[HN Gopher] The Imaginarium of a Solarpunk Architect
       ___________________________________________________________________
        
       The Imaginarium of a Solarpunk Architect
        
       Author : emsimot
       Score  : 184 points
       Date   : 2021-07-18 10:30 UTC (1 days ago)
        
 (HTM) web link (www.messynessychic.com)
 (TXT) w3m dump (www.messynessychic.com)
        
       | gunfighthacksaw wrote:
       | Very cool, but I don't want to dwell on all the bugs one would
       | swallow cycling through one of these cities.
        
         | naravara wrote:
         | I'd actually have to imagine the bug count wouldn't be that
         | much worse than a typical city, replete with flies and
         | mosquitoes from the abundance of humans and human food waste to
         | feed on.
         | 
         | If anything the bug problem might be slightly improved since
         | the ecology would be friendlier to things that eat bugs, such
         | as frogs, lizards, and bats.
         | 
         | Of course, then you've got the problem of frogs and lizards
         | getting into your house. And, ultimately, things that like to
         | eat frogs and lizards, like snakes.
        
           | mellavora wrote:
           | Bolivian tree lizard cleanup plan
           | https://www.youtube.com/watch?v=P9yruQM1ggc
        
         | mellavora wrote:
         | I used to get a lot of bugs on my windshield driving through
         | Germany. That stopped in 2014. No more bugs.
         | 
         | Bug populations are down 80%, anything we do to help them is
         | needed.
        
           | cameronh90 wrote:
           | Did you happen to buy a new car? Cars are a lot more
           | aerodynamic now.
           | 
           | I recently drove an old van through the countryside and had
           | to spend 20 minutes washing off insect bits afterwards, like
           | in the good old days...
        
         | Majestic121 wrote:
         | That seems like a small cost to pay to live in such harmonious
         | places.
        
         | asmxyz wrote:
         | If you're swallowing bugs while cycling that means you're
         | probably mouth breathing. It's pretty challenging to convert to
         | strict nasal breathing, but it's worth it and a side benefit is
         | bugs aren't a big deal if you're wearing something on your
         | eyes.
        
           | andai wrote:
           | In case people thought mouthbreather is just an insult, it
           | can cause serious medical problems and even change the
           | structure of your face. There are videos about it on the
           | internet, with dramatic before and after photos (in both
           | directions).
        
           | jeltz wrote:
           | Or it may just mean he is cycling fast. It is only when
           | cycling st a relatively comfortable pace that you can get
           | enough oxygen through only your nose.
        
         | fredsir wrote:
         | Bugs are not really problem if they have amble places to live
         | and gather nutrition and so on.
         | 
         | We have a wild garden, and people often ask if there are not
         | bugs everywhere, and tell us they like grass to keep the bugs
         | away. Well quite contrary - our findings are, that in our wild
         | garden, bugs are around the plants, in the plants, but they are
         | not are problem in the spaces we have created for ourself at
         | all. I think people have misunderstood why insect swarm.
        
       | mym1990 wrote:
       | Some of the structures in Singapore(Supertree Grove) feel like a
       | step towards this! Although I don't think they are fully there, I
       | would be absolutely thrilled to see more architecture and design
       | like that.
        
         | aaaxyz wrote:
         | The building the Supertree Grove sits on was designed by Moshe
         | Safdie. A lot of his works feature similar green and open
         | spaces (jewel changi airport, eling park)
        
       | motohagiography wrote:
       | Solarpunk I suspect is more important that we know, because I
       | think rich subcultures are the seeds of massive growth.
       | 
       | It's just some funny drawings and internet fanfic twigging our
       | sense of novelty on HN now, but when you see it as representing
       | the desires and longings of young people for wilderness, and also
       | know people who left cities in the last 10y, they were the thin
       | edge of the wedge, where post-pandemic, younger people are
       | leaving cities to get on the real estate ladder, with remote work
       | and amazon-style supply chains, and they are family-inclined. It
       | incorporates passive and renewable energy techs, argritech,
       | biotech, cannabis-driven value added production, organic and
       | small scale food production, brewing and distilling, civic minded
       | prepping, local vs. global, etc.
       | 
       | I'm interested in when solarpunk blips on the radar because to me
       | it is an aesthetic that represents new growth.
        
