status quo and alternatives to do that.
       | 
       | 7) Know who your customer is. Your user might not be your
       | customer. Your customer might not have the itch to scratch even
       | if the user does.
       | 
       | A lot of these are pretty common reasons for business failure but
       | I suppose everyone has to go through their own personal
       | challenges to internalize them.
        
         | ensiferum wrote:
         | Most of these fall under the term "product - market fit". All
         | key points really. Fail at the these and it's an uphill battle
         | to acquire and esp. Retain customers.
         | 
         | Good stuff to read "the mom test" and "sell more faster".
        
         | mdorazio wrote:
         | To your #5, I find that developers tend to be allergic to the
         | term "marketing" because it's easy to think it's a waste of
         | money or the department of flashy do-nothings if you've never
         | tried to actually build a business yourself.
        
           | dnautics wrote:
           | I doubt that's why they are allergic to it. Perhaps I'm
           | projecting, but I suspect that developers have seen their
           | fair share of products which succeed (for some measure of
           | succeed, e.g. "raised a round" or "founders cashed out") with
           | only marketing and a crap or, worse, vaporware product. It's
           | a very common and easy fallacious inference to go from there
           | to "all marketing is bad", especially in a field where there
           | are a handful of success stories (e.g. craigslist) where the
           | success was built with very little or no marketing, and "the
           | product spoke for itself".
        
             | brianwawok wrote:
             | Marketing on a bad product sometimes lets you make money.
             | 
             | No marketing on a good product seldom lets you be
             | successful.
             | 
             | The mistake of founders is to let burns from the first
             | bucket, stop the second from having a chance.
        
               | dnautics wrote:
               | That's a paraphrase of what I wrote
        
           | wsc981 wrote:
           | I'd say it's also just not fun. For example setting up a
           | product page on Steam and the iOS AppStore is just a royal
           | pain for me, and I would think most developers would feel the
           | same. It's much more fun to code.
        
         | throwinawaysoon wrote:
         | 8.In hindsight, it's easy to give advice to others on their
         | flaws than making it a reality on your own. Making a list
         | really sells it to people.
         | 
         | 9.Stop making products, start writing personal
         | development/marketing books that contain things that seem
         | obvious in your head but you've never really tried it yourself.
         | 
         | 10. Make your fluff seem as authentic as you can
        
           | cercatrova wrote:
           | > Be kind. Don't be snarky. Have curious conversation; don't
           | cross-examine. Please don't fulminate. Please don't sneer,
           | including at the rest of the community.
           | 
           | > Please respond to the strongest plausible interpretation of
           | what someone says, not a weaker one that's easier to
           | criticize. Assume good faith.
           | 
           | https://news.ycombinator.com/newsguidelines.html
        
         | blacktriangle wrote:
         | Number 7 is a subtle but huge problem. I ran into this way back
         | when I was trying to sell a small, education-focused GIS system
         | I wrote as an alternative to the monstrosity that is ArcGIS.
         | Students loved it since it was easy to use (only had maybe 5%
         | of the functionality of ArcGIS, but it was the functionality
         | that covered 90% of basic analysis.) The department heads I
         | spoke to loved the idea since it was drastically cheaper than
         | Arc, they could push the cost to the student (less than a
         | textbook) rather than maintain ESRI contracts. The problem was
         | that the decision maker, ie the real customer, was the
         | professor, who did not experience either the ease of use
         | benefits or care about the expense. As such I got nowhere with
         | the product.
        
           | kylebolt wrote:
           | The worst part about a lesson like this is that it can take
           | years to really get to this conclusion. I'm trying to ask
           | myself "who is the buyer of this product". This is happening
           | a lot in digital health where the payor isn't the end user.
        
         | forkLding wrote:
         | I'm a lot more hesitant to say: Build something people really
         | need because of examples like Instagram/Snapchat etc. Were
         | those really needs? Were people really "needing" Instagram at
         | the start?
         | 
         | I think businesses should target pain points/needs but I'm now
         | of the opinion that its best to start with targeting a sizeable
         | target segment and then work out pain
         | points/products/needs/inspiration from there. As long as there
         | are customers/users/market, there will be possibilities.
         | 
         | I know it might sound similar to others but a need can always
         | be argued into existence or a need can be hidden so deep you
         | can't even qualify it until the company/product is out (hence
         | why some startups pivot or end up doing some exploration before
         | they take off). But it is much easier to have a target group in
         | mind and then target them and figure out a distribution channel
         | to reach them than figuring out needs from the start. I think
         | come up with your target customer group first, study them and
         | then figure out the marketing and messaging needed target them
         | and then things get easier from there.
        
         | kylebolt wrote:
         | Yes great re-cap, thank you!
         | 
         | Even though I've read and heard about these common mistakes,
         | sometimes we have to learn by doing to truly find out if they
         | apply to our use case.
        
         | jfengel wrote:
         | Is it really realistic to build something people "need"?
         | Humanity survived millions of years without a single piece of
         | software; it's unlikely that anything you write is ever going
         | to be a "need".
         | 
         | People buy stuff they don't need all the time. Games and other
         | entertainment are the very definition of "nice to have", and
         | they're vast markets. Even business tools are usually not
         | "needs" if all they do is improve an existing product.
         | 
         | It's incredibly hard to know what will attract people. Even if
         | you know categorically that a thing will make their lives
         | better, people often won't get it, and instead spend their
         | money on something objectively useless.
         | 
         | It seems to be luck as much as anything else, being in the
         | right place at the right time. It catches a "buzz" for whatever
         | reason and becomes popular, or fails to and doesn't. Knowing it
         | beforehand would be great, but nobody ever does.
        
