[HN Gopher] Valve Steam Deck
       ___________________________________________________________________
        
       Valve Steam Deck
        
       Author : homarp
       Score  : 2434 points
       Date   : 2021-07-15 17:03 UTC (1 days ago)
        
 (HTM) web link (www.steamdeck.com)
 (TXT) w3m dump (www.steamdeck.com)
        
       | nullgeo wrote:
       | I am excited about this because it finally seems like there will
       | be one more worthy competitor in the portable gaming arena. I was
       | getting really tired of Nintendo's majority market share, with no
       | one to compete against them they have been reigning free with
       | their ridiculous "no sale on 4 year old games" policy.
        
       | Arrath wrote:
       | Glad to see two sticks in addition to the trackpads.
       | 
       | The Steam Controller with its one pad/one stick approach
       | was...interesting but I just couldn't adapt to it for most games.
        
       | harles wrote:
       | Valve is the antithesis of Apple. Where Apple says it must be
       | great, even if it can't do everything, Valve says it must do
       | everything, even if it's not great.
       | 
       | I see the same things that I didn't like about the Steam
       | controller here. Cramped layout, tiny buttons, and no clear goal
       | of what it wants to be except "everything". I hope I'm wrong, but
       | I'm not holding my breath.
        
       | donkarma wrote:
       | I can't buy this until it runs Windows, too many games need it
        
         | minimaxir wrote:
         | Proton supposedly works well with Windows only games, and you
         | can apparently install Windows on it as you would a normal PC.
        
       | hn8788 wrote:
       | Storage seems like it'll be an issue unless you only want to play
       | indie games. It says it's got the hardware to play AAA games, but
       | even last gen AAA games like Doom Eternal won't fit on the base
       | model, and the next step up with more sufficient storage is more
       | expensive than the next gen consoles.
        
         | fetus8 wrote:
         | microSD cards are pretty cheap though.
        
           | onlyrealcuzzo wrote:
           | Does anyone play AAA titles off of SD cards? Wouldn't it take
           | forever to load stuff?
        
             | lonjil wrote:
             | I think it's about as fast as a regular hard drive. So I
             | guess use that as a point of reference.
        
             | philliphaydon wrote:
             | On switch it isn't an issue for 12gb games. But I couldn't
             | imagine trying to load an 80gb game. Especially if you
             | needed to load stuff while playing.
        
               | onlyrealcuzzo wrote:
               | Yeah - I imagine that the games are designed thinking
               | most players probably have an SSD or - at worst - an HDD.
               | An SD Card - especially a not-good one - can be 100x+
               | slower than an HDD for small reads. Any games that depend
               | on this would effectively not be playable.
        
               | minsc__and__boo wrote:
               | Micro SD cards are up to about ~290 MB/s for read times
               | these days, IIRC. That's the same as low-end SSDs.
        
               | onlyrealcuzzo wrote:
               | That's throughput.
               | 
               | IOPS is important.
               | 
               | For random 4kb blocks / second
               | 
               | SD Card => 2.1 [1]
               | 
               | SSD => ~200 [2]
               | 
               | [1] https://www.cameramemoryspeed.com/reviews/micro-sd-
               | cards/
               | 
               | [2] https://en.wikipedia.org/wiki/IOPS
               | 
               | And that's comparing good SD cards to good SSDs.
               | 
               | As I was saying, bad SD cards can be REALLY bad. The
               | difference can be over 1000x. Anything that depends on
               | being able to read ANY small piece of information
               | regularly in a reasonable amount of time from disk would
               | simply not be playable.
        
               | minsc__and__boo wrote:
               | That's assuming the games are writing to the SD cards and
               | not the SSD though, right?
               | 
               | If this is Debian/Arch OS, I'd assume they are writing to
               | a system folder.
        
               | onlyrealcuzzo wrote:
               | No - those are random READS - not writes.
               | 
               | If the game is on the SD Card - it will be read from the
               | SD card.
               | 
               | Sure, if the game needs to randomly write data to disk (I
               | assume this is much rarer) - then it would write to the
               | system SSD as usual.
        
               | bserge wrote:
               | Used to play them fine on hard drives. Micro SD cards
               | became as fast as them quite a while ago.
        
           | partiallypro wrote:
           | Aren't read speeds a little too slow for heavy game loading?
        
             | Anunayj wrote:
             | Well for heavy gaming I doubt you'll be able to put any
             | more power in such a small package. I don't think the
             | target audience is heavy gamers, but mid-tier games.
        
           | hn8788 wrote:
           | All the next gen consoles have SSDs though, so games are
           | going to be designed around that. Current AAA games might be
           | playable on a microSD, but I doubt any of the AAA games
           | currently in development will.
        
             | bserge wrote:
             | You're saying 100+ MB/s won't be enough anymore? Why would
             | that be the case?
        
               | hn8788 wrote:
               | Because the PS5 SSD does 5GB/s, and that's the kind of
               | speeds new AAA games are going to be built around.
        
               | chme wrote:
               | Well, those are PC games, optimized for all sorts of
               | hardware, like spinning rust, where other stuff is
               | happening in the background as well.
        
               | hn8788 wrote:
               | A lot of AAA games are built for PC and consoles, that's
               | why you don't normally see much progress in graphics
               | until a new console generation comes out. Current AAA
               | games are also already recommending SSDs, so if people
               | think they're going to have a good experience playing AAA
               | games on an SD card, they're going to be dissapointed.
        
               | bserge wrote:
               | Oh right, NVMe. I have yet to experience it. Yeah, I
               | suppose if the software is optimized for it, it is a much
               | better experience.
               | 
               | SD cards also have the drawback of having pretty limited
               | write cycles compared to any SSD.
        
               | ThatMedicIsASpy wrote:
               | NVMe does next to nothing to PC games (compared to an
               | SSD). Direct Storage (Windows 11) requires a minimum of
               | 1TB.
        
               | Ashanmaril wrote:
               | We still have yet to see if that will actually become a
               | standard going forward. Sure there's probably gonna be
               | some fancy games without loading screens doing crazy
               | content-streaming tricks to show of the new console
               | hardware, but in the long-term, studios may decide it's
               | not worth the time and effort compared to just having a
               | loading screen that loads the whole level in a big chunk.
               | 
               | Plus you're gonna be targeting a much wider userbase for
               | the time being by not targeting SSDs.
        
               | jms55 wrote:
               | I think there's the argument that most studios will do
               | whatever's easiest. Only a few will really try to be
               | fancy and use the new hardware to the utmost, right?
               | 
               | So then yeah, sticking with a load screen _might_ be
               | easiest. But if the tooling supports it, it might be even
               | easier to just not worry about loading and having to make
               | a loading screen, and let the engine handle that stuff
               | for you. UE5 at least seems to be going in that
               | direction.
        
               | numpad0 wrote:
               | Being not NVMe is enough to call it slow
        
         | msie wrote:
         | You'll probably be able to hack it and add your own NVME drive.
         | Everything is standard and won't be locked down like Apple's
         | hardware.
        
           | seba_dos1 wrote:
           | They explicitly say the storage is not upgradable, and it's
           | absolutely not surprising given the form factor.
        
           | awill wrote:
           | Valve doesn't try to prevent it. But if it's soldered, it
           | won't be easy.
        
       | remir wrote:
       | Seems like all the pieces are in place for this to be good at
       | least on paper. If the demand is there, this could be a huge
       | success for Valve.
        
       | Thaxll wrote:
       | Arch linux really? Does not make much sense tbh Ubuntu would have
       | been imo way better. Why would you want a rolling OS for some
       | hardware.
        
         | tlackemann wrote:
         | Ubuntu would be bloated garbage for this use. I'm sure they're
         | maintaining their own Arch repositories to ensure their OS is
         | stable.
        
           | Thaxll wrote:
           | So why use Arch then? You're not going to use the main
           | feature of it which is rolling release and constant updates.
        
             | olyjohn wrote:
             | You're not going to do anything to it. Valve will be the
             | ones monitoring the Arch repos and testing it before
             | releasing it to you. Maybe they want to have the option to
             | have the latest updates, if they deem them stable, rather
             | than having to wait.
        
           | heavyset_go wrote:
           | Kubuntu is hardly bloated, and if you're really worried about
           | size, Ubuntu has minimal and server images you can base a
           | Plasma-powered desktop off of.
        
       | aaomidi wrote:
       | If this supports dGPUs, it can actually replace my desktop.
        
         | lasagnaphil wrote:
         | The device has a USB-C port so I think it will probably work.
         | People have been successful connecting up their eGPUs to the
         | GPD Win 3 (which is a similar device)
        
           | danhor wrote:
           | To tunnel pci-e over usb-c Thunderbolt or USB-4 is needed,
           | which this device doesn't seem to support.
        
             | lasagnaphil wrote:
             | Oh, I've mistaken usb-c for thunderbolt, you're right.
        
       | slmjkdbtl wrote:
       | This is my chance to finally play the 1000+ games I bought on
       | steam but never touched.
       | 
       | Curious to know how they map the buttons / pads / sticks to PC
       | game inputs, or games have to manually provide input scheme for
       | this system.
        
         | saladuh wrote:
         | Steam input. If a game supports steam input, the developers can
         | create a mapping for controllers that is automatically loaded
         | for users using a controller. You're also free to modify these
         | layouts in the comprehensive steam input UI provided. People
         | can also share their mappings for a specific game which anyone
         | can select in the community section for that game's steam input
         | menu. Often times community mappings will be better than
         | developer created mappings, and the community mappings have a
         | rating system so you just search by highest rated or most
         | downloads etc. The best part about steam input is that it makes
         | enabling gyro support easy as, so long as the game supports
         | simultaneous mouse and controller input at the same time (which
         | Valve exclaims to developers in the steamworks documentation to
         | make this possible).
        
       | ortusdux wrote:
       | I always felt their controller was a bit of a weird product.
       | Turns out they were just dipping their toes in the water. I
       | wonder if they are going to produce this fully in house like the
       | controller.
       | 
       | https://www.youtube.com/watch?v=uCgnWqoP4MM
        
         | CobrastanJorji wrote:
         | Valve wanted to compete with consoles. Consoles go in the
         | living room and are played with a controller. Your home's PC is
         | not in the living room, so how does Valve fix that? The Steam
         | Link. Okay, but PC games are frequently designed to be played
         | with a mouse and keyboard. There's lots of stuff to click on.
         | So how do you play that from the couch without some elaborate
         | lap pad with a mouse and keyboard on it? The Valve Controller.
         | I see how it could very well have worked. Consoles are
         | expensive, and if you already have a PC, it's an awfully cheap
         | way to play games with better graphics for less money.
        
           | grawprog wrote:
           | >So how do you play that from the couch without some
           | elaborate lap pad with a mouse and keyboard on it? The Valve
           | Controller. I see how it could very well have worked.
           | 
           | I guess maybe in a world where every console controller isn't
           | compatible with most PC games, cheaper than the valve
           | controller and more ergonomically designed than the valve
           | controller...maybe if Logitech, 8bitdo, Razer etc. didn't
           | exist and didn't produce cheaper or better controllers it
           | could have worked....
        
             | CobrastanJorji wrote:
             | Most first person shooter PC games, sure, but there are
             | thousands of PC games that assume you have a mouse and a
             | keyboard. Point and click adventures, that sort of thing.
        
               | grawprog wrote:
               | Yeah i know. Playing an RTS or a Moba game or something
               | with a controller would be a nightmare. Most 4x games
               | like Civilization would suck a lot. Games like Dwarf
               | Fortress, Cataclysm or pretty much any non mobile
               | roguelike would be unfeasible to play with a controller.
               | 
               | Even some games you'd think should work well with a
               | controller don't really. Unepic's a 2d side scrolling
               | action-adventure game, you'd think it'd be controller
               | friendly, and there are console ports of it, but the PC
               | version uses 10 hotkeys for various spells and abilities.
               | I managed to map i think 4 or 5 of them to controller
               | buttons, but it meant more going through the game menu
               | and reassigning spells than it would have using a
               | keyboard.
        
           | MetaWhirledPeas wrote:
           | It really is a great controller. The omission of the d-pad
           | was a mistake, but the real reason it failed was because
           | people already had a preference for the X-Box controller.
           | Most games worked with the X-Box controller with no extra
           | configuration.
           | 
           | This is why I think the Deck has done it right: include all
           | the standard buttons _plus_ the extra stuff.
        
       | have_faith wrote:
       | > Deck
       | 
       | What an uninspiring name! (with unfortunate mispronunciations).
       | Looks very interesting though, price point (starting at PS349)
       | seems very competitive.
        
         | jazzyjackson wrote:
         | It's a term used a lot already for DIY'd portable computers in
         | a kind of cyberpunk aesthetic, apparently from the game series
         | Shadowrun
         | 
         | https://hackaday.com/tag/cyberdeck/
         | 
         | https://www.reddit.com/r/cyberDeck/
         | 
         | https://shadowrun.fandom.com/wiki/Cyberdeck
        
           | Baeocystin wrote:
           | I mean, yes, but isn't Neuromancer where the term was born?
        
             | jazzyjackson wrote:
             | I'm ignorant ! Had seen the diy decks and just tried
             | googling for the etymology
        
         | bserge wrote:
         | I'd like to believe they named it that simply so kids could
         | pull a "My Deck is bigger than yours!".
        
           | reificator wrote:
           | > _" My Deck is bigger than yours!"_
           | 
           | Ah, the rallying cry of EDH/Commander players everywhere.
        
         | justinsaccount wrote:
         | The closest competitor to this is called the switch. Other
         | competing products are called a station and a box.
        
           | have_faith wrote:
           | Steam Deck just doesn't seem to roll off the tongue, maybe it
           | will grow on me.
        
             | queuebert wrote:
             | Sticking with the ship metaphors, it was better than Poop
             | Deck.
        
         | mandmandam wrote:
         | Not a William Gibson fan I take it - I heartily recommend you
         | read Neuromancer if you enjoyed the Matrix / any cyberpunk at
         | all.
        
       | shusson wrote:
       | > 40Whr battery. 2 - 8 hours of gameplay
       | 
       | Battery life doesn't seem too good.
        
         | lasagnaphil wrote:
         | I wonder if they would touch the Linux kernel a bit to improve
         | things on power management. Vanilla Linux doesn't seem to
         | provide good battery life for portable devices (at least, if we
         | look at laptops.)
        
           | Ancapistani wrote:
           | Given the time, skill, and inclination to tinker, Arch has
           | very good power management. Also considering that Steam is
           | throwing dedicated dev resources at this and it will end up
           | being a very limited array of hardware to need to support, I
           | would expect improvements here.
        
       | isodev wrote:
       | The Steam Deck seems like a smaller iPad with physical controls.
       | Game makers need just make their stuff work on iPad and then
       | suddenly millions of people won't have to buy a new "small PC" to
       | enjoy their content.
        
       | gtzi wrote:
       | Reminds me of Sega's Game Gear - oh, the memories!
        
       | chme wrote:
       | > Do I need a Steam account to use Steam Deck?
       | 
       | > The default Steam Deck experience requires a Steam account
       | (it's free!). Games are purchased and downloaded using the Steam
       | Store. That said, Steam Deck is a PC so you can install third
       | party software and operating systems.
       | 
       | I like their middle finger against other console and smartphone
       | manufacturers.
        
         | vaylian wrote:
         | And making it clear that the PC platform is still alive and
         | thriving from being free.
        
       | malka wrote:
       | > It looks like you've been attempting a lot of purchases in >
       | the last few hours. Please wait a while before trying again.
       | 
       | Thanks you Valve for this awesome shopping experience.
        
         | rcstank wrote:
         | I'm seeing the same :(
        
           | malka wrote:
           | I guess no one could have predicted people would need to try
           | multiple time to boy a preorder at a fixed hour.
           | 
           | Nothing they could have done.
        
         | gordon_freeman wrote:
         | >"Your account is too new to reserve early. Reservations will
         | open for you on Sunday July 18th, 10am PDT"
         | 
         | this is what I am seeing :(
        
           | Zanneth wrote:
           | I'm also getting that, even though I created my Steam account
           | more than a decade ago!
        
       | LoveMortuus wrote:
       | I do wish the would have gone with 1080p display instead of 720p.
       | I fear that the pixel density might not be high enough...
        
         | rpmisms wrote:
         | I'm 100% positive they have a pro model somewhere in Valve HQ.
        
       | lampe3 wrote:
       | Does it run Crysis? \s
        
         | arendtio wrote:
         | I don't know if Proton runs on SteamOS, but if it does (it
         | should), yes, then it should be able to run Crysis ;-)
         | 
         | https://www.protondb.com/app/17300
        
           | sangnoir wrote:
           | Valve authored Proton _for_ SteamOS - so yes it runs on
           | SteamOS. I can separately confirm that Crysis 1  & 2 run on
           | Proton at max settings, at 4k (:
        
           | AnIdiotOnTheNet wrote:
           | This thing is banking on Proton pretty heavily. It's even
           | mentioned in the marketing material for developers:
           | 
           | "Steam Deck runs SteamOS 3.0, and thanks to Proton, your
           | build will likely work right out of the box."
        
       | kderbyma wrote:
       | I like this concept - it feels like they are repurposing rather
       | than price gauging like everyone seems to these days
       | 
       | also I like that this may actually upset the mobile game space
       | which frankly is a stain on the gaming industry imo
        
       | Toutouxc wrote:
       | After having to replace a second joystick in six months, I'm just
       | about ready to dump my Switch Lite for something not made out of
       | mud by a company that doesn't really care about hardware.
        
         | thom wrote:
         | Ah, sorry to hear that. I had assumed the Lite was partly
         | motivated by fixing the terrible joycon situation.
        
           | Toutouxc wrote:
           | Nope, it's literally the same joystick. The exact same part
           | that breaks like crazy in Joy-Cons.
        
             | arc-in-space wrote:
             | This is what stopped me from gifting a Lite. The fact that
             | they didn't fix this issue in it is insane.
        
       | ghostbrainalpha wrote:
       | Playing Factorio on mobile would be amazing.
       | 
       | But could something like this run Cyberpunk 2077 decently?
        
       | rewq4321 wrote:
       | > "Steam Deck starts shipping December 2021 to the United States,
       | Canada, the European Union, and the United Kingdom. More regions
       | coming in 2022--stay tuned for more info."
       | 
       | Does anyone know why hardware product launches tend to be region-
       | constrained initially? Is is for shipping/logistics reasons, or
       | legal/tax/etc stuff?
       | 
       | Software/SaaS launches never have these constraints, so I figure
       | it must be shipping related, but that would amaze me. Is there
       | still no company that makes international shipping
       | painless/simple? What would be the difficult part for Value here?
        
         | andrewmunsell wrote:
         | Shipping (distribution from local warehouses to avoid
         | unnecessary customs surprises), taxes, certifications, (and I
         | know it's not the case here but for some HW projects) regional
         | electrical differences (50/60hz, 120/240v), and of course
         | supply-- there's a number of differences that could lead to a
         | hardware project restricting the initial launch.
        
       | jbverschoor wrote:
       | Does it run the Epic store?
        
         | ihuman wrote:
         | You can if you install windows, or somehow get it running on
         | linux
        
         | peterlopen wrote:
         | it is possible to run Epic game store using lutris:
         | https://lutris.net/games/epic-games-store/ There is also
         | alternative launcher: https://github.com/Heroic-Games-
         | Launcher/HeroicGamesLauncher some games need more tinkering to
         | run as versions in epic store seems to be less linux friendly
        
       | baby wrote:
       | Did not see that coming! I've been saying for a while that the
       | nintendo switch is one of the best idea of the decade and the
       | poor quality leaves a lot of room for competition. My first guess
       | at a successful competitor would have been Apple, who I think has
       | a lot to win in entering the market with a switch-like console.
        
       | hyperion2010 wrote:
       | I dual boot windows and linux, but have not booted into windows
       | in years. I can play many games on linux now, but having a
       | completely separate system means I can keep games and work
       | separate. The dock also means it can be used as a real gaming
       | computer. I also refuse to play mobile games, but might make an
       | exception for the ability to play full pc games on the go.
       | Normally I would never consider such a device, but the price
       | point, size, and the dock makes it almost a no-brainer.
        
       | least wrote:
       | I really hope that this market picks up steam (heh) and we get to
       | see even more bigger names coming up with devices. The Aya Neo
       | [1], OneXPlayer [2], and GPD Win3 [3] have all come out
       | relatively close to each other with different ideas of what
       | people want in a handheld gaming PC.
       | 
       | Valve seems to want to get in on a price that is more competitive
       | with the Nintendo Switch, so its hardware specs are a bit worse
       | it seems than the others in the market. The plus side to this is
       | that the base model comes in at just $399, though that is with
       | eMMC storage, while the next bump up uses NVME. The other specs
       | seem to be identical across the 3 SKUs, though.
       | 
       | The trackpads a la the steam controller seem appropriate for the
       | types of games that require a mouse on PC, which is unique in
       | this product market. Gyroscopes are also built in, which I'd
       | presume would work similar to the Wii U and Nintendo Switch for
       | aiming. I don't think it'll be as good as a mouse, but I've found
       | that aiming with gyroscope on the Wii U was much easier than
       | using just the analog stick, so hopefully it makes FPS games with
       | a controller more pleasant for me.
       | 
       | I also think it's interesting that it is using SteamOS, which had
       | been kind of abandoned by Valve for quite some time. This also
       | means that it is depending on Proton for game compatibility,
       | which in itself is a huge statement on their confidence in the
       | maturity of it. Without it, this would be a complete failure like
       | "Steam Machines" were. If it works out well, maybe we'll finally
       | see a real product instead of a tech demo from Dell and other PC
       | manufacturers. Exciting.
       | 
       | [1] https://www.ayaneo.com/aya-neo
       | 
       | [2] https://www.indiegogo.com/projects/onexplayer-best-
       | performin...
       | 
       | [3] https://www.indiegogo.com/projects/gpd-win3-the-
       | world-s-1st-...
        
         | shadilay wrote:
         | I'm surprised they went with a custom AMD part. Seems expensive
         | for what is likely to be a low volume product. Why not just do
         | a laptop in a handheld form factor.
        
           | ocdtrekkie wrote:
           | I don't think you come at the Nintendo Switch expecting low
           | volume. Whether another company can be successful at it is a
           | good question, but if you build expecting low volume, that's
           | what you're going to get.
        
           | [deleted]
        
       | jazzyjackson wrote:
       | If I want to develop software for this platform do I have to go
       | through steam?
       | 
       | Btw Looking at their link for developers and they accidentally a
       | word here:
       | 
       | > This site is a resource for Steam developers - here you can
       | about developing for Steam Deck, developer kits, and more.
        
         | msie wrote:
         | Probably not. You can load anything through the SD card slot.
         | Just create software and load it through there or the many USB
         | ports it has! They are saying you can even overwrite the OS so
         | they are not restricting you.
        
       | danso wrote:
       | Well I guess their time developing the Steam controller isn't all
       | for naught. Looks similar in concept, except with dual joysticks
       | and thumbpads (instead of just 1 each) and extreme deemphasis the
       | traditional X/Y/A/B buttons, and 4 (instead of 2) back paddle
       | triggers. Which is great, I loved the paddles on my Steam
       | controller.
        
         | Arrath wrote:
         | I wonder if the triggers are also two-stage, like the Steam
         | controller's. I loved that feature, found some niche uses in
         | some games.
        
           | dm319 wrote:
           | The IGN video seemed to suggest that.
        
       | utf_8x wrote:
       | > SteamOS 3.0 (Arch-based)
       | 
       | nice
        
       | throwaway158497 wrote:
       | Honest question. Is there a gaming platform where I can play only
       | free games? Or atleast where I don't have to put a credit card
       | number before giving it to my kids?
        
         | PAGAN_WIZARD wrote:
         | Check out itch.io
        
           | throwaway158497 wrote:
           | Thx
        
       | fermentation wrote:
       | At a cursory glance this thing seems to be well-equipped to
       | handle emulation. There are a lot of (sometimes sketchy) portable
       | emulation devices on the market but most are pretty underpowered.
       | This seems significantly more powerful (at a higher price point
       | of course).
       | 
       | I'm curious if more folks interested in portable emulation will
       | go for this or wait for an FPGA-based Analogue Pocket.
        
         | rchaud wrote:
         | What kind of emulation? Android phones handle N64, SNES and PSP
         | emulation very well, with a compatible game controller you
         | don't need anything else.
        
           | VortexDream wrote:
           | Honestly, I'd prefer the Steam Deck over my phone, simply
           | because it's a dedicated gaming device with integrated
           | controls. I'm always forgetting my gamepad and I hate
           | fiddling with putting the phone in the holder. It's just so
           | awkward. A gaming device in the form of a tablet like the
           | Switch is so much more convenient.
        
         | dm319 wrote:
         | That's a good point. I reckon it'd be fairly trivial to get
         | EmulationStation working nicely on it.
        
       | dbreunig wrote:
       | Nearly 70% heavier than the Switch. That's a deal breaker for me,
       | sadly.
        
       | azhenley wrote:
       | Reminds me of a modern take on the Sega Game Gear!
        
         | k12sosse wrote:
         | Wonder how many AA batteries this will burn through in a day
         | though.
        
       | rowanG077 wrote:
       | Damn this hardware in a laptop form factor would be awesome. I
       | really want to buy it but I hardly game...
        
       | davidkunz wrote:
       | Gamers be like: "btw I use Arch."
        
       | ineedasername wrote:
       | Could anyone comment on the relative speed of the UHS micros SD
       | cars these support VS. NVMe (I know it's faster) & specifically
       | how the UHS would compare to a traditional HDD (not SSD)?
        
       | enoughistough wrote:
       | Valve's Steam Deck can run Windows and turn into a portable Xbox
       | 
       | https://nintendosmash.com/valves-steam-deck-can-run-windows-...
        
       | shmerl wrote:
       | Handheld gaming console running Linux and allowing doing whatever
       | you want with the OS - nice!
        
       | tqi wrote:
       | As a person who is mostly interested in playing a few older PC
       | games out of a sense of nostalgia (such as the definitive
       | editions of Age of Empires / Age of Kings), should I get this and
       | if so, what size?
        
         | arc-in-space wrote:
         | You may have trouble running some older games if they aren't
         | already on steam. If they are, though, then that seems like a
         | fine use. The 64gb version would probably be more than enough.
        
         | drewmate wrote:
         | As one data point, Age of Empires 2 DE takes up 13.7 GB on my
         | desktop, so you'd probably be fine with even the smallest one
         | (though I'm sure it will still fill up quick!)
         | 
         | Form factor is another consideration. You'd probably still want
         | a dock and mouse/keyboard. I'm not sure how well that game
         | would play on a controller.
        
       | myrloc wrote:
       | Would've been an instant win for me if I could do a Switch-style
       | hookup to the TV. Without that, it's just another limited mobile
       | gaming console.
        
         | detaro wrote:
         | "would've"? it can do that, it has "USB-C" carrying video and a
         | dock is announced.
        
         | dkdbejwi383 wrote:
         | There is a dock available for this purpose.
        
       | SirBernard wrote:
       | This sounds amazing!
        
       | mattfrommars wrote:
       | I do find intriguing Valve continues to be a private company.
       | Unlike the rush start up these days have to do an IPO.
        
         | Ekaros wrote:
         | Valve doesn't need money. They make enough profit as it is,
         | purely from digital goods and their revenue cut. So why give up
         | control when you are free to do what ever you want. In the end
         | it is extremely profitable company.
        
         | heavyset_go wrote:
         | It seems that IPOs are sometimes the only way for investors and
         | founders to cash out, or get a return on their investments,
         | even if the companies themselves are unprofitable or
         | unsustainable.
         | 
         | I don't know about their investors, but I assume they aren't
         | pushing for an IPO because Valve works well and is profitable
         | as it is.
        
         | robotnikman wrote:
         | I'd rather it be that way, so they are not pressured by
         | investors to extract every single cent from their consumers.
         | 
         | They have a very loyal consumer base which trusts them and
         | which is keeping them afloat, they don't want to blow that
         | trust
        
       | eloff wrote:
       | Bringing PC gaming to a portable form factor will probably be
       | successful, but I don't game on my phone, so I don't think I'd
       | buy this.
       | 
       | I am in the market for a gaming laptop that can dual boot Linux
       | as my work machine. If they did an Alienware or ROG style build
       | I'd very likely buy that.
       | 
       | Btw if anyone has recommendations for me, I'm looking right now.
       | Looking for a 15-17" heavy ass laptop with minimum 32gb ram,
       | quality 4k or close display, and as much performance as I can
       | find.
        
         | disgruntledphd2 wrote:
         | Get a Thinkpad. You probably want one of the W Series.
        
       | Shadonototro wrote:
       | Finally a linux gaming console
       | 
       | Now valve, for the love of god, PUSH NATIVE LINUX GAMING, proton
       | only as a way to supplement the library..
       | 
       | Reduce your steam tax for the companies that provide a native
       | linux build
       | 
       | I will not buy this if your main selling point is "proton"
       | 
       | As for the price, 419EUR.. very bad marketing, 399EUR would have
       | been perfect... you got greedy for 20EUR, that'll hurt sales
        
         | eropple wrote:
         | _> Reduce your steam tax for the companies that provide a
         | native linux build_
         | 
         | The idea that this would move the needle seems like
         | wishcasting. Ten percent less of 0.89% of the Steam hardware
         | survey is a couch-cushions rounding error. Meanwhile, Proton is
         | a _really good_ way to get hold of that rounding error as-is
         | and works with surprisingly few problems across most games I
         | 've tried; For the amount of noise that 0.89% of the audience
         | makes, Valve's spent quite a lot of time-and-effort to come up
         | with something that works quite well.
        
         | theandrewbailey wrote:
         | Where have you been? Valve has been pushing native Linux games
         | for about 10 years.
         | 
         | https://www.phoronix.com/scan.php?page=news_item&px=MTcxMTY
        
           | Shadonototro wrote:
           | yeah i can't play MMOs, yay
           | 
           | i can't play most multiplayer games, yay
           | 
           | i can't play most AAA titles because of DRMs, yay
           | 
           | proton is a waste of time
           | 
           | most of the time you have to fiddle with weird settings,
           | portable console appeal more to casual people, majority of
           | them are tech illiterates, if something bug or doesn't work
           | properly and requires tweaks, it'll backfire at both the devs
           | (they bought the game after all), and valve (they bought the
           | console)
           | 
           | if they don't push native builds, it'll flop due to lack of
           | proper NATIVE ecosystem
           | 
           | "daddy, why this game doesn't work, this console sucks"
           | 
           | this only asks for a proper windows based machine, if XBOX
           | releases their XBOX portable, it's game over for valve
        
             | theandrewbailey wrote:
             | > yeah i can't play MMOs, yay
             | 
             | > i can't play most multiplayer games, yay
             | 
             | > i can't play most AAA titles because of DRMs, yay
             | 
             | That's on the developers and publishers.
             | 
             | > proton is a waste of time
             | 
             | It works well enough for a lot of people.
             | 
             | > most of the time you have to fiddle with weird settings,
             | portable console appeal more to casual people, majority of
             | them are tech illiterates, if something bug or doesn't work
             | properly and requires tweaks, it'll backfire at both the
             | devs (they bought the game after all), and valve (they
             | bought the console)
             | 
             | That sounds like PC gaming in general. If you're talking
             | about Proton messing up, there's lots of warnings that
             | things might not work right.
             | 
             | > if they don't push native builds, it'll flop due to lack
             | of proper NATIVE ecosystem
             | 
             | Way to miss my point. There's lots of games with native
             | Linux versions:
             | https://store.steampowered.com/search/?&os=linux <-- AFAIK,
             | Steam's "os=linux" means without Proton.
        
               | Shadonototro wrote:
               | but not the best sellers, because devs have no incentive
               | to release native linux builds
               | 
               | with that new console however it can change
               | 
               | valve has to make it compelling for them, by lowering
               | their tax for example
        
               | [deleted]
        
         | Forbo wrote:
         | It looks like it is $399 USD, so the price point may mostly be
         | a conversion thing.
         | 
         | Edit: Just looked up the conversion rate, right now 399 USD is
         | 288 GBP? Weird. The mid tier is 529 USD, so something like 382
         | GBP. Upper tier is 649 USD, or 468 GBP.
        
           | panzagl wrote:
           | VAT?
        
           | levital wrote:
           | $399US is ~338EUR though. Even adding in 19% VAT we'd come
           | out at a nice round 400EUR, so I don't really understand the
           | 419EUR, which is just a weird number from a marketing
           | perspective as well.
           | 
           | That we're getting overcharged on this side of the Atlantic
           | isn't new though, but happens with basically everything.
        
             | _flux wrote:
             | And if you add 5% for import duty, you get a number very
             | close to 419 EUR.
             | 
             | I don't however know how much the import duty is, it seems
             | to be a number that is very difficult to find :).
        
             | Ekaros wrote:
             | With 24-27% VAT in use in some countries it comes to
             | exactly 419EUR, which might explain the price. As they
             | really don't charge different price per country in Europe.
        
           | jvzr wrote:
           | Isn't that a tax thing? Prices in Europe are displayed VAT-
           | included, while prices in the US are VAT-free, are they not?
        
           | Shadonototro wrote:
           | Ah, 399 USD sounds already better
        
           | madpata wrote:
           | 1EUR ~= 1.18$ US So, probably not just a conversion thing
        
       | Tajnymag wrote:
       | The pricing even doesn't seem unreasonable. If the device is of a
       | good quality, this could sell pretty well.
        
         | trey-jones wrote:
         | I don't disagree, but I think the $399 version might be their
         | undoing. 64GB is about 1 AAA game, and 0 in some cases. So
         | people are going to get this one for their kids for Christmas,
         | the kids are going to say it's shit, and it's going to get a
         | bad reputation, even if the high end models are good.
         | 
         | Maybe they have solutions lined up for the problems that will
         | come with low/slow storage, but we'll see!
        
           | minsc__and__boo wrote:
           | >64GB is about 1 AAA game, and 0 in some cases.
           | 
           | They will just use an SD card. Yeah it's not as fast as SSD
           | but it's the low end device.
        
           | msie wrote:
           | It will be easy enough to hack it to add your own storage.
           | Probably just a screwdriver is needed and you insert your own
           | NVME drive. Everything is standard hw.
        
             | cma wrote:
             | I'm guessing the NVME is soldered into place. But with a
             | full usb-c port you should be able to add fast enough
             | storage.
        
           | hobofan wrote:
           | The Switch has had the same problem, which causes me to
           | basically never keep AAA games installed for long, but they
           | are still quite successful.
           | 
           | The Switch also tops out at 64GB with the new OLED model,
           | whereas that's the starting point for the Steam Deck. There
           | is also a history of consoles being offered with a wide
           | variety of different storage sizes (Xbox 360), and I don't
           | remember that causing any serious problems for them (if you
           | ignore the humongous size of the Xbox dashboard at the end of
           | its lifetime, which is an avoidable problem).
        
       | christkv wrote:
       | This will be great for the development of proton as more
       | companies will be incentivized to make sure their game runs on
       | linux to target the deck.
        
       | ixacto wrote:
       | This is kinda cool. Needs a 144hz display though. That would be
       | the killer feature to differentiate between the switch.
        
         | beefjerkins wrote:
         | That would indeed be killer, but I wonder how difficult it
         | would be for the Deck to push those sorta frames, even at 720p.
        
       | adamc wrote:
       | For those of us with older eyes, I am skeptical -- the screen is
       | pretty small for the amount of detail PC games often want to
       | display.
        
         | lasagnaphil wrote:
         | The screen's as big as the largest model for Nintendo Switch, I
         | think the hardware is fine. The problem is that most PC games
         | are optimized for higher resolution and screen size (especially
         | the 4x or strategy ones), and unlike Nintendo where there is a
         | standard 5.5" ~ 7" size you have to optimize for, the PC
         | developers don't have any top-down pressure to port their game
         | for smaller screens.
        
         | collinvandyck76 wrote:
         | somewhat off topic, but i'm 45 and just recently got my first
         | pair of prescription reading glasses -- a game changer!
        
       | The_rationalist wrote:
       | Are game UX designed for such screens? E.g would Hollow knight
       | render well?
        
       | txdv wrote:
       | Valve, you created a lot of products that were great but then you
       | dropped them for some or another reason.
       | 
       | I would like for once for you to keep working on a singular
       | product, release multiple iterations, make it better and make it
       | the market leader.
        
         | 0-_-0 wrote:
         | I'm looking forward to the 2nd generation of Steam Deck. There
         | won't be a 3rd as we all know.
        
         | thefunnyman wrote:
         | To me this seems like a decent combination of all of their past
         | hardware experiments. It's a steam machine, but in a portable
         | form factor. It has the streaming capabilities of the link, and
         | the touch controls of the steam controller. If this takes off,
         | I'd expect to see them continue to release accessories and
         | iterations of it. Maybe we'll eventually new steam controllers
         | for use in the docked mode.
        
         | not_math wrote:
         | It was pretty clear why they dropped them, which is most people
         | hated it (while a few very much loved them). I loved my Steam
         | Controller but right now I'm using mostly my Xbox controller
         | for PC.
         | 
         | The Wii U was a failure, but I feel (and I guess the sales can
         | confirm that) that Nintendo learned from their mistakes.
        
         | AnIdiotOnTheNet wrote:
         | In many ways this is clearly their second-take on Steam
         | Machines. They learned the first time around that licensing the
         | name to third party hardware vendors didn't work (a lesson they
         | could have learned from the 3DO), and that people didn't really
         | like streaming games from PC to TV.
        
         | lonjil wrote:
         | Steam Link and Steam Controller were dropped because they
         | weren't selling very well, but the steam link application
         | continues to be updated, and the Steam Controller continued to
         | get firmware updates until 2018.
         | 
         | If this Steam Deck thing sells well, they'll probably make
         | another one. If it sells poorly they'll probably keep the
         | software updated and use put discounts on it to clear out
         | stock.
        
       | kiriberty wrote:
       | The display specs seem very mediocre: Resolution: 1280 x 800px
       | (16:10 aspect ratio) Type: Optically bonded LCD for enhanced
       | readability Display size: 7" diagonal Brightness: 400 nits
       | typical Refresh rate: 60Hz I feel like they dropped the ball on d
        
         | jakeinspace wrote:
         | No point in a higher resolution display if you can't get above
         | 30 fps.
        
       | seneca wrote:
       | Valve has a pretty bad track record with hardware, do they not?
       | I'm not very aware of this industry, but the vague impress I have
       | is that they've tried this a couple of different ways and it
       | hasn't gone well for them. I'm curious why they would make this
       | play again.
        
         | IggleSniggle wrote:
         | They have a great track record with hardware. They have a poor
         | track record of hardware adoption.
         | 
         | I have the Steam Controller: it's fantastic, so versatile, and
         | everything it claimed it would be. I have the Steam Link: works
         | great, brings my desktop to any TV in the house. I haven't used
         | their VR equipment but from those that have, seems like
         | basically the reason get Oculus instead of Valve is because of
         | Oculus exclusives.
         | 
         | I've been dying for this form-factor for years, since long
         | before the Switch came out. Valve has been losing tons of money
         | from me in the form of purchases, because games in their
         | library haven't been in the right form factor, so I've bought
         | them for mobile and for Switch, when really I'd rather have
         | bought them in Steam with a mobile-play option.
         | 
         | I've explored the mobile-phone-with-controllers-streaming-from-
         | a-desktop option, and it's just not what I'm looking for. I've
         | been looking for a feasible option in this space since the
         | Razer Edge came out in 2013, and there just hasn't been a good
         | one...not with phones-with-controllers-attached (have to
         | stream), not with mini-laptops (bad ergonomics and
         | performance), etc. I've looked into a number of homebrew
         | efforts to try and get Steam games onto my Switch (streamed or
         | otherwise) but it's just not worth the commitment of time and
         | effort when I could spend the same $10 for that indie game I
         | want on Switch instead of on Steam.
         | 
         | I reluctantly got a Switch two years ago. I was reluctant
         | because although I've been wanting this form factor for years,
         | I also wanted a device that was compatible with my Steam
         | library. Since buying the Switch, I've only bought Switch games
         | (and not a single Steam game) mostly because being able to play
         | on that form-factor is worth the price-premium to me.
         | 
         | It's Valve's excellent record of delivery on hardware that
         | makes this a pre-order for me. Super excited about this.
        
         | Reubend wrote:
         | The people who have used their VR hardware say it's excellent.
        
           | porphyra wrote:
           | I have a Valve Index VR headset. It was clearly the best on
           | the market when I got it last year. The controllers and
           | headset tracking are great and the video quality was a notch
           | above the competition (though recent newer headsets have
           | closed the gap). However it did have some hardware issues
           | such as crackling audio in one of the speakers, so I ended up
           | removing the headset speakers and wearing my own headphones.
           | Anyway, overall I'm satisfied.
        
         | kawsper wrote:
         | They have a tendency to drop their hardware quite early - I had
         | a Steam Link so I could play computer games on my television,
         | it works really great.
        
           | malfist wrote:
           | Steam link and the controllers were great. Too bad they
           | dropped support for them so quickly. Went looking to replace
           | one that finally broke down and found you couldn't buy them
           | anymore.
        
         | amiga-workbench wrote:
         | Do they? My Steam link still works, and its great. As is the
         | controller.
        
           | djrogers wrote:
           | I think the issue is that both of those are dead products
           | now. Dropping support/sales for hardware so quickly is a bit
           | of a turnoff.
        
         | rubicon33 wrote:
         | The Valve Index is one of, if not the best, VR headsets on the
         | market. Quest 2 is a very close competitor and arguably better
         | when you consider price + wireless ability. But the Index is no
         | slouch.
        
         | legitster wrote:
         | The Steam Link was awesome. Their VR headsets are the industry
         | standard. The controller was niche but I heard good things.
         | Steamboxes weren't really a hit, but I don't consider them a
         | failure either (users still got fully functional gaming rigs).
         | 
         | So no, I would disagree with that assessment.
        
         | Bayart wrote:
         | They've got a good record with making hardware, but not making
         | it mainstream.
        
         | mindvirus wrote:
         | I think their hardware has been great. The Index VR headset is
         | high quality, and so was their controller although it didn't
         | seem to find market fit.
        
         | moritonal wrote:
         | I'd argue the opposite.
         | 
         | The Steam Controller was a work of technical art (albeit
         | without the centuries of experience in ergonomics its
         | competitors had).
         | 
         | The Steam Link was a few years ahead of its competitors.
         | 
         | And the Steam Vive's Lighthouses were a literal light-speed
         | ahead of the Oculus for a while.
         | 
         | Fully agree however that you're right that they're too small to
         | support a hardware long past its release when the market share
         | is too small.
        
         | mojzu wrote:
         | Happy index/steam controller customer here, had to RMA one of
         | the index controllers for a weird resetting issue but they
         | handled that really well so I feel I've got my money's worth. I
         | may be biased though because valve is actually the company I
         | have been a customer of the longest in my life
        
         | danso wrote:
         | Valve's arguably biggest most obvious failure are the Steam
         | Machines [0], but that doesn't feel like a track record failure
         | in the way that, say, a PS Vita was. Weren't Steam Machines
         | basically just branded (and reasonably priced) PCs pre-loaded
         | with SteamOS/Linux? Not even the Steam Controller feels
         | proprietary. I mean, in the sense that I can still use it
         | handily on macOS despite its ending production 2 years ago.
         | 
         | [0] https://arstechnica.com/gaming/2016/06/its-time-to-
         | declare-v...
        
       | mikl wrote:
       | Typo in the title. It's "Steam Deck", not "Steam Desk".
       | 
       | Interesting that Valve is diving deeper into hardware. Remember
       | when they still made video games? Remember when there was still a
       | hope they would some day release Half-Life 3?
        
         | myhf wrote:
         | Finally, the year of Linux on the Desk.
        
         | IggleSniggle wrote:
         | I thought Half-Life: Alyx was basically our HL3? It certainly
         | got critical reviews/scores suggesting it _deserves_ its
         | moniker of Half-Life.
        
         | User23 wrote:
         | My understanding is that their Index VR hardware is quite good
         | too.
        
           | mmastrac wrote:
           | I can confirm this. The index is a marvelous piece of tech in
           | so many ways. It's a premium bit of kit (with the associated
           | premium price) and I have zero complaints about it.
        
           | criddell wrote:
           | Does the Index VR work with the Steam Deck?
        
             | dkdbejwi383 wrote:
             | Yes. It's a PC running Linux and can do anything a regular
             | PC can. It's probably a little lacking performance wise for
             | VR though. It's optimised for the native 1280x800
             | resolution.
        
         | jsight wrote:
         | Haha, I read it and wondered why they put a computer in a desk.
         | Buy a desk, get a free computer!
         | 
         | What?!
        
           | dang wrote:
           | Fixed now. (At one point the title on
           | https://news.ycombinator.com/item?id=27847007 said "Desk".)
        
         | sascha_sl wrote:
         | Don't forget Alyx exists.
        
           | mikl wrote:
           | Alyx is a VR game, not a video game in my book.
        
             | [deleted]
        
             | throwaway3699 wrote:
             | Cmon, don't gatekeep games. There are inputs, outputs and
             | challenge. Fits the classical definition.
        
               | mikl wrote:
               | Not saying it's not a game. It's just not a video game.
               | "Video" is a thing you can project on a flat screen. VR
               | games is a separate category, imo.
        
             | caslon wrote:
             | "Half-Life is a PC game, not a video game in my book."
             | 
             | Seriously, Alyx is pretty obviously the future of video
             | games. Have you tried it? It's incredible.
        
               | hn8788 wrote:
               | I doubt it's the future. There's a mini documentary
               | called "Half-Life Alyx: Final Hours" and the majority of
               | the developers at Valve said they don't want the next
               | game they work on to be VR.
        
               | mikl wrote:
               | "Video" is a thing you can project on a flat screen. VR
               | games is a separate category, imo.
               | 
               | And no, I don't own a VR setup.
        
               | caslon wrote:
               | VR headsets are just a flat screen with a pair of lenses
               | on them.
        
               | hellotomyrars wrote:
               | You can project VR content on to a flat screen. You don't
               | want to look at it that way, but you can do it. The part
               | that makes it 3D is entirely down to the lenses and
               | optics used. The display inside is just like any other.
               | 
               | Because it is video.
        
               | mikl wrote:
               | That's an extremely pedantic interpretation of the word
               | video. The game isn't designed to be playable on a screen
               | with regular control input. It's a video game the same
               | way a full flight simulator is. Technically true, but it
               | requires specialised and expensive hardware to "play".
        
               | caslon wrote:
               | Hardly specialized and expensive, it works fine with a
               | $300 headset aimed largely at serving as Facebook's next
               | social platform hooked up to your PC. It's like saying a
               | Wii game isn't a video game, or that games you can't play
               | without stereo headphones aren't video games.
        
         | AnIdiotOnTheNet wrote:
         | Honestly I'd much rather have Hardware Innovation and Linux
         | Gaming Enthusiast Valve than Made Yet Another AAA Shooter
         | Valve.
        
           | mastrsushi wrote:
           | Yet another successful game vs Yet another failing hardware
           | device.
        
             | indexuser wrote:
             | The index is fantastic, minus the c-stick of all things to
             | get wrong. Still play it often, lobbies for Pavlov fill in
             | seconds.
        
             | sprafa wrote:
             | The Valve Index is working just fine. If you follow VR
             | devices, it's actually now the only one with good support
             | and no huge privacy issues.
        
               | autoexec wrote:
               | I wonder about the privacy issues here to be honest. The
               | "FAQ" linked to by the site says "we can go to ign.com on
               | it" but what happens if we do? Does Steam see that we
               | went there? Do they log that? If we log into our bank
               | accounts on the device does Steam see that too? What
               | telemetry are they collecting? Does changing the OS
               | prevent all of it? Will there be ads?
               | 
               | It's cool tech, but I have to ask how will it be used
               | against me? Will it only be pushing me to spend more of
               | my money on Steam games or is there something more?
        
               | smoldesu wrote:
               | They've basically configured an out-of-the-box Arch
               | system to boot into Steam Big-Screen. That's as privacy-
               | respectful as it gets.
        
       | wly_cdgr wrote:
       | Amazing. If the hardware is good, this will leave no gaming use
       | case that is not best covered by PC
        
       | bsd44 wrote:
       | What is the advantage of this over an ordinary Linux laptop?
        
         | crubier wrote:
         | I suppose you are blind, because the photos clearly show that
         | it's handheld and portable.
        
           | bsd44 wrote:
           | I suppose you're dumb; not because you're functionally
           | illiterate but because it's clear that a laptop is both
           | handheld and portable as much as Steam Deck.
        
             | crubier wrote:
             | No. Sorry that you can't see that a laptop and this have
             | very different form factor and ergonomics.
        
               | bsd44 wrote:
               | Form factor is completely irrelevant since Steam Deck is
               | advertised as a computer and not a console. Which is how
               | I would use it; plug it into a monitor and use it as a
               | desktop PC with keyboard and mouse. That's why I asked
               | what does it offer that my laptop already doesn't in the
               | context of playing games. If this is hard for you to
               | comprehend then you shouldn't reply with destructive
               | comments. I found a video on YouTube explaining technical
               | specifications and comparing the CPU and GPU to their
               | desktop equivalents, so my initial question has been
               | answered.
        
       | ohyes wrote:
       | The one issue with this is going to be the storage space. 512GB
       | isn't really enough for multiple AAA games. It will also be
       | interesting to see what the battery life is going to be on this
       | thing, and how well they've tuned the controller hardware.
       | 
       | It could either be an amazing upgrade for mobile gaming or
       | incredibly janky.
        
         | birdman3131 wrote:
         | Looks at my 374Gb Ark install. Yah thats gonna be an issue. (I
         | think about 50gb is mods but still.)
        
       | afterburner wrote:
       | Does that not look uncomfortable to anyone else?
        
       | BuckRogers wrote:
       | How long until Epic Games sues Valve because they're not a first-
       | class store on Steam Deck?
       | 
       | Companies like Apple, Valve, and Microsoft build out ecosystems
       | and take massive risks doing so, only to have someone who made
       | millions if not billions of dollars off of these systems to come
       | knocking.
       | 
       | Epic made millions if not billions off these platforms. Nintendo
       | is locked to their store. So is Xbox and PS. Not sure why anyone
       | else that designed it that way would be any different. If it's a
       | closed ecosystem, it's just not for you.
       | 
       | If Ram pickup trucks sold door chimes on the dash's touchscreen,
       | Epic Games would be suing for access for their alternative
       | marketplace.
        
         | aero-glide2 wrote:
         | It's Tim's fault for not having a Linux version of Epic Games.
        
         | seba_dos1 wrote:
         | The Deck is not closed though.
        
           | BuckRogers wrote:
           | I realize this, that's why I said first class store. It's all
           | about money, they'd stop fighting for freedom if they weren't
           | losing a cut. And now with all these lawsuits, no one's ever
           | going to take the multi-million dollar investment to build a
           | quality platform ever again. Why would you, when you can just
           | leech direct from everyone else without them even taking a
           | percentage of your sales?
           | 
           | May as well shut it all down. Everyone else gets to
           | completely freeload off of your multi-year, if not multi-
           | decade, multi-million dollar investment.
        
       | cartesius13 wrote:
       | Does anyone have any idea why they ditched Debian to use Arch?
        
       | Bancakes wrote:
       | Wow that's as powerful as a base model PS4.
        
         | FinalBriefing wrote:
         | Yea, that's a great base to aim for. Lots of great games will
         | look respectable with those specs. I'd have loved a full 1080p
         | screen, but at least its larger than the Switch's 720p.
        
           | Bancakes wrote:
           | It's far below the average Steam hardware survey system.
        
       | sureglymop wrote:
       | It's crazy, it almost seems to be timed with the new Nintendo
       | Switch announcement...
        
       | nyghtly wrote:
       | The way that Gabe talks about the console is really interesting.
       | From what I understand, the purpose of this device is simply to
       | ensure that gamers continue to buy games on PC (i.e. from Steam),
       | even as desktop PC gaming becomes less and less relevant in the
       | wake of an increasingly mobile landscape.
       | 
       | https://www.youtube.com/watch?v=4FXgDAF6QpM
        
         | LegitShady wrote:
         | PC was doing really well until graphics cards price distortions
         | from crypto. I don't think gabe is competing for mobile
         | customers.
        
       | spoonjim wrote:
       | Won't these guys get in trademark trouble with Elgato's "Stream
       | Deck" which is also a piece of hardware targeted at the gaming
       | market?
        
         | Ekaros wrote:
         | Don't think so. Steam in this market segment is well known
         | enough name. So they are very likely to get away naming
         | anything Steam something.
        
       | phront wrote:
       | What video card is equivalent to this steam deck hardware?
        
         | lasagnaphil wrote:
         | It's using a custom AMD APU, so I estimate it would be probably
         | a bit weaker than Ryzen 7 5700G's integrated GPU (1.6 TFLOPS
         | advertised vs 2.1 TFLOPs for 5700G).
         | 
         | Though the performance may get a lot worse if you're using it
         | on battery power, or the device gets hot enough to get
         | throttled.
        
       | z3t4 wrote:
       | I hope it has better latency than the Nintendo Switch - if you
       | build your own hardware with display included, why not make it
       | fast!? Why does it need to have a 20+ ms response time!?
        
         | beefjerkins wrote:
         | I have confidence that Valve isn't going to deliver a product
         | of this caliber and then deliver a subpar screen response time.
        
       | msie wrote:
       | This is great because there is only one platform to program for.
       | The previous Steam Console was a big failure because it had so
       | many different hardware configurations. This could be awesome!!!
        
       | [deleted]
        
       | Shorel wrote:
       | This item is not available for reservation in your country
        
       | pazimzadeh wrote:
       | Does the Valve Steam Deck get hot during use?
        
       | krylon wrote:
       | Those specs sound quite impressive for the price.
       | 
       | I wonder if one could run a custom Linux distro on it? It looks
       | like a sweet device, but I'm not enough of a gamer to spend that
       | kind of money on a device I can only play games on.
        
       | Urgo wrote:
       | As someone who has a stReam deck[1] sitting on their desk this is
       | a very confusing name. Before I realized this new product was
       | steam not stream I was trying to find if valve bought elgato or
       | something.
       | 
       | [1] https://www.elgato.com/en/stream-deck
        
       | mdoms wrote:
       | Cool another Valve product that won't be sold in my country.
        
       | jgerrish wrote:
       | Man, imagine you were a kid getting one of these for the first
       | time, like a Nintendo or Apple. I can't imagine the magical
       | feeling. I really can't.
        
       | jeppester wrote:
       | Due to its openness and built-in controller this looks like a
       | great device for emulators and remote play / cloud streaming.
        
         | doublepg23 wrote:
         | Are people really looking for _another_ device for emulators?
        
           | k12sosse wrote:
           | This one has all sorts of input styles, covers a lot of
           | arcade games. No trackball or dial, though :) so marble
           | madness and arkanoid be damned.
           | 
           | Touchpad, Touch Screen, Stick, D-Pad..
        
       | [deleted]
        
       | AdmiralAsshat wrote:
       | https://www.steamdeck.com/en/tech
       | 
       | > Operating System: SteamOS 3.0 (Arch-based)
       | 
       | > Desktop: KDE Plasma
       | 
       | This is sure to excite the Linux community.
        
