[HN Gopher] Battle of B-R5RB
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Battle of B-R5RB
Author : belter
Score : 65 points
Date : 2021-07-09 14:50 UTC (8 hours ago)
(HTM) web link (en.wikipedia.org)
(TXT) w3m dump (en.wikipedia.org)
| creddit wrote:
| I tried playing EVE once but realized quickly that I like reading
| about EVE much more than playing it.
| c0nfused wrote:
| I play eve and generally it's still more fun to talk about than
| play.:)
|
| It's a game where preparation is basically how you avoid
| getting stomped on. That leads to a bunch of time spent doing
| things like moving ships around and messing about to fight the
| exact right way to set them up and arguing mercilessly about
| important space business
| gego wrote:
| We were there ;)
| seu wrote:
| The fact that is considered worth of having an article, while
| other issues in the real world don't, shows everything that's
| wrong with wikipedia.
| [deleted]
| beebmam wrote:
| Ah, this was shortly after the 2012 Benghazi Attacks.
|
| It is still extremely wild to me that one of Goonswarm's head
| diplomats was an actual US State Department diplomat stationed in
| Benghazi and died in the 2012 Benghazi attack. Rest in Peace,
| Vile Rat
| maybevain wrote:
| The Battle of B-R was surpassed recently by the Battle of M2-XFE,
| the largest (by ISK value destroyed) battle of the ongoing world
| war. While B-R saw a total of ~80 Titans die, in M2 each side
| lost more than that.
|
| Interesting summary from the developers:
| https://www.eveonline.com/news/view/the-massacre-of-m2-xfe
| dang wrote:
| One small past related thread:
|
| _The Bloodbath of B-R5RB, Gaming 's Most Destructive Battle
| Ever_ - https://news.ycombinator.com/item?id=8964221 - Jan 2015
| (2 comments)
| Jenk wrote:
| I last played EVE circa 2005, but I have kept friends from those
| days who still play and so I hear a lot about it still.
|
| Jumping a fleet of thousands into a system with already thousands
| in waiting, seeing nothing but a black screen for 20 minutes,
| then finally you're back in your clone station.
|
| Yeah, so much fun.
|
| "Massive fleet battles" became "Massive fleets waiting either
| side of a gate smacktalking each other into jumping first"
|
| I was there for the first Titan launch (and loss, ASCN v BOB) and
| the corp I was a member of launched the first Mothership.
|
| Both losses were down to meta-gaming - the titan was lost because
| a BOB pilot had infiltrated ASCN's teamspeak server, and the
| mothership loss was because the pilot desync'd. We even had video
| proof of the pilot being "safely in another system" still
| receiving damage from enemy pilots that were 4 jumps away but CCP
| said the incident was "too important to reverse" which was
| bullshit, they just didn't have the capability to do so.
|
| EVE:Online is a tale of selling meta-gaming and "You can be a
| cunt"-ship, with a side-game of spaceships.
| mcguire wrote:
| Yeah.
|
| " _...the fight started after a single player controlling a
| space station in the N3 /PL-controlled star system B-R5RB
| accidentally failed to make a scheduled in-game routine
| maintenance payment, which made the star system open to
| capture._"
| doitLP wrote:
| > Total forces involved 7,548 participants. Damages amounted to
| an approximate real-currency value of $300,000-330,000 USD.
|
| About $45/player. Sounds pretty reasonable to have been in
| attendance.
| azalemeth wrote:
| I played eve as an undergraduate student, in the holidays. I
| _loved_ it, particularly when I got to a point when the game paid
| for itself. I loved the nerdy community, the fact that the people
| I interacted with on 'ratting' runs in lowsec were, by day,
| doing cool things like writing Linux kernel code for a living, or
| mathematically modelling fisheries for the EU. I loved the fact
| that they had an ODE fluid model of space; that guns had tracking
| speeds measured in radians per second; and that I could import
| market data and try to understand it in terms of martingales.
|
| Then, two things happened. One -- it became a job, bordering on
| an addiction. My corp-mates wanted my mobile number in case our
| station got sieged. And then, finally, two, we got scammed.
| Badly. Our CEO basically stole a lot of stuff, and got us all to
| help carrying it to Jita so he could sell our own equipment and
| take the cash (long story). That _hurt_. I knew him -- I thought
| -- and I just felt stupidly upset that everything we had
| collaboratively worked on was....gone. I think my inactive
| character is somewhere without a scanner in wormhole space, and
| boy, am I pissed.