         | aaroninsf wrote:
         | This comment moved me more than anything I've read on HN in
         | years.
         | 
         | The neo-utopian evolution of "dropping off the grid" into "mesh
         | networked sustainable resilient community" is a vision and
         | ethos I can get behind. There has been a lot of loose talk in
         | my circles about Foundation-like ideas for surviving the coming
         | dark years, which I think of as "cultural VPN"... this is a
         | very compelling way to articulate some of those and inspire
         | with it.
         | 
         | Going to think about this in the mountains for a few weeks...
        
         | Proven wrote:
         | > I'm interested in when solarpunk blips on the radar because
         | to me it is an aesthetic that represents new growth.
         | 
         | Don't be confused by that - those are just pretty pictures. See
         | what nynx said below.
         | 
         | > because I think rich subcultures are the seeds of massive
         | growth.
         | 
         | I that's quite hard to quantify (even the statement itself -
         | "rich subcultures") but it's safe to say that socialist
         | subcultures don't produce much of anything.
         | 
         | Look over time, over cultures (and subcultures) - their results
         | have been consistent: misery and even starvation. But they've
         | done really well in terms of controlling their CO2 output, if
         | that's a plus in your book.
         | 
         | (How come North Korea never gets any recognition for their
         | fight against climate changes?)
        
         | tomc1985 wrote:
         | First of all, where is the 'punk' aspect? There needs to be an
         | aspect of dystopia to use that word.
         | 
         | This sort of organic-growth-everywhere aesthetic is not new, it
         | has been in utopian urban visions for the last 20 or 30 years.
         | Personally I think it started with SimCity 2000 arcologies, but
         | I am probably wrong.
        
           | taylorlapeyre wrote:
           | > There needs to be an aspect of dystopia to use that word
           | 
           | I disagree, "punk" is not about dystopia, it's about
           | rebelling against the status-quo. Solarpunk, at its core, is
           | about rejecting our current way of life. That's where the
           | punk comes from.
        
             | tomc1985 wrote:
             | But that rebellion is from a stimulus of some kind. It's a
             | subculture in rebellion from disenfranchisement, war,
             | fascism, or what-have-you. There is anger and lots of other
             | negative emotions.
             | 
             | This vision is too bland and perfect to be 'punk'. 'Avant
             | garde' is a better term, since that is used to describe
             | things 'rebelling' against the current aesthetic. 'Solavant
             | Garde' doesn't have the same ring to it though.
        
               | svantana wrote:
               | The "what-have-you" in this case is the stronghold that
               | capitalism and tragedy-of-the-commons has on urban
               | society and our way of life. Of course, capitalism could
               | produce such neigborhoods, at least on a small scale,
               | simply because affluent folks will pay for it. But the
               | ethos of solarpunk is to create these environments by
               | taking matters into our own hands. Perhaps a decent
               | analogy from the punk world is magazines versus fanzines.
        
               | tomc1985 wrote:
               | I don't know, that argument isn't super compelling. It
               | kind of reminds me of that one marketer at SXSW a while
               | back that wanted the whole conference hall to have "idea
               | sex" as some weird way of framing brainstorming or
               | innovating.
               | 
               | Like if yall want to have your utopic fantasies then
               | cool, but if you want to use the punk name there needs to
               | be some raw grit
               | 
               | Besides... light has no meaning without dark to contrast
               | it
        
               | svantana wrote:
               | Your idea of what is punk sounds like the mass-marketing
               | by malcolm mclaren. Consider a band like the Buzzcocks,
               | all around friendly looking blokes but they pressed up
               | their own 7" singles, that is the true spirit of punk.
        
