[HN Gopher] Battle of B-R5RB
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       Battle of B-R5RB
        
       Author : belter
       Score  : 65 points
       Date   : 2021-07-09 14:50 UTC (8 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | creddit wrote:
       | I tried playing EVE once but realized quickly that I like reading
       | about EVE much more than playing it.
        
         | c0nfused wrote:
         | I play eve and generally it's still more fun to talk about than
         | play.:)
         | 
         | It's a game where preparation is basically how you avoid
         | getting stomped on. That leads to a bunch of time spent doing
         | things like moving ships around and messing about to fight the
         | exact right way to set them up and arguing mercilessly about
         | important space business
        
       | gego wrote:
       | We were there ;)
        
       | seu wrote:
       | The fact that is considered worth of having an article, while
       | other issues in the real world don't, shows everything that's
       | wrong with wikipedia.
        
         | [deleted]
        
       | beebmam wrote:
       | Ah, this was shortly after the 2012 Benghazi Attacks.
       | 
       | It is still extremely wild to me that one of Goonswarm's head
       | diplomats was an actual US State Department diplomat stationed in
       | Benghazi and died in the 2012 Benghazi attack. Rest in Peace,
       | Vile Rat
        
       | maybevain wrote:
       | The Battle of B-R was surpassed recently by the Battle of M2-XFE,
       | the largest (by ISK value destroyed) battle of the ongoing world
       | war. While B-R saw a total of ~80 Titans die, in M2 each side
       | lost more than that.
       | 
       | Interesting summary from the developers:
       | https://www.eveonline.com/news/view/the-massacre-of-m2-xfe
        
       | dang wrote:
       | One small past related thread:
       | 
       |  _The Bloodbath of B-R5RB, Gaming 's Most Destructive Battle
       | Ever_ - https://news.ycombinator.com/item?id=8964221 - Jan 2015
       | (2 comments)
        
       | Jenk wrote:
       | I last played EVE circa 2005, but I have kept friends from those
       | days who still play and so I hear a lot about it still.
       | 
       | Jumping a fleet of thousands into a system with already thousands
       | in waiting, seeing nothing but a black screen for 20 minutes,
       | then finally you're back in your clone station.
       | 
       | Yeah, so much fun.
       | 
       | "Massive fleet battles" became "Massive fleets waiting either
       | side of a gate smacktalking each other into jumping first"
       | 
       | I was there for the first Titan launch (and loss, ASCN v BOB) and
       | the corp I was a member of launched the first Mothership.
       | 
       | Both losses were down to meta-gaming - the titan was lost because
       | a BOB pilot had infiltrated ASCN's teamspeak server, and the
       | mothership loss was because the pilot desync'd. We even had video
       | proof of the pilot being "safely in another system" still
       | receiving damage from enemy pilots that were 4 jumps away but CCP
       | said the incident was "too important to reverse" which was
       | bullshit, they just didn't have the capability to do so.
       | 
       | EVE:Online is a tale of selling meta-gaming and "You can be a
       | cunt"-ship, with a side-game of spaceships.
        
         | mcguire wrote:
         | Yeah.
         | 
         | " _...the fight started after a single player controlling a
         | space station in the N3 /PL-controlled star system B-R5RB
         | accidentally failed to make a scheduled in-game routine
         | maintenance payment, which made the star system open to
         | capture._"
        
       | doitLP wrote:
       | > Total forces involved 7,548 participants. Damages amounted to
       | an approximate real-currency value of $300,000-330,000 USD.
       | 
       | About $45/player. Sounds pretty reasonable to have been in
       | attendance.
        
       | azalemeth wrote:
       | I played eve as an undergraduate student, in the holidays. I
       | _loved_ it, particularly when I got to a point when the game paid
       | for itself. I loved the nerdy community, the fact that the people
       | I interacted with on  'ratting' runs in lowsec were, by day,
       | doing cool things like writing Linux kernel code for a living, or
       | mathematically modelling fisheries for the EU. I loved the fact
       | that they had an ODE fluid model of space; that guns had tracking
       | speeds measured in radians per second; and that I could import
       | market data and try to understand it in terms of martingales.
       | 
       | Then, two things happened. One -- it became a job, bordering on
       | an addiction. My corp-mates wanted my mobile number in case our
       | station got sieged. And then, finally, two, we got scammed.
       | Badly. Our CEO basically stole a lot of stuff, and got us all to
       | help carrying it to Jita so he could sell our own equipment and
       | take the cash (long story). That _hurt_. I knew him -- I thought
       | -- and I just felt stupidly upset that everything we had
       | collaboratively worked on was....gone. I think my inactive
       | character is somewhere without a scanner in wormhole space, and
       | boy, am I pissed.
       | 
       | I now stick to games with stories; games where you _can_ just be
       | the prophesied hero and save the expansive, virtual world you
       | inhibit. It 's a lot nicer than being reminded in your escapist,
       | necessary down-time that people, wherever the come from and
       | whatever they do, are people -- and that includes sometimes being
       | an arsehole too
        
