[HN Gopher] TFTC (TIE Fighter Total Conversion) v1.0
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TFTC (TIE Fighter Total Conversion) v1.0
Author : omnibrain
Score : 198 points
Date : 2021-07-17 15:14 UTC (7 hours ago)
(HTM) web link (www.moddb.com)
(TXT) w3m dump (www.moddb.com)
| deagle50 wrote:
| I used to run home from middle school to play Tie CD. It's my
| favorite game of all time. This looks amazing.
| ethbr0 wrote:
| Confirming that I ran both home and down the neighborhood
| street to a friend's house for X-Wing.
|
| I doubt I would have ever gotten into computers if it hadn't
| been for Oregon Trail, Treasure Mountain, Escape Velocity, and
| X-Wing.
| deagle50 wrote:
| If I got home asap I'd have at least 2 hours of gameplay
| before my parents returned and made me do homework lol.
| baq wrote:
| TIE Fighter, for those old enough to remember it, must be the top
| 3 space shooters ever created. The campaign, the secret
| objectives, the little touches here and there. I don't remember
| playing anything close to that game. Freespace 2 was kind of but
| not quite there (it also is a great game, though!)
| raverbashing wrote:
| Agree
|
| The side issue was probably overlooked since, as a continuation
| of X-Wing, the players were more interested in the upgraded
| experience than in which side they were playing.
| omnibrain wrote:
| If you are still interested in Freespace 2 check out Hard
| Light: https://www.hard-light.net/ There is a vibrant modding
| scene for Freespace 2.
| Andrew_nenakhov wrote:
| The most amazing trick it pulled was how quickly it converted
| players to the imperial side.
|
| I was initially a bit hesitant playing for the bad guys, but by
| the end of the first campaign I couldn't wait to blast some
| traitorous drug trading rebel scum!
| whatever_dude wrote:
| Same! It felt like a weird premise for the game before I
| started and I was a bit uneasy about it. But it was a bit of
| a lesson on how things are not always black and white like
| that (the protagonists had actual motivations), and also on
| "hey you know what, it's just a videogame, why not be the
| baddie one in a while?" at the same time. Kinda ahead of its
| time, but very well executed.
| shoto_io wrote:
| Absolutely! I loved shooting down Y Wings in particular.
| puchatek wrote:
| I was in the inner circle, had the tattoos and everything. I
| had real power back then.
| SkyMarshal wrote:
| Agreed. Also, the TIE Missile Boat from that game is still the
| most fun and engaging simulated space fighter I've ever flown.
|
| It had an afterburner-like mode that would give it short bursts
| of immense speed, but would rapidly consume the ship's energy
| reserves.
|
| The mini-metagame of constantly shifting power around between
| engines, weapons, and shields in order to optimize that ship's
| combat effectiveness on large complex missions is something I
| still recall fondly.
| ravenstine wrote:
| The missile boat!!! I haven't played that game in decades but
| I remember that being the best one. That game was awesome.
| rl3 wrote:
| Despite being six years old at the time, I still have fond
| memories of being instructed on how to systematically
| destroy Rebel forces using the Missile Boat:
|
| https://www.youtube.com/watch?v=Ax68wZX9ZQg#t=1m05s
|
| Starting the video from the beginning is also highly
| recommended; TIE Fighter's clickable menu system was
| incredible!
| Zardoz84 wrote:
| try StarLancer. For me, was the best space shooter since Tie
| Figther
| hesdeadjim wrote:
| Great game, one of my favorites. Tie Fighter, Freespace 2,
| and Starlancer have been undisputed champions in their genre.
| Everspace came close for me, but it lacked a compelling
| story.
| ZeroCool2u wrote:
| Wow, this is really impressive. There's a huge number of
| scenarios and the assets look really good considering it's fan
| made.
|
| If this appeals to you, I'd highly recommend giving Star Wars
| Squadrons a try in a high end VR rig. The game overall isn't
| perfect, but it's by far the closest I've ever felt to feeling
| like I was flying a tie fighter or an x wing.
| kjander79 wrote:
| This conversion has VR support as well, so you should get that
| same immersion, with the stronger gameplay provided by the
| Alliance game engine. I haven't played Squadrons myself.