           | rcurry wrote:
           | Sure, this is true. In 500 BC I would have lived in a cave.
           | But now I have a garage, it has a door, and one thing I need
           | is an app that lets me open the door when I get back from
           | cycling. Fortunately, there's an app for that!
        
           | throwawayboise wrote:
           | I think another lesson here is that the app was built to help
           | people do something hard (build/change habits) and all the
           | apps that are wildly successful are more oriented to
           | reforcing easy, lazy, and bad behaviors (gossip, idle
           | chatter, time-wasting, procrastination).
           | 
           | The people who really make up their minds to change habits
           | don't need an app. They just do it.
        
           | rexreed wrote:
           | If you're trying to run a business, then yes, it needs to be
           | something people need, because you're asking people to give
           | up something of value to them. Money and/or time. If you ask
           | for something of value you have to provide something of value
           | in return.
           | 
           | Of course, the need can be anything that people find
           | valuable. It could be a product or a service or just a way to
           | stay connected or entertainment. Whatever it is, it has to be
           | something people "need" from a value perspective, if you are
           | planning to make a business out of it.
           | 
           | Of course, you don't have to run a business. Many people do
           | things out of their own interests that are never turned into
           | businesses, and certainly humanity has been doing that for
           | millenia. You don't have to turn it into a business. The
           | points above are relevant to running a successful business.
        
             | cortesoft wrote:
             | I don't really understand your definition of need. You
             | define a 'need' as anything that people find valuable, but
             | I would classify 'nice to have' as also being things
             | someone finds valuable.
             | 
             | How do you distinguish something that is a 'nice to have'
             | and a 'need'?
        
               | mdorazio wrote:
               | Nice to have is a luxury - it doesn't solve any actual
               | problem people have, it just make life a little bit
               | nicer. Need is an actual value proposition - people are
               | already spending time or money to do a thing that you can
               | do better.
               | 
               | I think you're using the rigid definition of "need" like
               | the bottom of the Maslow hierarchy, but in the business
               | world "need" is more value driven, or in the B2C side
               | closer to the top of the hierarchy.
        
               | brianwawok wrote:
               | If you sell to a business, your software makes a job go
               | from needing 3 employees to 1 employee to do. You saved
               | the business say $6000 per month. As long as your
               | software cost less than $6000 per month, it helps the
               | business be more profitable.
               | 
               | Selling to a person, to learn a new habit.. what is the
               | dollar value to that? If a user cannot learn something on
               | their own, that shows low commitment to that task. What
               | then makes them open their wallet to commit to something
               | else?
               | 
               | I think it's really hard to make money off bettering
               | yourself, and really easy to make money selling to
               | businesses. At least that is my view, and why I do B2B
               | SAAS.
        
           | sombremesa wrote:
           | It doesn't have to be a Need with a capital N. I had the same
           | questions when I first encountered this advice, but I've
           | since realized that it's perfectly fine to address vague
           | needs like the need for entertainment.
        
           | marban wrote:
           | I would define "need" as per Reiss 16 Motives:
           | 
           | - Acceptance/Self-confidence - the need to be appreciated
           | 
           | - Curiosity, the need to gain knowledge
           | 
           | - Eating, the need for food - Family/Love, the need to take
           | care of one's offspring
           | 
           | - Honor, the need to be faithful to the customary values of
           | an individual's ethnic group, family or clan
           | 
           | - Idealism, the need for social justice
           | 
           | - Independence/Freedom, the need to be distinct and self-
           | reliant
           | 
           | - Order, the need for prepared, established, and conventional
           | environments
           | 
           | - Physical activity/Vitality, the need for work out of the
           | body
           | 
           | - Power/Efficacy, the need for control of will
           | 
           | - Romance, the need for mating or sex
           | 
           | - Saving/Ownership, the need to accumulate something
           | 
           | - Social contact/Fun, the need for relationship with others
           | 
           | - Social status/Self-Importance, the need for social
           | significance
           | 
           | - Tranquility/Safe, the need to be secure and protected
           | 
           | - Vengeance, the need to strike back against another person
        
             | stingraycharles wrote:
             | But that only defines human needs, and not whether a
             | specific app is a need and/or whether it's just a nice to
             | have.
             | 
             | I could make the best new social network, which addresses a
             | need, but hardly anyone really needs another social
             | network.
             | 
             | So how do I distinguish between a need or a nice to have
             | within this context?
        
               | marban wrote:
               | The process of getting from nice to have to need is
               | called marketing.
        
               | stingraycharles wrote:
               | I think that's an oversimplification, that downplays the
               | necessity of having an idea that's not just a nice to
               | have.
        
               | ijidak wrote:
               | You actually answered the question in your statement
               | above.
               | 
               | It has to be an unmet need. The key word being "un-met"
               | 
               | You said:
               | 
               | > "hardly anyone really needs another social network"
               | 
               | You're absolutely correct.
               | 
               | The first phase of social networks had a lot of early
               | adoption for many different social networks circa 2003,
               | because at that time the need was unmet.
               | 
               | Then the world settled on a winner, Facebook.
               | 
               | Now that's no longer an unmet need.
               | 
               | But in reality, there are limits to being able to predict
               | a winner.
               | 
               | If that existed, starting a winning business would be
               | easy.
               | 
               | We only have heuristics, no crystal ball.
               | 
               | Also, spotting a need is not the same as satisfying it.
               | 
               | It's why Steve Jobs could arrive late to the party and
               | build a winner that leapfrogged the competition over and
               | over again.
        
           | sizzle wrote:
           | unless you target necessary industries niches e.g. banking,
           | big pharma, etc.
        
