[HN Gopher] Steam required additional 57.51 GB download for a re...
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Steam required additional 57.51 GB download for a review
Author : mcraiha
Score : 108 points
Date : 2021-06-19 14:00 UTC (9 hours ago)
(HTM) web link (mcraiha.github.io)
(TXT) w3m dump (mcraiha.github.io)
| hakube wrote:
| isn't it a mechanism to combat fake reviews or this is just a
| bug?
| jorams wrote:
| This is disingenuous. Apparently Steam has a bug where it asks
| you to write a review for a game that can't be reviewed. That's a
| bug, but it's pretty minor.
|
| The one you _can_ review is a _different game_. The store page
| for Metro Exodus describes the Enhanced Edition as:
|
| > a stunning visual upgrade that REQUIRES a Ray-Tracing Capable
| GPU as part of the minimum spec.
|
| Things like that can introduce all kinds of new problems and
| glitches, so reviews for one version don't necessarily apply to
| the other.
| remram wrote:
| Is the "Extended Edition" on Steam at all? I can't find it in
| their catalog. Is the OP trying to review a non-Steam game on
| Steam, by reviewing a different game, and is complaining that
| they are different games?
| squeaky-clean wrote:
| A discussion page exists[0], but the review page is empty
| when you view it (and clicking to add a post brings me to the
| TF2 review page!)
|
| Enhanced Edition is on Steam, but you get it when buying the
| original Metro Exodus. You get both, the original game
| (steamid 412020) and the Enhanced Edition (steamid 1449560)
| in your steam library.
|
| I don't own it, but from reading OP's post and other stories
| online I'm guessing it's similar to how the Call of Duty
| games handle Singleplayer and Multiplayer. They are 2
| separate "games" in your library that you get from a single
| purchase, and can install independently. But from what I can
| tell in steamdb, the CoD games don't seem to use separate
| steamid's for the split, while Metro Exodus EE does.
|
| https://steamcommunity.com/app/1449560/discussions/
| plttn wrote:
| CoD games do use different apps.
|
| Steam has apps, packages, and depots.
|
| Package: the store page, the actual entitlement purchase
|
| App: the entries that show up in the steam library
|
| Depot: not really important to this discussion
| NH4CO2Wp34 wrote:
| I doubt it's related to reviewing different version, otherwise
| the enhanced edition would have its own store page. It's
| probably just a mistake from the publisher made possible by
| Steam not handling these peculiarities very well.
| bigcorp-slave wrote:
| Software has bugs, in related news water is wet.
| encryptluks2 wrote:
| Steam game downloads are kind of a nightmare. Their game backup
| compresses the game into a CD, DVD or custom format size, which
| can take anywhere from a few minutes for a small game to 1 hour
| for a large game. They provide no straightforward mechanism for
| you to tell if a game has been updated, and I can only assume
| that the file hashes aren't going to be the same if you backup
| the same game twice even if there are no changes.
|
| I like to keep backups of my games, but they make it so freaking
| hard to keep your backups current. Really, it should be a single
| click of where you want your backups to go and as games get
| updated then only change what is necessary, not require another
| full backup and a 1 hour wait.
| h2odragon wrote:
| Steam on low bandwidth is bad, too. It''ll happily keep trying
| and failing to download client updates (ignoring the "download
| window" time settings). Viasat likes to kill connections after
| ~10mb or so, so the thing will download the same 10mb of an
| update over, and over, all day long, if its allowed to.
| Tsiklon wrote:
| My home internet is particularly low bandwidth, so I've taken
| to downloading my games from steam on a laptop somewhere else
| where I can get a 4G/5G signal and just copying the directory
| to my gaming computer. When it's migrated to a new system all
| that's required is a redownload of the executable
| encryptluks2 wrote:
| Some people merely copy their Steam directory in order to
| create a backup, but they do have a backup mechanism that
| works differently... and has some pros to it, vs simply
| copying your entire Steam folder.
