[HN Gopher] Norman doors are everywhere (2016) [video]
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       Norman doors are everywhere (2016) [video]
        
       Author : acmegeek
       Score  : 100 points
       Date   : 2021-07-14 13:22 UTC (9 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | baby wrote:
       | * usb 2
       | 
       | * alarm clocks with just a big snooze button. Actually even the
       | iphone alarm confused me every time (how do I stop it?)
       | 
       | * restaurants or bars that don't have a clear indication that you
       | have to either wait or seat yourself
       | 
       | * lights that have a wheel thing as the switch. You never know in
       | which direction to turn.
       | 
       | * microwaves that don't have a start button
       | 
       | * elevators with letter floors and a floor numbered 1 (is it the
       | ground floor?)
       | 
       | * washing machines and dish washers that don't really have a good
       | way to tell you that you did start it and you don't have to press
       | the button again
       | 
       | * coffee machines that don't give you a good way to know if the
       | pod you have in there has been used already or not.
        
       | Oarch wrote:
       | I read the title and assumed this was about doors from the 1100s
       | (in case anyone's wondering, it's not).
        
       | alister wrote:
       | I'm sure everyone has experienced double doors at the front of a
       | business in which one of the two doors is locked. A relative of
       | mine used to be the director of franchising of a restaurant chain
       | and he noticed that literally hundreds of people would try to
       | open the wrong side of the door every day in every restaurant
       | where this happened. When he asked store managers or the
       | employees about this, he would get evasive or invented answers:
       | it keeps the heat in on cold days (or keeps heat out in air-
       | conditioned locations) or that the second door wasn't working.
       | 
       | Hardly anyone wanted to admit the real reason, which turned out
       | to be as silly as you can imagine. The first employee of the
       | morning that came to open up the restaurant opened one side of
       | the double door. Flipping up the hasp that frees the second door
       | is a bit of a chore, so he or she wouldn't bother. And nobody
       | else bothered as well.
       | 
       | The head office had to put a requirement in the operations manual
       | that franchisees _must_ unlock both sides of the double door when
       | the restaurant is open for business. That mostly solved it.
       | 
       | EDIT: Of course a better solution would be a mechanical mechanism
       | that frees both sides of the door simultaneously when you unlock
       | it.
        
         | duncanawoods wrote:
         | Unlocked double doors create their own hazard. There is the
         | tendency to bust through them saloon style, partly out of
         | hedging your bet for which one is unlocked, only to lay a Loony
         | Tunes like booby trap for anyone following behind you:
         | 
         | https://imgur.com/gallery/20YvUX1
        
           | bartread wrote:
           | In fairness though, most double doors aren't spring loaded
           | like those idiotic saloon doors are so wouldn't hit people in
           | the face in quite such violent fashion.
        
             | chrisdhoover wrote:
             | They are though. Door closers offer some resistance on
             | opening. Closers also close. Most closers are hydraulic and
             | some use springs
        
           | syntheticnature wrote:
           | That still would have happened with a single spring-loaded
           | door that swings both ways, which are the real problems in
           | play.
        
           | lupire wrote:
           | the kid was hit by only one door. the other is irrelevant
        
           | barbarbar wrote:
           | It is actually a horrible video. Poor boy. But of course it
           | shows the saloon door problem.
        
       | iancmceachern wrote:
       | Always love when this pops up. I always think of it when I use a
       | credit card and the POS device says "do not remove card" and then
       | "remove card". I think it would be much clearer to simply say
       | "insert card" or "leave card inserted" and "remove card" and not
       | rely on the small, hard to read and understand modifier of "not".
        
         | JamilD wrote:
         | I've noticed this in product design a lot;
         | designers/programmers assume _way_ more attention from the user
         | than is typical.
         | 
         | Most of the time, I don't read instructions, I just do what's
         | "intuitive". Designing with the assumption of minimal attention
         | / laziness is so important.
        
       | erdos4d wrote:
       | My favorite bad design is the bathroom light switch in northern
       | Europe. Most are located in the hall outside the bathroom,
       | because why should the person in the bathroom control the light
       | in the bathroom, right? I've asked a lot of Scandinavians about
       | this and whether that makes any sense, and I always get a
       | sheepish "Well, perhaps not...".
        
       | dublin wrote:
       | Not once in the story, does Don Norman or any of the people
       | involved recognize a key fact they _ALREADY_ know, even if they
       | don 't know they know it:
       | 
       | By intuition, you'll first try to PUSH on a door with a
       | HORIZONTAL bar or handle (or push-plate, of course), and PULL on
       | a door with a VERTICAL handle. This is why the "shit door" at
       | Vox's office is so frustrating - it's a long vertical handle that
       | you have to push! If you have to put a sign on it, like Vox did,
       | the design was screwed up in the first place.
        
