[HN Gopher] 'Positive deviants': Why rebellious workers spark gr...
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       'Positive deviants': Why rebellious workers spark great ideas
        
       Author : sonabinu
       Score  : 276 points
       Date   : 2021-06-14 03:06 UTC (19 hours ago)
        
 (HTM) web link (www.bbc.com)
 (TXT) w3m dump (www.bbc.com)
        
       | bernardlunn wrote:
       | Machines ie robots are always obedient. Humans are not - phew!
        
       | eric4smith wrote:
       | In my experience "rebellious" workers provide many, many, many
       | ideas.
       | 
       | BUT, most of them are absolute crap.
       | 
       | However the needle in the haystack? Is absolutely great. So the
       | challenge is to not let yourself be led down the path of the crap
       | ideas -- which happens more than what we would like to admit.
        
         | mathgenius wrote:
         | I consider myself one of the rebellious workers, and fully
         | admit most of my ideas should be thrown out the window. I spend
         | a lot of my time ruthlessly invalidating those ideas. The most
         | difficult are the ones that cannot be immediately disposed of,
         | they can sometimes linger on for years.
         | 
         | The fearful leader types, on the other hand, will leap at the
         | first idea they have and then "pile on", in a grim white-fisted
         | way, until death do they part from their idea. This leads to
         | fucking chaos, and is generally why these types do not like new
         | ideas but prefer incremental approaches. IMO.
         | 
         | A big revelation happened for me in 2006, when I was privileged
         | to participate in a Pypy sprint. The Pypy codebase is by far
         | the most creative and awe-inspiring codebase I've ever seen. At
         | the time, Armin Rigo and his close collaborator (Samuel?) were
         | spit-balling ideas for implementing a particular idea. These
         | guys stood at the whiteboard and went through one spectacular
         | genius idea, one after another, until they found something they
         | really liked. I would have stopped at the first genius idea,
         | but not these guys. That was a big lesson for me in programming
         | and definitely lifted my game.
        
       | yawaworht1978 wrote:
       | Sometimes the one with the idea cannot know other, interwinded
       | procedures which would break if his idea was implemented. If this
       | happens all the time and/or a product manager tells you to submit
       | a ticket and the review does not happen within 6 months, if it is
       | forcing you to do repetitive tasks and you can find better
       | compensation elsewhere......run as fast as you can.
        
       | okareaman wrote:
       | You might have a great idea if an unusually high number reject
       | your idea for no good reason. On the other hand, you know you had
       | a great idea if your boss takes credit for it.
        
       | chiefalchemist wrote:
       | Three books come to mind:
       | 
       | - "Rebel Talent : Why It Pays to Break the Rules" by Francesca
       | Gino
       | 
       | https://www.thriftbooks.com/w/rebel-talent-why-it-pays-to-br...
       | 
       | - "Originals : How Non-Conformists Move the..." by Adam M. Grant
       | 
       | https://www.thriftbooks.com/w/originals-how-non-conformists-...
       | 
       | - "Outliers: The Story of Success" by Malcolm Gladwell
       | 
       | https://www.thriftbooks.com/w/outliers-the-story-of-success-...
        
       | trabant00 wrote:
       | The devil is always in the details and the road to hell is paved
       | with good intentions. Only in retrospect can you verify the
       | "great" part in great idea. Until then you only really have an
       | deviant idea which could be:
       | 
       | - taking a fence down without knowing why it was put up
       | 
       | - CV driven development
       | 
       | - is/ought problem
       | 
       | - the French revolution :)
       | 
       | Opposition to change is not a bad thing, if isn't extreme (we're
       | not changing anything for any reason no matter what). It forces
       | change to justify itself and its costs, because there are always
       | costs.
       | 
       | Personally I hate these kind of articles. They take a few
       | survivor examples and extrapolate that X is good, -X is bad. In
       | reality you can only move the cursor a little on the (-X, X) axis
       | and observe the outcomes after a relatively long term.
        
       | arcanon wrote:
       | Who exactly is characterizing the workers with great ideas as
       | rebellious, here? The real story is always parasitic toxic
       | management. An idea's existence is enough to threaten power
       | structures.
        
       | renewiltord wrote:
       | The revelation that sparked Silicon Valley is that you can either
       | permit your rebellious workers to power you to great heights or
       | you can let them leave to eat your lunch.
       | 
       | They will compete with you if you cannot let them serve you.
        
       | _trampeltier wrote:
       | It's not just about rebellious. It's also about just about "just
       | do something about it" without asking the boss/teamleader. The
       | problem is often just how much free time you have on work to do
       | such things. Another problem is, if you fix small things allways
       | by yourself in the background, the real problem might stay
       | forever.
        
         | lbriner wrote:
         | This is true but also where wisdom comes in. It should be OK to
         | spend 5 seconds saying, "I saw X, is it OK for me to fix it?",
         | which allows people to know of a problem they might not know
         | and also for management to say, "Don't bother, we are going to
         | replace that next month".
         | 
         | As a more experienced engineer, I am more accustomed to what is
         | reasonable to "just go and fix" and what needs dicussion.
         | 
         | I have devs who sometimes spend 2 or 3 days+ doing something
         | that could have been done much quicker if they had discussed
         | what they planned first instead of trying to be helpful!
        
