[HN Gopher] Plane Food Simulator 2021
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Plane Food Simulator 2021
Author : polm23
Score : 42 points
Date : 2021-07-13 12:02 UTC (10 hours ago)
(HTM) web link (sheepandram.itch.io)
(TXT) w3m dump (sheepandram.itch.io)
| movedx wrote:
| 100% - https://imgur.com/a/rVvTvoB
| richwater wrote:
| Clicking and holding doesn't work? Firefox, Windows
| devortel wrote:
| I believe you also need to use the WASD keys to move the food
| objects around while still holding down left click.
| Animats wrote:
| Left click and hold doesn't seem to work. Firefox 89.02, Ubuntu
| 16.04 LTS.
| devortel wrote:
| I had to hold left click while also pressing WASD to control
| the direction of the food objects. Chrome 91 & Firefox 89 on
| Ubuntu 20.04 LTS.
| londons_explore wrote:
| Did you do W A s d at the same time?
| [deleted]
| londons_explore wrote:
| Didn't figure out the controls without consulting the help
| menu... Apart from that, pretty fun!
|
| 46% of british food eaten...
| sheepandram wrote:
| Thanks for the feedback!! THE DEVS ARE LISTENING and we made a
| quick update to (hopefully) make this a bit more obvious :D
| [deleted]
| agloeregrets wrote:
| I like the subtle Dr. Who references in UK mode.
| underseacables wrote:
| * does not work on iOS
| sheepandram wrote:
| Sorry about that :( we're a 2-person dev team and concentrating
| on desktop WebGL for the time being! That being said it'd be
| fun to get this working on native devices hmmmmmmmm
| [deleted]
| throwanem wrote:
| Gotta keep the endearingly goofy control scheme, though.
| Maybe with tap and hold instead of left mouse, and device
| tilt instead of WASD.
| mackmgg wrote:
| Works on iOS Safari, you just gotta enable WebGL 2.0 (Safari ->
| Advanced -> Experimental Features) in settings. Of course it
| requires a mouse/keyboard to be attached for the controls, so
| it only really works on an iPad.
| underseacables wrote:
| Oh!! Thank you!!
| movedx wrote:
| Love it!
|
| Quick way to get the Japanese food downed: click on the miso soup
| in the bowl and just hit W. Instant munches everything. Even eats
| the bowl!!
| ryandrake wrote:
| Does not work on macOS 11.4 / Safari 14.1.1. Click Run Game and
| nothing happens, even after enabling WebGL 2.0. Suggest listing
| system requirements.
| jedberg wrote:
| It seems like stuff built with Unity doesn't work in Safari. I
| always have to copy it to Firefox or Chrome.
| cush wrote:
| I miss Flash games :(
|
| There used to be thousands of little dumb games and animations
| like this on the net.
| hypertele-Xii wrote:
| The tools are slowly catching back up to fill the void left by
| Flash. Not quite there yet, but I'm optimistic about the next 5
| years.
| astrange wrote:
| There are great Flash emulators available, so nothing is
| stopping you from making more swf games. You might have to
| fall back to an older machine if they haven't maintained the
| creation tools I guess, but it's more likely noone wants to
| make them anymore.
| nine_k wrote:
| > _nothing is stopping you from making more swf games_
|
| ...as long as you have the original Macromedia animation
| software up and running, I presume?
|
| I've seen a couple of good Flash _players_. Is there
| comparable open (or even closed but maintained) Flash
| animation software?
| astrange wrote:
| Well, keeping an old machine or VM around to run an older
| version of Flash is much less of a burden than using one
| to run Flash Player. It's normal to have old equipment if
| you're a professional, and if not then creation tools
| don't have as many significant security issues so it's
| easier to run them at home.
|
| It might still be more work than people want to put up
| with.
| asadlionpk wrote:
| whats the current fastest way to make dumb small games like
| we did with Flash?
| nick__m wrote:
| Nim + sdl2 + wasm works ...
|
| I should probably put my stupid maze generator somewhere so
| I could link to it.
| herbst wrote:
| Also Check Flixel or rather Haxe. I never was a fan of
| flash, but damn Haxe makes it easy to write something that
| looks same on every device
| jmkni wrote:
| Might be helpful - https://learn.unity.com/tutorial/how-to-
| publish-for-webgl
| dubcanada wrote:
| I'm not sure why nobody is suggesting the engine that most
| of itch games use but
|
| Love 2D
| vorpalhex wrote:
| Small, well kept engines like this are the answer. You
| can of course write your own or build tooling on a bigger
| engine like unity, but if you just want a quick solution
| something like Love or Phaser is the way to go.
| AnyTimeTraveler wrote:
| Really good engine for game jams as well! Offers loads of
| freedom while being fast and having a lot of lua
| libraries to make things like menus just a 10 line thing.
| bob1029 wrote:
| > fastest way
|
| Probably with whatever programming language you are
| currently best at. Virtually every modern language has a
| quick happy path to the web.
|
| More specifically, those skilled in HTML/JS/CSS (and
| particularly WebGL) can do a shitload of damage on first
| order terms. E.g. everything inlined into single index.html
| file out on Github Pages. Doesn't get much faster than
| that.
|
| If you have a little bit more time, you can investigate
| some systems-level programming options. I can provide a
| solid recommendation for C#/.NET. Blazor in particular is a
| really compelling way to put the type system of C# on top
| of your web components. For a "dumb small" game, the
| expressiveness of C# 8.0+ might be a bit overkill, but it
| is still really fucking nice to have all the same. If you
| want 100% functional UI you can just pull that lever
| whenever you are ready. Also, operating with Blazor in
| _server-side_ mode would enable very trivial and responsive
| multiplayer experiences (assuming participants are near the
| server). This approach could be compelling for settings
| like corporate, campus, event, private LAN, etc.
| mysterydip wrote:
| Phaser perhaps? http://phaser.io/
| asadlionpk wrote:
| I have used phaser. It's the best framework for writing
| js games quick. But it's not as cool as flash was.
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(page generated 2021-07-13 23:00 UTC)