| ninjinxo wrote:
| Tried this recently, and it's a complete mess if you run
| low on disk space. When trying to move a 100GB game to the
| SSD recently it turned out that:
|
| 1) steam will not rediscover the files automatically at
| startup or by attempt to launch the game, nor is there any
| specific option
|
| 2) the existing file discovery process is instantiated by
| forcing a new download of the game
|
| 3) this process will not begin unless there is enough free
| space for the game
|
| So in the end, I had to copy the files back to the HDD to
| make space on the SSD, start an install of the game on the
| ssd, exit steam, copy the files to the SSD again, open
| steam and resume download, then wait for it to verify each
| file.
| Dylan16807 wrote:
| Did you move just the folder in steamapps/common? There
| is also a file like steamapps/appmanifest_220.acf that
| tells steam the game is installed in that folder. It
| should detect those in all game library folders on start.
| Trellmor wrote:
| I don't know where you want to backup you games, but you
| can copy just the one game folder and remove the game
| afterwards from steam. To restore it move the folder back
| and "install" the game. Steam will verify the files and
| only download new/changed files. Should be faster the the
| backup option inside steam itself.
|
| If you have a second hard drive (or maybe network drive,
| haven't tried) you can also create a steam library folder
| on that drive and just move the game to that library from
| within steam. That way it will still get updated.
| Vrondi wrote:
| Just log into your Steam account via their website, and then
| leave a review there, through the web page.
| vSanjo wrote:
| Is this more a problem with the publisher and not Steam? I don't
| imagine Steam dictates what is and isn't a 'linked' game. I would
| think the publisher has the final say on what gets a new store-
| page. I'm curious what page the author reached to purchase the
| game itself.
| OJFord wrote:
| Well yes sort of but also:
|
| A) Steam is allowing that metadata to be set like that;
|
| B) Steam is requiring the download prior to review
|
| Which in combination is what's not working. So to fix:
|
| A) Steam can disallow metadata being set in such ways; or
|
| B) Steam can consider all the weird and wonderful allowed
| metadata combinations when checking for (among other things)
| download before review.
| sitzkrieg wrote:
| did they really think they had to finish the download to leave
| the review on the base game no one will look at? lol
| notafraudster wrote:
| This is actually a problem with how the developer and publisher
| chose to deploy their "Enhanced Edition" of the game.
|
| But even given the publisher and developer made this stupid
| choice, another option for an end user would be to spoof playtime
| on Metro Exodus using any idle tool and then review the game that
| way.
| Causality1 wrote:
| As far as I know there's no playtime requirements for leaving a
| review. Back before Steam offered refunds I left several
| negative reviews for games whose glitches prevented me from
| playing for more than a few seconds.
| squeaky-clean wrote:
| The minimum playtime to leave a review has been 5 minutes for
| at least several years now.
| NH4CO2Wp34 wrote:
| Agreed, it's not a major issue but nonetheless caused by the
| publisher. Despite that, Steam allowed them to do that mistake.
| manigandham wrote:
| Steam has a ridiculously terrible UX, and somehow it's still
| better than all of the others like Epic and Origin. I'm amazed at
| how many billions are spent on these stores but basic UI design
| and features still can't get implemented.
|
| This is probably the most valid question of "what exactly are all
| those devs doing?"
| smoldesu wrote:
| Steam's UI sucks. Steams UX is fantastic though, at least in my
| experience. They'll do everything in their power to put you in
| control of your software, inviting you to tinker and poke
| around with it if something needs to be fixed. It also does
| most of the leg-work when setting up Wine in Linux, so most
| Windows games are just install-and-play. Their payment system
| is friction-less, their recommendation system is actually half-
| decent, their CDN is relatively fast... there's not much that
| Steam fails with, besides it's social features and general UI
| shortcomings.
| w4rh4wk5 wrote:
| You are not in control. Neither can't you downgrade a game,
| nor can't you disable the update mechanism.
| manigandham wrote:
| How would you not be in control? It's files on your drive,
| you can always tinker around with the software regardless of
| how it's installed.
|
| Their payment system doesn't even support multiple cards
| saved at the same time, but having a checkout and using a CDN
| is ecommerce basics that any hobbyist can setup. That's a
| very low bar for UX.