           | munificent wrote:
           | _> There needs to be an aspect of dystopia to use that word._
           | 
           | Hard disagree. I think "punk" has always been about an ethos
           | that individuals are empowered to make change from the bottom
           | up. The punk aesthetic stands between dystopian and utopian.
           | The former says those in power have made everything horrible
           | and there's nothing you can do about it. The latter says
           | those in power make everything amazing so there's nothing you
           | need to do. Punk says those in power made everything horrible
           | but you can make things amazing.
        
             | nickelcitymario wrote:
             | I've never heard it put that way before, but I love it.
             | Rings 100% true.
        
             | mym1990 wrote:
             | This is a wonderful take on the 3 states!
        
       | gmueckl wrote:
       | This is the first time I hear the term "solarpunk". So this seems
       | to encompass visions of an optimistic future when exploitation of
       | nature, pollution, climate change etc. And strikingly, looking up
       | the definition made me feel an almost juvenile excitement about
       | an idea again which I haven't experienced in a long time. That
       | made me realize that most contemporary visions of the near(er)
       | future seem so bleak and dreadful in comparison. But, if we paint
       | our future as this thoroughly unattractive place, then what
       | motivation remains to make progress?
        
         | dbish wrote:
         | I always consider myself a techno-optimist for this reason and
         | wish there were more folks who look at the possibilities of
         | tech that way. I'm very happy to see this new solarpunk idea
         | that has aspects of techno-optimism taking 'root'
        
         | parentheses wrote:
         | I feel the same way. My SOs reaction to VR was so viscerally
         | negative. Once I probed it was clearly driven by trends of
         | dystopian futures.
        
           | kamranjon wrote:
           | I have the same reaction to VR, what is the optimistic non-
           | dystopian view? I am generally curious because near complete
           | human absorption in technology is what I see and it's hard
           | for me to picture that in a positive light.
        
             | inlikealamb wrote:
             | I suppose an advanced version of VR could replace some
             | amount of travel, which is a significant source of
             | atmospheric pollution.
        
             | npteljes wrote:
             | It's hard to ignore the level of abuse it enables.
        
             | beeandapenguin wrote:
             | VR has given me a new sense of imagination and creativity,
             | similar to what some might experience with 3D printing.
             | 
             | Being able to perceive a digital space in three dimensions
             | is a significantly different human-computer interface than
             | a 2D screen. It feels like so much more is possible once
             | you break into the extra dimension.
             | 
             | From the outside, VR definitely has a dystopian look to it.
             | But from the inside, it can give a sense of "creativity
             | unlocked" once you start thinking about how to build
             | immersive experiences. This liberating mindset, in some
             | ways, is the _opposite_ of what it appears to be on the
             | outside.
        
               | kamranjon wrote:
               | I guess for me the dystopian slant gets a bit steeper in
               | the context of global warming and consumerism and the
               | sort of head in the sand mentality that VR seems to
               | project.
        
             | neartheplain wrote:
             | For me, VR has been a means to stay in touch with distant
             | friends and family. It's not too different from traditional
             | computer games + voice chat, but the extra level of
             | immersion does increase the sense of connection. The lack
             | of distraction in VR from e.g. smartphones, tabbed windows,
             | or nearby things in the physical world all helps foster an
             | increased level of engagement with other people/players in
             | VR.
        
         | JKCalhoun wrote:
         | Looks to me like leprechaun-land. How cynical I have become.
         | 
         | I agree with the sentiment though, just wonder if it would
         | benefit from someone positing a middle-ground that would show a
         | transitional approach. Perhaps some of the larger buildings
         | (I'm thinking of the one with the fountain spilling down it)
         | represent that.
        