         | vbernat wrote:
         | And they switched from Debian to Arch. Can't say I don't
         | understand them, but I would have thought there would have been
         | better bases than a rolling distribution (Gentoo, NixOS,
         | Fedora).
        
           | chme wrote:
           | Both Debian and Arch are very fine distributions. Your other
           | three options aren't really good for what Valve is going for.
           | 
           | Gentoo is source based, and while distribution of binary
           | packages is possible with it, why would they do that?
           | 
           | NixOs ignores FHS, and while it is possible to install a
           | steam compatible runtime, why would they do that?
           | 
           | And Fedora belongs to RedHat, and why would they do that,
           | when they actually try to switch away from a OS distribution
           | controlled by one company?
           | 
           | I am not saying those distributions aren't good, just that it
           | would not make sense for Valve to use any of those.
           | 
           | Debian (via Ubuntu) and Arch are probably the most well
           | tested Linux distributions by gamers, that do not belong to a
           | single company.
        
             | vbernat wrote:
             | Gentoo, like Debian, has always been a good distribution
             | for derivatives. It is quite flexible and you can
             | definitely distribute binaries in the case of a commercial
             | derivative. Gentoo has also been used more widely in the
             | embedded world (because it has the ability to lower its
             | footprint). Known derivatives include Chromium OS and
             | CoreOS/Flatcar Linux. Both of them do not use the source
             | model.
             | 
             | Fedora is also very friendly with derivatives and features
             | the ability to upgrade painlessly through atomic
             | upgrades/rollbacks, thanks to rpm-ostree. Something that is
             | shared with Nix. RedHat is mostly a sponsor and Fedora is
             | community-maintained. Unlike CentOS, RedHat didn't get any
             | bad press on how it tries to influence Fedora. Fedora is
             | pretty consistent and quite polished on the desktop side.
             | You also get a distribution who has access to the most
             | influential upstream distributors (including for the
             | graphical stack for example).
             | 
             | Debian/Arch do not offer such things. Arch does not even
             | offer a stable base to start from. Taking a random snapshot
             | of a rolling distribution needs a lot of work. Ubuntu does
             | that with Debian. All Arch derivatives are desktop
             | distributions. It would be interesting to know why Steam
             | did not continue with Debian. Is it bad experience on the
             | previous SteamOS or inability for Debian to move forward?
        
               | smoldesu wrote:
               | I think you're overestimating how much Valve wanted to
               | customize this. I'm pretty sure that a large part of the
               | appeal here is that it's "just regular ol' Linux".
        
               | chme wrote:
               | I expect the same. They probably will not provide much
               | support for the operating system and just redirect users
               | to the communities.
        
             | X6S1x6Okd1st wrote:
             | Yeah I love NixOS, but for something like this it'd
             | probably be a mistake.
        
           | petepete wrote:
           | They'll surely host their own repository rather than use
           | Arch's directly. There's no reason to question stability when
           | they're in control of both ends, and Arch is light with
           | excellent tooling.
           | 
           | It's a good fit.
        
           | MeinBlutIstBlau wrote:
           | I find that odd too, but in my recent experience, Manjaro has
           | been the best Linux experience I've had since Ubuntu 14.04.
           | Just install and everything works. Although Gnome was a bit
           | of a hassle, xfce and Cinnamon run beautifully.
        
             | [deleted]
        
         | matheusmoreira wrote:
         | It's based on Arch? That really is exciting. I never expected
         | something like this.
        
       | cma wrote:
       | Capacitive joysticks is really nice, it improves gyro aiming
       | adjustments by letting the gyro only activate when a finger is on
       | the joystick.
        
       | rdtwo wrote:
       | I don't know if this has changed but the problem with This is the
       | same as the stream controller. Pc game interfaces aren't designed
       | for controllers and aren't intuitive. This can be seen if you
       | just compare Minecraft Xbox vs Java and the lack of some little
       | menu optimization really makes Java a pain to run on controller
       | only.
        
       | jsnell wrote:
       | https://www.steamdeck.com/en/ might be a better link? Has pricing
       | information, for one.
       | 
       | The rumors were discussed a couple of months ago:
       | https://news.ycombinator.com/item?id=27288653
        
         | dang wrote:
         | (We've merged from
         | https://news.ycombinator.com/item?id=27846843 now, which points
         | to that link)
        
       | sprafa wrote:
       | if the microSD card slot works ok, I think the price is exactly
       | right. Doesn't the switch run games from SD cards?
        
       | olovets wrote:
       | dfsf
        
       | [deleted]
        
       | paxys wrote:
       | Tech specs - https://www.steamdeck.com/en/tech
       | 
       | 800p resolution is a bit disappointing, but I guess that's the
       | only way to get a good frame rate without a massive power-hungry
       | GPU.
        
         | Shadonototro wrote:
         | 7", bigger resolution would be useless, and a waste of
         | ressources tbh, it's a portable console, i'd rather have better
         | FPS and better battery life than higher resolution with lower
         | FPS
        
           | paxys wrote:
           | It's about the same size as a large smartphone. Having a
           | screen with half the ppi of an iPhone would definitely be
           | noticeable.
        
             | Ancapistani wrote:
             | Looks more like the size of an 11" tablet to me, but with a
             | smaller screen. The physical interface uses most of that
             | real estate - which is good, because otherwise a tablet
             | would be a superior device.
        
           | Majestic121 wrote:
           | You can plug it to a bigger screen, so a bigger resolution
           | could be useful
        
             | Shadonototro wrote:
             | but you'll have to make a bigger "portable" console as a
             | result, and it would cost way more than $399
             | 
             | it's a trade off
             | 
             | the main selling point here is it's portable, let's not
             | forget that
        
             | Al-Khwarizmi wrote:
             | Maybe the 800p thing only refers to the console's display,
             | as it's in the "Display" section, and it could output more
             | resolution when plugged to an external display?
             | 
             | If it can't do at least 1080p on a bigger screen, it would
             | be a deal breaker for me, to be honest. I'm considering
             | reserving one but it would see plenty of big screen use.
        
             | pilsetnieks wrote:
             | It does have a bigger resolution when connected to an
             | external display, 800p is only for the internal one. Tech
             | specs say "up to 8K @60Hz or 4K @120Hz" for USB-C display.
        
       | ortusdux wrote:
       | If I were them, I would launch a 2nd version of the dock around
       | Dec-2022 that has an integrated GPU. Use a GPU than can push 2k
       | content and call it the Steam Dock 2K. 4K version in 2023.
        
         | robotnikman wrote:
         | If the USB C port supports USB 4 or Thunderbolt, that would
         | definitely be doable
        
           | MikusR wrote:
           | It has neither.
        
       | hackathonguy wrote:
       | I'm so excited about this - I've been looking for a cheap device
       | that won't take up much space and allow me to play AAA PC games
       | despite having a Macbook as a primary machine. Can't wait to get
       | my hands on this.
        
       | bob1029 wrote:
       | This is neat, but I really would like to see Valve putting a tiny
       | fraction of what must be a monstrous private cash pile into some
       | new content that can run on these devices (and my old-school
       | desktop).
       | 
       | I feel like I am in the middle of a desert of gaming content
       | right now... I can see the mirage of BF2042 and AOE4 on the
       | horizon, but who knows how that is going to play out once we get
       | there.
       | 
       | Maybe Netflix (with the recent EA exec acquihire) can pick up
       | some of the AAA gaming slack with their even more gigantic pool
       | of cash and inclination to greenlight and fund everything that
       | even remotely sounds interesting.
       | 
       | I'm totally cool with a role reversal if Valve execs feel the
       | need to master all manner of hardware. Someone else will
       | eventually fill that software role.
        
         | smoldesu wrote:
         | I'd imagine that Valve is counting on others to fill that
         | software void, as they frequently have in the past. Frankly? I
         | can't blame them. Proton has gotten to the point where most
         | Windows games "just work" on Linux the same day they release
         | for PC. Death Stranding, Cyberpunk 2077 and Battlefield 5 all
         | ran on Linux within a week of their release, and I'd imagine
         | that compatibility will only get better as time goes on.
        
         | NikolaNovak wrote:
         | >>"I feel like I am in the middle of a desert of gaming content
         | right now..."
         | 
         | Sorry, just to check... Are you saying you are genuinely bored
         | and have nothing to play right now?
         | 
         | I am envious beyond belief.... I feel there are literally
         | hundreds of high quality brilliant games out there in a real
         | and virtual backlog I'd love to play, but time is limited and
         | I'll realistically never get to them :-/
        
       | dolmen wrote:
       | Looks like a cool device also to use as a remote control for real
       | life objects: - drones - robots - LEGO MindStorms/Powered Up/...
        
       | Animats wrote:
       | What, no 5G? Just WiFi? That seems surprising.
        
         | smbv wrote:
         | I was more disappointed that it didn't support 802.11ax.
        
       | pault wrote:
       | The true killer application is being able to take a dump without
       | pausing your game.
        
       | dang wrote:
       | To read all the comments, click 'More' at the bottom of each
       | page, or like this:
       | 
       | https://news.ycombinator.com/item?id=27846969&p=2
       | 
       | https://news.ycombinator.com/item?id=27846969&p=3, etc.
        
       | AceJohnny2 wrote:
       | Curious what the battery life will be.
       | 
       | Bummer the charging port is on top. That's inconvenient if you're
       | playing and charging at the same time.
       | 
       | Still, an exciting device!
        
         | ericcholis wrote:
         | 40Whr battery. 2 - 8 hours
        
         | dcdc123 wrote:
         | I game on a Switch a lot and wish the charging port was up top.
         | On the bottom _sounds_ good, but the cable ends up being in the
         | way all the time. Up top really is better.
        
       | christkv wrote:
       | Take my money
        
       | COMMENT___ wrote:
       | I have a Steam Controller. It performed well in several games.
       | However, my experience with it and most games was very bad. Most
       | games did not really support it and community keybinding presets
       | were either non-existent or unplayable. I had to learn how to use
       | a controller as if I did not use any in my life. I had to spend a
       | lot of time to get everything up and running and learn the
       | controls. Most of the time I switched back to wireless keyboard
       | and mouse or xbox controller.
       | 
       | I hope that controls on this device will be decent and the games
       | are playable.
        
       | Valkhyr wrote:
       | Damn, if this was officially available in Japan I'd be so tempted
       | to reserve one right now...
       | 
       | Might still order one to my home in Germany, but probably will
       | wait for further news on proper international availability first.
       | 
       | In any case, I hope this will create a fire under Nintendo's ass
       | to release a proper Switch Pro. They've had the handheld market
       | to themselves for far too long, and the lackluster upgrades are
       | showing it.
        
       | css wrote:
       | From the FAQ [0]:
       | 
       | - What OS is Steam Deck running?
       | 
       | SteamOS 3.0, a new version of SteamOS based on Arch Linux.
       | 
       | - Will people be able to install Windows, or other 3rd party
       | content?
       | 
       | Yes. Steam Deck is a PC, and players will be able to install
       | whatever they like, including other OSes.
       | 
       | [0]: https://partner.steamgames.com/doc/steamdeck/faq
        
         | Abishek_Muthian wrote:
         | > 7" Display | AMD Zen 2 | 16GB Memory | microSD
         | 
         | > Arch Linux
         | 
         | > KDE Plasma
         | 
         | > Will be able to install whatever they like
         | 
         | Is that you smartphone? The one I've been waiting for?
        
           | BatteryMountain wrote:
           | It will fill the void that was left by the Nokia N900. Still
           | miss that thing's slide out keyboard.. soft rubber buttons.
        
             | shaan7 wrote:
             | Yes! Still keeping the dreams alive that one day we will
             | have something like that again. #shutupandtakemymoney
        
               | nullsmack wrote:
               | Look into the PinePhone, it runs Linux and there are
               | several distros. You can open the back of the phone and
               | even swap it out with other backs that add functionality.
               | They're working on a keyboard that looks a lot like the
               | old Psion Series 5 keyboard. It replaces the back of the
               | phone and turns it into a clamshell style device.
        
             | Koiwai wrote:
             | I remember it has plastic buttons, not soft rubber.
        
             | Abishek_Muthian wrote:
             | N900 is legendary when it comes to utility, It's also when
             | the smartphone manufacturers realized that providing
             | utility doesn't result in profit as compared to black box
             | bricks with just biannual camera upgrades for that selfie.
             | 
             | I'm sure there will be keyboard cases for the steam deck,
             | We still might have to carry round a GSM radio module if we
             | want that LTE/call/SMS.
        
         | modeless wrote:
         | That is a great link. Perhaps even more interesting is this:
         | Valve is working with anti-cheat vendors for Linux (Proton)
         | support. So one of the biggest remaining obstacles to Linux
         | gaming may soon be addressed as a side effect of this.
        
           | dkdbejwi383 wrote:
           | I hope they put some effort into anticheat on Linux for their
           | own games. Team Fortress 2 has been barely playable for the
           | past year because of cheaters running bots using widely
           | available software which Valve seemingly can't detect on
           | Linux.
        
             | azinman2 wrote:
             | Non-gamer here: what's the point of these bots? Is there
             | money as stake? Or just a leader chart? But if you get your
             | bot to #1, but you're not able to do anything with it and
             | it's a bot, what's the incentive?
        
               | dkdbejwi383 wrote:
               | Most of the TF2 bots seem to be about trolling. They just
               | kill players, spam chat and voice, and some have racist
               | names (because Valve don't check for Unicode characters
               | in player names)
        
               | TchoBeer wrote:
               | Some men just want to watch the world burn
        
               | andrewf wrote:
               | Same reasons you'll see some kids (and some grown-ups)
               | cheat at Monopoly or any other game.
        
               | KillahBhyte wrote:
               | Depends a lot on the game. If there is nothing to be
               | 'earned' by being competitively better then it is nothing
               | more than street cred. Think simple games or older games.
               | CS 1.6 before rewards, knifes, and skins. A small few
               | players might make some comp scene to get to some
               | incentive but most are ultimately found out.
               | 
               | The bigger issue, and I believe the primary reason for
               | the rise in popularity of these bots, is when your
               | performance does 'earn' you something. As the OP was
               | speaking of TF2, this comes in the form of hats and
               | custom weapons. Today's counterstrike game has weapon
               | skins and knifes that go for pretty extreme real world
               | dollars.
               | 
               | Almost every modern shooter has some sort of rank up
               | system tied to rewards. Some of the worst examples would
               | be PUBG's real world money trading of loot box items or
               | Diablo 3's real world money auction house.
               | 
               | In my mind, these kind of systems turn video games meant
               | for enjoyment into some weird NFT mining system where
               | normal players are manually mining them with pen and
               | paper while the bots have built ASIC devices.
               | 
               | In cases where the items themselves cannot be sold, you
               | have people selling the whole accounts. There are entire
               | middlemen businesses set up around this stuff. It's crazy
               | but there is your primary driver for incentive.
        
               | alliao wrote:
               | China and it's 50k USD cap per capita restriction
               | (probably lower and harder still now) practically become
               | in infinite demand side pressure for these too.
               | 
               | They can buy players /cheat to farm, then sell the
               | virtual goods over to those with USD; with healthy
               | discount as profit for the other end. Thereby transfering
               | their asset out of China.
        
               | kllrnohj wrote:
               | > Today's counterstrike game has weapon skins and knifes
               | that go for pretty extreme real world dollars.
               | 
               | I don't know about TF2, but for CSGO weapon skins &
               | knives (and all drops) never come from gameplay wins. So
               | there's no motivation at all to cheat for any monetary-
               | related reason. Botting was a thing to farm for drops,
               | but those literally just joined a server and spun in
               | place to avoid being AFK kicked - that's it.
               | 
               | So CSGO cheating is purely about the human interaction
               | components (eg, feeling good about winning, taking
               | pleasure in making people angry, the thrill of getting
               | away with it, etc...)
        
               | KillahBhyte wrote:
               | Gotcha. Haven't played CS since source so I wasn't sure.
               | Are aimbots a common thing there nowadays? I don't
               | remember seeing them much back in the day. Sure some of
               | that is due to selection bias from good private owned
               | servers. I would suspect that they exist but are not
               | common.
               | 
               | On the other hand, PUBG does have Battle Point rewards
               | linked to performance. And there it is very common.
               | Almost guaranteed to see a cheater every 10 matches or
               | so. And there was an easy means to sell those rewards.
               | Contrast that against Sea of Thieves. A game specifically
               | about PvP and stealing loot from other players. I don't
               | know that I have ever encountered a cheater there. But
               | there is very little incentive to do so. There just isn't
               | many vectors to turn virtual work into real world profit.
               | 
               | Seems to me that the lower the barrier of entry together
               | with the higher the real world value of the rewards\drops
               | gives you a clear scale of the cheat
               | potential\incentive\effort. I think there will always be
               | a small percentage of those doing it for the LULZ. You
               | can combat that by raising the barrier to entry. F2P
               | games seem to have a higher rate of these types.
               | 
               | When the reward system cultivates an environment ripe for
               | abuse, it moves from occasionally annoying to game
               | killing epidemic.
        
               | dolmen wrote:
               | Look at this 5 years old video that explains the economy
               | of game cheating.
               | https://www.youtube.com/watch?v=hI7V60r7Jco
        
               | neaden wrote:
               | For some people, causing frustration and annoyance in
               | others is all the incentive they need. But in this case
               | also, possibly hats.
        
             | CreepGin wrote:
             | With YOLOv4-based aimbots on the rise, it's really a losing
             | battle even for the most anticheat infused games.
        
               | bobsmooth wrote:
               | I had never considered an ML-based aimbot until now.
               | That's both amusing and infuriating.
        
               | episteme wrote:
               | Not sure what the connection is between YOLOv4 and
               | difficulty of detection? Isn't YOLOv4 about object
               | detection? No matter how good your object detection is,
               | you need to read the game and influence the input which
               | is the part an anticheat is trying to detect, no?
        
               | sudosysgen wrote:
               | There is no way to defeat an aimbot that just reads the
               | screen, detects enemies, and moves a mouse.
        
               | kibwen wrote:
               | That's kind of beside the point. Classic aimbots work by
               | reading the game's memory, which means that you can aim
               | at things that are on the other side of walls, or behind
               | you, or obscured by smoke or darkness, or so far away
               | that they don't even render. "Only" being able to aim at
               | things that are actually visible is a significant step
               | down from what we have today, which is the tradeoff for
               | being almost impossible to detect.
        
               | sudosysgen wrote:
               | Actually, no, that's incorrect.
               | 
               | You're thinking of wallhacks or wallhacks+aimbot
               | 
               | Aimbots only aim at things you can see, it's one of their
               | main features. That way you won't snap into someone's
               | head through a wall which would make everyone know you're
               | hacking and get you banned.
        
               | kibwen wrote:
               | I'm no expert here but surely aimhacking originally
               | implied wallhacking? The alternative requires doing
               | actual image analysis in realtime, which AFAIK has only
               | become feasible in the last decade and is way more
               | processor-intensive than just reading coordinates in
               | memory and doing some trig to adjust your aim height.
               | Maybe this is selection bias talking, but I see plenty of
               | videos of cheaters who are obviously just snapping to
               | heads through walls.
        
               | f1refly wrote:
               | Since you can check in memory where the enemies head is,
               | you can obviously also check if theres a wall inbetween.
               | Cheats for video games have had humanizing/cloaking
               | forever.
        
               | sudosysgen wrote:
               | You don't actually need image analysis. There are tricks
               | you can use to decide if an enemy is visible or not
               | without it - obviously the game itself does it already to
               | decide if it should draw the enemies to begin with :)
               | 
               | Also yes these were invented a long time ago because
               | people got caught snapping through the wall when CS
               | servers started recording demos.
        
               | throwaway2048 wrote:
               | Modern FPSes like CS:GO don't even send you data your
               | client can't see/hear, so wall hacks are effectively
               | near-impossible.
        
               | sudosysgen wrote:
               | While that's true, being able to see any enemy that you
               | could theoretically hear at all is huge.
        
               | kllrnohj wrote:
               | That's not true. They don't send data in _regions_ your
               | client can't see/hear, but if an enemy is for example
               | close to a corner or on the other side of a door, you can
               | have a wallhack see that as the client is still receiving
               | it.
               | 
               | Thanks to latency & the realities of the internet, the
               | server has to bias towards sending data the client can't
               | strictly see/hear at that exact moment, but potentially
               | _could_ see if they move. Which is enough to give a
               | wallhacker a meaningful advantage still.
               | 
               | But what you can't do anymore is see where all the
               | enemies are going at the start of the round and run to
               | the weaker part of the map or whatever. So reduced
               | effectiveness, but still a thing.
        
               | brigade wrote:
               | Only if it's running on a separate computer and you're
               | passing your own mouse movements through that computer. I
               | think it's still typical for the ML aimbots to run on the
               | same computer?
        
               | sudosysgen wrote:
               | There was a recent demo of one that didn't. With modern
               | hardware you can run Yolo on an RPi 4 with an 8$ capture
               | card and a Teensy as USB HID for like 50$, you could
               | definitely charge 200$ for it as a cheating appliance.
               | 
               | BRB I'm gonna ask for VC funding (just joking)
        
               | blooalien wrote:
               | > "BRB I'm gonna ask for VC funding (just joking)"
               | 
               | I dunno ... Mebbe you should run do that right now,
               | before someone else _does_ ... Get that price down by
               | around half and most every gamer everywhere can afford
               | your shiny new  "modern game genie"; Once _everyone_ can
               | cheat, the _original_ cheaters have nowhere left to hide.
               | They 're on even footing with everyone else.
               | 
               |  _Cheater problem solved!_ ;)
        
               | majormajor wrote:
               | There are probably plenty of ways to tell "fake
               | controller input from a bot" from "actual human
               | controller input" today.
               | 
               | Sounds like a scary arms-race, though. At some point the
               | bots will probably be very hard to distinguish from
               | "skilled human."
               | 
               | It will be sad if online play becomes only enjoyable with
               | people you already know. I'm surprised how gleeful some
               | people seem to be about this sort of "soon cheating will
               | be undectable!" tech advancement.
               | 
               | Or you just go all-in on the surveillance path and there
               | are models that look at your performance in the game over
               | time, your performance in other games over time, etc.
               | Mediocre player suddenly amazing? Probably a cheater!
               | etc... Not great sounding privacy-wise, but Steam
               | probably has access to the data to do this.
        
               | blooalien wrote:
               | > "It will be sad if online play becomes only enjoyable
               | with people you already know."
               | 
               | Already long since passed that point for me quite a
               | couple few years back.
               | 
               | Thankfully, it's not that hard to build up a little
               | circle of gamer friends who are fun to play with these
               | days. The messaging options alone currently available are
               | many and featureful, making it dead easy to gather a
               | little group and keep in contact with them to organize a
               | game session any ol' time.
        
               | giantrobot wrote:
               | > It will be sad if online play becomes only enjoyable
               | with people you already know.
               | 
               | For me this has always been the case. I've felt the same
               | since the days of Kali. There's enough jagoffs running
               | around in games to spoil playing with the normal people.
               | To the jagoffs, they're playing the _metagame_ of cheats
               | /trolling and the game itself is incidental.
        
               | nullsmack wrote:
               | There's a form of cheating I've heard about a while back
               | called softaim. Basically the cheating software doesn't
               | aim for you, but it can tell if you're aiming at the
               | person and pull the trigger for you.
               | 
               | The YOLO stuff combined with softaim is going to be
               | pretty hard to detect. The game can't tell if your video
               | is going into the cheating device. Even if it can tell if
               | there's a secondary input coming in for the trigger...
               | people could just mod their mouse to take external input
               | for the button. Someone pathetic enough to cheat
               | absolutely would do this.
               | 
               | I honestly don't know how multiplayer will even work in a
               | year's time or maybe even less!
        
               | mattigames wrote:
               | I bet at some point in the next 20 years we will be going
               | back to game rooms, so you go to a place where you pay to
               | sit in a fixed PC with no available USB ports or any way
               | to use cheats, including cameras to catch anyone whose
               | hands movements don't match his digital input, and there
               | you play against other people in the same network/brand
               | of game rooms (not necessarily the same physical
               | location).
        
               | blooalien wrote:
               | >> "I bet at some point in the next 20 years we will be
               | going back to game rooms" ...
               | 
               | I bet at some point in the next 20 years we will all have
               | _much_ more _important_ concerns than anything related to
               | gaming.
        
               | mattigames wrote:
               | Just some of us, meanwhile the wealthy ones will live in
               | semi-closed environments free of most damage made by
               | climate change and other environmental issues.
        
               | cle wrote:
               | > I honestly don't know how multiplayer will even work in
               | a year's time or maybe even less!
               | 
               | It's easy, IMO: remove the incentives for cheating. If
               | this is the only way forward, I might be more likely to
               | actually participate in the industry, because it'll put
               | the focus back on intrinsically-fun games, instead of
               | treating games as merely a vehicle for chasing
               | status/rankings/items/etc.
        
               | samb1729 wrote:
               | Is that really a way forward for the people who play
               | games most affected by cheating? I can't imagine CS:GO
               | players flocking to Animal Crossing just because there
               | aren't aimbots in that game.
        
               | cle wrote:
               | I get there are a lot of people who care about that, and
               | that "remove the incentives" might be unpalatable for
               | them. But it's definitely desirable for me, because I
               | don't enjoy chasing social statuses in a gaming universe.
        
               | weird-eye-issue wrote:
               | It's easy, just destroy the entire esports industry?
        
               | cle wrote:
               | It's an easy concept. A lot of people might not like it.
               | But I would like it.
        
               | weird-eye-issue wrote:
               | Just play the games you like then and stop commenting how
               | other types of games that you don't even play need to
               | change
        
               | bloqs wrote:
               | Competitiveness is never going away its as human as
               | breathing.
               | 
               | The way to defeat cheating is giving users exaustive
               | options to watch and monitor other players and report
               | them effectively. Half the damn games dont even have this
               | sorted out.
               | 
               | You have a report system that weights users honesty based
               | on usefulness of previous reports - so people.who just
               | report good players get downweighted and their reports
               | count for less, then its just a statistics exercise.
               | Combine this with easily identifiable data for things
               | like headshot % to help highlight players for closer
               | review.
        
               | cle wrote:
               | I would hate playing a game like this.
        
               | weird-eye-issue wrote:
               | Millions do play games like this. But if you don't want
               | to, then just... Don't
        
               | [deleted]
        
               | RussianCow wrote:
               | I don't have insider info and it's been a long time since
               | I've played, so I apologize if my info is wrong, but my
               | understanding is Riot Games tried to do this with League
               | of Legends and ended up implementing a kernel mode anti-
               | cheat system instead. Presumably, the reporting system
               | either wasn't very effective or it was too expensive to
               | run.
        
               | caconym_ wrote:
               | Some people will cheat in any multiplayer game, even when
               | there are no persistent "rewards" for winning. They are
               | just maladjusted losers who get off on being the center
               | of attention at everybody else's expense.
        
               | twojacobtwo wrote:
               | Multiplayer FPS (PvP) games are my favorite - could you
               | explain how they can remove the incentives therein?
               | Almost the entire incentive behind PvP games is beating
               | the other person in any given battle/arena/skirmish. Even
               | if ranks/bonuses/items were detached from "skill", most
               | of the incentive still remains for PvP. Having
               | encountered a number of cheaters over the years, I know
               | they still get joy out of winning the objective of the
               | game with no obvious side benefit.
        
               | cle wrote:
               | I used to love playing multiplayer FPS games, without
               | worrying about collecting rare items or my global
               | ranking, because they were fun (e.g. Quake 3). Yeah
               | there's still a "local" ranking (within a game), but the
               | incentive to cheat is a lot lower since it's so
               | localized. Yes people will still cheat, but some of these
               | insane cheating methods won't be worth the effort.
               | 
               | I stopped playing most modern games because they stopped
               | being intrinsically fun. I'd like to enjoy them again.
        
               | enneff wrote:
               | Often they get enjoyment from ruining other people's fun,
               | too.
        
               | FeepingCreature wrote:
               | bring back lans
               | 
               | You know, the Steam Deck might be good for that.
        
               | Shorel wrote:
               | Yep. At least for simracing, it is only enjoyable with
               | the same people race after race.
               | 
               | Random drivers are just too stupid/reckless.
        
               | the8472 wrote:
               | > Sounds like a scary arms-race
               | 
               | Or a GAN
        
               | sudosysgen wrote:
               | Also, there is enough variance amongst human that
               | eventually the generator network can actually slip under
               | the noise floor and become 100% undetectable.
        
               | greenknight wrote:
               | https://www.youtube.com/watch?v=ObhK8lUfIlc
               | 
               | They are using deep learning to detect hackers, since
               | 2018
        
               | mhh__ wrote:
               | And it's not working too well.
        
               | mikenew wrote:
               | > There are probably plenty of ways to tell "fake
               | controller input from a bot" from "actual human
               | controller input" today.
               | 
               | Only in the "do these movement patterns appear human-like
               | or not" sense. These aim bots can use assistive devices
               | to input mouse movements and there's no way to tell
               | whether or not there's a human hand moving the mouse.
        
               | sudosysgen wrote:
               | There might be for now. You just have to train a second
               | model that actually moves the cursor towards the target
               | on normal player behaviour, eventually it becomes
               | essentially perfect, and what then?
               | 
               | As far as performance improvements, oh it's going to make
               | the cheat programmers even more money as they implement a
               | skill ramp up period and get to charge more.
               | 
               | The only way in which I'm "gleeful" is that it might
               | finally put an end to the spyware when we realize that
               | controlling someone else's computer is a losing
               | proposition. Otherwise yeah it does suck.
        
               | spyder wrote:
               | Captcha in games, oh no :O
        
               | CamperBob2 wrote:
               | How about: every time you snipe someone from an
               | implausible distance, you have to identify some
               | crosswalks and traffic lights before the score is
               | counted.
        
               | blooalien wrote:
               | Don't forget to monetize that CAPTCHA with an ad banner
               | and a popover streaming video ad for a different game you
               | can "[Install Now!]"
        
           | CodesInChaos wrote:
           | I expect the anti-cheats to require an unmodified SteamOS.
           | 
           | Though the FAQ says the following, so it might not be quite
           | as bad as I feared:
           | 
           | > We recommend using user-space anti-cheat components for
           | best results, as they can typically run in the Wine
           | environment and provide the same level of functionality.
           | Kernel-space solutions are not currently supported and are
           | not recommended.
        
             | p1necone wrote:
             | It's just a pc, you can install any OS you want on it, if
             | anti cheat already works on that OS then it will also work
             | on the Steam Deck.
        
           | matheusmoreira wrote:
           | God I hope not. I don't want invasive proprietary kernel
           | modules screwing up my system.
        
           | ziml77 wrote:
           | I really hope this happens for all current anti-cheat
           | software. With Windows 11 coming, I was looking into the
           | state of gaming on Linux and anti-cheat seems to be one of
           | the main blockers right now.
        
             | Teknoman117 wrote:
             | It's really discouraging honestly. Wine/Proton finally gets
             | to the point that nearly everything works and now all of
             | the anticheat systems move to injecting kernel mode
             | drivers.
        
           | Rd6n6 wrote:
           | Personally, I don't really want some invasive anti cheat
           | running on my Linux system that I probably will not know
           | about
        
           | entropy1111 wrote:
           | Here are a few good videos about the subject and Linux
           | gaming. I don't know anything in article format or I would
           | have linked that instead.
           | 
           | https://www.youtube.com/watch?v=o8apCPN56PU
           | 
           | https://www.youtube.com/watch?v=B35XhcmBDDI
           | 
           | https://www.youtube.com/c/Collabora/videos
        
           | exit wrote:
           | do you think anti-cheating is ultimately solvable? it seems
           | likely to me that eventually bots just take in a video
           | stream, running on an otherwise separate device. what happens
           | to gaming then?
        
             | mikenew wrote:
             | Not eventually:
             | https://arstechnica.com/gaming/2021/07/cheat-maker-brags-
             | of-...
        
           | darkwater wrote:
           | I'm totally out of the game scene nowadays and I don't
           | understand how anticheat software should be installed
           | locally. How does it work? I thought it was done on the
           | server level.
        
             | tonmoy wrote:
             | It would be impossible to catch all cheaters just from
             | server side. Game clients for example need to have the
             | location of other players but as the gamer it would be
             | cheating to know this information. Moreover you can have
             | assist clients installed which can do something as simple
             | as image processing on what's on screen and highlight the
             | visible enemies - this would also be considered as a cheat
             | for which you don't even need to change the game client
             | code
        
               | yellowapple wrote:
               | You absolutely could design a multiplayer game such that
               | the client only has access to what the player should be
               | able to see. Whether such a game would actually be
               | _performant_ is obviously a different question, but as
               | Internet bandwidth continues to improve on average I
               | wouldn 't be surprised if the server ends up becoming
               | much more involved - both for anticheat reasons and to
               | reduce the client-side workload.
        
               | [deleted]
        
               | Mawr wrote:
               | https://technology.riotgames.com/news/demolishing-
               | wallhacks-...
        
               | Defenestresque wrote:
               | An excellent article, cheers! For those scrolling
               | through, the article is written by a developer of
               | Valorant, a recently-released FPS. He talks about his
               | efforts to implement a system to prevent wallhacks and
               | the challenges he encountered while doing so.
               | 
               | >Cheaters use wallhacks to see opponents through walls.
               | In a tactical shooter like VALORANT, this gives them huge
               | advantages when it comes to individual combat encounters
               | as well as strategic decisions for the round as a whole.
               | Wallhacks are especially insidious because they give an
               | advantage that isn't always obvious - your enemies could
               | be using wallhacks... or maybe they've just figured out
               | that you rush B every round. We really wanted to prevent
               | that sense of doubt which lingers with players, poisoning
               | their experiences long after the match.
               | 
               | >At the beginning of development, when we were talking
               | about security goals for the project, the two things that
               | came up over and over again were wallhacks and aimbots.
               | 
               | >League's Fog of War system works because the game server
               | withholds information about the positions of enemies
               | until a client needs to display it. I knew if I could
               | implement something like this for VALORANT we could solve
               | the problem of wallhacks because there would be nothing
               | for the wallhack to see. If an opponent was behind a
               | wall, we wouldn't send their location to enemy players,
               | keeping them hidden until they decided to peek the angle.
               | If we could pull it off, this seemed like the ideal
               | solution - but we had no idea whether this would be
               | feasible in Unreal Engine.
        
               | kaoD wrote:
               | It's not a problem of bandwidth, it's a problem of
               | latency. What a client sees at any point in time is
               | actually a client-side prediction.
               | 
               | If this wasn't the case, and the server wouldn't send
               | player positions until they were actually visible,
               | players would pop out of thin air when turning corners or
               | crossing doorways.
               | 
               | This leads to a different kind of disadvantage called
               | "peeker's advantage", where the peeking player shows up
               | later at the peeked player's screen... but this is
               | generally accepted as a tradeoff. Players like their
               | object persistence apparently :)
               | 
               | Latency isn't getting any better soon, and there will
               | always be an impassable limit on link latency due to
               | distance.
        
               | passivate wrote:
               | Good points. I'd also add that the server would need to
               | send enemy positions (albeit not with the same precision)
               | for the audio system to play sounds (gunfire/walking/etc)
               | even when player models are not visible.
        
               | kaoD wrote:
               | Good catch! It's one of the variants of ESP cheats.
        
             | penagwin wrote:
             | You _must_ have server-side anticheat if you have any at
             | all because client side can (eventually) be bypassed -
             | however client side anticheat is better at catching subtle
             | but low effort/obvious cheats.
             | 
             | Also some types of cheats such as wall hacks can only be
             | detected client side.
        
             | whatshisface wrote:
             | On Windows, anticheat runs as root and scans processes like
             | an antivirus would. As is par for the course with
             | DRM/License management/anticheat systems it is more about
             | making a token effort to increase the difficulty of the
             | most primitive attacks than it is about actually stopping
             | anything.
        
               | SpaceNugget wrote:
               | It's gone way past that. Some anticheat software runs in
               | the kernel now. They are doing crazy things like looking
               | for PCIe devices trying to DMA game memory.
               | 
               | https://github.com/ufrisk/pcileech/blob/master/readme.md#
               | har...
        
               | opheliate wrote:
               | I find it really difficult to see the value proposition
               | for anti-cheat companies in spending time developing that
               | functionality. Is it really worth spending dev hours on
               | catching what I imagine is a tiny population of people,
               | who you already know are prepared to use hardware
               | modifications to circumvent anticheat? Or is it just a
               | good marketing point?
        
               | NamTaf wrote:
               | This presentation from Valve on VACNet touches on this:
               | https://www.youtube.com/watch?v=ObhK8lUfIlc
               | 
               | Specfiically, at about 7:50 into this, he talks about the
               | propensity of encountering cheaters in CS:GO. The tl;dr
               | is that in a 5v5 multiplayer game the percentage of
               | cheaters required to ruin 9 other players' games at once
               | is not high. It only takes 7% of people to cheater to
               | encounter 1 every 2nd game, and a 2% cheating rate gets
               | you a 20% cheater-encounter rate.
               | 
               | I'd also touch on the point that cheating ruins an
               | online-only game. Like, it is the #1 way a game falls
               | apart.
               | 
               | Take a look at a game like Escape from Tarkov, where a
               | cheater will ruin a good block of time for a lot of
               | people just by existing in one game. It's especially bad
               | in that game because the distinction between 'being
               | caught by someone in a position you didn't check' and
               | 'being killed by a cheater' is so unclear, and the
               | consequences of losing are so high (and thus losing to a
               | cheater is so much worse). It creates an environment
               | where the players have to be absolutely 100% confident
               | cheating doesn't exist, or it will very quickly sour
               | people to the game.
        
               | rasz wrote:
               | Apparently its cheaper than cost of infrastructure that
               | would allow properly implementing server side checks,
               | like validating if the player supplied entity data is
               | within possible parameter limits aka why the fuck is this
               | dude flying all over the map and server letting him do
               | that?!?!?!
        
               | IX-103 wrote:
               | They've already pretty much gotten all that low hanging
               | fruit.
               | 
               | Modern cheats essentially can give a player inhuman
               | reflexes. "See, aim, shoot" all mechanized, or even "see,
               | dodge, aim, shoot". Some of them even use sound to locate
               | other players, so it's "hear, dodge, turn, see, aim,
               | shoot".
               | 
               | The cost of of infrastructure to reliably detect _that_
               | on the server across thousands of players is a lot more
               | than running some cheap process on the user 's machine to
               | look for other strange things going on (why does the user
               | have two mice and only uses one to shoot?).
        
               | rasz wrote:
               | No, you seem to not understand. Modern games dont do the
               | _most basic_ validation on player submitted input - you
               | can use cheats to fly in Apex Legends, Fortnite, PUBG,
               | Fall Guys. None of those games check something as basic
               | as feasibility of submitted player position/physics.
               | Hell, even something as basic as Among Us doesnt run any
               | server side checks and rudimentary cheats let you see
               | everything, move thru walls, or even impersonate other
               | players.
        
               | kllrnohj wrote:
               | https://www.youtube.com/watch?v=SnRgW54EWwA
               | 
               | Valve is already using machine learning to analyze player
               | mouse movements across all games to look for "inhuman"
               | patterns and send those directly to the community-staffed
               | manual review process called overwatch.
        
               | yccs27 wrote:
               | A competitive game without the typical flood of cheaters
               | sells much better, because hacks and bots can really
               | destroy your experience as a player.
        
               | Alupis wrote:
               | Cheaters in online games can ruin the game, and drive the
               | playerbase away. It's a really big issue, and ultimately
               | impacts the game developer's ability to continually sell
               | the game to new players.
        
               | BoiledCabbage wrote:
               | I'm not a heavy gamer so don't have great insight, but it
               | seems like you might be undervaluing the problem.
               | 
               | > I find it really difficult to see the value proposition
               | for anti-cheat companies in spending time developing that
               | functionality.
               | 
               | Let's say 1% of the population cheats. Maybe that's high
               | (or low, but I could easily see 1% of the real world
               | population having less than stellar morals w.r.t.
               | cheating). So you play an online game with 20 people in
               | it. That means on average one out of every 5 games there
               | is a cheater in it.
               | 
               | That ruins the experience for you (and everyone in it).
               | Not to mention now because there are so many legit
               | cheaters, people start mistaking really talented players
               | of cheating. Accusing them, starting back and forth
               | arguments online which worsens the experience even if
               | they're not cheating. This adds to the frequency of
               | assumed cheating. Then one of those 20 people decides the
               | way they'll fix it is they'll download a cheat a next
               | time someone on the other team cheats then they'll start
               | cheating too. And so they do, but sometimes they do it
               | when someone is actually just good an not cheating and so
               | they worsen the game.
               | 
               | Overall if you're a company, trying to run an online game
               | you need a positive environment where people will want to
               | return to play. Cheaters very quickly ruin the trust in a
               | game, and that leads to real financial impact.
        
               | opheliate wrote:
               | Perhaps I wasn't clear, I'm specifically talking about
               | detecting PCIe cards that modify RAM, as the parent
               | comment mentioned. I appreciate the need for anti-cheat
               | software, but surely the number of people who will not
               | only cheat, but also do that kind of modification is
               | vanishingly small?
        
               | darkwater wrote:
               | Ok but then you cannot log into an online gamr using
               | Windows without having an anticheat installed saying that
               | your machine is good to go? Is it something like this?
        
               | freeone3000 wrote:
               | Yes, that's correct. It launches as part of the game.
        
           | Siira wrote:
           | Anti-cheat is not exactly consumer-friendly.
           | 
           | They should design their games such that the client is not
           | trusted, and then the only possible cheats would be UI/AI
           | assistants to the human players, which is not really
           | cheating.
        
             | majormajor wrote:
             | An "assistant" that generates input to move your player in
             | a sports game, or aims for you in a shooter, is absolutely
             | cheating.
             | 
             | You can't make the client untrusted to the point of "I
             | don't trust that the human really pushed the button" or you
             | don't have a useful multiplayer mode anymore. Cheaters are
             | truly ruining everything, here.
        
               | amalcon wrote:
               | There is a legit phenomenon in chess of "assistants" that
               | are literally just Stockfish telling you which moves to
               | play. People still want to play chess against untrusted
               | opponents. Real-life chess tournaments generally make
               | people surrender their electronics at the door for this
               | very reason.
               | 
               | Fortunately, most cheaters don't know how or are not
               | trying that hard to hide, and are identified by pattern
               | recognition. It's not that big a problem in practice.
               | It's still universally considered cheating.
        
               | mulmen wrote:
               | You are right of course.
               | 
               | Like so many seemingly intractable moderation problems
               | maybe this is why we shouldn't scale to infinity. YouTube
               | is literally too big to moderate. Maybe this is a feature
               | of humanity. What's wrong with more, smaller communities
               | that have a dang to keep everyone in line? Other than the
               | unfortunate lack of dangs in the world.
               | 
               | Back in _my day_ CS servers were mostly privately run. If
               | you were caught cheating you got banned. If you
               | _appeared_ to be cheating (you were too good) you also
               | got banned. From the perspective of the players on the
               | server those are the same thing. Communities formed on
               | servers with similar skill levels and recognized players.
               | Cheating in that kind of environment becomes extremely
               | risky from a social perspective. You could piss off your
               | _actual_ friends.
               | 
               | There wasn't a need for rank-based matchmaking or anti-
               | cheat or anything like that, you just eventually found a
               | place you fit in and could have fun. Valve tried to
               | replace that with algorithms but maybe they should "crowd
               | source" so to speak, like we did 20 years ago.
               | 
               | This is all a lot of words to say that there is a "right
               | size" for a community to form and enable everyone to have
               | a good time. When you get to the point that "technology
               | can't help us" I think that's an indicator that your
               | community is too big.
        
               | throwaways885 wrote:
               | > There wasn't a need for rank-based matchmaking or anti-
               | cheat or anything like that, you just eventually found a
               | place you fit in and could have fun. Valve tried to
               | replace that with algorithms but maybe they should "crowd
               | source" so to speak, like we did 20 years ago.
               | 
               | They're doing that too.
               | 
               | https://blog.counter-strike.net/index.php/overwatch/
        
               | mulmen wrote:
               | Overwatch is not "how we did it 20 yeas ago". It just
               | happens to also be crowd sourced.
        
               | throwaways885 wrote:
               | True, but I guess it's worth mentioning that OW is the
               | primary method of cheater controls nowadays. In-game
               | report button, VAC, VACNet, Prime MM, Trust Factor,
               | etc... are the other systems they use, but replacing the
               | community with algorithms didn't really happen.
        
               | hyperhopper wrote:
               | This system is not good either, according to that model,
               | highly skilled players would have no choice but to end up
               | relegated to communities where cheaters run free.
        
               | mulmen wrote:
               | This is not true, as they can also ban cheaters. Also,
               | anti-cheat software can still be used with private
               | servers.
        
             | [deleted]
        
             | caymanjim wrote:
             | It'd be great if clients could be completely untrusted, but
             | the reality is that it's impractical--if not impossible--to
             | have the server dictate what's visible. Games rely on
             | client-side rendering to determine if you can see
             | something. In milliseconds-matter FPS games, there's no way
             | that the server can calculate whether you can see someone
             | poke their head around the corner or whether you're using
             | wall hack to see them in advance. Human reaction time is
             | way too fast, and even great networking is too slow for
             | that to be effective, even if there were enough computing
             | power server-side to run all the numbers. I can't even
             | think of a way that things like aimbots could be prevented
             | server-side; it's hard enough just to detect them.
        
               | Sebb767 wrote:
               | > but the reality is that it's impractical--if not
               | impossible--to have the server dictate what's visible.
               | 
               | Gamestreaming (Stadia etc) shows that this absolutely is
               | possible. It might not be feasible due to players on bad
               | connections and hardware cost (in fact, the reason that
               | games do so few checks serverside is hardware cost), but
               | it's not something impossible anymore.
               | 
               | > I can't even think of a way that things like aimbots
               | could be prevented server-side; it's hard enough just to
               | detect them.
               | 
               | Pattern detection can, things like following enemy
               | movements through walls or extreme precision. I agree
               | that it's easier to check for running software on the
               | client, but this is error prone as well and can also be
               | defeated by a sophisticated enough hacker.
        
               | kllrnohj wrote:
               | > Gamestreaming (Stadia etc) shows that this absolutely
               | is possible
               | 
               | Aimhacking is still fully possible on Stadia. You have
               | the problem here of even if the client only has
               | visibility into what they strictly should, machine
               | reaction time & precision is vastly superior to humans.
               | So aimhacks will always be viable, regardless of how
               | little the client is trusted.
        
               | Sebb767 wrote:
               | > Aimhacking is still fully possible on Stadia.
               | 
               | That's why I specifically quoted the part about the
               | server being able to specify what is rendered client-side
               | - this part _is_ possible via game streaming.
               | 
               | > So aimhacks will always be viable, regardless of how
               | little the client is trusted.
               | 
               | Fully agreed. In the end, the platform can only do
               | pattern detection, but this is really, really hard to do.
               | LAN tournaments where the hardware is fully controlled is
               | really the only option where one can be reasonably sure
               | that no cheating is going on, but it has happened even in
               | these circumstances.
        
               | caymanjim wrote:
               | > Gamestreaming (Stadia etc) shows that this absolutely
               | is possible. It might not be feasible due to players on
               | bad connections and hardware cost (in fact, the reason
               | that games do so few checks serverside is hardware cost),
               | but it's not something impossible anymore.
               | 
               | That's a fair point, and maybe we're closer than I think,
               | but I don't think that fully-streamed games demonstrate
               | that we're there yet. At the risk of sounding too
               | elitist, those games aren't "hardcore". The things that
               | streamed game players expect and will put up with are a
               | far cry from the things that hardcore gamers expect.
               | 
               | A serious Counter-Strike player wants things to operate
               | as close to the limits of human reaction time as
               | possible. People can typically react (as in press a
               | button) in response to visual stimuli in something like
               | 150ms, and to audio stimuli in something like 50ms (I
               | don't have good links for these, so don't hold me to the
               | numbers; there are studies out there).
               | 
               | While this may seem like it's slow enough that processing
               | and network delays don't matter too much, when you add
               | those in, you're well into the territory of perceptable
               | delays. Advanced/pro gamers (especially younger ones) are
               | even faster. I don't know that it's possible for fully
               | server-side systems to compensate for this. Anecdotally,
               | I can't tell the difference between 20ms and 70ms latency
               | while gaming (at least not now that I'm old), but I can
               | tell the difference between 20ms and 120ms. If everything
               | had to happen server side, I think it'd be noticeable.
        
               | Sebb767 wrote:
               | Well, to be fair, simply throwing Stadia at you was a bit
               | of a strawman without further explanation.
               | 
               | I fully agree with you that game streaming platforms, as
               | of now, are not usable for pro FPS players (or any
               | players where tens of ms of latency are important).
               | You're not elitist, that is the truth of it :-) But, if a
               | developer would really want to, there would be options:
               | 
               | 1. You could go for datacenters in all major cities. With
               | this, you could probably get <10ms roundtrips for a lot
               | of people. It would still be bad compared to local, but
               | if you control the stack, you could easily get those ms
               | back on other fronts. Bad keyboards and mice, for
               | example, might add a lot of latency. Same for USB hubs
               | and non-gaming monitors. If you supply your own optimized
               | hardware you can easily save quite a few ms compared to a
               | "normal" setup to counter out the network latency.
               | 
               | 2. Stadia is the concept driven to its maximum - the
               | client is just a video player, everything is done server-
               | side. For cheat safety, this is actually not necessary -
               | by just sending render instructions (i.e. which object is
               | where), you can let the client do the actual rendering,
               | with only culling being done server side. This would not
               | only reduce the server hardware requirements, but also
               | drastically reduce the required bandwidth (especially at
               | 4K) and latency (since you can skip video en-/decoding
               | and a bit of compression). If cheat safety is the only
               | goal (instead of not requiring hardware, which game
               | streaming optimizes for) this would probably be a
               | superior solution.
               | 
               | Stadia (and NVidia Now and the other ones) prove that the
               | technology is close enough that this would be doable,
               | even though they themself optimize towards other things.
               | However, the reality of it is that this would cost an
               | insane amount of money and still not catch everyone [0].
               | Cheaters do cost games something, but as long as there
               | are reasonably few (and they're kept out of tournaments),
               | it's fine with developers. This is far cheaper to do with
               | client side anti-cheat right now. So you are probably
               | even right with the prediction that we won't see this for
               | a long time - it's just not for a technological reason.
               | 
               | [0] You could do [Game Console of Choice] -> HDCP
               | Stripper -> Cheat-PC w/ HDMI capture card -> Faked gaming
               | mouse/keyboard via USB host -> [Game Console]. This setup
               | works with everything available on the market right now
               | and is virtually undetectable on the client and the
               | server, at least without analyzing user behavior.
        
             | episteme wrote:
             | How would you apply those rules to say, chess? Games should
             | be computers against computers or they are badly designed?
             | That's quite a lot the biggest games of all time that you
             | consider badly designed.
        
         | alanwreath wrote:
         | `Steam Deck is a PC, and players will be able to install
         | whatever they like, including other OSes.`
         | 
         | this is probably this most exciting thing about this release.
         | How many days until this thing is running k3s and/or serving up
         | a prometheus dashboard on the same device that is touch
         | capable?
        
           | jcastro wrote:
           | Finally, someone thinking outside the box! :D
        
             | yellowapple wrote:
             | Or, more accurately, thinking inside of many tiny boxen.
        
           | rasz wrote:
           | The only exciting thing is the form factor. Spec wise its an
           | underperforming laptop with integrated graphics delivering
           | below 8 year old GTX 760 level of "performance".
           | 
           | 1280 x 800 at up to 30 fps.
        
             | nvarsj wrote:
             | The IGN review says it plays Control at medium settings at
             | 60fps. That's roughly double the performance of a GTX 760 I
             | believe (which is around 30FPS at low settings @ 1080p).
        
               | rasz wrote:
               | I didnt hear them mention 60 fps, in fact they said they
               | were unable to see fps numbers anywhere during this
               | "hands on". They did say Control "felt playable". This is
               | how you make Control playable on APU
               | https://www.tomshardware.com/reviews/control-graphics-
               | perfor... everything on low and you reach 30fps 720p.
        
             | seba_dos1 wrote:
             | From what I've seen it's 60 fps. Where did you get 30 fps
             | from?
             | 
             | The only place where I've seen 30 fps being mentioned was
             | when they said that you can switch Portal 2 into 30 fps
             | mode to get longer battery life (which is a Portal 2
             | feature available on PCs from the very beginning).
        
               | gambiting wrote:
               | Yeah I mean it's a PC. Depending on the game it will run
               | at 10fps, 30fps, 60 or 1000fps. No idea why OP would say
               | 30fps specifically. There will be games which run at
               | that, there will be games which runs a lot better.
        
               | rasz wrote:
               | This APU is a ~Ryzen 3 5300G at 1/4 the power limit. The
               | most powerful AMD desktop APU now, 5700G is at the level
               | of GTX760 performance.
        
               | gambiting wrote:
               | ....yes? It will still run something like CS GO at
               | 500fps+, and I imagine some modern games it won't run
               | smoothly at all. I'm just saying that giving an arbitrary
               | number like "runs games at 30fps" is super unhelpful.
        
             | NaN1352 wrote:
             | 30fps gives longer battery life.
             | 
             | IGN clarified 2 tflops "in the ballpark of xbox one or
             | ps4".
        
             | ChuckNorris89 wrote:
             | The Nintendo switch has the same screen resolution and way
             | worse specs and sold like crazy.
        
               | risyachka wrote:
               | Its because when it comes to gaming consoles hardware
               | doesn't matter. Only games do. Nintendo has proven this
               | over and over. You can add rtx it still won't sell unless
               | there are some great titles that run like native (usually
               | this means custom ports because ui and other elements in
               | 99% of games are not created with small screens in mind
               | and usually are not usable at all)
        
               | Ericson2314 wrote:
               | Well, hopefully Valve can make/get some games for this
               | form factor.
        
               | blooalien wrote:
               | If they sell enough of these, some developers will
               | naturally just start adding active support in their games
               | for it, even if only as a switchable feature.
               | 
               | [x] Use settings and textures specially optimized for
               | this device?
        
               | Aeolun wrote:
               | Also half again as cheap.
        
               | thefunnyman wrote:
               | That's not even remotely true if you're comparing the new
               | OLED model switch to the base model steam deck. $349.99
               | vs $399.99.
        
               | adrr wrote:
               | You're comparing the top of the line switch to the bottom
               | of the line steam deck. Switch starts at $200.
        
               | thefunnyman wrote:
               | My bad, I thought the oled model was meant to replace the
               | standard switch. The lite does indeed start at $199.99,
               | but that can't do docked mode so it's not really a fair
               | comparison to this steam deck. The base regular switch is
               | $299.99.
        
               | ubertaco wrote:
               | Though the Steam Deck notably _doesn 't_ come with a
               | dock. The dock isn't for sale yet, but will be sold
               | separately later.
        