| dstick wrote:
| Squadrons was amazing, and amazingly disorientating at the
| same time. Really awesome VR experience though. Up there with
| HL Alyx in terms of "unique to VR"
| kjander79 wrote:
| I would think a cockpit VR experience would be much
| superior to a FP one.
| messe wrote:
| I've heard _Elite: Dangerous_ is meant to be fantastic in
| VR. Although the latest expansion which adds a first-
| person shooter element doesn 't support it (yet?).
| ethbr0 wrote:
| Does whatever the current Mechwarrior game is support VR?
| kjander79 wrote:
| My first response is, I don't know. But I guess it
| depends on what you consider the current MechWarrior
| game. I know of MechWarrior online, which I don't believe
| does, but I suspect there's a newer MechWarrior game out,
| or coming soon. There's also a newer strategy BattleTech
| game which I doubt would benefit from VR.
| kjander79 wrote:
| Shamelessly replying to my own comment, there's
| MechWarrior 5: Mercenaries. I don't see VR support
| mentioned.
| ethbr0 wrote:
| Today I learned. Appreciate the comment and lookup. Nice
| to see them retool Mercenaries.
|
| Battletech always seemed trapped in a 40k-esque lore vise
| of its own making, in such a deep focus on a specific
| slice of time that progressing the greater narrative
| forward seemed inconceivable.
|
| But I guess that's tabletop-derived worlds and games in
| general.
| ZeroCool2u wrote:
| I've just looked into this recently and the sad answer is
| no. It's a really fun game and perfect candidate for VR.
| Really a shame they couldn't make that happen.
| aceazzameen wrote:
| I had read the frame rate is locked at a low rate in VR
| though. It's an issue with the X-Wing Alliance engine itself.
| I want to be wrong though, because I would love to play this
| in VR!
|
| My biggest gripes with Star Wars Squadrons are the poor
| campaigns, or lack thereof, and ships tuned for competitive
| multiplayer only.
| sircambridge wrote:
| they fixed this!!! This was true last year when it first
| came out. Im not sure since when but as of this week, I was
| able to play 120hz VR mode on my RTX 3090. the VR mode in
| this game is so immersive! it makes up for the lack of
| gameplay mechanics, it kind becomes just a beautiful arcade
| space shooter, which is ok.
| aceazzameen wrote:
| This is the best news! I also have a 3090, so I'll have
| to try it out tomorrow!
| kjander79 wrote:
| This does use the Alliance ships, which are slightly more
| tuned towards multiplayer than the original Tie Fighter
| models. Specifically, shielded fighters suffer a bit.
|
| Editing to add, I just saw your user name, and at first
| assumed you created it just to reply here.
| aceazzameen wrote:
| Haha, just a fan. :)
| shostack wrote:
| How is the flight model in comparison?
|
| Squadrons is a blast in VR but I wasn't the biggest fan of
| the feel of the flight model. Especially coming from combat
| in Elite:Dangerous with much nicer cockpits, etc.
| fsloth wrote:
| The Squadrons flight model was atrocious, IMHO. It felt
| like first person FPS, except you have the craft around
| you.
|
| I wanted to love it to death in VR because it looked so
| nice but the flight model was not my piece of cake.
|
| The cockpit immersion was _so good_.
| Andrew_nenakhov wrote:
| I didn't play Squadrons, but looking at some gameplay videos I
| was disgusted how blatantly they've nerfed Tie Fighters, by
| making the radar occupy so much of the screen. So the craft
| with the best possible view from a cockpit became almost the
| same as X-Wing with its huge nose.
| ozten wrote:
| It is hard to judge what a VR experience will feel like from
| a 2d video.
| rozab wrote:
| Possibly a deliberate choice to reduce VR sickness?
| Andrew_nenakhov wrote:
| How would that reduce VR sickness? It was clearly moved way
| more up than it was in Tie Fighter (and there is zero
| chance that Squadrons developers didn't play it), so it was
| really obscuring the view - in fact, more than X-Wing's
| nose. I suspect it was done for the balance purposes, or
| maybe some rebel scum in the development team was
| sabotaging the imperial starfighters.
| lencastre wrote:
| I never got the hang of X-Wing but the tractor beam, the Tie
| Defender, the secret inner circle, made Tie Fighter a really good
| game!
|
| At least as I look through the rose colored nostalgia glasses.
| shoto_io wrote:
| Awesome! I loved TIE fighter.
|
| I'm curious to know how copyright is handled?