           | gmueckl wrote:
           | Visionaries often focus on the end goals, not the path. This
           | might be the easy way to excite people, I guess. Talking
           | about a path there sounds too much like actually having to
           | put in effort.
           | 
           | I think I also have become quite cynical. Being confronted
           | with these ideas made me aware of that in a startling way.
        
           | clairity wrote:
           | because of the moderate climate, california has a lot of flat
           | roofs. i've long wondered why apartment builders here didn't
           | just plop (and planners allowed) a single family home right
           | on top with enough dirt to grow a lawn and a few plants (with
           | parking put underground). it's the best of both worlds--
           | apartments and single family homes (albeit above ground
           | level) can co-exist everywhere. that'd be one such middle
           | ground.
        
       | guerrilla wrote:
       | For more inspiration and positivity:
       | https://solarpunkanarchists.com/
        
       | ChrisMarshallNY wrote:
       | Solarpunk is a cool concept. I saw it in 2067 (the movie -I
       | haven't actually time-traveled).
        
       | hiidrew wrote:
       | Any open world games with this type of aesthetic? I would love to
       | play.
       | 
       | Recently read this on the topic, the artist in the post is great:
       | https://noahpinion.substack.com/p/drawing-pictures-of-cities
        
         | anthk wrote:
         | Not open world but Pokemon Ruby/Sapphire/Emerald had a city
         | which could be accesed from an underwate route in order to
         | emerge in a solarpunk styled "town.
        
       | wrinkl3 wrote:
       | There's currently a huge push online to make Solarpunk a thing,
       | as a kind of an optimistic counterpart to Cyberpunk, but I'm
       | skeptical about whether it can attain the same level of cultural
       | traction as the other big *punks.
       | 
       | Cyberpunk and steampunk both fetishize aesthetics from the past -
       | 80's corporate Japan and the Victorian Britain, respectively, -
       | there's a sort of nostalgic longing that keeps them culturally
       | relevant. Solarpunk tries to fetishize sustainability in a
       | similar way, but I'm not sure if there's enough foundation there
       | to build onto.
        
         | inlikealamb wrote:
         | I would argue that cyberpunk is only nostalgic because not much
         | has been done to modernize it or push the genre forward. It's
         | simply nostalgic because it's aged... similar mid-century
         | depictions of the future.
        
         | mym1990 wrote:
         | I guess the first step then is to build a wider foundation for
         | sustainability! I feel like building closed loop systems well
         | is extremely rewarding(think aquaponics) but it is also hard to
         | scale...and in a world where everything seemingly gets pushed
         | to be scaled, adoption is more in a hobby form.
        
         | naravara wrote:
         | Cyberpunk is an explicitly dystopian genre setting so I'm not
         | sure "nostalgic longing" is how I would characterize it so much
         | as searching for a kind of catharsis or fictionalized escape
         | from the things about it people feel parallel their own lives.
        
           | JKCalhoun wrote:
           | Neither would I. If _Neuromancer_ wrote about 80 's Japan
           | corporate culture it is because it was written in the 80's
           | and tried to extrapolate that to the 21st Century.
           | 
           | Cyberpunk has only become nostalgic lately.
        
         | JKCalhoun wrote:
         | Plowpunk anyone?
         | 
         | I guess not.
        
           | X6S1x6Okd1st wrote:
           | People already fetishize agriculture that eschews "best
           | practices".
        
             | jazzyjackson wrote:
             | Fetishize is a strong word, what's your objection?
        
         | DerDangDerDang wrote:
         | This article's main purpose seems to be to fill the gap you
         | observe:
         | 
         | " Perhaps you might have also picked up on one of the more
         | discreet but omnipresent characteristics of Schuiten's work
         | (and thus the Solarpunk aesthetic), which is his undeniable
         | appreciation for Art Nouveau."
        
         | tomc1985 wrote:
         | They need to ditch the 'punk' word if it's not dystopic. Like
         | have these people forgotten what it means to be a punk?
        