               | thefunnyman wrote:
               | Sure but it's also compatible with any generic usb c hub.
               | I know I already have one that works with my Mac and
               | switch that I'm sure would also work with this. Probably
               | cost me all of $20 on Amazon.
        
             | xd1936 wrote:
             | Pretty bold claims for not having seen even pre-production
             | hardware yet
        
             | wackget wrote:
             | Yeah except it's the size of a TV remote.
        
         | m-p-3 wrote:
         | I hope we'll see other cloud gaming platforms make their
         | services available through it.
        
           | mmis1000 wrote:
           | It's just a PC. You can install whatever you like on it.
           | Consider `geforce now` has a web version of it. It is already
           | possible today?
        
             | blooalien wrote:
             | I'm sure Stadia will probably run just fine on it, too.
             | That only requires a Chrome/Chromium web browser.
        
         | minimaxir wrote:
         | Valve engineers explicitly frame the Steam Deck as a PC with an
         | integrated controller rather than a game console:
         | https://www.youtube.com/watch?v=oLtiRGTZvGM
        
           | shmerl wrote:
           | Console is supposed to mean simply a type of interface and
           | form factor. The fact that incumbent consoles are all crazily
           | locked-in and DRMed (that it requires to explain that this is
           | in fact a PC and you as a user can control it) has nothing to
           | do with them being consoles per se. So let's call it a
           | console, but without all the garbage.
        
           | css wrote:
           | Yeah, this is an awesome change of pace for an industry that
           | notoriously locks down its hardware.
        
             | adrr wrote:
             | PS3 allowed other OSes like Linux or BSD. It was eventually
             | scrapped due to no market demand for it.
        
               | hythyt wrote:
               | i bought a ps3 and not a xbox to be able to install
               | linux, and use it as a computer to see later that they
               | disabled it in an update. jailbreaked it. will never buy
               | again a sony product.
        
               | ajdegol wrote:
               | I've read the other replies but I remember well why it
               | failed: only single precision floats.
               | 
               | You can't run physics simulations on single precision. So
               | the people who would have bought and tinkered and pushed
               | it forwards were all turned off by it.
               | 
               | The military was allowed double precision; but there was
               | no point making it a compute cluster otherwise.
               | 
               | I don't know if it was a marketing or budget decision but
               | basically all the early adopters who would have
               | championed doing impressive things on there (I was so
               | hyped at the time for the cell architecture) couldn't do
               | anything useful with it.
        
               | lupire wrote:
               | Should have done ML! ML loves single precision
        
               | oscardssmith wrote:
               | There's a lot of physics you can do in single precision.
               | In fact, current gen climate models are mostly in single
               | precision, and some of the next gen models are trying to
               | do a lot of the work in half precision (float16).
        
               | akaij wrote:
               | Pretty sure the actual reason was to prevent exploits
               | that lead to piracy.
        
               | TAForObvReasons wrote:
               | Pretty sure the actual reason was console margins and
               | non-gaming buyers. At the time [1], it was believed that
               | Sony lost hundreds of dollars per console. The business
               | case for the losses was that the cost could be recouped
               | with games. But people and organizations buying the PS3
               | for its computing capabilities, running OtherOS, were not
               | buying enough games to recoup the losses.
               | 
               | [1] https://arstechnica.com/gaming/2006/11/8239/
        
               | lupire wrote:
               | Hundreds of dollars sounds bigger than the average game
               | library's licensing fee.
        
               | lugged wrote:
               | This, it was powering ML clusters irrc.
        
               | NullPrefix wrote:
               | US Air Force built a PS3 cluster.
        
               | edude03 wrote:
               | AFAIK, they pulled it because geohot got an "exploit"
               | running under linux (unlocked the GPU or something, can't
               | remember now) and their reaction was it was too much risk
               | that it could lead to piracy
        
               | giobox wrote:
               | This is the actual reason the "Other OS" support was
               | pulled. The other speculation in here is pretty funny. It
               | was also pretty limited for many purposes - you couldn't
               | access the GPU at all reducing total system memory to
               | 256mb IIRC.
               | 
               | https://www.theregister.com/2010/01/25/playstation_cracke
               | d_w...
               | 
               | https://tedium.co/2020/11/27/sony-linux-otheros-geohot-
               | histo...
               | 
               | It's arguable giving hackers a platform to explore the
               | innards of the PS3 was the biggest contribution Other OS
               | made to the PS3, and I'm not surprised it scared Sony
               | management. In the release notes for the PS3 firmware
               | update that removes "Other OS", Sony also state it was
               | for "security concerns":
               | 
               | https://blog.playstation.com/2010/03/28/ps3-firmware-v3-2
               | 1-u...
               | 
               | "...will disable the "Install Other OS" feature that was
               | available on the PS3 systems prior to the current slimmer
               | models, launched in September 2009. This feature enabled
               | users to install an operating system, but due to security
               | concerns, Sony Computer Entertainment will remove the
               | functionality through the 3.21 system software update."
               | 
               | The "security concerns" were of course geohot/others
               | using it to crack the PS3 DRM.
        
               | josefx wrote:
               | > It was eventually scrapped due to no market demand for
               | it.
               | 
               | Rather the opposite. I think it ended up as part of
               | several compute clusters because the console was sold for
               | less than it cost to produce, something normally offset
               | by game sales. So suddenly Sony had a large market that
               | only cost it money.
        
               | hrh wrote:
               | You know we're all bullshitting here apparently but my
               | guess is that happened relatively little. The PS3 was too
               | exotic of hardware to get useful compute out of it during
               | the length of time that option was arounnd.
               | 
               | I'm sure internally it was pitched as a neat idea why
               | don't we see what happens (god can you imagine the
               | corporate politics in a decision like that?), but
               | practically it allowed Sony get get special import
               | status.
               | 
               | I'm sure eventually they realized they didn't care about
               | that enough it outweigh allowing those filthy users to
               | possibly do something interesting.
               | 
               | Sony throws a lot of stuff at the wall. There was a good
               | chunk of hardware cut out of later PS3s, not to mention
               | continued attempts and silent canceling of things like
               | those move lightguns, etc.
        
               | grp000 wrote:
               | I remember reading an article about the US military using
               | a PS3 supercomputer cluster for something, but it was so
               | long ago I don't remember where or if it was a puff piece
               | or something actually significant.
        
               | forgotpwd16 wrote:
               | It was the 33rd most powerful supercomputer at its time
               | and, according to[0] AFRL director, it cost them 5~10%
               | the cost of a system made with off-the-shelf computer
               | parts.
               | 
               | [0]: https://www.wpafb.af.mil/News/Article-
               | Display/Article/399987...
        
               | josefx wrote:
               | > The PS3 was too exotic of hardware
               | 
               | Wasn't more an issue that games didn't specifically
               | optimize for cell processors? They had to run on dozens
               | of platforms and the Cell processor was the odd one out.
               | 
               | > to get useful compute out of it during the length of
               | time that option was arounnd.
               | 
               | There were at least three largish cluster setups, the
               | biggest being a super computer with almost 2000 PS3s. Of
               | course you are right, that is barely a blip on their
               | sales.
               | 
               | https://en.wikipedia.org/wiki/PlayStation_3_cluster
        
               | em500 wrote:
               | It would be the same issue for whatever supercomputer
               | code you want to run. If you don't specifically target
               | for the Cell SPEs, you're left with a single PPE that
               | could barely keep up with the Pentium 4s and Athlon64s at
               | the time.
        
               | pdpi wrote:
               | > They had to run on dozens of platforms and the Cell
               | processor was the odd one out.
               | 
               | That's what being exotic hardware means.
        
               | mywittyname wrote:
               | My university had a few PS3 clusters. The CS department
               | loved them because you could buy three of them for the
               | price of a good server. The department even offered a
               | crash course on programming for the PS3. I didn't take
               | it, but from what I understand, it wasn't that difficult
               | to program (for the department use cases).
               | 
               | The major use case for these was for number crunching
               | (training neural nets, running physics simulations, etc).
               | And these things were something crazy, like 100x faster
               | than a similarly priced PC server. There were plenty of
               | libraries out there for doing linear algebra.
               | 
               | A quick google search suggests that this was
               | extraordinarily common in academia. I found materials
               | from lots of different universities that were close to
               | what I remember my peers talking about.
               | 
               | This was also a little bit before CUDA hit. So there
               | really wasn't a mainstream offering for doing massively
               | parallel, SIMD calculations.
               | 
               | Edit: I went to Wright State Uni and most of my CS
               | professors did research associated with the Air Force,
               | which as forgotpwd16 notes, had at the time a super
               | computer made from PS3s. This might explain why the PS3
               | was so popular among our department.
        
               | hrh wrote:
               | Thanks for that reply, that's very cool. It seemed like a
               | marketing gimmick, I'm surprised to see it was the real
               | deal.
        
               | Koiwai wrote:
               | I never believed they're selling it at a loss, selling at
               | a very low margin I can believe.
        
               | monocasa wrote:
               | It's very common to sell game consoles at a loss. They
               | make it back in game sales.
        
               | lupire wrote:
               | Those are basically the same thing, depending on how you
               | bookkeep the fixed cost of development.
        
               | pharmakom wrote:
               | No that feature was included to sidestep taxes in some
               | markets (general purpose computers usable for research
               | being lower tax category than game specific computers).
               | They never intended it to be used by many consumers. The
               | PS3 was cracked because the feature was removed.
        
               | ekianjo wrote:
               | rewriting History much? That's not at all what happened.
        
             | TeeMassive wrote:
             | I love Valve.
        
               | ctack wrote:
               | The little bit if gaming I've ever managed to do has
               | mostly involved their games and then later their
               | platform. I really couldn't agree more.
        
             | Nullabillity wrote:
             | While I am happy to hear this, this is par for the course
             | for Valve.
             | 
             | The Steam Machines were also equally open, and the
             | (otherwise streaming-focused) Steam Link supported
             | sideloading.
        
               | j1elo wrote:
               | I still use my Steam Link, and still love how smooth and
               | easy it is to bring the game picture to my living room's
               | TV. (wow that sounded like a commercial)
               | 
               | btw to this day it still receives updates!
               | 
               | But, what were people sideloading on it? any alternative
               | usage that might be interesting to explore?
        
               | Fnoord wrote:
               | Its just a small computer, really. You can even run Steam
               | Link on a Pi if you prefer (Steam Link are not made
               | anymore AFAIK). So I suppose you could argue the reverse:
               | run something on it which you'd otherwise run on a Pi.
        
               | thefunnyman wrote:
               | It can run Kodi and Retroarch natively. They released an
               | SDK for it but it kind of flew under the radar.
        
               | j1elo wrote:
               | Wait you can get to run Kodi on the Link? I might be
               | missing on some fun there... guess it's time for me to do
               | some searching!
        
               | Nullabillity wrote:
               | It's one of the official SDK examples:
               | https://github.com/ValveSoftware/steamlink-
               | sdk/tree/master/e...
        
             | novok wrote:
             | Steam is the platform for games on non locked computers
        
               | moron4hire wrote:
               | Yeah, they're more focused on screwing the content
               | creators rather than the consumers.
        
               | spiraling_shape wrote:
               | Steam is the only place I ever actually pay for software.
               | They earned my trust where so many others have lost it.
        
               | Abishek_Muthian wrote:
               | And thanks to the availability of differential pricing,
               | Publishers can ensure many around the world can get a
               | chance to enjoy their work.
        
               | serf wrote:
               | I pay for software on Steam, too -- but it makes me
               | incredibly nervous consolidating lots of purchased goods
               | with a single walled-garden vendor who holds the keys ;
               | and they never really earned my trust, they're just the
               | only game in town for most titles now.
               | 
               | The internet is filled with stories about locked
               | accounts, lost libraries, games being pulled out of the
               | library due to 'low quality of gameplay' while people are
               | actively playing them on Steam, DLC and in-game currency
               | sold that can never be redeemed or used in the game it's
               | bought for (see: 'Wizardry Online' debacle, Steam/Valve
               | continued selling in-game currency far beyond the point
               | that it was being discussed to remove the game from the
               | library all together.. then removed access from the game
               | for Steam users after making a tidy profit. This was a
               | current/active/new game with a bad launch, not an old
               | title.)
               | 
               | So just to re-state: Valve never won my trust with their
               | behavior with Steam and associated acts. There is just no
               | one else; let's call this phenomenon 'Walmart Syndrome',
               | perhaps?
        
               | Rastonbury wrote:
               | We can just call them a monopoly!
        
               | bbabaraba wrote:
               | If you're concerned about losing your games, you can
               | easily do backups from the Steam application, copying
               | game folders, or using something like SLSK
               | https://github.com/skyformat99/SLSK
               | 
               | Bypassing Steamworks basic DRM is easy. Other DRMs
               | obviously require special workarounds.
        
               | samtheDamned wrote:
               | Also I'm pretty sure steam has a clause in its TOS that
               | will open the DRM on all your steam games if steam shuts
               | down
        
               | joveian wrote:
               | Or you can buy games on GOG instead and support DRM-free
               | (I think they are unfortunately the only fully DRM-free
               | store at this point).
        
               | account42 wrote:
               | Valve are a lot more serious about Linux support though,
               | going as far as employing graphics driver developers.
               | 
               | GOG (and CDPR) on the other hand can't even be bothered
               | to port their own client and games.
               | 
               | Also, GOG is not 100% DRM-free anymore, even if they want
               | to advertise themselves that way. [0]
               | 
               | [0] https://www.gog.com/forum/general/drm_on_gog_list_of_
               | singlep...
        
               | Wowfunhappy wrote:
               | > Also, GOG is not 100% DRM-free anymore, even if they
               | want to advertise themselves that way. [0]
               | 
               | I'm not happy about these features requiring an internet
               | connection, but they seem pretty minor. The alternative
               | would probably have been that those features were left
               | out of the GOG versions completely.
        
               | lupire wrote:
               | That doesn't make it OK to lie.
        
               | handrous wrote:
               | > Valve are a lot more serious about Linux support
               | though, going as far as employing graphics driver
               | developers.
               | 
               | > GOG (and CDPR) on the other hand can't even be bothered
               | to port their own client and games.
               | 
               | To be fair, I'm pretty sure GOG has a _hell_ of a lot
               | less money than Valve. They don 't benefit from any of
               | the gambling-mechanics or multiplayer game "bling" sales
               | that bring in so much of Valve's money, aside from having
               | a much smaller share of PC game sales than Valve does.
               | Valve's got to be way more profitable plus have much
               | higher income, so have the margin to play with stuff like
               | this--which is in their interest, because the weaker
               | alternative operating systems are, the more Valve
               | operates only at the pleasure of Microsoft.
        
               | ekianjo wrote:
               | GOG has zero Linux support (or close to none) so they
               | don't get my money at all.
        
               | samtheDamned wrote:
               | Which I've always thought was weird since I'd expect a
               | store with their stance on DRM would be one of the first
               | in line to at least have a linux client.
        
               | dantondwa wrote:
               | I've bought many many games on GOG for years because of
               | this. Lately, GOG games come in installers made out of 20
               | or so parts which take ages to download manually. The
               | only real way to download their games is by using their
               | GOG Galaxy Client. Not that much better than Steam, which
               | on the other hand has fantastic Linux support, while GOG
               | can't be bothered to port their GOG Galaxy client to
               | Linux.
               | 
               | Luckily Lutris allows me to somehow compensate for GOG's
               | lack of interest in Linux, but still, I feel they really
               | do not care about the DRM thing.
        
               | joveian wrote:
               | While I haven't used it, there is the open source
               | lgogdownloader:
               | 
               | https://github.com/Sude-/lgogdownloader
               | 
               | I only have 12Mbps DSL and an offline game system that I
               | use a FAT formatted microSD card to transfer to so I
               | appreciate the split files, even though it does get
               | annoying with the huge games.
               | 
               | I agree that GOG's Linux support is minimal; often they
               | don't even provide Linux versions that are available on
               | other stores :(.
               | 
               | Two of the isses on the list account42 links to are more
               | serious, although most are fairly minor (there are also a
               | few issues not on the list). Not to excuse those
               | exceptions, however I don't know of any other store that
               | is anywhere close. I have no inside info but my my
               | suspicion is that many CD Projekt investors resent the
               | DRM-free aspect of GOG and would like it to change, while
               | the people running GOG realize it is the major unique
               | aspect of GOG and trying to change it could sink the
               | business. OTOH, I suspect the CD Projekt investors mostly
               | see GOG as a way to get a better deal from Steam for CDPR
               | games. Hard to say what will happen in the future.
        
               | foofly wrote:
               | I've found that Minigalaxy is an excellent GoG
               | application on linux
               | 
               | https://sharkwouter.github.io/minigalaxy/
               | 
               | It deals with both downloading and installing as well as
               | integrating Wine.
        
               | ekianjo wrote:
               | It's only as good as long as someone keeps developing it.
               | I'd prefer first party support any day.
        
               | lupire wrote:
               | If you download with Galaxy, can you remove the game from
               | Galaxy and play it without Galaxy/DRM?
        
               | 411111111111111 wrote:
               | In what way, if I may ask? I am not aware of any
               | controversy surrounding the steam store with that regard.
               | 
               | Now that the store had that facelift the only issue I am
               | aware of is the honestly pretty lacklustre curation...
               | Which is an extremely hard issue so pretty forgiveable
        
               | vimacs2 wrote:
               | My personal number one issue with Steam (aside from the
               | obvious fact that it's still DRM at the end of the day)
               | is that I think their family sharing feature is kind of
               | bullshit. You cannot let somebody play a game in your
               | library and be able to play yourself _another_ game in
               | that same library at the same time.
               | 
               | There is no good justification for this restriction and
               | it makes that whole feature sound more like a PR move
               | than something that was really released to help the
               | consumer.
        
               | bigbob2 wrote:
               | This "feature" bothers me a lot. When my girlfriend tries
               | to play Planet Coaster from my account via the family
               | sharing feature, sometimes she kicked off even though I'm
               | not even playing a game at all! I think this is a big
               | reason cloud based services like Steam are a step down
               | from physical games with no reliance on internet
               | connectivity. Truth be told my friends and I were doing
               | fine before Steam existed, even if it meant sometimes
               | needing to get friend's IP addresses and troubleshoot
               | firewall issues to play multiplayer games.
        
               | kaleofthl wrote:
               | If it's of any help, you can play games at the same time
               | if you go into offline mode in your main account. That
               | way you can atleast play one multiplayer and one single
               | player game at the same time
        
               | vimacs2 wrote:
               | I'm aware of that workaround but there shouldn't be any
               | need for a workaround in the first place. Valve shouldn't
               | get to freeze my entire library when I want to share a
               | single game with a family member or friend.
        
               | wazanator wrote:
               | They take a bigger cut then most other digital store
               | fronts and they have a history of using the loyalty of
               | fans to do unpaid work such as translations and perform
               | the majority of moderation on Steam.
        
               | jdmichal wrote:
               | ... So basically they're exactly like every other content
               | network that currently exists?
        
               | efreak wrote:
               | Pretty much, yes. They're just more consumer-friendly in
               | some ways, and they do some cool stuff. Also, trading
               | cards.
        
               | AnIdiotOnTheNet wrote:
               | Some people are deeply upset that a gigantic storefront
               | and distribution network [0] would _dare_ take a 30% cut,
               | despite that being well below brick and mortar rate and
               | also pretty standard for a digital storefront.
               | 
               | But hey, you can instead distribute with Epic, a
               | storefront so advanced it doesn't even have a shopping
               | cart.
               | 
               | [0] not to mention community forum, reviews, and art
               | gallery.
        
               | cfjgvjh wrote:
               | I don't even know how to actually check what I have on my
               | Epic account without going to past purchases. It's
               | baffling how a company that's trying to take more
               | marketshare from a platform as polished as Steam without
               | focusing more on UX.
        
               | SketchySeaBeast wrote:
               | Any chance they had of getting me as a customer died when
               | they started doing Epic store exclusives. I won't give
               | them money to build another walled garden. There's more
               | than a few games I haven't purchased because of those
               | deals and by the time they finally come to steam I don't
               | care enough about them anymore to spend the money.
        
               | syshum wrote:
               | Even though Borderlands 3 is now on Steam, I still refuse
               | to buy it because of their exclusive deal... I own every
               | other Borderlands game, but I will never buy that one
        
               | mywittyname wrote:
               | If you buy it from steam, they might have an incentive to
               | actually move more games over there.
               | 
               | I understand the sentiment though.
        
               | robertlagrant wrote:
               | They're just annoyed and lashing out by spending their
               | unexpected Fortnight fortunes. There was no strategy.
        
               | ekianjo wrote:
               | > screwing the content creators r
               | 
               | Good to know, then devs can sell their games somewhere
               | else? Oh, I guess they don't. Nevermind.
        
               | antonzabirko wrote:
               | Haha, agree but most places do it anyways, steam screws
               | content creators about equally.
        
             | [deleted]
        
           | metalliqaz wrote:
           | This allows them to proceed without having to obtain new
           | platform rights from every single publisher on Steam.
        
             | YouCanDoBetter wrote:
             | It is still a PC though. You can plug it into a monitor,
             | attach a mouse and keyboard, and write a book with it.
        
             | stubish wrote:
             | Interesting point. If they made a console or handheld, it
             | could conflict with publisher's exclusive licensing deals.
             | Making a PC and being able to defend it as a PC in court
             | works around it, even if the form factor happens to be a
             | console or handheld.
        
         | flatiron wrote:
         | they really missed out on saying (btw it runs Arch) or somin to
         | play to that meme
        
           | gremlinsinc wrote:
           | At this point, i can't tell if I'm an arch user because of
           | that meme, or if that meme is true because I'm an arch
           | user...either way as an Arch user, I must make you aware of
           | this fact whenever linux operating systems are brought up (I
           | think it's even in the EULA). This has been a PSA.
        
         | ineedasername wrote:
         | Thanks! This was the #1 thing I was looking for and didn't see
         | while scrolling through all their marketing material.
        
         | matheusmoreira wrote:
         | This is absolutely awesome!
        
         | ghostly_s wrote:
         | Isnt using Windows on this thing going to be an awful
         | experience, though?
        
           | deadbunny wrote:
           | That's the beauty of a device that respects the fact that it
           | is indeed your hardware. It'll allow you to shoot yourself in
           | the foot however you like.
        
         | jchw wrote:
         | I'm super excited to see that they've chosen Arch as a base for
         | SteamOS. I understand fully why they originally chose Ubuntu,
         | but I feel like Arch actually hits a lot of sweet spots for
         | consumer use cases and could be adapted for such use quite
         | effectively. (To be fair, I feel similarly about Gentoo, which
         | was similarly adapted for ChromeOS quite successfully.)
        
           | gremlinsinc wrote:
           | I'm required as an Arch user to also reply and say I'm an
           | arch user, and approve this message.
        
             | luke2m wrote:
             | roses are red, violets are blue sudo pacman -Syu there is
             | nothing to do
        
             | peakaboo wrote:
             | I use Arch btw
        
               | furgooswft13 wrote:
               | hello fellow Arch user. I too approve of this message and
               | sudo pacman -Syu without fear.
        
               | encryptluks2 wrote:
               | Me too... don't forget the Btrfs snapshots.
        
               | lscotte wrote:
               | ZFS here.
        
               | vlowther wrote:
               | Same, except just yay.
        
           | gorgoiler wrote:
           | I love a good distro story but it doesn't seem very relevant
           | here.
           | 
           | A Linux distribution like Ubuntu, Arch or Gentoo provides a
           | platform for users to configure their system. The distro is a
           | toolkit for finishing up a generic OS into the specific
           | workstation needed by the user to do their work.
           | 
           | Steam Deck on the other hand has one job to do: launch
           | /opt/steam and run things linked against libsteam. The end
           | user won't be doing anything with the OS itself.
           | 
           | Accordingly, the underlying distro just doesn't seem that
           | interesting. What about the distro could possibly be surfaced
           | to the end user/gamer that they would care about?
           | 
           | It's not like Steam will apt dist-upgrade their device:
           | upgrades will be a complete reimage.
        
             | dvogel wrote:
             | Game developers end up using the distro tooling when they
             | port the game to SteamOS. One of the tensions with Ubuntu
             | was that developers felt familiar with it (good) but the
             | system libraries lagged what was needed by new games (bad)
             | so developers would need to run their game in a SteamOS
             | Ubuntu-esque chroot instead of their Ubuntu host system
             | despite them being very similar. Arch does provide the
             | promise of easier native porting because testing the game
             | during active development (on an Arch host system) will be
             | closer to the SteamOS Arch-esque system. It's small but
             | meaningful for those who try to support SteamOS to the
             | maximum extent, which is important when you're trying to
             | seed a new ecosystem.
        
             | Defenestresque wrote:
             | >The end user won't be doing anything with the OS itself.
             | 
             | What makes you think so? The desktop environment will be
             | powered by KDE Plasma.
             | 
             | >Accordingly, the underlying distro just doesn't seem that
             | interesting.
             | 
             | Valve is pretty clear that in addition to having a gaming
             | mode they want the device to be a full-fledged (linux-
             | based) PC.. hopefully with everything that entails.
             | 
             | >What about the distro could possibly be surfaced to the
             | end user/gamer that they would care about?
             | 
             | Maybe nothing in "gaming mode," but in "desktop mode", it's
             | Arch running KDE Plasma. It's essentially a Linux-based PC
             | with a gaming option. (Or vice-versa, depending on your
             | primary use case and point-of-view.)
             | 
             | Given the fact that the desktop mode exists and is leaned
             | on as an important feature, I'd assume a lot of underlying
             | functionality will be exposed.
             | 
             | >It's not like Steam will apt dist-upgrade their device:
             | upgrades will be a complete reimage.
             | 
             | I too am interested to see how they will handle this, but
             | based on their website copy I would not be surprised if you
             | could at least apt-get upgrade the desktop portion, with
             | the gaming mode running either on top or separate from it.
        
             | Igelau wrote:
             | It sounds like a practical choice. "What's a malleable sort
             | of distro we can start with that will be easy to shape into
             | the OS we need?" Apparently the answer turned out to be
             | Arch.
             | 
             | So yeah, not exactly an exciting story, more like a
             | practical solution.
        
             | whoisburbansky wrote:
             | Why do you think the end user won't be doing anything with
             | the underlying OS? It seems to me that the sort of customer
             | that would go for something like this over another console
             | is precisely the sort of customer who would love using the
             | underlying OS and this device as a more general purpose
             | compute device.
        
             | noisy_boy wrote:
             | Considering this is an ultra portable to play games, I
             | would consider the hardware to be powerful. That appeals to
             | the kind of folks who want such a combination of
             | portability, power running Linux that they can play with
             | (no pun intended).
        
             | madpata wrote:
             | Using Arch probably allows for faster updates, since Steam
             | won't have to wait for ages to use some of the newest Linux
             | kernels. Same goes for other supporting software.
             | 
             | Ubuntu is good as a stable platform, but it's probably too
             | slow moving.
        
               | yjftsjthsd-h wrote:
               | For an appliance where they control the system, they
               | could just ship a stable Debian/Ubuntu/whatever LTS
               | release with just the kernel replaced. (Hetzner does
               | this, actually; their rescue system is a netbooted Debian
               | system with a bleeding-edge kernel.) The kernel has a
               | stable userspace ABI, so you can generally take the
               | latest release, build with the same config, and drop it
               | in and have it work.
        
               | riffraff wrote:
               | But why would you want the latest upgrade rather then a
               | stable platform to build a console?
               | 
               | If you upgrade often and you break stuff people will
               | scream at you, so you need extensive testing of 3rd party
               | games before you release an update of your os, which will
               | naturally limit you anyway.
        
               | aseipp wrote:
               | Because the turn-around time from upstream-to-packager is
               | smaller, which in turn helps get problems fixed faster.
               | That in turn means devs have more space to fix issues. It
               | is an effective velocity improvement for them and they
               | think it will work for their targeted market.
               | 
               | First, it's worth keeping in mind that this Steam Deck is
               | for all purposes and intents a fixed-spec system. Valve
               | will control all of the most major components that make
               | various end-user support problems appear (fixed CPU, GPU,
               | RAM, motherboard, controllers, storage, etc.)
               | 
               | Now, with that in mind, if you use a system that has a
               | release cadence like Ubuntu, if you want to fix issues,
               | you must report them upstream and backport them into your
               | current system. This is workable, but it is implicitly
               | predicated on the assumption that the backport is the
               | only way to deliver the fix to users in a reasonable
               | timeframe. Otherwise you would have to wait 6 months for
               | Ubuntu to release anything.
               | 
               | If you use a rolling system like Arch that is much closer
               | to the very latest versions, the same process above
               | occurs. But the window for those changes to appear
               | downstream (from reporting the issue to the person
               | receiving the fix) is much smaller. If this window
               | becomes small enough, say "I report an issue and a patch
               | is issued and released in 48 hours", it often means you
               | don't have to backport or maintain the backport for long.
               | If you're maintaining less backports concurrently, or
               | even none at all, that means you have less workload and
               | can focus on diagnosing real issues with up to date code.
               | 
               | Finally, and this is the important part: it doesn't
               | matter for who they want to buy this. I don't think Valve
               | intends this to be seen as a console, but as a portable
               | PC, and I don't think PC gamers who use Steam (and thus
               | are the target market) are unexperienced with the fact
               | games might not work and bugs need to be reported. It's
               | part of PC gaming culture at this point to complain about
               | bugs in PC games. They actually will probably want one
               | anyway because it will make their massive investment in
               | their Steam library all the more available. And if you're
               | some die-hard guy who likes this thing because it's
               | Linux, well, Proton is basically as good as it's ever
               | going to get at this rate, and it's objectively made
               | Linux gaming massively more available, so, you just gotta
               | deal. (Proton's very existence gives developers _less_ of
               | a reason to deal with native Linux ports when they can
               | just target Windows and let the magical translation layer
               | fix it instead. So actually the focus will be going into
               | making Proton better instead to fix these issues, and
               | that is actually probably the best way forward to ensure
               | older games can be available, too.)
               | 
               | There are a thousand confounding variables in this
               | equation and I'm sure you can line up to list them or
               | whatnot. But the important thing here is that in all
               | cases there are social expectations about how the
               | maintainers of each upstream project and distro fix
               | issues, and on what timescale, and how users respond to
               | them. That's why they think this will work.
        
               | supernintendo wrote:
               | I've been using Arch as my only OS on desktops and
               | laptops for years now. Maybe I'm just lucky but in my
               | experience it's been incredibly stable. I've only run
               | into one issue with updating packages using pacman and it
               | was a Postgres + PostGIS conflict caused by my own
               | configuration mistakes (easily fixed). I imagine most
               | updates for the Steam Deck will either be from the core
               | repositories or through Steam itself though, so the same
               | issues you might run into when installing bleeding edge
               | packages from the AUR shouldn't apply.
               | 
               | As far as why Arch, I think it's a great "build your
               | Linux OS" distribution that gives you a solid foundation
               | to expand into the bespoke system of your dreams. On my
               | desktop, I have a personalized computing experience using
               | Wayland + Sway, PipeWire and only the software I use.
               | That same DIY principle makes Arch a compelling option
               | for anyone looking to build their own distro; Manjaro is
               | one such example and it's the distro I used before making
               | the full dive into Arch.
        
               | fomine3 wrote:
               | For "build your Linux OS" distribution, Gentoo looks like
               | more suitable since it's more customizable (e.g. many USE
               | flags, still provides OpenRC instead of systemd). Just
               | curious the reason why Arch over Gentoo. I suspect that
               | because Arch is more acceptable for normal Linux Desktop
               | user.
        
               | curryst wrote:
               | Gentoo wants to compile from source, because of the USE
               | flags. Thats hard on battery life, and maxes out CPUs
               | creating thermal issues, both of which are notorious
               | issues on mobile.
               | 
               | You should be able to accomplish the same thing by using
               | your own pacman repos with compiled binaries that have
               | the right USE flags. They all have the same hardware
               | after all.
        
               | throwdbaaway wrote:
               | You can build a binary distro based on Gentoo, e.g.
               | https://github.com/sakaki-/gentoo-on-rpi-64bit (sadly
               | EOL'ed several months ago).
               | 
               | Anyway, from my own experience, the video decoding
               | performance of gentoo-on-rpi-64bit was somehow nowhere
               | close to LibreELEC, on the same hardware. Perhaps there
               | is a lesson to be learnt there...
        
               | rubyn00bie wrote:
               | Driver support would be my _guess._
               | 
               | With PC games, at least in my humble experience, you
               | pretty much always need the latest drivers to run things
               | well (especially so on Linux). With AAA games you will
               | likely need to download several different driver updates
               | within the first month to make it play reasonably well.
               | 
               | My understanding of Arch, is that it's more focused on
               | providing systems which are more up-to-date/current than
               | strictly "stable." [1] This is a pretty big advantage for
               | Valve/Steam/Gamers since its less likely they'll be stuck
               | having to back-port a sea of changes to a dying, but
               | stable, LTS version. Instead they'll be on a platform
               | with a community that prioritizes it. In all honesty,
               | it'll probably make for a more reliable/stable gaming
               | experience since patches will be easier/quicker to ship.
               | 
               | [1] Just to note, I'm not saying Arch is unstable in case
               | someone reads it as that. I honestly was thinking of
               | giving it a go this weekend (currently on a Debian based
               | system), and this is probably the kick I needed to do it.
        
               | blooalien wrote:
               | Like the word "free" in free software (freedom vs. free
               | of cost), many folks misunderstand the usage of the word
               | "stable" in regards to computers and technology.
               | 
               | For the uninitiated; In programming, "stable" often
               | refers to the programming interface or features a
               | software developer can _count on being available_ for a
               | particular version of a given piece of code (library,
               | server, etc). To the end user,  "stable" often is taken
               | to mean "How often does it crash? Rarely or never? It's
               | stable."
        
               | yjftsjthsd-h wrote:
               | But in this specific case, Valve doesn't _need_ to worry
               | about driver support, since they control the hardware?
               | Unless they mean it to be a general purpose distro that
               | people use on other hardware as well, maybe.
        
               | evol262 wrote:
               | Historically, this is AWFUL for gaming on Linux, since
               | NVidia is a terrible company which takes forever to get
               | their drivers working on/with new features (Wayland,
               | kernel modesetting, new kernel versions at all for a long
               | time). You seem to be taking a lot of assumptions about
               | what gamers want/need on Windows and cross-applying it.
               | 
               | Steam (via Proton, mostly) already does a lot of
               | development work, and it doesn't care which distro it's
               | on. "Oh no, I updated my kernel and now my graphics
               | drivers don't load at all!" is incredibly common, even
               | with DKMS. Sometimes (mostly) bugs get fixed in Mesa or
               | whatever. Often, new subtle bugs are introduced when a
               | new Wayland/Pipewire/whatever feature goes GA. Having as
               | few moving pieces as possible (by using an LTS distro, or
               | at least something which isn't rolling with upstream and
               | has a modicum of QA) lets you optimize the pieces you
               | need to without worrying that this or that API is going
               | to change underneath you.
               | 
               | Intel and AMD drivers do not have this issue, and Valve
               | was smart enough to not go with NVIDIA, but "I want to be
               | up to date" is a terrible experience.
               | 
               | Additionally, it generally makes for a much less
               | reliable/stable experience (gaming or otherwise) because
               | `pacman -Syu` may at any point break something because
               | you didn't read the release notes, or "mostly" stable
               | features were committed upstream then released so the
               | userbase can put them through their paces and report bugs
               | the developers didn't encounter.
               | 
               | Users of Arch/Fedora Rawhide/whatever accept this, but
               | someone who buys an OEM gaming machine does not need or
               | want this.
               | 
               | Just to note, I AM saying that Arch is unstable. I've
               | been using Linux for 20 years, and I've had my time with
               | Gentoo and Arch. 99% of the tinkering users do is
               | reproducing the work of professional developers at distro
               | vendors who spend a lot of time and effort making sure
               | you never encounter the problems Arch users revel in
               | fixing at all. Sure, you can tell yourself that means you
               | "know" more about the system. But that is time invested
               | that you could have spent doing REAL THINGS, and solving
               | REAL PROBLEMS which are not un-breaking your distro.
        
               | darkwater wrote:
               | In general I agree with you but this:
               | 
               | > Sure, you can tell yourself that means you "know" more
               | about the system. But that is time invested that you
               | could have spent doing REAL THINGS, and solving REAL
               | PROBLEMS which are not un-breaking your distro.
               | 
               | You can start a sysadmin career with that kind of
               | experience.
        
               | sudosysgen wrote:
               | You definitely can, that's how I got into sysadmin jobs
               | :)
        
               | ryukafalz wrote:
               | Can confirm. Basically did just that. :)
               | 
               | Not necessarily on Arch specifically, mind you, but a ton
               | of the experience I had that led to me getting my first
               | tech job was breaking stuff and then figuring out how I
               | broke it. It's a great learning experience.
        
               | ubertaco wrote:
               | I very recently (last week) applied some of the "how do I
               | unbreak my system" lessons I learned from back when I was
               | a teenager messing around with AMD's old proprietary
               | fglrx drivers (and screwing things up on my personal
               | machine) to "how do I get back into my work Linux machine
               | after the Active Directory sync got hosed and my login
               | credentials failed?"
        
               | yellowapple wrote:
               | > Historically, this is AWFUL for gaming on Linux, since
               | NVidia is a terrible company which takes forever to get
               | their drivers working on/with new features
               | 
               | Historically, sure, but with the leaps and bounds Intel
               | and AMD graphics drivers have made (in no small part
               | thanks to Valve!), we can leave Nvidia in the dust. With
               | said FOSS drivers, "I want to be up to date" is a
               | perfectly reasonable desire and does indeed get the best
               | results as far as gaming goes.
               | 
               | That said, I agree that Arch wouldn't be my first choice
               | for something I'd expect non-technical users to maintain.
               | If Valve really wants a rolling release and close-to-
               | cutting-edge kernel/driver versions, distros like
               | openSUSE Tumbleweed could readily do that (with, at
               | worst, an extra repo for bleeding-edge kernels, though
               | I've yet to find that necessary on my openSUSE-running
               | gaming laptop) without anything even vaguely resembling
               | Arch's maintainability nightmare.
        
               | moehm wrote:
               | If we are talking about upgrading means a complete
               | reimage, Valve probably doesn't push every minor upgrade,
               | but bundles them together. Like what Manjaroo is doing.
        
               | blooalien wrote:
               | I dunno about pure Arch, but when I was using Manjaro (an
               | Arch derivative) upgrading often was never a problem for
               | me, as the system stayed ridiculously stable (in a never
               | crashing or breaking on me in any unexpected ways sorta
               | sense), so I imagine as long as Valve makes it a point to
               | test each upgrade they push for any unexpected oddities
               | before they push it to the end-user, there shouldn't be
               | any problems there.
               | 
               | As for the games themselves, Valve's been workin' hard on
               | their Steam Linux Runtime containerized game thingy, and
               | Proton sorta "containerizes" (WINE prefixes) things, so
               | that allows for a reasonably stable environment for any
               | given game which already runs well in those scenarios.
               | 
               | TL;DR: I doubt Valve will have too many problems keepin'
               | this thing fairly stable from an end-user point of view
               | unless you start hackin' around on it changing too much,
               | then it's all on you what happens next. ;)
        
               | asciimov wrote:
               | I moved off of a standard release and onto a rolling
               | release distro because the software I used the most was
               | always a major release (or two) behind.
               | 
               | Since it's based on arch, I assume they will pull the
               | latest software from arch, test it, and push out updates
               | as they are verified.
        
               | seba_dos1 wrote:
               | They used their own repositories since the very
               | beginning, so even with Debian as a base they never had
               | to wait to use newest kernels.
        
           | depressedpanda wrote:
           | I'm fairly certain SteamOS was based on Debian, not Ubuntu.
        
             | blooalien wrote:
             | SteamOS was indeed based on Debian, and Ubuntu was the
             | officially supported distro of the Steam desktop client,
             | and now the new SteamOS is apparently Arch based. Distro-
             | hoppin' like a Boss! ;)
        
             | homarp wrote:
             | https://store.steampowered.com/steamos/ says
             | 
             | So, what is SteamOS?
             | 
             | SteamOS is a public release of our Linux-based operating
             | system. The base system draws from Debian 8, code named
             | Debian Jessie. Our work builds on top of the solid Debian
             | core and optimizes it for a living room experience. Most of
             | all, it is an open Linux platform that leaves you in full
             | control. You can take charge of your system and install new
             | software or content as you want.
        
               | seba_dos1 wrote:
               | I guess it's a bit confusing because their Steam Runtime
               | was based on Ubuntu.
        
           | Chris2048 wrote:
           | I'd be more exited if it used Nix
        
           | [deleted]
        
         | IQunder130 wrote:
         | Why would you want to install windows on something that doesn't
         | come bundled with it or needs it for work?
        
         | NikolaeVarius wrote:
         | Goddamn, take my money
        
         | 2Gkashmiri wrote:
         | We're working with BattlEye and EAC to get support for Proton
         | ahead of launch.
         | 
         | Does this mean all steam users will get this now that they have
         | hardware to get support of? IMO this would be huge
        
         | l0b0 wrote:
         | Arch Linux is amazing. The biggest surprise for me was that
         | it's _more_ stable than so-called stable distros, probably
         | because the various packages don 't end up drifting several
         | months from each other when keeping up to date.
         | 
         | Hopefully this eventually results in more user friendly Arch
         | Linux installers. The learning curve is an absolute _wall_ when
         | installing, even after several years on Linux, but after that
         | it 's pretty standard.
         | 
         | Based on this trajectory I expect they'll be migrating to NixOS
         | (or maybe Nix on Arch) in about 5-10 years.
        
           | qznc wrote:
           | There are different kinds of stability. For Debian it means
           | version numbers stay the same as much as possible. For Arch
           | it means software does not crash because bugs get fixed in
           | newer versions.
        
             | jayp1418 wrote:
             | NetBSD more stable than Arch :D
        
               | [deleted]
        
             | hugosbaseball wrote:
             | > For Arch it means software does not crash because bugs
             | get fixed in newer versions.
             | 
             | ....what. That is not how OS stability works.
             | 
             | Also, Arch is nearly impossible to use in production
             | environments.
             | 
             | Let's say there is a vulnerability discovered in the
             | version of lighttpd you're running in your production
             | environment. On Debian, you pull that package, do some
             | testing, and you're done.
             | 
             | On Arch? It's a rolling release distro. They're
             | continuously updating everything, including system
             | libraries. You can easily end up in a situation where
             | getting a security bugfix means you have to update nearly
             | the entire OS thanks to it being built against updated core
             | system libraries.
             | 
             | Like Gentoo it's one of those OSs that is cool for linux
             | nerds and a headache for people who actually need to
             | practice proper systems engineering.
        
               | TheRealDunkirk wrote:
               | Gentoo is perfect for proper systems engineering: Create
               | a profile, and then manage what goes into it, in exactly
               | the same way as you describe on Debian.
        
               | throwdbaaway wrote:
               | > Like Gentoo it's one of those OSs that is cool for
               | linux nerds and a headache for people who actually need
               | to practice proper systems engineering.
               | 
               | Fear not. As GKE is running on Container-Optimized OS
               | which is based on Chromium OS which itself is based on
               | Gentoo, you can safely practice proper systems
               | engineering within the container environment :)
        
               | R0b0t1 wrote:
               | Gentoo is usable in production. Straps out extras. Only
               | thing there is what you put there.
               | 
               | Seen it done and participated.
        
               | TrueDuality wrote:
               | Production case study: ChromeOS is based on Gentoo.
               | 
               | I've also known a couple shops that run Gentoo as their
               | distribution. Usually a central binary package host /
               | build machine which makes it very easy to have a set of
               | staging hosts. Just test package releases like normal
               | before migrating them to prod.
        
               | isr wrote:
               | As someone who used Gentoo for over a decade, including
               | in production environments - I disagree.
               | 
               | Its a falsehood pushed by old 80's thinking. It sounds
               | nice, in theory.
               | 
               | In practice, what you often get are bugfix patches
               | blindly applied to older codebases, oftentimes by people
               | (distro maintainers) who are not very familiar with the
               | codebase. As long as the patch applies, and it passes
               | various tests.
               | 
               | Remember, most OSS projects - including some critical
               | ones - do not have large teams of devs able to maintain
               | multiple codelines in tandem. Usually, the dev(s) just
               | work on the latest, and pay only cursory attention to
               | applying security bugfixes to older versions.
               | 
               | After all, how is an OSS dev for proj X meant to know (or
               | even give a damn for) which distro arbitrarily decided
               | which older version is somehow the SECURE and BLESSED
               | one.
               | 
               | The dev in question probably moved on from that version
               | months (and in regard to Debian, probably YEARS) ago.
               | 
               | So in theory, what you said sounds right. In practice,
               | no.
        
               | beermonster wrote:
               | I've also run Gentoo in production. But you have to know
               | what you're doing more than with, say, Debian or CentOS
               | (RIP)
        
               | sudosysgen wrote:
               | Actually, you don't have to do a full system upgrade, you
               | can update a single package.
               | 
               | People have used Arch in prod. But personally I'll still
               | use Debian to be on the safe side despite all of the
               | issues that comes with.
        
               | bwood wrote:
               | Just because it often works doesn't mean it's a good
               | idea. Updating a single package is officially unsupported
               | [0] and it's burned me personally on a number of
               | occasions.
               | 
               | [0] https://wiki.archlinux.org/title/System_maintenance#P
               | artial_...
        
               | thomastjeffery wrote:
               | Just because it isn't _your_ good idea doesn 't mean it's
               | a bad idea.
        
               | angvp wrote:
               | weel it's a bad idea unless you update just one package
               | that doesn't have too many shared dependencies, things
               | gets complicated with shared dependencies across their
               | packages, so that's why it's better to run the full -Syu
               | of course not automated but when you know what you are
               | upgrading and possible manual interventions (if any) or
               | caveats that you might have with the changes.
        
               | sellyme wrote:
               | I expect that's why they mentioned that it's officially
               | unsupported behaviour. That doesn't seem too relevant to
               | whose idea it was.
        
               | sudosysgen wrote:
               | The context of the original comment is that you're
               | updating that package on a test server and then testing
               | it.
               | 
               | But sure, just yoloing a single package upgrade can break
               | things, obviously.
        
             | dylan604 wrote:
             | >For Debian it means version numbers stay the same as much
             | as possible.
             | 
             | I would call that stagnant rather than stable. If a version
             | of software remains the same with the same bugs/issues not
             | getting resolved, that seems unstable to me. Yes, not
             | crashing could also be considered stable as well.
        
               | Fnoord wrote:
               | In production you want _what-dylan604-calls-stagnant_
               | instead of running the latest of the greatest. Yeah, I
               | get it that you run Arch Linux on your laptop which has
               | zero production relevance (nobody cares if you blow it
               | up). But on a production system, where other people rely
               | on, you don 't want sudden surprises. Or, well, maybe
               | _you_ do, but those people who rely on it certainly _don
               | 't_.
        
               | dylan604 wrote:
               | If a known vuln is a stable version is exploited in the
               | wild and left alone, why is that considered good?
        
               | Fnoord wrote:
               | That only happens in old Stable, the previous version of
               | Stable, or machines without internet, or machines which
               | don't receive manual maintenance (otherwise you'd need
               | _apt install unattended-upgrades_ ).
               | 
               | In Stable (what you call Stagnant) vulns get backported.
               | Only the code fixing the vulnerability gets updated, the
               | rest is left untouched. Its how Apple deals with older
               | iOS versions, and it keeps their happy users of older
               | devices happy.
               | 
               | If I run some old piece of hardware/software, there are a
               | few things I want: I want it to keep functioning the way
               | I bought it, and I want it to remain secure and reliable.
               | So what I want is security and reliability fixes ie. what
               | Debian Stable (and e.g. Ubuntu LTS) receives.
        
               | beermonster wrote:
               | > in Stable (what you call Stagnant) vulns get
               | backported.
               | 
               | This isn't always possible. And sometimes creates more
               | problems than it solves or ends up not mitigating the
               | issue completely.
               | 
               | In any case, backporting is a slower process. And back
               | ports for non-stable are not done by the security team
               | but volunteers.
        
           | kfajdsl wrote:
           | Ha, I went from Ubuntu > Arch > NixOS and I think I'm finally
           | happy (famous last words, I know). This rings true for me.
        
             | Ericson2314 wrote:
             | I really want to sell Valve on the Nixpkgs cross
             | compilation work we've done someday. If anyone knows anyone
             | there that would be interested in flawless Linux <->
             | Windows builds with all toolchain combinations, do let me
             | know!
             | 
             | Thanks for playing games on NixOS!
        
               | bpye wrote:
               | Have you a link to a specific project?
        
               | Ericson2314 wrote:
               | https://github.com/NixOS/nixpkgs/blob/master/lib/systems/
               | exa... for examples of the platforms we support today.
               | 
               | https://nix.dev/tutorials/cross-compilation#cross-
               | compilatio... for an approachable introduction.
               | 
               | Currently we just support Unix -> Windows via MinGW.
               | That's not good enough for AAA games.
               | 
               | But in the works is:
               | 
               | - https://github.com/NixOS/nixpkgs/pull/72366 Windows
               | cross via LLVM and auto-downloaded MSVC runtime (you do
               | need to indicate you signed the license, but that's it).
               | I've heard of running cl.exe in Wine, and we could do
               | that too
               | 
               | - https://github.com/nix-windows/nix Windows port of Nix
               | 
               | We finish these things up, and then we have the flawless
               | Unix <-> Windows I advertised.
        
               | bpye wrote:
               | I've been following the nix-windows project, has there
               | been any recent progress there? I already run NixOS on my
               | home server, Nix and home-manager on my MacBook. It would
               | be great to replace scoop on Windows with Nix too.
        
               | Ericson2314 wrote:
               | No progress on a nix-windows recently. I think the
               | hardest part has just been keeping up with nix when we
               | need to rewrite the build system.
               | 
               | However, https://github.com/NixOS/nix/pull/3160 to switch
               | to Meson, has gotten new life breathed into it.
               | Pamplemousse, who is interning where Edolstra works, is
               | fuzzing Nix and needs Meson to make that less burdensome.
               | 
               | If that does get merged, than nix-windows can just be
               | about Windows and not also be about Nix's build system,
               | which will make it a lot easier to finish.
        
           | fouc wrote:
           | > The learning curve is an absolute wall when installing,
           | even after several years on Linux, but after that it's pretty
           | standard.
           | 
           | I'm surprised, I found it very easy to get into Arch linux.
           | But I came from distributions like Slackware & Gentoo where
           | it was common to do the installation almost entirely from
           | commands in the terminal.
           | 
           | IMO distributions that keep the installation primarily
           | command-line focused are a good way for beginners to get
           | started, it gives them a real grasp of how linux works, and
           | how to change things to suit.
        
             | eb0la wrote:
             | I second this: Command-line and text files are more user
             | friendly than it seems.
             | 
             | 1/ You can search for stuff on the internet and get quick
             | results (not a video) 2/ You can _paste_ a command and send
             | it to someone to run it instead of a word document with
             | instructions and screenshots. 3/ Once you learn to find and
             | search for stuff in files, it is easy to discover where
             | stuff is configured. 4/ Manual pages are great once you
             | know how to read (I mean skim) them.
        
           | voxl wrote:
           | I highly recommend staying away from Arch and NixOS if you're
           | not ready to commit upwards of 30% of your work and free time
           | fixing and tweaking your box.
           | 
           | I've tried both, Arch Linux will routinely hose your entire
           | install if you don't carefully read the update notes every
           | time (even if most of the time there is no call to action for
           | you). Unless it has changed, this is still the expectation of
           | users.
           | 
           | NixOS promises stability, you just walk back to a previous
           | version! Alas, i've had NixOS hose _all_ of my previous
           | versions because of X server issues. Not only that, but the
           | community of NixOS is hostile to getting shit done, if its
           | not the NixOS way please stay away,
        
             | COGlory wrote:
             | You spend upwards of 33 hours per week maintaining your
             | Arch/NixOS system?
        
             | saghm wrote:
             | > I've tried both, Arch Linux will routinely hose your
             | entire install if you don't carefully read the update notes
             | every time (even if most of the time there is no call to
             | action for you). Unless it has changed, this is still the
             | expectation of users.
             | 
             | I'm honestly not quite sure what you're talking about. I've
             | been using Arch as my daily driver for maybe 5 or 6 years,
             | and I don't recall ever having my installation messed up
             | from an update. Arch is fair bit along the spectrum of
             | being a "build your own system from the ground up" type of
             | deal though (although not quite as far along as something
             | like Gentoo), so I don't doubt your experience, given how
             | much two Arch installations can differ.
        
               | zimpenfish wrote:
               | I've had Arch on 3 servers for 5-6 years also and only
               | had a couple of incidents where Arch updates messed
               | things up.
               | 
               |  _But_ one of those was a big compatibility breaking one
               | that I hadn 't done the prep for (because I'd missed the
               | whole lead up for various reasons and was months late on
               | the update anyway) and I still can't really explain the
               | other.
               | 
               | Compared to Debian which I managed to break many times in
               | the same time frame...
        
               | pizza234 wrote:
               | > Compared to Debian which I managed to break many times
               | in the same time frame...
               | 
               | How did you exactly break Debian multiple times?
               | 
               | I've read about people doing crazy stuff, like replacing
               | the default compiler entirely (rather than setting an
               | alternative one) or forcing apt to install incompatible
               | packages... and then complaining that the distribution is
               | not stable.
               | 
               | Non-rolling distros are very very conservative with
               | package upgrades, and they don't "just break", as little
               | changes over a given version.
        
               | sudosysgen wrote:
               | Generally Debian breaks come from a mission critical
               | software that isn't really available and requires package
               | updates beyond what your version does or from trying to
               | force an update. Also twice dpkg just shat the bed for no
               | reason, but that was 7 and 8 years ago.
        
               | zimpenfish wrote:
               | > How did you exactly break Debian multiple times?
               | 
               | Alas, I can't remember exactly what happened but it was
               | the late 1990s/early 2000s - no crazy stuff involved,
               | just things getting confused / crashing whilst doing
               | updates and leaving things half-arsed and broken.
        
               | beermonster wrote:
               | Back in those days it wasn't unheard of. Good ol'
               | dselect!
        
               | craftkiller wrote:
               | You started using arch after it became stable. I've been
               | using arch for a decade and Voxl's description of a
               | `pacman -Syu` just completely hosing your system used to
               | happen a lot more back then, but I haven't had an issue
               | like that at all in the past 5-6 years.
        
             | Latty wrote:
             | I've run Arch for years and this in no way resembles my
             | experience.
             | 
             | Yes, Arch requires you manage and maintain your system,
             | it's not a "just works" thing, but that's a few minutes of
             | work here and there, it mostly just chugs along.
             | 
             | As to hosing your install, I've never had even the threat
             | of that. Yes, you should check the news before doing
             | upgrades to make sure there isn't something that requires
             | your attention, but it's not exactly a big deal to check an
             | RSS feed before you run an update command.
        
             | __jem wrote:
             | I never read the update notes and the only time I've ever
             | bricked my Arch system was by pulling the power chord
             | during an update. I probably could have recovered from live
             | cd, but it didn't seem worth it.
        
