[HN Gopher] Plane Food Simulator 2021
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       Plane Food Simulator 2021
        
       Author : polm23
       Score  : 42 points
       Date   : 2021-07-13 12:02 UTC (10 hours ago)
        
 (HTM) web link (sheepandram.itch.io)
 (TXT) w3m dump (sheepandram.itch.io)
        
       | movedx wrote:
       | 100% - https://imgur.com/a/rVvTvoB
        
       | richwater wrote:
       | Clicking and holding doesn't work? Firefox, Windows
        
         | devortel wrote:
         | I believe you also need to use the WASD keys to move the food
         | objects around while still holding down left click.
        
       | Animats wrote:
       | Left click and hold doesn't seem to work. Firefox 89.02, Ubuntu
       | 16.04 LTS.
        
         | devortel wrote:
         | I had to hold left click while also pressing WASD to control
         | the direction of the food objects. Chrome 91 & Firefox 89 on
         | Ubuntu 20.04 LTS.
        
         | londons_explore wrote:
         | Did you do W A s d at the same time?
        
         | [deleted]
        
       | londons_explore wrote:
       | Didn't figure out the controls without consulting the help
       | menu... Apart from that, pretty fun!
       | 
       | 46% of british food eaten...
        
         | sheepandram wrote:
         | Thanks for the feedback!! THE DEVS ARE LISTENING and we made a
         | quick update to (hopefully) make this a bit more obvious :D
        
           | [deleted]
        
       | agloeregrets wrote:
       | I like the subtle Dr. Who references in UK mode.
        
       | underseacables wrote:
       | * does not work on iOS
        
         | sheepandram wrote:
         | Sorry about that :( we're a 2-person dev team and concentrating
         | on desktop WebGL for the time being! That being said it'd be
         | fun to get this working on native devices hmmmmmmmm
        
           | [deleted]
        
           | throwanem wrote:
           | Gotta keep the endearingly goofy control scheme, though.
           | Maybe with tap and hold instead of left mouse, and device
           | tilt instead of WASD.
        
         | mackmgg wrote:
         | Works on iOS Safari, you just gotta enable WebGL 2.0 (Safari ->
         | Advanced -> Experimental Features) in settings. Of course it
         | requires a mouse/keyboard to be attached for the controls, so
         | it only really works on an iPad.
        
           | underseacables wrote:
           | Oh!! Thank you!!
        
       | movedx wrote:
       | Love it!
       | 
       | Quick way to get the Japanese food downed: click on the miso soup
       | in the bowl and just hit W. Instant munches everything. Even eats
       | the bowl!!
        
       | ryandrake wrote:
       | Does not work on macOS 11.4 / Safari 14.1.1. Click Run Game and
       | nothing happens, even after enabling WebGL 2.0. Suggest listing
       | system requirements.
        
         | jedberg wrote:
         | It seems like stuff built with Unity doesn't work in Safari. I
         | always have to copy it to Firefox or Chrome.
        
       | cush wrote:
       | I miss Flash games :(
       | 
       | There used to be thousands of little dumb games and animations
       | like this on the net.
        
         | hypertele-Xii wrote:
         | The tools are slowly catching back up to fill the void left by
         | Flash. Not quite there yet, but I'm optimistic about the next 5
         | years.
        
           | astrange wrote:
           | There are great Flash emulators available, so nothing is
           | stopping you from making more swf games. You might have to
           | fall back to an older machine if they haven't maintained the
           | creation tools I guess, but it's more likely noone wants to
           | make them anymore.
        
             | nine_k wrote:
             | > _nothing is stopping you from making more swf games_
             | 
             | ...as long as you have the original Macromedia animation
             | software up and running, I presume?
             | 
             | I've seen a couple of good Flash _players_. Is there
             | comparable open (or even closed but maintained) Flash
             | animation software?
        
               | astrange wrote:
               | Well, keeping an old machine or VM around to run an older
               | version of Flash is much less of a burden than using one
               | to run Flash Player. It's normal to have old equipment if
               | you're a professional, and if not then creation tools
               | don't have as many significant security issues so it's
               | easier to run them at home.
               | 
               | It might still be more work than people want to put up
               | with.
        
           | asadlionpk wrote:
           | whats the current fastest way to make dumb small games like
           | we did with Flash?
        
             | nick__m wrote:
             | Nim + sdl2 + wasm works ...
             | 
             | I should probably put my stupid maze generator somewhere so
             | I could link to it.
        
             | herbst wrote:
             | Also Check Flixel or rather Haxe. I never was a fan of
             | flash, but damn Haxe makes it easy to write something that
             | looks same on every device
        
             | jmkni wrote:
             | Might be helpful - https://learn.unity.com/tutorial/how-to-
             | publish-for-webgl
        
             | dubcanada wrote:
             | I'm not sure why nobody is suggesting the engine that most
             | of itch games use but
             | 
             | Love 2D
        
               | vorpalhex wrote:
               | Small, well kept engines like this are the answer. You
               | can of course write your own or build tooling on a bigger
               | engine like unity, but if you just want a quick solution
               | something like Love or Phaser is the way to go.
        
               | AnyTimeTraveler wrote:
               | Really good engine for game jams as well! Offers loads of
               | freedom while being fast and having a lot of lua
               | libraries to make things like menus just a 10 line thing.
        
             | bob1029 wrote:
             | > fastest way
             | 
             | Probably with whatever programming language you are
             | currently best at. Virtually every modern language has a
             | quick happy path to the web.
             | 
             | More specifically, those skilled in HTML/JS/CSS (and
             | particularly WebGL) can do a shitload of damage on first
             | order terms. E.g. everything inlined into single index.html
             | file out on Github Pages. Doesn't get much faster than
             | that.
             | 
             | If you have a little bit more time, you can investigate
             | some systems-level programming options. I can provide a
             | solid recommendation for C#/.NET. Blazor in particular is a
             | really compelling way to put the type system of C# on top
             | of your web components. For a "dumb small" game, the
             | expressiveness of C# 8.0+ might be a bit overkill, but it
             | is still really fucking nice to have all the same. If you
             | want 100% functional UI you can just pull that lever
             | whenever you are ready. Also, operating with Blazor in
             | _server-side_ mode would enable very trivial and responsive
             | multiplayer experiences (assuming participants are near the
             | server). This approach could be compelling for settings
             | like corporate, campus, event, private LAN, etc.
        
             | mysterydip wrote:
             | Phaser perhaps? http://phaser.io/
        
               | asadlionpk wrote:
               | I have used phaser. It's the best framework for writing
               | js games quick. But it's not as cool as flash was.
        
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       (page generated 2021-07-13 23:00 UTC)