| cheschire wrote:
| I wonder how many hours this will stay available before Disney
| sends a takedown notice to the server host for moddb.com
| cloudking wrote:
| Do you think they are violating any laws? They aren't profiting
| from the mod and it requires a legit copy of the game. It's
| arguable that it actually helps Disney by increasing sales of
| the original game.
| pwdisswordfish8 wrote:
| Definitely. The ability to create derivative works is one of
| the exclusive rights of a rightsholder as laid out by Title
| 17 from the US Code.
| shakna wrote:
| None of those things have stopped companies from issuing
| DMCAs in the past.
| gibrown wrote:
| omg omg omg
|
| I played this so much on my pentium 100mhz as a teen. I think I
| broke multiple joysticks dodging xwings. My biggest concern is
| that it won't live up to the memories I still have. I think I
| need to buy a joystick. I have much more disposable income and a
| lot less time... my six year old isn't too young to join the
| Empire right?
| Andrew_nenakhov wrote:
| Tie Fighter is the golden standard of all space fighting games.
| Definitely worth checking out.
| [deleted]
| Al-Khwarizmi wrote:
| A curiosity from someone that doesn't know the project: the host
| game for this mod is reported in Steam to be from 1999, so it
| looks like it should be... also rather aged. But the graphics
| from the mod look awesome (definitely not 1999 graphics). How
| come?
| forbiddenlake wrote:
| It is based on the X-Wing Alliance Upgrade project which is a
| major fan-made upgrade: https://www.xwaupgrade.com/
| njharman wrote:
| Dude, yes please.
| cloudking wrote:
| Wow this looks impressive, I hope it starts a trend of
| remastering older games into the modern era. Many games like this
| from the 80s to 2000s were masterpieces in their time.
|
| I've seen an official example with Blizzard and Diablo 2:
| https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...
|
| Any other old games being remastered officially or unofficially?
| markdoubleyou wrote:
| Freespace 2 (available on gog) has a big community behind it
| that's rewritten the engine, modernized assets, and created new
| missions/campaigns.
| srgpqt wrote:
| Games remade that come to mind, some from the same people or
| reusing the old codebase:
|
| * Warcraft 3 remastered
|
| * Theme hospital -> TwoPoint hospital
|
| * Dungeon Keeper -> War for the Overworld
|
| * Jones in the Fast Lane -> No time to Relax
|
| * System Shock
|
| * Descent -> Overload and also Descent Underground
| yawnxyz wrote:
| Descent would be so crazy as a VR game... I remember being
| getting lost pretty much all the time...
| toast0 wrote:
| Descent _launched_ in 1995 with support for stereo displays
| (or maybe it was added in a patch, I can 't find the patch
| notes, anyway it was supported within the support window)
| I'm not sure if there's good support for the modern crop of
| stereo displays though; I think Overload does have VR
| support though.
| ethbr0 wrote:
| Nice to see Descent getting remade. I remember the extra DoF
| (and later, indoor / outdoor environments) blowing my young
| mind. Also, TIL Volition was a spin off / successor of
| Parallax Software.
|
| Descent is still one of my favorite 90s-era boxes.
|
| https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover.
| ..
| kuzee wrote:
| Total Annihilation, a classic, has been remade under the TA
| Spring RTS engine project: https://springrts.com/. It's pretty
| fantastic.
| m-p-3 wrote:
| Like this Super Mario World modded to widescreen
|
| https://github.com/VitorVilela7/wide-snes
| rubyn00bie wrote:
| The Final Fantasy VII remake on PS4 is literally the (only)
| reason I own a PS4... I'm a big fan of remakes of classics as
| long as they stay true the original. Playing the FFVII remake
| has been beyond magical for me, it's like playing the original
| _how I remember it_ (for the most part) instead of how it
| actually is (which is dated). How often in life do you get the
| chance to (re-)experience something like that? It 's pretty
| freakin' awesome. I really hope some other classic games get
| the chance to shine again...
| cloudking wrote:
| Amazing, looks like they completely rebuilt the game, thanks
| for the callout https://www.youtube.com/watch?v=luIUJ5sgT1I
| dmos62 wrote:
| Blizzard remastered the original Starcraft (and made the
| original free to play):
| https://www.youtube.com/watch?v=5ypU9j4w3_w
|
| There's also a cartoon version:
| https://www.youtube.com/watch?v=DCcg8XUh3tY
|
| Btw, I just found out that they're making SC2 free to play too.
