[HN Gopher] The End of Marae - my attempt to build the AR cloud
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       The End of Marae - my attempt to build the AR cloud
        
       Author : realiswhatyoufe
       Score  : 15 points
       Date   : 2021-06-23 16:04 UTC (6 hours ago)
        
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       | smoldesu wrote:
       | > As the next paradigm of human-computer interaction, the
       | emerging AR Cloud will fundamentally change the way we live,
       | play, learn, and work.
       | 
       | Tangent: why is AR so attractive to people?
       | 
       | I've had VR since the first Oculus Quest came out, so I
       | definitely understand the value in a good spatial experience.
       | I've never had the desire for that immersion to lessen so I can
       | start working with holographic oversight. Much like transparent
       | displays, I think the idea of AR is a lot cooler than it will
       | work in practice. It's fitting function to form, which is the
       | wrong way to approach a problem like this.
        
         | psyc wrote:
         | I admit I'm always puzzled by this as well, and can't help
         | feeling (perhaps unfairly) that it's like preferring vinyl.
         | Every VR thread I've ever seen has a lot of "VR is dead because
         | of the resolution and it makes people sick, but AR! AR is
         | endless possibilities!" Like, I think augmenting the world is
         | cool. But going to an imaginary world is much cooler. Maybe
         | it's just that I'm an escapist by nature, and other people are
         | more adult and practical.
        
         | kybernetikos wrote:
         | I think it's because VR can give you super powers in an
         | imaginary world while AR can give you super powers in the real
         | world.
        
           | smoldesu wrote:
           | What experiences does AR enable that are otherwise not
           | possible with VR/traditional displays?
        
             | psyc wrote:
             | Walking around the city and seeing everyone's sins
             | displayed above their heads.
        
             | ve55 wrote:
             | To give a very short answer: getting most people to
             | purchase and commonly use a VR headset is much more
             | difficult than getting them to purchase a light set of
             | glasses that they can wear and use anywhere with ease.
             | There's many more applications as well, but there is absurd
             | potential in it still imo.
        
               | smoldesu wrote:
               | Counterpoint: The Oculus Quest 2 costs $300, and I have
               | yet to see a headset come close to it's level of
               | adoption, let alone it's price. AR will be wildly
               | expensive for the foreseeable future, and by the time
               | we've fully democratized it there will be _some new_
               | computing paradigm right around the corner.
               | 
               | Sure, more people will likely prefer AR to VR in terms of
               | comfort, but you need to manage your expectations. A
               | "light set of glasses" isn't going to come within
               | spitting distance of the resolution, FOV, contrast or
               | brightness of even the earliest VR headsets.
        
             | kybernetikos wrote:
             | That's the wrong way to think about it - they allow you to
             | have experiences in the real world that would otherwise
             | only be available in virtual worlds.
             | 
             | And there are lots of examples:
             | 
             | - seeing the upcoming birthdays/recent messages/interests
             | you have in common etc of people you meet above their heads
             | as you walk around.
             | 
             | - having a map projected onto the sky of the world around
             | you (like you're on a globe inside a globe looking up)
             | 
             | - removing visual clutter, like unwanted adverts
             | 
             | - allowing each user of a house or space to have it
             | decorated the way they like
             | 
             | - having x-ray vision to see things like cables, pipes etc
             | in walls
             | 
             | - seeing historical reconstructions in the same place as
             | the real thing
             | 
             | - visualizing a new item in the real world and manipulate
             | it before you 3d print it
             | 
             | - time-inverted trails - having an inverse trail showing
             | you had to do movements you're trying to learn.
             | 
             | - when trying to build something, seeing the exact places
             | and actions you need to take in the real world
             | 
             | - adding panes of information into the world where
             | otherwise you don't have easy access to the internet. Like
             | having a mobile phone of whatever size you want that hovers
             | next to you.
             | 
             | - leaving virtual objects in locations for friends
             | 
             | - embodying virtual assistants into daemon like creatures
             | 
             | In fact, with well implemented AR (a much harder problem of
             | course than VR), you can have all the same experiences you
             | can have in VR plus versions of those experiences that
             | blend in the real world and environment you are in. It's
             | strictly a superset of VR.
        
         | Animats wrote:
         | _Tangent: why is AR so attractive to people?_
         | 
         | Or, why is the _idea_ of AR so attractive to people? We haven
         | 't seen much AR yet. Magic Leap was faking it. The Microsoft
         | Hololens had some great demos, but was too expensive and not
         | very useful. Google Glass was somewhat useful but socially
         | unacceptable. Pokemon GO was wildly successful but googles are
         | still too expensive for it.
         | 
         | OK, so you can annotate the world. Now what? Games? Customer
         | relationship management? Equipment maintenance guides? Doordash
         | picking guidance?
         | 
         | I have the horrible feeling that most people who wear AR
         | goggles will be wearing them because their employer told them
         | to. The goggles tell them what to do.
         | 
         | (As usual, see "Manna" and "Hyperreality").
        
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       (page generated 2021-06-23 23:02 UTC)