           | [deleted]
        
           | LeonM wrote:
           | > Is it really realistic to build something people "need"?
           | Humanity survived millions of years without a single piece of
           | software; it's unlikely that anything you write is ever going
           | to be a "need".
           | 
           | Replace "need" with "desire" and suddenly it makes sense.
           | 
           | People have a desire to socialize (facebook), people have a
           | desire to be heard (twitter), people have a desire to
           | communicate (messenger apps, phones), people have a desire to
           | travel (automotive, travel), people have a desire to be
           | entertained (netflix et al). Etc. Etc.
           | 
           | You don't really 'need' any of it, but there is a very high
           | demand, and thus a big market.
        
             | zdragnar wrote:
             | Need in the context of the quote was used as opposed to
             | "want". I think the point was to drive home that people are
             | less likely to pay for, and continue using, things that
             | they "want" versus "need".
             | 
             | The problem is, needs (as prerequisite to survival) isn't
             | really what is being described here. "Desire" doesnt quite
             | sounds like the right term either, because it is
             | semantically no different than a want.
             | 
             | Rather than looking at the customer's spectrum of desire,
             | perhaps a better framing is fulfillment- does the app
             | fulfill a gap in a person's abilities, or does it sate an
             | idle fancy?
             | 
             | Facebook and twitter do both, I think, at different levels.
             | Perhaps that is why they are so successful.
        
           | stingraycharles wrote:
           | > Is it really realistic to build something people "need"?
           | 
           | I don't know about B2C, but with B2B it's fairly easy -- just
           | solve problems that cost them money, either in terms of
           | actual money, time saved, or delivers new value.
           | 
           | If you can't easily express the value a customer gets from
           | your solution (especially if you have competition!), chances
           | are you need to think again about the problem you're solving.
        
           | Ancapistani wrote:
           | > Humanity survived millions of years without a single piece
           | of software; it's unlikely that anything you write is ever
           | going to be a "need".
           | 
           | I would argue that the software itself isn't the need, but
           | rather a means of meeting the need.
           | 
           | Take Doordash for example. Humans have always needed to eat.
           | Long ago, we met that need by each individual directly
           | gathering food themselves. When a better solution came along
           | - agriculture - we embraced it and largely dropped the
           | previous one. Fast forward 12k years or so, and now we're
           | able to have food prepared and brought to within a few feet
           | of where we're sitting by tapping on a phone.
           | 
           | In other words, just because a problem has an existing
           | solution doesn't mean it's not a viable target niche. If you
           | can make a solution that's _better_ for some population (and
           | get it in front of those people) you have a product.
        
       | bluedino wrote:
       | How was this product marketed/advertised?
        
         | kylebolt wrote:
         | I tired Apple Ads, Facebook and Youtube. But no matter how many
         | folks I got in the top of funnel, most chured out... so adding
         | more marketing spend would just have me spending $2 to make $1.
        
         | mcraiha wrote:
         | This is the only question that needs to be asked nowadays. You
         | need user acquisition money. Sad fact is that otherwise it is
         | almost impossible to do anything.
        
           | ehnto wrote:
           | I think there is still paths available that don't require
           | advertising money. I think a lot of SaaS necessarily relies
           | on customers to come "From the ether" via the internet, and
           | sustain their business with $9/month accounts. That means
           | you're competing with people who can outspend you for
           | people's attention.
           | 
           | If you're in an industry niche and solving a valuable
           | problem, you can charge a lot more and afford to sell
           | directly to your customers, potentially in person.
           | Acquisition looks like it costs more, but if you're a one
           | person show and it's your time, then that's a sacrifice you
           | can make as you're trying to bootstrap your business.
           | 
           | Just a contrived example, if you're selling telemetry
           | software to motorsports garages, you could have the margin
           | and the value-add to go knock on workshop doors and sell if
           | it's valuable enough to them.
           | 
           | I think there's still a lot of hard software problems to
           | solve in grass roots industries, with customers that you can
           | go visit in your city. I think we get stuck in the idea of
           | selling software to the internet and software industries.
        
           | koalala wrote:
           | Exactly, I would recommend spending a few thousand on a good
           | PPC marketing agency and let them set up your marketing. You
           | might be amazed at what this would accomplish since your
           | product seems fine.
        
             | asdev wrote:
             | very interested if you know how to find a good agency for
             | this as well. please DM/message if you can, thanks
        
             | jpf0 wrote:
             | I'd be interested in hearing of any experience or
             | recommendations. If you have them available, please do send
             | me a message.
        
             | yorwba wrote:
             | "100% churn" doesn't sound like a product that is fine and
             | just needs more marketing.
        
               | kylebolt wrote:
               | This is exactly the moment I figured out this version is
               | dead. At first I was thinking "ok I have a good product
               | and now all I need are more folks in the top of funnel"
               | but when all users chured out within 60-90 days... adding
               | more marketing wasn't going to save it.
        
           | syshum wrote:
           | So the field of dreams of dead?
        
             | kylebolt wrote:
             | Well we will see have version 2 goes!
        
       | kamilszybalski wrote:
       | For a second I read $194m in revenue, is it Friday yet.
        
         | kylebolt wrote:
         | haha let me check my numbers again
        
       | smoldesu wrote:
       | The first red flag I see is that the app isn't multiplatform. I
       | know there's plenty of iPhone/Android exclusive apps, but I will
       | _very rarely_ use (much less spend money on) something that is
       | locked-in to one app.
       | 
       | Also, does anyone else find it ironic that a habit tracking app
       | has a monthly subscription? Feels darkly ironic looking at the
       | IAP block towards the bottom.
        
         | handrous wrote:
         | > The first red flag I see is that the app isn't multiplatform.
         | 
         | This doesn't matter to most users (of a given target platform),
         | and if you're charging money for an app--rather than making
         | money with ads, or providing a service that needs maximum reach
         | or user base, or relying on network effects to somehow make
         | money as e.g. a messenger or social network might--then you
         | only need/want iOS until you are seeing enough traction to be
         | confident that the lower sales rate on Android will nonetheless
         | be high enough to make it worth it.
        
