[HN Gopher] AIeyes: Walking simulator where the world is seen th...
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AIeyes: Walking simulator where the world is seen through a
realtime neural net
Author : polm23
Score : 152 points
Date : 2021-07-10 11:48 UTC (11 hours ago)
(HTM) web link (tmdev.itch.io)
(TXT) w3m dump (tmdev.itch.io)
| Tepix wrote:
| Love it! Very artsy. The music is also a good fit
| hsnewman wrote:
| Looks kind of like a multi-lens insect eye...
| nyanpasu64 wrote:
| The textures seem glued to screen space rather than moving with
| the blocks. Would the "alias-free GAN" network
| (https://news.ycombinator.com/item?id=27606347) allow
| implementing a similar network without these artifacts?
| RustyConsul wrote:
| Me watching this video makes me think i'll see full, conscious
| hard AI in my lifetime.
|
| You can never really point on the evolutionary timelines and say,
| 'That's it! that's when consciousness arose. It's obviously going
| to be the same with AI.
|
| When AI rises to the point where it is obviously conscious,
| there's never going to be one key technological breakthrough that
| put it over the edge. Like the fall of rome or anything complex
| really, it will be a collection of things and a backwards
| pointing measure of when it actually occurred.
|
| Jeff hawkins has some extremely interesting thoughts on AI. His
| book 'On intelligence' is one of the best books i've ever read.
|
| These aren't entirely his thoughts butThree things; some ability
| to move around your world (e.g. cyberspace, robots), perceive the
| world (Vision, data,dumps, training data, supervised learning,
| deep learning) Some mechanism with interacting with the world
| based on motives and desires.
|
| What happens if a non-sudo'd trading bot, with a wallet starts
| trading on the blockchain? Seed it with capital, have it access
| some smart contract, and delete sudo on both the smart contract
| and wallet.
|
| it's not doing anything too 'sophisticated' but it is a) able to
| 'Die' by it's wallets balance to hit zero. b.) has a 'motive' to
| increase it's total coins.
|
| pre-programmed, yes but also is ingesting data from oracles and
| acting on that information.
| andyxor wrote:
| there is only one problem, most of these "AI" algorithms don't
| have an actual understanding of what's going on. These visual
| pattern matchers can't generalize beyond very narrow meaning of
| the word.
|
| You can train it to associate certain patterns with certain
| labels or responses, but it's basically a mechanical puppet
| that always needs a puppeteer to "train" it. As long as the
| prevalent view of AI is based on machine learning, using some
| form of optimization to match patterns, it has no hope of
| reaching AGI. It's fundamentally backwards looking and bigger
| models won't make any less "dumb", for a lack of better word.
|
| DL can probably represent lower levels of sensory processing,
| akin to dimensionality reduction in visual cortex, but it can't
| generate new abstract concepts from lower level ones, form
| clusters of such concepts and facilitate navigation in "concept
| space", in other words go from low level associations to
| "understanding".
|
| In natural cognition learning & memory are highly intertwined,
| and acquisition of basic knowledge is not based on some
| teaching signal or "delta rule" reinforcement, it's more akin
| to self-organizing hierarchical networks operating via very
| limited set of computational primitives such as JOIN and LINK,
| temporal synchronization and innate system of coordinates in
| abstract concept spaces via something like grid cells
| https://en.wikipedia.org/wiki/Grid_cell
|
| The constraints nature puts on living organisms, such as
| limited energy and time define the computational architecture
| of cognition. As long as these constraints are ignored AI will
| always be "5 years away".
| kgantchev wrote:
| The sound is super creepy... it's really out of a nightmare
| torture movie.
| exikyut wrote:
| It definitely made it a real strain. In the end I closed the
| tab out of sheer disinterest.
| IX-103 wrote:
| It looks like they need to tweak their Neural network some.
|
| From the video it looks like the reconstruction network is
| confusing background and walls, which should not happen if they
| are distinct labels. I suspect they are passing the pseudocolor
| labelled images between the two networks instead of the one-hot
| labeled data that a vision system would normally deal with
| internally.
| dragonitale wrote:
| Reminds me of MIT's DeepScope
| https://www.media.mit.edu/projects/deep-image-of-the-city/ov...
| deertick1 wrote:
| Man this is awesome.
|
| The music is really sweet too. Its all fuckered up but still on
| beat and even has a pretty nice pocket to it. Those kicks that
| happen about every two measure _slap_
| nullc wrote:
| needs to be combined with the recent anti-aliased network work to
| get rid of the camera fixed texture effects. :)
|
| (e.g. https://nvlabs.github.io/alias-free-gan/
| https://richzhang.github.io/antialiased-cnns/ )
| renewiltord wrote:
| Woah this is cool dude. Thanks for sharing.
| ampdepolymerase wrote:
| And neural rendering to get realistic 3D scenes ;)
| coolspot wrote:
| See also GAN Theft Auto.
|
| HN discussion: https://news.ycombinator.com/item?id=27559106
|
| You are a Tube: https://www.youtube.com/watch?v=udPY5rQVoW0
|
| GitHub: https://github.com/sentdex/GANTheftAuto/
| Jeff_Brown wrote:
| That's incredible.