       | philihp wrote:
       | This isn't even the largest battle so far; the battle of M2- in
       | 2020 December happened in the current galactic ongoing war where
       | 257 titans were destroyed. Since then, GoonSwarm (formerly the
       | alliance of CFC with NC) is now cornered in a single
       | constellation that's essentially a fortified Minas Tirith, and
       | PAPI (alliance of NC with PL) seemingly gunshy about committing
       | to another bloodbath to take it. It could happen any day, and
       | we'll see another battle destroying years worth of industrial
       | production.
        
         | fred_is_fred wrote:
         | I can understand World War 1 but these alliances of alliances
         | with new names I find impossible to follow.
        
           | jareklupinski wrote:
           | i would love to fly under the "Test Alliance Please Ignore"
           | banner :)
        
             | sekh60 wrote:
             | That is one of Reddit's corps, the largest and oldest.
             | Well, I guess to be accurate, the corporation itself is
             | Dreddit, they started TEST. The other big one being Brave
             | Newbies.
        
       | Causality1 wrote:
       | I was addicted to EVE for several years. It was one of the
       | grandest things I've ever been a part of. It was both a curse and
       | a blessing when the developers legitimized the exchange of real
       | money for in-game money (through the buying and selling of game
       | time) because it destroyed any sense of value for all the things
       | I was doing and hence freed me from my addiction.
       | 
       | I wouldn't trade those memories for anything, though.
        
         | wtf_is_up wrote:
         | Going out on a mission in a fleet of 1500+ in a Mumble server
         | against a similar sized enemy was indeed grand. Shame you end
         | up sitting in TiDi where it takes 30minutes for your modules to
         | activate.
        
         | cbm-vic-20 wrote:
         | > the developers legitimized the exchange of real money for in-
         | game money (through the buying and selling of game time)
         | 
         | To those unfamiliar- EVE has the deepest player-driven economy
         | of any game. All in-game items are crafted by players, out of
         | materials mined by players. Money (ISK) is created in a small
         | number of ways: NPC mission running results in ISK rewards, as
         | does killing NPC ships among the systems, and insurance
         | payouts. Items are destroyed when a ship is destroyed, and ISK
         | is destroyed via trading taxes, insurance contracts, etc. CCP
         | attempts to tweak knobs to keep the money supply at a
         | reasonable rate so inflation doesn't get rampant, etc.
         | 
         | CCP (the company behind EVE) sells an in-game item called a
         | "Pilots License Extension" (PLEX) for cash on their web site.
         | Your EVE subscription can either be paid for in cash, or by
         | redeeming a PLEX in-game. Like everything else in the game, a
         | PLEX can be traded in the game. So, many people will pay cash
         | on CCP's site to get a PLEX item for their player, and list it
         | on the in-game market for PLEX. Eventually, a player in the
         | game will purchase a PLEX from the in-game market with ISK they
         | earned while playing the game, and this don't pay CCP real
         | money to pay for their subscription.
        
           | Causality1 wrote:
           | Exactly. When a ship or resource is destroyed in EVE it's
           | gone, so losing a fight means losing the time you invested
           | into that resource. That gives real significance to the
           | grinding. That significance is destroyed when you can open a
           | calculator and see that you're grinding for the equivalent of
           | 72 cents an hour. Instead of playing the game to replace your
           | losses you just start buying them back. It's like retail: the
           | only people having fun with the economy are the ones with big
           | spreadsheets and even bigger corporate industries.
        
         | jolmg wrote:
         | > developers legitimized the exchange of real money for in-game
         | money (through the buying and selling of game time)
         | 
         | Are there people making a living by earning in-game currency
         | and exchanging it for a real-world currency?
        
           | azalemeth wrote:
           | If nothing has changed, they legitimised the transfer of
           | money --> ISK, but _not_ the other way around. So, I think it
           | 's unlikely...but not impossible.
        
             | grawprog wrote:
             | There seems to be plenty of online, non legitimate, markets
             | to exchange Isk for cash.
             | 
             | https://iskmarket.com/en/Sell-Eve-ISK
             | 
             | I'm guessing not a few people are earning a living from
             | Eve.
        
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       (page generated 2021-07-09 23:02 UTC)