           | goodpoint wrote:
           | Given Wikipedia's definition Solarpunk fits squarely into the
           | punk ethos:
           | 
           | The punk ethos is primarily made up of beliefs such as non-
           | conformity, anti-authoritarianism, anti-fascism, anti-
           | corporatism, a do-it-yourself ethic, anti-consumerist, anti-
           | corporate greed, direct action and not "selling out".
        
             | tomc1985 wrote:
             | Which is weird because that is absolutely not the vibe that
             | I am getting every time it comes up
        
               | goodpoint wrote:
               | Comes up on which media? Very often mainstream media like
               | hollywood or video game industry love to coopt the
               | aesthetic of a movement and water down its message.
               | 
               | People often complain that the idea of cyberpunk is being
               | turned from a protest against a dystopian future to a
               | bland scifi style with fog and neon lights.
               | 
               | Instead, The Dispossessed by Ursula K. Le Guin is an
               | excellent example of solarpunk.
        
         | prvc wrote:
         | >There's currently a huge push online to make Solarpunk a thing
         | 
         | Its proponents seem to be flogging the Green New Deal, or
         | related policies, but is this spontaneous, done out of
         | conviction, or is it more coordinated?
        
         | VladimirGolovin wrote:
         | I noticed the increased frequency of mentions, but who is
         | pushing?
        
       | q_andrew wrote:
       | I find solarpunk really interesting. On one hand, it's the most
       | "fresh" aesthetic of futurism we've seen since cyberpunk. On the
       | other hand, most of this architecture isn't environmentally
       | sustainable at all -- the massive amounts of water and energy it
       | takes to keep trees alive on a rooftop is antithetical to an "eco
       | city".
       | 
       | The artists appear to be inspired by fad concept renderings for
       | sky-garden towers that were never built:
       | 
       | https://99percentinvisible.org/article/renderings-vs-reality...
        
         | SquibblesRedux wrote:
         | Replace trees with vines and place them mostly on the south
         | side of the buildings and it may be viable. The trick would be
         | engineering a renewable substrate for the vines to grow on.
        
       | okareaman wrote:
       | Solarpunk is a continuation and rediscovery of the Techno hippie
       | movement that began in the Bay Area in the late 70's and early
       | 80's. Apple Computer was part of it (while IBM was not.) This era
       | is described fairly accurately in Adam Curtis's "All Watched Over
       | By Machines of Loving Grace" (a reference to the Richard
       | Brautigan poem) and John Markoff's excellent "What The Dormouse
       | Said: How the Sixties Counterculture Shaped the Personal Computer
       | Industry" Highly recommend them, even if Curtis does go a little
       | off the deep end at times.
        
         | jazzyjackson wrote:
         | "What the Dormouse Said" is very enlightening, I had never
         | heard of psychedelics' influence on the professionals of the
         | day, I think it's about time I read it again.
        
           | okareaman wrote:
           | Ken Kesey was responsible for starting a lot of it after he
           | took LSD and part of CIA experiments at the Menlo Park
           | Veterans Hospital and started doing "acid tests" with music
           | by what became the Grateful Dead. There's are some good
           | documentaries on YouTube about this.
           | 
           |  _"Taking LSD was a profound experience, one of the most
           | important things in my life. LSD shows you that there's
           | another side to the coin, and you can't remember it when it
           | wears off, but you know it. It reinforced my sense of what
           | was important--creating great things instead of making money,
           | putting things back into the stream of history and of human
           | consciousness as much as I could."_
           | 
           | -- Steve Jobs
        
       | TacticalCoder wrote:
       | I removed a comment of mine saying Schuiten was a famous belgian
       | comics drawer ("dessinateur de bande dessinee") and his style was
       | kinda unique (and I love that style)... I removed it because I
       | was thinking of Francois Schuiten, not Luc Schuiten.
       | 
       | After some research it turns out apparently these two are
       | brothers!
        