           | rightbyte wrote:
           | > I have devs who sometimes spend 2 or 3 days+ doing
           | something that could have been done much quicker if they had
           | discussed what they planned first instead of trying to be
           | helpful!
           | 
           | My experience is that you might get suggestions that are
           | nowhere near how you planned to do it and it wrecks your
           | mental picture of how it should be done. Discussions ofent
           | lead to backseat development.
        
           | varjag wrote:
           | > It should be OK to spend 5 seconds saying, "I saw X, is it
           | OK for me to fix it?"
           | 
           | "Let's have a meeting about this in 10 days."
        
       | dukodk wrote:
       | Seems like a low risk test, it's kinda a no-brainer. They used
       | their free time and they had it running alongside the main
       | program. Have to remember if they didn't have the comparison, I
       | don't think it would be as good a story.
       | 
       | "Nobody Ever Gets Credit for Fixing Problems That Never Happened"
        
         | wccrawford wrote:
         | "Nobody Ever Gets Credit for Fixing Problems That Never
         | Happened"
         | 
         | While I agree...
         | 
         | The first few years at my current company, they kept telling me
         | I did really good work, but I was too slow.
         | 
         | Then we had a security breach, and then an audit. My code was
         | the only code that they found _no_ vulnerabilities in, and most
         | of the rest of the code was riddled with them. (TBF, there
         | _have_ been security vulnerabilities in my code, they just didn
         | 't find them in that audit. I'm not perfect.)
         | 
         | Since then, they have _never_ complained about me being slow.
         | 
         | While that's not credit for fixing problems that didn't happen,
         | I think it's the closest thing out there.
        
           | jon-wood wrote:
           | I have a slightly different interpretation of this, and it
           | comes down to the horrible manager-ese phrase "risk
           | appetite".
           | 
           | As a small scrappy startup shipping is the absolute priority
           | - get something out in front of customers, because the
           | existential risk to the company is that you run out of money
           | before you've got either a sustainable income or investment.
           | Security might get some lip service paid, but ultimately who
           | cares if your code is insecure when there's no customers
           | who's data is at risk yet.
           | 
           | Over time the company will (hopefully) grow its customer
           | base. Maybe you get some big B2B contract to fulfil. That's
           | the point at which things like security audits land, and
           | people start having to _really_ care about security, because
           | now there 's half a million people in your databases, and if
           | they get compromised you're going to be front page news.
           | 
           | You need different kinds of people as a company grows. The
           | scrappy "get it shipped" engineers of the early days are
           | going to find it increasingly difficult to function in a
           | larger process focused organisation because its no longer
           | just a case of sitting down over lunch to hash out a new
           | feature before hacking something together in the afternoon.
           | Process means that's now a multi-week process involving three
           | different departments, followed by a month of waiting until
           | the necessary people are available to actually build it.
           | 
           | I don't really have any good answers to that. I suspect small
           | skunkworks like teams are probably a good first step to being
           | able to retain those early engineers into the later stages of
           | a company, but I've never had the chance to try it.
        
             | wccrawford wrote:
             | I don't disagree about the company's needs changing, but
             | they'd already recognized that need when they hired me. But
             | they didn't actually recognize how well I was fulfilling
             | those needs until the audit.
        
       | elevenoh wrote:
       | Getting through engineering education alone can be enough to kill
       | the rebel in many.
        
       | jarl-ragnar wrote:
       | As an engineering manager I've found that the most innovative and
       | impactful work is usually done when the pressure of being on the
       | critical path for delivery is absent. One way to achieve this is
       | to do the work under the radar and only expose it more widely
       | once it's at a point where the benefit is easier for general
       | management to see.
       | 
       | Work on the critical path is visible and that, with the fear of
       | the personal impact of failure can drive risk aversion behaviours
       | in those engineers involved.
        
         | wsgeorge wrote:
         | It's pretty cool that a comment in this same thread said they
         | do this exact same thing:
         | https://news.ycombinator.com/item?id=27499731
        
       | bonoboTP wrote:
       | The main point is missing from the article: such rebels threaten
       | the authority and career of seniors or other power dynamics at
       | the organization.
       | 
       | You propose some new solution that may be somewhat better, but
       | the existing system was designed by someone who seeks a promotion
       | and is owed a favor by a superior for some reason. They may have
       | insecurities around their existing system and feel the need to
       | justify their high position and salary, even if they are now not
       | as productive as the youngsters, because they may now have a
       | family etc and don't have as much time and energy or whatever.
       | 
       | In other cases the problem can be that the career risk-benefit
       | balance is negative for the manager.
       | 
       | Or they are planning on dragging out the improvements in smaller
       | jumps, to demonstrate constant improvement over many years to
       | optimize career advancement. If the improvement happens all at
       | once and suddenly, it will look too simple and less credit that
       | can be squeezed out of it.
       | 
       | TLDR improving things can make some people look bad and they will
       | fight you.
        
       | lnsru wrote:
       | It's very romantic about these pirates. But what if the flight
       | director was not leader from ancient times? I really like HP way
       | and other antique management theories. But now I meet very often
       | people that are really really comfortable in their management
       | positions and only care about their compensation. Every
       | rebellious idea is a risk project for them and must be killed
       | ASAP. From I own experience I can say one thing: don't rock the
       | boat. In different organizations the risk level varies. Wanna
       | risk and rebellion - start your own company!
        