               | fest wrote:
               | I bricked my system once due to not reading release notes
               | (but that was closer to 2010 than 2020). Release notes
               | were kind enough to outline solution for systems broken
               | due to not reading the release notes.
               | 
               | However, I stopped using arch mainly because I was
               | working with ROS at the time, where every boost upgrade
               | triggered half-a-day recompilation of ROS and it's
               | various plugins.
        
             | dkersten wrote:
             | > I highly recommend staying away from Arch and NixOS if
             | you're not ready to commit upwards of 30% of your work and
             | free time fixing and tweaking your box.
             | 
             | I started using Arch back in 2011 and Manjaro (Arch-based)
             | in 2018. Besides a day or two of initial setup, getting
             | things how I like, I spend ZERO time tweaking or fixing my
             | installation. Your warning simply does not match up with my
             | experience.
        
             | Koiwai wrote:
             | I have my home server/router running Arch, update maybe 5
             | times per year, only one time a non-critical service(redis)
             | failed to start due to a default config option change. I
             | originally meant to run Debian on that, but when I bought
             | the hardware, it's pretty exotic for Debian's old kernel,
             | and Arch ran great.
             | 
             | I also have a Pi2 running Arch ARM at my mom's house, doing
             | one or two updates per year when I visit her, also failed
             | only once, and that's because of a corrupted SD card.
             | 
             | I'd admit I'm usually a bit nervous typing pacman -Syu on
             | those two, but it's doing surprisingly great.
        
               | beermonster wrote:
               | You'd probably have less overall risk on upgrades if you
               | actually did it more often. A couple of times a year can
               | result in quite a jump when using a rolling distro
        
             | pxc wrote:
             | > NixOS promises stability, you just walk back to a
             | previous version! Alas, i've had NixOS hose _all_ of my
             | previous versions because of X server issues.
             | 
             | I'd love to hear more detail about this, because `nixos-
             | rebuild switch` is not capable of causing such a problem in
             | a permanent way.
             | 
             | (It can arise temporarily, though, if you switch to a new
             | configuration without rebooting, and that configuration
             | requires a different kernel than you are currently running.
             | Rebooting and choosing your old configuration at the
             | bootloader menu fixes this.)
        
             | swalsh wrote:
             | Also an Arch user, I've saved countless hours running it. I
             | tried Ubuntu, Fedora, and Suse. Arch has given me the least
             | amount of problems.
        
           | christophilus wrote:
           | I share your feelings about Arch, but I'm still running
           | Fedora mostly out of laziness.
           | 
           | Still, I think Arch is an interesting choice for a console.
           | I'd think you'd want stability (in the sense of very
           | controlled changes / not requiring updates every day).
        
             | adrusi wrote:
             | Steam bundles its own runtime for games (it can be
             | configured to use system libs instead, but that's not the
             | default). Games will often also ship with copies of
             | additional libraries not in steam's runtime.
             | 
             | I bet that the underlying distribution doesn't matter much
             | at all, and since this console is meant to also be a
             | desktop (or living room) PC, might as well ship with a
             | distribution that's good for that purpose. Arch makes more
             | sense for desktops than Ubuntu, and has for a while tbh.
        
             | gchamonlive wrote:
             | If you are conservative and thorough in your update
             | routine, arch can be very stable.
        
               | awill wrote:
               | Agreed. I've used Arch for about 12 years. My system has
               | been unbootable after an update maybe 3 times. That's not
               | bad really, and that's just applying updates daily. Any
               | additional rigour should improve this a lot.
        
               | gchamonlive wrote:
               | I myself had a couple of bricks when messing with grub.
               | Nothing that a live boot and a mkinitcpio didn't solve.
        
             | beermonster wrote:
             | With just one hardware profile and their own upstream repos
             | fed from Arch they'll probably have best of both worlds.
        
             | Jnr wrote:
             | My guess is that Valve will keep their own mirrors and
             | update from upstream only once their relevant packages will
             | be tested for compatibility.
             | 
             | I have been using Archlinux for more than 10 years and from
             | time to time some major upgrades can make things broken for
             | a couple days until all the packages get updated and all
             | the relevant compatibility fixes have been pushed upstream
             | by the developers. But in most cases this happens with some
             | 3rd party desktop related packages or closed source
             | drivers. I bet that Valve won't have that many problems
             | with AMD since their drivers are open source.
        
               | ThatPlayer wrote:
               | I could also see them running a read-only system
               | partition with snapshots for updates. And with btrfs
               | send/receive you could do 'system updates' with just
               | incremental snapshots, and the ability to rollback.
               | 
               | Or just use packages and make regular snapshots.
        
             | whatshisface wrote:
             | The problem with Arch is that Arch needs to be tinkered
             | with when Arch wants to be tinkered with, not when you want
             | to spend an evening messing with your OS configuration.
             | "This evening I want to learn about X," becomes "this
             | evening I am learning about the linux userspace ecosystem,"
             | for every value of X.
        
               | xyproto wrote:
               | Not if you have a filesystem with snapshots.
        
               | IX-103 wrote:
               | I was going to say that idea would have helped so much
               | back when I ran Gentoo, but then I remembered how often
               | my 40 GB hard drive was full.
        
           | eb0la wrote:
           | And now 1) I am googling NixOS and 2) cursing why the #@! I
           | didn't knew about after looking at the page. Thanks!
        
           | mr_sturd wrote:
           | Manjaro Linux provides a nice, easy installer for Arch. With
           | different editions based on your preferred DE.
           | 
           | https://manjaro.org/download/
        
             | unicornporn wrote:
             | _> Manjaro Linux provides a nice, easy installer for Arch.
             | With different editions based on your preferred DE._
             | 
             | It's more than an installer. Manjaro and Arch don't even
             | share repositories.
        
             | __jem wrote:
             | I just used the new arch installer script, even though I've
             | gotten my install time down to under an hour over time. It
             | took maybe 10 minutes. I don't have very complicated or
             | unique needs, but it "just worked" on my 4 year old
             | Thinkpad.
        
               | flatiron wrote:
               | I just installed arch two days ago on my wife's 2013
               | MacBook Air. I heard of a script. Googled around. Looked
               | in the wiki. Didn't find squat! That being said arch on a
               | 2013 MacBook Air is 10 minutes of cli and it runs like a
               | champ!
        
               | j-james wrote:
               | It's very new - `archinstall` is what you're looking for.
               | 
               | https://github.com/archlinux/archinstall
        
               | flatiron wrote:
               | Thanks! I don't mind doing it by hand. It's just
               | partitioning. Pacstrap and setup systemd boot or grub.
        
             | gchamonlive wrote:
             | For pure arch, there are some helpers, like Arcolinux and
             | anarchy Linux.
             | 
             | Only recommend using them for subsequent installations. You
             | have to get the basics right first, so you can troubleshoot
             | anything in the arch forums
        
               | OJFord wrote:
               | I used to use Anarchy (or.. I think they had to change
               | name?) but Arch itself has an installer new (as of last
               | month or so), so I'll just use that next time.
        
               | gchamonlive wrote:
               | I am testing it. Died on me when applying the desktop
               | config, but I haven't been able to toy with it for long.
               | 
               | It is very, very promising. It spits a JSON that can be
               | used for reproducible installs. It is also very flexible
               | in which you can use the API with custom python install
               | scripts. Very impressive and ergonomic.
        
               | stjohnswarts wrote:
               | don't forget endeavor
        
             | loufe wrote:
             | When I built a new PC a couple months ago, my first OS on
             | it was Manjaro - coming only from an Ubuntu/debian
             | background. Linux has its limits but the experience is
             | pretty seamless.
        
             | temo4ka wrote:
             | No, EndeavourOS is a nice, easy installer for Arch. You use
             | Calamares and either select packages, or groups of packages
             | in GUI, or/and provide a list of packages in a text file
             | for Calamares to pick up during the install. You can even
             | ignore Calamares altogether and just use Live OS to install
             | Arch kind of the usual way, but from a comfort of a
             | graphical environment; i.e., multiple pseudo TTYs, no need
             | to configure WiFi, with a full-fledged GUI browser
             | (Firefox), etc.
             | 
             | Manjaro Live OS can't be used to install vanilla Arch.
             | Manjaro uses its own package repositories that differ
             | significantly from the Arch repos, in terms of versions
             | (which are held back for at least a couple of weeks) and in
             | terms of which packages are available (quite a few AUR
             | packages are present in the Manjaro's repositories).
        
           | rizpanjwani wrote:
           | This brings back so many memories from around 17 years ago
           | when I would try to do a dual install of arch linux with
           | windows XP using the GRUB bootloader. Fun times! Can't
           | believe it's been so long!
        
           | j-james wrote:
           | > Hopefully this eventually results in more user friendly
           | Arch Linux installers.
           | 
           | Funny you say that! Arch images now ship with an official
           | installer as of a couple of months ago - which is comparable
           | to the Ubuntu or Fedora installers in ease-of-use.
           | 
           | https://github.com/archlinux/archinstall
        
             | Accacin wrote:
             | I'm a big fan of Arch, but that installer is pretty dodgy.
             | I wouldn't use it (at least in the state it was in a few
             | months back) personally.
             | 
             | However I do welcome an installer, it's fun to install Arch
             | a couple of times, but after that I'm not really learning
             | anything new.
        
           | [deleted]
        
           | pinguin7 wrote:
           | Fun fact: the "learning curve" was initially meant as having
           | time on the x-axis and knowledge on the y-axis.
           | 
           | Thus your expression "an absolute wall" would mean that you
           | immediately grasp everything there is to know.
           | 
           | But since the meaning since has unintentionally shifted and
           | the original meaning is universally ignored, we all
           | understand you.
        
             | uh-quan wrote:
             | I think the thrust of sayings like "the learning curve is a
             | wall" is to indicate that there is _little to no slope_ ,
             | which is to say you don't get the benefit of time spent
             | learning easier parts step by step until you know a lot of
             | the system and can handle the more difficult aspects of it.
             | Instead it feels like you either know how it all works or
             | nothing about how it works, and it's hard to figure out how
             | to start and get a foothold, so to speak.
        
             | andruc wrote:
             | Not "knowledge required to do well" on the y-axis?
        
               | nhooyr wrote:
               | That wouldn't change over time. The knowledge required to
               | do well would be a constant.
        
           | Rd6n6 wrote:
           | Manjaro is nice, but last time I hit update the computer
           | became un bootable until I found an afternoon to fix it.
           | Kernel or grub iirc, not a big deal but still a bit
           | disruptive. Ubuntu does this less a little less often
        
           | pxc wrote:
           | Nix's existing support for Steam is pretty reliable as it is.
           | Using Nix to distribute Steam would be awesome!
           | 
           | I'm not sure how ready Valve would be to require not only
           | their own game distribution mechamisms but a whole package
           | manager, but Nix + NixGL would be a very reliable and low-
           | overhead way to get cross-platform support and to make it
           | easy for games that might depend on extra libraries or
           | specific versions of them.
        
             | bpye wrote:
             | If I can get my hands on one of these I definitely intend
             | to try running NixOS on it...
        
           | Fnoord wrote:
           | Arch Linux sucks. Its the default OS on the Pinephone which I
           | use as a backup smartphone (main smartphone is Android). I'm
           | used to running Debian, which is rock stable. Arch Linux? I
           | get dependency issues when I'm running the software update
           | installer. Not once or twice, all bloody time. I mean, WTF?
           | How would anyone want such in production???
           | 
           | NixOS is more sane because it has roll backs, and declarative
           | configuration is like a gigantic black hole eating everything
           | which was known before it.
        
             | angvp wrote:
             | What you are describing happens to me on deb systems, a
             | lot, specially if they are not recent, (Debian 8)
        
             | xmprt wrote:
             | Sounds like a problem with the software update installer
             | and not Arch Linux.
        
             | bkallus wrote:
             | To be fair, that's Arch Linux ARM, which is technically a
             | separate project. The pinephone arch linux arm repositories
             | aren't even maintained by the official project. That said,
             | I've had no such issues running Arch on my pinephone.
        
               | Fnoord wrote:
               | I think its Manjaro by default but that's based on Arch.
               | It follow exactly the same principles.
               | 
               | I've had the same problem on Arch Linux on my desktop. To
               | be fair, I was using AUR, but without that there's far
               | less software (less than Ubuntu I suppose). So what I did
               | was trying out Arch Linux on a separate NVMe during some
               | free time, learning some specific tools (it also has
               | NixOS installed on another partition for the same
               | purpose). I come back after a while, want to update my OS
               | first because that is the first thing I do when I use any
               | computer. What ya know? Boom, dependency issues. I really
               | do not want to deal with that before I can use a tool.
               | And every time I bring this up I get these replies "I
               | never have issues with Arch". Sure thing, I must be
               | special.
               | 
               | Look, I ran Debian Testing and Unstable for a while
               | before Arch was cool (1999 - 2003 era). That way I could
               | run Linux with tools such as a decent package manager,
               | while running recent software. But this was a different
               | time, and not mission critical computers.
        
               | jokethrowaway wrote:
               | pacman is pretty amazing package manager - I would be
               | curious to know more about your dependency issues. I
               | suppose it could have been a temporary bug in Manjaro
               | (which started as an Arch derivative but turned into a
               | separate distro with links to Arch - the repositories are
               | different).
               | 
               | I would recommend following the wiki and installing Arch
               | Linux (I know, no UI) over Manjaro to have a true Arch
               | experience.
               | 
               | That said, AUR is the reason I use arch linux, because
               | there are scripts to install pretty much anything in a
               | frictionless way.
               | 
               | When installing esoteric stuff the dpkg / apt
               | repositories dance gets old pretty quickly on debian
               | derivates. Often I would just install things on the
               | system instead of creating my own deb. On Arch Linux I
               | can often find a package in AUR (or quickly write a
               | PKGBUILD).
               | 
               | Upgrading the system every few months and breaking a lot
               | of things all at once (making a reinstall the easiest
               | option) is also not very appealing in my book. I prefer
               | the rolling release model which gives me the latest
               | update immediately and let me fix things once at a time.
               | 
               | That said, anyone has its own preferences, no need to bad
               | mouth distros.
        
           | seba_dos1 wrote:
           | > Hopefully this eventually results in more user friendly
           | Arch Linux installers.
           | 
           | Pretty sure it won't. I bet it's going to use a self-made
           | system upgrade facility and not rely directly on pacman
           | either.
           | 
           | pacman is great for its intended use-cases, but it's not a
           | package manager you want to use with no supervision of an
           | experienced user. It may even silently leave a package in
           | broken state just because the rootfs went full during the
           | upgrade.
           | 
           | And at the very least, pretty sure they're not going to use
           | actual Arch system repos but roll their own.
        
             | all2 wrote:
             | Because Valve's target is deterministic (relatively,
             | hardware revisions not-withstanding) pacman is actually
             | perfect for their use-case.
             | 
             | You can nail down a new release on your local hardware
             | using a bash script that calls pacman against specific
             | packages and specific package versions. Once your local dev
             | works, push that to the update tool. _Hopefully you caught
             | all the bugs_. :)
        
               | bpye wrote:
               | Surely Valve would be better served by having some
               | immutable system partition and maybe even A/B image based
               | updates?
        
               | schmorptron wrote:
               | We're about 2 years out from having that work with most
               | packages though, aren't we?
        
               | NGRhodes wrote:
               | Valve (as they did with Debian based previous versions of
               | SteamOS) will maintain their own curated repository of
               | packages, so they can control the versions of packages
               | directly, no need to mess about forcing versions via
               | pacman.
        
           | globular-toast wrote:
           | That may be true now, but things have settled down a lot in
           | general these last ten years or so. Before that things were
           | often in a state of flux and things definitely broke on Arch
           | regularly. The point is, Arch itself does nothing to give you
           | stability. What you're seeing is just that the packages
           | you're using are stable and bleeding edge doesn't mean what
           | it once did.
        
           | pizza234 wrote:
           | > it's more stable than so-called stable distros, probably
           | because the various packages don't end up drifting several
           | months from each other when keeping up to date
           | 
           | What are you precisely referring to with "packages drift from
           | each other"? Stable distros like Ubuntu (and I suppose
           | Debian) don't do release updates at all, only
           | critical/security fixes only. Only some software has special
           | treatment (browsers first of all) and get full updates.
        
           | Alupis wrote:
           | Ubuntu was likely too difficult for Valve to keep modified
           | and up to date for their needs.
           | 
           | Canonical doesn't have any reason to be friendly towards the
           | specific features Valve needs to make SteamOS a thing, and
           | Valve probably doesn't want to maintain their own fork of the
           | entire Ubuntu distro.
           | 
           | Not to mention, a default install of Arch is tiny and
           | minimalist. It's the perfect base to apply your own packages
           | on top of without having to worry too much about conflicts
           | with system packages, or anything else that might break
           | between Ubuntu LTS version updates.
           | 
           | It means Valve can mostly have their own custom distro
           | without having to do most of the work required to maintain a
           | custom distro.
           | 
           | It also means Valve can deploy the latest package of
           | something that boosts gaming performance (like some new
           | graphics driver or whatever), again, without jeopardizing the
           | core os. Arch is well known for being "bleeding edge" and
           | getting the latest packages out immediately which is
           | something gamers (the target audience for SteamOS) want
           | (every single extra FPS matters, etc).
        
             | beermonster wrote:
             | > Not to mention, a default install of Arch is tiny and
             | minimalist.
             | 
             | I wonder if they considered alpine? Though arch is a fine
             | choice and makes me want one all the more!
        
             | account42 wrote:
             | > Ubuntu was likely too difficult for Valve to keep
             | modified and up to date for their needs.
             | 
             | SteamOS was based on Debian directly, not Ubuntu. Ubuntu is
             | just what they officially support for the desktop Steam
             | client.
        
             | lugged wrote:
             | It also means more games will run on my PC and Ill less
             | likely run into Linux only issues in games though they're
             | pretty rare anyway.
        
           | ekianjo wrote:
           | > The learning curve is an absolute wall when installing,
           | 
           | Not really, unless you did everything with a GUI in other
           | distros before and refused to learn anything about the
           | underlying guts of the OS.
        
             | WindyLakeReturn wrote:
             | If we consider the average consumer of these products and
             | not the average HN reader, doesn't that qualify as an
             | absolute wall?
        
         | [deleted]
        
         | JeremyNT wrote:
         | This is an amazing bit of kit for the price, and it's just a
         | normal PC running Arch Linux!
         | 
         | I hardly ever even play video games these days, but I'm
         | absolutely buying one of these just to have a nice little
         | portable PC.
        
           | 5Qn8mNbc2FNCiVV wrote:
           | Yeah I can imagine this being super nice to have even just
           | lying around at home to connect to as a remote development
           | environment or better: Plug it into the TV like a switch and
           | have a powerful PC that fits behind the TV. At least for me
           | it's super convenient since I wanted to play old games on
           | emulator anyways (but not on a underspecces raspberry)
        
             | yellowapple wrote:
             | > Plug it into the TV like a switch
             | 
             | Speaking of: I wonder if it'll work with a Switch dock?
             | Probably would require some physical modification of the
             | dock itself, but it'd still be neat if they're
             | interchangeable and I can stick either one into any dock.
        
               | seba_dos1 wrote:
               | I wouldn't bet on the Switch dock working with any non-
               | Switch hardware since Nintendo didn't really care about
               | following USB specification there, but you can easily get
               | a third-party USB-C hub that works with Switch and which
               | should work with Deck too (and also other stuff such as
               | laptops or phones like Librem 5 as well).
        
           | linspace wrote:
           | I have both Steam on a PC (Windows) and a Nintendo Switch and
           | I mostly use the Switch for gaming for the convenience,
           | although it sucks to see the price difference on so many
           | titles. So, great news!
        
             | moooo99 wrote:
             | > although it sucks to see the price difference on so many
             | titles
             | 
             | Thats what I always think when considering a new Switch
             | game as well. They're so incredibly expensive, Breath of
             | the wild is still 50EUR although it was released 4 years
             | ago.
             | 
             | Having a handheld device with all my Steam titles playable
             | is huge!
        
               | uncoder0 wrote:
               | If you want to see something heinous look at Skyrim's
               | price. 10 years old... $60...
        
         | willjp wrote:
         | This is so exciting. 1st tier support!
        
         | dm319 wrote:
         | The video looked like it was running KDE.
        
           | Nullabillity wrote:
           | From the specs page[0]:
           | 
           | > Desktop: KDE Plasma
           | 
           | [0]: https://www.steamdeck.com/en/tech
        
       | etempleton wrote:
       | This is an interesting product that I am happy will exist, but
       | that I doubt will sell particularly well.
       | 
       | It is a Nintendo Switch for the PC crowd, but that comes with
       | inherent compromises and nothing in the way of exclusive
       | software.
       | 
       | I personally do not think I could justify spending money on this
       | over a new laptop instead, but I hope it is a really great little
       | niche product for some people.
        
         | ehsankia wrote:
         | Yeah, it's definitely a strange move, and I think only really
         | exist because Valve is a private company that works on
         | basically whatever the fuck the people there are interested in.
         | 
         | The lowest SKU is probably selling at a loss, and will never
         | really sell units on the scale of xbox/ps5/switch in order to
         | make a profit. This is pretty enthusiast stuff, probably in
         | line with the Index or Steam controller.
        
       | gigel82 wrote:
       | I try Proton a few times a year and the experience is almost
       | always disappointing; I'm not even a hardcore gamer, so mostly
       | playing 2-3 year old games which I'd expect good experience with.
       | 
       | However, if they ramp up investment and actually make Proton
       | viable for the majority of titles, this is very bad news for
       | Microsoft / Windows.
        
         | robotnikman wrote:
         | Since they are targeting a single hardware platform with little
         | difference in configuration, I feel proton will run much more
         | smoothly on the Steam Deck. They will be able to tie the
         | software with the hardware more closely for better
         | compatibility.
         | 
         | IIRC most problems with proton arise due to various hardware
         | issues or incompatibilities.
        
         | azornathogron wrote:
         | While we're reporting our experience, I'll say that my
         | experience with Proton has been highly mixed. By which I mean I
         | have seen several games work pretty much flawlessly, and
         | several that were pretty much totally busted, and many in
         | between. I think there are also quite a lot of games that
         | benefit from customising the Proton setup instead of just using
         | the default configuration (there are often guides online for
         | particular games, advising what version with what tweaks will
         | make things work), but tbh I rarely have the motivation to go
         | down that route. I usually check protondb before buying things.
         | 
         | For what it's worth, I no longer have a Windows install. If a
         | game doesn't have a Linux version and doesn't work on
         | Wine/Proton, I just live without that game.
         | 
         | I will say that I give Valve major kudos for their work on
         | Proton even with its limitations. It's one of the primary
         | reasons that I continue to use Steam and haven't done much with
         | GOG or other sources (despite GOG's admirable stance on DRM)
        
         | ttctciyf wrote:
         | > make Proton viable for the majority of titles
         | 
         | Protondb[1], which collects user reports, says:
         | 18,811 games reported         15,261 games work
         | 
         | which is about 81% - a bit more than a simple majority.
         | 
         | 1: https://www.protondb.com/
        
         | fartcannon wrote:
         | I play old and new games. It's nearly flawless. The only things
         | that don't work, don't work because they're locked into special
         | DRM.
         | 
         | The achievement here is nothing short of astounding.
        
         | phendrenad2 wrote:
         | Yeah this will be an interesting test. They're eliminating all
         | of the variables but one (which game is running). No more
         | "works on my machine" protondb reports! It either works on
         | Steam Deck or it doesn't. Excited to see what they can do with
         | that power.
        
       | LatteLazy wrote:
       | The site Crashed my browser (chrome) as soon as I scrolled down.
        
         | Joker_vD wrote:
         | All the more reason to buy Steam Deck, I guess.
        
       | yehudalouis wrote:
       | Halfway down the page on https://www.steamdeck.com/en/ they have
       | a graphic of a user logging in with the username 'gordon' and an
       | obscured password, which conveniently has the same number of
       | letters as halflife3, haha.
        
         | [deleted]
        
         | TheRealDunkirk wrote:
         | I have always said that they are sitting on HL3 until they
         | release a proper console they felt they could throw their
         | weight behind. The Steam Box sure wasn't. This could indeed be
         | it...
        
         | BiteCode_dev wrote:
         | Well, wouldn't it be a killer move to announce HL3 on steam,
         | with heavy com on the mobile gameplay?
        
           | cwkoss wrote:
           | I think "mobile" and "handheld" are pretty distinct
           | categories at this point. Switch games a pretty qualitatively
           | different than most of the junk in the android app store.
        
           | yehudalouis wrote:
           | Maybe. I, uh, would be a little nonplussed if HL3 was
           | announced a mobile game. I'd even go so far as to say that
           | I'd be miffed.
        
             | vaylian wrote:
             | Highly unlikely. Because the Steam Deck is not a mobile
             | gaming device in the classical sense. And they definitely
             | want to make HL3 accessible to regular PCs as well.
        
             | chaorace wrote:
             | "Do you guys not have phones?"
        
       | qwertox wrote:
       | Nice hardware specs[1]. It's really delightful to see such
       | relatively powerful hardware in that form factor, because if
       | stuff like this catches on, it will only push the market of those
       | small form factor PCs which make really good home servers. Like
       | the industrial SBCs that can be found on http://linuxgizmos.com/
       | 
       | If I were into gaming, I'd definitely consider getting one of
       | these.
       | 
       | [1] https://www.steamdeck.com/en/tech
        
       | toddmorey wrote:
       | I know from first-hand experience as a dad of a gamer that AAA PC
       | games aren't optimized for space in any way and 64GB of storage
       | is nowhere near enough. I know they are trying to hit a price
       | point, but for all practical purposes, this thing starts at $529
       | (where you get what I'd consider the minimum of 256GB).
        
         | throwaway378037 wrote:
         | I thought the same at first, but then again, a lot of people
         | play indie games first and foremost which tend to be smaller,
         | and it also has the sd card slot
        
       | [deleted]
        
       | ineedasername wrote:
       | Did anyone find anywhere what the compatibility of all/most games
       | would be with SteamOS? I know Proton has come a long way but
       | doesn't have complete coverage of the Steam library: is SteamOS
       | improving on that?
        
         | lesquivemeau wrote:
         | You can look this up at https://protondb.com/
        
       | ulysses wrote:
       | Looks nice, but...
       | 
       | It doesn't appear to be set up to work without logging in to
       | Steam first. That really reduces the portability.
        
         | LegitShady wrote:
         | It's literally a pc.
        
       | Ajedi32 wrote:
       | Seems great as a niche enthusiast device. Based on my past
       | experience with Steam Link though I'm not sure how well it'll do
       | as a mainstream gaming console.
       | 
       | Too much of Steam's game library just wasn't designed to be used
       | without a keyboard/mouse, and touchpads + mappable controller
       | buttons aren't a great substitute, particularly when the game
       | you're playing still thinks you're using a keyboard.
       | 
       | There's a certain level of polish expected from console gaming.
       | People expect to be able to launch a game and have it just work;
       | they don't want to be futzing with controller mappings and
       | adjusting graphics settings for 15 minutes before they can start
       | playing.
       | 
       | To be clear, I think these are surmountable problems. From what
       | I've read though I'm not sure if Valve has done anything to
       | address them. There's a lot of talk on the website about having
       | access to "your entire Steam library", and a mention of how the
       | touchpad lets you play games designed with a mouse in mind. But
       | again, based on my experience with Steam Link, it's not really
       | that simple.
        
       | post_break wrote:
       | This looks great. A Nintendo switch with more than a handful of
       | AAA titles and shovel ware and power. I'll be buying I think
       | since the Nintendo DS is dead, switch isn't for me, Sony gave up.
       | This looks like a winner.
        
       | jalgos_eminator wrote:
       | Everyone is talking about gaming, but do you guys think this
       | could be a laptop replacement? I've been intrigued by docking
       | tablets for years now, but haven't found one I like yet (that can
       | run linux well, so no Surface). I like the tablet form factor for
       | web browsing and watching videos, but nearly all the tablets are
       | too phone-like to get real work done.
       | 
       | I don't actually play games much anymore, but do people actually
       | want a portable gaming device in addition to their phone? They
       | always felt like gimmicks to me.
        
         | hu3 wrote:
         | This video gets my hopes up. You can see it's a desktop with
         | taskbar, browser etc.
         | 
         | https://cdn.cloudflare.steamstatic.com/steamdeck/images/vide...
        
         | X6S1x6Okd1st wrote:
         | Honestly full linux desktop in a handheld form factor is pretty
         | attractive.
         | 
         | One of the biggest pain points of linux laptops is getting the
         | drivers right.
         | 
         | That being said The screen is quite small if you are dealing
         | with text & while you can do some typing with the steam
         | controller you won't want to do too much.
         | 
         | If your general set up is doing a tiny bit of work while away
         | from a dock (with mouse + keyboard + monitor) and you dock it
         | most of the time I think this could be a really nice package.
        
           | Normal_gaussian wrote:
           | I'm thinking this looks fantastic. I can dock it at home and
           | in the office, its powerful enough to do a lot of dev work
           | locally, and I can just VNC to my home/office server when I
           | need more beef like I do with my laptop. So - first pass, the
           | same as a laptop.
           | 
           | Second pass, anti-glare ok-nits screen means I can use it
           | outside. Format means I can use it on the fortnightly train.
           | Whilst I don't want to code with it without being docked I
           | _can_ review, plan, read, have meetings, and make minor edits
           | + run tests while sitting in the garden.
           | 
           | Having meetings outside will probably be the best use of time
           | and justify the spend.
        
             | aj3 wrote:
             | I'd much prefer reading and reviewing code on an ipad, if
             | only Apple wasn't so restrictive about their software.
        
         | schmorptron wrote:
         | You can probably do it, it's just that the screen is probably
         | too small to get any real major work done, but some quick
         | VSCode editing should be no problem at all. You can also
         | connect usb or bluetooth peripherals as much as you want.
        
           | zhynn wrote:
           | You can connect it to external screen also just using a usb-c
           | dongle with hdmi on it.
        
             | jay_kyburz wrote:
             | And I already own one. It came with my Pine Phone!
        
         | ragebol wrote:
         | Rather than a laptop, it would make a handy remote control for
         | eg. a robot, with visualization integrated.
        
           | mmis1000 wrote:
           | And also comes with a touch screen. So you can put whatever
           | amount of custom control you want on it.
        
         | hvis wrote:
         | You won't be able to do much typing in the portable mode,
         | though, right?
         | 
         | Looks fairly attractive otherwise.
        
           | fendy3002 wrote:
           | Indeed, in portable mode it'll be hell to type. But for some
           | server maintenance (ssh, service start / stop, read log) and
           | database / app designing it won't be much of a problem.
           | 
           | I must say for programming or office related workstation, a
           | non-joystick version will be better. But if we want a lite
           | programming pc that's able to be docked that can also act as
           | multimedia and gaming, it's suitable.
           | 
           | Well if the controller can be detached (maybe nintento
           | patented them?) like switch it'll be awesome.
        
       | rchaud wrote:
       | I bought a gaming PC years ago, and I hate booting it up to play
       | my Steam library, because of the constant, unending updates.
       | 
       | Didn't turn on your PC for a week? Enjoy a 45-minute wait while
       | Steam downloads and installs yet another giant update, preventing
       | you from playing anything until it's done.
       | 
       | If this is going to be like that, I'm out. Even though a device
       | like this is what I've been looking for.
        
         | k12sosse wrote:
         | That is configurable, from within Steam. You can install
         | updates on demand if you'd like to only update prior to
         | playing. If you're not wanting updates at all, just keep it in
         | offline mode until you need to go back. It's even adjustable
         | per-game: you can keep your THICC titles to update on demand
         | and the lightweights to keep updating as needed.
        
       | Draken93 wrote:
       | The Storage Capacity and Price are quite a pain point. I really
       | hope it will be possible to extend it on your own, then I will
       | definitly buy one.
        
       | awill wrote:
       | I'm a little disappointed that Valve is focused on Proton only.
       | This can also play native Linux games. A well written native game
       | should perform better, and, more importantly, get better battery
       | life.
       | 
       | Maybe Valve is going about this the right way. Focus on Proton
       | now, and if it takes off, game devs will make the effort to do a
       | native port.
        
         | arc-in-space wrote:
         | Sadly, some of the native linux game versions that I've tried
         | were worse(less performant or unstable) than forcing Steam to
         | run the proton version, since they don't get as much dev
         | effort. I'm perfectly ok with this for now, given how well
         | proton already runs. We'd need to find ourselves in a
         | primarily-linux-gaming future first.
        
         | thelopa wrote:
         | Proton is the answer to the chicken-and-egg problem of linux
         | gaming. No one will make games for it because no one games on
         | Linux because no one will make games for it. With Proton and
         | this, they're trying to bootstrap a Linux gaming community.
         | From there, native ports will happen when the community is
         | large enough to be worth optimizing for.
        
           | tgv wrote:
           | Idk. You still get your game to run on both the Deck and
           | Windows if you write for Windows, whereas it'll only run on
           | the Deck and a few bless Linux installations if you write for
           | Linux. There must be a pretty big performance gap (or some
           | financial incentive) to convince devs to switch, and it
           | almost can't be performance: then Deck will simply not take
           | off.
        
       | christophilus wrote:
       | IGN preview:
       | 
       | https://www.ign.com/articles/steam-deck-hands-on-impressions...
        
       | vyrotek wrote:
       | Can I install Windows 11 on it?
        
         | msie wrote:
         | Yes
        
           | vyrotek wrote:
           | Do you have a source indicating that chip is on Microsoft's
           | approved list for Win 11?
        
       | mankyd wrote:
       | What os does it run? And the more important follow up: what games
       | can it therefore run?
       | 
       | I _assume_ it's linux, but that must limit the games to protondb
       | and linux compatible games which, speaking from a lot of
       | experience, misses quite a few.
        
         | [deleted]
        
         | dillon wrote:
         | If you click to the site and go to the Software tab it talks
         | about it being SteamOS with Proton etc.
        
       | OnionBlender wrote:
       | I've been wanting to try to write games for the Switch but this
       | looks like a good alternative.
        
         | AuryGlenz wrote:
         | Good luck getting a dev kit. I had a relatively successful
         | game/app on the Wii U, wanted to make a sequel, and have been
         | rejected 3 times without reason.
        
       | xcuseme wrote:
       | They should be coding HL3 instead!
        
       | ineedasername wrote:
       | Wow! a few weeks ago I made a comment to the effect that SteamOS
       | seemed to be close to abandonware at this point with no new
       | releases in a few years.
       | 
       | I am extremely happy to be wrong! Sure this is great for gaming,
       | but it will also bring Linux to a lot more people too.
        
       | ivrrimum wrote:
       | Have been using Nintendo Switch for a while(I travel a lot, its
       | great that its portable and can be connected to TV's in hotels).
       | Will definitely check Steam Deck out!
        
       | [deleted]
        
       | caslon wrote:
       | First impressions:
       | 
       | Really good hardware for the price.
       | 
       | They fixed the worst thing about SteamOS: It's now got an Arch
       | base.
       | 
       | They're definitely overcharging for storage, but I imagine it'll
       | be easy enough to modify one, so it probably doesn't matter much.
       | 
       | Why is any company having more USB-2 slots than USB-3 these days?
       | 
       | Going with a relatively low resolution compared to modern ones is
       | actually a surprisingly smart move, given how small the display
       | is.
        
         | nostromo wrote:
         | > All models of Steam Deck support expanding your storage via
         | microSD cards. Games stored on a microSD card will appear in
         | your library instantly.
         | 
         | This makes buying the model with limited storage a bit of a no-
         | brainer. I'm glad Valve supports external storage.
        
           | [deleted]
        
           | modeless wrote:
           | Loading times will likely be a lot better on the high storage
           | versions due to NVMe. And PC loading times can be brutal so I
           | think the upgrade will be very noticeable.
        
           | AuryGlenz wrote:
           | Eh, UHS-1 is pretty slow compared to an SSD.
           | 
           | I think for the types of games I'd want to play on it
           | (emulation) that'd be just fine, but for some it could be a
           | bit annoying.
           | 
           | I think they should have gone with a faster interface though.
        
             | carstenhag wrote:
             | Sort of agree. I just purchased a UHS-1 microSD card, UHS-I
             | U3 certified. And the advertisement only claims up to 100
             | MB/s speed, which is terrible in comparison to the SSDs you
             | mention.
             | 
             | But then, it cost 60EUR for 512 GB, and that's way more
             | price effective for most. At least on the Switch, loading
             | times are not that noticeable imo.
        
               | throwaway2048 wrote:
               | Raw speed really isn't a major factor in loading times,
               | faster SSDs have almost no impact, almost all of the
               | advantage is gained from better random read preformance
        
               | ascagnel_ wrote:
               | Looking forward, that may change. The two new consoles
               | have shipped a pipeline that allows the GPU to read
               | directly from storage, and the same pipeline will be
               | shipping to Windows 11. An SD card won't be able to run
               | games that are designed around that quick pipeline, even
               | if they have comparably good random seek times.
        
             | cma wrote:
             | You could do a small USB-c storage dongle as well.
        
           | ilaksh wrote:
           | In my opinion, unless you only want to play extremely
           | lightweight games (like less than 50 megabytes to load) such
           | as older retro games, the SSD is a requirement.
        
         | thorum wrote:
         | One negative: With all that hardware it's almost 3 times
         | heavier than the Nintendo Switch, which is already near the
         | upper limit for holding comfortable for longer play sessions.
         | 
         | edit: On closer look that's comparing the Switch without
         | controllers (297g) to the Steam Deck with controllers (669g).
         | The Switch with controllers is 398g, so the Steam Deck is only
         | ~1.7x times as heavy - though that's still a lot of extra
         | weight to hold in your hands.
        
           | Topgamer7 wrote:
           | As someone with with incredibly poor wrists, the OG switch is
           | already too heavy.
        
             | baby wrote:
             | On the other hand I find the switch pretty light.
        
             | darthrupert wrote:
             | Unless you have an actual disability or are like 7 years
             | old, this is trivial to fix in about one month.
        
               | oweiler wrote:
               | Really interested in how to fix this. Strength training?
        
           | delecti wrote:
           | It's much less than 3x the weight of a Switch. They list it
           | at 670g and a Switch with Joycons attached is about 400g.
        
             | [deleted]
        
           | fullstop wrote:
           | The tech page says that it weighs "Approx. 120 grams" [1] Is
           | this information incorrect?
           | 
           | 1. https://www.steamdeck.com/en/tech
           | 
           | edit: crtl-f mistake, that's the docking station
        
             | pledg wrote:
             | That's the docking station.
        
               | fullstop wrote:
               | Yes, I had scrolled too far before I used find. I was
               | trying to figure out how it was lighter than my phone
               | until I realized that it was the dock.
        
             | hermitdev wrote:
             | 120 grams is the weight of the dock. You scrolled a little
             | too far. From the same page, "Approx. 669 grams" for the
             | system.
        
           | thom wrote:
           | I've been thoroughly unimpressed with the build quality of
           | the Switch, I'd probably have paid more for a sturdier 'pro'
           | version, to be honest.
        
             | baby wrote:
             | That's what I keep saying. The switch is amazing but the
             | quality is truly bad. Apple launching a switch-like console
             | would be amazing.
        
               | awestroke wrote:
               | The is zero chance of Apple ever releasing anything
               | gaming-related
        
               | baby wrote:
               | Apple arcade?
        
               | thom wrote:
               | In what sense are the iPhone and iPad not gaming related?
               | Games are 90% of the App Store's revenue, every new
               | i-device boasts a more powerful GPU that they advertise
               | on stage with top gaming companies. I agree they'd
               | probably never be so gauche as to launch pure gaming
               | hardware but it's clearly a core pillar of their business
               | at this point.
        
             | XCSme wrote:
             | The build quality is the main I never considered getting a
             | Switch. I simply hated playing with the joycons, they felt
             | like things you win in puff snack bags.
        
             | thom wrote:
             | Hopefully I can save up the downvotes for a third pair of
             | replacement joycons.
        
               | effingwewt wrote:
               | I actually got the pro controller over the joycon issues.
               | I'll be damned if I'm going to buy new joycons for the
               | drift to happen again.
               | 
               | That issue alone is bad/wide-spread enough they should
               | replace joycons for free.
        
           | harry8 wrote:
           | This is such a short-term knee-jerk reaction. We should be
           | thanking Steam for their wonderful push to get gamers into
           | shape. Toned arms might seem like a bit of a joke but when
           | you consider you get your biggest exercise wins doing
           | literally anything at all this will literally _save_ _lives_.
           | How can you not be for it? Is it heavy enough is the only
           | question to be asked here. There is nothing valve won 't do
           | for us!
        
             | ByThyGrace wrote:
             | I can't tell if you're posting copypasta... Sure reads like
             | one.
        
               | harry8 wrote:
               | I wrote every word of it. Probably it isn't really funny
               | at all, even the greatest comedians have misses and I
               | don't claim to be that. But probably not less funny than
               | your response..? Best!
        
               | kfajdsl wrote:
               | I smiled.
        
           | wil421 wrote:
           | That's almost a deal breaker. My hands get tingly after
           | playing in hand held mode for too long. Not sure if it's the
           | weight or ergonomics.
        
             | ashtonkem wrote:
             | Sounds like ergonomics. If it was weight based I'd expect
             | you to experience pain or cramps near your shoulders or
             | upper back, not your hands.
             | 
             | Tingling in your hands sounds worryingly like RSI, I'd see
             | a doctor about that.
        
             | rustyminnow wrote:
             | I bought a "switch grip" that completely fixes the tingling
             | and cramping for me. I have the "satisfye pro" I think.
             | It's pretty big, but there are smaller ones out there if
             | portability is important to you
        
             | Groxx wrote:
             | Ergonomics for me. The buttons are far too close to the
             | edge for my big hands, and it's so thin and flat I have to
             | grip it more with my outer-most fingers than a random
             | comfortable controller.
        
             | The-Bus wrote:
             | Had this issue as well. I now use it as a display only and
             | always play with a controller (tabletop mode). If I can't
             | use a controller, I play slower games (like Civ).
        
             | jazzyjackson wrote:
             | I wonder if they have lanyard loops so you can hang it
             | around your neck like those heavy RC controllers xD
        
             | joshschreuder wrote:
             | Definitely second the recommendation for the Satisfye Pro
             | in terms of ergonomics
        
             | [deleted]
        
             | boringg wrote:
             | Tingly feelings in your body are almost always nerve
             | related. Sounds like its pressure on a specific nerve thats
             | causing this issue for you. Hopefully nothing to be alarmed
             | about but that you are putting a strange pressure on a
             | specific nerve.
        
             | rebuilder wrote:
             | Do you play lying down, by any chance? I sometimes get that
             | if I do, but not seated.
        
               | wil421 wrote:
               | Yes I think it's usually playing while pretty much laying
               | down on my couch.
        
               | delecti wrote:
               | Your problem is probably not the weight of the Switch,
               | but that you're resting the weight of it and your
               | forearms on your ulnar nerve (the "funny bone"). Next
               | time it happens, try lifting your elbows off the couch.
               | You'll be supporting more weight with your muscles, but I
               | bet the tingling would go away pretty quickly.
        
         | opheliate wrote:
         | What was wrong with SteamOS being based on Debian? I've not
         | used SteamOS myself, but I wasn't aware there were problems in
         | that regard.
        
           | Conan_Kudo wrote:
           | It's ancient and Valve had to do _tons_ of backports to
           | support it properly. I imagine they didn 't like that very
           | much.
        
             | Wowfunhappy wrote:
             | What does Valve have to backport? Surely games aren't
             | targeting super new libraries? (I'd expect Valve themselves
             | to be the ones deciding what versions are targeted.)
        
               | Jnr wrote:
               | 3d graphics libraries, drivers, input libraries, etc. It
               | is a nightmare getting the latest versions for those on
               | Debian/Ubuntu. Valve is pushing Linux gaming forward a
               | lot and recent package versions are required in order to
               | run games well.
        
             | tlamponi wrote:
             | Could just have switched to Debian Sid, which is basically
             | the rolling release variant of Debian.
             | 
             | That could have saved some time on tooling/packaging
             | adaptions.
             | 
             | Not that I dislike Arch Linux, I run both Arch Linux and
             | Debian (Stable on servers Sid on laptop).
        
               | caslon wrote:
               | Sid is still far behind most rolling release
               | distributions, and anecdotally I haven't found it more
               | stable than any of the ones I usually use.
        
               | tlamponi wrote:
               | Not really, it slows only down around the time when
               | Debian wants to make a stable release, i.e., every two
               | years for 2-3 months or so.
               | 
               | Debian is in general really rigorous with ABI/Symbol
               | versioning, dependencies and packaging in general - there
               | are some outliers, but most of the packages in Debian is
               | just high quality work.
               | 
               | On the other side is Arch Linux, where they do not even
               | care about Kernel ABI bumps, which are trivial to detect
               | and track, so if you pull in a kernel update you cannot
               | load any new module, as they just overwrite the modules
               | of the running kernel - I used it, but I find that still
               | lunatic!
               | 
               | Nothing like having some complex workspace setup and then
               | needing to connect to a VPN/WireGuard network but also
               | forgetting to preload that module (I just load all
               | possible relevant on start nowadays), forced a reboot,
               | nothing lost but tedious.
               | 
               | On Debian this and other things where you're in limbo
               | while some library version mismatches, or some AUR
               | package is depending on another one, won't ever happen on
               | Debian. It has its disadvantages, but they certainly dot
               | their i's.
        
               | shrimp_emoji wrote:
               | This. Only rolling releases are fit for end user systems;
               | point release is a server meme.
               | 
               | Not only is having new stuff good from a feature and
               | hardware-support standpoint, but, paradoxically, new
               | software seems to have WAY less bugs than old software.
               | (I assume this is because devs are mainly on the new
               | versions and don't care about old versions that much.)
               | Try using CentOS 7, with ancient, should-be-rock-solid
               | versions of apps. Dolphin crashes every time you load
               | into a large directory. Kate's keybinds are broken. Tmux
               | refuses to support 256 colors. I get none of these issues
               | on Arch or Manjaro.
        
               | klodolph wrote:
               | My own personal experience with Arch & Debian Sid is that
               | Sid is noticeably more stable than Arch, long term. Maybe
               | Valve thinks it's easier to address the stability
               | problems on an Arch-based distribution rather than deal
               | getting the latest versions of stuff on something Debian-
               | based?
               | 
               | I'm also sure that Valve's system is going to have a
               | smaller set of software than I'd use on an Arch desktop
               | anyway, so there's less surface area for stuff to break.
        
               | caslon wrote:
               | It seems to me that most people finding Arch unstable
               | find it so because they rampantly abuse the AUR. I'm not
               | implying this is something that you, personally, would
               | do, but it seems to be the case in most "Arch is
               | unstable" scenarios.
        
               | klodolph wrote:
               | I might have one or two packages from AUR, but mostly I
               | don't touch it. I've had a number of discussions in
               | meetups about stability and Arch over the years and have
               | encountered plenty of people who switched from Arch to
               | Debian or Ubuntu because of stability problems with Arch.
               | I have a hard time imagining that it's mostly down to
               | AUR.
               | 
               | Maybe the people using lots of AUR are complaining a lot,
               | and the people who don't just quietly switch distros?
        
               | deadbunny wrote:
               | Quite possible. The number of packages in the main arch
               | repos is a lot smaller than the number in Debian/Ubuntu.
               | I would imagine the kind of people you're talking about
               | are leaning on the AUR or packages found by default (and
               | thus more heavily tested) in Debian/Ubuntu.
        
               | jcelerier wrote:
               | > My own personal experience with Arch & Debian Sid is
               | that Sid is noticeably more stable than Arch, long term.
               | 
               | I have the exact opposite experience, I used to use sid
               | and had to do full-blown reinstall every couple months
               | because e.g. dpkg would break too much and I wouldn't be
               | able to install anything, or once, even boot and ended up
               | migrating to arch despite the warnings - never had to
               | reinstall the distro once since then
        
               | seba_dos1 wrote:
               | I'd been using Debian sid for almost 10 years and now use
               | Arch for more than 5 years. Sid is definitely much more
               | stable, as in "not requiring manual interventions", than
               | Arch is. In fact it was actually a bit "too stable" for
               | my taste because it effectively becomes frozen together
               | with 'testing' right before a new 'stable' gets released.
               | 
               | That said, never had to reinstall either of them. Had my
               | system broken by pacman in ways dpkg would handle much
               | better, but it was fixable anyway.
        
               | Liskni_si wrote:
               | I've been running a mixed testing/sid install since 2005
               | and not once did I have to reinstall. Even managed to
               | cross-grade from i386 to amd64 a couple years ago.
        
               | klodolph wrote:
               | Do you remember when that happened? I vaguely remember
               | that I used to experience problems installing packages in
               | Aptitude and it would make me "fix" them without a way
               | forward that I liked, but that was years ago.
        
               | jcelerier wrote:
               | eh, I switched to arch around.... 2013/2014 ? after an
               | especially bad crash with sid. Never used aptitude, only
               | apt-get. Since then I'm carrying the same "distro" from
               | computer to computer.
        
               | klodolph wrote:
               | Aptitude is mostly a front-end to apt-get, but if you try
               | to install some impossible combination of packages or get
               | your packages in a weird state, aptitude offers solutions
               | to fix it.
        
               | II2II wrote:
               | Has there ever been an analysis to see what is most
               | likely to break on a rolling distribution? I have been
               | using Arch for years, and have only had a couple of
               | hardware related issues. If that is typical, rolling
               | distributions may not even be an issue when the vendor
               | has tight control over the product and can isolate
               | hardware related packages in their own repository.
        
               | klodolph wrote:
               | In my own experience, the hardware support that breaks is
               | the GPU. For me, the GPU has broken occasionally (once
               | every couple years) regardless of distribution, unless
               | I'm using an Intel GPU or an older GPU with mainline
               | support.
               | 
               | I'm sure that Valve is going to install a much smaller
               | set of core software than a typical desktop, though.
        
               | Nullabillity wrote:
               | Looks like the Deck is using an AMD GPU, which tend to
               | have good mainline support.
        
               | numpad0 wrote:
               | Debian GNU/Linux: operating system so conservative that
               | "unstable" means production ready rolling release
               | 
               | (My go-to though)
        
               | scns wrote:
               | Have you tried openSUSE Tumbleweed? It is a well tested
               | rolling release (https://openbuildservice.org/), with
               | snapshots on update via btrfs.
               | 
               | With the opi package you can install: chrome, codecs,
               | dotnet, msedge, msteams, plex, skype, signal, slack,
               | teamviewer, vivaldi, vscode, vscodium, zoom and more.
               | 
               | Brave is app i am missing so far, but having the newest
               | version KDE and other software that required a PPA on
               | Ubuntu is pretty nice.
               | 
               | And it feels much snappier installed on a SATA SSD than
               | Mint from a NVME SSD on the same machine!
        
               | tlamponi wrote:
               | Yes, actually I ran that for quite a while successfully
               | before I switched to Arch Linux and Debian.
               | 
               | The auto-snapshot feature on updates was really cool, and
               | direct integration then (almost 10 years ago for me) was
               | ahead of most other distros IMO.
               | 
               | I then setup Arch to be more confronted with the things
               | that actually go on under the hood, learned a lot and had
               | generally a good experience with it. A bit later I got a
               | job where Debian plays a key role, that sealed the deal
               | on using Debian and Arch only for me (remembering the
               | usage of two package managers is enough for me ^^).
               | 
               | But I have good memories of openSUSE, and it was the
               | distro that I first used "full time", even introduced me
               | to Linux to some degree (I dabbled a bit around with
               | Ubuntu and Knoppix before).
        
             | desine wrote:
             | Pedantic comment: it's not that Debian itself is ancient,
             | it's that they prioritize stability and thus older
             | packages. Both Arch and Debian get frequent updates in
             | their packages, but Arch prefers cutting edge cool and
             | Debian prefers "don't break any users existing setups!"
             | 
             | Arch is still a better choice because gaming is generally
             | using cutting edge software.
        
               | wayneftw wrote:
               | And yet, Debian based desktop systems are the ones that
               | have always broken after updates for me. It was only when
               | I started using an Arch based system that I was able to
               | go past 6 months without any issues. I've been running
               | Manjaro now on three different systems for almost 3
               | years. No other Linux desktop has ever lasted this long
               | for me and I'm not even a newbie. I've been using Linux
               | since Red Hat 4. I've actually had less problems with it
               | than I have had with any other desktop of us including
               | Windows and Mac.
        
               | desine wrote:
               | If you're combining external packaging and debian
               | packaging, or installing things manually, this is
               | typical. Oftentimes if you're doing those, you'll have
               | broken dependencies because Debian lags behind. I had
               | issues keeping Blender and some other creative software
               | up to date, because of this.
               | 
               | It works great if you mostly stick to official Debian
               | packages through and through.
        
               | wayneftw wrote:
               | Yeah, I almost always need something from an external
               | repository with Debian based systems.
               | 
               | I need external repositories (albeit rarely) with Arch
               | too though and that has never caused a problem.
        
               | Wowfunhappy wrote:
               | My solution on Debian has been to use Flatpak.
        
               | fomine3 wrote:
               | I was same, but now in Docker era, I no longer need to
               | install newer programs directly on base system OS.
        
               | sincerely wrote:
               | So Debian is fine if you want to use your desktop
               | computer like an iPhone?
        
               | desine wrote:
               | Or you can put in enough time and effort to actually read
               | error messages and do a little work
               | 
               | If you want iPhone ease Linux use Ubuntu based distros.
               | But traditionally Linux hadn't been single click easy.
               | Much like smartphones weren't originally iPhone level
               | easy.
               | 
               | Polite edit: if you're a Linux noob start with a vm or
               | live disk Ubuntu image and play around. If you like
               | computers and understanding them, you'll find the lessons
               | you need as you need them by searching the web. Then
               | you'll install a bunch of distros and understand what I
               | mean.
        
         | dralley wrote:
         | >They fixed the worst thing about SteamOS: It's now got an Arch
         | base.
         | 
         | I'm a little surprised they didn't go with something like
         | Fedora. The kernel / drivers are kept just as up-to-date as
         | Arch but the rest of the system is a little more stable.
        
           | awill wrote:
           | I don't think either of those points are correct.
           | 
           | 1. Fedora is not a rolling release, so you don't get every
           | single kernel point release like you do in Arch.
           | 
           | 2. Steam does not want to do a full Fedora 30 to 31 upgrade
           | every six months. They want to roll. It's a better model,
           | especially when kernel/drivers are improving gaming quickly.
           | 
           | 3. Arch has a stable base and gets small updates every day.
           | Regular software services tell us this is a better model than
           | infrequent large updates. Things like RHEL are the exception,
           | but take years of QA, and leave you with old drivers in
           | between releases.
        
             | Conan_Kudo wrote:
             | > _1. Fedora is not a rolling release, so you don 't get
             | every single kernel point release like you do in Arch._
             | 
             | Wrong. The kernel and mesa stack rolls and is rebased
             | regularly throughout the life of a Fedora release. Fedora
             | is prepping for a rebase to Linux 5.13 for both Fedora 33
             | and Fedora 34 now: https://fedoramagazine.org/contribute-
             | to-fedora-linux-kernel...
        