       | ThinkingGuy wrote:
       | I love the solarpunk aesthetic, but hasn't Roger Dean been doing
       | this since the 1970s?
       | 
       | https://duckduckgo.com/?q=Roger+Dean+art&iar=images
        
         | Majestic121 wrote:
         | He seems to be from the same generation as Luc Schuiten from
         | the article (both born in 44)
         | 
         | The main difference would be that Dean forcused more on the
         | art, while Schuiten focused more on the architecture part, but
         | both seem pretty close indeed, and I would not be surprised if
         | they knew each other
        
       | lubujackson wrote:
       | Connecting solarpunk to art nouveau is pretty insightful. I think
       | any new movement like this pulls from some historical reference
       | to frame the idea.
       | 
       | Having visited Barcelona and seeing Gaudi's influence on the
       | architecture there, I understand how a few notable buildings
       | could actually influence the peoples' mindsets.
       | 
       | There has been a ton of advancement in ecological solutions and
       | biomimicry, but tying those changes to design that mirrors nature
       | in an art nouveau way could translate the underlying complexity
       | to something our lizard brains will understand at a glance - it
       | is a powerful abstraction that ties together our innate desire
       | for a safe corner of nature and our social desire for something
       | new and cool.
        
       | culebron21 wrote:
       | The images in the article can be divided in two groups:
       | 
       | * ideas from new urbanism to greenify the urban core with its
       | dense streets, to make them a nicer place, which is a good idea.
       | * the old modernist ideas of detached houses, now in "ecological"
       | form, which is a total utopia, exactly as it was stated in the
       | Athens Charter.
       | 
       | They also seem to look like Frank Lloyd-Wright's words that
       | "sometime people will live in an entirely rural landscape with
       | houses 100 meters apart from each other and greenery and trees
       | between them" (he hated cities quite a lot) (here's one of his
       | houses, sometimes posted with a motivator text below:
       | https://duckduckgo.com/?q=frank+lloyd+wright+waterfall+house...)
       | 
       | The first part of these, is generally a good thing, but has to be
       | done moderately. I see some images have curves and round forms,
       | which is not a necessity, but rather an attempt to make a nicely
       | looking bird view, which causes various inconveniences -- like
       | park paths that are never walked by, or cut corners.
       | 
       | Curved grass strips are especially a problem: if people walk over
       | them, they have to be protected by fences, or by elevating them
       | -- in this case it 1) will require artificial watering, 2) will
       | produce side pockets, unusable for walking (but hopefully used
       | for benches).
       | 
       | Andres Duany said a lot about this in his lectures, and I can
       | only sum it up as greenery in the city is needed, but has to be
       | done cautiously and reassessed critically.
       | https://www.youtube.com/watch?v=hO3CaJtSfjg
       | 
       | The other half of the images are mostly reshaped detached houses
       | or modernist apartment blocks. Same Duany criticizes the detached
       | house concept a lot -- it costs much, it makes people have tons
       | of stuff, drive cars, live in isolated way, unlike the urban
       | dwellers (I followed these ideas when buying apartment, and never
       | regret -- I felt a lot better near a small city center, than
       | before that living on the fringe.)
       | 
       | The modernist concept of apartment blocks and large green spaces
       | between them appeared as an answer to extremely dense cities of
       | 19th century, which were hardly livable without our modern tech
       | (tap water, sewer, central heating, electric light and active
       | ventilation). The most promiment responses were Garden City
       | Movement (basically, make towns not more than 60K ppl, put them
       | at some distance with forests and fields between, and connect
       | with railways), and Athens Charter (build cities of large
       | apartment blocks standing apart from each other, no closed
       | perimeter like in traditional cities, have greenery betwee, and
       | make city blocks large to let cars go without intersections).
       | 
       | The latter was widely implemented in the Socialist block from
       | East Germany to Vladivostok, and failed in many ways.
       | 
       | Jan Gehl saw this development in socio-democratic Denmark and
       | criticized for 1) places devoid of any street retail and other
       | local business, because streets are too wide, which made people
       | commute or drive a car to city center to get services, and 2) de-
       | socialization. In a large apartment block it's hard to meet and
       | get along with neighbors for many purely physical and
       | psychological reasons.
       | 
       | The Human Scale documentary sums up Gehl's points:
       | https://vimeo.com/458139267
       | 
       | ------
       | 
       | I read their manifesto that appeared earlier, and that's fine.
       | 
       | The problem is with these pictures: to me they seem simply a
       | fashionable landscape design with lots of trees, or detached
       | houses with strange shapes. The former is just arts, and I don't
       | see it reflecting any new thinking. The latter is new attempt at
       | century-old failed ideas.
       | 
       | What would I offer instead? High-speed commute rail in Germany,
       | Netherlands and maybe Scandinavia, made Garden City ideas
       | actually happen. You can work in a large city, but live an a town
       | in 30 km (20 mi), commute in 40 minutes, but near your home you
       | have both, all the great things of a city (cafes, services,
       | meeting friends in the main street) and of countryside (10
       | minutes to the city edge and hike or bike). Or you can have a
       | business that is entirely in a small town but has easy access to
       | large markets in big cities -- just 1 hour in train.
        