| judge2020 wrote:
| Being able to move games, add extra library locations, scan
| and fix broken directories (eg. when your drive is failing
| and you're only able to copy 90% of the game uncorrupted)
| is immensely valuable.
|
| The Epic Games store doesn't have libraries nor a 'locate'
| feature, so if you want to move a game you have to go to
| the existing game folder in Windows Explorer (no Mac or
| Linux by the way[0]), move it to a temporary directory,
| start the install in the new directory, 'cancel install',
| move your game files to the directory the launcher just
| created, and then 'resume' the install. Only then can you
| move and have the launcher recognize the new location
| without having to redownload the entire game.
|
| 0: https://trello.com/b/GXLc34hk/epic-games-store-roadmap
| (it's not even in 'future development' which includes other
| long-requested features like a shopping cart from 2019)
| tracedddd wrote:
| You can also specify custom launch parameters from the
| GUI.
| baobabKoodaa wrote:
| I can't wrap my head around this one either. Yes, Steam UX is
| horrible, every action takes 2 seconds to complete, even
| opening the home page takes 2 seconds when Steam is already
| running. They haven't even bothered to put up a loading
| spinner, it's just a black screen. And yet, somehow, Epic is
| even worse. Doing anything in Epic you have to look at black
| screen for like 5-10 seconds, and you never know when it has
| crashed versus when it's eventually going to finish doing
| whatever thing it was doing for 10 seconds.
|
| But the absolute worst thing about Epic Games Store is that it
| steals 5% of my CPU cycles whenever it's running. That's right,
| when I'm playing a game I purchased on Epic, the game runs 5%
| worse (assuming it's CPU bottlenecked) because Epic Games Store
| needs 5% of my CPU to do nothing, all the time.
| manigandham wrote:
| These stores and games now include some pretty invasive DRM
| and anti-cheat software. That's probably what's causing the
| CPU usage.
| baobabKoodaa wrote:
| Ok, I'll bite. Why does the DRM and anti-cheat software
| need to run while a game is not running?
| raptorfactor wrote:
| Because if I can just load my own driver before you load
| your anti-cheat driver it significantly lowers the
| difficulty of defeating the anti-cheat. Whoever gets into
| ring0 (or below) first usually 'wins'.
|
| So for example Valorant's anti-cheat leverages a
| hypervisor which is always-on, and then an additional
| client which runs when you launch the game.
|
| The situation is similar with the ESEA counter-strike
| client.
|
| I just refuse to play games with measures like that.
| Especially given the fact ESEA got caught deploying a
| bitcoin miner with their client.
|
| These games always have cheaters anyway, so what am I
| giving up all that privacy and security for?
| nichch wrote:
| Epic has no DRM. Steam's "DRM" is non intrusive and
| optional. The EGS is a CEF application and is probably less
| resource efficient than it should be.
| hexo wrote:
| thankfully they didnt put up a loading spinner. i would
| explode. :D
| smoldesu wrote:
| Check out Legendary[0] as an alternative to the default Epic
| games launcher. If you're comfortable with the command line,
| it will stay completely out of your way, forever.
|
| [0] https://github.com/derrod/legendary
| iamcreasy wrote:
| Wow, this is really cool. Is there anything similar for
| Steam?
| fragileone wrote:
| https://github.com/dmadisetti/steam-tui is one and it's
| built in Rust.
| smoldesu wrote:
| Holy shit, thank you for sharing! I've never seen that
| one before, but it might be the final element I need to
| put together a no-DE laptop... well, if those Discord
| TUIs hadn't died off :(
| [deleted]
| 29athrowaway wrote:
| Origin feels really bloated and in need of optimization.
|
| The Steam client has some nice features like Steam Link, which
| you can use to stream to a smart TV by installing the app.
| Jaygles wrote:
| I shed a few tears when they decided to make Steam an electron
| app. It used to be so responsive and snappy even on old
| computers. And now almost every UI action has significant
| latency.
| paco3346 wrote:
| I've had the opposite experience. Ever since they switched to
| WebKit it actually works for me. Previous to that it was
| always so sluggish.
