[HN Gopher] Every Super Nintendo Port on the Game Boy Advance Co...
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       Every Super Nintendo Port on the Game Boy Advance Compared (2020)
        
       Author : tosh
       Score  : 54 points
       Date   : 2021-07-17 17:12 UTC (5 hours ago)
        
 (HTM) web link (captrobau.blogspot.com)
 (TXT) w3m dump (captrobau.blogspot.com)
        
       | emsy wrote:
       | I didn't have a SNES growing up, so the ports on the GBA were
       | godsend for me. Other than that, developers got crazy creative
       | with the hardware, despite its low power. Aggressive Inline had
       | pseudo 3D and licensed soundtrack, there were cartridges with
       | rumble, tilt and light sensors. You could use the console as a
       | GameCube controller. I still remember playing Castlevania under
       | the lamp in our living room (the screen of the original GBA was
       | terribly dark) when I heard the new about 9/11. I also got a
       | flash cart and dipped my toes into developing when I was about
       | 15. Fond memories!
        
       | 29athrowaway wrote:
       | It was amazing to see that the computing power of the SNES could
       | be replicated in an affordable battery-powered handheld device
       | few years later.
        
         | Hammershaft wrote:
         | Tech progress in games at that time was absolutely wild. You
         | really get a sense of the slowdown when you compare the number
         | of years since a milestone and the consider the milestone that
         | number of years before.
         | 
         | For instance, Crysis was released in 2007, so roughly 14 years
         | and we've achieved marginal improvements to top end graphics.
         | 
         | 14 years before crysis Doom released in 1993...
        
         | alisonkisk wrote:
         | 10 years: 1990 - 2000. But the SNES CPU was a 1982-generation
         | design.
         | 
         | That's 5 + 3 doublings in density/energy efficiency under
         | Moore's law.
         | 
         | And SNES was pretty low power, it didn't have or need a cooling
         | a fan or disk drive.
        
       | user-the-name wrote:
       | The captures from the SNES and GBA seem to use very different
       | colour spaces, leaving the SNES footage looking dark and the GBA
       | washed out, even when they use the exact same graphics. Makes
       | them pretty hard to compare.
        
         | Waterluvian wrote:
         | May also be a consequence of how the games were designed given
         | the GBA screen.
         | 
         | Kind of like how sprites were often designed knowing they'd be
         | altered by a CRT and now look too crisp on modern screens.
        
         | Lammy wrote:
         | A lot of early GBA games are like that on purpose since there
         | was no sidelit or backlit screen until the GBA SP came out.
        
         | ReactiveJelly wrote:
         | It's a bit hard to do a proper end-to-end comparison when it
         | would have also depended on what kind of TV was attached to the
         | SNES.
         | 
         | You could take a photo in a well-lit room, if you can find a
         | room with a working GBA, SNES, and CRT in it.
        
       | bogwog wrote:
       | Interesting how tales of phantasia (7:43) appears to be using a
       | completely different set of character sprites for the GBA
       | version. That's a lot of effort for a port!
        
         | jccalhoun wrote:
         | Wikipedia says that the GBA version takes things form not only
         | the SNES version but also the Playstation version
         | https://en.wikipedia.org/wiki/Tales_of_Phantasia#Development
        
       | coopsmoss wrote:
       | The GBA (before the SP version) didn't have a backlight and so
       | compared to the CTRs you played SNES games on were quite a bit
       | darker. That's why most of these games got a brightness bump for
       | the GBA.
        
         | piyh wrote:
         | You can buy a new shell and an IPS screen with adjustable
         | brightness for $45 on ebay. I'm excited to revive my old GBA
         | that has a terrible looking silver finish and scratched screen.
        
         | Pxtl wrote:
         | I had one at launch.
         | 
         | This comic accurately describes the experience:
         | 
         | https://www.penny-arcade.com/comic/2001/06/13/lame-boy-advan...
        
           | gxqoz wrote:
           | I remember that discourse but not really having a problem at
           | the time. I was generally able to see the screen. But I did
           | recently go back to playing an original GBA after years of
           | backlit screens and it was close to unplayable.
        
             | Pxtl wrote:
             | I think it depended on the game. Games designed with very
             | high contrast art worked well, but games that didn't make
             | that choice upfront were painful. My favorite game on the
             | device was Mario Kart, which was pretty hard to see.
        
             | AdmiralAsshat wrote:
             | If you had Castlevania: Circle of the Moon (one of the
             | launch games), it was an incredibly common complaint. When
             | the GBA SP came out some years later and I went back to
             | "test" what CotM looked like with a backlight, it almost
             | looked like a different game.
        
               | gxqoz wrote:
               | That was one of the games I played. I did have a Worm
               | Light for playing in the car but don't recall otherwise
               | using it.
               | 
               | Of course, I later modded my GBA twice to make it more
               | satisfying to play. The first added a TV out. The second
               | was the Afterburner front light which I did not do a very
               | good job with.
        