         | watwut wrote:
         | I think that they knew there is reasonable chance the director
         | might support them and trusts them. They worked on this system
         | for months, it is unlikely that "legendary leader" found about
         | whole thing when they walked into mission control. They did not
         | knew whether whole thing will succeed overall, but at minimum
         | they did had pre-existing trust.
         | 
         | People are not dumb. They know politics of situation they work
         | in. These people were not random renegades ignoring any
         | authority on principle or some such.
        
       | dotancohen wrote:
       | The TED Talk on "internal rebels" within a company was
       | extraordinarily insightful.
       | 
       | https://www.ted.com/talks/shoel_perelman_how_a_company_can_n...
        
       | ChrisMarshallNY wrote:
       | I love to hear about successful rebels, but for every success,
       | there are _many_ failures. Some, quite spectacular (google "Nick
       | Leeson").
       | 
       | Usually, in order to succeed, the "rebel" needs to have a lot of
       | experience and good judgment. This generally comes from being
       | older, and from surviving for a long time in the company; traits
       | that do not necessarily suggest the rebellious attitude and
       | courage needed.
        
       | bumby wrote:
       | > _Often these 'rebels with a cause' - also known as positive or
       | constructive "deviants" - may be motivated because they care for
       | the organisation and its mission, and feel psychological
       | discomfort when they see that important capabilities clearly need
       | improvement._
       | 
       | I think this is a crucial distinction - the "rebels" are biased
       | towards improvement.
       | 
       | However, I've also seen rule breaking tolerated in organizations
       | as a means of maintaining the status quo which leads to
       | complacency rather than progress.
        
       | throw737858 wrote:
       | Coworkers get together, and in their spare time reimplement
       | entire system, but 10x better. They love their work and are
       | "true" hackers... all very romantic. That is not how it works.
       | Today it is about politics and preventing other people from
       | ruining your work.
       | 
       | In ideal world incompetent managers would get fired, and workers
       | would get their salaries. But that is not how it works. Just the
       | fact they are called "deviants" or "rebels" tells it.
       | 
       | So if you are 10x at something, start your own consulting
       | business. Do not work for morons.
        
       | whereistimbo wrote:
       | But that thing could also backfire. That reminded me of
       | organizational chart that show divisions in Microsoft pointing
       | gun at each other[0].
       | 
       | [0]: https://bonkersworld.net/organizational-charts
        
       | fooker wrote:
       | There is just deviance, no positive deviance or negative
       | deviance. You can't put a filter for this.
        
       | bitwize wrote:
       | For most companies, "rebellious workers" are a problem easily
       | solved with issuance of pink slips.
       | 
       | It is in your career's best interest not to be too rebellious.
        
       | whatshisface wrote:
       | The fact that offering an idea that's better than what's already
       | being done is seen as rebellious at all, as opposed to being the
       | entire job of an engineer, or the definition of what engineers
       | do, is not a good sign for any organization.
       | 
       | Next they'll be talking about rebellious accountants who have
       | recorded more numbers by the end of the day than were in the
       | spreadsheet at the beginning, or subversive lawyers who review
       | contracts that had not already been reviewed. Before long it will
       | take a fifth-column delivery driver to move a pizza to a location
       | it's never been before.
        
         | ramraj07 wrote:
         | There are two types of ideas, one is the practical improvement
         | that can and should be heard and considered seriously, and then
         | there are the "great ideas" which a lot of engineers are happy
         | to spew out, but are often unable to follow through because
         | they think more highly of themselves than they ought to. The
         | reality is that software fields are brimming with people who've
         | been paid exorbitant sums for mediocre work from people who
         | wouldn't otherwise even qualify as above average in general
         | intelligence. If the teams don't listen to engineers often it's
         | at least partly because of such past experiences.
         | 
         | A good company will be a place where the engineers who are
         | capable of following through with great ideas are being
         | listened to while the remainder are kept at their place so to
         | speak.
        
           | afarrell wrote:
           | Or they are unable to follow through because engineering is a
           | team activity and so they _cannot_ follow through if people
           | don't listen enough to consider the idea.
        
             | [deleted]
        
           | _0ffh wrote:
           | One of the drawbacks of managers who are not good engineers
           | themselves is that they lack the ability and knowledge to
           | distinguish between truly excellent talent and pretenders.
           | That's an organisational deficiency.
        
             | alex-mohr wrote:
             | For a decent take on that organizational deficiency,
             | Rickover wrote a 1.5 page memo in 1953 addressing similar
             | issues for the nuclear US Navy. At some point, it's a
             | failing of process and structure rather than people. [1]
             | 
             | 1: http://ecolo.org/documents/documents_in_english/Rickover
             | .pdf
        
           | bumby wrote:
           | > _then there are the "great ideas" which a lot of engineers
           | are happy to spew out, but are often unable to follow
           | through_
           | 
           | I've heard this person referred to a "good idea fairy"...they
           | come in, sprinkle their good idea dust and then expect the
           | execution (aka the hard part) to be somebody else's job.
        
           | crispyambulance wrote:
           | > A good company will be a place where the engineers who are
           | capable of following through with great ideas are being
           | listened to while the remainder are kept at their place so to
           | speak.
           | 
           | That sounds reasonable on the surface, but it describes a
           | situation that can't be reached unless the organization is
           | willing to take risks and losses.
           | 
           | The way someone becomes an engineer that is capable of great
           | ideas and the subsequent "follow through", is by failing. A
           | lot. And then learning from the mistakes and doing better
           | next time while developing the grit and confidence that's
           | required for success. This requires an environment that
           | tolerates trying new things and has enough slack so that it's
           | OK to fail sometimes. This stuff CANNOT happen in places
           | where everything is project-managed to the point where
           | everyone has their nose held to a grindstone at all times and
           | the word "accountability" is used as a threat.
        