| hn8788 wrote:
| I ended up going into settings and changing it to low
| bandwidth and low performance mode to make it feel similar to
| before.
| forgotpwd16 wrote:
| Technically Steam isn't using Electron but CEF.
| pengstrom wrote:
| Valve have been nothing but competent and financially
| successful. In sure they know exactly what they're doing, and
| it's not optimizing for customer ergonomics.
| 542458 wrote:
| I disagree on the "nothing but competent". They have done
| things like left critical zero click RCEs open for years
| without patching them.
|
| https://portswigger.net/daily-swig/valve-belatedly-fixes-
| ste...
|
| People who have left valve often report that the organization
| is extremely dysfunctional.
|
| https://medium.com/dunia-media/the-nightmare-of-valves-
| self-...
|
| From where I'm standing, Valve looks like a company cursed by
| success. They have the advantage of controlling the world's
| biggest PC game distribution platform (an advantage that is
| self-sustaining due to network effects), and as such have a
| fountain of near infinite money. This allows them to run an
| extremely inefficient organization without suffering the
| consequences that most companies would.
| ljm wrote:
| I used to think Valve's approach to management (to
| essentially remove it) sounded like a great idea. But now
| it feels to me to be more of a curse than a blessing -
| there's a machine that prints money and what's the point of
| trying to kick off any project when no one has any real
| skin in the game and can abandon it when they get bored?
| bob1029 wrote:
| Valve have been resting on the laurels of their prior
| successes and are destined for the dustbin of history if they
| don't start innovating again.
|
| The gaming market has grown incredibly competitive, and
| statistically speaking the steam store has the most garbage
| out of all the stores combined x100.
|
| The most depressing thing about Valve Software is that they
| are a privately-held corporation and have far more agility
| than the likes of EA, ATVI, et. al. There aren't quarterly
| earnings calls or other confining economics that would spook
| away investors if an ambitious AAA project were to be
| announced this Monday.
| nvarsj wrote:
| Valve released Alyx last year, which is really a
| masterpiece of a game up there with Half life and Portal,
| and is the only real AAA VR experience that exists. No
| other big studio would risk building such a VR game due to
| it still being considered a very niche market.
|
| Yeah they release stuff sporadically, and by all accounts
| the internal organization is chaos. But that somehow
| manages to produce some of the best games of all time.
|
| Let's not forget also that Valve has pushed Linux gaming
| more than anyone else.
| Hamuko wrote:
| > _statistically speaking the steam store has the most
| garbage out of all the stores combined x100._
|
| That's basically a non-issue. Steam has had a ton of random
| shit in there for years and people still prefer it to all
| of the other stores.
|
| It's in fact preferable to have too much than too little.
| GOG might have DRM-free games and a fancy launcher that
| combines ALL of your game libaries from different launchers
| (GOG Galaxy is pretty neat), but it doesn't really benefit
| me when Mass Effect Legendary Edition isn't on sale there.
| COGlory wrote:
| Valve is absolutely innovating in a way that can only be
| done by companies that are privately held. They are laying
| the groundwork for a shift from Windows to Linux. They are
| playing a veeery long game there.
| MeinBlutIstBlau wrote:
| We need better Linux software support before that
| happens. As long as it's easier to develop on windows,
| it'll never happen. I'd love for windows to go the way
| horse, but for now Valve is hedging bets on a
| Frankenstein that is Linux. I'm being critical only cause
| I'm aware of the difficulties of working with Linux. It's
| great if your a CS person who likes tinkering. It's god
| awful when you just want your computer to work. Meaning
| not having to deal with drivers, deal with scaling
| issues, weird software bugs that require you to install
| something obscure and run 4 different commands to get
| that one thing to run. Linux has gotten better immensely
| over the past decade, but it's still not even in Windows
| 7 reliability category of use yet. Maybe if there wasn't
| 100+ distros or whatever and people just focused on
| getting a couple at the level of XP, we could see a lot
| wider of adoption. But I guess that's the allure of it.