         | mrweasel wrote:
         | A few months ago I looked for a habit tracker, I don't recall
         | if this was one of those I looked at. As with all apps, for the
         | phone, I skip everything that has a subscription model or "in
         | app purchases" and I suspect many will do the same. To me
         | subscriptions and "in app purchases" has become synonymous with
         | "low quality".
         | 
         | Personally I don't care much if apps exclusive to iPhone, it's
         | not going to stop me from buying an app. It's not like I'd be
         | able to transfer the purchase to Android anyway.
        
         | kylebolt wrote:
         | Totally, relying on the apple app store alone was a mistake.
         | Next product I make will be cross platform. I was blinded by
         | the handful of successful ios apps out there.
        
       | nowherebeen wrote:
       | > The app landed as the #4 product of the day on ProductHunt, had
       | some good initial traction which proceeded to fall off a cliff.
       | 
       | This is why you don't post on ProductHunt. Your target market
       | isn't there. Its nothing more than an ego trip for so many
       | founders.
        
         | Ancapistani wrote:
         | Full disclosure: I've not been down this road, so I'm talking
         | through my hat here.
         | 
         | Posting a project to ProductHunt is unlikely to get it in front
         | of your target demographic, but that doesn't mean it's
         | worthless. People will download your app and if all goes well
         | some of those people will leave you a positive review.
         | 
         | That matters for ranking, which gets your app in front of
         | people. If you get some good reviews, that matters for
         | conversion because it lends some social credit.
        
           | kylebolt wrote:
           | We also launched via paid ads (spent around 2k on Apple Ads
           | and FB ads)
        
         | folli wrote:
         | I guess it depends on the product. I just recently posted my
         | newest side project there (an NFT minting webservice) and I
         | even got a handful of paying clients. The conversation rate was
         | quite high, and it has dropped significantly afterwards.
         | 
         | So I guess if you want to reach a techie audience, it's not a
         | bad place to get the word out.
         | 
         | Edit: the website is https://Nuftu.com, you can find it on
         | producthunt by searching for the name
        
         | kylebolt wrote:
         | Very true, they are more product focused vs. habit / self
         | development focused.
        
         | allenu wrote:
         | I've posted on ProductHunt as well and so many of the upvotes I
         | get and comments that I get are clearly spambots.
        
           | seanwilson wrote:
           | > so many of the upvotes I get and comments that I get are
           | clearly spambots.
           | 
           | Is there any data on this? I'd be interested to see what % of
           | real users they have.
           | 
           | Many times I've visited ProductHunt there's a top 4 app that
           | doesn't seem useful at all that has tons of generic comments
           | like "Great work!", "Can't wait to see what you do next!",
           | "So useful!" (common on Twitter too).
           | 
           | Guessing you could get bots to vote + comment occasionally to
           | build up their reputation and then use or sell your bot army
           | to manipulate the votes for specific product launches later?
        
             | allenu wrote:
             | I don't know if there's data, but I've seen other people
             | posting about on Indie Hackers. I started noticing
             | something was up when I saw the same generic comments you
             | mentioned on my post as other people's posts.
             | 
             | Another thing that's interesting is after you post on
             | Product Hunt, you may get emails from third parties
             | offering services to boost your upvotes.
        
       | yoble wrote:
       | Regarding lesson 4 (Distribution), the author links to a tweet by
       | Justin Kan saying "First time founders are obsessed with
       | products. Second time founders are obsessed with distribution".
       | 
       | Justin Kan posted[0] today a video of himself criticizing that
       | very tweet, saying that it didn't age well and he now believes
       | product is 99% of the work, and the reason that many unicorns are
       | founded by first-time founders is they don't get distracted by
       | thoughts about anything other than product, like distribution.
       | 
       | [0] https://twitter.com/justinkan/status/1418003365695418373
        
         | orasis wrote:
         | A good enough product with great distribution can earn you a
         | fantastic income if you bootstrap.
        
       | djrogers wrote:
       | > The app landed as the #4 product of the day on ProductHunt
       | 
       | I honestly don't get this. I don't know a single smartphone user
       | who looks at product hunt for new apps. None.
       | 
       | As far as I can tell, it's just an echo chamber of ego-seeking
       | devs showing off their apps to other devs and spambots - that's
       | _not_ a market (I guess unless your app is targeted at ego-
       | seeking devs?).
        
         | lalos wrote:
         | Exactly, or even the feedback on the comments tends to be
         | congratulatory mostly.
        
         | PragmaticPulp wrote:
         | Product Hunt's customer base is largely product people,
         | designers, and a handful of developers and investors.
         | 
         | If your product's target demographic overlaps with that of
         | Product Hunt (design tools, project management tools) then it
         | can be useful to get ranked well on Product Hunt. If your
         | product targets the average consumer, Product Hunt is basically
         | useless for anything other than maybe networking.
        
       | pacifika wrote:
       | Sounds like a good fail you clearly learned a lot.
        
       | bko wrote:
       | He mentions a false positive of paying customers. I have some
       | personal experience of customers paying for a product and not
       | using it. We're all guilty of it in one way or another.
       | 
       | What percentage of paying customers should be active? 100% is
       | unrealistic, but 0% is troubling since they are not getting any
       | value from it and its not validating your idea. How does this
       | depend on price of the product or whether its a subscription or
       | not?
        