         | gopalv wrote:
         | > The fact that offering an idea that's better than what's
         | already being done is seen as rebellious at all, as opposed to
         | being the entire job of an engineer, or the definition of what
         | engineers do, is not a good sign for any organization.
         | 
         | That is exactly what happens, but not because your management
         | isn't listening. The sacrifice of good ideas is done in the
         | name of predictability or viability.
         | 
         | I've been witness to and driven a few of these sorts of moves
         | and what has struck me is that successful "by-pass of
         | management" rebellion costs time, effort and most importantly
         | is a test of active leadership skills.
         | 
         | There was a system which I was working on which absolutely
         | sucked (for me personally, because I worked on performance and
         | it couldn't be improved without changing the architecture).
         | There was a way to rewrite about 25% of the system under
         | different assumptions which would fix the performance issues,
         | but the system that was in production already had several other
         | issues which needed to be prioritized over performance.
         | 
         | For a manager in front of a customer, of course, we're
         | absolutely committed to fixing whatever is broken. That goes
         | back into engineering, where the rewrite wouldn't have half the
         | bugs we have, but it looks like Dunkirk when it fails. The
         | manager has no way to actually approve the rewrite, when
         | they're trying to hire immediately to just do the work that's
         | already on the plan.
         | 
         | Anyway, long story short, there was an intern for the summer
         | who did the rewrite and get it working to the point where the
         | next generation system was almost entirely built out by a
         | single uninterrupted intern over two months (& his code is
         | still in prod today).
         | 
         | The methods needed to break rules and succeed are often just
         | the same qualities needed to "just succeed", except the
         | breaking of rules is necessary to prevent the regression to
         | mean.
         | 
         | And if you don't succeed, being disavowed like this means worse
         | results than following orders. There's something to be said
         | about the motivation of a team after burning their boats.
         | 
         | I'm gearing up to do one of those off-the-books project right
         | now. And the tolerance for risk is clearly something I'm having
         | less of each year. That said, surviving failure does more for
         | your confidence than clutch, but definitely would like less red
         | in the ledger.
        
           | spullara wrote:
           | I have found that the best engineers gain the ear of senior
           | management (generally far above their manager) and can push
           | through their radical ideas from above. You really have to
           | also be able to do the work and show that it is going to
           | work. Thinking and acting strategically or as I like to put
           | it "act as founder".
        
             | slumdev wrote:
             | This is not indicative of engineering skill.
             | 
             | This is indicative of political savvy and the ability to
             | influence.
             | 
             | Rewarding influence indicates a lack of leadership. Humans
             | being social animals, we're already prone to being
             | influenced by those who are good at influencing.
             | 
             | If management magnifies this tendency, they'll end up
             | turning the workplace into something like social media with
             | paychecks.
        
               | caseysoftware wrote:
               | Manipulating - aka taking advantage of someone - is bad
               | and leads to what you describe.
               | 
               | Building trust and understanding among colleagues is
               | ALWAYS good.
        
             | lifeisstillgood wrote:
             | But that's not being an engineer. That's being a senior
             | manager.
             | 
             | That is great for the one individual with that reach, but
             | does not solve the problem from an organisation
             | perspective.
             | 
             | If we took that advice to heart, then the CEO would have a
             | line outside his door of all the engineers in the company,
             | doing what they feel is best for the company. He would then
             | say, Jeez, I think I need to have some managers to group
             | these people together like in a hierarchy.
             | 
             | Plus the guy(s) you know, everyone else, including their
             | managers, knew they had the boss' ear. And in my experience
             | that person just becomes another manager, 'cos everyone
             | reaches out to them to get their project unstuck.
        
               | fsloth wrote:
               | I think you are complecting peoples with processes.
               | 
               | There is absolutely no reason an engineer could not
               | influence the decision making process of a manager. The
               | manager is the one taking the responsibility for a
               | decision, but it is a poor manager that fails to listen
               | to their top experts and leverage their knowhow.
               | 
               | That's what it means to be a great engineer that gets the
               | manager ear. It's not the engineer's job to manage, but
               | is his job to be part of the team, and do what feels
               | right for the team, including to tell their opinion on
               | the matters they are a subject expert.
               | 
               | Processes are just scaffolding and general guidelines on
               | top of a functional engineering organization.
               | 
               | An engineering organization is not a car factory.
        
               | mtberatwork wrote:
               | It sounds like you are describing a tech/project lead,
               | which, depending on the context, can be a thankless task.
               | The organization gets free project management/strategy
               | out of you without any increase in compensation, title
               | change or added authority and with the expectation to
               | still perform all programming work of a senior engineer.
               | It's a line that engineers need to walk carefully,
               | otherwise you will find yourself doing two full time jobs
               | and burnout will hit you rather quickly.
        
               | rjsw wrote:
               | Another danger is that the senior management can change
               | without passing on the knowledge of the informal networks
               | that were in place.
        