       | tedk-42 wrote:
       | Sometimes I scan the top and bottom of a door to see where the
       | holds/fixed mounts are to know if I should push or pull.
        
       | dang wrote:
       | Past comments referencing this video:
       | 
       | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
        
       | dirtyid wrote:
       | Wonder if prevalence rate of bad designs is correlated to
       | increased access to design. Budget projects don't mess around
       | with funky yet ambiguous fixtures.
        
       | djohnston wrote:
       | It's funny that he got his start in design after being frustrated
       | with UK appliances. As a recent UK immigrant I concur that the UK
       | has the strangest and least intuitive designs for everything from
       | doors (weird button off on the wall to unlock from the inside) to
       | plumbing and heating appliances that I've seen anywhere. I do
       | like the outlet switches though :D.
        
         | mavhc wrote:
         | Doors with a button off to the side to unlock? Are these ones
         | with fobs to open from the other side?
         | 
         | What's up with the plumbing and heating?
        
           | Maxburn wrote:
           | Generally security doors. Button or motion sensor on the
           | inside to unlock it and exit. Probably a keycard on the other
           | side to get in.
        
           | jozvolskyef wrote:
           | > Doors with a button off to the side to unlock?
           | 
           | It is often power assisted doors that have a button on the
           | side. The button can be difficult to notice, among other
           | reasons because it is low in order to be reachable by
           | wheelchair users.
        
         | noneeeed wrote:
         | For the interior unlocking button, how are these implemented
         | where you've come from? I assume you are referring to security
         | doors with fob entry on the outside and massive magnets at the
         | top that hold the doors locked?
        
           | mcpherrinm wrote:
           | There are three ways: either an electromagnet holding the
           | door closed directly, or an electronic strike plate that
           | allows the door latch out, or the latch on the door itself is
           | electronic.
           | 
           | My apartment has the electromagnet directly holding the door,
           | which I think is because it's a double door, but I think for
           | single doors, the electronic strike plate is the most common.
        
         | falcolas wrote:
         | The company I worked for had these in their London office.
         | Bonus inaccessibility points - the button was located _below_
         | the fire alarm button, out of easy reach for 6 ' folks.
         | 
         | Predicting the outcome of this is trivially easy.
        
           | noneeeed wrote:
           | I hate that layout, it is far too common. I've lost count of
           | the number of times where I've almost pushed the fire alarm
           | point.
        
       | jimmies wrote:
       | There are a lot of annoying stuff about the computer interface
       | nowadays. But in terms of connectors, there are a lot of good
       | stuff we take for granted now. Like how intuitive and fool-proof
       | the connectors are.
       | 
       | So a couple of days ago, I have just fried all three hard drives
       | with the backup of my data, at the same time. They were installed
       | in a new caddy I bought with a common molex receptor for power.
       | There molex receptor has a giant sticker blocking it saying you
       | will fry your drives if you connect to the molex receptor in
       | reverse. I got the pinouts right, tested, it worked. Then, I had
       | to bring the caddy to under my desk. I was scooting under the
       | desk and couldn't see very well. I fumbled and put the cable on
       | reverse, it didn't go in. However, the molex connector got just
       | enough contact to fry the drives.
       | 
       | What I'm trying to say is if it was the USB-A connector or the
       | sata power connector, the issue wouldn't have happened because
       | the pins are recessed. It wouldn't have made contact even when I
       | tried to plug in reverse. I just assumed the molex worked the
       | same way and was wrong.
       | 
       | The situation is even better with usb-c now, it's not that you
       | can't plug in it wrong, there is no wrong way to plug the cable.
       | It doesn't matter what the voltage is, the chip will negotiate
       | the power. USB succeeded for a reason, and I'm glad that it did.
        
         | kevin_thibedeau wrote:
         | USB-A takes 3 attempts before successful insertion. It's not a
         | good example of intuitive design.
        
         | adolph wrote:
         | > it's not that you can't plug in it wrong, there is no wrong
         | way to plug the cable
         | 
         | Red text warning: _NEVER USE A CHEAP CABLE TO CHARGE YOUR
         | COMPUTER NEVER USE A 3A USB C CABLE TO POWER A LAPTOP OR
         | MONITOR_
         | 
         | https://learn.adafruit.com/understanding-usb-type-c-cable-ty...
        