| smoldesu wrote:
| > As long as it's easier to develop on windows, it'll
| never happen.
|
| It's not though. Windows is a pain in the ass to develop
| for, and the only thing keeping most developers from
| writing cross-platform titles is DirectX. Luckily,
| there's a DirectX-to-Vulkan translation layer that will
| run 80% of Steam's "legacy" Windows games, as well as any
| new exclusives. As the industry starts to shift to
| Vulkan, developers will have much less incentive to ship
| Windows exclusives.
|
| The final nail in the coffin is probably sandboxing.
| Linux support for sandboxed applications is next-level,
| and projects like Flatpak and AppImage have made it
| possible to ship software that's more stable on Linux
| than it is on Windows. Valve's probably wants to combine
| this with their Proton project to create truly "immortal"
| Linux applications: imagine being able to download a file
| containing a compressed VM image with Diablo 2 perfectly
| configured like a Docker container.
|
| > Maybe if there wasn't 100+ distros or whatever and
| people just focused on getting a couple at the level of
| XP, we could see a lot wider of adoption.
|
| The only difference between distros is package
| management, and 99% of them will install Steam, Discord,
| Spotify, and any of your other "normal" apps the exact
| same way.
| COGlory wrote:
| I think this is a fair comment and I wish people wouldn't
| downvote it.
|
| That said, I disagree with some of what you're saying,
| and I also think there might be some stuff that you
| aren't aware of.
|
| For starters, and perhaps my comment didn't illustrate
| this, but from my perspective, Valve's strategy is not to
| popularize Linux desktop. They did have SteamOS which
| they obviously abandoned/consolidated into Big Picture
| Mode. There are rumors of a handheld console that will
| likely be running Linux underneath, but I'd be shocked if
| the user ever sees anything but a Steam interface. So I
| don't think from that perspective that Steam particularly
| cares about a Linux desktop experience. They don't (to my
| knowledge) fund KDE or Gnome. They seem to want everyone
| to interact with Linux through the Steam software itself.
|
| Additionally, to address the fragmentation points you are
| bringing up (which are clearly valid), Steam has
| developed a unified Linux runtime that ships with Steam
| on Linux, and developers can target that runtime for
| their games. So again, this is a distribution agnostic,
| desktop agnostic solution for developers. They only have
| to support one thing: Steam runtime for Linux. And I
| think that nicely solves the Frankenstein issues.
|
| Now obviously if Steam never turns into a full OS, people
| aren't going to switch to it just to play games, when
| Windows can also play all those games, and supports
| office and Adobe software. So what the plan is exactly,
| I'm not sure. Valve doesn't seem interested in solving
| those problems, at least not yet. Perhaps they are just
| keeping the scope narrow to what they're good at (games)
| and hoping that others will solve those problems.
| c7DJTLrn wrote:
| I like it. Steam is fast and fairly lightweight compared to the
| competition. It boots the games and lets me buy new ones,
| that's all I want.
| swiley wrote:
| It's not better than gog. I generally don't buy games that are
| only available on steam because it's just so fucking bad.
| Hamuko wrote:
| Why does the Epic Games Launcher even have a Home page when it
| always opens on the Store page?
|
| And why is there an option "Hide Game Library" but there's no
| option "Hide Game Store"?
| blfr wrote:
| It seems like all update/stores suffer from that. How can
| apt update; apt dist-upgrade
|
| be so snappy and pleasant to use, whereas graphical frontends
| seem to hang, spin the fans, return little to no information
| about what is happening, and be terrible in general?
|
| Windows 10 is particularly annoying since I don't even know how
| to force the update _now_ because it seems to be dead set on
| doing it magically in the background at the least opportune
| moment.
| the_only_law wrote:
| I'm still working trying to figure out why steam downloads
| seemed capped significantly slower than my general download
| speed
| zamadatix wrote:
| Make sure "Settings -> Downloads -> Limit Bandwidth To" is
| unchecked. If you checked something describing your
| internet speed after first install it'll throttle to that
| and I think the highest option in that menu was still 100
| Mbps. Steam downloads default to bytes per seconds (option
| for bits in the same menu as above) so keep that in mind as
| well. In that menu you can make sure the download region is
| appropriately set to one near you too, I haven't had a
| problem with the autodetection for this personally though.