               | awill wrote:
               | Bingo, the kernel updates through the life of the fedora
               | release. Then it stops. The life of a console is 8+
               | years. This needs to be supported for that long. Valve
               | don't want to do multiple dist-upgrades over that time.
               | They just want roll
        
               | Conan_Kudo wrote:
               | I suspect they're not going to do that with SteamOS.
               | They'll likely freeze the tree and do effectively the
               | dist-upgrade style process themselves.
        
             | dralley wrote:
             | > 1. Fedora is not a rolling release, so you don't get
             | every single kernel point release like you do in Arch.
             | 
             | Fedora rolls the kernel. I'm on Fedora 33 (a full release
             | behind), and yet I still have kernel 5.12.15, the exact
             | same as Arch currently has. I don't have any custom repos
             | configured.
             | 
             | On rare occasions Fedora even gets new kernels faster than
             | Arch, but usually it's less than a week behind.
             | 
             | >2. Steam does not want to do a full Fedora 30 to 31
             | upgrade every six months. They want to roll. It's a better
             | model, especially when kernel/drivers are improving gaming
             | quickly.
             | 
             | Fedora gets constant Mesa updates as well, it's not pinned.
             | Admittedly it's 2 months behind Arch (21.0 vs 21.1)
        
               | oehtXRwMkIs wrote:
               | A distro where only the kernel is rolling and cutting
               | edge while the rest is slower paced sounds like the worst
               | of both worlds to me.
               | 
               | My favorite part of Arch is the rolling packages and my
               | least favorite is the rolling kernel. I dislike having to
               | reboot so often.
        
               | foepys wrote:
               | You can add the 2 kernel packages to the ignored packages
               | list of pacman and update them manually if needed. Pacman
               | will warn you that it ignored a package update including
               | the currently installed and new package version.
               | 
               | You will not get security and bug fixes but that's what's
               | bothering you, I think.
        
               | foobar33333 wrote:
               | Fedora updates everything that isn't a breaking change in
               | between releases. Stuff like major gnome versions or
               | replacing core components with similar but incompatible
               | components gets held back for a major release.
        
           | boomboomsubban wrote:
           | Aren't up-to-date libraries fairly important for steam?
        
             | isatty wrote:
             | From my personal experience not really. I've steam running
             | on an about 2yo old (at this point) Gentoo system that's
             | still working perfectly fine. I really should update it but
             | I don't do much on that system except play a single game.
        
               | boomboomsubban wrote:
               | My point is that new games can need new libraries, so
               | they're not really factoring in your use case.
        
             | dralley wrote:
             | I said "a little" - Fedora is still more aggressive with
             | updates than Ubuntu or Debian. Just slightly less than
             | Arch.
             | 
             | The most important libraries for Steam are things like
             | Mesa, which Fedora updates on a rolling basis along with
             | the kernel.
        
               | flatiron wrote:
               | fedora will also patch stuff from upstream to include in
               | their distro. for better or worse arch will try to
               | upstream the patch and if they don't like it just keep an
               | older version around if they don't accept it
        
               | dralley wrote:
               | Both Fedora and Arch share that philosophy, though. There
               | are very very few patches in Fedora compared to the
               | Debian ecosystem - and often the only exceptions are
               | support for features that in the process of being
               | upstreamed, like Firefox' hardware acceleration support
               | that was added by a Red Hat engineer.
        
               | prg318 wrote:
               | This is not always true. Fedora maintains over 100 RedHat
               | exclusive patches for grub2 alone:
               | 
               | https://src.fedoraproject.org/rpms/grub2/tree/rawhide
               | 
               | Some of these are pretty questionable, particularly
               | disabling the use of "grub-install" on UEFI systems
               | (https://bugzilla.redhat.com/show_bug.cgi?id=1917213)
        
               | boomboomsubban wrote:
               | I don't know a ton about this, but I thought their major
               | issue was games needing new versions of some random
               | libraries. Being more up to date than Debian would still
               | put you (presumably) years behind.
               | 
               | Mesa and the kernel would be less important, as all the
               | hardware needs to be supported by them on release.
        
               | dralley wrote:
               | > I don't know a ton about this, but I thought their
               | major issue was games needing new versions of some random
               | libraries. Being more up to date than Debian would still
               | put you (presumably) years behind.
               | 
               | That's not the case w/ the Fedora release cycle. Like I
               | said, it's only slightly behind Arch.
        
           | caslon wrote:
           | dnf adds a layer of complexity that's really unnecessary;
           | pacman keeps things much simpler.
        
             | [deleted]
        
             | dralley wrote:
             | Admittedly I've never used pacman, but how is the workflow
             | more simple than "dnf update", "dnf install", "dnf remove"?
             | 
             | I guess I don't understand what complexity there is to
             | remove in the first place.
        
               | caslon wrote:
               | dnf is a large and complex tool to manage a format that
               | has miles of backwards compatibility (and, for extra
               | inconsistent fun, random cases of incompatibility, since
               | they forcibly broke spec at some point, without changing
               | the extension of rpm, so while there's the expectation of
               | compatibility, many old packages just won't work at all
               | and you'll have very little clue as to why unless you're
               | familiar with the history of the format), and has a lot
               | more to it than pacman.
               | 
               | I'm not talking about the workflow for an end-user: Valve
               | is _definitely_ not going to force people to run terminal
               | commands to update their systems. While pacman 's update
               | workflow is _way_ simpler than dnf 's, it's just not
               | relevant here.
               | 
               | I was primarily talking about the complexity of the tool
               | itself, of updates, and also the complexity of packaging.
               | Arch is a packager's distro, and much of the foundation
               | Arch is built on is the Crux-style "as simple as
               | possible" mindset. There's much less that can go wrong
               | when you're doing much less with much smaller tools.
               | 
               | I'm not hating on dnf or rpm, here, for the record.
               | They're fine tools for their use cases.
        
               | NotEvil wrote:
               | It's all about how it works underhood. The speed of
               | pacman is on another level compare to even dbf
        
         | ridiculous_fish wrote:
         | Arch is a surprising choice because of their rolling release
         | schedule. How will software updates for Steam Deck work? Will
         | Valve just snapshot Arch at a random time, and then stabilize
         | it?
        
           | flatiron wrote:
           | my guess is pretty much what manjaro does. i was surprised to
           | see its running kde. i thought they just woulda launched a
           | steam frontend and that's that.
        
             | paavohtl wrote:
             | They do also have a customized Steam frontend on top of
             | KDE.
        
           | brink wrote:
           | Yeah, it's not that hard to hold updates back a bit.
        
         | benatkin wrote:
         | > Why is any company having more USB-2 slots than USB-3 these
         | days?
         | 
         | Most of the prospective users don't need more USB-3 ports than
         | they have.
        
         | cesarb wrote:
         | > Why is any company having more USB-2 slots than USB-3 these
         | days?
         | 
         | I think it's not a case of "having more USB-2 slots than USB-3
         | slots", I think it's instead a case of "having precisely two
         | USB-2 slots", no matter how many USB-3 slots there are. The
         | reason for exactly two USB-2 slots is obvious: one of them is
         | for the keyboard, the other one is for the mouse. Neither the
         | keyboard nor the mouse need more than USB-2, so there's no
         | reason to have the more complex USB-3 hardware for these two
         | ports.
         | 
         | Other than those two ports, it makes sense to have the rest of
         | the USB ports be USB 3, which seems to be the case here, even
         | though there's only one (the USB-C port seems to be meant to be
         | always plugged into a charger, so it might also be USB-2 only).
        
           | kbenson wrote:
           | I agree on the reasoning, but at the same time, they might as
           | well have just gone with a single USB-2 port and had people
           | buy a <$10 USB hub off Amazon or something (or offered it as
           | a peripheral for $20). Although, you can buy a few port USB-c
           | hub for almost the same price, and if they just had two USB-c
           | ports it would all work just as well with the addition of a
           | hub (since you only need to add a keyboard and mouse when
           | stationary).
        
         | mehlmao wrote:
         | My assumption is that the intended use of the USB 2.0 ports are
         | mouse + keyboard.
        
         | cptskippy wrote:
         | > Why is any company having more USB-2 slots than USB-3 these
         | days?
         | 
         | Because it's cheaper to produce and easier to design for USB 2.
         | The cpu and chipset are limiting factors as well.
         | 
         | https://www.amd.com/en/products/chipsets-am4
         | 
         | Scroll down to the table at the bottom of the page to see what
         | AMD's chipsets can support.
        
         | Pxtl wrote:
         | In my experience USB-3 generates interference that messes with
         | wireless gaming device dongles. I use a Logitech wireless
         | headset and gamepad and they work far worse in USB-3 ports.
        
         | NegativeLatency wrote:
         | USB 2 on a mobile device might be for limiting power
         | consumption?
        
           | caslon wrote:
           | Nope, it's on the dock. One USB-3, two USB-2. There's no
           | power consumption reason for the dock.
        
             | mikepurvis wrote:
             | Internally, it might be a single USB 3 interface routed to
             | a hub chip that breaks out one USB 3 and dual USB 2, or
             | maybe even three with one of them going to a GPIO
             | controller or some other random peripheral.
        
           | ukd1 wrote:
           | USB 3/C has really fine grain power control - using "PD" (htt
           | ps://en.wikipedia.org/wiki/USB_hardware#USB_Power_Deliver...)
           | , it's possible to negotiate the rates pretty finely - so I
           | don't think it's that.
        
             | LeifCarrotson wrote:
             | In a mobile device, it's not necessarily about the power
             | delivered over the Vbus wire, but about the energy required
             | for the transceiver and serdes logic in the controller. USB
             | 1.0 "low speed" had a clock of 1.5 MHz, and USB 1.1 "full
             | speed" is clocked at 12 MHz. You can communicate at that
             | frequency with a microcontroller on an ancient process node
             | on a coin cell. USB 2.0 "high speed" runs at 480 MHz.
             | Running a processor at that frequency requires
             | significantly more power, but is not too egregious.
             | 
             | USB 3 is clocked at 5 GHz, which requires more power still.
             | Just having a transceiver capable of that frequency enabled
             | will draw a significant load from a battery, regardless of
             | whether you're using the bus for power delivery.
        
             | NegativeLatency wrote:
             | I meant that there's probably a usb 2 controller with lower
             | power draw reqs compared to a usb 3 controller, but I now
             | see that the ports are on the dock like others said.
        
           | Scramblejams wrote:
           | There are a surprising number of USB devices that don't work
           | right when plugged into USB 3. I figure it's a compatibility-
           | driven move to support random cheap janky
           | controllers/keyboards/mice that customers will inevitably try
           | to use.
        
         | systemvoltage wrote:
         | The best part is that you don't need to buy games if you
         | already have a Steam library full of games.
        
         | phendrenad2 wrote:
         | I really wonder what it means to be based on Arch Linux. Are
         | users supposed to run packman to grab the latest security
         | fixes? Are users going to be installing apps from the AUR or
         | whatever? Why does this thing even need a package manager at
         | all? Or is there more to a Linux distro that I'm not getting?
         | It seems like a distro is mostly defined by it's package
         | manager and repository paradigm or philosophy, with Debian
         | being the slow stodgy stable distro and Arch being bleeding-
         | edge. Everything else they have in common (wayland, systemd,
         | standard components that don't know or care thst they're
         | running on Debian or Arch).
        
           | jcelerier wrote:
           | > Are users supposed to run packman to grab the latest
           | security fixes?
           | 
           | there are plenty of graphical frontends for updates on Arch.
           | 
           | Another big thing is more recent glibc and mesa for instance
           | which can be huge for performance. Also, Arch makes it fairly
           | easy to rebuild all packages with optimizations for a given
           | CPU ; for instance someone recently made a test of arch built
           | with x86_64-v3. Also there's the way packages are built (much
           | simpler than with debian), etc.
        
             | phendrenad2 wrote:
             | Why does valve need to use a "distro" at all? LFS exists
             | and is trivial to throw together a custom install. You can
             | grab whatever glibc or mesa you want. Also building a
             | kernel with improvements for a certain CPU is dead simple
             | out of the box with Linux. Distros make it hard, and Arch
             | makes it "easier".
             | 
             | As for packages, why does SteamOS need packages? They can
             | just make one large update package that includes all
             | library updates for the latest SteamOS version. Or are they
             | expecting users to say "Oh I want to update just this one
             | library"? Seems like a huge missed opportunity to make
             | SteamOS a "stable target" that Linux devs can make games
             | for. But if everyone is like "I want this weird glibc!"
             | then that's impossible.
        
               | RealStickman_ wrote:
               | Valve probably does not want to maintain their own
               | distro. Using Arch as a core with their own packages on
               | top is far easier and ensures you always have the newest
               | core components.
        
           | foobar33333 wrote:
           | I would have thought Fedora Silverblue would be the perfect
           | OS for this kind of thing. The OS is a read only image you
           | mount and to update you simply mount the newer image. Its the
           | same model mobile OSs use and it means update failures are
           | almost non existent.
        
           | techrat wrote:
           | There's unattended updates and GUIs for everything, bruh.
           | 
           | The adage that you have to use a terminal if you want to run
           | a distro has been out of date for over a decade.
        
             | phendrenad2 wrote:
             | Oh oops, when I said "pacman" I meant "or a GUI on top of
             | it". I figured that would be obvious.
        
         | jreese wrote:
         | > Why is any company having more USB-2 slots than USB-3 these
         | days?
         | 
         | Almost certainly has to do with cost and PCI-E bandwidth.
         | Mobile chips like this only have so much bandwidth, and USB3
         | requires more dedicated bandwidth than USB2, not to mention
         | more complicated circuitry that drives up price. And when your
         | expected use case is attaching keyboards and mice, which
         | generally are USB2 only anyways, it reduces the cost and
         | bandwidth needed to support that many ports.
        
           | sudosysgen wrote:
           | It's not really a mobile chip, it's a full laptop-grade Zen 2
           | processor.
        
             | kbumsik wrote:
             | > full laptop-grade Zen 2 processor.
             | 
             | That's exactly what we call a "Mobile" chip in the x86 CPU
             | market.
             | 
             | The mobile phone grade chipsets you are probably thinking
             | is probably called "Embedded" chip in the x86 market.
             | ("Embedded" chips is wider than a mobile phone though)
        
               | [deleted]
        
             | jreese wrote:
             | PCIE lanes are still a function of both the CPU and the
             | motherboard chipset. It's cheaper to build a board with
             | fewer PCIE lanes, and cheaper to have fewer components that
             | need said PCIE lanes.
        
             | caslon wrote:
             | "laptop-grade" _is_ mobile, in CPU terms. That 's why Intel
             | marks their laptop chips with an "M" at the end.
        
               | sudosysgen wrote:
               | Yes and no. There are desktop computers with laptop chips
               | and laptop chips are much closer to desktop than to a
               | phone for example
        
               | half-kh-hacker wrote:
               | In this context, 'mobile' does not mean 'phone', it means
               | 'portable'.
        
               | sudosysgen wrote:
               | Sure, and "portable" is a useless class of chips. It's
               | too large to be useful.
        
           | bredren wrote:
           | Presumably most people use usb for peripherals that don't
           | require usb3 spec. Webcams, input devices, etc.
        
         | Gadiguibou wrote:
         | Regarding that storage thing: in the hardware section, they
         | specified that the storage could be expanded with a microSD [1]
         | card which should already improve storage capacity by a lot if
         | you wish.
         | 
         | [1]: https://www.steamdeck.com/en/hardware
        
           | klodolph wrote:
           | Micro SD is an order of magnitude slower than the NVMe
           | option, though.
        
             | checkyoursudo wrote:
             | I am not sure I can tell the difference between games that
             | load from my SSD versus my NVMe. Is there real benefit?
        
               | onli wrote:
               | No, there is not. Loading times from SATA SSD and NVMe
               | SSD is basically the same. Look for example at
               | https://www.techspot.com/review/2116-storage-speed-game-
               | load... - In all loading time benchmarks there is a huge
               | spike for the HDD, and then a minimal difference of ~1
               | second or less between the slowest SATA SSD and the the
               | fastest NVMe SSD. Note that this includes PCI-E 4.0 SSDs.
               | 
               | Sure, might change in the future, but no game right now
               | uses the future APIs (direct storage) that might lead to
               | bigger differences. Which is no surprise, as Windows 10
               | does not support it.
        
               | lonjil wrote:
               | SD class UHS-I is about as fast as a SATA HDD, so it will
               | be quite a bit slower than your SATA SSD.
        
               | Dylan16807 wrote:
               | > SD class UHS-I is about as fast as a SATA HDD
               | 
               | As fast for sequential data, but at least an order of
               | magnitude more IOPS.
        
               | klodolph wrote:
               | So, this is actually something that is in flux right now,
               | and the tech is shifting towards loading from storage
               | directly into memory, like the cartridge days back in the
               | 1990s (Nintendo 64, etc). This is in flux to the point
               | that it's really the _new_ games from the past year or
               | two you 'd want to test.
               | 
               | What caused this shift is that the current generation of
               | consoles shipped with SSDs. The PS5 and Xbox Series X/S
               | both shipped with NVMe storage standard. Games going
               | forward are designed with this baseline in mind.
               | 
               | The reason this affects game technology is because it
               | changes the tradeoffs. You always wanted assets to load
               | quickly, since forever. The amount of time it takes to
               | load an asset has two parts that contribute: I/O time and
               | the CPU time spent decompressing.
               | 
               | In the past, storage was more precious and slow, so your
               | game would load much faster by compressing the data. NVMe
               | users would never see _worse_ loading times than SSD or
               | HD users, so you 'd just compress everything, and the
               | NVMe users would see a slight benefit.
               | 
               | Now that NVMe is a reasonable minimum requirement, you
               | can ship a game that uses uncompressed data on disk.
               | People with NVMe see faster load times, and people
               | without them see slower loading times, possibly MUCH
               | slower.
               | 
               | When I say "uncompressed", I just mean "uncompressed,
               | relative to the runtime representation" which may still
               | use compression, like ASTC.
               | 
               | The situation with the Nintendo 64 is remarkably similar
               | to what's going on now... because the Nintendo 64 had
               | such a fast storage system, games could "easily" load
               | assets on the fly. The system had only 4MB of RAM, which
               | seemed like a very severe limitation, but you could make
               | very expansive areas in games by streaming assets from
               | the cartridge while playing. It was fast enough that you
               | could load some assets from the cartridge into RAM, and
               | they would be available to render during the same frame!
               | These are the kind of technological changes that are
               | going to happen inside engines, now that NVMe storage is
               | more common.
               | 
               | I put "easily" in quotes because nothing about Nintendo
               | 64 programming is easy.
        
               | foobar33333 wrote:
               | Because SATA and NVMe are both extremely fast compared to
               | SD cards.
               | 
               | Just take a look at the painfully long loading times on
               | the Switch to see the difference.
        
               | klodolph wrote:
               | Is SATA fast compared to an SD card these days? Recently,
               | when I've worked with newer SD cards (UHS-I and faster)
               | I've been quite impressed with the speed in practice...
               | and I've been hitting fsync at the end, so it's not just
               | the speed of the cache. It no longer _feels_ like I 'm
               | working with removable storage.
               | 
               | UHS-III works with Micro SD cards and it's supposed to
               | give you 624 MB/s. SATA 3.0 is supposed to give 6.0
               | Gbit/s, or 750 MB/s.
               | 
               | That's only 20% faster. I'm sure the real number is
               | different due to overhead, but how different can it be?
               | 
               | I'm not going to be shocked by low Switch performance,
               | since the Switch is basically an obsolete mid-range
               | phone, in terms of specs.
        
           | [deleted]
        
         | CyberShadow wrote:
         | By Arch, do you mean Arch Linux? According to https://www.game-
         | debate.com/news/25482/valve-counts-to-3-ste... , it seems to be
         | based on Debian 9.
        
           | jvzr wrote:
           | They specifically mention Arch Linux (with KDE Plasma
           | desktop) in the software specs
           | 
           | SteamOS 2 was Debian-based
        
       | EamonnMR wrote:
       | Anyone know what the story is for running non-steam games on
       | this? I'm thinking 2000s win32 keyboard-and-mouse games, or even
       | MacOS9 emulation.
        
         | MeinBlutIstBlau wrote:
         | It's a fully fledged PC. You can install anything you want. So
         | if you can run the emulator on linux, you can do it on here.
        
       | aceazzameen wrote:
       | I'm really curious how hot this will get under load and what kind
       | of cooling it will have.
        
       | tus89 wrote:
       | Stadia should have made something like this obsolete
       | but...Google.
        
         | ElFitz wrote:
         | Tried Stadia. Wouldn't ever let me start a game no matter what
         | I tried.
         | 
         | Ended up giving up after two months and went back to either
         | GeForce Now or my Windows partition, depending on the game.
        
         | Polycryptus wrote:
         | I don't think it's currently possible for any cloud service to
         | make this obsolete, at least in the ways that I'd want to use a
         | portable gaming device. Which is to say, mostly in transit,
         | which tends to have spotty (at best) internet accessibility.
         | (In the air on an airplane, between stops on the subway, ...)
        
       | MangoCoffee wrote:
       | this is a very interesting product. x86 for handheld instead of
       | ARM.
       | 
       | ARM for desktop and server x86 for handheld
       | 
       | i love it
        
       | 63 wrote:
       | Sort of an unfortunate name since it's so similar to "Stream
       | Deck." I imagine there might be some confusion between the two if
       | this takes off.
        
         | ocdtrekkie wrote:
         | I initially clicked this link thinking it was a Valve-branded
         | Stream Deck. Only then did I realize it was a Valve-branded
         | Switch instead. :P
        
       | whoisburbansky wrote:
       | Anyone else understand why the storage upgrades are described as
       | "Faster" and "Fastest." At least for eMMC to NVMe, I can see how
       | that can be described as "Faster," but how does increasing NVMe
       | capacity get you "Fastest?"
        
         | gorbypark wrote:
         | A lot of times larger SSD have a faster throughput. If each
         | flash module can do n mB/sec then 2n is twice as much.
         | Obviously there's overhead and how much the actual bus can
         | manage, but plenty of 512gb SSDs are ~20% faster than their
         | 256gb brethren.
        
         | albio wrote:
         | There's WD Blue and WD Black NVMe products for less/more
         | performance. Perhaps it's like that?
        
         | cma wrote:
         | Higher capacity is often faster by reading from more underlying
         | chips (or layers?) in parallel.
        
       | [deleted]
        
       | drumhead wrote:
       | Is this a reference model, could be see other PC manufacturers
       | build their own versions of the Steam Deck?
        
       | vngzs wrote:
       | This seems to integrate tech from Steam Controllers. I.e., dual
       | touchpads on a gamepad style layout. They went through many
       | prototypes [0] attempting to create something as portable as a
       | console controller but as accurate as a mouse. I certainly prefer
       | it to a touchscreen.
       | 
       | [0]: https://i.imgur.com/3FskweR.jpg
        
       | ketzo wrote:
       | There's obviously a _lot_ of people who like playing games in a
       | more mobile format, as evidenced by the huge popularity of the
       | Switch Lite  / mobile gaming.
       | 
       | Giving the PC games market access to that form factor seems, on
       | its face, like an extremely good move.
       | 
       | But we've seen products like this before -- the NVIDIA Shield,
       | for one. Pretty cool piece of tech, but didn't exactly start a
       | revolution.
       | 
       | I guess the question becomes "what percentage of current PC
       | gamers are motivated to shell out $400 to play on the train?"
       | 
       | Frankly, I feel like it's probably a decent number of people?
       | Enough for this product to do okay, if not change the whole
       | market. But people have been very confidently incorrect about
       | almost every iteration of mobile gaming in the past. I guess
       | we'll see.
        
         | pier25 wrote:
         | > _the NVIDIA Shield, for one. Pretty cool piece of tech, but
         | didn't exactly start a revolution_
         | 
         | Other than emulators, Android is a barren land for good
         | controller based games. Specially compared to Steam.
        
         | baby wrote:
         | I for one own a switch and has been waiting for a better
         | quality product, I've also been looking to get a desktop gaming
         | PC but the price + the space it takes has been putting me off
         | for a long time. So this steam deck is an insta buy for me.
        
         | calgoo wrote:
         | It's more less the same price as Nintendo switch and the switch
         | is limited to expensive Nintendo games. Now if you are a fan of
         | Nintendo games, great! But if you are a of gamer then this
         | steam deck sound like a better idea!
        
         | danso wrote:
         | Had to google what you meant by NVIDIA Shield (wrt portable
         | gaming): https://www.amazon.com/NVIDIA-SHIELD-Portable-
         | pc/dp/B00E3667...
         | 
         | One major difference (besides the form-factor obviously) is
         | that the Deck doesn't require WiFi + desktop to play your PC
         | games. I'd also argue that the trackpads will be a major
         | difference. The Steam Controller's trackpad wasn't perfect, but
         | it made possible to sanely play a ton of designed-for-mouse
         | games
        
           | awill wrote:
           | The Nvidia Shield ran Android. So either bad Android games
           | locally, os streaming. The Shield might do better today as a
           | client just for Stadia, Xcloud or PS Now.
           | 
           | However, this is far better. Not only are the specs very
           | impressive for the size/power, but it runs an OS that can
           | plan anything (with Proton). It's like mixing the switch with
           | a ps4. Imagine playing the Witcher 3, or Doom Eternal on this
           | compared to the 480p blurry Switch version. I hope this does
           | well.
        
         | libertine wrote:
         | >But we've seen products like this before -- the NVIDIA Shield,
         | for one. Pretty cool piece of tech, but didn't exactly start a
         | revolution.
         | 
         | People forget that these devices without marketing and
         | consistency they won't go far.
         | 
         | Nintendo, Sony, even MS that came later to the party have
         | hundreds (if not thousands) of millions poured to build their
         | brands, over decades... Sega knew how to play this game and
         | still didn't manage to hang on...
         | 
         | They are already taking the crops of nostalgia, that's for how
         | long they have been around. Leveraging these devices base on
         | hardware it's nothing in the great scheme of things.
        
           | fendy3002 wrote:
           | > People forget that these devices without marketing and
           | consistency they won't go far.
           | 
           | But seeing Valve's track record, marketing isn't their strong
           | point too.
        
           | irq wrote:
           | > Sega knew how to play this game and still didn't manage to
           | hang on...
           | 
           | I see what you did there :)
           | 
           | https://en.wikipedia.org/wiki/Hang-On
        
             | libertine wrote:
             | Honestly wasn't with that intent, but thank you for point
             | this out - won't forget it and will use it in the future!
        
         | romwell wrote:
         | >I guess the question becomes "what percentage of current PC
         | gamers are motivated to shell out $400 to play on the train?"
         | 
         | Yup.
         | 
         | Before clicking the "Reserve" link, I put a personal threshold
         | for this thing at $300. If it was somewhere around that, it'd
         | be an instant purchase for me.
         | 
         | Over $500 for a version with barely acceptable (by 2021
         | standards) storage? No thank you.
         | 
         | The 64GB version is almost a made-for-landfill device. I can't
         | imagine people not running out of space very, very fast (even
         | with microSD card slot, which we may or may not be able to
         | install games onto: I wish they made it clear in the specs).
         | Still, for $300, it'd be an instant buy for me - just to be
         | able to play in bed.
         | 
         | I really hope enough people buy this thing, because I'd really
         | want it to thrive - and the price to drop :)
        
           | MayeulC wrote:
           | > (even with microSD card slot, which we may or may not be
           | able to install games onto: I wish they made it clear in the
           | specs)
           | 
           | https://www.steamdeck.com/en/hardware
           | 
           | > All models of Steam Deck support expanding your storage via
           | microSD cards. Games stored on a microSD card will appear in
           | your library instantly.
           | 
           | Anyway, you can more or less do that today already with
           | external disks, etc. You can certainly connect a USB3 SSD. I
           | wonder if the nvme drive is user-replaceable? I guess not?
           | 
           | Though given the open nature of the device, expect mods
           | sooner rather than later. Replacing a chip and telling Linux
           | to override its size (or mod the bios/dtb) should be a
           | breeze.
        
           | NikolaNovak wrote:
           | >>"augment your built-in storage with a microSD card and fill
           | it up with even more games."
           | 
           | I think that hints that you can install games... hopefully
           | :).
        
             | the_pwner224 wrote:
             | SD cards are _slow_. This is important for large size games
             | that need to load large assets. Loading times will be long.
        
           | nullsmack wrote:
           | I honestly can't believe the 64GB one isn't 128GB instead. I
           | looked through my steam library and I have a lot of smaller
           | games that would fit just fine on that.. but 1 AAA title
           | would completely fill it. Plus, you don't get that whole
           | 64GB, the OS has to take some of it. After the formatting and
           | OS I'd be surprised if there was more than 50-55GB free
           | space.
        
           | Ancapistani wrote:
           | > The 64GB version is almost a made-for-landfill device.
           | 
           | I felt that way about the Quest 2, and opted for the maxxed-
           | out version. As it turns out, I use it a few times per week
           | and have ~40GB of storage in use.
           | 
           | I originally used Virtual Desktop to remote in to my desktop,
           | mostly from across the house but also over 5G. Now that
           | Airlink is available in beta I use it exclusively at home,
           | and mostly play "PCVR" titles wirelessly.
           | 
           | The Steam Deck seems to be taking the same approach. I see
           | myself using it to play games from my desktop library while
           | in bed or sitting outside. Few if any games will actually get
           | installed on the device, because I won't want to use the on-
           | board processing and drain my battery anyhow.
        
             | eugeniub wrote:
             | To be fair, many Quest games are very small (1gb-5gb). In
             | contrast, GTA V on Steam is 72gb.
        
               | [deleted]
        
               | [deleted]
        
           | wtfrmyinitials wrote:
           | Since it runs Linux I don't see any reason you couldn't put
           | your entire library on an NFS server in the other room. If I
           | get one I'll certainly be doing that
        
             | mywittyname wrote:
             | If you're at home, you might as well just stream from a
             | gaming PC anyway.
        
               | WizardClickBoy wrote:
               | Sure, if you have one. I don't (I play games in bootcamp
               | on an old MacBook Pro) but this perfectly fits my needs.
               | I don't have anywhere to put a gaming PC in my apartment
               | and have been considering getting a switch, but this is
               | basically my dream machine.
        
           | ehnto wrote:
           | Most blockbuster games are over 64gb on their own these days.
           | You couldn't install just one of: GTA5, Red Dead Redeption 2,
           | Cyberpunk 2077, Deus Ex: Mankind Divided, Forza
           | Motorsport/Horizon, Fallout 4, the list goes on.
           | 
           | At least Todd Howard can't sell Skyrim yet another time, it's
           | already in my steam library.
        
             | jeofken wrote:
             | Any game devs here willing to share how large the
             | code/compiled code output is for these games?
        
               | jazzyjackson wrote:
               | You mean code without resources?
               | 
               | The required storage is listed on the steam store page,
               | Cyberpunk for instance requires 70 GB free.
        
               | jeofken wrote:
               | Yeah - the actual "meat" of games of this scale, I guess
               | most of that is video and texture images or similar
        
               | ehnto wrote:
               | Yeah 3D models and all their LODs, textures with all
               | their layers, (one surface could have half a dozen layers
               | used to render it), the myriad audio and music files.
               | Games can be really humungous orchestrations these days.
        
           | bogwog wrote:
           | I don't get this, if you're using it for gaming then storage
           | isn't a huge deal. Even on a dedicated gaming PC, most people
           | don't have their entire Steam library installed at once.
           | 
           | Not only is it just too much space, but it'd be wasted since
           | there's no way you're going to play all of those games.
           | 
           | The 64gb version of this definitely is too small though.
           | That's less than the average AAA game. And while there are
           | certainly people out there who don't play AAA games, I don't
           | think the average Joe will do the math ahead of time when
           | buying one of these, and will be very disappointed/angry when
           | they find they can't play the game they want (without using
           | external storage/a dock).
           | 
           | But, if this thing does have an SD card slot (idk, I haven't
           | checked), it should solve the problem. SD cards aren't super
           | fast, but the Nintendo switch is proof that they're at least
           | good enough for gaming.
        
             | mortenjorck wrote:
             | It does have an SD card slot.
             | 
             | However, when the hypothetical average Joe you propose
             | picks up a cheap 256 GB SD card off of Amazon and it takes
             | five minutes every time they reload from a checkpoint in
             | Control, I think they will be at least as frustrated as
             | when they ran out of space on the internal SSD.
        
             | birdman3131 wrote:
             | I have a single game that clocks in at 374gb. (Ark + DLC
             | and 50gb of mods.) And I don't want to be limited to a
             | single game. I am really hoping the 64gb can have an nvme
             | drive added.
        
               | SomeHacker44 wrote:
               | My guess is that to get the entry level price as low as
               | possible, the BOM is cut to the bare minimum. That would
               | probably imply that they preclude including the NVMe
               | header - but who knows?
        
         | Ancapistani wrote:
         | > I guess the question becomes "what percentage of current PC
         | gamers are motivated to shell out $400 to play on the train?"
         | 
         | At first glance at least, it seems like it may end up being
         | much more than that. I see appeal here for non-gamers as well -
         | or at least, for people who aren't _only_ or even primarily
         | gamers.
         | 
         | It's a very nice cyberdeck for general use, though granted it
         | doesn't have a hardware keyboard. Given the size and form
         | factor any keyboard they'd tried to graft on the thing would be
         | basically unusable anyhow so I'm glad they didn't try.
         | 
         | I can totally see myself picking one of these up and throwing
         | it in my bag alongside a small Bluetooth mechanical keyboard.
         | For working in coffee shops in a terminal it'd be just fine.
         | Connect it up to a TV via Chromecast or something and you've
         | got a damned nice setup for less than a grand.
        
           | novok wrote:
           | Id just want a smaller laptop at that point then?
           | 
           | I find its really hard to beat the convertible laptop form
           | factor in general
        
             | fendy3002 wrote:
             | It is a laptop with less than 1kg in weight, with embedded
             | controller support and touchscreen.
             | 
             | Now if it can somehow act as wacom tablet I'll instantly
             | buy it, though it may be not the case.
        
               | novok wrote:
               | The extra keyboard is going to add a bunch of weight,
               | probably more weight in total than something like the x1
               | carbon with a bigger screen and battery that weighs
               | 1.13kg.
               | 
               | I call it the ipad effect, where an ipad + keyboard of
               | the same size ends up being heavier than a laptop of the
               | same size.
               | 
               | Convertibles also tend to have a touch screen and pen
               | support too.
               | 
               | I find the 7" form factor only good for personal usage,
               | if you want to play a multiplayer game on it, it's too
               | tiny usually.
        
         | pinkythepig wrote:
         | This has so much more potential because its a desktop OS. You
         | could e.g. play WoW using this. Not to mention the huge
         | selection from emulators. I've tried gaming with Android before
         | and the game selection is awful. Realistically, the only good
         | gaming options are from e.g. snes emulators. On top of that,
         | most phone GPU drivers are horrendously broken when doing
         | advanced 3d stuff so even if a good game was released for
         | android, you wouldn't be able to play it on 80% of phones.
        
         | d7e7eyeudi wrote:
         | Personally I find a lot of these devices backwards minded. I'd
         | much rather just shell out for a service like Stadia (if the
         | catalogue was larger) and turn my actual mobile device into
         | something capable of playing pc titles. Especially if the
         | implementation is platform agnostic like Stadia. Gaming devices
         | of all stripes have become expensive enough that I'm more than
         | happy to see cloud gaming takeover and leave hardware for the
         | activists and bitcoin miners.
        
           | rkido wrote:
           | Playing PC games on a cell phone is painful. You can't even
           | see half the game because your thumbs always obscure the
           | screen to operate the touch controls.
        
           | Ancapistani wrote:
           | Why couldn't you use this with Stadia?
           | 
           | The price isn't out of line even if you consider it as a
           | "thin client" gaming device.
        
             | d7e7eyeudi wrote:
             | It's not that I couldn't it's that I wouldn't want to with
             | an agnostic service like Stadia. That's money I could put
             | towards a nicer smartphone or into nicer non-internal pc
             | components like the monitor instead. But I also say this as
             | someone who doesn't mind touch controls when they're done
             | well so having physical things to press isn't as big a draw
             | for me as I imagine it is to their target audience.
        
           | ehnto wrote:
           | Your phone lacks the controller interfaces these devices have
           | though. I guess it depends on if you can hook up a controller
           | to your phone, or if you're able to play the games you like
           | without to much fuss on your phone screen.
        
             | knodi123 wrote:
             | > I guess it depends on if you can hook up a controller to
             | your phone
             | 
             | ps4 controllers are generic bluetooth gamepads that I've
             | been able to connect to a surprising range of devices.
        
             | what_ever wrote:
             | You can attach your phone to a Stadia controller.
             | 
             | Disc: Googler.
        
             | d7e7eyeudi wrote:
             | Matter of taste. A pc gamer will hate a mobile control
             | scheme but I can play Cyberpunk fine on my S10 with the
             | touch controller and if it had even the level of
             | customization that CoD Mobile or Pubg Mobile offer the
             | player I'd go so far as to say I could be happily
             | comfortable. Imo, people underestimate both how poor the
             | quality offerings are on mobile and how far ui control
             | design has come (in the few top tier offerings that exist).
             | Cloud gaming kills two birds with one stone in that it
             | suddenly adds a plethora of games to mobile that are good
             | in the real way while simultaneously mitigating the
             | mounting costs of being a pc gamer (maybe consoles too but
             | I can't speak to them) by letting me run high-end games on
             | average hardware so long as I have a good internet
             | connection.
        
               | grawprog wrote:
               | I tried pubg mobile and a few other mobile FPS games.
               | There's one major flaw with using a touchscreen for those
               | kinds of games, you need to be able to aim, move and
               | shoot at the same time. In my experience, touchscreens
               | only allow you to do two of those things at the same
               | time.
        
               | bogwog wrote:
               | Apple had a solution to this problem years ago but made
               | the very very very stupid decision of removing 3D Touch
               | from recent iPhone models.
               | 
               | On phones with the feature, you can use your left thumb
               | to walk, right thumb to aim, and 3D touch (press down
               | hard on the screen to shoot). I know at least call of
               | duty mobile supports it, and when I tried it out it felt
               | revolutionary.
               | 
               | But rather than add new input methods, they're removing
               | them at the same time they're trying to push harder into
               | mobile gaming (with Apple Arcade).
               | 
               | It's baffling as an outsider to see such obviously
               | bad/stupid decisions like that from such a massive
               | company.
        
               | baq wrote:
               | 3D Touch was the stupidest idea apple had in the last
               | decade and I don't say this lightly given there's also
               | the Touch Bar, the trash can Mac Pro and canceling of the
               | apple display.
        
               | usrusr wrote:
               | I don't game on mobile, but wouldn't back-side tap be the
               | obvious solution? I've never tried but I'd expect the
               | accelerometer to be able to detect something like a
               | middle finger tapping on the back of the phone with
               | sufficient precision and latency (just the binary event,
               | not the location)
        
               | bogwog wrote:
               | I do remember a game that did something like that many
               | years ago (posted on reddit I think?). It was an endless
               | runner type game with a fox character IIRC, and you had
               | to alternate taps on the back of the device to get it to
               | move. I do remember that I couldn't get it to work
               | reliably though.
               | 
               | Tapping the back of my phone now, I can see it maybe
               | working for some types of games/shooters where you don't
               | have to hold down the fire button, if implemented well
               | (which probably isn't easy to do for all hardware). The
               | tactile feedback of smacking the phone could help provide
               | a good experience if paired with appropriate
               | audio/visuals.
               | 
               | This isn't quite the same thing, but the Playstation Vita
               | has a rear touchpad, and not a ton of games managed to
               | use it well, even with the much higher precision
               | (Tearaway[1] is the only good one I can remember).
               | 
               | Tearaway gameplay:
               | https://www.youtube.com/watch?v=Jw5LD4B-3DI
        
               | usrusr wrote:
               | Rear touchpad is that one feature that amazes me every
               | year by not being introduced by any of those very many
               | manufacturers desperate to have a USP.
        
               | egypturnash wrote:
               | Rear touchpad means you can't put it in a protective
               | case. Unless you can figure out a way to make one that
               | protects it from most of the kinds of drops a phone would
               | take in normal daily use and still exposes the rear pad.
        
               | d7e7eyeudi wrote:
               | It's not perfect but this, speaking as a casual observer,
               | is something I think will improve with time. It took far
               | too long to move away from fixed d-pads and now more
               | games are experimenting with on-screen zones you tap to
               | fire. There's still a lot of unwieldyness exactly as you
               | noted but I think this is a surmountable challenge.
        
               | grawprog wrote:
               | I'm not sure how this could really be surmountable. With
               | a controller you have access to at least 6 simultaneous
               | inputs, more if you do some finger claw tricks or have
               | back buttons or something. A keyboard and mouse gives you
               | around the same or more simultaneous inputs. On a
               | touchscreen you can make 2 simultaneous inputs.
               | 
               | Most action games require at least 3 simultaneous inputs
               | to be played effectively.
               | 
               | There's definitely workarounds like the ones you mention,
               | but unless a game is actually made for touchscreen
               | controls, as in optimized for no more than 2 simultaneous
               | inputs, it's not going to be as playable on a touchscreen
               | as it would be with anything else.
               | 
               | Unfortunately, some genres of game just aren't as suited
               | to only 2 simultaneous inputs.
               | 
               | There's lots of fun touchscreen based games, but they're
               | always better with game mechanics specifically suited to
               | touchscreens.
        
         | riffraff wrote:
         | I wonder how really portable this thing is; it has PC hardware,
         | a screen and a small factor in which to stick batteries: how
         | long will the battery last?
        
         | Rapzid wrote:
         | This is my feeling. Money is no problem for me, but I'm not
         | immune to purchasing stuff I don't end up using. So I'm
         | cautious about that and I'm sitting here wondering about the
         | value. Say, the $650 model.
         | 
         | On one hand it would be nice to have my Steam games on a
         | portable without having to double-purchase(a problem ATM with
         | Switch, on top of the higher typical costs of those games on
         | eShop).
         | 
         | But I have the Switch and Switch Lite already which plays
         | Nintendo exclusives. Honestly it's nice to get a break and dip
         | into a catalogue that's not on my PC when I'm on the go. And
         | I'm 100% not going to take two portables with me anywhere.
         | 
         | Then there is the cost. $650 for me would be better spent
         | toward a PS5 if I could get my hands on one. I like the Sony
         | exclusives(GoW, Last of Us, etc) and would really like to play
         | Returnal.. Though it will probably go cross-platform before I
         | ever see a PS5 with my own eyes.
         | 
         | The more I think about it's price point and value to me the
         | more I get the Shield vibes, and the more impressive it is how
         | well Nintendo knows their customers and rides a very fine line
         | with their product placement.
         | 
         | Edit: As an added thought; I like to experience certain games,
         | shows, and movies in a very controlled environment. I won't
         | play/watch them on-the-go.
        
           | ideamotor wrote:
           | I view this as more of a tinker device. They've stated you
           | can install anything on it. I just know I haven't regretting
           | buying the steam link or controller, so I may give this a go.
        
           | MayeulC wrote:
           | When comparing value with the switch, factor in:
           | 
           | 1) Nintendo switch game prices
           | 
           | 2) The size of your existing PC-compatible library (including
           | emulators).
           | 
           | That drastically changes the value proposition to me.
        
         | dageshi wrote:
         | It's interesting timing because the Switch Oled edition was
         | just announced with no bump in power. So if you want a capable
         | handheld with access too all the indies which will play games
         | much better than your switch... here you go.
         | 
         | And you can still keep your switch for nintendo exclusives
         | because they've just made it clear that they're not upgrading
         | the switch in a worthwhile way for at least a year.
         | 
         | I would say this is squarely aimed at the existing switch
         | customer base.
        
           | Hamuko wrote:
           | The Switch power bump would've probably only made sense in 4K
           | docked gaming anyways, and people are probably not going to
           | buy one of these for docked gameplay.
        
             | novok wrote:
             | The biggest disappointment in the new switch is the lack of
             | native bluetooth audio headphone support and becoming less
             | picky about its hdmi travel adapters and chargers
        
           | 0-_-0 wrote:
           | I'm guessing you could run Breath of the Wild better on the
           | Steam Deck with CEMU emulation than the Nintendo Switch.
        
           | justapassenger wrote:
           | > I would say this is squarely aimed at the existing switch
           | customer base.
           | 
           | PC gamers and steam gamers are often very different markets.
           | Nintendo, for decades now, was about fun, not power. I'm
           | casual gamer, just for fun, and steam deck, while super cool,
           | is certainly not going to replacement my switch.
        
             | dageshi wrote:
             | An awful lot of indie games release on PC and Switch
             | nowadays, really the switch supplanted xbox and ps in terms
             | of where a lot of indie games sell.
             | 
             | So certainly a lot of switch owners are playing indie games
             | that they could be playing on this device with better
             | performance.
        
             | izacus wrote:
             | That's great, but "Nintendo not being about power" doesn't
             | change the fact that many of my 40$+ Switch games barely
             | run on the device and run at such low resolutions that it
             | feel like looking through an oily glass.
             | 
             | Seems like something is very wrong with either Switch
             | hardware performance or Nintendo quality control.
        
               | robotnikman wrote:
               | After playing No Straight Roads on the Switch, I feel the
               | same way.
        
               | redisman wrote:
               | I started Outer Worlds on PC and moved to switch and holy
               | crap it looked and ran like garbage. Skyrim as a much
               | older game looks great though.
               | 
               | Also many switch ports are abandoned by the devs in a
               | very buggy state. This will probably replace my switch
               | and PC. Very excited.
        
             | nullsmack wrote:
             | Steam does have one huge thing over Nintendo. The PC
             | platform is so backwards compatible that I can play games
             | from the 80s on a brand new computer today.
             | 
             | Nintendo charges you money for new copies of each game you
             | want to play on their latest hardware. You can't just pull
             | out your old copy of Super Mario Bros and install it on
             | your Switch.
             | 
             | Hell, I've heard that there are Switch games that have been
             | out since the very beginning of the console that are still
             | full price.
        
             | IggleSniggle wrote:
             | It will replace my Switch. I mostly play indie games, but
             | the Switch can only play those indie games that get
             | released to the Nintendo store, and then, usually at almost
             | double the price of what you can get them elsewhere. As for
             | experimental games that never even get sold? Not likely to
             | happen on the Switch, there's just not enough incentive to
             | publish.
        
             | foobar33333 wrote:
             | Its still painfully low spec even for casual gaming.
             | Sitting for 5 minutes waiting for Animal Crossing or Crash
             | team racing to load is not fun for anyone.
        
         | dorchadas wrote:
         | I'm absolutely in the market for this. I'm fixing to move six
         | time zones from my friends, who all play. Instead of buying a
         | gaming laptop to take with me I'd just buy this if it's let me
         | play with the easily.
        
         | asah wrote:
         | I for one love my Shield and would upgrade / buy again - real-
         | time upscaling/upmixing makes YouTube into a competitive
         | "channel" I regularly watch on my 4K TV.
         | 
         | The shield runs all the major streaming networks and there's
         | now Airplay apps that run in the background, closing that gap.
         | 
         | As with all chrome-based devices, the Google voice assistant
         | blows away AppleTV and Roku.
        
         | tomaskafka wrote:
         | I believe it's more about gaming on sofa than gaming on train.
        
         | usrusr wrote:
         | > I guess the question becomes "what percentage of current PC
         | gamers are motivated to shell out $400 to play on the train?"
         | 
         | Does it even matter? For consumers, they get what they paid for
         | even if Valve shows zero commitment as long as Steam does not
         | actively shut them out. For game companies, support for
         | controller and Linux/Proton is valuable with or without Steam
         | Deck.
         | 
         | And for Valve itself, all the software investment is a long
         | term hedge against the existential threat of Windows failing
         | them, this is just an opportunistic bonus use. The only actual
         | cost is the hardware side of the project. If it tanks in the
         | market they'll simply refrain from doing a v2 and do damage
         | control with long tail sales of v1. While taking comfort in
         | knowing that the Deck hardware will at least have lured a few
         | game companies into the arms of Proton, strengthening their
         | Windows hedge.
        
         | matt_s wrote:
         | I think a better question is will games traditionally built for
         | PC's hold up on a mobile device?
         | 
         | Mostly I'm thinking about controller vs keyboard+mouse.
         | Typically you have more controls available on PC and when I
         | play the same game on PC I am complete garbage at it because
         | I'm used to controller, maybe I'm too old though.
        
           | mywittyname wrote:
           | The videos on the site show people playing Doom Eternal
           | (FPS), Crusader Kings III (4x strategy game), Balder's Gate
           | (top down RPG), and Disco Elysium (point-and-click adventure
           | game). It looks playable to me.
           | 
           | Plus it natively supports "mouse" controls via a few input
           | methods: thumb touch screens and tilt-o-whorl. And if neither
           | of those work, you can use a bluetooth mouse/keyboard.
        
           | usrusr wrote:
           | Valve has been pushing their Steam Controller for quite some
           | time now, it sits squarely in the no man's land between clear
           | success and total failure. The core audience of this new
           | product will know quite well what to expect.
        
         | reaperducer wrote:
         | _But we've seen products like this before -- the NVIDIA Shield,
         | for one_
         | 
         | Atari Lynx. Sony PSP. Sony Vita. Nintendo Switch. Any others I
         | don't remember?
        
           | ehnto wrote:
           | The inimitable Nokia Ngage!
        
           | Bellyache5 wrote:
           | Sega Nomad. Sega GameGear.
        
             | mastrsushi wrote:
             | Hey, with the right set cargo pants you can carry as many
             | batteries as you want!
        
         | BatteryMountain wrote:
         | I intend to buy and use it as a mobile workstation for
         | programming, since it has a x86 chip, 16Gb Ram, Linux-
         | compatible gfx chip, decent amount of storage. Basically this
         | will fill the void left by the Nokia N900 for a lot of us. It
         | being able to run steam/games is secondary for me.
         | 
         | Or, if AMD would please get on with it and release a small form
         | factor like the Intel Nuc, that would be great. But this device
         | does have a screen attached to it and a battery, so it would
         | work fine as a nuc for me.
         | 
         | Super excited!
        
         | goda90 wrote:
         | The Shield was Android with GameStream. This will run games
         | directly on x86 Linux which, with all their Proton work, will
         | result in a much bigger game library out of the box. There have
         | been more niche handheld x86 devices, but they were even more
         | money, and different form factors. Steam being as big as it is,
         | I think this has way more potential than anything done before.
        
         | wayoutthere wrote:
         | This is different than the NVidia Shield handheld in that
         | hardware has come a loooong way since 2013 and it's actually
         | possible to run modern AAA games at 1200x800 using what is
         | effectively a mobile chipset. No streaming from a PC required.
         | 
         | If I played more games I would absolutely buy one of these. I
         | already own the NVidia Shield that plugs into your TV because
         | it's a great streaming box even if you ignore the gaming
         | aspect.
        
         | rkido wrote:
         | The mere fact that NVIDIA Shield Portable didn't take off
         | doesn't tell us much. It had poor design sensibility (i.e. it
         | looked like ass, like some kind of portable Xbox designed in
         | the early 2000s), and it ran Android, which lacks a compelling
         | games library.
         | 
         | Steam Deck at least stands a chance, although I'm worried about
         | the weight and the battery life.
        
           | rchaud wrote:
           | The battery life is a straight up lie. 8 hours on a single
           | battery charge? What game were they testing, Solitaire?
        
             | abdulmuhaimin wrote:
             | 2-8hours.
             | 
             | If it can do low-resource gaming for 8 hours, its not lie.
             | And honestly, thats not something too far-fetch.
             | 
             | The only one lying here is you, since its not even released
             | yet for you to test the claim. Not to mention how you
             | conveniently left out "2-" from the battery life range
             | 
             | What? Did you expect to run Cyberpunk 2027 for 8 hours on
             | single charge this machine?
        
         | caslon wrote:
         | You have to consider that PC hardware is currently spiraling
         | out of control in terms of price, and $400 for the specs it has
         | presently is a fairly decent buy even if you don't care about
         | the form factor.
        
           | tempest_ wrote:
           | A steam machine if you will
        
           | bogwog wrote:
           | I wonder if they're selling at a loss? Valve can afford it,
           | plus it'd be no different than Sony/Nintendo/etc subsidizing
           | hardware since they make most of their profits from software
           | sales.
           | 
           | Only difference is that, unlike traditional game companies,
           | this Steam Deck thing isn't a walled garden. But of course,
           | Steam has a near monopoly on PC gaming so it's unlikely
           | that'll be a problem for them.
        
             | baby wrote:
             | I would bet that they do sell at a loss. There's an
             | interview with Gabe[1] in which he keeps repeating that the
             | price point was painful. He is very vague about it but he
             | also mentions some calculus like "they'd have to sell 8
             | games to be profitable". So I have no doubt they're doing
             | it like the consoles do it.
             | 
             | [1]: https://www.youtube.com/watch?v=4FXgDAF6QpM
        
             | nyghtly wrote:
             | To be honest, I don't think your assumption is that far
             | off. The way that Gabe talks about this device, I feel like
             | the purpose is simply to extend the PC gaming market, which
             | is essential for Steam.
             | 
             | https://www.youtube.com/watch?v=4FXgDAF6QpM
        
             | mywittyname wrote:
             | I doubt it.
             | 
             | If Valve isn't locking the hardware down, but is
             | subsidizing it, then they might run into a situation where
             | cryptominers (or some other group) start buying these
             | things up in bulk, but never playing any games on them.
             | 
             | I could see owning one of these as a non-gaming desktop.
        
               | polytely wrote:
               | They actually did a pretty smart thing, where you can
               | only order it if you have a steam account that has spent
               | money on steam before this month. I would guess that they
               | also limit the amount of Steam Decks you can order as a
               | single person so it would be some effort to start buying
               | these things up in bulk.
        
               | effingwewt wrote:
               | Genius. Man everything about this excites me for the
               | first time in a _long_ time, about _anything_
        
               | sbierwagen wrote:
               | For what coins is PC hardware competitive with ASIC?
        
               | mywittyname wrote:
               | I'm just making up hypothetical my friend. I can't really
               | predict what these might be useful for as an alternative
               | to gaming, but the world is full of bright people who
               | exploit any opportunity.
        
               | Fabricio20 wrote:
               | Ethereum, because there are not ASICs for it. See the
               | news about recent crackdowns on mining in China, that's
               | where all the GPUs were at, mining Ethereum.
        
               | baby wrote:
               | Ethereum is moving away from proof of work
        
               | eggsome wrote:
               | While this is true they are taking their time. Here is an
               | article from 2017 that suggests they will have finished
               | the transition to proof of stake by 2018:
               | 
               | https://www.crypto-news.net/what-does-ethereums-proof-of-
               | sta...
        
             | rchaud wrote:
             | I don't see why they would, they'd be on the hook for
             | service costs as well.
        
             | somehnacct3757 wrote:
             | Nintendo sells its consoles at a profit. It's why their
             | hardware is always "behind" the other guys who are, as you
             | say, selling you $4 of power for $3 and hoping to make it
             | up over time on ecosystem purchases.
        