| agbell wrote:
| So Jeff VanderMeer makes video games now?
|
| This is very creepy.
| ArekDymalski wrote:
| Seems like may favourite artists were GANs :) both audio and
| video are strikingly similar to IDM/glitch stuff I love.
| j4yav wrote:
| It reminded me a lot of this Aphex Twin video:
| https://youtu.be/SqayDnQ2wmw
|
| For now I prefer the human (curated?) one but you could imagine
| this improving to be really cool.
| gunfighthacksaw wrote:
| Just don't add the grey guy from LSD Dream Emulator (1998)
| Labo333 wrote:
| Any idea of how the music was created?
| neatze wrote:
| The video just freaked me out, because it is unbelievably similar
| to LSD trip experience (not a bad trip) I had in a very long
| past.
| Tenoke wrote:
| What dosage are you taking to see that? I've never seen
| anything close to it.
| zanethomas wrote:
| take more <g>
| gavinray wrote:
| Anything upwards of:
|
| - 300-400ug of LSD
|
| - 6-9g of mushrooms or 25mg 4-AcO-DMT
|
| - ~22mg of 2C-B/2C-E/2C-I
|
| - Nearly any amount of DMT or 5-MeO-DMT
|
| And a bunch of others will do this. Psychedelics are all
| unique feeling but the further you push the doses the more
| similar they become.
|
| At the furthest edge of the spectrum is the "grand
| psychedelic experience" which, in my incredibly unscientific
| & anecdotal opinion, is an (nearly) identical experience that
| you will reach every time, on any psychedelic, given the
| right circumstances and a high enough dosage.
|
| But this experience is just the "Can't see my hand in front
| of my face because of the visuals" level.
|
| You pass this level on the way to the last stop, if you take
| the ride all the way to end (whether you meant to take it
| there or not!)
| [deleted]
| [deleted]
| gavinray wrote:
| Yeah, this is something I've consistently noticed + also been
| very weirded out by, with "What a neural network sees"/"Neural
| network image synthesis" pictures.
|
| Many of them are eerily similar to the visual phenomena I've
| experienced on various psychedelics. To the point where you
| don't really have a choice but to recognize that there's some
| mathematic/scientific explanation of consciousness and the way
| psychedelics interact with it that relate to how neural
| networks function.
|
| I'm far too dumb to put those pieces together but I'd believe
| whatever someone more intelligent put in front of me.
|
| Wish it were possible to show other people what these kinds of
| experiences look/feel like, our language and vocabulary
| obviously don't have terms for most of it.
|
| Seeing impossible colors or shapes, or being/existing in
| multiple points in space + time simultaneously, as different
| creatures or people, in different places. It can shake you to
| your core by challenging what you always assumed were
| fundamental givens of the universe and "the way things work"
| (TM).
| whatshisface wrote:
| Scientific explanations of perception =/= scientific
| explanations of consciousness.
| Igelau wrote:
| Isn't consciousness a perception?
| whimsicalism wrote:
| lol this doesn't match my experience on acid at all. far too
| rigid/straight line-y
| smallhands wrote:
| MATRIX?
| radarsat1 wrote:
| Several layers, in fact.
| lemacintosh wrote:
| It's the demented screaming at minute 2:00 for me.
| krm01 wrote:
| This was fascinating to watch and felt like watching a video
| recording of a dream. Seeing the world through approximations
| instead of details.
| psychomugs wrote:
| The world models paper directly addresses seeing the world as
| an approximation [1], though in the other direction of
| compressing the world into a smaller but workable latent space
| by autoencoding.
|
| [1] https://worldmodels.github.io/
| Swizec wrote:
| You're gonna love learning about optical illusions - bugs in
| our visual processing. We already see the world through
| approximation.
|
| Obvious example: saccadic masking. Your brain _shuts off_
| visual processing during rapid eye movements[1]. You don't
| notice the movement, the blur, nor the dropped frames. Brain
| fills it back in.
|
| Another cool one is how we deal with the blind spot in our
| eyes. Brain fills it in with a continuation of what's around
| the blind spot. The area is big enough to hide a whole car or
| even a large truck at certain angles/distances.
|
| That's why you have to turn your head when driving, just your
| eyes isn't enough. You'll get stuff flying at you out of your
| blind spot.
|
| [1] https://en.wikipedia.org/wiki/Saccadic_masking
| saklani wrote:
| You could have called it "AEye"... smh.
| spicybright wrote:
| This seems to be a unity game. Is there any way to play it on
| MacOS?
| ficklepickle wrote:
| In the comments the author mentions mac/Linux versions are
| coming.
| jamiek88 wrote:
| Wow I actually vibed with the music it was like some weird
| industrial, alien soundtrack with delayed but on beat drops.
| coldcode wrote:
| I can't watch the video, it hurts to watch something so unstable.
| It would be cool if it was less psychedelic.
| luke2m wrote:
| Fascinating.
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(page generated 2021-07-10 23:00 UTC)