|
| If all of the above is in place and it's still slow make
| sure you're not running into a single core throughput
| issue. The encryption and compression can be quite taxing.
| I can pretty easily hit 1 Gbps on a 5950X but some of my
| laptops can't due to their CPU.
| 1_player wrote:
| Might be an issue on your end. Steam maxes out my bandwidth
| more than Speedtest/Fast.com do
| zamadatix wrote:
| I think the advantage of apt and similar tools is their
| database is the source of truth for the system not the other
| way around. E.g. when Steam or even a general program
| installer run they are responsible for checking the current
| machine for anything that might conflict or a missing
| dependency and fixing that once detected then actually
| running the game or app. In apt it checks the lovingly
| crafted app database and if that's wrong or you've done
| something manual it's not set up to detect it'll simply
| break. When 99% of what you ever need is in this automatic
| database of free, basically first party, stuff it works
| wonders.
|
| The only difference between Windows 10 and say Ubuntu with
| auto updates is Windows 10 will prevent you from picking an
| infinite time out for updates that require a reboot. If you
| want to manually update it's the same, go to the update app
| and check for updates. If there are updates hit install. Upon
| install the update app will have a restart to install button
| and the restart/shutdown buttons in the Start menu also have
| install and restart/shutdown options.
| paholg wrote:
| Steam, on Linux at least, comes with its own versions of
| libraries for games.
|
| So it gets to act much like apt.
| Dylan16807 wrote:
| Steam games and 95% of programs don't really have
| dependencies other than stuff like visual C++ runtimes, and
| steam takes care of running those installers. And those
| won't cause conflicts either. There's no good reason it
| can't work the same wonders.
| jasonjayr wrote:
| Windows Update is pretty brutal in general.
|
| While Windows 7 was still current, there was an update that
| refused to install, and reported a cryptic error code in
| the UI.
|
| After digging into dense log files and online support I
| came to discover it was refusing to install because of an
| Incompatible version of the super-old Novell Netware
| client, that lived in C:\Old_Computer\hard-
| drive\installers\novell_installer-${someversion}.exe
|
| Windows was scanning the _entire_ hard drive @ install time
| to look for any software on it 's list of incompatible
| software.
| Jiocus wrote:
| > graphical frontends seem to hang, spin the fans, return
| little to no information about what is happening, and be
| terrible in general?
|
| That's a beautiful description of modern GUI development
| right there.
|
| _- What about a 150ms delay on-click for a smooth transition
| here?
|
| - And that spinner looks too good to rush through, so make it
| pace evenly in case it finished too fast!
|
| - Did you see that? There's a subtle but intuitive shade and
| color change depending on the result. So natural you hardly
| notice.
|
| - Neat!_
|
| deg
|
| To be honest, while I may not appreciate this kind of design
| in every place all the time, I do wish I was skilled enough
| to make any beautiful GUI and web experiences at all.
|
| Intricate design can be such a timesink doing even basic
| stuff if it's not one's strong area. Kudos to all the UI, UX
| people.
| salawat wrote:
| I see you have not run into the many edge cases where an apt-
| based package manager does something completely daft,
| requiring one to either go in and manually build back up
| state to get it sane, or say screw it, burn it to the ground,
| and start again. Anything with databases has had a high
| chance of getting one into this situation in my experience,
| and became the leading motivator for me to sit down, slog
| through Linux From Scratch, get familiar with the GNU
| dependency hierarchy, learn bloody dpkg, learn to tear apart
| packages, learn to build cross-compile toolchains (still
| haven't mastered quite yet), and work on setting out my own
| system conventions that I'll eventually write down and hand
| off to anyone unfortunate or enthusiastic enough to strike me
| as being a candidate for inheriting my systems. Also grokking
| the wiles of the dynamic linker.
