[HN Gopher] The End of Marae - my attempt to build the AR cloud
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The End of Marae - my attempt to build the AR cloud
Author : realiswhatyoufe
Score : 15 points
Date : 2021-06-23 16:04 UTC (6 hours ago)
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| smoldesu wrote:
| > As the next paradigm of human-computer interaction, the
| emerging AR Cloud will fundamentally change the way we live,
| play, learn, and work.
|
| Tangent: why is AR so attractive to people?
|
| I've had VR since the first Oculus Quest came out, so I
| definitely understand the value in a good spatial experience.
| I've never had the desire for that immersion to lessen so I can
| start working with holographic oversight. Much like transparent
| displays, I think the idea of AR is a lot cooler than it will
| work in practice. It's fitting function to form, which is the
| wrong way to approach a problem like this.
| psyc wrote:
| I admit I'm always puzzled by this as well, and can't help
| feeling (perhaps unfairly) that it's like preferring vinyl.
| Every VR thread I've ever seen has a lot of "VR is dead because
| of the resolution and it makes people sick, but AR! AR is
| endless possibilities!" Like, I think augmenting the world is
| cool. But going to an imaginary world is much cooler. Maybe
| it's just that I'm an escapist by nature, and other people are
| more adult and practical.
| kybernetikos wrote:
| I think it's because VR can give you super powers in an
| imaginary world while AR can give you super powers in the real
| world.
| smoldesu wrote:
| What experiences does AR enable that are otherwise not
| possible with VR/traditional displays?
| psyc wrote:
| Walking around the city and seeing everyone's sins
| displayed above their heads.
| ve55 wrote:
| To give a very short answer: getting most people to
| purchase and commonly use a VR headset is much more
| difficult than getting them to purchase a light set of
| glasses that they can wear and use anywhere with ease.
| There's many more applications as well, but there is absurd
| potential in it still imo.
| smoldesu wrote:
| Counterpoint: The Oculus Quest 2 costs $300, and I have
| yet to see a headset come close to it's level of
| adoption, let alone it's price. AR will be wildly
| expensive for the foreseeable future, and by the time
| we've fully democratized it there will be _some new_
| computing paradigm right around the corner.
|
| Sure, more people will likely prefer AR to VR in terms of
| comfort, but you need to manage your expectations. A
| "light set of glasses" isn't going to come within
| spitting distance of the resolution, FOV, contrast or
| brightness of even the earliest VR headsets.
| kybernetikos wrote:
| That's the wrong way to think about it - they allow you to
| have experiences in the real world that would otherwise
| only be available in virtual worlds.
|
| And there are lots of examples:
|
| - seeing the upcoming birthdays/recent messages/interests
| you have in common etc of people you meet above their heads
| as you walk around.
|
| - having a map projected onto the sky of the world around
| you (like you're on a globe inside a globe looking up)
|
| - removing visual clutter, like unwanted adverts
|
| - allowing each user of a house or space to have it
| decorated the way they like
|
| - having x-ray vision to see things like cables, pipes etc
| in walls
|
| - seeing historical reconstructions in the same place as
| the real thing
|
| - visualizing a new item in the real world and manipulate
| it before you 3d print it
|
| - time-inverted trails - having an inverse trail showing
| you had to do movements you're trying to learn.
|
| - when trying to build something, seeing the exact places
| and actions you need to take in the real world
|
| - adding panes of information into the world where
| otherwise you don't have easy access to the internet. Like
| having a mobile phone of whatever size you want that hovers
| next to you.
|
| - leaving virtual objects in locations for friends
|
| - embodying virtual assistants into daemon like creatures
|
| In fact, with well implemented AR (a much harder problem of
| course than VR), you can have all the same experiences you
| can have in VR plus versions of those experiences that
| blend in the real world and environment you are in. It's
| strictly a superset of VR.
| Animats wrote:
| _Tangent: why is AR so attractive to people?_
|
| Or, why is the _idea_ of AR so attractive to people? We haven
| 't seen much AR yet. Magic Leap was faking it. The Microsoft
| Hololens had some great demos, but was too expensive and not
| very useful. Google Glass was somewhat useful but socially
| unacceptable. Pokemon GO was wildly successful but googles are
| still too expensive for it.
|
| OK, so you can annotate the world. Now what? Games? Customer
| relationship management? Equipment maintenance guides? Doordash
| picking guidance?
|
| I have the horrible feeling that most people who wear AR
| goggles will be wearing them because their employer told them
| to. The goggles tell them what to do.
|
| (As usual, see "Manna" and "Hyperreality").
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