           | zlsa wrote:
           | Compliant USB-C cables might not always work at full speed
           | (or at all, on some devices that need more power to operate),
           | but they will never be a safety hazard. The only possible
           | safety hazard with USB-C charging is a noncompliant cable
           | with an E-markers that explicitly claims to support 5A
           | charging, while the wires are sized for lower current (which
           | would be a conscious decision made by the manufacturer to
           | build a serious fire hazard.)
           | 
           | (Of course, cables and connectors can be defective, and
           | there's always the risk of this. But the USB-IF has spent a
           | lot of time making sure compliant devices can never be
           | configured in a dangerous way. It's up to the manufacturers
           | to only build devices and cables that comply with the
           | specifications. Unfortunately, this is less common than you
           | would think. Amazon happily sells horribly non-compliant
           | dongles and cables that easily have the potential to damage
           | electronics or start fires.)
        
       | gregoriol wrote:
       | I just failed at a door last weekend at a place I don't know, and
       | when the person working there came to push it open, I thought it
       | was a joke, it clearly looked like a pull!
        
       | warglebargle wrote:
       | the first door in their video is built that way because you can
       | choose which way it opens... a lot of poor ux is a cost cutting
       | effort. It can be frustrating to find building fixtures that
       | exist between lazy low-end and overthought high-end. Maybe
       | because of how the middle class has been hollowed out?
        
         | lostcolony wrote:
         | Sure...but it would cost less in materials, packing space, and
         | machining, to replace a handle with a plate. Yes, standardizing
         | both sides to be the same may offset that, but we're talking
         | negligible amounts at that point. You'd actually save a
         | measurable amount on an interior door if you went with metal or
         | hollow core.
        
           | warglebargle wrote:
           | it's a race to the bottom, no one thinks about the door
           | usability so the cheap glass one wins (they might even eschew
           | a push plate because of potential fingerprints on the glass)
           | - when you're building cookie cutter offices no one cares
           | about how the door works. The primary concerns are appearance
           | and cost.
        
       | re-al wrote:
       | Not doors, but there are many anti-patterns are intentional -
       | they are there by design!
       | 
       | Eg, "Accept All" cookies - always there. "Reject All"? No. Click
       | preferences, scroll to the bottom, past all the minimised options
       | that hopefully are not selected, then choose the ambiguously
       | named "Confirm my choices" (when I haven't made any choices).
       | This stuff is on purpose! Its there to make you lose the will to
       | live, and just accept whatever crap they have to offer. Like
       | phoning your broadband or energy supplier. Or being able to swap
       | out your phone battery. Or have a machine auto-call or text you
       | to harass you, if you are 1 day late on a payment.
       | 
       | The point is that there is a cash value to many of these
       | 'problems' even if they can be easily engineered away. Its the
       | weaponisation of irritation and hassle, and its ubiquitous in
       | modern living.
       | 
       | Where this ends up, is that we are forced to accept, accept,
       | accept. Its not a great mental state to be in - its the mentality
       | of the prisoner. One cannot help be far less proactive in a
       | modern society - you cannot take things in hand - to get anything
       | done needs to escalated up the ladder.
       | 
       | We are being trained to be timid acceptance lambs. :)
        
         | baby wrote:
         | You're talking about dark patterns (specifically the path of
         | least resistance pattern), when the post is about bad design.
        
           | re-al wrote:
           | Many dark pattern designers, would claim 'bad design' as the
           | excuse. Its hard to read intent, and hard not to suspect
           | malicious intent when there is a cash value on the upside of
           | the 'bad design'.
           | 
           | I have another one - when you pay cash at a machine, and it
           | does not give you the best change, but gives you the heaviest
           | change. Oh and 4-way traffic management guaranteed to cause a
           | huge traffic jam in the name of health and safety, when cars
           | and drivers (and pedestrians) would better manage the road
           | themselves without any assistance. (I suspect the traffic
           | management is training for us to get used to degrading of the
           | roads, so that 'self-driving' cars are able to navigate
           | diversions cos of the traffic lights.)
        
         | fartcannon wrote:
         | The worst part for me is when my fellow lambs chastise me for
         | trying to take a stand, even just personally.
        
           | re-al wrote:
           | Well, don't stop investigating then, its your USP :)
        
       | hcktntng wrote:
       | A weird thing I noticed: software developers complain about these
       | doors a lot more than other people.
       | 
       | I worked in a big office building with lots of kinds of people,
       | and on the internal chat devs would always complain about a
       | couple of these doors.
       | 
       | They would also regularly complain about a few other things,
       | which while indeed being real, they would be considered minor by
       | other people, one example - not being able to see from a distance
       | if an elevator is busy, with the suggestion of placing elevator
       | availability lights throughout the floor (like plane toilet
       | lights)
       | 
       | I wonder what's the cause, is it attention to detail, being a bit
       | further on the spectrum, too much free time so you hang out on
       | internal chat, ...
        