|
| You can say I'm doing it wrong for not going with the flow,
| but at the end of the day, in a world with ever increasing
| abstractive opaqueness, somebody has to carry forward a nuts
| n' bolts understanding of what all of this madness is built
| on.
| fragileone wrote:
| Curious your thoughts on Nix/Guix for managing your
| packages?
| floatingatoll wrote:
| As far as I can tell, Steam's main window is a web browser,
| upon which their web app "Steam" provides the experience we
| all suffer today. No doubt it has benefits for cross-platform
| work minimization, but they don't seem to care how shoddy an
| experience it provides.
| zamadatix wrote:
| Steam does use CEF but I don't think the UI rendering
| itself is actually what is causing slowness. The backend
| logic as well as services are native code
| easrng wrote:
| APT? Snappy? In my experience APT is rather slow.
| MikusR wrote:
| A typical game is tens of gigabytes. A typical apt package is
| megabytes.
| emsy wrote:
| That's not really the point here. The UI on command line
| apt is instant, regardless of the package size you always
| know what apt is doing at the moment. Compare that to any
| recent updater that just throws vague status messages at
| you with no indication of whether anything is actually
| happening.
| MikusR wrote:
| Is that true also when the package is 100 GB? Also last
| month I ran update on raspberry pi, and the kernel header
| package took an hour with no indication of progress
| except for heavy disk activity.
| khrbrt wrote:
| It's broader than that. Fedora's package manager, dnf, is
| quick and snappy but it's GUI counterpart is sluggish and
| always hangs mid update.
| zenlot wrote:
| Been using KDE native updater as much as command line.
| Couldn't spot any difference and it's as fast as cmd,
| never had any issues with it.
| khrbrt wrote:
| Nice. I've been thinking of switching to the KDE spin. My
| bad experience is with dnfdragora that comes with the
| default Gnome and XFCE spins.
| chungy wrote:
| apt has people that actually care about their users. They
| aren't shipping a MVP just to make big bucks.
| salawat wrote:
| Mmmm. I try not to ascribe malice or altruism to
| maintainers of software. All too often "works in my test
| lab" is the key motivator there.
| fortyseven wrote:
| With an article as dishonest as this, I don't think I'm
| interested in the observations their review would make. So let's
| just call the whole thing off.
| meh99 wrote:
| Will somebody please think of all the people with inane
| perspectives on multimedia they want to post!
|
| Come on software engineers; social media problems are all there
| is.
| johnchristopher wrote:
| Well, today I bought an app from the play store. From my laptop.
|
| I could never download it on the smartphone. Once I got into the
| smartphone play store the app was still listed with a price
| without an install button. Trying to buy it again ends up in an
| error "you already own this app". Then back to the buying button.
|
| I know I should always buy from the phone and not from the
| desktop, the free app rarely installs automatically.
|
| Fortunately I could get a refund instantaneously. Unlike the app
| I just bought. Bought and owned but prevented from installing.
| mikl wrote:
| You can see the point of requiring people to actually have
| installed (and played) the game before reviewing it.
|
| The Metro Enhanced Edition is just an edge case that slipped
| through the cracks. I'd think Hacker News would be the first to
| sympathise with bugs caused by weird edge cases.
| beebeepka wrote:
| I read the complainant and still don't get what the problem is.
| This person is unable to write a review for a version of game
| that does not have a dedicated (for that specific version) store
| page.
|
| This leads to downloading 57.51gb how?
|
| Edit: thanks everyone. I guess I have never reviewed a game I
| don't have installed. They do show play time next to each review.
| Seems like a better metric than having the game installed lol
| usrusr wrote:
| Apparently buying the enhanced version included a licence to
| the regular version and only the latter is used for
| greenlighting reviews despite buyers going straight to the
| enhanced. Seems like the studio was trying something clever in
| terms of branding an update as a remaster or vice versa and
| ended up setting some metadata in some unfortunate combination.
| daveFNbuck wrote:
| They're going to write a review for the version that does have
| a store page, and are being required to download that version
| first.
| encryptluks2 wrote:
| Because I guess when using the Steam client it requires that
| you have the game installed that you are trying to leave a
| review for, or have some play time.. since the version they
| played doesn't have a store page, they had to download the one
| that does in order to leave the review.