             | Rebelgecko wrote:
             | Similar products (look up GPD Win for example) are
             | _roughly_ in the same ballpark cost wise, and that 's
             | without much economy of scale.
        
           | ketzo wrote:
           | That's a really good point, viewing this as an accessibly-
           | priced entry into PC gaming makes it even more attractive.
        
             | Ancapistani wrote:
             | If current trends around availability of discrete desktop
             | graphics cards hold out, then it'll be even more
             | attractive.
        
           | libertine wrote:
           | PC hardware prices will affect this as well, since this is
           | based on shortages and high demand... basically these will be
           | almost impossible to get outside of secondary market.
        
             | caslon wrote:
             | I'm calling it now, people looking back on this thread six
             | months or a year from now will have found your speculation
             | false.
        
               | libertine wrote:
               | I gain/lose nothing for being right/wrong, it's just the
               | status quo.
               | 
               | I'm waiting to buy a laptop I want for some months now,
               | still not available.
               | 
               | Unless this custom APU for Steam Deck is made in a
               | special foundry with a special process, then they will be
               | in line just like everyone else.
               | 
               | Plus scalpers love this shortage to make easy money.
        
             | anoraca wrote:
             | You don't think that Valve was waiting until the supply
             | chain was ready before making this announcement?
        
               | libertine wrote:
               | You think Sony Computer Entertainment didn't wait until
               | the supply chain was ready before launching the PS5?
               | 
               | It's not about being ready or not, it's about supply and
               | demand.
               | 
               | An example from Valve themselves from early this year
               | regarding Index, an interview with Gabe:
               | 
               |  _"We actually have components that are manufactured in
               | Wuhan and when you're setting up your manufacturing lines
               | it doesn't occur to you that you're suddenly going to be
               | dependent on this peculiar transistor that's sitting on
               | one board that you can't get," Newell said.
               | 
               | "Everybody ended up running into the same problem
               | simultaneously -- you go from, 'Oh, we're in great
               | shape,' to, 'What do you mean Apple or Microsoft just
               | bought the next two years' supply of this just so they
               | could make sure they aren't going to run out?' You went
               | from a situation where everything was getting done just
               | in time to people buying up all the available supplies."
               | 
               | Newell says these constraints are also why the headset
               | still doesn't ship to some markets like New Zealand or
               | Australia. "The only thing keeping us from shipping in
               | New Zealand at this point is just getting enough of them
               | made -- we're very much manufacturing constrained."_
               | 
               | [1] https://uploadvr.com/gabe-newell-index-supply-
               | shortage/
        
             | f6v wrote:
             | I can buy a decent gaming laptop right now, but it's much
             | harder to get a desktop GPU. I'm guessing all stock goes to
             | OEMs.
        
           | the8472 wrote:
           | PS5 and Xbox are using PC hardware too. The only difference
           | is that they might have secured some supply for those
           | customized parts in advance.
        
         | GavinMcG wrote:
         | I'm willing to shell out so that I don't have to buy all the
         | games I already paid for.
        
       | whalabi wrote:
       | It's 1280 X 800 on the device, I wonder how it fares playing AAA
       | titles at higher res on a TV or monitor.
       | 
       | Have only given the specs a cursory look so far but seems the GPU
       | is (understandably) significantly less powerful than, say, a
       | laptop GPU from a few years back.
        
         | staticman2 wrote:
         | IGN claims it should have power similar to a PS4- which means
         | it should do a good enough job on current games if IGN is
         | correct.
        
           | whalabi wrote:
           | Good point, PS4 is about 8 years old now and games still look
           | pretty great.
        
       | habeebtc wrote:
       | What I was interested to see discussed here which I have not seen
       | is the relative merits of this and other similar products (yes,
       | there are several!).
       | 
       | GPD Win Aya Neo Smach-z
       | 
       | The first two have actually shipped units. I own the first gen
       | Win (underpowered, quality issues but an amazing first effort),
       | and am awaiting my Neo.
       | 
       | Neo seems more powerful but bulkier and more expensive. I have
       | great faith in Valve to produce hardware to last. The latest Gen
       | GPD'S are looking great!
       | 
       | Any thoughts?
        
       | fomine3 wrote:
       | Can eMMC model's SSD be swapped to NVMe one? Though maybe their
       | NVMe offering is better for battery life.
        
       | iamnotwhoiam wrote:
       | 64 GB is a joke for AAA PC gaming. Can you pop it open and add
       | your own NVMe or is the practical base price $650?
        
         | henhouse wrote:
         | All models do have a high-speed microSD slot similar to the
         | Switch, so you could offload less intense games there. But
         | yeah, I think most will go for the mid tier model. 64GB is low.
         | 
         | But to each his/her own. For some that may be completely
         | sufficient if they're not playing AAA games.
        
           | iamnotwhoiam wrote:
           | What is the performance difference between NVMe and high
           | speed SSD?
        
       | arvindamirtaa wrote:
       | Can we all agree that none of these stack up to what the PSP was
       | in it's day?
       | 
       | Not in performance of course. But the form factor and the
       | experience.
        
       | feifan wrote:
       | To me, someone whose gaming experience rounds down to "never",
       | but who's casually interested in maybe playing some games, this
       | looks very appealing. Switch form-factor but it runs PC games? I
       | don't need to carry around a tower with me and sit in front of a
       | desk and disconnect my peripherals from my other computer? Sounds
       | great!
        
       | RobRivera wrote:
       | I am so excited about this
        
       | nikstar wrote:
       | A bit worried about the screen. 1280x800, 400 nits, 7 in -
       | nothing to write home about, and marketing on the website does
       | not focus on display at all.
       | 
       | Everything else looks really strong though.
        
       | 41209 wrote:
       | I'm planing on dual booting Windows and installing Maschine in
       | order to make music.
       | 
       | Might also see if I can just wipe Linux entirely and go only
       | Windows.
        
       | [deleted]
        
       | yobert wrote:
       | I'm curious if they have this running wayland or X? I know KDE
       | supports both nowadays.
        
       | sheldor wrote:
       | Reminds me of the Atari Lynx [1]
       | 
       | [1] https://en.wikipedia.org/wiki/Atari_Lynx
        
       | modeless wrote:
       | I don't see any mention of VR. I wonder if they will support
       | plugging in a Valve Index. Seems like it should be possible
       | through the dock. Oculus headsets wouldn't work though, since
       | they don't support Linux. Unless you can install Windows on this
       | thing somehow...
       | 
       | Edit: Yes you can install Windows:
       | https://partner.steamgames.com/doc/steamdeck/faq This might be a
       | good companion for an Oculus Quest headset. $299 for Quest plus
       | $399 for this and you get access to the Steam library of PC VR
       | games in addition to the Quest library.
        
         | traspler wrote:
         | I'm not sure this delivers enough performance for decent PC
         | level VR but you can install Windows, they say you are free to
         | reinstall whatever OS you want.
        
         | nameless912 wrote:
         | Not a chance in hell that this runs SteamVR with acceptable
         | performance, though. I'm not convinced that this will work as a
         | VR rig at all.
        
           | fomine3 wrote:
           | This Ryzen is faster than Snapdragon XR2 (855) that's core on
           | Quest2, so there are no reason it can't run VR but is it
           | practical is different story. XR2 is excellent for integrated
           | device, but if it shouldn't integrated, gaming desktop is
           | better rather that this portable machine.
        
           | autoexec wrote:
           | they say you can, but good luck to you:
           | 
           | IGN: Can I play VR off of it?
           | 
           | Pierre-Loup Griffais: I mean, it has all the connectivity.
           | You would need [a lot] to do that, but that's not really what
           | we're optimizing the performance for.
           | 
           | IGN: So you can try it, but your mileage may vary.
           | 
           | Pierre-Loup Griffais: Yeah.
        
       | ugjka wrote:
       | I don't think the 64gb version is going to fly with AAA titles
        
         | moretti wrote:
         | it has a microSD card slot: https://www.steamdeck.com/en/tech
        
       | johnnyApplePRNG wrote:
       | Kudos to them only allowing accounts who have made purchases
       | prior to June 2021 on steam to participate in the pre-order.
       | 
       | That's smart.
        
       | beezischillin wrote:
       | I would love to see Valve create similar hardware (and software)
       | for mobile VR to compete with things like the Oculus Quest.
        
       | baxuz wrote:
       | Imagine if Apple made the Steam Deck with the M-series
       | processors. Would probably have more power with 2x the battery
       | life and 200g less weight.
       | 
       | But you'd be stuck playing p2w RTS games and gachas.
        
         | thinkingemote wrote:
         | And cost five times as much, wouldn't run a customisable OS,
         | hardware couldn't be upgraded, no ports unless you bought a two
         | extra dongles and included a free game from U2.
        
           | baxuz wrote:
           | Doubt it'd cost any more than a 13" MBP or a MBA. So probably
           | around the 1000EUR mark.
           | 
           | All those things still stand, but I'd love to see Apple
           | silicon on non-Apple hardware. It's a quantum leap over
           | anything else on the market.
        
         | rpmisms wrote:
         | Would be nuts for sure. Valve does have the money to get into
         | custom silicon, so maybe if this takes off...
        
       | jader201 wrote:
       | My first reaction/two cents is that while this seems really cool,
       | PC games are mostly set apart from console games in that they're
       | often designed with keyboards in mind, as part of the core
       | experience (similar to how motion controls were core to the Wii).
       | 
       | PC games that _don't_ need a keyboard /aren't designed with a
       | keyboard as a core input are already available on most consoles
       | (e.g. many Steam games with controller support are already on the
       | Switch).
       | 
       | Not saying this won't work out -- I think it will likely do fine.
       | 
       | But I don't think this was meant for the more hardcore PC gamer,
       | and a lot of controller-only gamers are likely fine with consoles
       | (and for their portable fix, the Switch). So there's a pretty
       | niche set of gamers this will attract.
        
       | iamnotwhoiam wrote:
       | I wonder if they will release a new Steam Controller to go with
       | it for TV-Docked multiplayer.
        
       | rasz wrote:
       | AMD APU        CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops
       | FP32)        GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops
       | FP32)
       | 
       | and 5 screenshots with Control by Remedy, game that runs at
       | ~10fps on PS4. PS4 has faster GPU than listed here ...
       | 
       | BTW Somehow Sony didnt delist Control from PS store despite
       | performance problems, their official reason for delisting
       | Cyberpunk :)
       | 
       | Edit: IGN "hands on, but not really hands on"
       | https://www.ign.com/articles/steam-deck-hands-on-impressions...
       | Once again Control by Remedy in EVERY fricking shot of the
       | screen. Even the shot where Valve employee is "casually" sitting
       | with the Deck on his lap, the screen is facing the camera and you
       | can see Control right there :D And the mystery is solved, Control
       | is playable in mid to low settings at 800p with Ray Tracing
       | turned off, something you cant do on PS4.
        
         | zacmps wrote:
         | The screen is 720p, not 1080p which is probably what the PS4
         | was rendering. Also worth noting the GPU architecture is newer,
         | so a straight clockspeed or Flops comparison might not tell the
         | whole story.
        
       | dimitrios1 wrote:
       | There's enough demand for a more powerful handheld gaming device.
       | Nintendo continues to let down their most avid and vocal fanbase
       | by not producing a "Pro" model of the Switch that can run AAA
       | classics. I think this will do really well.
        
       | fomine3 wrote:
       | Happy to see KDE Plasma is default. I think KDE should be more
       | adopted than now (rather than GNOME). But a bit weird decision
       | since GNOME3 is more touch friendly than KDE Plasma.
        
       | ProfessorLayton wrote:
       | Battery: 40Whr battery. 2 - 8 hours of gameplay
       | 
       | Having the battery as low as 2hrs is brutal. I know the early
       | Switch consoles weren't much better running AAA titles like BoTW
       | but they've revised the chipset a few times since, and newer
       | models floor at ~4.5hrs (3hrs for the lite).
       | 
       | I'm all for more competition, but I'm not clear on who the
       | intended audience is for this device.
        
         | thomascgalvin wrote:
         | It's not great, but I'd wager it's enough for a two-way train
         | ride for most people, and almost certainly enough to commute
         | in, charge at work, and commute home.
        
         | wongarsu wrote:
         | If the Steam Deck is successful I imagine that will give less
         | demanding titles that will be much closer to 8 hours battery
         | lifetime a nice boost.
         | 
         | I'm suspect games like Among Us, Mindustry, Poly Bridge or
         | Human Resource Machine or Life is Strange will boast a good
         | battery runtime (just scrolling through my steam library).
         | 
         | USB-C charging also opens the door to some quite large battery
         | packs (Dells sells a 65Wh power bank)
        
           | rpmisms wrote:
           | Risk of Rain 2 boutta be lit on this thing.
        
         | ip26 wrote:
         | A popular portable platform to target provides an incentive for
         | PC game developers to improve their power efficiency. I
         | wouldn't be surprised if PC games mostly didn't even measure
         | power consumption.
        
       | gfaure wrote:
       | Many people I know have bought more games on Steam than they
       | could ever play (a behaviour encouraged by seasonal Steam sales).
       | This strikes me as a great chance for people to discover and play
       | titles that have sat in their collections for years.
        
         | kfajdsl wrote:
         | Don't forget bundles
        
         | agilob wrote:
         | The specs look good enough to smoothly run The Witcher 3 in
         | 720p (screen size).
        
         | samstave wrote:
         | How many arrows to the knee must I take?!?!?!
        
         | mikepurvis wrote:
         | Guilty. For various reasons, I just don't find gaming on my
         | laptop or media computer an enjoyable experience. Too much
         | dealing with thermals, audio/controller issues, random driver
         | crashes and updates (thanks AMD), etc etc.
         | 
         | I know I _can get it to work_ , but when I'm at the point in
         | the day where I just want to play a game for an hour before
         | bed, the PS4 can have me into it in 10 seconds or less with a
         | very low likelihood of drama.
         | 
         | Anyway, I know this isn't universal, but it's enough of a thing
         | for me that I've even re-bought Humble Bundle games on PSN just
         | so I can enjoy playing them that way.
         | 
         | Maybe Steam Deck would be polished enough to change my mind?
        
           | TheRealDunkirk wrote:
           | I ditched my PC for a PS4 a few years back, and the quality
           | of life improvement was tremendous. No more endlessly
           | updating... everything, down to the MOUSE DRIVERS. Just hit
           | the button, and pick up where you left off.
           | 
           | I used to worry about the thermal cycle of playing Civ 5 on
           | my MBP, but it's a 2019, and I WANT it to wear out early --
           | if such a thing is possibly -- to justify upgrading to an
           | M-based, TouchBar-less version sooner.
        
             | mikepurvis wrote:
             | It's definitely a cost premium buying the console versions
             | of indie titles, and it's not usable for strategy games or
             | twitch shooters where you have to have a mouse. And
             | obviously no mods or free multiplayer.
             | 
             | But if those things aren't a consideration and/or your main
             | jam is single player action adventure, going console is a
             | no-brainer.
        
         | thomascgalvin wrote:
         | I really need to get around to beating _Darkest Dungeon_ some
         | year.
        
           | weatherlight wrote:
           | don't we all :) That game is hard!
        
           | Fire-Dragon-DoL wrote:
           | Omg. Darkest dungeon on this thing will feel amazing
        
       | trey-jones wrote:
       | > Exclusive virtual keyboard theme
       | 
       | They will monetize UI skins for this as well it seems.
        
       | intricatedetail wrote:
       | No information where they are going to make the hardware. I hope
       | it's not China.
        
       | grwthckrmstr wrote:
       | Honestly I've never been this excited for a handheld gaming
       | console!
        
       | t8e56vd4ih wrote:
       | huh? so a gameboy on steroids? that's what gets hackernews
       | excited? at first i thought, finally a competitor to Oculus quest
       | and what do i behold? a little notebook with domain specific
       | keyboard ... come on, give me a break
        
         | cntrl wrote:
         | I'm pretty sure the demand for a mobile computer like steam
         | deck is way higher than any oculus quest competitor. How many
         | of those exist right now that can play any steam game? Zero!
        
       | kmnc wrote:
       | Whoever named this an idiot, my first thought was reading "Stream
       | Deck" and I thought it was streaming device. Valve makes good
       | hardware but their marketing is terrible leading to abandoned
       | hardware that enthusiasts rave about. The marketing page is
       | white... it is Valve... why is the marketing site white?!?!
        
         | _flux wrote:
         | I guess that would be a reasonable complaint if it wasn't so
         | that Steam is already Valve's main product, and that this
         | device is intended for playing games from Steam!
        
       | Minor49er wrote:
       | The button placement seems really high, but it might be
       | comfortable to play while resting the bottom on a table.
        
         | notjustanymike wrote:
         | I just hit the site on my desktop. Like the steam controller
         | before, it's got a lot of back buttons that you can likely
         | remap (R1 to R4 and L1 to L4). So yes, the front buttons are
         | backups.
        
           | Minor49er wrote:
           | Judging by the image in the "Speeds and feeds" section, there
           | are only four shoulder buttons. Also, looking more closely at
           | the placement, it looks like they're putting more emphasis on
           | touchpads over the joysticks, and certainly over the D-pad,
           | much like the Steam Controller.
        
             | notjustanymike wrote:
             | Two shoulder, four back buttons.
        
         | notjustanymike wrote:
         | Huh yeah that is odd. Valve is typically pretty good at
         | ergonomic hardware, maybe the buttons aren't the primary
         | interaction tool for this.
        
       | echelon wrote:
       | This looks like it will trounce the Nintendo Switch. Nintendo
       | doesn't even have new hardware in the pipeline other than an
       | iterative OLED screen.
       | 
       | Now that Nintendo depends on a single portable console, is there
       | a risk that they'll go the way of Sega?
        
         | wlesieutre wrote:
         | This will trounce the Nintendo Switch as soon as Pokemon,
         | Zelda, Mario Kart, and Smash Bros are released on Steam. Which
         | is to say "never."
        
           | krylon wrote:
           | If Valve goes through with this and sticks to the device, it
           | could become a serious competitor, though.
        
             | lawl wrote:
             | I think they're completely different audiences. Nintendo
             | games aren't, and never were about cutting edge graphics or
             | the latest tripple A games. They were always about
             | family/kids oriented more casual games. Which is not to
             | disparage them in any way. I like playing some nintendo
             | games every now and then.
             | 
             | But my mom bought a Wii back in the days. For herself. My
             | mom doesn't usually play video games. And she is most
             | certainly not at all interested in playing Doom or Hades
             | (just because they're shown prominently on the webpage).
             | But she liked Wii Fit and bought a Wii.
             | 
             | I honstly think the subset of people who would buy a Steam
             | Deck to avoid buying a switch is so small, it would not put
             | a significant dent in nintendo's bottom line.
        
               | krylon wrote:
               | Good point, I hadn't thought of that. The last time I
               | played anything on Nintendo hardware was Mario Kart on a
               | Nintendo64 (which was awesome!), so I missed quite a bit
               | of evolution there.
               | 
               | Valve _could_ try to create games that are more appealing
               | to the typical Nintendo enthusiast, but I suspect the
               | respective cultures are too different.
        
               | jms55 wrote:
               | Agreed that they're different audiences. The deck is for
               | people with existing steam libraries who don't feel like
               | sitting down at a PC to play games.
               | 
               | The switch is for everyone else - way cheaper, unique
               | games you won't find on a PC, etc. Plus, co-op. I
               | recently spent 6+ hours at my friends house playing Super
               | Mario 3D World Deluxe. They got one joycon, I got the
               | other. In my college dorm, we have a switch dock attached
               | to a monitor in the dorm lounge. Split the joycons, and 4
               | people can play smash or mario kart. I don't see the deck
               | supporting these use cases.
        
           | fonix wrote:
           | i know what you're saying and this wouldnt be out of the box,
           | but wait till someone gets emulators running on it, within a
           | year i'd say
        
             | AnIdiotOnTheNet wrote:
             | Emulators already run on it out of the box.
             | 
             | > You can also install and use PC software, of course.
             | Browse the web, watch streaming video, do your normal
             | productivity stuff, install some other game stores,
             | whatever.
             | 
             | https://www.steamdeck.com/en/hardware
             | 
             | But you can run emulators on all sorts of things. Hell, I
             | first played through BoTW on a WiiU emulator on my PC. I
             | still ended up buying a Switch and one of the first things
             | I did with it was play BoTW again.
        
             | schmorptron wrote:
             | They'll run day 1, if it comes with the proper repos you
             | just pacman install retroarch and you're emulating
             | everything under the sun.
        
         | cnasc wrote:
         | IMO Sega's problem was started by having a confusing lineup of
         | too many products. Then they fumbled the US Saturn launch and
         | faced stiffer competition than before. Then the Dreamcast was a
         | victim of the PS2 _also_ being a DVD player, which made it a
         | much more compelling option in its early days.
         | 
         | In this case, Nintendo has a large and dedicated fanbase,
         | hardware that they (IIRC) sell at a profit, and a truly
         | enormous warchest. They'll be fine.
        
         | wil421 wrote:
         | Nintendo has the best IP as a whole in the industry. Nobody has
         | what they have. They also aren't going down the crazy AAA
         | shooters who will milk every skin or map pack penny from their
         | users.
        
         | TinkersW wrote:
         | It has solid hardware for the price, but if I was forced to
         | pick one I'd get a Switch, hardware specs don't matter that
         | much.
         | 
         | This thing has many things working against it..
         | 
         | 1. Games were designed for Windows, but are now running Linux--
         | some are buggy or don't work
         | 
         | 2. If they have controller support it isn't always 100%
         | 
         | 3. That SSD will fill up in no time
         | 
         | 4. With Switch you can get split screen multiplayer, not many
         | PC games bother with that.
        
           | whateveracct wrote:
           | > That SSD will fill up in no time
           | 
           | So does the Switch's. That's why you get a fat microSD (which
           | the Deck also supports.)
        
         | caconym_ wrote:
         | No way. Nintendo's success isn't about the hardware specs, and
         | characterizing the Switch as a "portable console" doesn't
         | capture it well. It has first-class support for traditional
         | "couch gaming".
         | 
         | The Steam Deck will be a great complement to traditional PCs
         | for people who are already bought into that ecosystem. For
         | people who aren't, the console offerings from
         | Nintendo/Sony/Microsoft are similarly priced and have obvious
         | advantages.
        
         | [deleted]
        
         | tasogare wrote:
         | The Switch has a hige game library with some interesting
         | exclusive title. This machine only has a subset of compatible
         | PC games, and the subset the make sense to be played on that
         | hardware (I sure won't play Age on that).
        
         | timw4mail wrote:
         | I wouldn't count on the Switch going anywhere. PC gaming is a
         | fairly small market compared to consoles these days.
        
           | doctorsher wrote:
           | Source? The console market (~45 billion) is larger than the
           | PC market (~37 billion) [0], but I wouldn't describe PC as
           | 'fairly small'. Maybe you have different data though?
           | 
           | [0] https://newzoo.com/insights/articles/newzoo-games-market-
           | num...
        
         | kevinventullo wrote:
         | I believe the Switch itself is evidence that Nintendo's success
         | is driven by strong IP, not strong hardware.
        
         | duxup wrote:
         | Considering their immense success with the Switch so far, I
         | think worrying about Sega seems miles away.
         | 
         | Raw spec peeping is something enthusiasts like to do, but I
         | think they're a small chunk of the market.
        
         | AnIdiotOnTheNet wrote:
         | I doubt it. Nintendo hasn't dominated in hardware specs for
         | several generations. They survive by primarily being developers
         | of great games that just happen to only be available on their
         | whatever-hardware-we-could-get-for-$250 platform.
        
       | aero-glide2 wrote:
       | Just like Steam Deck, standalone VR headset which allows you to
       | install the OS of choice and 3rd party apps.
        
       | ezoe wrote:
       | >SteamOS 3.0 (Arch-based)
       | 
       | What? So they ditched Debian?
       | 
       | >1280 x 800px (16:10 aspect ratio)
       | 
       | Yeah... that's like 2000s.
       | 
       | Seriously who what this? For those who can spend fortune for the
       | PC games, they have better options. Those who can't spend that
       | much, Nintendo switch is probably better for the gaming.
        
         | rkido wrote:
         | It's a 7" screen, so this resolution is comparable to an Apple
         | Retina display in terms of ppi.
        
         | davidwparker wrote:
         | Probably someone like me. I have a pretty crappy PC for gaming,
         | but I have 100s of games via Humble Bundle I've bought over the
         | years. I already have and enjoy my Switch, but having another
         | option (plus all the games I have already) would be nice.
        
       | AnIdiotOnTheNet wrote:
       | Gotta admit, I never saw that coming. I thought SteamOS was dead
       | after the failure of Steam Machines and Valve was only continuing
       | with their Linux efforts because it's still a useful hedge
       | against Microsoft locking everyone in the App Store. I totally
       | did not expect them to copy the Switch use-case with it.
       | 
       | I'm anxious to see how this turns out. Valve's history with
       | hardware is not so great, so it could go nowhere like Steam
       | Machines, Steam Link, and the Steam Controller did. On the other
       | hand, it could end up all but killing off PC gaming if it is
       | super successful. If it lands somewhere in the middle it will at
       | least be yet another boon for Linux gaming brought to you by
       | Valve as more developers will port or ensure compatibility with
       | Proton.
        
         | Jnr wrote:
         | I appreciate what Valve is doing and I will vote with my money.
         | I don't see myself as a "handheld gamer" but I am making a
         | reservation today just to be able to play with that device a
         | bit.
        
         | sprafa wrote:
         | The Valve Index was a testing ground for their hardware
         | efforts. I 100% believe they are serious, they've built a
         | hardware operation.
        
         | andrewljohnson wrote:
         | I don't really see how a cheap, low-end, mobile computer is
         | going to kill off desktop gaming. Why would that happen? People
         | will all of a sudden stop wanting top end equipment and big
         | high-res screens because they can play some Steam Gameboy?
        
           | huffmsa wrote:
           | You can plug it into a display, and plug in a mouse +
           | keyboard.
           | 
           | I'd be inclined to buy one of these for gaming and an ultra
           | light laptop for laptop stuff when the time comes, versus
           | getting a gaming laptop or desktop.
        
             | Aeolun wrote:
             | But with it being designed to run AAA games on 1280x800 at
             | 30fps, how good is it going to be on my 4k 60fps display?
        
               | lostgame wrote:
               | Something similar to the Switch.
               | 
               | Good enough for 85% of gamers, hilarious-looking and
               | infuriating to any serious hardcore gamers.
        
               | kingosticks wrote:
               | That is my question also and presumably the answer is
               | "not very good" but we'll have to wait and see as I can't
               | find any info on this. Surely they'll have to rate the
               | experience on a per-game basis when in 4k docked mode
               | else (a small number of) people won't be happy.
        
               | lifeformed wrote:
               | Not to mention that 60fps is considered nearly unplayable
               | for competitive FPS players.
        
               | lostgame wrote:
               | Competitive FPS players would _never_ pick this unit or
               | similar up with an intent to play competitively on it.
               | 
               | Competitive FPS playing is kinda like NASCAR. The
               | hardware and configuration of hardware is critical if you
               | actually want to win.
        
               | lifeformed wrote:
               | Well I guess I don't necessarily mean professional
               | competitive players, just people who play a versus game
               | and take it seriously. If you could plug it in and get
               | 120FPS, I could see some of these people consider getting
               | one, especially if it overlaps with their interest in
               | non-competitive games.
        
         | m-p-3 wrote:
         | I'm also wondering if they'll open the door to third-party apps
         | on the Steam Deck, which could let you use it for other cloud-
         | based gaming platforms like Stadia.
        
           | AnIdiotOnTheNet wrote:
           | It's a PC running SteamOS (apparently Arch base with KDE
           | Plasma). You can install anything on there that you can
           | install in Arch, or install Windows or another Linux distro
           | if you want. This is all in the copy:
           | 
           | "You can also install and use PC software, of course. Browse
           | the web, watch streaming video, do your normal productivity
           | stuff, install some other game stores, whatever."
        
             | m-p-3 wrote:
             | I just saw about the dock, if I didn't build a new PC
             | recently I'd be definitely considering that for gaming.
        
         | ineedasername wrote:
         | Same, I even made a comment a few weeks ago that SteamOS seemed
         | abandonware w/o any recent updates. Glad to be wrong.
         | 
         | And sure their hardware projects often don't hit mainstream
         | success & stick around for multiple generations, but I still
         | had a Steam Alienware Alpha that was both my daily driver &
         | gaming rig for a few years, and still occasionally use a cheap
         | Steam Link for in-home streaming.
        
         | nichch wrote:
         | The Steam Link continues to be very useful for my girlfriend
         | and I. It's plug and play and we haven't had issues with
         | compatibility or controllers like we have trying to set steam
         | up on a Pi 4.
        
         | Blackthorn wrote:
         | Did the steam link really go nowhere? I have a physical box,
         | and it works magically well. My understanding is it's still
         | available, just not as a physical box.
        
           | 0-_-0 wrote:
           | It works, but if you have an nvidia GPU Moonlight works
           | better.
        
             | patrickk wrote:
             | Parsec works great for me. Main gaming PC + Parsec macbook
             | client via ethernet.... enables a Switch emulator running
             | in 4K on the living room OLED! Yes please.
        
               | lostgame wrote:
               | How is Switch emulation, these days?
               | 
               | Do any major Switch emulators natively support JoyCons
               | the way Dolphin does WiiMotes? (Do JoyCons even use
               | regular ol' Bluetooth the way the WiiMotes do? EDIT:
               | quick Google says yes :) )
        
               | patrickk wrote:
               | Switch emulation is quite good, and gets better by the
               | day.
               | 
               | I have no experience with JoyCons unfortunately. I use an
               | Xbox Elite controller + PS4 controllers. They map
               | extremely well to a Switch Pro controller in Yuzu
               | emulator. Launching Yuzu via Steam via Parsec works
               | surprinsgly well to recognise the controllers, despite
               | the occasional hiccup. Smash Bros and Mario Kart are a
               | blast on the big screen.
        
               | lostgame wrote:
               | I am not a Switch owner - surprisingly, I don't think
               | I've even held one - (I am a pretty big fan of Nintendo
               | consoles) - and I know there is some sort of motion
               | control support in the JoyCons? I wasn't sure the extent
               | to which the motion would be required for game play.
               | 
               | I figure in Smash, Kart, etc; it doesn't matter, but I'm
               | just curious how deeply the motion controls affect the
               | gameplay on average in Switch games. :)
        
             | Fnoord wrote:
             | AMD Link also works.
        
           | AnIdiotOnTheNet wrote:
           | I have one too, I got it on ridiculous clearance when they
           | stopped making them. If they had been successful, why would
           | Valve have needed to liquidate stock?
           | 
           | It currently sits in a box somewhere in my house because I
           | have never had any use for it, which I think is the case for
           | most PC gamers, hence its failure.
        
             | rkido wrote:
             | The Link hardware just wasn't necessary anymore once the
             | software became good enough to run on any device as an app.
             | I have Stream Link on my TV as an app now.
        
               | ideamotor wrote:
               | Have you compared the input lag to an ethernet connected
               | steam link? It's not even close for me and my apple tv is
               | connected via ethernet as well.
        
               | evad3r wrote:
               | I tried Steam Link on my Android TV and it ran like hot
               | garbage - I think the main issue I had was bluetooth
               | input lag was very bad. My physical Steam Link still
               | works very well with my bluetooth controller.
        
             | Blackthorn wrote:
             | Right, my understanding is it's still available but not as
             | a physical hardware box anymore but instead as some kind of
             | software. But it's still there and supported, no?
        
         | ergot_vacation wrote:
         | It's a neat piece of hardware, but I have a hard time believing
         | it will be any more than a fad. Who is this for? Serious PC
         | gamers? Why not just play on the "real" PC they already have,
         | with the super-expensive monitor, graphics card, and input
         | devices they carefully assembled? Casual gamers that don't care
         | so much about those things and want to play meatier games on
         | the go? Why wouldn't they just buy a Switch (which already
         | carries many "PC" games, large and small)?
         | 
         | The Index was genuinely revolutionary, despite also being
         | punishingly expensive. It's hard not to feel a sense of envy on
         | seeing one in action. But this? No one will care in a year (or
         | maybe even six months).
        
           | marderfarker2 wrote:
           | I game casually and did not buy a switch, simply because I do
           | not want to plonk $300 on a single-use device that does a
           | marginal job at gaming (mediocre graphics, expensive games).
           | 
           | Steam Deck is a slightly more expensive gaming device, but it
           | does so much more. Previous attempts at these palm sized
           | gaming PC failed because they were half assed, software and
           | hardware wise. Steam deck isn't.
        
             | dan-robertson wrote:
             | I never saw the switch as a device for games in general. It
             | is mostly the vessel for the next iteration of Nintendo-
             | exclusive games. Those games don't need super fancy
             | hardware because the point of the games isn't to show you
             | the latest graphics.
             | 
             | The switch isn't "just a handheld games console like any
             | other." It is "this thing you must buy to play the latest
             | mario/Zelda/animal crossing game." Obviously if you aren't
             | interested in those games there isn't so much of a point.
        
               | sbergot wrote:
               | Until today the switch was a good option for indie games.
               | But now the steam deck is going to eat a big chunk of
               | that cake I think.
        
           | sbergot wrote:
           | I have a gaming PC and a switch. I buy and play lots of indie
           | games. Each time I have to pick a platform.
           | 
           | Steam: more support, lower price, won't have to buy it again
           | if another "version" of the hardware comes out
           | 
           | Switch: portable, multiple controllers for local
           | multiplayers.
           | 
           | Now I don't have to choose anymore. And I already have a big
           | library of games. I will only need a switch for exclusive
           | games and local multiplayer games.
        
             | Guillaume86 wrote:
             | I have exactly the same use case and everytime I had to
             | choose a platform before buying I was hoping Valve would
             | release a handheld machine, my wish was granted :).
        
         | swiley wrote:
         | Microsoft seems to think Windows is better for ads than
         | anything else at this point. It doesn't matter if it makes
         | sense, the people running the show have made up their minds and
         | game developers and players need somewhere else to go.
        
         | dariusj18 wrote:
         | The Steam Controller was actually awful though. It was so very
         | very loud.
        
         | capeterson wrote:
         | To be fair though, Valve does make the best consumer VR headset
         | available (Valve Index).
        
           | baby wrote:
           | What? That's false. Oculus quest 2 is hands down the best
           | consumer VR headset available. It's not even comparable.
        
             | yellowapple wrote:
             | Having tried both, my preference is definitely for the
             | Index. The controllers alone are a substantial step up, not
             | to mention the graphics, tracking, and pretty much
             | everything else.
             | 
             | The Quest is nice because it's cheaper and self-contained,
             | but that's about all it has going for it.
        
             | capeterson wrote:
             | What makes it "not even comparable"?
             | 
             | The Q2 is good, and certainly a better value, but I'm not
             | sure I'd say "not even comparable".
        
             | mlindner wrote:
             | Quest 2 requires Facebook so it's not even in the running.
        
           | practice9 wrote:
           | It's still one of the best tethered headsets even considering
           | it's 2 years old already. Other ones have disadvantages in
           | many areas (like tracking) still.
           | 
           | I'm waiting for some company to release a decent hybrid
           | standalone + tethered headset (that can compete with Oculus
           | Quest at least on the hardware specs), but most companies are
           | only interested in selling very expensive devices for
           | enterprise
        
             | silicon2401 wrote:
             | is there any indication of a valve index 2 coming? given
             | that facebook is a no-go for me, that makes the index the
             | most appealing VR option for me. but it would suck to buy
             | soon and have the next iteration come out right after I buy
        
               | deadbunny wrote:
               | I own an Index and would highly recommend it. Even if
               | something was on the horizon. It's fantastic.
               | 
               | With that said I vaguely remember seeing a patent for a
               | wireless index 2 recently. Can't remember where though so
               | I may be wrong.
        
               | SSLy wrote:
               | From the internet, there doesn't seem to be any rumours
               | about index2.
        
               | samtheDamned wrote:
               | My completely uninformed opinion would be after the deck
               | is launched and all it's kinks ironed out they'll
               | probably work on an index 2
        
         | caconym_ wrote:
         | The thing about Valve's record with hardware is that the
         | products aren't _bad_ , just extremely niche. If this thing
         | really can play most of most people's Steam games in a Switch-
         | like form factor with a standard gamepad layout, I think it
         | stands to be a hit in a way their past hardware attempts
         | weren't.
         | 
         | It's also an interesting counterpoint to all the streaming
         | services popping up these days. PC game streaming to mobile has
         | major downsides, even more so when you're away from stable and
         | fast internet. Until 5G is everywhere and mobile bandwidth
         | [soft] caps aren't a thing anymore, a mobile device that can
         | play games locally will be a much more attractive option for a
         | lot of people.
        
           | agloeregrets wrote:
           | Exactly, used Steam Controllers cost more than retail now.
           | There is a small number of extremely hardcore fans of it.
        
             | moosey wrote:
             | I am one of them. I have three in the house, mostly for
             | future parts.
             | 
             | I have been gaming for 35 years, and in the 15 of those
             | where I have played first person shooters, no controller
             | compares. Even when I'm playing other kinds of games, the
             | ability to do everything without having to remove your
             | finger from the pads to hit buttons, the size is perfect,
             | everything is so responsive.
             | 
             | They "feel" cheap, but I don't care. They are gaming
             | nirvana for me.
        
               | vimacs2 wrote:
               | I am definitely a SC Stan too. I learned how to truly
               | master it playing Hollow Knight funny enough. Have a
               | setup where I literally do not need to use anything but
               | the trackpads and the occasional turning over of the
               | whole controller to invoke the map. Absolutely love it.
               | 
               | Only things I don't like are the bumper buttons and I'd
               | much rather USB C than micro usb.
               | 
               | I wish they would make an SC 2 with fixed bumpers,
               | ditching the thumbsticks for bigger trackpads with more
               | advanced haptics and a doubling of paddle buttons like
               | with this new device.
        
               | rustyminnow wrote:
               | > the occasional turning over of the whole controller to
               | invoke the map
               | 
               | What?? Like you flip the controller upside down to open
               | the map? How do you set that up?
        
               | Miraste wrote:
               | Maybe by setting the gyroscope to directional pad and
               | lowering the sensitivity? There are a few ways you could
               | do it, those things likely the most customizable
               | controller ever made.
        
               | agloeregrets wrote:
               | Yup, and the remapping tool is killer and supports
               | absolutely everything and has browsable and sharable
               | configs that work like spotify playlists. They absolutely
               | did their best to make it a hit. The quality of work they
               | put into building the software for my SC is exactly why
               | I'm reserving a Deck today.
        
               | vimacs2 wrote:
               | Oh right, the controller has a gyro as well - something
               | which for some reason Valve completely failed to
               | advertise. You can use it both to aim and as a kind of
               | spatial D-Pad (among a lot of other options).
        
           | VortexDream wrote:
           | This seems like it'll become the best emulation platform
           | we've seen so far. I'm excited.
        
           | lostmsu wrote:
           | One of the major reasons people play PC games is mouse and
           | keyboard are way better than joystick. I don't see myself
           | playing PC games on a handheld.
        
             | lostmsu wrote:
             | To add a point against comments here talking about some
             | games being playable on controllers: of top 10 in Steam's
             | own stats only Destiny 2 looks like you won't be
             | handicapped by a controller.
             | 
             | https://store.steampowered.com/stats/
        
             | Crespyl wrote:
             | Valve has experience already with making m+kb games
             | playable via a trackpad on the Steam Controller, so I'm
             | confident that the trackpads on the Deck will be good
             | enough for a decent chunk of games (though I'm not about to
             | try Dota 2 on the thing).
             | 
             | Not every game will be a perfect fit, certainly, but I've
             | had a great time with my Steam Controller playing things
             | like XCOM, Prey (2017), and Divinity Original Sin. IIRC
             | Civilization 5 was explicitly a part of the advertising for
             | the controller in the first place, as a way to play mouse-
             | heavy games from the couch.
        
             | yellowapple wrote:
             | Depends on the game. Flight and driving games are vastly
             | better with a gamepad (let alone proper joysticks or
             | steering wheels) than with a keyboard and mouse IMO.
        
             | conradev wrote:
             | You can use a keyboard and mouse on a PS5 and a PS5
             | controller on PC, depending on game support. I believe the
             | same is true for Xbox.
        
               | lostmsu wrote:
               | It is no longer a handheld if you attach external m+kb.
        
               | Koiwai wrote:
               | What if I tell you when you remove said m+kb it's a
               | handheld again?
        
             | Pxtl wrote:
             | You're in luck, then. The Steam Deck has thumb trackpads
             | for mouse-like aiming. This is their 3rd kick at thumb
             | trackpads (they're on the Steam Controller and the Index
             | Controller) so they're established pretty well at it.
             | 
             | It's not the same as a mouse but it beats the pants off of
             | thumbstick aiming.
        
               | brailsafe wrote:
               | The more interesting thing to me would be actual
               | peripheral support. It's apparently a PC that can connect
               | to an external display or mouse and keyboard.
        
             | caconym_ wrote:
             | These days I think many or even most PC gamers own a
             | gamepad and choose to use it for certain games, even when
             | they have a mouse and keyboard sitting right in front of
             | them. These also tend to be the same games I'd consider
             | most suitable for playing at reduced resolutions and
             | framerates.
        
             | JKCalhoun wrote:
             | (worse even: thumbstick)
        
             | nvarsj wrote:
             | Not sure I agree. I feel like the majority of AAA PC games
             | are designed for console first and work well with gamepads.
             | At least the ones I play. It's also just more relaxing
             | since you can lean back.
        
               | samtheDamned wrote:
               | Yeah even some of the biggest PC games out there like GTA
               | just don't feel as good on KB/M as they do on
               | controllers. Like others said, with the dual trackpads
               | built in and the extensive controller configurations
               | offered by steam's controller settings I don't see the
               | controls being much of a problem on the steam deck.
        
             | deadbunny wrote:
             | But not all games are "PC" games. Plenty of games that are
             | released on PC are best/better played with a conroller and
             | thanks to the PC being a open platform you have many more
             | choices than console. Hell you can use your console's
             | controllers if you like.
        
               | AnIdiotOnTheNet wrote:
               | > Plenty of games that are released on PC are best/better
               | played with a conroller
               | 
               | Fewer than people think, in my opinion. Snake Pass and
               | Outer Wilds insisted to me that they would be better with
               | a controller and both were wrong.
        
               | fuzxi wrote:
               | Outer Wilds in general is better with KB/M because of
               | mouselook's precision, but getting through Dark Bramble
               | is significantly more difficult because of how thrust
               | works.
        
           | Ashanmaril wrote:
           | I'd argue the Steam controller was kinda bad. But more in
           | concept than execution. The touch pads were just not a good
           | replacement for a thumbstick or a D-pad
           | 
           | But I agree with what you're saying. If this thing is
           | actually good, it could have some real mainstream appeal.
        
             | caconym_ wrote:
             | > I'd argue the Steam controller was kinda bad. But more in
             | concept than execution. The touch pads were just not a good
             | replacement for a thumbstick or a D-pad
             | 
             | There are plenty of people with great things to say about
             | it, but they largely seem to be people who wanted to play
             | FPS games without a mouse and keyboard, and were willing to
             | put in some effort to get it configured right. I can
             | imagine it being more successful if it had gotten first-
             | class out-of-the-box support for more games, but it seems
             | like it never reached the level of adoption where that was
             | worth it for developers.
             | 
             | I've never tried it myself, though. If the Steam Deck is a
             | success, maybe we'll see the Steam Controller model finally
             | take off (since the Deck has similar touchpads built in).
             | Or maybe it will be like the Kinect, a pet feature deleted
             | in later hardware revisions.
        
             | schmorptron wrote:
             | I felt completely differently, the Steam Controller is my
             | favorite one by far. The touch pads make so much sense for
             | a lot of games, and you still have the analog stick for the
             | rest.
        
             | ideamotor wrote:
             | It was great but not ergonomic. I have the same concern
             | about the steam deck (that and the name that sounds like
             | something from a 1920s bathhouse). I still use the steam
             | link.
        
             | Crespyl wrote:
             | I felt almost the exact opposite, in that I think the
             | concept was great but the execution fell a little bit
             | short, mostly in build quality/button-feel.
             | 
             | The biggest single win for me is replacing the right stick
             | for camera control, as the trackball emulation with haptics
             | on the touchpad is so much faster and more responsive than
             | a traditional thumbstick. There are some games that I'd
             | still prefer the standard twin sticks or dpad (twin-stick
             | shooters maybe, some platformers, or hyper-specific
             | designed games like Brothers: A Tale of Two Sons), but
             | overall I've much preferred the touchpad over thumbsticks
             | for almost every first- or third-person game I've played.
        
               | samtheDamned wrote:
               | Yeah the controller was really good in theory and the
               | technology was definitely great but the build quality
               | just felt really off and like you said sometimes you
               | can't beat twin stick/dpad but overall the controller was
               | a great concept and paved the way for the index
               | controllers and now the deck's controllers too.
        
             | deregulateMed wrote:
             | Steam controller definitely took a minute to get used
             | to..now it's the best controller of all time.
             | 
             | Steam chords are brilliant. If you have a steam controller
             | and don't know about steam chords, go look it up. Life
             | changing.
        
             | trixie_ wrote:
             | Touch pads a _better_ than a joystick by far. You don 't
             | need to snap back the stick to stop moving. Where ever your
             | thumb stops is where your aim is at. A fast flick of a
             | touch pad can 180 which takes a lot longer on a joystick.
             | Plus gyro support it's almost as good as a mouse.
        
         | chx wrote:
         | > On the other hand, it could end up all but killing off PC
         | gaming if it is super successful.
         | 
         | Why? I thought PC gaming is about powerful graphics cards you
         | can't have pretty much anywhere else.
        
           | IggleSniggle wrote:
           | For me personally, PC gaming is all about being able to play
           | anything from multiplayer FPSs to moddable content to random
           | indie games in my web-browser to emulated games from the
           | early 90s to keyboard-centric roguelikes. Ie, more about
           | having a vast backward-compatible library and the ability to
           | hack on the games for fun than about cutting edge graphics.
        
           | throwaway3699 wrote:
           | It can be about that, but it's also about the low end, the
           | modders and weird hybrid devices like this.
        
           | ThrowawayR2 wrote:
           | There are various game genres (flight sims, real-time
           | strategy, simulation games like Factorio and Kerbal Space
           | Program) that just don't fit the console + controller
           | paradigm. Individually, the niches may be small but together
           | they're not insignificant.
        
           | AnIdiotOnTheNet wrote:
           | There's a relatively niche segment of the PC gaming
           | population that really wants to push the envelope in
           | graphics. I think most PC gamers like gaming on their PC
           | because it is a very open platform that allows them to play
           | games they bought the 90s, all sorts of mods, games from
           | random nobodies on the internet, the latest games, and also
           | emulate a wide variety of game systems and computers.
        
             | westpfelia wrote:
             | https://store.steampowered.com/hwsurvey/videocard/
             | 
             | This is directly from valve. It's probably what Valve looks
             | at when making these decisions. I assume this APU is
             | relatively similar to the 1060 in power? Maybe the 1050.
             | But I haven't seen any benchmarking around the APU.
        
               | rasz wrote:
               | This APU is slower than base PS4, and ~2x slower than 8
               | year old GTX 760.
               | 
               | https://www.youtube.com/watch?v=w4z4igRnlLQ
        
               | Strom wrote:
               | The APU is certainly not slower than a PS4, it has Zen 2
               | cores. The GPU might have fewer flops but it has a much
               | newer architecture, so it could easily be faster. Just
               | comparing flops across different architectures isn't an
               | accurate way of determining GPU gaming performance.
        
               | rasz wrote:
               | Do you expect this 15W APU to be faster than full TDP
               | Desktop AMD Ryzen 5700G? The "Fastest Integrated Graphics
               | Ever" 13 days ago https://www.tomshardware.com/news/amd-
               | ryzen-7-5700g-review? 5700G reaches GTX760 parity in some
               | games like Witcher3, while in others like Overwatch its
               | medium for APU while dedicated gpu runs same framerate at
               | Ultra.
        
             | rodgerd wrote:
             | Certainly the Steam surverys support the notion that the
             | people who won't shut up about $1,000 graphics cards are
             | very much a minority in PC gaming. They eat up all the
             | oxygen in the room, but they certainly aren't the actual
             | majority of the group.
        
             | jakeinspace wrote:
             | Based on my experience, people wanting to play games which
             | are over 20 years old are much more of a niche crowd than
             | those using beefy GPUs. Obviously, few people have RTX
             | 3080/3090 levels of investment, but based on Steam
             | statistics, mid-tier cards from a few years back like the
             | GTX 1060, RTX 2060/2070, and RX 580 are all near the top of
             | the most recent steam surveys.
        
             | deregulateMed wrote:
             | Oblivion on Xbox= ffffff that glitch. Delete everything
             | start over from scratch.
             | 
             | Oblivion on PC= glitch? Options are- Unofficial patch,
             | console, mod myself
             | 
             | Heck I would have deleted the marauder from Doom Eternal if
             | I didn't quit playing video games forever out of
             | frustration. Now I read nonfiction books.
        
             | friedman23 wrote:
             | >I think most PC gamers like gaming on their PC because it
             | is a very open platform that allows them to play games they
             | bought the 90s
             | 
             | This is just not true. Most pc gamers are playing free to
             | play competitive multiplayer games. Think league of
             | legends, fortnite, call of duty warzone, and hearthstone.
             | The people playing these games care about framerate for
             | competitive reasons which means they need good gpus.
        
               | wtetzner wrote:
               | Don't the developers of League of Legends specifically
               | put in a lot of effort to make sure the game runs on
               | older hardware?
        
         | superkuh wrote:
         | I love Valve but it seems like they create these hardware
         | projects to occasionally remind platform owners like
         | microsoft/playstation/nintendo that they can't completely abuse
         | their users and software devs (Win10 store lock-in, etc) and
         | retain all of them. Valve just wants to protect steam and
         | credible hardware platform competition is how they do it. I
         | don't think they have any real plans to produce and support
         | hardware long term.
        
           | MikusR wrote:
           | What windows store lock-in?
        
             | rasz wrote:
             | For example Microsoft kept Forza Horizon 4 Microsoft Store
             | exclusive for 4 years.
        
             | Nullabillity wrote:
             | MS has tried to push locked versions of Windows several
             | times over the years, starting with Windows RT up until S
             | Mode (which is still a thing).
        
             | kmeisthax wrote:
             | This is way back about a decade ago, when Valve was very
             | Windows-centric and barely even had macOS ports of Steam
             | running. Windows 8 was announced with an entirely new
             | application type, APIs, and distribution model intended to
             | support tablets. Existing applications were shoved in the
             | Desktop penalty box, while new applications had to be
             | fullscreen or side-by-side, like a tablet. Furthermore,
             | Windows on ARM was announced, with the Desktop penalty box
             | further restricted to _only_ Windows apps (though you could
             | jailbreak it). If you wanted your app to work as a tablet
             | app, you had to rewrite it for XAML and distribute it
             | through the Microsoft Store, with similar technical
             | restrictions to that of Apple 's.
             | 
             | The very clear message from Microsoft was that the future
             | of Windows was in fullscreen tablet apps and that the
             | desktop - as well as third-party app stores - was going
             | away. Valve would proceed to launch a Linux version of
             | Steam a few months before Windows 8 RTM'd, their own Linux
             | distro a year later, and consolized PC hardware another
             | year after that. Basically, the whole company made a very
             | clear pivot away from game development (which they _still_
             | haven 't fully gone back to) to ensure Steam had a lifeboat
             | if Windows 9 were to drop the Desktop or enforce app
             | lockouts on it.
             | 
             | Of course, what actually happened is that Windows 8 became
             | the laughing stock of the entire PC industry. Microsoft was
             | trying, like, _five_ developer transitions at once and
             | nobody was interested. (Not even _Apple_ can do that, and
             | they actually did try. Ask me about Rhapsody sometime.) So
             | the end result is that app developers never wrote anything
             | to the new native XAML APIs, users just used the Desktop
             | app, and nobody had any interest in Windows on ARM tablets.
             | That 's why you don't remember the Windows Store lock-in;
             | in Windows 10, Microsoft got rid of it.
        
               | samtheDamned wrote:
               | > Ask me about Rhapsody sometime
               | 
               | I'd actually love to hear what you think about rhapsody,
               | a quick google search doesn't tell me too much about it
        
               | GeekyBear wrote:
               | After Apple bought NextStep to serve as the basis of
               | their next gen OS, Rhapsody was a developer preview that
               | was a reskinned NextStep running on Mac Hardware.
               | 
               | Existing Macintosh software could be run under emulation,
               | and the original plan was that everything going forward
               | would need to be rewritten using the NextStep APIs. (All
               | those NS frameworks still used on iPhones and Macs today)
               | 
               | Eventually Apple decided they would have to create an
               | additional set of APIs (Carbon) based on the existing
               | Macintosh APIs that would allow software vendors an
               | easier path forward.
               | 
               | Developers could adopt Carbon with much less effort and
               | eventually transition to the NextStep APIs as part of a
               | future large scale rewrite.
               | 
               | Carbon never transitioned to 64 bit, so those NextStep
               | APIs did eventually become the default for native
               | software.
        
               | kmeisthax wrote:
               | In very, very short terms, Rhapsody is Apple's Windows 8.
               | 
               | In order to explain why that comparison makes sense _at
               | all_ , I first need to go over some basics.
               | 
               | After shipping the original Macintosh in 1984, Apple's
               | investors got really mad about how the computer wasn't
               | selling, and more or less forced Steve Jobs out of the
               | company. Jobs decided he was going to build another
               | computer company called NeXT, which was going to out-
               | engineer Apple and make the next big thing. It didn't
               | actually work out that way, but conveniently for Steve,
               | Apple had been mismanaged into the ground and drowning in
               | technical debt. So Apple basically bought NeXT because
               | OPENSTEP (previously NeXTSTEP; at this point Steve was
               | trying to turn it into a cross-platform API) was a
               | functional operating system and all of Apple's attempts
               | at System 8 (including asking IBM to finish Copland,
               | which is _another_ boondoggle called Taligent) weren 't.
               | 
               | So, right when Apple announced the NeXT buyout, they also
               | announced that the next version of the Macintosh's OS
               | would be built on top of OPENSTEP, with all existing
               | Macintosh software running in a fullscreen "Blue Box" VM.
               | The "Yellow Box" would hold new software written to the
               | OPENSTEP APIs, and these apps were properly memory-
               | protected. (Context: At this point in time all System 7
               | apps ran in kernel mode with separate segmented heaps.
               | It's exactly as bad as it sounds.) This new OS was code-
               | named "Rhapsody", and it even came in an Intel port that
               | would install and run just fine on most PCs (albeit
               | without the Blue Box).
               | 
               | Apple's plan was basically to continue the NeXT business
               | as-is, with some quick rebrands (including rebranding the
               | Windows NT port of OPENSTEP as "Red Box") and hastily-
               | written compatibility bridges so that Macintosh users
               | wouldn't be completely left out in the cold. Users were
               | anticipating the new OS, but developers were utterly
               | furious that they were being told to basically abandon
               | _all_ of their software and rewrite it to this entirely
               | different and far more complicated API. They called the
               | Blue Box the  "penalty box", because they felt punished
               | for staying loyal to the Mac.
               | 
               | I call Rhapsody "Apple's Windows 8" because it basically
               | tried the same thing Windows 8 did a decade later:
               | foisting a technically superior but entirely incompatible
               | API on developers who weren't interested in any of it.
               | Some might disagree because, well... Apple never actually
               | shipped what they announced. A year after assuming
               | control of Apple, Jobs would come up on stage again and
               | announce that Rhapsody was "cancelled". Instead they'd
               | build an entirely new OS called Mac OS X, built
               | exclusively for the Mac, with three new subsystems;
               | "Cocoa" (OPENSTEP APIs), "Classic" (Mac Toolbox APIs),
               | and now "Carbon"; the latter being specifically intended
               | for quickly porting existing Macintosh software to OSX
               | _without_ rewriting your app. This made developers a
               | _lot_ happier and saved the entire transition.
               | 
               | In the meanwhile, because Mac OS 8 was terrible for
               | running servers on, Apple would ship _another_
               | """unrelated""" OS called "Mac OS X Server", which was
               | literally just the cancelled retail release of Rhapsody
               | with some extra server applications bundled in. It even
               | called itself Rhapsody in uname.
               | 
               | If you're wondering what happened to the Intel version of
               | Rhapsody, well... not counting the two developer releases
               | before Rhapsody's faked death, Apple would maintain Intel
               | ports of everything up until actually announcing a proper
               | developer transition from PowerPC to Intel _years_ later.
               | Just as proof of how much Apple had learned their lesson
               | of how not to handle a developer transition, Carbon would
               | actually get _ported_ to Intel, and there were Intel OSX
               | apps that needed it. It was ultimately removed only in
               | macOS _Catalina_.
        