         | [deleted]
        
         | scrooched_moose wrote:
         | I'm an engineer, but have had a similar observation with my
         | wife.
         | 
         | I am constantly tweaking and fixing things that bug me in our
         | relatively new-to-us house. The feedback is usually along the
         | lines of "I never realized how annoying that was, but this is
         | better". She has a strange-to-me ability to just not register
         | the little annoyances.
         | 
         | Her approach is probably a better way to go through life, but
         | I'm just not wired that way.
        
         | mikestew wrote:
         | It's a thought straight from my butthole, but _The Design of
         | Everyday Things_ is a book recommended amongst this crowd, and
         | one of the early chapters of that book goes on about doors.
         | Once you 've seen it, blah, blah, blah. Or perhaps the book
         | didn't make any difference other than to validate what many had
         | already noticed.
        
           | whizzter wrote:
           | Afaik the book isn't THAT known among regular software devs
           | (otherwise we'd have far less shitty UI's). The doors in the
           | book is mostly an obvious tool used in the book to get people
           | into the right mindset to then learn about the other issues
           | the book presents.
        
         | jimjimjim wrote:
         | i would like to think it's about striving for a better world
         | and a want to improve things for users.
         | 
         | but really it's probably that attention to details people are
         | more likely to be drawn to the field.
        
         | [deleted]
        
         | psychomugs wrote:
         | As socially inept as we're stereotyped to be, we arguably have
         | more user empathy than the average non-builder/non-engineer,
         | considering how easy it is to build things.
        
         | JTbane wrote:
         | As a software engineer, the fact that the elevators in the
         | office don't have an up-peak mode in the morning and a down-
         | peak mode at 5PM drives me up a wall.
        
         | jclardy wrote:
         | I just think it is a different mindset from people who build
         | things for other people, vs people who don't. If you build
         | consumer facing software you have to have a level of empathy
         | for the user, otherwise you are going to create a hostile UX,
         | similar to doors that don't indicate which direction they go. A
         | small detail, but something that will at some level annoy every
         | person that uses it for the first time. In software a similar
         | example would be things like animations that take too long for
         | often repeated tasks.
         | 
         | In software, small affordances to improve UX are usually easy
         | and cheap, requiring a few extra lines of code and a little
         | more thought..and in the case of a door the only affordance
         | needed is a $2 sign saying "push" somewhere.
        
           | bhj wrote:
           | A door that needs a sign to use is a classic example of bad
           | de-sign (see Psychology/Design of Everyday Things)
        
             | underwater wrote:
             | That book was literally what the video was about.
        
         | Zababa wrote:
         | Here's my theory: software developers are usually empowered to
         | fix their own problems. You speak about offices, these offices
         | are often filled with people working on computers. Most of
         | them, when they have an error, refer to someone else. Few feel
         | empowered to fix their problems. On the other hand, software
         | developers usually know that there's a huge chance they can fix
         | this error, and thus make things righht themselves. That habit
         | translates to things like doors or elevator lights.
        
           | cirgue wrote:
           | We are also (and I say this with a lot of love) massive prima
           | donnas and love the opportunity to complain about someone
           | else's bad UI decisions.
        
           | formerly_proven wrote:
           | https://www.youtube.com/watch?v=9UnMZYMaosw
        
         | OJFord wrote:
         | I think it's two things:
         | 
         | 1) the other way around - being the sort of person who notices
         | these sorts of things inclines you towards (or is a good
         | indicator you are also heading towards) engineering & CS;
         | 
         | 2) knowing it could be different, having some idea how the lift
         | display firmware is implemented makes you think 'oh but it
         | could so easily do this why doesn't it', etc. If you have no
         | idea how something works (or don't care) then you also don't
         | really have a grasp on the limits of the black box, or how
         | readily it could be improved.
        
         | irrational wrote:
         | Engineering mindset. They can imagine how it could be
         | accomplished and want someone to bring it to fruition.
        