         | rexreed wrote:
         | There will always be inactive customers, but if your customer
         | growth month-over-month is not greater than your % of inactive
         | users (the inverse of % active users), then you will stall and
         | enter decline.
         | 
         | For example: if 80% of current customers login on a regular
         | basis (monthly, daily), and you're growing at 10% per month new
         | users, you will actually decline at some point because your 20%
         | inactive users is greater than 10% new customers. It might take
         | some time, but at some point customer churn will outpace new
         | customer growth.
         | 
         | So you have to measure new customer acquisition as a % of
         | current installed base, total % of actives (measured on a
         | logical period relevant for your solution), and total churn %
         | (non-renewals divided by renewals). If the churn measure is
         | measured differently you can think of it as the renewal rate
         | because you want to measure retention vs. acquisition.
         | 
         | To simplify: if acquisition is not greater than retention, then
         | you have problems. Retention is dependent on active use with
         | some factor and with some delay.
        
         | LimaBearz wrote:
         | When I first read that it completely made sense. But my mind
         | immediately ran to leetcodes subscription.
         | 
         | I imagine their churn is fairly high, but they can also
         | capitalize on new graduates or folks looking to up their game
         | to keep revenue flowing in so that by itself is only part of
         | the story. Likewise their active count maybe falls off a cliff
         | after 4-6 months for users who actively engage with platform,
         | and I'm sure some of them make the purchase and either never
         | use it or give up fairly quickly.
         | 
         | To toy with your question specifically let's use LC as an
         | example. Some percentage of users need to be engaged and
         | referring it via word of mouth for it to be validating. As for
         | retention and engagement, once you have a decent cycle of
         | customers coming in that becomes a game psychology. Think
         | Reddit emailing you on every comment you get, notifications,
         | gamey mechanics like Robinhood, or some other mechanism to
         | reinforce behavior
        
         | ehnto wrote:
         | My first and only paid subscription on one product I built was
         | from a user who never used the service, and also never
         | cancelled their subscription. It had no free trial, so they
         | knew they were paying money from the get go. After a while I
         | cancelled their subscription and sent them an email saying they
         | could re-enable if they wanted to keep using the service. I
         | felt bad for taking their money.
         | 
         | It was definitely motivating and I would say it was part of the
         | reason I kept working on it, but unfortunately no-one else
         | subscribed, and it wasn't to be.
        
       | tvirosi wrote:
       | This makes me wish there was a version of producthunt except
       | where the culture was ok with brutally honest replies (rather
       | than the forced encouragement on producthunt, which is nice and
       | has its place too but you need to hear both voices).
        
         | phgn wrote:
         | I'm feeling the same way, also can't stand all the self-
         | gratulating content on these sites.
         | 
         | But if you remove the status game, why would people engage with
         | the site instead of only posting their own questions? Shallow
         | social validation seems to be why people use twitter,
         | producthunt etc.
        
       | bambax wrote:
       | Slightly OT: I built myself a journaling app that sends one email
       | every day to remind me to write about that day; I respond to that
       | email and the response gets stored in a db as an entry for that
       | day.
       | 
       | The system doesn't try to be clever in any way, it just sends and
       | receives emails; it's proven quite effective. It's been running
       | for about two years now and there are only a couple of days
       | missing, if that. It's very interesting to be able to go back to
       | any day in the past and know what happened, or what I was
       | thinking about, that exact day.
       | 
       | The system can also be set up to handle different journals at
       | different intervals; it helped me write a novel last year.
       | 
       | I'm the only user and it lacks many features to be called an
       | actual product; but sometimes I wonder if others would find it
       | useful.
        
         | lambo2991 wrote:
         | do you mind explaining your stack / tech a bit? would love to
         | whip up something similar for a pet project
        
         | jmcphers wrote:
         | This is almost exactly the feature set of OhLife, which tried
         | and failed to make this experience (replying to a daily email
         | as a form of journaling) into a product. It's a great idea but
         | kind of hard to make money on.
         | 
         | https://techcrunch.com/2010/08/17/ohlife-personal-journal-em...
         | 
         | http://ohlife.com/index.php
        
         | mdorazio wrote:
         | Also OT: I built something very similar, but with text messages
         | and asking for a positive thing that happened during the day
         | rather than a journal entry (forcing myself to look for
         | positive things in a day helped snap me out of a spiral toward
         | depression in the early days of lockdowns). I spent a weekend
         | getting it to the point where it was good enough to share with
         | friends and family, and about a dozen of them signed up. My mom
         | and I are the only ones who still use it.
         | 
         | I guess I have two thoughts: 1) simple, habit-based products
         | aren't nearly as sticky as I thought without some kind of
         | social validation component. 2) dogfooding your projects with
         | your personal network is a great way to see if they're actually
         | sticky and just to learn more about the market in general - I
         | recommend it.
        
           | lambo2991 wrote:
           | do you mind explaining your stack / tech a bit? would love to
           | whip up something similar for a pet project
        
           | kylebolt wrote:
           | Yes people find it hard to stick to new habits let alone
           | tracking them in an app. Good experience building these
           | things nevertheless.
        
         | kylebolt wrote:
         | This sounds interesting, I think the advantage here is that
         | you've focused on 1 use case where I was focused on many
         | habits. Keeping it focused on one niche like journaling makes
         | more sense.
        
       | dzonga wrote:
       | one thing, the OP is missing. with consumer oriented stuff, don't
       | make the naive mistake of launching thinking you'll make money.
       | do it as a vanity project. yeah, every now and then shout it out
       | but don't expect it to make money. unless you're vc funded and
       | you're trying to corner a market. b2b is different of course -
       | there exists people willing to pay
        
       | kylebolt wrote:
       | So early 2020, I launched Rithm, an app that helps you build
       | habits, reach your goals and stay motivated.
       | 
       | The 1st version was a chatbot app, think of it like an
       | accountability coach that you text with to track habits and stay
       | accountable.
       | 
       | Rithm landed as the #4 product of the day on ProductHunt, had
       | some good initial traction which proceeded to fall off a cliff.
       | 
       | Here are the 8 lessons for a failed version 1, see video and blog
       | post.
       | 
       | Hope this helps some makers out there!
        
