[HN Gopher] The Metaverse: A brave, new virtual world
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The Metaverse: A brave, new virtual world
Author : laurex
Score : 37 points
Date : 2021-07-03 17:55 UTC (5 hours ago)
(HTM) web link (medium.com)
(TXT) w3m dump (medium.com)
| titzer wrote:
| After you upload your brain, how do you pay them to keep running
| you?
| [deleted]
| the__alchemist wrote:
| Tangent: Many people on HN are probably familiar with Snow Crash;
| for those who aren't, you might enjoy it, or its less-sarcastic
| meta-sequel, The Diamond Age.
| jerf wrote:
| Alright, I smell a submarine PR campaign here. Who's trying to
| make "metaverse" happen and why?
|
| Some initial suggestions:
|
| https://tmsearch.uspto.gov/bin/showfield?f=doc&state=4803:l4...
|
| https://tmsearch.uspto.gov/bin/showfield?f=doc&state=4803:l4...
|
| https://tmsearch.uspto.gov/bin/showfield?f=doc&state=4803:l4...
|
| Although they could just be people trying to get ahead of the
| curve.
| Animats wrote:
| There's a huge effort to hype NFTs in "the metaverse". They
| need excessive hype, because the dirty little secret of crypto
| based metaverses is that _nobody uses them_.
|
| Decentraland concurrent user count link: [1] 252 right now.
|
| Sominium Space concurrent user count link: [2] 25 right now.
|
| Yes, the user counts really are that tiny. Both have been live
| for more than a year, so it's not that they're new.
|
| Somebody just paid almost a million dollars for a plot of land
| in Decentraland. Sotheby's has an outlet there. But nobody goes
| there.
|
| The real metaverses are Roblox (about 1.8 million concurrent
| users today), Second Life (about 50,000) and VRChat (about
| 17,000). Maybe IMVU, but haven't found numbers for them.
| Fortnite is even bigger, but is more game than metaverse. The
| big ambitions outlined by Epic's CEO have not yet materialized.
|
| [1] https://catalyst-monitor.vercel.app/
|
| [2] https://somniumspace.com/parcel/4326?elv=0
| hprotagonist wrote:
| Too late.
| [deleted]
| kaetemi wrote:
| Any commercial company building a "metaverse" will to some extent
| just end up with another walled garden. Which, I suppose, goes
| against the ideals of a metaverse.
|
| Only a fully open source project could give the freedom to do
| anything in a virtual world. Something you can run yourself,
| fully modify, and connect to others. Then again, open source
| gaming isn't a very big scene. Something usable on this scale
| seems unlikely for now.
|
| So... commercial virtual spaces it'll end up being. Enjoy your
| ads.
| g5095 wrote:
| As someone who's been part of a number of communities in
| SecondLife for 15+ years, this is exactly the problem that
| platform has had in becoming THE metaverse.
|
| Despite technically having everything required to tick that
| box, development is shackled to the funding capability of a
| single company, land values are extortionary considering the
| cost of server hosting these days ($300+ for a 'sim' a month,
| when they shard them up 100s to a server).
|
| The solution has to be a set of standard protocols and
| interfaces that can be implemented by anyone, just as 'the web'
| was. Every time I see a 'Secondlife killer' come along I judge
| it's success at taking out the incumbent on it's openness, and
| I'm yet to see a real contender.
| cblconfederate wrote:
| Opensimulator exists
| cblconfederate wrote:
| There is opensimulator (open source second life server)
| fastball wrote:
| I wouldn't say it needs to be fully open source, it just needs
| to be federated, like the internet.
| [deleted]
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