|
| I now stick to games with stories; games where you _can_ just be
| the prophesied hero and save the expansive, virtual world you
| inhibit. It 's a lot nicer than being reminded in your escapist,
| necessary down-time that people, wherever the come from and
| whatever they do, are people -- and that includes sometimes being
| an arsehole too
| philihp wrote:
| This isn't even the largest battle so far; the battle of M2- in
| 2020 December happened in the current galactic ongoing war where
| 257 titans were destroyed. Since then, GoonSwarm (formerly the
| alliance of CFC with NC) is now cornered in a single
| constellation that's essentially a fortified Minas Tirith, and
| PAPI (alliance of NC with PL) seemingly gunshy about committing
| to another bloodbath to take it. It could happen any day, and
| we'll see another battle destroying years worth of industrial
| production.
| fred_is_fred wrote:
| I can understand World War 1 but these alliances of alliances
| with new names I find impossible to follow.
| jareklupinski wrote:
| i would love to fly under the "Test Alliance Please Ignore"
| banner :)
| sekh60 wrote:
| That is one of Reddit's corps, the largest and oldest.
| Well, I guess to be accurate, the corporation itself is
| Dreddit, they started TEST. The other big one being Brave
| Newbies.
| Causality1 wrote:
| I was addicted to EVE for several years. It was one of the
| grandest things I've ever been a part of. It was both a curse and
| a blessing when the developers legitimized the exchange of real
| money for in-game money (through the buying and selling of game
| time) because it destroyed any sense of value for all the things
| I was doing and hence freed me from my addiction.
|
| I wouldn't trade those memories for anything, though.
| wtf_is_up wrote:
| Going out on a mission in a fleet of 1500+ in a Mumble server
| against a similar sized enemy was indeed grand. Shame you end
| up sitting in TiDi where it takes 30minutes for your modules to
| activate.
| cbm-vic-20 wrote:
| > the developers legitimized the exchange of real money for in-
| game money (through the buying and selling of game time)
|
| To those unfamiliar- EVE has the deepest player-driven economy
| of any game. All in-game items are crafted by players, out of
| materials mined by players. Money (ISK) is created in a small
| number of ways: NPC mission running results in ISK rewards, as
| does killing NPC ships among the systems, and insurance
| payouts. Items are destroyed when a ship is destroyed, and ISK
| is destroyed via trading taxes, insurance contracts, etc. CCP
| attempts to tweak knobs to keep the money supply at a
| reasonable rate so inflation doesn't get rampant, etc.
|
| CCP (the company behind EVE) sells an in-game item called a
| "Pilots License Extension" (PLEX) for cash on their web site.
| Your EVE subscription can either be paid for in cash, or by
| redeeming a PLEX in-game. Like everything else in the game, a
| PLEX can be traded in the game. So, many people will pay cash
| on CCP's site to get a PLEX item for their player, and list it
| on the in-game market for PLEX. Eventually, a player in the
| game will purchase a PLEX from the in-game market with ISK they
| earned while playing the game, and this don't pay CCP real
| money to pay for their subscription.
| Causality1 wrote:
| Exactly. When a ship or resource is destroyed in EVE it's
| gone, so losing a fight means losing the time you invested
| into that resource. That gives real significance to the
| grinding. That significance is destroyed when you can open a
| calculator and see that you're grinding for the equivalent of
| 72 cents an hour. Instead of playing the game to replace your
| losses you just start buying them back. It's like retail: the
| only people having fun with the economy are the ones with big
| spreadsheets and even bigger corporate industries.
| jolmg wrote:
| > developers legitimized the exchange of real money for in-game
| money (through the buying and selling of game time)
|
| Are there people making a living by earning in-game currency
| and exchanging it for a real-world currency?
| azalemeth wrote:
| If nothing has changed, they legitimised the transfer of
| money --> ISK, but _not_ the other way around. So, I think it
| 's unlikely...but not impossible.
| grawprog wrote:
| There seems to be plenty of online, non legitimate, markets
| to exchange Isk for cash.
|
| https://iskmarket.com/en/Sell-Eve-ISK
|
| I'm guessing not a few people are earning a living from
| Eve.
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(page generated 2021-07-09 23:02 UTC)