         | pacman2 wrote:
         | You app with the chatbot is a bad nightmare. I would never use
         | something like it.
         | 
         | Combine a Tamagotchi with your app, have the user "feed" them
         | with his "habbits". At least you would combine two things.
         | 
         | With the chat bot? Move on.
        
         | somenewaccount1 wrote:
         | Looks like you are still working on learning distribution. I'm
         | typing on a mac, but own an android. i still can't use or try
         | your app :(
        
           | drewolbrich wrote:
           | At least for this particular flavor of app, building an
           | Android version is an optimization that should be made once
           | the product has been proven successful.
           | 
           | Until that happens, it would be a huge waste of time and
           | money for the developer to build an Android version, since it
           | too would fail as a product, just like the iOS version.
           | 
           | Multiplying 0 by 2 is still 0.
           | 
           | The situation might be different for an app whose success
           | depended on the user's ability to use the app to communicate
           | with all of their friends, some of which had Android phones.
        
             | throwawayboise wrote:
             | Why not build something like this cross-platform? The
             | functionality sounds simple enough that you don't really
             | need a native app for each platform.
        
               | realusername wrote:
               | Even when using about cross-platform frameworks, there's
               | quirks and time to invest to maintain the other platform.
               | My Flutter app is still not available on iOS for example.
        
               | allenu wrote:
               | It seems like it would be simple enough, but it's death
               | by a thousand cuts. Supporting Android means having to
               | keep track of even more screen sizes, OS versions,
               | updates, app store releases and so on. It just adds on
               | more and more. For one developer who is trying to prove
               | out an idea, the work to support the app on multiple
               | platforms just eats up your time and focus when you
               | really should be focusing on features and adjusting what
               | the product is as you get more info from your existing
               | customers.
               | 
               | There are of course frameworks out there to help you
               | build one codebase for multiple platforms, but if you go
               | down that route, if you aren't familiar with the
               | framework, you have to learn it. There are going to be
               | quirks in them that you're not aware of. Maybe framework
               | version X only works with iOS version Y and Android
               | version Z. It just goes on and on. Frameworks aren't
               | perfect either, and things don't work exactly the same
               | across platforms even with the framework.
        
             | somenewaccount1 wrote:
             | than i guess it _wasn 't_ actually a lesson worth learning,
             | although it was in his list of eight. ::shrugs::
        
           | kylebolt wrote:
           | I thought failing on 1 platform would be more economical than
           | failing on 2 :)
        
             | somenewaccount1 wrote:
             | Then.....extending distribution wasn't really a problem or
             | lesson learned. It's a nice to have.
        
             | allenu wrote:
             | For mobile apps, if you're a single developer, I think
             | going with a single platform is fine. You can only do so
             | much, and if you're familiar with the platform, you can
             | move much more quickly than having to support two. That's
             | the strategy I've chosen and it's helped a lot because I
             | was already an expert in iOS and a lot of the work is just
             | "figuring out what users want" and it's easier to change
             | your code on a single platform that you know really well.
        
         | OJFord wrote:
         | Just a minor copy note:
         | 
         | > There are a million and 1 habit and goal apps out there and I
         | made the mistake to think that just because there are a lot of
         | products in this space, doesn't mean that there is a lot of
         | businesses in that space.
         | 
         | I think you were thinking of two different ways to phrase that,
         | mixed them up, and the result is that it says the opposite?
         | 
         | As in, either remove 'I made the mistake to think that', or
         | 'doesn't mean that'.
        
           | kylebolt wrote:
           | Good spot, thank you!
        
       | carlgreene wrote:
       | This was really great and love the video with it as well! Best of
       | luck on this new version
        
         | kylebolt wrote:
         | Thanks Carl, appreciate you taking the time to check it out!
        
       | andreyk wrote:
       | I use this sort of app, have for years. The idea of using a
       | chatbot as UI is completely unappealing. So I think it comes down
       | to there not being a need for this new take on this concept.
        
         | kylebolt wrote:
         | Yes totally, I thought "hey using a chatbot would be like
         | texting an accountability friend or coach" but in reality that
         | gimmick just doesn't work. Since tracking habits requires
         | displaying data, a user interface with visual elements is more
         | effective than a chat UI.
        
       | JoeAltmaier wrote:
       | Here's my take on selling:
       | 
       | 1) Sell to people who can write the check, and have a budget to
       | spend
       | 
       | That's my entire advice. It seems obvious. If you're selling to
       | an individual, choose a demographic with money to spend. And
       | charge a price to fit into their budget.
       | 
       | If you're selling to a team, don't. Sell to the person buying
       | products/tools for the team, the one with signing authority. They
       | make the ultimate decision. And they have a budget to spend, and
       | will likely spend it all on something.
        
         | Cantinflas wrote:
         | This is 100% on point... For selling to big companies. B2C is
         | another game!
        
         | kylebolt wrote:
         | My next product is going to be totally focused on this single
         | point -> Sell to people who can write the check, and have a
         | budget to spend
        
           | tjs8rj wrote:
           | Note that this isn't the first step. In order: identify a
           | problem, talk with people (first with those you think have
           | the problem) to learn more about it: Is it actually a
           | problem? How are people addressing/solving it? What are the
           | pain points? Is it severe enough to warrant a better
           | solution? Would anyone pay for a solution? How much would
           | they pay? How many people would pay for that solution? Can I
           | make the solution? Can I distribute the solution?
           | 
           | If you get a bad answer to any of these, you need to do some
           | thinking and talk with more/different users, and if no change
           | then you probably can't make a business on this (and don't
           | need to continue along the chain until then). Once those are
           | true, then yes, sell to the people who can write a check.
        