               | lifeisstillgood wrote:
               | The whole reason for hierarchies (and democracies) is to
               | avoid this "listening" crap anyhow.
               | 
               | No matter how brilliant, or well intentioned, no CEO can
               | listen to all views from all experts - at a certain scale
               | this goes from 'has other work to do' and flips into
               | 'physically impossible'.
               | 
               | So, yes there is a reason "an engineer could not
               | influence the decision making process of a manager. "
               | 
               | At some scales it is impossible. And if you mean why cant
               | he influence the manager above him - yes thats fine. But
               | that manager has f all chance of reaching the CEO as
               | well. At certain points companies stop acting like
               | autonomus agents and become, some kind of lava like
               | process - predictable and impossible to stop.
               | 
               | maybe large firms are the problem overall
        
               | dv_dt wrote:
               | Well that's a ceo culture responsibility to not make
               | themselves a bottleneck. Generally this is done by
               | delegating more decision making expectations downward.
        
               | nicoburns wrote:
               | That's why they're not listening to everyone. They're
               | listening to those who have managed to get their ear.
        
               | rjsw wrote:
               | It doesn't have to be driven by the engineer. I have been
               | in this position, The CEO would join me for lunch every
               | couple of weeks for a chat about future directions and
               | current sales leads.
        
               | spullara wrote:
               | I fundamentally disagree that you become a manager
               | because you can influence the company. Manager's manage
               | the projects and the people but should have very little
               | control over what the company actually does and what
               | projects are chosen. That should be the domain of the
               | product and engineering team themselves.
        
               | groby_b wrote:
               | There are many different types of managers, and "General
               | Managers" are a thing. I.e. they drive product, eng, and
               | UX. Ultimately, every CEO is that kind of manager, and
               | they have to be. You can't just lean back and say "eh,
               | people will figure it out, I hired accordingly".
               | 
               | The tricky part is figuring out how much guidance you
               | must give to achieve an overall goal, and then step the
               | hell away from micromanaging.
        
               | balabaster wrote:
               | A savvy engineer, like a spy, knows how to gain the
               | confidence of the CEO long before they put a plan of
               | "Gee, I think you should do this" in the CEOs ear. I've
               | spent months ingratiating myself with the political
               | circle before someone says "Hey Ben, what do you think?"
               | and from there, it's game on.
               | 
               | Read Never Split the Difference by Chris Voss, or watch
               | his Masterclass, which isn't really so much a masterclass
               | in negotiation, although that was its intent on the
               | surface. It's more a masterclass on empathy and
               | understanding other peoples needs and how to leverage
               | helping them succeed for your own benefit.
               | 
               | [Statement of my understanding of the situation]
               | 
               | "Well, from my perspective of understanding our mission
               | statement and raison d'etre, our company's strategy for
               | success is [describe the strategy from your perspective].
               | Is that accurate?"
               | 
               | [Await validation]
               | 
               | "Yes, that's pretty accurate."
               | 
               | [Empathize with their needs = instant connection]
               | 
               | "It's gotta be pretty frustrating for you to see these
               | things that are happening down the food chain every day
               | that are not only hindering that strategy, but actively
               | competing against it. How do you deal with that?"
               | 
               | [Now just listen to them talk and ask questions and
               | clarify to make sure they feel like you're not only
               | understanding their pain, but understand their core basic
               | needs.]
               | 
               | [Statement of your ability to help solve their problems.
               | Why am I different than the other 200 people outside your
               | door?]
               | 
               | "Well, I've been in the software game since I was 8, 37
               | years; and I've learned a lot of stuff over my years when
               | it comes to high performance R&D. I've been on a bunch of
               | successful high performance teams, including working with
               | X, Y and Z, the team that did Y that was all over the
               | news last year. Having been with this team a few months
               | now, I've been observing what is going on and thinking
               | about how the current tactics of the department are
               | actively hindering us from completing our corporate
               | strategy.
               | 
               | I would like to help align R&D with corporate objectives
               | and not only reduce the friction that's preventing us
               | from achieving them, but actively increase our
               | productivity, output and responsiveness to our customer
               | base to move us forward faster, making the product more
               | desirable and more saleable, increasing profitability
               | over current projections, reducing payroll by and
               | significantly shortening our delivery cadence."
               | 
               | [Now you've piqued their interest, you've hit every pain
               | point in a CEOs target list except for fund raising. Let
               | the conversation go from here.]
               | 
               | The minute you start talking about increasing profits
               | over projections, reducing friction, increasing
               | productivity, reducing payroll costs, decreasing team
               | churn and increasing employee satisfaction, you've
               | basically just become a CEO's wet dream. That's
               | everything a successful engineering team is made of...
               | double if you've already done it before and can prove you
               | can do it again.
               | 
               | So it doesn't matter how long the line up is at the CEO's
               | door. It's no more difficult to bypass it and step up to
               | the front of the line than it is to bypass the chain of
               | management between you and their office.
               | 
               | Everyone's gotta eat. Everyone has a social life. Outside
               | of the office, everyone is equal. How do you get the ear
               | of a new friend or a potential girl or boyfriend. How do
               | you catch their attention? Figure out who they are, what
               | they do, what's important to them and what you can do to
               | help them achieve their dreams. Make a plan. Execute.
               | That's the secret sauce.
        