               | Camillo wrote:
               | The funny thing is that Carbon was based on the modified
               | Toolbox APIs that were intended for Copland! There used
               | to be a header with a big comment block telling the whole
               | history. AFAIR, they had tried changing the System 7 APIs
               | so they could run on a system with memory protection,
               | then they gave up because Copland had failed (and I think
               | part of it was a mandate to be able to use the System 7
               | API _without_ changes, which was impossible), then Mac OS
               | X came along and the comment changed to "we're doing this
               | after all, lol".
        
               | samtheDamned wrote:
               | Thanks, I've never heard of this before so it was cool to
               | learn about.
        
               | MikusR wrote:
               | You don't remember the Windows Store lock-in because
               | there wasn't one. (Except for the arm based Windows RT
               | and even that because of no x86 emulation). It was mostly
               | FUD by companies that already had app stores (EA/Valve)
               | or were preparing one (Epic).
        
               | kmeisthax wrote:
               | No, it absolutely did exist, but it _only_ applied to the
               | new tablet /store app environment and APIs exclusive to
               | it (such as native/WinRT XAML). Win32 apps weren't locked
               | out from running, but they also couldn't use these new
               | APIs. If you wanted to rewrite your app for the tablet
               | environment (perhaps because Win32 was entirely
               | inadequate for developing apps even back in 2012), then
               | you had to also distribute that app on the store, as
               | AFAIK there was no easy way to sideload AppX packages. In
               | fact, games that were packaged for the store couldn't
               | support things like G-Sync, Vulkan, or overlays because
               | the lockout technology also firewalled off external DLLs.
               | 
               | You might not have noticed this because _nobody cared
               | about the store_ and just used Windows 8 like Windows 7
               | with some annoying tablet UI duck-taped to it.
        
               | MikusR wrote:
               | The lock-in they were talking about was that of the only
               | way to get software to Windows would be from Store. On
               | the other hand all the half baked "modern" apis were
               | Sinofskys revenge for not getting the CEO job.
        
               | jhasse wrote:
               | > Except for the arm based Windows RT and even that
               | because of no x86 emulation
               | 
               | No, even native ARM executables weren't allowed to run if
               | not downloaded from the Store.
        
               | pjmlp wrote:
               | No it didn't, in fact the new revamped store also
               | includes Win32.
               | 
               | https://blogs.windows.com/windowsexperience/2021/06/24/bu
               | ild...
        
               | brigade wrote:
               | Steam can be installed on all editions of Windows 10,
               | unlike Windows 8 where you _could not_ install it on the
               | RT edition.
               | 
               | (Yes you might have to switch out of S mode, but that
               | wasn't an option in RT)
        
               | pjmlp wrote:
               | And why should I care about it?
               | 
               | Windows store is already in place.
        
               | throwaway2048 wrote:
               | Valve certainly cares about it
        
               | pjmlp wrote:
               | Well that is their problem, they can drink beers together
               | with Epic.
        
               | wtetzner wrote:
               | Right, and the whole discussion was about Valve's
               | motives, not whether or not you like the Windows store.
        
               | MikusR wrote:
               | RT was also only arm.
        
               | [deleted]
        
           | ineedasername wrote:
           | A reminder that if Microsoft _does_ continue along that path,
           | Valve is happy to come along and gobble up significant
           | portions of their market share. It 's a win-win for Valve:
           | either MS keeps their platform out of a walled garden,
           | allowing Steam to continue it's current path, or Valve eats
           | their lunch while making Linux in general a more mainstream
           | option.
        
           | belltaco wrote:
           | And yet it looks like you cannot use the Steam Deck without
           | logging into a Steam account. Looks like we are trading in
           | one lock-in for another.
        
             | mastazi wrote:
             | They say in their partner website that it's a PC, and that
             | you can even wipe out Steam OS and install another OS if
             | you want.
             | 
             | https://partner.steamgames.com/doc/steamdeck/faq
        
             | kaetemi wrote:
             | You can install any OS on it, it's just a PC.
        
             | sudosysgen wrote:
             | Seems like you can access the KDE desktop, so I think using
             | the Steam account isn't mandatory. Not 100% sure though.
             | Previous Steam machines allowed full control, even changing
             | the OS.
        
             | filoleg wrote:
             | Apples to oranges. Valve is concerned about hardware lock-
             | in, not software lock-in.
             | 
             | I think users care more about being able to play their
             | games on any hardware platform they own than about which
             | software platform hosts their games. Also, it seems like
             | Steam Deck is just running a customized Linux distro, so it
             | isn't really a lock-in.
             | 
             | If Epic Games or Ubisoft decides to make their game stores
             | work on Linux, I bet they would run on Steam Deck too. If
             | that's the case, then how is it Valve's fault that other
             | vendors/game stores aren't bothering to make their software
             | platforms/games work on Linux? Valve put in the work, and
             | they want to reap the fruits of it, without even trying to
             | lock-in their device from using any other competitors'
             | software (as far as I am aware). Competitors just gotta put
             | in the work to make their platforms work on Linux.
        
               | kbenson wrote:
               | > If Epic Games or Ubisoft decides to make their game
               | stores work on Linux, I bet they would run on Steam Deck
               | too.
               | 
               | They can, because the FAQ says it's just a PC running
               | Arch linux and you can install Windows on it if you want,
               | which means you can do whatever you want. Maybe it can
               | run on the same OS (probably, if it's just Linux, but
               | we'll see how customized it is), or at a minimum you
               | could just install something else.
        
               | ElFitz wrote:
               | > Apples to oranges
               | 
               | Apple to Valve?
        
             | danso wrote:
             | The ign preview suggests otherwise:
             | 
             | https://www.ign.com/articles/steam-deck-hands-on-
             | impressions...
             | 
             | > _This flexibility means you can do pretty much anything
             | on the Steam Deck that you can do with a regular PC.
             | Connect a mouse and keyboard? Yep. Alt-Tab out of your
             | games to a browser or video? Sure. Load third-party
             | programs or even other game stores like Origin, uPlay, or
             | Epic Games Store? No problem. You could even wipe Steam OS
             | entirely and install a fresh version of Windows if you want
             | - but the default Steam OS is smooth and efficient at
             | getting you into your games, so I imagine most people won't
             | want or need to go that far. The point is, you can if you'd
             | like to._
        
               | NikolaNovak wrote:
               | I wonder if pure cloud service like GeForce Now can then
               | be used, to benefit from portable hardware but have
               | semblance of battery life, and avoid a likely jetengine
               | cooling fan spin up...
        
               | captn3m0 wrote:
               | Assuming that Valve does a decent job with integrating
               | the inputs, and they show up correctly with the HTML5
               | GamePad APIs, it ought to just work.
        
             | mcdevilkiller wrote:
             | Wrong, you can install whatever OS you want, the developers
             | even said so. You have a lot of freedom.
        
             | MeinBlutIstBlau wrote:
             | They state you can install a different OS. That is just if
             | you want the default system. There was a video playing CK3
             | that shows KDE running so it's not like you can't install
             | windows or a different distro.
        
               | yellowapple wrote:
               | KDE is part of the stock software, apparently. Similar to
               | existing versions of SteamOS in that regard, except with
               | Arch + KDE instead of Debian + GNOME.
        
             | timdorr wrote:
             | You don't need a Steam account if you're not using the
             | default Steam Deck install. Wipe it and install TempleOS.
             | 
             | > Do I need a Steam account to use Steam Deck?
             | 
             | > The default Steam Deck experience requires a Steam
             | account (it's free!). Games are purchased and downloaded
             | using the Steam Store. That said, Steam Deck is a PC so you
             | can install third party software and operating systems.
             | 
             | https://store.steampowered.com/steamdeck
        
               | blooalien wrote:
               | > The default Steam Deck experience requires a Steam
               | account (it's free!). Games are purchased and downloaded
               | using the Steam Store.
               | 
               | I imagine that would be because the "default Steam Deck
               | experience" probably defaults to booting into Steam Big
               | Picture mode, just like SteamOS does by default.
        
             | lawl wrote:
             | > And yet it looks like you cannot use the Steam Deck
             | without logging into a Steam account. Looks like we are
             | trading in one lock-in for another.
             | 
             | valve so far has been miles better than any other big DRM
             | platform. i would almost bet valve will let you have root
             | on these and do whatever you want with the hardware without
             | any jailbreaks. It may not be supported, but I really
             | cannot imagine them locking this down. That would be very
             | much unlike valve.
             | 
             | iirc steam machines back in the day did also let you go
             | into a bash shell?
             | 
             | full disclosure: i may contain traces of a valve fanboy.
        
               | fuzxi wrote:
               | >i would almost bet valve will let you have root on these
               | and do whatever you want with the hardware without any
               | jailbreaks.
               | 
               | Definitely. I have a Steam Link and you can enable ssh
               | access to the root account by simply plugging in a USB
               | flash drive with a particularly named text file and
               | rebooting.
        
               | oauea wrote:
               | > i would almost bet valve will let you have root on
               | these and do whatever you want with the hardware without
               | any jailbreaks.
               | 
               | They do, and they let you install your own OS.
               | 
               | https://www.steamdeck.com/en/software
               | 
               | > The new version of SteamOS is optimized for handheld
               | gaming, and it won't get in your way with other stuff.
               | But if you want to get your hands dirty, head on out to
               | the desktop.
               | 
               | And https://www.youtube.com/watch?v=oLtiRGTZvGM has a
               | Valve engineer it's more accurate to view these devices
               | as PCs with custom controllers, and that you can install
               | your own OS.
        
               | AnIdiotOnTheNet wrote:
               | > You can also install and use PC software, of course.
               | Browse the web, watch streaming video, do your normal
               | productivity stuff, install some other game stores,
               | whatever.
               | 
               | https://www.steamdeck.com/en/hardware
        
               | l-albertovich wrote:
               | I'd like to think they'll at least make it easy to root
               | or otherwise repurpose these because I like them and
               | would likely get one, however, in the software part of
               | the specs they state that they have been in the works
               | with game studios to basically have them implement their
               | anti-cheat systems in their platform so I suspect said
               | studios would be against that.
               | 
               | This is pure speculation on my side and I really hope I'm
               | dead wrong but that's the first thing that comes to mind
               | when I think about it (also, their own DRM right?).
               | 
               | Edit : the reply bellow seems to prove me wrong =)
        
               | techrat wrote:
               | Why speculate when you can read directly from the product
               | page yourself?
               | 
               | >You can also install and use PC software, of course.
               | Browse the web, watch streaming video, do your normal
               | productivity stuff, install some other game stores,
               | whatever.
               | 
               | and
               | 
               | >The default Steam Deck experience requires a Steam
               | account (it's free!). Games are purchased and downloaded
               | using the Steam Store. That said, Steam Deck is a PC so
               | you can install third party software and operating
               | systems.
        
             | yellowapple wrote:
             | The FAQs and such make it clear that it's basically an
             | ordinary PC in a handheld form factor; if you don't want to
             | log into a Steam account, then any ol' Linux distro or even
             | Windows should run on it just fine (though whether the
             | handheld controls play nicely is something I'd be curious
             | about).
        
             | IggleSniggle wrote:
             | On the landing page they say "You can connect to
             | peripherals, throw the picture onto a big screen, and do
             | all the other PC things you'd expect."
             | 
             | On the hardware page they show it docked and running a
             | normal desktop interface and say "Use your Deck as a PC.
             | Because it is one" and "You can also install and use PC
             | software, of course. Browse the web, watch streaming video,
             | do your normal productivity stuff, install some other game
             | stores, whatever."
             | 
             | On the spec page, it says the OS is SteamOS 3.0 (Arch-
             | based) and Desktop is KDE Plasma.
             | 
             | I guess I'm just not understanding where you'd even get the
             | impression that it would be locked into a Steam account.
        
           | minsc__and__boo wrote:
           | Seems like the Google Fiber strategy - start deploying key
           | products/services to influence the big players in the market
           | to finally innovate or at least play nice for consumers.
        
             | AceJohnny2 wrote:
             | Sadly, I'm not convinced that strategy has any long term
             | effect.
             | 
             | I'm still bitter about how bad & expensive Internet access
             | is _in the Silicon Valley_
        
               | rcheu wrote:
               | SF is actually getting really fast internet now. All the
               | new developments we looked at had gigabit internet at
               | ~$80/month with multiple competing providers. It's
               | getting to older apartments now as well.
               | 
               | At these speeds, the WiFi adapters are more of a
               | bottleneck than the ISP. I can only get close to full
               | speed on ethernet.
        
               | kortilla wrote:
               | New apartment buildings aren't much of a litmus test.
               | Those are the easiest for providers to get fiber to.
        
               | yellowapple wrote:
               | Just in SF, though, right? Immediately south in Daly City
               | the options were either paying through the nose for
               | Comcast's mediocre cable or being stuck with DSL, and
               | that was in 2019.
        
               | blooalien wrote:
               | > ... "either paying through the nose for Comcast's
               | mediocre cable or being stuck with DSL, and that was in
               | 2019."
               | 
               | Still a problem in _many_ places in the USA in 2021.
        
               | mattnewton wrote:
               | Not even in most parts of sf, those are still the options
               | everyone I know living in the city has.
        
               | [deleted]
        
               | virtue3 wrote:
               | I've got sonic gigabit here in SF. It's amazing.
        
               | minsc__and__boo wrote:
               | I think that says more about Silicon Valley municipal
               | priorities than anything else.
               | 
               | Besides, when it comes to infrastructure and consumer
               | habits, influencing any change for the better is still
               | better than none at all.
        
               | jdavis703 wrote:
               | This is a result of the low density of SV. In my Oakland
               | apartment I have 1Gbs symmetric internet. In fact we have
               | the choice of 3 ISPs offering gigabit internet (only one
               | of them is symmetrical though).
        
               | kingsloi wrote:
               | I would've thought somewhere like Silicon Valley would be
               | dirt cheap... considering for $100 I get ~950 up/down in
               | Gary, Indiana!
        
               | ipaddr wrote:
               | Afintiy: From $29.99/month for for 10 mbps. AT&T: From
               | $40.00/mo for 45 mbps
               | 
               | What are you paying?
        
               | dolmen wrote:
               | 20EUR/month for 150Mbps download, 10Mbps upload in
               | France.
               | 
               | Of course, for that price I have to regularly deal with
               | the shitty service of Numericable (payment service down,
               | money extorsion for which I have to send snail mail to
               | recover... and I still haven't).
        
               | troyvit wrote:
               | I pay $49.99/month for gigabit in Colorado.
        
               | vxNsr wrote:
               | RCN: $44/m 1gbps/50mbps down/up
               | 
               | Comcast: $70/m 1gbps/30mbps down/up
               | 
               | Chicago
               | 
               | Both are copper. RCN is slowly rolling out fiber but I
               | think it'll still be asymmetric.
        
               | tekknik wrote:
               | $165 US / mo for "960mbps" down and ~30mbps up. I put the
               | 96mbps in quotes cause it's wonderful cable that i only
               | actually get around 200mbps from
        
               | rewq4321 wrote:
               | Honest question (I may have misunderstood): Do you mean
               | to imply that those are good prices? For reference, I'm
               | paying about $40 for 1000 mbps (I'm not in the US). Can
               | go to 10gbps for about double that price (IIRC), but I
               | think the bottleneck becomes server bandwidth so it
               | wouldn't speed me up for most services.
        
               | zeku wrote:
               | $80 USD for 1000mbps in Tennessee, USA. Unfortunately I
               | have the best internet of all my friend groups and will
               | be moving across town to a _newer_ home soon where the
               | best I can get is 50mbps for $50 USD.
               | 
               | It is completely random what internet speeds you can get.
               | The only constant is the monopoly of Comcast & AT&T.
        
               | kortilla wrote:
               | If you list two things, it's not a monopoly.
        
               | rewq4321 wrote:
               | A duopoly can be a distinction without a difference if
               | there's territory-dividing collusion, or even just game-
               | theoretically "optimal" moves by the players towards a
               | sub-optimal state for the customers.
        
               | ideamotor wrote:
               | Yep and here is a useful calculation: https://en.wikipedi
               | a.org/wiki/Herfindahl%E2%80%93Hirschman_I....
        
               | unixhero wrote:
               | USD35 for 1gbit symmetric fiber here! Non US.
        
               | systemvoltage wrote:
               | I pay $59/month for 1 gbps through Sonic in Oakland (SF
               | Bay Area).
        
               | azinman2 wrote:
               | I do as well in SF. And it's 1gbps SYMMETRIC.
        
               | zeusk wrote:
               | I pay $50 for symmetric gigabit in Redmond, WA. Not
               | everywhere in US has crappy internet but the most
               | populous places are entrenched.
        
               | Aea wrote:
               | I pay $60 for gigabit in Denver -- but my ISP is owned by
               | Big G.
        
               | mcdevilkiller wrote:
               | 37EUR for 1000/300 in Spain, one VoIP phone number
               | included.
        
               | homarp wrote:
               | In Spain also, DIGI: https://www.digimobil.es/fibre-
               | mobile
               | 
               | 1Gb fiber symmetrical - 30 EUR
        
               | tolai wrote:
               | Really curious about DIGI. fed up with Orange and I want
               | to try DIGI, 1gbs down + 2 unlimited data mobile lines
               | for <50 EUR is really good value IMHO. Is it stable? How
               | fast was the install?? I've had everything from 48hs with
               | ONO to 2 weeks delay with Orange
        
               | eb0la wrote:
               | Their connection is good. They lease the last mile to
               | Telefonica (Neba). They exchange traffic in Espanix. Fun
               | thing is sometimes Google says you're in Romania :-D
        
               | Hrundi wrote:
               | Those are terrible prices.
        
               | GoblinSlayer wrote:
               | It's okay, money are dirt cheap in USA.
        
               | mastazi wrote:
               | Absolutely in most countries you get either a much faster
               | connection for the same price, or a connection of the
               | same speed for less than that. And in this comparison I'm
               | including a few developing countries where I've been
               | recently (SE Asia).
        
               | littlestymaar wrote:
               | Is it for real?
               | 
               | I live in a rural city of France and I pay EUR24 a month
               | for 400Mbps (upload: 200Mbps).
        
               | zeku wrote:
               | Yes it's real! In rural cities in the USA many people
               | only have 1-2mbps speeds still!
               | 
               | My family in rural areas are waiting and hoping for 5G
               | internet to save them, but I live in a rather hilly
               | region and many are worried their homes won't get good 5G
               | service!
        
               | jhgorrell wrote:
               | I think this is why starlink will sell well.
               | 
               | Rural users are sick of slow speeds, and in low density
               | areas there should be enough bandwidth for starlink to
               | work well.
               | 
               | Dont know how starlink would handle a city-full of users;
               | Think that is something we are looking forward to finding
               | out.
        
               | franzb wrote:
               | Same here, small town in France, I get 5 Gbps downstream
               | and 700 Mbps upstream for less than 30 euros (35 USD).
        
               | tekknik wrote:
               | So what use is that 5gbps? Do you run multiple machines?
               | Do you use 10gb NICs? Or is this just simply what your
               | ISP offers? I'm curious what people beyond 1gbps are
               | using their extra speed for.
        
               | MayeulC wrote:
               | I'd personally use it for remote backups. I guess this is
               | with Free (illiad). They also offer 10G-EPON (8Gbps) with
               | their "Freebox Delta" router with at least one SFP+ port.
        
               | te_chris wrote:
               | Those speeds are a joke. I'd be mad to have less than
               | 100, and currently have 1gbps
        
               | mastazi wrote:
               | Is that in a metropolitan area? Wow that's worse than
               | what we have Australia, and internationally we are the
               | laughing stock of internet connections! Here, you can get
               | double than 10MB/s even in some remote areas now.
        
               | ahD5zae7 wrote:
               | Poland here, about 20 Euro for 1Gbps asymmetric (100mbps
               | upload), multiple competing providers.
        
               | solumos wrote:
               | Isn't Fiber more than 20x that speed for less than 2x the
               | price in Austin, TX?
        
               | NikolaNovak wrote:
               | FWIW - About 80cad for gigabit in Toronto Canada.
               | 
               | 40us for 45mbps feels old. Any money for 10mbps feels
               | antiquated in an urban area of a developed country :(
        
           | whywhywhywhy wrote:
           | End of the day Valve will never work seriously on hardware at
           | a level will allow them to compete.
           | 
           | Hardware is extremely difficult and extremely expensive.
           | 
           | High effort and almost always low to no reward unless you
           | manage to create a breakout device.
           | 
           | Valve already has the business that most people build the
           | hardware for in the first place. The reason Microsoft makes
           | Xbox is to get a cut of game sales and sell a subscription.
           | Valve already gets a cut of almost all PC sales so really
           | trying to build hardware looks bad on almost every
           | conceivable company chart within Valve.
           | 
           | Yet they keep doing it every 5 years ago due to presumably
           | due to their weird management.
        
             | linuxftw wrote:
             | They're not building traditional hardware. This is off the
             | shelf components assembled in a particular manner, most
             | likely by a 3rd party.
             | 
             | IMO, this is a great move. They're building a cheap device
             | that plays AAA games in a cool Switch-like form factor. I
             | think targeting teenagers and young adults.
             | 
             | I think the industry is changing how they do business, a
             | mainstream Linux/AMD device is leading the way.
        
               | whywhywhywhy wrote:
               | > They're not building traditional hardware. This is off
               | the shelf components assembled in a particular manner
               | 
               | I can tell you from personal experience this isn't easy
               | at all and is just as difficult as any other hardware
               | project, even if you're not literally building new
               | processors or hardware firmwares it's still a huge
               | mission getting something like that to market let alone
               | making it profitable.
               | 
               | I work on a company that has shipped laptops where we
               | designed all the casing with off the shelf
               | processor/storage/etc, so have worked on what you're
               | describing here.
        
               | linuxftw wrote:
               | Laptops are completely commoditized, of course you would
               | struggle with profitability there. For a company the size
               | of Valve, building these devices probably carries very
               | little risk. The biggest risk is the software, which they
               | were going to tackle anyway.
        
           | CivBase wrote:
           | > I don't think they have any real plans to produce and
           | support hardware long term.
           | 
           | With Valve's track record, I absolutely believe they have
           | limited plans for production in the long term. But their
           | long-term hardware support is impeccable. I have several
           | discontinued pieces of hardware from Valve (the Steam Link
           | and Steam Controller), both of which are still used and work
           | as well as they day I bought them - _better_ even, thanks to
           | continued software updates.
        
             | kllrnohj wrote:
             | The Steam Link, released in 2015 and discontinued in 2018,
             | is still getting firmware updates to this day.
             | 
             | Valve's long-term support of the hardware they do release
             | really is impeccable.
        
         | thefunnyman wrote:
         | Steam link is not the best example as they've made it available
         | on standard hardware like raspberry pi and it's baked into the
         | OS of many smart TVs now. They just pivoted from selling their
         | own hardware for it. They also continue to update the
         | controller features, including adding in Bluetooth support long
         | after release.
        
       | abdulmuhaimin wrote:
       | I hope once this device become a hit, dev would start looking at
       | Linux(or at least Steam OS 3) as a viable market and maybe
       | optimize for them.
       | 
       | I am actually excited for what this would mean for Linux gaming
        
       | devwastaken wrote:
       | A device with half the resolution of your phone, not enough
       | storage for a single AAA game, and a maximum of 2 hours battery
       | life. But it's by valve, so hype, apparently.
       | 
       | I can see these being stacked like bricks to make a house when
       | valve has to stop supporting them because it's too expensive.
       | There's a reason an iphone or switch has a sizeable profit margin
       | - you pay that back in RMA, returns, and general support.
        
       | dyingkneepad wrote:
       | Will these be as hard to find as the PS5 currently is? I suppose
       | this should be affected by the silicon shortage as well...
        
       | myworldmyrules wrote:
       | It is similar to Nintendo switch
       | 
       | https://nintendosmash.com/valve-announces-steam-deck-a-hybri...
        
       | Trung0246 wrote:
       | Really look into it. The $399 is the perfect price point for me
       | right now as other handheld devices on kickstarter and indiegogo
       | are kinda expensive.
        
       | metabagel wrote:
       | I can't reserve. For whatever reason, Steam won't accept my
       | payment. I switched to Paypal, and now it says I've been trying a
       | lot of purchases, and I need to wait a while. :-(
        
         | metabagel wrote:
         | I either get a message that there was an error initializing or
         | processing the transaction, or I get an error saying that I've
         | been trying too many purchases in the last few hours. I give
         | up. :-(
        
         | nono-no-no wrote:
         | I wonder how scalpers are messing this up now, since you need
         | an account that's older than June...
        
       | mushufasa wrote:
       | With those specs and that price, this would make a wonderful
       | portable linux machine if someone can build a case with a
       | keyboard fold-out
        
         | hypertele-Xii wrote:
         | Such a thing really needs a cellular modem. Wifi only just
         | doesn't cut it.
        
       | owaislone wrote:
       | Only thing this and Steam OS is missing is native support for
       | software like Easy Anti-Cheat. Because EAC explicitly refuses to
       | work on wine (proton), it's impossible to run a huge number of
       | AAA multiplayer games. I know Value probably cannot do much on
       | it's own here though.
        
         | calebegg wrote:
         | "For Deck, we're vastly improving Proton's game compatibility
         | and support for anti-cheat solutions by working directly with
         | the vendors."
         | 
         | So presumably they are working on this
        
           | terramex wrote:
           | They are working with BattlEye and EAC to add anti-cheat
           | support to Proton before launch.
           | 
           | https://partner.steamgames.com/doc/steamdeck/faq
        
             | phendrenad2 wrote:
             | Probably going to have hardware root of trust, which I
             | expect will heavily split the community.
        
               | no_time wrote:
               | lol yeah. This might be the first PC-like device with a
               | hardware root of trust that isn't completely broken (like
               | intel's)
        
               | smoldesu wrote:
               | I'd be a little skeptical of that. Valve's commitment
               | here is to "providing SteamOS as a platform", not
               | "building a really appealing handheld". It seems
               | counterintuitive, but I'd imagine Valve is lobbying for
               | the entire Linux platform right now: especially after you
               | hear the rhetoric on their dev page for the Deck.
        
               | throwaway2048 wrote:
               | why would it, neither require this on windows
        
               | no_time wrote:
               | Windows doesn't have it so they don't cut off most of the
               | playerbase. Linux + online gaming on the other hand is
               | basically nonexistant right now so they don't have to
               | deal with legacy hardware.
        
           | owaislone wrote:
           | That's actually wonderful news. Thanks
        
       | xyst wrote:
       | this is very exciting. One small step towards getting rid of the
       | Microsoft dependency for the occasional gaming session.
       | 
       | Also i hope it is very modular, and components can individually
       | be upgraded rather than having to buy a new one every X years
        
       | Roritharr wrote:
       | Two gripes: Wifi 6e should be included for a new device that's
       | launching for gaming this holiday.
       | 
       | OFDMA really has the potential to decrease the lag of cloud
       | gaming when playing wirelessly.
       | 
       | 2 why would you just let the microsd card dangle in the breeze
       | like that?!? It's a necessity at the storage sizes provided and
       | ruining that slot will make the whole device a big hassle to use.
        
       | Crash0v3rid3 wrote:
       | I'd like a device that streams my home PC games with decent
       | handheld controls, it doesn't need to do anything else.
       | 
       | Any recommendations?
        
         | t0mbstone wrote:
         | You can use Steam Link to stream games from your PC to your
         | phone or tablet.
         | 
         | For decent handheld controls, simply pair a PS4 or PS5
         | controller (or even an Xbox Series X controller) with your
         | phone/tablet over bluetooth.
         | 
         | All you need now is a phone mount for the controller and you
         | are set. For example, google: "PS5 controller phone mount" for
         | a big selection of options available for sale.
         | 
         | The only downside to this type of gaming is the latency. Some
         | people don't mind the latency from streaming games, but it
         | really bothers me.
        
         | jjcm wrote:
         | Given steam PCs can stream between each other, I suspect this
         | would be able to as well. Otherwise there's the nvidia shield
         | portable, though I haven't tried it.
        
         | schmorptron wrote:
         | This can do that. Or you could get a clamp controller for your
         | phone, and use the Steam Link app.
        
       | notjustanymike wrote:
       | Anyone else getting some Atari Lynx vibes?
        
       | unixhero wrote:
       | I am getting one!
        
       | NegativeLatency wrote:
       | Is this going to be locked down? Can I use a web browser or
       | install my own Linux apps?
        
         | boomboomsubban wrote:
         | They show it running htop and a normal desktop. I'd assume so.
        
         | sliken wrote:
         | Quotes from the announce and FAQ:
         | 
         | "Steam Deck is focused, of course, for running Steam but also
         | advertised as an "open PC" that can run other software too."
         | 
         | "That said, Steam Deck is a PC so you can install third party
         | software and operating systems."
        
         | schmorptron wrote:
         | You can. You can even install Windows, if you so choose. Or
         | probably another Distro.
        
       | everyone wrote:
       | So, I guess its plays only games from Steam? I'm curious, does
       | every game on Steam run on SteamOS? cus SteamOS is Linux.
        
         | dantondwa wrote:
         | Thanks to Valve and Proton/Wine, my games run great on Linux
         | now, in most cases. So, I can say I'm really satisfied. We're
         | certainly miles ahead of, say, 5 years ago.
        
         | Underphil wrote:
         | I've had great results with their WINE/Proton layer.
        
           | IggleSniggle wrote:
           | Just thought I'd mention, that I have not had great results
           | with this. But presumably it'll be a different story when
           | supporting one known specific hardware shared by many Steam
           | users.
        
         | heelix wrote:
         | I ran Steam on Centos. You had to do some conversion to get the
         | Steam app into an RPM format (or use one of the relases that
         | did it for you). I've messed with it on Centos, Ubuntu, and
         | even played with SteamOS.
         | 
         | Last time I did this with Centos 8 and the AMD proprietary
         | drivers, it looked like this
         | 
         | sudo yum update -y (reboot)
         | 
         | sudo yum install -y kernel-headers-`uname -r` kernel-
         | devel-`uname -r`
         | 
         | sudo dnf -y install --nogpgcheck
         | https://dl.fedoraproject.org/pub/epel/epel-release-latest-8....
         | https://download1.rpmfusion.org/free/el/rpmfusion-free-relea...
         | https://download1.rpmfusion.org/nonfree/el/rpmfusion-nonfree...
         | 
         | sudo dnf config-manager --enable PowerTools sudo yum -y install
         | dkms sudo dnf config-manager --add-
         | repo=https://negativo17.org/repos/fedora-steam.repo sudo dnf -y
         | install steam kernel-modules-extra libva-intel-driver
         | 
         | (reboot)
         | 
         | ( https://www.amd.com/en/support, grabbing the RX580 driver)
         | 
         | tar -Jxvf amdgpu-pro-19.50-967956-rhel-8.1.tar.xz cd amdgpu-
         | pro-19.50-967956-rhel-8.1/ ./amdgpu-pro-install -y
         | 
         | (reboot)
         | 
         | Mind you, you don't need the AMD propriety drivers. I'm also
         | still trying to figure out what my long term home will be for
         | my workstation once Centos 8 becomes Centos Streams.... so will
         | be seeing if Rocky or one of the others becomes my long term
         | home.
        
           | ranger207 wrote:
           | Just curious, why not Fedora?
        
         | schmorptron wrote:
         | Nope, you can also install any other linux app / game on it. Or
         | even an entirely different OS. SteamOS is arch based, so you
         | can probably just pacman install whatever you please.
        
           | everyone wrote:
           | Is it actually a PC? Could I just put windows on it? Also as
           | per installing any other linux stuff, Can u plug a keyboard
           | into it so u can type in terminal? Otherwise how would u
           | install stuff?
        
             | depressedpanda wrote:
             | Yes.
        
       | hzhou321 wrote:
       | An under powered expensive hardware for running games that are
       | not designed for it? Doesn't sound like a good buy.
        
       | drawkbox wrote:
       | The Valve Steam Deck is pretty exciting and well timed.
       | 
       | The Nintendo Switch it the largest console market > 50% and
       | mobile is the biggest market in gaming. So going with that model
       | but with gaming selection of Steam is a smart timed move.
       | 
       | The size of gaming markets are mobile first as the biggest, then
       | PC, then console in terms of gamers with revenues about split in
       | thirds equally across mobile, PC and console -- including
       | handheld the biggest part[1]. Mobile has a bit more than the
       | others and when handheld it not included in console then it is
       | the top. Mobile has 2.2 billion gamers, PC has 750 million,
       | console has just a bit less than PC around 700 million [1].
       | Though each stationary console has had less than the last in
       | total players, most players are still growing on mobile and even
       | PC [1]. There are also more game developer on PC by 2 to 1 over
       | other platforms, mobile second then console. Developing for
       | console is costly and time consuming.
       | 
       | Consoles that go handheld are smart, even better if they are more
       | open and allow game studios of all sizes to launch on it, games
       | will be better at the high end, even if there are more bad games.
       | 
       | Since consoles like Microsoft Xbox, Sony Playstation and Nintendo
       | are so locked down and hard to enter for indies/small/medium
       | players, PC going handheld/mobile is going to be great for
       | indies/small/medium game developers extending the PC player base.
       | Mobile opened up stores for everyone in 2008-2012, Steam opened
       | up 2012+ and game markets should be more open, especially console
       | as you want to sell hardware and the more games the better.
       | 
       | The first iteration of the handheld hardware may or may not hit,
       | even the WiiU failed initially, but the beauty of Steam is there
       | are no games you can or can't play on specific consoles. They
       | don't need launch titles. Steam Deck gen 1, 2, 3 will all have
       | the same games. Steam has a competitive advantage here on
       | selection due to their openness.
       | 
       | Consoles and PCs are stationary and that is why mobile does so
       | well, you can play anywhere. Handheld does well as well because
       | you can take it with you and can game at a desk or on the couch
       | or at work. Game streaming changes this a bit allowing you to
       | game on your devices on the go, but having a beefier device that
       | can play all types of games is surely going to have at least some
       | market. Lots of times I am working on my PC and shutting all down
       | to game seems too tasking but you could play Steam games on the
       | Deck while keeping work open or allow gaming to fit in your day
       | more when you aren't at your PC.
       | 
       | Very, very excited for the larger potential market for PC games
       | on a handheld console! This massively helps indie/small/medium
       | players get more gamers and handheld is a unique new market for
       | PC games.
       | 
       | [1] https://www.gamingscan.com/gaming-statistics/
        
       | duxup wrote:
       | The size of that thing looks like half a laptop... I'm wondering
       | about how comfortable that beast is?
       | 
       | I would love to see more competition in portable land, but it
       | will take a lot to pull me away from the Nintendo Switch.
       | 
       | I'm also wary as Valve hardware has had an up and down history.
        
       | liminalsunset wrote:
       | Can the 64GB version be upgraded DIY with a NVMe SSD?
       | 
       | It claims to be a eMMC but goes on to clarify it is a PCIe Gen2
       | x1 connection. Does this mean it is just a m.2 card?
        
         | msie wrote:
         | You probably can. Everything seems standard hw and they are
         | touting the ability to add anything to it and even replace the
         | OS. It won't be locked down like Apple's hw.
        
         | kart23 wrote:
         | https://youtu.be/oLtiRGTZvGM?t=477
         | 
         | unfortunately, IGN's video says you can't upgrade the internal
         | storage. I'd guess its soldered on.
        
         | rasz wrote:
         | AMD CPUs have dedicated eMMC controller on die. eMMC flash is
         | super cheap compared to dedicated pcie SSD.
        
         | JeremyNT wrote:
         | That's what I'm wondering here. If it's just a normal m.2 slot
         | then you're way better off price-wise getting the entry level
         | unit and upgrading later on.
        
       | ElFitz wrote:
       | I wonder what this might mean for the Valve Index.
       | 
       | I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by
       | a factor of 10, but still...
        
         | mciancia wrote:
         | >>> 1280 * 800/(3840 * 2160)
         | 
         | 0.12345679012345678
         | 
         | Assuming ideal scaling with resolution, this should be similar
         | (or better) in terms of performance as playing in 4k on 2080
        
           | ElFitz wrote:
           | Sure, but that is not what I meant.
           | 
           | > I wonder what this might mean for the Valve Index.
           | 
           | -> Could this somehow lead to a standalone Valve VR headset
           | _at least_ just as good as the Vive?
           | 
           | The Index has a 1440 x 1600 resolution _per eye_ , at 120Hz.
           | 
           | By your own calculation, that means
           | 
           | >>> 1440 * 1600 * 2 / (3840 / 2160)
           | 
           | 0.55
           | 
           | So, if I follow correctly, 10x less performance for half the
           | number of pixels, meaning 5x worse than playing in 4k on a
           | 2080?
           | 
           | Which means that embedding this specific hardware in an Index
           | absolutely wouldn't do the job.
           | 
           | Correct?
        
             | Guillaume86 wrote:
             | Of course, if you want to compare, compare to other
             | embedded hardware on the market like the Quest 2, it
             | probably beats it quite handily.
        
               | ElFitz wrote:
               | Probably. And reframing it that way would make sense, for
               | some people. But it's not what I was interested in when
               | looking into it.
               | 
               | My question was "Could this lead to some improvements on
               | the best experience I've had so far in VR?"
               | 
               | Not "What does this mean for devices I have never cared
               | for?"
               | 
               | But I definitely see your point; it's just not what _I_
               | am interested in -\\_(tsu)_ /-
        
       | deeviant wrote:
       | I really wonder what the point of this is. Mobile gaming is a
       | meme at this point. It's a thing but phones and tables have it
       | well catered too. We don't need another mobile gaming thing that
       | will surely be in the bargain bin in as couple years.
        
         | RankingMember wrote:
         | This is clearly influenced by the Nintendo Switch, which has
         | proven that if mobile gaming is "a meme", it's a supremely
         | popular one.
        
           | jerf wrote:
           | I would not classify the Switch as portable gaming. It
           | definitely acts more like a console.
           | 
           | Of course this is ultimately a definitional issue, but there
           | is IMHO clearly a difference. I think rather than "mobile"
           | the distinction might be "touchscreen only" gaming; contra
           | some of the wild predictions I recall on HN about a decade
           | ago, "touchscreen only" has failed to displace all other
           | input mechanisms, because it's honestly not all that good. It
           | works, and can be better than nothing, but I think it's hard
           | for touchscreen to ever attain that transparent "flow" state
           | where controls just disappear, and is table stakes for being
           | a 'core gaming' platform.
        
             | nathanaldensr wrote:
             | My kids who play Octopath Traveler and Captain Toad on long
             | road trips disagree.
        
               | jerf wrote:
               | So, your kids playing a couple of games proves that
               | touchscreen gaming has in fact displaced all conventional
               | controls?
               | 
               | Someone better go tell the rest of the game industry
               | they're really misallocating their resources.
               | 
               | Dunno about Octopath Traveller, but I have no idea why
               | your kids are playing Captain Toad without the
               | controller, unless you just don't trust them with the
               | controller or something. Camera controls are clearly
               | better with the controllers. Deemo or something like that
               | would be a better example, but it's also clearly an
               | exception.
        
               | deeviant wrote:
               | Yes, road trips, aka ~1% of time owned...
               | 
               | Which could just as easily be fulfilled with a tablet or
               | a phone.
               | 
               | And in the case of valve deck, it even has to compete
               | with the switch in the mobile space. It's a miserable
               | position right out the gate.
        
             | retromagik wrote:
             | The switch is widely used as a portable game console. The
             | switch lite can't even connect to the dock
        
               | deeviant wrote:
               | Widely-used really doesn't mean anything anything to me.
               | 
               | The numbers are 13 million lite vs 85 million non-lite
               | sales.
               | 
               | The mobile part is a meme, it's subsidized by the people
               | who just want play Nintendo games (and the switch is the
               | only/best way to do it)
        
               | RankingMember wrote:
               | There are numbers from Nintendo on the breakdown between
               | mobile and dock usage, and they indicate a larger
               | percentage of users play undocked vs docked.
               | 
               | https://www.nintendolife.com/news/2017/10/nintendo_gamers
               | _pr...
        
               | deeviant wrote:
               | I saw the same numbers. They are from 2017 just months
               | after it was released, back before many Nintendo
               | exclusives had been released and even these numbers show
               | 70% of users spend significant amount of time docked.
        
         | mbesto wrote:
         | > Mobile gaming is a meme at this point
         | 
         | I can't take your post seriously, but just for posterity:
         | 
         | - _The lifetime-to-date sales figure now stands at 84.59
         | million Switch units shipped worldwide since its launch in
         | 2017_
         | 
         | - _Game sales for the year also spiked by 37 percent, selling
         | 230.88 million units compared to 168.72 million units in the
         | previous fiscal year_
         | 
         | https://www.theverge.com/2021/5/6/22422451/nintendo-annual-e...
        
           | deeviant wrote:
           | I fail to connect your point to.. a point?
           | 
           | The switch sells well because its where you have to go to
           | play Nintendo games, but you just go on about sales figures.
           | If it had no exclusives, we wouldn't be having this
           | conversation right now.
        
         | sinstein wrote:
         | Nintendo Switch sales figures will prove otherwise.
        
           | deeviant wrote:
           | I own a switch. I have never played it in mobile
           | configuration in the years I have owned it, neither do any
           | people that I know that have it, neither do my nieces or
           | nephews. I would trade switch mobile capability for 4k in a
           | second.
           | 
           | The reason why the switch is popular is the same reason why a
           | long line of absolutely craptastic Nintendo hardware is
           | popular: exclusive Nintendo software, which this platform
           | will obviously not have.
        
             | rdtwo wrote:
             | Must be you I used it almost 100% mobile
        
               | deeviant wrote:
               | Regardless, without Nintendo's library, this thing is
               | going to sink. And frankly, if the switch had no Nintendo
               | exclusives, it too would have sunk.
        
       | grae_QED wrote:
       | Just wondering, it notes that the base model has 64GB and it has
       | an SD card slot. 64GB isn't enough space to play most modern AAA
       | games. Do SD card really have the bandwidth to play AAA games or
       | Will the memory be upgradable post purchase?
        
       | CWuestefeld wrote:
       | How is this going to be able to play AAA games? It's going to
       | need to emulate x86, as well as add the WINE layer for
       | compatibility. I can't imagine this being able to keep up.
        
         | smoldesu wrote:
         | Valve has spent the past 5 years optimizing Wine (and the
         | technologies behind it, like DXVK) to be perfect. The
         | performance drop is seriously quite negligible in most
         | titles[0], and considering how powerful their GPU is... I have
         | high hopes for this little machine.
         | 
         | [0]https://www.youtube.com/watch?v=voXc1nCD4IA
        
         | needle0 wrote:
         | It IS x86.
        
           | CWuestefeld wrote:
           | I see my confusion. It says "AMD Zen 2", and when I didn't
           | recognize the name of that CPU, I assumed it was just another
           | ARM variation.
           | 
           | In fact, Zen 2 is not the name of a CPU at all, but the name
           | of a technology family of CPUs that are, as you pointed out,
           | x86.
        
       | spondyl wrote:
       | My childhood dream is potentially realised! I would love if it's
       | possible to run PCSX2 on this thing, damn.
        
       | mrpippy wrote:
       | CPU: AMD APU Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
       | 
       | GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
       | 
       | RAM: 16GB LPDDR5
       | 
       | Display: 7", 1280x800, 60Hz
       | 
       | OS: SteamOS 3.0 (Arch-based), KDE Plasma desktop
       | 
       | Storage: Onboard 64GB eMMC/256GB NVMe/512GB NVMe, microSD slot
        
         | xaduha wrote:
         | AMD has its hands in all kinds of console pies. Best Intel has
         | in this area are Compute Element things, last heard about in
         | that KFC Console.
        
           | mastrsushi wrote:
           | They really have this level of Moxie that gives Intel Jeb
           | Bush vibes.
        
             | [deleted]
        
           | ksec wrote:
           | All previous CEO refuse to lower their margin. Not just
           | console but also for iPhone. Which leads to Intel losing
           | everything except their highest margin Server and PC market.
           | 
           | Let's see how Pat Gelsinger do.
        
         | cynicalreason wrote:
         | so I imagine the games will be ran via stadia ?!
        
           | progbits wrote:
           | What makes you say that? That is quite beefy machine, very
           | capable of running most modern games on reasonable settings
           | (the resolution is a lot smaller than what people are used to
           | which means lot fewer pixels to push). The only concern I
           | would have is thermals and cooling but I'm sure they have it
           | figured out.
        
         | FredFS456 wrote:
         | Does this mean it's a next gen AMD APU, since it uses LPDDR5? I
         | don't think Cezanne (current Zen 3-based APUs) support DDR5.
        
           | MrRadar wrote:
           | It's likely a custom chip designed by their "semi-custom"
           | division, like the APUs in the PS4/PS5 and Xbox consoles.
        
         | floatingatoll wrote:
         | 215 PPI (estimated), which matches Apple macOS retina displays.
        
           | Ashanmaril wrote:
           | Apple's "retina displays" aren't mapped to any specific PPI
           | number. It depends on typical viewing distance for the device
           | it's on (e.g. an iPhone would need a higher PPI to be
           | "retina" than an iMac which would sit further from your face)
           | 
           | So for a device like this you'd probably compare it to an
           | iPad. The latest one is 264 according to a quick Google
           | search.
           | 
           | That's not to say this thing's display is bad by any means,
           | but it's worth noting.
        
             | floatingatoll wrote:
             | Valve's new Steam Deck 7" @ 215ppi has essentially the same
             | pixels per inch as the new Nintendo Switch OLED 7" @
             | 221ppi, so from a gaming perspective their target aligns
             | with their direct competitor's hardware. You're right that
             | an iPad has a higher PPI, but Apple typically runs a lot
             | higher on PPI compared on _all_ platforms (handheld and
             | otherwise), and in this case, now that I 've run all the
             | numbers, I think the Switch would have been a better first
             | point of comparison for a successful gaming deck handheld
             | than the iPad. (I just happen to know Apple's macOS retina
             | PPI by heart, is all!)
             | 
             | I do recommend measuring the distance from your eyes to a
             | gaming handheld that you're playing while it rests in your
             | lap, and then measure the distance from your eyes to your
             | work monitor; for me, these are only a couple inches
             | different, so it makes sense to me that Nintendo is willing
             | to let the PPI drop _down_ to Apple macOS Retina levels
             | with this year 's OLED update, since they have some PPI
             | room to work with.
             | 
             | Detailed breakdown for the curious:
             | 
             | Apple's macOS retina displays are all 220ppi +/- an
             | insignificant amount:
             | 
             | MacBook M1 Air 13": 227ppi
             | 
             | MacBook Pro 13": 227ppi
             | 
             | MacBook Pro 15": 220ppi
             | 
             | MacBook Pro 16": 226ppi
             | 
             | iMac 4K Retina 21.5": 219ppi
             | 
             | iMac M1 24": 218ppi
             | 
             | iMac 5K Retina 27": 217ppi
             | 
             | Apple's iPadOS retina displays are all 264ppi, except the
             | 8" Mini which is halfway to an iPhone (probably to maintain
             | fidelity at the much lower screen size?):
             | 
             | iPad 7.9" Mini: 326ppi
             | 
             | iPad 10.2" Retina: 264ppi
             | 
             | iPad Pro 11": 264ppi
             | 
             | iPad Pro 12.9": 264ppi
             | 
             | Apple's iOS retina displays are all 460ppi, with negligible
             | variation, with the Mini offering more support for the
             | "maintain fidelity at small sizes" thought above:
             | 
             | iPhone 12 Mini 5.4": 476ppi
             | 
             | iPhone 12 6.1": 460ppi
             | 
             | iPhone 12 Pro 6.1": 460ppi
             | 
             | iPhone 12 Pro Max 6.7": 458ppi
             | 
             | However, the nearest competitor to this Steam device is
             | actually the Switch, so let's look at that. These numbers
             | might be off by a few points, but essentially Nintendo
             | seems to maintain the exact same resolution and just sizes
             | the pixels based on that:
             | 
             | Nintendo Wii U 6.2": 158ppi
             | 
             | Nintendo Switch 5.5" (Lite): 267ppi
             | 
             | Nintendo Switch 6.2": 237ppi
             | 
             | Nintendo Switch 7" (OLED): 221ppi
             | 
             | And finally, Valve's entry here is nearly an exact match
             | for the 2021 OLED Switch:
             | 
             | Valve Steam Deck 7": 215ppi
        
               | floatingatoll wrote:
               | *than the iMac, I meant to say in para 2, apologies!
        
       | hyperpallium2 wrote:
       | Deck vs OLED Switch: 40Whr vs 16Whr (3.7V * 4.310Ah) battery, to
       | give similar 2-8hr vs 4.5-9hr, with 1.6TF vs 1TF GPU, weighing
       | 669g vs 398g. Batteries weigh a lot.
       | 
       | ARM-based Deck possible?
        
       | driftywinds wrote:
       | Wow its a handheld computer, sounds like a customizable and
       | (arguably) better Switch
        
         | pimeaple wrote:
         | Yep, I think that was exactly their play, blurring the lines
         | between a console and a PC, making this a console-PC
        
       | indigodaddy wrote:
       | Is this APU good enough to do significant AI/ML workloads that
       | you'd normally have to use Colab for?
        
       | lasagnaphil wrote:
       | Although this is a pretty niche case - this might be a godsend to
       | those who have too many little indie games piled up in their
       | library and actually want to finish some of those in commute.
       | 
       | The hardware doesn't seem to be apt for the latest AAA games, but
       | that's maybe fine - the majority of Steam games aren't really
       | that taxing in terms of hardware.
        
       | gitowiec wrote:
       | Absurdly expensive internal mmc memory in comparison to SSD
        
       | aschearer wrote:
       | Very cool. Seems like a steam-powered Switch. Wonder how the
       | other console manufacturers will react.
        
       | thw0rted wrote:
       | 2021 is the Year of the Linux Handheld?
        
       | 4ec0755f5522 wrote:
       | The abbreviation for Canadian Dollar is CAD, not CDN. Sometimes
       | C$ or CA$.
       | 
       | I checked Valve's website for an email address to let them know
       | but it seems they have scrubbed it quite deliberately. This is
       | not a surprise, it's something we see all the time with scale: if
       | a 100 person company can have 100 million customers, they will
       | happily do so and gladly take their money, but never scale up
       | enough people to deal with this extreme staff:customer ratio.
       | Google, FB, etc., we know they all have terrible customer service
       | and that this is the reason. Seems with Valve it's the same.
        
       | calibas wrote:
       | This is the most interesting part to me:
       | 
       | > On Steam Deck, your games run on a different operating system
       | than the one on your desktop PC. It's a new version of SteamOS,
       | built with Steam Deck in mind and optimized for a handheld gaming
       | experience. It comes with Proton, a compatibility layer that
       | makes it possible to run your games without any porting work
       | needed from developers. For Deck, we're vastly improving Proton's
       | game compatibility and support for anti-cheat solutions by
       | working directly with the vendors.
       | 
       | Of course, it doesn't magically make every Win 10 game run on
       | Linux without issue. Your favorite games may not even work, but
       | it does make _most_ games _playable_. More info:
       | https://www.protondb.com/
        
       | jl6 wrote:
       | "Installing Linux is hard" is about to flip on its head as people
       | find themselves with Linux installed by default and instead
       | having to figure out how to install Windows (and pay for it
       | explicitly).
        
         | judge2020 wrote:
         | Windows barely locks anything up when you run it not activated,
         | and it's super simple to install it without a license.
        
         | phendrenad2 wrote:
         | I don't think people are going to install Windows on this, it's
         | unsuited to this kind of tiny screen.
        
           | MikusR wrote:
           | It's 7" 1280x800 that's more than required.
        
         | X6S1x6Okd1st wrote:
         | Arch no less
        
           | tgv wrote:
           | I suppose they have their own repository, and can control the
           | updates.
        
       | mayli wrote:
       | 800px gaming.
        
       | SkyMarshal wrote:
       | Maybe a mod can correct the title to "Steam Deck". This post made
       | me think Valve had introduced a second product, Steam Desk, in
       | addition to Steam Deck.
        
         | dang wrote:
         | Yes, fixed now.
        
       | OscarCunningham wrote:
       | Most online gaming is currently borked on Linux because the
       | anticheat software doesn't work. Does this get around that
       | somehow? Will I be able to use the same method on my Linux
       | machine?
       | 
       | EDIT: Otherwise 'runs the latest AAA games - and runs them really
       | well' seems like oversell.
       | 
       | EDIT2: From their 'software' page: 'For Deck, we're vastly
       | improving Proton's game compatibility and support for anti-cheat
       | solutions by working directly with the vendors.' Yes!
        
         | Anunayj wrote:
         | This is such good news for linux users! Since this means more
         | linux compatibility, rather than game studios going "Just use
         | Windows".
        
         | traspler wrote:
         | You should be able to install Windows on it. As they say on the
         | website you are free in your choice of OS. Then the anticheat
         | shouldn't be a problem.
        
       | Vaslo wrote:
       | Hope there are enough chips to support this in today's supply
       | chain mayhem...
        
       | typon wrote:
       | A $400 dev machine running Arch?
        
         | lasagnaphil wrote:
         | It doesn't have a keyboard and a comfortably-large-enough
         | screen though. You would be better off using a Chromebook with
         | Crostini for less than that price.
        
           | typon wrote:
           | 16GB lpddr5, solid AMD CPU, NVME SSD?
        