         | toomanyrichies wrote:
         | As engineers, we encounter great (and poor) design choices via
         | our consumption of APIs. Something that has well-chosen public
         | interfaces can be a pleasure to use. At the very least, it does
         | its job without calling attention to itself and allows us to
         | move on with our day. A door is a great metaphor for this.
         | Using a well-designed door isn't going to change your life;
         | it's nothing to write home about. But a poorly-designed one can
         | make someone want to pull their hair out, as is evident from
         | the video. That pain is something engineers are acutely
         | sensitive to as a result of using other peoples' APIs on a
         | daily basis, so we're more prone to need to vent our
         | frustration.
         | 
         | In addition, I once read (I forget where, maybe it was a Paul
         | Graham essay) that part of the mentality of a programmer is the
         | idea that we're lazy. In the sense that we're happy to spend a
         | larger-than-usual amount of effort up-front to solve a problem,
         | if doing so will mean we'll save time, effort, and energy in
         | perpetuity which will more than offset the up-front cost of
         | those things. I think the above comes into play for me when I
         | encounter a Norman door. When I think about how easy it would
         | be to solve the issue (remove the handle from the side on which
         | you're meant to push), and the sum total of all the people day-
         | in and day-out who are having the same problem as me with this
         | door, it's mind-boggling that the door would have been designed
         | this way in the first place. It indicates that whoever designed
         | it saw their primary concern as being aesthetic in nature, as
         | opposed to practical. To me, that's shirking one's
         | responsibility as a designer. As Steve Jobs said[1], "Design is
         | how it works."
         | 
         | 1. https://quotesondesign.com/steve-jobs/
        
         | NikolaNovak wrote:
         | Been wondering that all my life. With my "software/geeky"
         | friends we can have these discussions for hours; with my "non-
         | software/geeky" friends... 0.5 seconds before being labelled as
         | grouchy old geezer who should just let it go :->
         | 
         | I think partially it's analytical minds trying to / used to
         | optimizing; but the more self-flagellating part of me also
         | worries if it's me/geeks or "them"/everybody-else who are bad
         | at filtering/prioritizing :P
        
       | adolph wrote:
       | Not this:
       | 
       |  _The term Norman architecture is used to categorise styles of
       | Romanesque architecture developed by the Normans in the various
       | lands under their dominion or influence in the 11th and 12th
       | centuries. In particular the term is traditionally used for
       | English Romanesque architecture. The Normans introduced large
       | numbers of castles and fortifications including Norman keeps, and
       | at the same time monasteries, abbeys, churches and cathedrals, in
       | a style characterised by the usual Romanesque rounded arches
       | (particularly over windows and doorways) and especially massive
       | proportions compared to other regional variations of the style._
       | 
       | https://en.wikipedia.org/wiki/Norman_architecture
       | 
       | This:
       | 
       |  _Donald Arthur Norman (born December 25, 1935)[2][3] is an
       | American researcher, professor, and author. Norman is the
       | director of The Design Lab at University of California, San
       | Diego.[4] He is best known for his books on design, especially
       | The Design of Everyday Things. He is widely regarded for his
       | expertise in the fields of design, usability engineering, and
       | cognitive science._
       | 
       | https://en.wikipedia.org/wiki/Don_Norman
        
         | Hallucinaut wrote:
         | Thanks. This answered what I needed to know whilst sticking
         | within the safe confines of HN
        
       | NikolaNovak wrote:
       | ... did this switch to what it's pointing?
       | 
       | I could swear that when I visited/commented an hour ago, it was
       | pointing to an article:
       | 
       | https://uxdesign.cc/intro-to-ux-the-norman-door-61f8120b6086
        
       | mcphage wrote:
       | The Design of Everyday Things is a great book, but I feel a
       | little bad that his name got attached to things that violate
       | everything he pushed for :-)
        
         | psychomugs wrote:
         | > pushed
         | 
         | :)
        
           | lostcolony wrote:
           | He also was pulling for better design.
           | 
           | Funny how English treats both pushing and pulling as near
           | synonyms for advocating for.
        
             | heurisko wrote:
             | > pulling for better design.
             | 
             | That doesn't sound idiomatic to me, as someone in the UK.
        
               | mcphage wrote:
               | Interesting, I wonder if it's an American idiom, then?
               | I'm not the commenter, but for me it sounds fine.
        
         | jibbit wrote:
         | The name was confusing for me. I was expecting something quite
         | different.
         | 
         | https://www.westminster-abbey.org/about-the-abbey/history/br...
        
       | AnIdiotOnTheNet wrote:
       | Apparently no one in modern UX design got the memo that Norman
       | Doors are actually a bad thing.
        
         | Ashanmaril wrote:
         | Well they probably know, but people on the business side figure
         | out that if you implement a door that's too confusing to
         | operate and can keep people stuck inside your building where
         | you show them more ads, it's better to use the bad door.
        
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       (page generated 2021-07-14 23:01 UTC)