               | caseysoftware wrote:
               | ^ This is the secret sauce of Sales in all forms.
               | 
               | Bad sales reps push for every sale no matter what without
               | listening. The GREAT ones focus heavily on discovery and
               | understanding up front and then map what they're selling
               | to (some of) your needs and tell you what they can't help
               | with.
        
           | endymi0n wrote:
           | Pretty much spot on. The very best engineers often have a mix
           | of technical excellence, courage / nonconformism and loyalty
           | / optimism.
           | 
           | Take out any of those and you get either nothing or a
           | disaster. But if all come together, you will have someone on
           | your team who doesn't just recognize that missed opportunity
           | the other excellent other engineers already realized, but
           | actively go against the plans of at least one level of
           | management in order to do what's right for the company.
           | 
           | They tend to create a lot of friction, but can often save a
           | project. I personally love working with these kinds of people
           | as I was formerly one of them -- and they can and often do
           | make the best managers later on (funnily enough, I've heard
           | similar stories in the bio of almost any technology leader I
           | respect).
           | 
           | Having made the mistake more than one time of accidentally
           | enabling people who didn't have the loyalty / optimism or
           | technical excellence parts though, I get why these kinds of
           | people are usually held in place in large organizations. The
           | resulting friction, bickering and havoc can as well break
           | teams and companies.
        
             | birdyrooster wrote:
             | Very best engineers, nothing, and disasters. Which are you?
        
             | geoduck14 wrote:
             | > The very best engineers often have a mix of technical
             | excellence, courage / nonconformism and loyalty / optimism.
             | 
             | You are absolutely right. I'd like to point out, that as
             | one person, I've been both depending on the role.
             | 
             | If I'm in a new space with new tech, I need to learn before
             | I have the technical excellence. If I don't feel safe, I
             | won't have courage to challenge leadership. If don't have
             | hope, I won't have optimism in the future.
        
         | NoOneNew wrote:
         | This isnt about proper management methodology. This is about
         | better ways at redirecting blame away from leadership. "No, the
         | project didnt fail because I micromanage, overwork my crew,
         | create artificial roadblocks, drown in arbitrary meetings and
         | in general am a cunt. No, no, no, my team just wasn't properly
         | in the rebellion spectrum to accomplish the task. I need a pay
         | raise and a bigger budget."
         | 
         | Seriously, 80% of good leadership is someone doing honest self
         | reflection after a decision, "if I was them, would I think I
         | was a piece of shit?" Yes, in that language, because being
         | crass is being honest. If so, alter the decision. If not, its
         | probably an acceptable decision by the crew. A one page primer
         | in terms of how not be an asshole as a leader is far more
         | honest and effective than all these over intellectualize mental
         | masturbation studies combined.
         | 
         | Mutual respect and trust between leadership and the crew is
         | what makes effective teams. But hey, that takes work,
         | knowledge, compassion and fraternization. You know what doesn't
         | take work and all that other hard stuff? Bullshit checklists.
         | Then you can show how it's the plebs' fault, not yours.
        
         | goto11 wrote:
         | Ideas are cheap. Investing in following a particular idea is
         | costly and risky, especially since this also have to
         | opportunity cost of not following a range of other ideas, given
         | any business have limited resources.
         | 
         | Such stories of course have a selection bias since everyone
         | like a rebel pirate hero story but businesses and organization
         | don't brag about failed projects. After all, the space shuttle
         | blew up due to high risk engineering. In those case we blame
         | the management.
         | 
         | "we are always chasing after things other companies won't
         | touch". - sounds great, unless you realize this also what
         | CueCat did.
        
           | jonplackett wrote:
           | The other inertia is that companies are usually already doing
           | something that is quite profitable. And all the people
           | they've hired are good at doing the things that make the
           | company profitable. It takes long-term thinking to see that
           | it won't last forever.
        
         | shoto_io wrote:
         | I absolutely agree, and at the same time it's how large and (!)
         | mid-sized companies often work. And it's not only management
         | that behaves like that but many employees as well.
         | 
         | When I was a manager in a mid-sized companies I was a strong
         | proponent of what I called "The dictatorship of ideas". Let's
         | not care where the idea is coming from but try to create better
         | and better ideas all the time. Not everyone liked it.
        
           | lifeisstillgood wrote:
           | >>> Let's not care where the idea is coming from but try to
           | create better and better ideas all the time. Not everyone
           | liked it.
           | 
           | Not everyone liked it because it was improving the company
           | without changing the political status quo. It's a bit like
           | Washington and Franklin saying 'Hey we want Representation
           | and Taxation" and King George saying "Ok, but you stay as
           | subjects"
           | 
           | Lots of small ideas can improve an organisation, but sometime
           | big ideas imply 'regime change'
        
             | shoto_io wrote:
             | Yeah, thanks for the reminder. I realized that a bit too
             | late. But: In a company it's also way more difficult to
             | identify who is American and who is British ;)
        
               | lifeisstillgood wrote:
               | Its easy: We Brits swear waaay more!
        
         | peterkelly wrote:
         | My thoughts exactly. This sentence really struck me as a
         | strange thing to write:
         | 
         | > _Often these 'rebels with a cause' - also known as positive
         | or constructive "deviants" - may be motivated because they care
         | for the organisation and its mission, and feel psychological
         | discomfort when they see that important capabilities clearly
         | need improvement._
         | 
         | If you _don 't_ feel that way about your work, then what the
         | hell are you even doing there?
        