             | lasagnaphil wrote:
             | For me, the existence of a usable screen and keyboard is
             | far more important than raw specs. (Maybe it's fine if
             | you're the type of developer who always brings your HHKB
             | and secondary portable monitor with you...)
        
       | mastrsushi wrote:
       | A more expensive Nintendo Switch with the attractiveness and
       | weight of the Sega Nomad. Complimented by the extensive Linux
       | gaming library.
       | 
       | Brought to you by the maniacs at Valve who lost their minds
       | somewhere around Portal 2.
       | 
       | Just listen to that mobile AMD64 go hnnnnnngggggg
       | 
       | Edit: LR 4 and 5? what monster was this designed for?
       | 
       | I'm glad to see Valve attempting to be creative again. But this
       | is an idea we all drew in our 8th grade composition notebooks.
        
         | Ancapistani wrote:
         | > A more expensive Nintendo Switch
         | 
         | and? Consider this is HN, which is largely populated by people
         | with the disposable income that this doesn't much matter.
         | 
         | > with the attractiveness and weight of the Sega Nomad
         | 
         | ... which competed with the Gameboy
         | 
         | > Complimented by the extensive Linux gaming library.
         | 
         | First, this is much larger than you might expect.
         | 
         | Second, it's only limited _on the device_. I see this being
         | used as a thin client into a desktop gaming PC that you already
         | own, which presumably will be running Windows.
        
           | mastrsushi wrote:
           | > Consider this is HN
           | 
           | Consider this is the gaming community which already owns PCs
           | and consoles that either outperform or have larger, richer
           | libraries than this thing.
           | 
           | > ... which competed with the Gameboy
           | 
           | You mean the more successful, lighter competitor with a
           | better library?
           | 
           | > First, this is much larger than you might expect.
           | 
           | Really not that big considering the demands of actual gamers.
           | Especially compared to already established platforms
           | 
           | >I see this being used as a thin client into a desktop gaming
           | PC that you already own
           | 
           | $400 thin client
        
       | squarefoot wrote:
       | This is great! I don't know how much of it is open in the -all
       | specs open- sense, but being able to install usual OSes on it,
       | paired with the really nice price, makes the platform interesting
       | for a lot more uses other than gaming. In fact, I don't see it as
       | a simple gaming platform but also a portable terminal with lots
       | of buttons. Hopefully more competition in this field will also
       | help bring down prices of other interesting gear such as the GPD
       | handhelds and mini-PCs, the One Xplayer etc.
        
       | MR4D wrote:
       | Uh, anyone else think this is poor (confusing) branding compared
       | to the _Stream_ Deck from Elgato?
       | 
       | https://www.elgato.com/en/stream-deck
        
         | floatingatoll wrote:
         | Never heard of it, so no. But I've heard of Elgato, and of
         | Steam!
        
       | SN76477 wrote:
       | Why are Valve trying to reinvent the pc?
       | 
       | Make games and services.
        
         | sekai wrote:
         | What? Have you seen Nintendo Switch sales numbers?
        
       | lemoncookiechip wrote:
       | The resolution, the weight, the battery life and potentially the
       | cooling are all sub-par. There's also the fact that this can't
       | compete with the Switch due to the simple fact that games are
       | optimized to run at a stable framerate by the developers or
       | subcontracted companies for the Switch, while this will just run
       | games from Steam at a low-res and hope for the best.
        
         | nvarsj wrote:
         | Switch is infamous for adding lots of input lag to its PC ports
         | (like hollow knight). Not to mention the abysmal online
         | experience. The steam deck looks like it will destroy it for
         | any third party title.
        
           | O-stevns wrote:
           | This sounds like a tv issue rather than a switch issue.
           | Monitor != tv. Having played hollow knight on both PC and
           | switch, I can say that I haven't felt any noticeable
           | difference. In general one should expect between 30-100 ms
           | input lag, depending on the tv model. Even with gaming mode
           | enabled, some tv models are simply terrible for gaming.
           | 
           | Playing in handheld mode, there should be no input lag at
           | all.
        
             | nvarsj wrote:
             | It's been measured around 7 frames of lag, so 120ms [0]. PC
             | in comparison is around 2-3 frames of input lag. That
             | thread is pretty old though so may be out of date now.
             | 
             | [0]: https://www.resetera.com/threads/hollow-knight-
             | switchs-input...
        
         | jogu wrote:
         | > There's also the fact that this can't compete with the Switch
         | due to the simple fact that games are optimized to run at a
         | stable framerate by the developers or subcontracted companies
         | for the Switch
         | 
         | I have a pretty extensive Switch library and can definitely say
         | that performance of ports is really hit or miss.
         | 
         | This is also missing that PC games are already designed with a
         | broad range of hardware in mind and nearly every game for PC
         | has extensive settings to control graphical quality vs
         | performance.
         | 
         | Sure, maybe a device like this might have performance issues
         | but I don't think the Switch completely trumps this in terms
         | delivering playable experiences.
        
         | hellotomyrars wrote:
         | Even some first party Nintendo games can't be relied on to run
         | at a stable framerate so I'm going to have to disagree with you
         | there. Link's Awakening has some nasty and inconsistent stutter
         | issues, Breath of the Wild runs better than on the Wii U but it
         | still has its moments.
         | 
         | Then you have games like Hyrule Warriors where it just feels
         | actively bad.
         | 
         | Lots of Switch Games actually run a lot better under even a
         | very mild overclock (Nintendo even officially lets the CPU get
         | OC'd during loading screens for limited periods of time, to
         | great effect).
         | 
         | This is beating the Switch on most aspects outside of first-
         | party Nintendo library.
        
           | ThatGeoGuy wrote:
           | I think a lot of the performance problems on the switch occur
           | when you set the resolution of the device to anything outside
           | a fixed 720p.
           | 
           | I've definitely had issues with 1st party titles, but after
           | going into the settings and forcing 720p, some did go away.
           | At the end of the day I mostly play my Switch in docked mode
           | with an mClassic, so the forced 720p doesn't typically
           | detract from the experience.
           | 
           | However, many 3rd party titles on the Switch are just
           | actively bad ports. Omensight, for example, which is an
           | otherwise good game has the most atrocious port I've ever
           | seen on a console. I would agree with you that the thread
           | parent is off-the-mark in saying that Valve will do worse
           | here -- PC settings are notoriously better than what you get
           | from traditional consoles since you can actively choose to
           | optimize them to your environment, instead of hoping some
           | developer took the time to even try.
        
       | flanbiscuit wrote:
       | I might be the target audience for this. I have a steam account
       | for years but I barely touch it. I don't feel like building a PC,
       | and games for MacOS were limited last time I checked. I've been
       | happy playing my Switch and PS4.
       | 
       | My first thought when I saw this was that it better be able to
       | connect to an external screen, and it does! An added bonus would
       | be if I could hook up external controllers to it as well.
       | 
       | I've heard of Valve's Proton[1] but not sure how stable it is and
       | if it can support any Windows game on their platform. If so, then
       | that would be pretty amazing to have access to some Windows-only
       | games without building a PC.
       | 
       | I'm definitely interested but I'm in no rush. I'd rather upgrade
       | to a PS5 first but I'm gonna keep my eye on this. If the reviews
       | in the long term are good maybe I'll get the 2nd generation of
       | it.
       | 
       | Wonder if they'll release a Oculus-Quest-like all-in-one VR
       | system next.
       | 
       | 1. https://github.com/ValveSoftware/Proton
        
         | mariusor wrote:
         | Here is the community created ProtonDB:
         | https://www.protondb.com/
         | 
         | You can check how well titles are supported, or if you need
         | tweaks to make it work.
        
         | bmurphy1976 wrote:
         | Proton is absolutely incredible. It doesn't support all games,
         | but what it does support work fantastically well. It's a great
         | 80/20 solution for your games library.
         | 
         | You still need to have Windows for a couple bleeding edge must
         | play AAA games and a few slackers that haven't been ported
         | over, but there's a wealth of wonderful games that run great on
         | Linux now. More than enough to last a lifetime.
        
           | jjice wrote:
           | Proton is the reason I might say goodbye to windows for good
           | after the Windows 11 mandatory account announcement. It's
           | only going to get better too. It's seriously one of the
           | biggest deals for making the Linux desktop more viable for
           | most people.
        
         | smoldesu wrote:
         | I'm not here to dish out undue praise, but Proton really is
         | incredible. Unless a game has intrusive anti-cheat or DRM, you
         | can expect most Windows titles to "just work" these on Linux
         | these days. Valve has put a tremendous amount of work into this
         | project, it's almost hard to describe.
        
           | sprafa wrote:
           | It's really long-term planning. Valve gets shut for not
           | following through on game projects these days, but building
           | Proton and preparing Linux for gaming will yield 10x to 1000x
           | the returns on making a game...
           | 
           | Let's not forget they were the single most important player
           | in the whole VR Revolution. Oculus took the huge improvements
           | that were made inside valve in VR and took the team to FB.
           | But pretty much all the major breakthroughs were done at
           | Valve, not oculus.
        
       | legitster wrote:
       | As a long-time user of Big Picture Mode, I am pretty skeptical
       | how happy I would be long term with one of these. When it comes
       | to things like basic controller support or options for unusual
       | resolutions, it's still the wild west in the Steam library.
        
         | MetaWhirledPeas wrote:
         | Sure when you're talking about older games. But for newer games
         | I'd say support for XInput is pretty consistent, and resolution
         | support is usually OK too.
        
         | fermentation wrote:
         | Agreed, support is very much not standardized across games. If
         | this thing takes off then I'm sure the story will be different
         | in a few years, but the early adopters will surely face some
         | headache in games that aren't "officially supported".
        
       | ilyas121 wrote:
       | How open is this platform to custom peripherals (wifi/bluetooth)
       | ones? I've always wanted a nice controller for robotics projects
       | with a touchscreen. Right now it seems like most hobby projects
       | use a laptop and ps4/xbox controller.
        
         | aero-glide2 wrote:
         | Yes they mentioned you can use custom peripherals. If it works
         | on linux, it should work on steam deck.
        
         | X6S1x6Okd1st wrote:
         | Sounds like it's just a custom linux install, so if you can get
         | it working on another distro you can probably get it working
         | here.
        
       | spiralganglion wrote:
       | Impressions:
       | 
       | * 1.47 pounds is 666g, versus the Switch's 398g (with Joy-Con
       | attatched). 67% heavier.
       | 
       | * I do like that the two people I can see on the landing page
       | both appear to be female, and not overtly "models" at that. I
       | don't want to read into whether this implies anything about what
       | the marketing for this system might be -- rather, I just like
       | that we're seeing a further erosion of the video-games-as-boys-
       | club trope.
       | 
       | * The visual appearance of this console is brazenly ugly. It sure
       | feels like they were unwilling to compromise something for the
       | sake of appearance, though I'm not sure what that something is.
       | 
       | * They claim that there's no performance difference between
       | tiers, but obviously disk speed has an impact on how games
       | perform whenever they need to fetch data. This feels like a bit
       | of skating by on ambiguity rather than being fully forthright
       | about tradeoffs -- which only hurts since the price jump from the
       | entry level to the middle tier is so dramatic, and we don't yet
       | know pricing for the dock.
       | 
       | * Countdown until this thing is EOL? Any bet on what the firesale
       | will look like? No, I'm not assuming it'll flop necessarily, we
       | just all know Valve's track record for being fickle about
       | hardware.
       | 
       | * This really goes to show how much prowess Nintendo has at
       | hardware, and how hard mass-market product design is. According
       | to my napkin math, Nintendo and Valve are both in the same
       | ballpark in terms of financial status / resources. Though if the
       | Xbox and Surface has shown us anything, if you keep trying and
       | trying in earnest, you'll eventually get there.
        
         | sdwr wrote:
         | Nintendo has a major advantage, in that they're not trying to
         | run _everything_ on the Switch. All their first-party titles
         | target low-power hardware, and they make those games smooth and
         | responsive. Valve is trying to give people their entire Steam
         | libraries on a portable device, which is bound to lead to a
         | worse user experience.
         | 
         | If they keep trying, one day the stars are going to align and
         | their hardware dream will hit, but today isn't the day. I give
         | it 18 months to live, no chance at a v2.
        
         | rchaud wrote:
         | An excessively negative take, why?
         | 
         | 1.5 pounds is what the 2010 iPad weighed, people managed to use
         | it just fine.
         | 
         | As for visual appeal, who knows? PC gamer aesthetics seem to be
         | oriented around dotting your CPU case with the most gauche RGB
         | lights Amazon dropshippers have to offer. At least this is more
         | toned down than say, a comparable Alienware product.
        
           | jhchabran wrote:
           | Regarding the weight, it's a different position when you're
           | holding it at arms length while playing. You don't hold your
           | iPad in the air while reading, you put it against your knees
           | or something else!
        
             | staticman2 wrote:
             | I would put the Steam device on my knee when seated and
             | playing on a train, possibly on top of a backpack that's
             | also on my knee. I'd have to try it to be sure but I think
             | it will work out fine.
        
           | sdwr wrote:
           | Experience! Every portable gaming PC and piece of Valve
           | hardware have flopped. This is a "We have tons of money and
           | are still committed to hardware" release, not a success
           | story.
        
             | rkido wrote:
             | This is news to me. What is an example of a portable gaming
             | PC that has flopped? I'm honestly just not aware of any
             | major company trying to make one.
             | 
             | As for Valve hardware, the only clear flop was Steam
             | Machines -- which weren't Valve hardware at all.
             | 
             | I think it's odd to focus purely on the mass market success
             | of Valve's actual hardware (Link, Controller, Index) since
             | these can all be considered experiments by a company that
             | can afford to fail, and since these have all been widely
             | praised as the best-in-category. Clearly they know how to
             | make great hardware; they just haven't done anything mass
             | market yet. Who knows, maybe the disappointment with
             | Nintendo will fuel sales for the Steam Deck.
        
           | treesknees wrote:
           | The weight is pretty excessive for something you hold out in
           | front of your face with two hands. Yes an 11 year old iPad
           | weighs the same, but people tend to rest the edge of the iPad
           | on a lap, chest, table. At least with the Nintendo Switch, I
           | find it uncomfortable to play while resting it against
           | something else. The angle on my wrists ends up being painful
           | after say 20 minutes.
        
         | drzaiusapelord wrote:
         | >Countdown until this thing is EOL?
         | 
         | I feel this device is too "on the nose" for what PC enthusiasts
         | want. Its a Nomad, not an iPod. Its a Game Gear, not a Gameboy.
         | Enthusiasts will just shrug at its lackluster performance and
         | tiny screen vs just paying a bit more for a gaming laptop or
         | desktop with several times the performance.
         | 
         | I also don't like the idea that if you want to play many
         | popular games, especially those beholden to anti-cheat systems,
         | you have to run Windows and now you have to go through the
         | hassle of buying a Windows license and installing it on this
         | machine. A lot of kids might be disappointed when their parents
         | buy this and they find out they can only play stuff that works
         | on Linux and that stuff may not include the big AAA shooters
         | they want to play (mostly due to anti-cheat being windows
         | only). Worse, Win10 costs $120, which is a pricey upgrade for a
         | device that starts at $399.
         | 
         | I think its often in technology that the customer doesn't know
         | what they actually want. They don't actually know how to ask to
         | be surprised or what that surprise might be, afterall its a
         | surprise! So they just ask for slightly better or tinier
         | versions of the things they already own, which may or may not
         | be the right answer.
         | 
         | Products that actually get successful tend to surprise and
         | break expectations and introduce new concepts. This device just
         | seems like its not doing any of that, but on paper its what PC
         | enthusiasts claim they want, but I'm guessing won't actually
         | buy. I don't know what its EOL will be, but its definitely
         | going to be a super-super niche device, at bit like how Android
         | tablets with things like full size USB slots were seen as
         | potential iPad killers just a few years ago, but failed to get
         | any real marketshare. You can still get an Android tablet, but
         | its just a lackluster device compared to the competition and
         | super-super niche. This device may also have a very long life
         | as potential ammunition against Microsoft trying to seal off
         | Windows from gaming again. It'll always be in production even
         | as a loss because its so politically and economically important
         | to Valve to be able to keep MS from locking them out with the
         | MS store.
        
         | oehpr wrote:
         | the difference between a mid tier nvme drive and a top tier
         | nvme drive isn't that big. 1.5GB/s or 3GB/s (numbers made up, I
         | don't know the actual specs), That's still crazy fast. The
         | impact here would be minimal.
        
           | Rebelgecko wrote:
           | The bottom tier uses eMMC (and/or and SD card), which I've
           | found to be a bit slower (maybe depends on the EMMC?)
        
       | donatj wrote:
       | > 2 x full-size analog sticks with capacitive touch
       | 
       | That's listed separate from the track pads. The sticks have
       | capacitive touch?
        
         | cma wrote:
         | It will allow for only activating the gyro when the stick is
         | touched, which is a great feature for augmenting aim without
         | having the gyro wobbling the view all over the place all the
         | time when not wanted (like when staking out through a window in
         | an FPS).
        
       | dantondwa wrote:
       | And so, this is what Proton was for. Hope this is a success, as
       | the success of Linux as a gaming platform is strictly linked to
       | the success of this.
       | 
       | It does look very appealing: it could become a Switch with the
       | whole PC library available. Damn cool.
        
         | alpaca128 wrote:
         | I hope so too, and I think this time Valve has a _much_ higher
         | chance of success. When they launched the Steam machines it was
         | almost guaranteed to fail. The Linux ecosystem wasn 't there
         | yet and the prices weren't competitive.
         | 
         | But now with Proton most problems I have are caused by
         | hardware/driver incompatibilities. Which is exactly what Valve
         | can get rid of by launching their own hardware which is
         | actually built and tested primarily for Proton. That's why I'm
         | really hoping this takes off. I'd honestly have preferred a
         | stationary device, but now that the Switch is the only serious
         | portable console they might be able to build a market there.
         | Especially as people can just keep using their Steam library.
        
           | PeterHolzwarth wrote:
           | > When they launched the Steam machines it was almost
           | guaranteed to fail.
           | 
           | Too true. Steam Machines solved a problem for Valve
           | (existential fear of a Windows store built into Windows), but
           | didn't really solve any problem for the bulk of their
           | customers (existing windows users).
        
           | msie wrote:
           | Exactly! Only one hardware configuration makes it easy to
           | program for and test. This will be way more successful than
           | the confusing array of Steam Machines.
        
         | Thaxll wrote:
         | " PC library available"
         | 
         | That's the problem proton does not run all the games.
        
           | alpaca128 wrote:
           | It runs many more games than the Nintendo switch right from
           | the start, with many people being able to play games on the
           | go without buying them again.
           | 
           | It's not perfect, but it sounds like a much better deal than
           | the Steam Machines which didn't really offer any additional
           | value to anyone and were much more limited.
        
           | freeflight wrote:
           | Proton supports around 15.000 games [0], I couldn't find a
           | concrete number for all games on Switch, but this list [1]
           | has around 4.000 of them.
           | 
           | [0] https://www.protondb.com/
           | 
           | [1] https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_gam
           | es_...
        
             | hn8788 wrote:
             | Protondb isn't completely reliable, it's all based on user
             | generated reports of how well a game works. I've had games
             | that were rated gold and platinum on ProtonDB fail to
             | launch on my PC. Then you have people reporting that a game
             | works great, but they say that they had to compile a custom
             | version of Proton, not just use what's included with Steam.
        
               | ThatGeoGuy wrote:
               | Compiling custom versions of proton are somewhat a thing
               | of the past already.
               | 
               | I installed Steam on Debian sid via Flathub / Flatpak,
               | and then installed
               | https://github.com/GloriousEggroll/proton-ge-custom using
               | their flatpak instructions as well.
               | 
               | Honestly, it has never been easier to get a version of
               | proton that makes gaming on linux seamless. Of course, I
               | understand "run these terminal commands" is the usual
               | defensive linux nerd^H^H^H^H coward's reaction, but
               | installing Steam and this package from flatpak and then
               | going from there is a _vast_ improvement from yester-
               | years. I've been fairly happy with it, and I didn't have
               | to do any actual compiling / building!
        
           | paavohtl wrote:
           | You can install Windows on it too, to run run pretty much all
           | the games.
        
         | Ameo wrote:
         | Yeah this makes all the investment in Proton make a ton more
         | sense. I've been really enjoying the side effect of pretty much
         | any game I try running on my Linux desktop with little to no
         | extra effort as well.
         | 
         | For me personally, I value the openness and out-of-the-box
         | hackability of this device very much and it will likely be the
         | first handheld gaming device I'll buy since the Nintendo DS.
         | I'm interested to see if that sentiment is shared more widely
         | as well.
        
       | hobofan wrote:
       | I know giving predictions against Nintendo is always a bit of a
       | gamble due to their strong 1st party IPs, but with the
       | announcement of the Switch OLED (and with that basically killing
       | the hope for a Switch Pro), they might have seriously bungled it.
       | 
       | At least for me, I know when my Switch finally kicks the bucket
       | (and maybe even before then) I'll seriously consider a Steam Deck
       | instead. I've been using my Switch almost exclusively for indie
       | games, and even though there is quite the selection of them for
       | the Switch I could have played basically all of the indie games
       | earlier (and then some) if would have had access to my Steam
       | catalog. So unless you really want Nintendo's 1st party
       | (expensive, never-dropping-in-price) games, this really looks to
       | be a no brainer.
        
       | marctrem wrote:
       | Due to Linux being the host (and Proton being heavily used), I
       | wonder what this will mean for Denuvo enabled games. Could it
       | lead to publishers stopping to use it?
       | 
       | I also wonder if this device will lead to more games targeting
       | Linux as a first class platform.
        
       | tyingq wrote:
       | Pretty nice specs for a handheld battery powered device...
       | Processor AMD APU         CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448
       | GFlops FP32)         GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6
       | TFlops FP32)         APU power: 4-15W            RAM 16 GB LPDDR5
       | RAM (5500 MT/s)            Storage         64 GB eMMC (PCIe Gen 2
       | x1)         256 GB NVMe SSD (PCIe Gen 3 x4)         512 GB high-
       | speed NVMe SSD (PCIe Gen 3 x4)         All models include high-
       | speed microSD card slot
       | 
       | Though it does weigh 669 grams (~1.5lbs).
       | 
       | https://www.steamdeck.com/en/tech
        
         | ds wrote:
         | Im not sure how apples to oranges it is, but a GTX 980
         | (Released in 2014) has 5 TFlops. Genuinely curious how powerful
         | this might be for GPU intensive games. (Call of Duty, Rust,
         | etc..)
         | 
         | Maybe this is equivalent to something like a MX-150 or GTX1050?
         | 
         | Should be totally fine for Valves games though (CSGO, TF2,
         | Etc..)
        
           | dygd wrote:
           | It also allows developers to target and optimize performance
           | for this specific device (or family of devices). Won't be
           | surprised to see games having a Steam Deck "mode" in the
           | future.
        
           | [deleted]
        
           | rasz wrote:
           | ~ GTX 750 Ti, ~800p@30fps gaming.
        
           | newsclues wrote:
           | Switch is 390ish-500 GFlops (higher is when docked)
           | 
           | It's about perf/watts
        
             | jcelerier wrote:
             | but the switch's graphics are terrible
        
               | onli wrote:
               | Did you see Fast RMX?
               | https://www.nintendo.de/Spiele/Nintendo-Switch-Download-
               | Soft... - that game looks impressive and was a showcase
               | on launch of what the Switch hardware can do.
        
               | jcelerier wrote:
               | We have vastly different definitions of what "impressive"
               | means - TW3 was already two years old in 2017 ; the
               | screenshot of the games you linked looks barely like a
               | good PC indie with a metric ton of post-processing FX to
               | hide the textures' low resolution
        
               | onli wrote:
               | This is a racing game, screenshots are the wrong medium.
               | Watch the trailer, or look at it in motion on the real
               | console. Also, the screenshots really do suck.
               | 
               | > _with a metric ton of post-processing FX to hide the
               | textures ' low resolution_
               | 
               | That doesn't matter at all to me if the result looks
               | good. Of course it cheats. Many switch games (mostly?)
               | don't even use anti-aliasing. And here is a fast racing
               | game, 1080p@60, with a bunch of effects that manages to
               | look good. The "ton of post-processing FX" is not free.
               | It was important to show what the switch could do on
               | launch, even before developers learn how to optimize for
               | the console.
        
               | jcelerier wrote:
               | > That doesn't matter at all to me if the result looks
               | good.
               | 
               | well, lucky you, to me they stick out like a sore thumb ;
               | likewise with the weird lightning on the plants around
               | the tracks. Likewise when looking at this video
               | https://youtu.be/fQESQueSMLI?t=1418 I can't help but have
               | my eyes linger on the super static blue / orange exhaust
               | at the back of the vehicle, be angered at the very cheap
               | splish splash here: https://youtu.be/fQESQueSMLI?t=1445
               | or the smoke sprites suddenly disappearing here
               | https://youtu.be/fQESQueSMLI?t=1495 ; it'd definitely
               | break my immersion while playing and make it an
               | unenjoyable experience. And don't get me started on the
               | aliasing...
        
               | smoldesu wrote:
               | The Switch is actually pretty formidable for 2017
               | hardware.
        
           | munchbunny wrote:
           | Having a screen resolution of only 1280x800 helps a lot.
           | Steam Deck specs say up to 1.6 TFlops from the GPU.
           | 
           | That's half as many pixels as the 1080p screens that people
           | in 2014 were playing on. Keeping "rendering quality" fixed,
           | pixels and flops aren't necessarily linearly correlated, but
           | half the pixels does mean approximately half the flops to hit
           | the same quality targets, ignoring the new upscaling tech
           | that will almost certainly be used to close the gap. So 1.6
           | TFlops today vs. approximately 2.5-equivalent 2014 TFlops is
           | probably not that dramatic of a gap.
           | 
           | And running on a battery. That's actually really damn
           | impressive.
        
           | onli wrote:
           | Missing detail information to properly estimate it. But for
           | now, as a lower bound I would look at the 3200G. That one had
           | 8 CUs @ 1,25 GHz, but with Vega architecture, so two
           | architecture steps behind. In my meta benchmark that put the
           | 3200G igpu behind the GeForce GT 1030 [0], but with certainly
           | playable FPS on many games, especially on 720p.
           | 
           | With the new architecture the APU in this machine should be
           | faster (despite the low TDP?), and isn't it combined with
           | really fast ram? If it beats the GTX 750 Ti then that makes a
           | lot of games available on the target resolution, and maybe
           | that's too low a target and your GTX 1050 comparison is apt.
           | The 128MB cache integrated with RDNA 2 could have the effect
           | it had on the Intel Iris Pro 6200 and give a big performance
           | boost in some scenarios, that graphics hardware was awfully
           | strong for an old igpu. Something like that on newer hardware
           | could be really nice and make this a lot stronger than one
           | would expect at first.
           | 
           | [0]: https://www.pc-
           | kombo.com/us/benchmark/games/gpu/compare?ids%...
        
         | shadilay wrote:
         | I was thinking AMD Renoir but Zen 2 and RDNA 2 is an odd
         | combination. Is it custom?
        
           | vimy wrote:
           | > We partnered with AMD to create Steam Deck's custom APU,
           | optimized for handheld gaming.
           | 
           | From the hardware section on the website.
        
           | phkahler wrote:
           | >> I was thinking AMD Renoir but Zen 2 and RDNA 2 is an odd
           | combination. Is it custom?
           | 
           | I don't recall any APU with that combination. The 5700G which
           | is due next month is Zen 3 with Vega graphics.
           | 
           | Personally I don't care much about RDNA 2 but I would like
           | the hardware AV1 decoder.
        
           | m45t3r wrote:
           | Yeah, probably. Kinda like a Xbox Series/PS5 CPU lite.
        
           | paulpan wrote:
           | This seems like the rumored AMD Van Gogh for low power
           | configurations: Zen2 CPU + Navi2 GPU. Essentially it's AMD's
           | stop-gap solution before the launch of Rembrandt (Zen3 +
           | Navi2). https://www.tweaktown.com/news/78815/amd-van-gogh-
           | apus-zen-2...
           | 
           | Also agreed that this looks very price competitive. Given
           | storage is SSD-expandable, $399 gives you a fairly powerful
           | mobile gaming platform and PC.
        
             | specto wrote:
             | SSD is soldered in
        
               | postalrat wrote:
               | I've heard it is then later I heard it's actually
               | expandable somehow. So who knows.
        
         | oever wrote:
         | Desktop: KDE Plasma
         | 
         | KDE Plasma visible in this video of a docked SteamDeck:
         | 
         | https://cdn.cloudflare.steamstatic.com/steamdeck/images/vide...
        
           | pantalaimon wrote:
           | It runs Arch btw
        
       | frompdx wrote:
       | I think the Switch gets this type of handheld play right by
       | having detachable controllers. I never use my Switch with the
       | controllers attached to the side. Instead I use a separate pro
       | controller when playing handheld mode. Maybe this doesn't matter
       | if you can still use a separate controller.
       | 
       | Beyond that, it's not clear to me what this will support. If I
       | can play Fallout, any of them, I will seriously consider buying
       | this.
        
         | manojlds wrote:
         | It's also funny that all the games on the screen are available
         | on the Switch.
        
         | AnIdiotOnTheNet wrote:
         | The website is pretty clear: this runs SteamOS 3.0, which is
         | Arch Linux with a KDE Plasma desktop. You can run anything you
         | want on it, including switching out the OS if you want, and it
         | uses standard PC peripherals.
         | 
         | In other words: your wireless XBox controller (or whatever)
         | should work fine and you can play Fallout whatever as long as
         | it is supported by Proton or you put Windows on the thing.
        
         | arc-in-space wrote:
         | This should support literally all Fallout games, out of the
         | box.
        
       | disambiguation wrote:
       | this is great! i hope we get access to the underlying linux
       | system
       | 
       | in a similar vein, i just finished installing ubuntu on my
       | Switch. It's a lot of fun so i can imagine this will be even
       | better with fancier hardware!
        
       | smcleod wrote:
       | Fantastic that it runs Linux by default.
       | 
       | A real shame it's not available in Australia at lunch.
        
         | beefjerkins wrote:
         | As a fellow Australian, I was thinking the same to myself. When
         | it DOES come to Australia, wouldn't be surprised if we get
         | SHAFTED on price.
         | 
         | It's a real shame, because this is some neat hardware I
         | wouldn't mind splurging on.
        
       | mikkelam wrote:
       | So that's why valve was pouring all this manpower into proton
        
       | christophilus wrote:
       | Honestly, those specs are pretty decent[0]. I could see myself
       | using that as a workstation, since it's already preinstalled with
       | Arch.
       | 
       | [0] https://www.steamdeck.com/en/tech
        
       | vially wrote:
       | I'm going to buy this just to support Valve for their continued
       | support in making Linux desktop a viable gaming platform. Their
       | reasons may not be entirely altruistic, but there's no doubt that
       | they had a tremendous impact on the Linux gaming ecosystem.
       | 
       | And it's not just the Linux gamers that are benefiting from their
       | work. They also seem to be doing good work on lower-level parts
       | of the stack (e.g.: graphic drivers, Flatpak, etc) that are
       | improving the Linux desktop in general.
        
         | mrzimmerman wrote:
         | Same. I already have $1,100 saved for a gaming PC, but since
         | that might only buy a GPU right now I'll just jump into this
         | and hopefully wait out the GPU crunch.
        
           | agilob wrote:
           | Screen is 720p by default, but it can be used as a gaming
           | laptop, which is really cool. I hope this will be new PSP
        
             | jonny_eh wrote:
             | I'm very eager to see how it does emulation, especially
             | newer systems like Wii, Switch, and PS2/3.
        
           | rasz wrote:
           | This thing has GPU 2x weaker than 8 year old GTX 760. You
           | might as well buy one used for $100.
        
             | mlindner wrote:
             | That's not really true because of the advancements in
             | compute technology and energy efficiency since then. It'll
             | definitely use a lot less energy than a GTX 760 at the very
             | least.
        
               | rasz wrote:
               | I want you to remember this so you can repeat "a lot less
               | energy" when your game inevitably drops below 30 fps at
               | 800p.
        
               | mlindner wrote:
               | It's not 800p, it's 720p at 16:10.
        
               | p1necone wrote:
               | It's almost certainly a 1200x800 screen if it's 16:10.
               | Nobody makes displays with non square pixels anymore.
        
               | ihuman wrote:
               | You're right. In the tech specs it says its 1280 x 800px
        
               | ineedasername wrote:
               | For a 7" screen jumping down to 720P is just fine. It's
               | market niche is clearly not to compete with even a GTX
               | 1050, but to be a little less than that to manage most
               | games reasonably well and even newer games with a a
               | minimally playable performance _anywhere you go_. I 'm
               | looking at it as a Nintendo Switch with a _massively_
               | larger available library that can play most games _I
               | already own_ and don 't have to wait & hope for ports
               | when it's already more powerful than a Switch, the most
               | comparable portable device available.
        
               | rasz wrote:
               | 800p, and it will struggle to keep 30fps in games like
               | Witcher 3 on medium settings. This GPU has 750TI
               | performance.
        
               | ineedasername wrote:
               | I mean that you can just set the game to be 720p with
               | very little noticeable difference. Also at either 720p or
               | 800p many custom graphics options are just not going to
               | make things look any better/worse on a screen that size &
               | resolution.
               | 
               | And 30FPS is just fine, especially for an ultra portable,
               | and when you can probably get more than that out of it
               | with customized graphics options. When I played Witcher 3
               | years ago it was actually on a machine that barely kept
               | it going at 30FPS w/ low-medium settings. It was fine.
               | One of the best games I played, and the lack of high
               | quality textures too nothing away from that. Do you think
               | people don't know they're making a quality trade off when
               | they play the Witcher 3 on a Switch? Of course they know!
               | NOW they'll be able to play it on a more powerful device
               | that can serve as a full PC and has access to an enormous
               | library.
               | 
               | You're complaining that this isn't good enough to be a
               | primary gaming PC, and that misses the point: That's not
               | the market target. This is setup to be a secondary device
               | for existing gamers and an entry to PC gaming for others
               | that want a wider selection than on a console or a
               | Switch.
        
               | rasz wrote:
               | All valid, but you do realize this is a reply to:
               | 
               | >Same. I already have $1,100 saved for a gaming PC, but
               | since that might only buy a GPU right now I'll just jump
               | into this and hopefully wait out the GPU crunch.
        
         | ineedasername wrote:
         | Similar: I have a Hades Canyon GH Nuc because I want a very low
         | profile rig that can run older games on high and new games on
         | low and throw it in a bag w/ power adapter & go. Not only does
         | this accomplish the same thing, it runs Linux and means that if
         | I'm just bringing something along for gaming it's completely
         | self contained.
        
           | zzt123 wrote:
           | Specs say it's a 15w unit (much lower than Hades Canyon), so
           | I imagine the performance will be lacking as it appears to be
           | a Zen 2 based APU.
           | 
           | Would be interesting to see how this does on Zen 4 with the
           | 5nm upgrade.
        
             | ineedasername wrote:
             | Sure: The Hades Canyon gets (for my benchmarks) something a
             | little bit under a GTX 1060.
             | 
             | The fact that the Zen 2 is 7nm vs the Canyon's 14nm means
             | the performance/watt will be much better. It also has
             | significantly more RAM, and better quality: LPDDR5 instead
             | of DDR4. This also lowers power requirements while at the
             | same time that it improves performance.
             | 
             | But no, I _don 't_ think this will be as powerful as a
             | Hades Canyon. Although it also won't have to push pixels to
             | a 2k display like my Canyon does. It doesn't need to be
             | nearly as powerful to provide a similar experience on a
             | small display. (in terms of smoothness. Also higher quality
             | gfx setting will be wasted on this display size, so there's
             | no point worrying about it not running well on "high"
             | textures when the difference between "medium" won't be
             | noticeable on 720p @ 7")
        
           | aj3 wrote:
           | And it boosts Linux stats among Steam users.
        
         | pkulak wrote:
         | Apparently they are working with anti-cheat makers to get those
         | games working on Linux before release? This honestly seems like
         | the best news for Linux gaming... ever.
        
           | Google234 wrote:
           | Source for this? I don't see how this is possible.
        
             | Sekhmet wrote:
             | In this video focused on developers
             | (https://youtube.com/watch?v=5Q_C5KVJbUw at 5:54) they
             | mention they are working with BattlEye and EAC to get it
             | working prior to Steam Deck release. In my experience EAC
             | was the reason that many games that were otherwise
             | perfectly fine became broken because of anti cheat. This
             | should make a huge difference.
        
             | aero-glide2 wrote:
             | https://www.steamdeck.com/en/software
        
               | Aissen wrote:
               | Here is the quote, from this page:
               | 
               | > For Deck, we're vastly improving Proton's game
               | compatibility and support for anti-cheat solutions by
               | working directly with the vendors.
        
         | BatteryMountain wrote:
         | I'm going to use it as a (mobile NUC with screen + battery) and
         | use it for programming etc.. not going to buy it for gaming at
         | all. Having an amd machine with 16Gb ram + nvme storage + linux
         | - perfect setup for day to day coding!
         | 
         | And will buy it as a thank you to Valve for supporting us all
         | these years. I think this will pay off for them in the long
         | run.
        
           | NaN1352 wrote:
           | I recently bought a M1 MacMini for dev and general desktop
           | use. This new device means I may finally be able to sell my
           | bulky "gaming pc". Can play on tv with the dock, in hands or
           | as you mentioned could dock it on my desk, use my existing
           | kb/mouse!
           | 
           | I enjoyed using SteamLink app on my AppleTV so this also
           | replaces it! Am guessing when in dock, we will be able to use
           | bluetooth controller which Steam already supports.
           | 
           | Can't wait to sell my big ass pc case. I'm disillusioned with
           | that ecosystem, such a circle jerk. I bought a high quality
           | power supply only to find out the cables are so thick, it was
           | not possible to bend them and fit inside NZXT case. So... I
           | ended up buying "gamer" braided, colored psu cables...
           | conveniently sold by the same maker of PSU. Well of course,
           | pc building nowadays is just a massive scam, circlejerk
           | between parts makers who send pieces for reviews, reviewers
           | which almost always glowingly rate the hardware, and "pc
           | gaming masterrace" whose ego is too thick to notice what a
           | con this has become.
           | 
           | Frankly it's to a point where I want to applaud Apple's new
           | iMac for selling an _actual_ usable computer, thin, light,
           | all in one. Can you even build a NORMAL computer nowadays
           | without all the  "gamer" crap?
           | 
           | Even my Asus mobo pisses me off. It replaces the windows
           | booting logo with their shitty gamer logo, and tweaking bios
           | did not help.
           | 
           | I can't wait to sell my pc case. It looks nice, but it's also
           | really heavy, bulky and Windows takes far too much of
           | personal time just to get it to run like you want it to. The
           | future is this (portable, dockable) and what Apple has done
           | with the new iMacs ( almost a new class of portable desktop
           | form pc )... and it doesn't matter if we will replace the
           | entire computer every few years, just as it doesn't matter
           | with this iPad i'm using, since all our purchases are linked
           | to an account, and transfering data and apps is fairly easy
           | nowadays.
        
           | aj3 wrote:
           | Can't imagine coding without a good keyboard though. And
           | mobile mechanical keyboards are too heavy to carry around.
           | 
           | It should be great for debugging random server problems while
           | on vacation though.
        
             | pacifika wrote:
             | It's got bluetooth
        
               | aj3 wrote:
               | All the good mechanical bluetooth keyboards I know are
               | almost as heavy as this console. Is there anything
               | actually portable in this form factor?
        
               | hawski wrote:
               | Most programmers out there probably use stock keyboards.
               | It may be not good enough for you, but others could be
               | happy.
        
               | [deleted]
        
               | zzt123 wrote:
               | Curious, why the insistence on mechanical for a portal
               | keyboard?
               | 
               | Perhaps I'm atypical, but I type more relaxed, smoothly,
               | and faster on non-mechanical than mechanical.
               | 
               | Point of comparison is 150-175 wpm on laptop keyboards as
               | opposed to 120-145 on mechanical. I've owned many
               | mechanical keyboards, including very high end ones, and
               | remain mystified about their aura.
        
             | swiley wrote:
             | I code on the train using xvkbd on my pinephone. You get
             | used to it. A good editor like vim helps a lot. You're
             | spending most of the time thinking not typing.
        
               | guidopallemans wrote:
               | Get yourself a small bluetooth keyboard, there's even
               | mechanical full-size keyboards that can fit in a medium-
               | sized bag.
               | 
               | I got myself an Anne Pro 2 from banggood for 65 euros and
               | I take it everywhere. It connects to my laptop, tablet
               | and phone.
        
             | BatteryMountain wrote:
             | It supports usb type c docks, which my mic, keyboard, mouse
             | already uses to switch between my main rig and a macbook.
             | And I have a bluetooth mouse of that fails.
             | 
             | Obviously not going to try be productive with an onscreen
             | keyboard and 7" screen - will use it with peripherals in
             | those cases.
        
           | kingosticks wrote:
           | With a 7inch screen, 2 hours battery life when pushing it,
           | and no keyboard (i.e. extra PSPSPS)? I think I'd prefer a
           | mid-range laptop.
        
             | BatteryMountain wrote:
             | The intention is to use it with a usb-c dock, which I
             | already own. Will probably buy the steam dock depending on
             | what it offers and if it overlaps with my needs. Or if it
             | is just plain sexy compared to the boring old usb-c dock
             | then I'd rather buy that. The intention is not to get work
             | done on a 7" screen, but on an external display +
             | keyboard/mouse.
        
               | FearlessNebula wrote:
               | If you're going to leave it docked, why not use a desktop
               | so you don't have to worry about deteriorating the
               | battery just leaving it plugged in all the time?
        
       | danjac wrote:
       | One prediction: there will be a Steam Deck 2, but we'll never see
       | a Steam Deck 3.
        
         | hythyt wrote:
         | lol
        
       | smbv wrote:
       | I wonder what this will mean for Linux support on the Steam store
       | in general? Since this is SteamOS[0], then manufacturers will
       | have to support Linux / Proton in order to have their games on
       | this machine.
       | 
       | [0] https://www.steamdeck.com/en/software
        
         | jvzr wrote:
         | It is! A new version, in fact. It includes Proton.
         | 
         | (I'm not sure if SteamOS v2 and below were already Arch-based,
         | but it's interesting to know that v3 is, given that the Steam
         | Linux Runtime is mostly Ubuntu-tested)
        
         | jsnell wrote:
         | It is indeed SteamOS, though they're claiming that Proton will
         | be improved for this:
         | 
         | > For Deck, we're vastly improving Proton's game compatibility
         | and support for anti-cheat solutions by working directly with
         | the vendors.
        
         | MeinBlutIstBlau wrote:
         | I noticed one of the screen shots was using KDE on the
         | connection to another screen. Honestly that got me to realize
         | it's another PC and made me consider getting one. Worst case
         | scenario, I just have another PC that's marginally better than
         | those small box office PCs.
         | 
         | Edit: I read further, it is a fully fledged PC. You can install
         | or do whatever you want to it.
        
       | maerF0x0 wrote:
       | I want to know if I can stream and play on a TV or external
       | monitor. It will double the value of this device if I can also
       | play on a bigger screen at home.
        
         | msie wrote:
         | Yes. It's a PC with lots of ports. They showed it connected to
         | a large desktop display.
        
       | whateveracct wrote:
       | Can I run NixOS on it?
        
         | OnionBlender wrote:
         | Elsewhere in this thread someone linked to the developer docs
         | that said you can install other operating systems, including
         | Windows.
        
           | whateveracct wrote:
           | That seals it - gotta get one of these. Hackable console!
        
       | moralestapia wrote:
       | It would be AMAZING if you could run some linux distro on this,
       | somehow.
       | 
       | Edit: I mean, a linux you could control, ssh into it, install
       | stuff etc...
       | 
       | Edit 2: Wow! Apparently, you can do all of this out of the box.
        
         | jamesfmilne wrote:
         | It's already running Linux, in the guise of SteamOS.
         | 
         | https://www.steamdeck.com/en/tech
        
         | caslon wrote:
         | It's...just a Linux PC, running a Linux distribution (SteamOS
         | 3, Arch-based). It says that on the site.
        
       | CosmicShadow wrote:
       | First thing I thought was, did they buy all the old Wii U's and
       | repurpose them?
        
       | jimbob45 wrote:
       | Valve is like 90s id Software without Carmack. They understand
       | business models. They know that the money is to be made in game
       | engines and game platforms, not games themselves. However,
       | they've never had the technical talent and vision to execute on
       | that.
       | 
       | Half-life was supposed to be a demo for GoldSrc. It never took
       | off and I can't name a single 3rd party GoldSrc game. Likewise,
       | Half-life 2 was supposed to be a demo to sell the Source engine
       | but I've yet to see a successful Source title that wasn't Valve-
       | based.
       | 
       | They tried with the Steam console (the name of which escapes me)
       | and I don't know anyone who owns one (despite the excellent
       | controller). Now we're at them trying their hand at a Nintendo
       | Switch competitor. Based on their past failures, I don't see this
       | being any more of a success.
        
         | azornathogron wrote:
         | I think they've done fine with VR hardware, except for that
         | market still being pretty small/niche in general. Oculus
         | probably has a more well known brand, but the Valve VR hardware
         | is - I think - pretty much best in class, and I think anyone
         | would choose Valve over Facebook as a source of VR games. HL
         | Alyx was well-received as well. But VR is still pretty niche.
         | 
         | Steam itself is their biggest success of course, though that is
         | not hardware. I do believe Steam took good perseverance and
         | good execution to achieve the success that it's seen. (Re:
         | perseverance, remember that when Steam _first_ came out, people
         | really hated the idea!)
        
         | twostorytower wrote:
         | Counter-Strike was a third party GoldSrc mod before Valve
         | bought it and is arguably one of the most popular games of all
         | time.
         | 
         | Source has Titanfall as well as its spiritual successor, Apex
         | Legends, which use a modified Source engine.
        
         | schmorptron wrote:
         | Titanfall, Titanfall 2 and Apex Legends all run on Source
        
       | choeger wrote:
       | Wow. This thing will either flop massively or change gaming. I
       | really hope for the latter.
        
       | mmastrac wrote:
       | This is a pretty amazing. Given the ports on the back, will this
       | support the Valve Index? I love my index, but having to boot up a
       | PC and keep myself tethered to the desktop is a bit of an effort
       | that I'd love to skip.
       | 
       | EDIT: Found a half-answer to this: "Pierre-Loup Griffais: I mean,
       | it has all the connectivity. You would need [a lot] to do that,
       | but that's not really what we're optimizing the performance for."
       | [1]
       | 
       | [1] https://www.ign.com/articles/steam-deck-valve-faq-big-
       | questi...
        
         | freeflight wrote:
         | I don't think this thing is beefy enough to power an Index.
         | 
         | But it's been rumored for a while that Valve is working on a
         | Index successor with wireless connectivity.
        
         | aneutron wrote:
         | I have a lot of doubt about it supporting the Valve Index.
         | Mainly because it's a 15W CPU. Sure, you can optimize for it,
         | but VR is extremely performance heavy as far as I can
         | understand.
        
           | Kaze404 wrote:
           | Depends on the game. It used to be very performance heavy,
           | but these days any low-mid end gaming pc can handle a decent
           | amount of games.
        
             | Dumblydorr wrote:
             | I always got motion sickness using those during demos a few
             | years ago during the hype phase, is that still an issue
             | today?
        
               | pault wrote:
               | It depends, running less than 90 fps is borderline and
               | anything under 60 is a vomit comet. Most people have some
               | issues with motion sickness at first but after a few days
               | your brain adapts to it (so called "VR legs"). I
               | regularly play games with lots of fast locomotion for 4+
               | hours at a time and have no nausea at all. Subnautica
               | with an xbox controller in particular would send most
               | people to the toilet after 60 seconds, which is a shame
               | because it's the most profound VR experience I've had.
        
               | cardy31 wrote:
               | Like others have said, it really depends on the game for
               | me. I have the Oculus Quest 2 and some games (Beat Saber,
               | Half Life: Alyx) are fine, but some like Star Wars
               | Squadrons make me really nauseous.
        
               | mhh__ wrote:
               | Not really. Keep in mind that getting the headset out in
               | your room is very different to getting a whirlwind tour
               | in a shop. You can just sit down and gasp at the
               | sensation of seeing the trigger move in sync with IRL
        
               | peebeebee wrote:
               | Depends on person, the game mechanics and the hardware.
               | Oculus Quest 2 is very nice HW for its price. Shame you
               | are locked in with a mandatory FB account.
        
               | istorical wrote:
               | It's entirely down to whether the experience retains 1 to
               | 1 movement between your head and the camera in the game
               | or whether joystick movement or in-game animation yanks
               | control of the positioning of your head/camera and moves
               | it somewhere your real/physical head is not.
        
               | harpersealtako wrote:
               | Depends. I get horrible carsickness just riding a bus or
               | a plane, so I get some motion sickness in VR no matter
               | how high of FPS it is, no matter how low the latency. I
               | sometimes get motion sickness playing games on my monitor
               | too though, so I'm definitely in the most susceptible
               | category for this stuff.
               | 
               | Like other said though, the worst of it goes away after
               | using it a few times. I noticed though that if you're
               | really susceptible to motion sickness, you basically need
               | to adjust to every type of locomotion or movement
               | individually -- and any vehicles or cockpits are still
               | totally unviable for me still, from No Mans Sky to
               | American Truck Simulator.
               | 
               | Though it's not just one kind of locomotion either -- I
               | adjusted to head-position-relative smooth locomotion with
               | a joystick on a flat surface at a walking pace, but what
               | about downhill at a running pace, on horseback? Then I
               | have to spend another week getting used to THAT. Or what
               | about smooth locomotion circle strafing in a dungeon
               | around a bunch of skeletons? Another week. And I still
               | can't handle any camera rotation at all.
        
       | danso wrote:
       | IGN has a detailed hands-on which really boosted my interest:
       | 
       | https://www.ign.com/articles/steam-deck-hands-on-impressions...
       | 
       | The joystick layout looks funky to me, but apparently it works?
       | 
       | > _However, as soon as I held it myself, the layout felt
       | completely natural: the intuitive hand orientation when you grab
       | the Steam Deck is more straight up and down, like holding the
       | sides of a steering wheel, whereas with a controller your hands
       | are at more of an angle. As a result, it's easy and natural for
       | your thumbs to reach the Steam Deck's face buttons, D-pad, and
       | thumbsticks._
       | 
       | And as a Mac user who has to load up Boot Camp to play most of my
       | Steam library, a portable dockable PC is extremely appealing:
       | 
       | > _As a result, in desktop mode the Steam Deck honestly just
       | feels like a PC. The OS is Linux-based, but it feels largely
       | familiar to Windows and is capable of running everything I threw
       | at it from either platform. I played a bit of Factorio and Death
       | Stranding with mouse and keyboard on a 32" monitor, and if it
       | weren't for the Steam Deck sitting docked next to me on the desk
       | I would have forgotten it wasn't running off a traditional
       | desktop PC._
        
         | pqdbr wrote:
         | As a Mac user, I'm very interested as well. I don't play any
         | games nowadays because I cant justify spending all that money
         | for a latest generation PC, let alone the space it takes.
         | 
         | If I can have a dockable PC that can churn decent frame rates,
         | It's just a matter of switching the input on my monitor and
         | switching the bluetooth mouse/keyboard to it. For me, the fact
         | it's portable is just icing on the cake to be honest. I'd buy
         | it even if it didn't have a screen or controls to be honest.
        
           | NaN1352 wrote:
           | Exactly. But I fear that 1280x800 won't look great upscaled
           | on my 1440p.
           | 
           | That said for playing 2d or lighter indie games it will
           | probably run fine at native 1440p... assuming with external
           | display that you can use native res.
        
           | mortenjorck wrote:
           | I'm in largely the same boat, but with a Playstation 4 (and
           | no current Playstation 5 plans until Sony releases a version
           | that is both readily available and not ugly).
           | 
           | I have a Steam library full of games bought on sale that my
           | Mac was never quite up to the task of running, and the
           | prospect of having them all on a neat little handheld for
           | less than the cost of a midrange iPad is awfully compelling.
        
           | jonny_eh wrote:
           | I recommend checking out Geforce Now, it lets you play many
           | games from your Steam library via cloud streaming.
        
             | tristor wrote:
             | Unfortunately my experience with Geforce Now was deeply
             | deeply underwhelming when played from a current-gen maxed
             | out Macbook Pro w/ a wired Gigabit connection and
             | 1050Mbps/75Mbps Internet service. It was a horrible lag-
             | fest and felt like the game I was playing was being
             | rendered as a flip-book.
             | 
             | Coming from previously having a top-of-the-line ($6k+)
             | gaming PC a decade ago that still does "okay" on most
             | titles at 1080P to trying to game via GeForce Now from my
             | Macbook was a shockingly bad experience. I'm very
             | interested in the SteamDeck specifically because it allows
             | me to use local hardware to run the game without requiring
             | me to build another $6k+ gaming PC which I might get to use
             | one day a month.
        
               | zzt123 wrote:
               | Why not build a Ncase M1 form factor gaming PC (or other
               | mini-itx), download steam on Mac and PC, and use Steam's
               | local streaming to play on Mac while being powered by the
               | PC?
               | 
               | Alternatively, gaming laptop. I'm missing the use case of
               | the Steam Deck except in the event of a budget crunch,
               | since you can get ultraportable 14" gaming laptops that
               | have good oompf - examples being the Asus G14 and the
               | Razer Blade 14.
        
               | tristor wrote:
               | Generally speaking, I'd just as soon build my $6k+ gaming
               | desktop. I honestly probably would have already done so
               | if it weren't for such severe parts availability issues
               | and my refusal to give money to scalpers.
        
             | pqdbr wrote:
             | I'm in Brazil, and the latency is a deal breaker.
        
           | tomaskafka wrote:
           | As a mac user, I bought an used PC (haswell i7) + used gpu
           | (rx580) for about $500 (last year before hw price crunch
           | though), and it plays everything on 1440p.
        
           | Agenttin wrote:
           | Have you looked into the gaming NUCs? This thing is probably
           | going to be difficult to get, but those things are competent
           | and expandable in the future.
        
         | dm319 wrote:
         | I wondered why they didn't go for the same style as their Steam
         | controllers with the concave pads.
        
           | mywittyname wrote:
           | I don't know about anyone else, but I hated the Steam
           | controller. So I can understand why they didn't continue with
           | that design.
        
             | theshrike79 wrote:
             | I loved the design, playing FPS games with it was (and is)
             | really intuitive.
             | 
             | There was a learning curve though and games needed to
             | support its weird style of giving inputs.
        
               | fartcannon wrote:
               | Steam controller is one of the best, if not the best,
               | input design ever made.
               | 
               | It's a shame different, even if better, is too big a
               | hurdle for some people.
        
           | [deleted]
        
         | smoldesu wrote:
         | It reminds me of the Gamecube controller where the philosophy
         | was to "orbit" the interfaces around your fingers to provide
         | better contextual use. It certainly looks strange, but it
         | probably feels damn comfortable to use.
        
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