         | dcolkitt wrote:
         | This reminds me of the quote: "When a great team and product
         | meets a lousy market, market usually wins. When a mediocre team
         | and product meets a great market, market usually wins"
        
           | mettamage wrote:
           | I have experienced this directly.
        
           | Axsuul wrote:
           | What does this mean?
        
             | zem wrote:
             | it means a bad market will make even a good product
             | unsuccesful, and a good market will make even a mediocre
             | product successful. the quality of the market wins out over
             | the quality of the product.
        
               | bromuro wrote:
               | Does this mean the market works by manipulating
               | consumers?
        
               | whall6 wrote:
               | The market _is_ consumers.
        
       | kfk wrote:
       | My own lesson is to crunch the financials, always. Truth is when
       | I crunch the numbers I almost always end up with the same result:
       | if I am going to invest my own time and money, I must go b2b and
       | charge >=100k per client. I can never find a way to fund myself
       | and the marketing/content experts by charging a few dollars per
       | subscription. Of course you might have a big existing audience or
       | might find a cheap channel to get your product across quickly, I
       | am just saying I find it easier to convince a few companies to
       | pay tens of thousands euros than thousands of people to pay one
       | hundred.
        
       | JoblessWonder wrote:
       | Stack Rank reminds me of a mistake our owner made... We purchased
       | a tall Sprinter van for mobile work. When we went to purchase a
       | second, he asked for feedback/complaints and heard it was "blown
       | around in heavy winds." To compensate, the next one they bought
       | was not a tall model. No one wants to use it because being able
       | to stand up straight while in the rear is _much_ more important
       | than the few times we drive in heavy winds. Had they stack ranked
       | the feedback they would have seen that the complaint was small
       | compared to the new issues they were creating.
        
         | kylebolt wrote:
         | Stack rank is very underrated as a prioritization tool
        
       | cpcat wrote:
       | From my experience, if an app takes more than a few months to
       | build and launch, the risk is no longer worth it. Large companies
       | also do this (years building before launching and i have yet to
       | hear of a success)
        
         | Retric wrote:
         | Games generally take significant time to build sometimes years,
         | but can be quite successful.
         | 
         | You wider point is reasonable though as many people waste a lot
         | of time building something that never gets traction.
        
           | cpcat wrote:
           | Totally agree about certain games. You can't have certain
           | games before years of building, it's like making a movie.
        
             | kylebolt wrote:
             | Yes this is the confusing thing about creative endeavours.
             | Lean start up says to learn quickly and pivot yet so many
             | artists work on the movies, games, and books for years and
             | years. I guess we need to realize that most of us are not
             | James Cameron :)
        
           | forbiddenvoid wrote:
           | Stardew Valley might be the ultimate example for this:
           | https://en.wikipedia.org/wiki/Stardew_Valley
           | 
           | I think it's also important to recognize how much
           | survivorship bias there is in these stories, too, though.
           | 
           | There are plenty of people who have spent similar amounts of
           | time working on games or projects with nothing much to show
           | for it. The experience might be worth something to someone,
           | though, in terms of resume building, etc.
        
           | canniballectern wrote:
           | Games are really easy to test viability for, though. The game
           | has perfect information about itself, rarely connects in a
           | complex way to anything outside the game, and it's easy to
           | replicate the user's context just by sitting in a dark room
           | on your own. The test is simple - is it fun?
           | 
           | By contrast, most apps need to connect to people, software
           | and things outside themselves - they're part of complex
           | systems, and it's really hard to know if they work well
           | without putting them into use and seeing how they perform -
           | and that means selling and talking to users, not something
           | you can do in isolation.
        
             | Retric wrote:
             | It can take a long time to get enough of the game together
             | to test fun vs not fun. Racing games for example can be
             | play tested before the art is finished, but they are
             | heavily dependent on subtle interactions between the
             | tracks, cars, physics engine, and controls.
        
         | brushfoot wrote:
         | Yes. I "wasted" 2019 building a platform that my customers
         | didn't need. Scare quotes because it wasn't really a waste; it
         | taught me a lot about what not to do.
         | 
         | In 2020, realizing it was going nowhere, I started talking more
         | with my target audience. Really talking and really listening.
         | It turned out that most of them had a very specific pain point.
         | 
         | I thought about how to solve it. I could build another gigantic
         | app. Or I could start as small as possible. I could write a
         | tiny script that addressed that pain point, and do everything
         | else by hand.
         | 
         | If I knew it would scale to x, I might have started with more.
         | But I realized I'm bad at predicting what will take off, so I
         | started as small as I could.
         | 
         | This year I'm getting close to $1K MRR. It's not much in the
         | grand scheme of things, but coming from no business experience,
         | it means a lot to me.
         | 
         | My biggest takeaway so far is, for those like me who don't have
         | an incredibly clear vision, start as small as possible. Not "if
         | you build it, they will come," but "when they come, you can
         | build it."
        
         | kylebolt wrote:
         | Yes I've now learned that lessons, luckily I've not quit my day
         | job.
        
       | allenu wrote:
       | I think the biggest myth with apps today is "if you build it,
       | they will come". I think it was true 10 years ago when the iPhone
       | App Store was getting started, but not today.
       | 
       | The thing is, having a ton of competitors in the space means you
       | will have to work extra hard for your app to be seen and then
       | picked. "Lesson 4: Distribution" in the post is probably the most
       | important thing here. Marketing and SEO are huge in terms of
       | getting people to know about your app.
       | 
       | I have an app of my own in the iOS app store and the times I've
       | had jumps in sales have been tied to either me posting about it
       | somewhere or someone else posting about it on their own. If I
       | don't get the word out, nobody is going to know about my app.
       | 
       | Like the poster, my app is in a crowded space (flash cards), and
       | so a search in the app store doesn't even show my app, at least
       | not until you scroll for a minute or so...
        