               | whateveracct wrote:
               | That game is amazing otherwise too. But yes the darkness
               | was absurd.
        
           | nicetryguy wrote:
           | Gamecube GBplayer was a godsend. Great memories of Metroid
           | Fusion / Zero Mission. I still have my disc!
        
       | grawprog wrote:
       | I have to admit, I never played any SNES ports on the original
       | GBA. I had a SNES and by the time the GBA came out, SNES
       | emulation was pretty good, so I'd played many of the games I
       | didn't own already.
       | 
       | The only GBA SNES port I've actually played is Final Fantasy 5,
       | mostly for the new job classes it adds. But I noticed a lot of
       | the things shown on the video. The audio was tinny, even on an
       | emulator, the graphics looked brighter, more washed out.
       | 
       | I have to say though, I never realized there were so many GBA
       | SNES ports. I knew about the Mario ones and the final fantasy
       | ones and a few others, but didn't realize there was actually so
       | many ports done.
       | 
       | The GBA was a pretty cool system. At the time though, I never
       | actually thought of it as a pocket SNES. A lot of the actual GBA
       | games didn't look like snes games. Most of them had a totally
       | different style to them and played differently. It never really
       | occurred to me until later that it was kind of like a pocket
       | SNES.
        
       | klodolph wrote:
       | You should compare the audio too, not just the graphics. Hard to
       | compare the audio in this video.
       | 
       | Broadly speaking, the GBA is more capable graphically, has a
       | better CPU, more RAM, a simpler interface to the cartridge, and
       | the best GBA games are going to look pretty good compared to SNES
       | games.
       | 
       | However, the SNES has a dedicated programmable DSP for audio,
       | which can play eight sample tracks simultaneously. The GBA just
       | gives you a DAC and the CPU and you do everything there. You
       | could of course try to make up for that by relying more on PCM
       | tracks and leaning on the larger ROM sizes, but that will only
       | take you so far.
       | 
       | Here's a track from the FFV port to GBA:
       | 
       | https://www.youtube.com/watch?v=lSUWIxn0Ihw
       | 
       | Here's the original version for SNES (edit: link fixed):
       | 
       | https://www.youtube.com/watch?v=dghlAQDQneU
       | 
       | To my ears, the SNES one is the clear winner and it shows off the
       | capabilities of the DSP--less aliasing noise (that weird crunchy
       | sound you hear on the GBA version), and also has some basic
       | effects (like a little bit of echo).
        
         | dEnigma wrote:
         | After reading your comment I had to check out the situation in
         | the case of Donkey Kong Country, since that series has some of
         | the most impressive SNES soundtracks in my opinion. While they
         | did an impressive job, there is still a distinct difference
         | between the two systems.
         | 
         | GBA: https://youtu.be/UlTgFb0qbxQ
         | 
         | SNES: https://youtu.be/_4EjGXRDOH0
         | 
         | edit: They added some interesting didgeridoo-like sound effects
         | to "Forest Frenzy" though
        
           | klodolph wrote:
           | Picked out a particular song to make the comparison easier:
           | Gang-Plank Galleon.
           | 
           | https://www.youtube.com/watch?v=UlTgFb0qbxQ&t=2191s
           | 
           | https://www.youtube.com/watch?v=_4EjGXRDOH0&t=3663s
           | 
           | Pretty stark difference, IMO. GBA version sounds shrill, all
           | the note envelopes seem messed up, the variations in emphasis
           | & phrasing in the SNES version are gone, etc. SNES version is
           | also in stereo.
        
         | JoshTriplett wrote:
         | Your second link isn't the original SNES version, it's a remix
         | designed to sound better. Here's the original:
         | https://www.youtube.com/watch?v=dghlAQDQneU
         | 
         | I still agree that the SNES version sounds much better than the
         | GBA version, but people shouldn't think the SNES version
         | sounded like that remix.
        
           | klodolph wrote:
           | Huh, you're right. I thought something was off about the
           | video when I listened to it. Although the version I linked
           | calls itself a remix in the description, it sounds like
           | someone just played a MIDI version with new samples. I'm not
           | sure I'd even call that a remix.
        
             | JoshTriplett wrote:
             | It is, in an older sense, "remixed", much as some older
             | music was remixed by taking the original sub-tracks and re-
             | combining them in a different way with different audio
             | levels and balance and similar. It certainly doesn't
             | qualify in the modern usage of "novel music inspired by the
             | original".
        
         | CodeArtisan wrote:
         | The GBA is more capable graphically, true, but has a poor
         | screen with a lower resolution (240x160 vs 256x224 for the
         | super nes). Because of that, a few ports had to rework the
         | sprites to fit the gba screen better. also had to modify the
         | color palette. Animations may also have less frames.
         | 
         | For example, Donkey Kong Country, top is from Super Nes, bottom
         | is from GBA. Both enlarged x4.
         | 
         | https://abload.de/img/dkcsnesgba4xcdjn2.png
        
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       (page generated 2021-07-17 23:01 UTC)