[HN Gopher] SNES - Super Mario World Widescreen
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SNES - Super Mario World Widescreen
Author : gtonioli
Score : 147 points
Date : 2021-06-18 20:38 UTC (2 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| xtracto wrote:
| Mhmm, this is great! someone should do something like this to
| create a "Mario 35" clone: Create the game based in the original
| ROM and then setup a page with a "diff" file that people can use
| to recreate it if they have the original ROM and game.
| crazygringo wrote:
| This is _nuts_. I didn 't even know this would be possible.
|
| I can't remember -- does Super Mario World have any "single-room"
| fixed-width gameplay areas? I mean, it must, right?
|
| I'm wondering how they addressed those, since making any room
| wider would change gameplay. I also can't help but wonder if
| being able to see a little bit further to the right would ever
| make anything easier? Or is the distance forward (to the right)
| fixed to the same value, so you're mostly just getting more
| visibility into where you've already passed?
|
| The video and GitHub repo don't seem to explain it. But I'm now
| _super_ curious...
| goalieca wrote:
| > does Super Mario World have any "single-room" fixed-width
| gameplay areas? I mean, it must, right?
|
| Yes. The have the bonus room after you get 100 endpoint stars.
| They also have vertical segments like a bonus room and a
| special world map.
| thaumasiotes wrote:
| Most obvious of all would be the Top Secret Area, or Yoshi's
| House.
| SwiftyBug wrote:
| The final boss room (Bowser in that weird balloon) is something
| I would love to see in a wide-screen arrangement. Part of the
| challenge of that room is to deal with many enemies in a very
| tight space.
| gtonioli wrote:
| Take a look on this vod:
| https://www.twitch.tv/videos/1059403286
| stochaztic wrote:
| Look through the past couple hundred or so of Vitor's tweets;
| he's been one-by-one reprogramming all the troublesome rooms
| and screens for a couple weeks.
|
| https://twitter.com/HackerVilela/
| kevinventullo wrote:
| Looking at the sibling vod, it appears as though they must have
| "extended" the fixed-width rooms, either with walls or more
| lava or whatever.
|
| Looking at the second room of the first castle, widescreen
| seems to give you more actual room to move around in auto-
| scrolling levels, which offers a significant advantage beyond
| just information on what's coming ahead.
| enoughistough wrote:
| Amazon has leaked the new LEGO Super Mario set
|
| https://nintendosmash.com/amazon-has-leaked-the-new-lego-sup...
| jakemauer wrote:
| I've been a very happy patron of Vitor for months. I'm elated
| that this project is finally out in the world.
|
| He has a framerate improvement patch for Starfox in the works
| that I am beyond excited about.
| prvc wrote:
| Now that's exciting. It's already quite fun to play with
| emulated overclocking, btw.
| geofft wrote:
| https://www.resetera.com/threads/you-can-now-play-snes-games...
| has a bunch of screenshots of _unmodified_ SNES games in
| widescreen (though they don 't work perfectly)
|
| https://arstechnica.com/gaming/2019/04/hd-emulation-mod-make...
| talks about "HD Mode 7" support, which relies on the fact that
| perspective backgrounds ("Mode 7") are scaled for TV display, but
| they don't inhenently have to be downsampled to TV pixels, and on
| a emulator outputting to a higher-resolution display, it can
| preserve the resolution instead of trying to get pixel-perfect
| accuracy. I think the widescreen stuff works on the same
| principle: the data is there and being scrolled, so you may as
| well render it.
| gxqoz wrote:
| Is there a YouTube video of this somewhere? Didn't see one linked
| from the github page.
| gtonioli wrote:
| https://www.twitch.tv/videos/1059403286
| ant6n wrote:
| Was the creator live-streaming his progress, or am I
| fundamentally misunderstanding twitch.
| gtonioli wrote:
| No. It was a famous SMW speedrunner testing the wildscreen
| ROM
| maxerickson wrote:
| https://twitter.com/HackerVilela/status/1405972177225191427
| nohr wrote:
| Oh this is Vitor! They made a series of patches that allow games
| to utilize one of the SNES enhancement chips on various games. A
| fun example was using it in Super Mario World (notoriously
| minimal slowdown), where the enhancement reduced the slowdown
| from the end of level where the black circle encloses on Mario.
| That's actually a bit of slowdown rather than an effect.
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(page generated 2021-06-18 23:00 UTC)