           | mtberatwork wrote:
           | I can guarantee you the company does not feel the same way
           | about the `rebel with a cause` as the rebel feels about the
           | company, especially when times get critical. Unless you are
           | the founder, it's best not to get too caught up in mission
           | statements.
        
             | DocTomoe wrote:
             | And even founders are not completely immune. See Steve
             | Jobs, ca 1985
        
           | Aeolun wrote:
           | > If you don't feel that way about your work, then what the
           | hell are you even doing there?
           | 
           | I think it's possible to care about doing a good job without
           | caring about the company.
        
           | astura wrote:
           | Um... Working? Presumably.
        
           | throwaway87163 wrote:
           | Not every job can be a passion. Sometimes people just need
           | the money and are only there because of it.
        
           | Dudeman112 wrote:
           | Working in a pleasant job for enough money to live
           | comfortably, of course.
           | 
           | Drink the Silicon Valley kool aid with moderation.
        
         | coldtea wrote:
         | > _is not a good sign for any organization_
         | 
         | On the other hand reality doesn't operate optimally.
        
         | wisty wrote:
         | I think this part of the answer to the Theory of the firm (this
         | weird thing where companies seem to do better than work from
         | home gig economies).
         | 
         | On the one hands, if people just do what they want, it's total
         | chaos. Everyone thinks they know best. Everyone wants to be a
         | creative genius (ok, maybe not everybody, but a lot of people).
         | Management needs to make things actually productive (exploit
         | rather than explore).
         | 
         | On the other hand, sometimes someone really is onto a good
         | thing. Ideally, they'd instantly be recognised for this, and
         | given a team and support staff, but managers aren't gods,
         | they're just human beings.
         | 
         | Here's an adaptive solution internal "risk taking" innovation
         | is discouraged, but not usually a firing offense (depending on
         | the time / resources spent, and whether you're keeping up with
         | the rest of your work), because occasionally there is a big win
         | that comes out of this.
        
           | TheOtherHobbes wrote:
           | Risk taking is only a problem if it demands resources that
           | would starve other known-good projects.
           | 
           | Sometimes even that doesn't make it a problem, because the
           | company may decided top-to-bottom that New Project X is a
           | good idea, even when it's extremely risky.
           | 
           | This can create spectacular success when it works and
           | catastrophic failure when it doesn't. Either way, this kind
           | of strategic risk should go through the C-suite.
           | 
           | Smaller tactical projects are what Fridays are for. Throw
           | some nominal resources at engineers, give them some free
           | time, and see what happens. If they can produce a working
           | proof of concept - not just a cloud of PowerPoint and
           | meetings - you may have something to run with.
        
         | heywherelogingo wrote:
         | This just sounds like the UK to me - anal retentive and
         | compliant, so no surprise coming from the BBC. Short back and
         | sides, suit, pointy shoes, don't stick your neck out.
        
           | samjewell wrote:
           | I've worked my whole career in the UK (7 years software eng,
           | plus a bit in other jobs). Sounds from your comment like
           | you've had better experiences in other countries. Is that
           | right? Which ones, and how?
        
         | loudtieblahblah wrote:
         | it's this very fact, that bucking the normative or bucking the
         | convention within an organization is why I've always argued for
         | "assholes" or disruptive types who can back up their attitude
         | with what they can bring to the office.
         | 
         | People value cohesiveness, those who play ball. People will
         | talk about the "constructive ways" to contribute but the
         | reality is there becomes a lot of social and professional peer
         | pressure to stay in line and often doing things hte "nice way"
         | but continues the status quo and gets you ignored, overlooked,
         | or worse - walked all over and ostracized. It takes someone not
         | giving two shits, to change paradigms within a corporate
         | culture.
         | 
         | That means people hard to get a long with. It means someone who
         | more rigid and conservative management types don't want to
         | tolerate. It means the "everyone holds hands and get along"
         | leftist hipsters don't want to tolerate them.
         | 
         | Corporate culture enforces extreme compliancy to the group, in
         | almost evey company.
         | 
         | People who play nice and are competent are necessary for smooth
         | operations, but disruptive types who may even be accused of
         | being "toxic" (as long as they have skillsets, judgement and
         | insight) are also necessary. A company can't be filled wikth
         | these types.
         | 
         | But filled with the polite hivemind? They're prone to
         | stagnation.
        
         | rukuu001 wrote:
         | The status-quo is 'the work'. It's what's measured to determine
         | how effective employees are. New ideas are a threat to that.
        
         | rantwasp wrote:
         | it's one thing to offer an idea or point out something could be
         | done in a different, better way. completely different when
         | you're told it's not gonna be done that way but you go ahead
         | and do it anyway.
         | 
         | the "rebellious" attitude also comes with you sinking in more
         | time (you need to do your "dayjob" on top of this, right?) and
         | with the real consequences if what you're doing rubs people the
         | wrong way/is seen as wasting time.
        
         | xwolfi wrote:
         | Depends what you call a better idea. You know surely as much as
         | me that we engineer will propose maybe better concept but would
         | lack possibly in sales acument, value production vs cost,
         | market timing, optimal quality (sometimes a client really
         | doesnt care about a quality increment at all, while you could
         | have spent your time on something else more rewarding), etc.
         | 
         | It's fine, company work as symbiotic systems, we create a
         | certain tension, others focused on other dimensions will
         | counter balance, and a good company will find ways to reach
         | optimums rather than maximums.
        