         | kylebolt wrote:
         | Thanks for reading! I'm focusing more on distribution and
         | monetization (or ability to pay) on my next product.
        
         | albeebe1 wrote:
         | > I think it was true 10 years ago when the iPhone App Store
         | was getting started, but not today
         | 
         | In 2008 before the App Store when Cydia and Installer where the
         | only way to install apps on your iPhone, my app was getting
         | 10,000 installs per day with 0 marketing. I refer to that
         | period as the gold rush days.
        
           | allenu wrote:
           | I remember a coworker made a very basic compass app with a
           | friend in the early days of the iPhone and he disclosed that
           | they made something like $200k on it, which is absolutely
           | wild.
        
         | granshaw wrote:
         | > the biggest myth with apps today is "if you build it, they
         | will come"
         | 
         | Are there really people who still think that? I thought it was
         | common knowledge that market knowledge, sales, and marketing
         | are an order of magnitude more important than the tech.
         | 
         | I shudder to think of those who quit their jobs and jumped all
         | the way in without knowing this basic fact
        
       | tommiegannert wrote:
       | Thanks for sharing!
       | 
       | > So the lesson is that while all businesses have a product, not
       | all products are a business.
       | 
       | And even products that look successful may not actually be good
       | business, if they have negative net income and surviving on
       | venture capital that eventually runs out.
        
         | kylebolt wrote:
         | Glad you enjoyed it! I've meditated on that point now for a few
         | months... it's an important distinction in the maker community.
         | Building a product vs. building a business.
        
       | collaborative wrote:
       | I prefer solving my own need and curiosity than focusing on
       | market fit. This probably means I will never be game for
       | investors but I also won't measure my success by the money I've
       | made. It will be measured in passion and happiness
        
       | nicoburns wrote:
       | I've yet to see a single product that was improved by being a
       | chatbot.
        
         | smoldesu wrote:
         | You also increase the revenue of Acme Chatbots Inc, who will
         | use those proceeds to hire more people to sell you a better,
         | more comprehensive package.
        
         | forbiddenvoid wrote:
         | Google Search is better as a chatbot when using a voice UI.
         | 
         | I don't know of any others that I would put in the same
         | category.
        
         | nkrisc wrote:
         | For a chat bot product to succeed, it has to be
         | indistinguishable from a real human in every way. Otherwise the
         | user will know its capabilities are limited, but won't know in
         | what way exactly they are limited. This is a perfect recipe for
         | endless frustration as you slowly uncover every way in which it
         | does not work how you expected it to, impeding whatever simple
         | talk you wanted to complete.
         | 
         | If I had nickel for every time a chat bot or phone bot told me
         | to speak to it like a human, and then was completely incapable
         | of handling that, I'd be rich.
        
           | conductr wrote:
           | Being indistinguishable from human is a high and low bar.
           | Chat is just a medium and it's not usually the best medium
           | (for me). When I use it, I expect speed and care less if it's
           | a human or AI. For example, I had a billing issue with my
           | electric company. I used chat because I didn't have a week to
           | ping-pong emails back and forth (they might cut my power). I
           | also didn't have time to call them and sit on the phone for
           | 30+ minutes. I knew it was something a human would need to
           | get involved with. So, it's really just chat that is helpful
           | as a medium. The _bot_ part almost always gets in the way of
           | speed to answer /solution.
           | 
           | That my personal experience anyways, would love to hear more
           | about how a chatbot was actually helpful to someone. Whenever
           | I see those chat pop ups on a SaaS home page, it makes me
           | think do people actually type "show me the pricing page
           | please" instead of just clicking the link to the pricing
           | page. It has to be just a friendlier nicer way to collect
           | emails and phone #s for sales to follow up with (?). I
           | totally don't get it.
        
         | travoc wrote:
         | Your competitors' products are relatively improved when you
         | deploy a chatbot.
        
         | kylebolt wrote:
         | So true, it's an inferior user experience is most all cases
         | where a UI could suffice. (A game product could be the
         | exception)
        
           | redisman wrote:
           | The early adventure games used a interpreter that was
           | basically like a chatbot. It got quickly replaced by more
           | direct controls.
           | 
           | Typing "walk north" instead of just pushing the up arrow or
           | clicking with a mouse was pretty frustrating
        
         | zem wrote:
         | i've seen one - my workplace briefly experimented with a
         | chatbot for taking vacation time. you would say something like
         | "i'm on vacation from tuesday to friday" and it would parse it,
         | extract or convert the input to a date range, and submit a
         | vacation request through the official tool. it would then ask
         | if you also wanted to display your vacation status on your
         | calendar and set up an email autoresponder, and do them for you
         | if you answered 'yes'. i was sad when they removed the bot - i
         | think they did it because they streamlined the website, but
         | even with the new improved web workflow i still preferred the
         | experience of doing it via chatbot.
        
       | klausjensen wrote:
       | Thanks for the openhearted blogpost.
       | 
       | It is very important to also see some of these failures, where
       | the stars did not suddenly align and sparkling rainbows started
       | raining money.
       | 
       | I think I learned more from your post than from 10 success posts,
       | honestly.
        
         | kylebolt wrote:
         | Thanks for reading!
         | 
         | "Learn from the mistakes of others. You can't live long enough
         | to make them all yourself." - Eleanor Roosevelt
        
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