       | jppope wrote:
       | This is a beautiful reimagining of a different way to do cities.
       | We need more of this in the world right now.
        
       | ryanjamurphy wrote:
       | This looks sleek, but isn't that a _lot_ of glass? I had read
       | something recently (e.g., https://www.wired.co.uk/article/stop-
       | building-glass-skyscrap...) suggesting that too much glass was
       | bad for the environment.
        
       | chrisweekly wrote:
       | In order to build a better future, it's necessary first to
       | imagine it.
        
       | msluyter wrote:
       | Apparently "solarpunk" is now the zietgiest. Here's another
       | interesting one:
       | 
       | https://noahpinion.substack.com/p/drawing-pictures-of-cities
        
         | _Microft wrote:
         | I think why solarpunk seems to come into vogue is that it is
         | often displaying so much more livable and humane cities than we
         | have right now. The same goes for its ornamental design that
         | contrasts so much with the clinically sterile look of products
         | and designs nowadays - especially the ones that are coming out
         | of the Silicon Valley at the moment (UIs with grey-on-white
         | designs and no embellishments, the look of voice assistent
         | devices, speakers, watches, SpaceX' flight suits/launch towers,
         | Cybertruck,...).
         | 
         | PS: The spelling is actually "Zeitgeist" if you ever need to
         | search for that (even though I would assume that search engines
         | would deal with the typos just fine).
        
       | twoquestions wrote:
       | Most of the things in this article are deliberately avoided in
       | cities these days. Sufficient seating, public transport, and
       | walkable streets make things easier for poor/homeless/other
       | untouchables, and making their lives worse is prioritized above
       | making the space better.
       | 
       | If we can fix that, we'd be well on our way to realizing better
       | living spaces like the artist (among many others, myself
       | included) dreams of.
        
       | [deleted]
        
       | nynx wrote:
       | In many contexts, solarpunk is related to anarcho-communism and
       | gift-economies. It can be difficult to see how a solarpunk-like
       | society could sustainably grow directly out of our current
       | economic system.
        
         | worldsayshi wrote:
         | I think the seed for it lives in the open/free/libre source
         | dream. If we can make it easy enough to produce what we need
         | with open source tools then we don't need global capitalism.
         | 
         | In many regards we're far from that dream but having a
         | concretisation of what the end result could look like (and/or
         | depictions of how to get there) in the shape of Solarpunk
         | should help.
        
           | npteljes wrote:
           | I agree. It would be wonderful to build a world where
           | everyone is provided a sustainable baseline of existence and
           | opportunity with open source and free culture stuff.
        
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