|
| Edit: checkout this replay with commentary in a custom toony
| skin https://www.youtube.com/watch?v=yoxcPwUnVuc
| mobilio wrote:
| Original SC is free, but doesn't look good on HD screens.
|
| But SC remastered with HD graphic will cost you $15. Or 15
| Euro.
| tasogare wrote:
| Age of Empires (all of them).
| sedatk wrote:
| Many, including most of the LucasArts adventures like Full
| Throttle, Monkey Island 1-2, Day of the Tentacle. Also strategy
| classics like Command & Conquer and Red Alert. For some reason,
| they still manage to feel old.
| kjander79 wrote:
| On gog.com, remakes and updates come out pretty regularly.
| The quality varies wildly. But there's definitely an
| enthusiastic market for them.
| koonsolo wrote:
| I used to play Tie Fighter a lot when it was new.
|
| I tried the recent space battles of star was battlefield, but
| somehow I cannot get the hang of it (maybe I'm getting too old?)
|
| Would love to have the same experience, but maybe I'm doing
| something wrong or looking over something?
| dugditches wrote:
| How does this play without an actual joystick.
|
| Was happy to see X-Wing etc come to Steam. But trying to play
| with a keyboard or controller felt awful.
|
| I remember Rebel Assault 2 needing a joystick for a few flying
| missions(freighter in the tunnel(3), tie fighter in the
| canyon(7), speeder bike in the swamp(9?)). But the X-Wing/Tie
| Fighter games just needed one.
| forbiddenlake wrote:
| It's still poor on a controller. I tried an Xbox controller on
| Windows 10, with no additional software (but I hear that third-
| party joystick/remapping software may improve this?)
|
| 1. The triggers are detected as an _axis_ , the throttle axis
| by default. Hold LT for 0 throttle and hold RT for 100
| throttle. Release them for 50 throttle. This is .. not ideal.
| They cannot be remapped to, say, use the triggers to fire your
| weapons.
|
| 2. The right stick's horizontal axis is not usable at all.
|
| 3. There's no support for button combinations. So you are very
| limited button-wise.
|
| 4. You _can_ switch around the mapping for the axes that are
| detected, so you can put pitch /roll on the left stick.. but
| that leaves yaw on the _vertical_ right-stick axis, or on the
| triggers. But TIE Fighter 's flight model is not the same as a
| space sim's, so trying to fly it like one may not be advisable.
|
| I tried to play this like I play Elite: Dangerous, which has
| very robust controller support. But TIE Fighter really, really
| wants to be played on joystick and keyboard (which is how I
| played it when it was released). Alas, I don't own a joystick
| now and I am not sure I have room for one anyway.
| kjander79 wrote:
| It's great, I've been really enjoying it. Everything you love
| about Tie Fighter, but feels thoroughly modern, has that feel,
| "this is just like the movies!". I just hope my 20 year old
| joystick survives, prices for replacement are off-putting.
| samstave wrote:
| I would love to build a Tie Fighter Cockpit gaming rig some day
| kjander79 wrote:
| If anyone on here has built a flight simulator rig, I'd love
| to hear about it.
| Tarq0n wrote:
| Star Wars Squadrons in VR is essentially this. Feels amazing
| to be able to look around an x-wing or tie-fighter cockpit.
| ChrisArchitect wrote:
| this is incredible. I mean, I have fond memories of playing Tie
| Fighter (until a glitch with the floppies and an upgraded PC
| meant I couldn't install it again!!), I don't game or follow
| retrogaming land, so what is the background here:
|
| What is X-Wing Alliance? Someone 'out of nowhere' (is the code
| open sourced or something) decided to redo all the
| engine/graphics to be 'modern'? It's incredible to me that this
| could exist/that someone put that much work into it. If the code
| is open, is it a matter of simply updating the engine and then
| replacing all the 'sprites' and textures with updated stuff, so
| really just a massive graphics update?
| aceazzameen wrote:
| https://xwaupgrade.com/
|
| X-Wing Alliance came out in 1999. Fans on this website have
| been modding and upgrading its graphics ever since. There were
| campaign editors also. The holy grail was to bring the original
| TIE Fighter campaigns to XWA. It never happened, until now.
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