| Volundr wrote:
| Steam doesn't let you review games you haven't downloaded,
| meaning in order to review the game he has to download the
| version which has a store page.
| oauea wrote:
| Which sounds like a fantastic feature to cut down on review
| spam.
| NH4CO2Wp34 wrote:
| OP got it wrong: you didn't buy Metro Exodus Enhanced Edition,
| you bought Metro Exodus and that game came with the Enhanced
| Edition. It's the same thing for Call of Duty games that have
| separate singleplayer/multiplayer elements.
|
| They have different APPID which is why it's messy but in no way
| is that malicious (not that you implied it). I'd consider it as a
| minor annoyance caused by how the publisher handled it and which
| could be fixed but it doesn't harm anything.
| mrkramer wrote:
| This is not Steam's fault it is developer's, developer requests a
| game page from Steam.
| Zenst wrote:
| That's one heck of a tracking cookie just to make a comment.
| Makes you wonder about the internet requirements of CAPATCHA's in
| the future.
| devwastaken wrote:
| Recently an expansion for Elite Dangerous came out, names
| "Odyssey". It's been a very buggy and unfinished experience, and
| there's very little actual content added in it for the $60 price
| tag.
|
| Steam has a policy of 2 hours of playtime = no return. By playing
| the tutorial I already had an hour down. Then another hour trying
| to fix performance issues (to no avail). I tried to issue a
| return and nope. So now I have a product that falsely advertised
| itself and I can't return.
|
| Gamers need the FTC to rise up.
|
| Steam response: "We are unable to refund this purchase to your X
| ending with X at this time. Your playtime of an included product
| exceeds 2 hours (our refund policy maximum)."
| vSanjo wrote:
| I think you might want to do a bit more research on Steam's
| return policy. It's incredibly liberal.
|
| I've played games for 10 hours and returned them with no
| problem. I don't think you're _wrong_ but I don't think you're
| right either. I worded my responses well, I told them what was
| good and bad, and my very reason why.
|
| I've enjoyed their support system for returns and have very
| little to complain about with it.
| Macha wrote:
| 2 weeks or under 2 hours of usage is not "incredibly
| liberal", except perhaps by US standards.
| vultour wrote:
| Surely you're not suggesting games should have the same
| return periods as physical products? If the limit was 30
| days then refund scams would be rampant.
| Macha wrote:
| Why do games get an exemption?
|
| If I buy a power tool, use it for a project, then return
| it, surely that's as open to abuse?
|
| Games retailers should utilise the same tools as others -
| don't sell to people you think are abusing your return
| system.
| shkkmo wrote:
| Most hardware stores in the USA require tools to be
| unopened/unused to be returned.
|
| Most retailers are pretty restrictive and those that
| aren't, such as REI, have generally been notable for
| those policies.
|
| In my mind, software return policies should be more
| liberal than physical goods since there isn't any
| potential loss to the retailer due to damage.
| devwastaken wrote:
| "We are unable to refund this purchase to your X ending with
| X at this time. Your playtime of an included product exceeds
| 2 hours (our refund policy maximum)."
|
| Their policy in more detail: "Requests are considered on a
| case by case basis and are not typically issued for purchases
| of released products that are more than 14 days old, or if
| the purchased product has more than 2 hours of playtime. For
| in-game items the refund period is 48 hours and the item must
| not have been consumed, modified, or transferred. "
| LatteLazy wrote:
| I've only returned 3 games. All were over 2h played. Are you
| sure they can't help?
| hn8788 wrote:
| It's basically a steam customer support lottery if it's been
| over 2 hours. Sometimes you get someone who actually reads
| the reason for refunding, but most of the time they just
| automatically deny it, even if the developer said they'll
| honor all refund requests.
| Jare wrote:
| I had to request a refund in the Epic Games Store, and it had
| already counted hours without me even having played the actual
| game, just trying and failing to log into the servers.
|
| They refunded without a question though, so I felt well cared
| for by EGS.
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