           | jakupovic wrote:
           | >Depends what you call a better idea.
           | 
           | Proven idea is a better idea. That's what the article touches
           | on but doesn't explore as their examples are all proven
           | ideas. We don't hear much about non-proven or bad ideas by
           | their own circumstances.
        
         | 4gotunameagain wrote:
         | We are also talking about space, a notoriously risk averse
         | sector, where innovation is allowed to exist only where
         | absolutely necessary, or in technology demonstration missions.
         | 
         | Unfortunately when failure is not an option, taking risks is
         | even more risky..
        
           | Fordec wrote:
           | Interesting fact, 80% of satellites are now built outside the
           | US. A surprising number of cubesats are built in the UK for
           | example. The US regulatory framework, which has decades of
           | legacy and history working with the likes of Lockheed has
           | frozen the industry in the risk aversion. Only in the last
           | five years have satellites been removed from the munitions
           | list. Have fun with all the legal paperwork to hire an
           | immigrant to work on a space project.
           | 
           | Most of the work is now done elsewhere in places that don't
           | have a space legacy, because of this exact risk aversion.
        
       | geocrasher wrote:
       | I thought we called those "hackers".
        
       | whereistimbo wrote:
       | That reminded me of my own thought/opinion why China would be
       | forever copycats compared to the US. At least the difference can
       | be seen in China vs Taiwan. One is a suppressive government, and
       | another one is a democratic country.
        
       | mylons wrote:
       | Siri, play Vindicated by Dashboard Confessional
        
       | georgeburdell wrote:
       | I'm by no means a prominent employee within the company, but I am
       | unusually well-remunerated for my role. I attribute this to
       | hiding about 1/3 of what I do from my manager until it's ready to
       | demonstrate.
       | 
       | I usually have 1-2 projects my manager knows about and is
       | regularly tracking, then 2-3 "skunkworks" projects in various
       | stages of development that get prioritized based on the word
       | around the org. For example, I might hear from our data center
       | team at a regular meeting that they need to buy 5% more racks
       | based on current usage projections. I might have been working on
       | optimizing a key data saving routine that reduces usage by 10%
       | (fictitious numbers), so this gets bumped up in priority. So when
       | my manager asks the team the following week if they have any
       | ideas on how to improve our code, I've already got something
       | halfway working. My manager (and I) get to look good, and I got
       | to amortize the work across a few months instead of suffering
       | through crunch time.
        
         | fleischhauf wrote:
         | So you work in some scrum framework with tasks and sprints? I
         | wonder how feasible that is in frameworks like that
        
           | Aeolun wrote:
           | I'm sorry, my task just isn't done yet, it is much more work
           | than was estimated.
        
           | sumtechguy wrote:
           | Scrum does not mean 100% of your time is tracked. You usually
           | have some % of time dedicated to your tasks. I usually pick
           | 70% as that works pretty good for me. It allows for '30%
           | other' to get in there and not having to track every detail.
           | If something becomes big enough I bring it to the team and
           | say 'hey I would like some dedicated time to work on this
           | lets add a story to the board'.
        
             | aqme28 wrote:
             | In my professional experience, scrum often means that 100%
             | of your time is tracked.
             | 
             | Should it be that way? No, but it sometimes is.
        
           | nicoburns wrote:
           | Easy enough in my experience. You just build in time for
           | these projects into your estimates.
        
             | newswasboring wrote:
             | Isn't that cheating the system though? Giving an inflated
             | time estimate is lying to your team. While this gets the
             | job done, I don't think it should be encouraged.
             | 
             | (Just a disclaimer, I do it too)
        
               | nicoburns wrote:
               | I guess I just see it as part of doing my job. I wouldn't
               | be able to do it effectively if I didn't do this.
               | 
               | I don't think it's ever been secret in companies that I
               | work for that devs don't spend 100% of their time on
               | assigned tasks. There are always extra things like
               | customer support, ops, urgent requests, unexpected
               | refactoring that come up and have to be dealt with.
               | Project managers I've worked with have mostly cared about
               | the estimate being as accurate as possible taking into
               | account these overheads.
        
               | lostcolony wrote:
               | The places I've worked that required time estimates (the
               | wrong way to do it) still built in an overhead factor of
               | ~30-40%. I.e., recognized that a dev would only put in
               | 4-5 hours of 'coding' a day, with the rest taken up by
               | meetings and random miscellany.
        
               | lostcolony wrote:
               | 'An inflated time estimate' - well there's your problem.
               | If it's a point estimate, as it should be, it's quite
               | easy to do. Your 'real' velocity may be 10 points, but
               | your planned velocity is 7. That not only gives you a
               | little buffer in the event of something unexpected (so
               | you're less likely to miss a sprint commitment due to
               | things your team controls), but in the event nothing
               | takes that time, it's free time to work on what feels
               | important.
        
           | newswasboring wrote:
           | The only way I've found innovation happening in scrum is by
           | cheating the system. Either by inflating time estimates or
           | attaching your idea to something which is just a by product.
        
             | papito wrote:
             | Right, but the ultimate goal is to _help_ the company
             | succeed and save it from itself and its management, which
             | is just ass-backwards.
             | 
             | At some point I stopped bothering. I can't worry about the
             | company more than the company worries about itself. I think
             | that's fair.
        
               | [deleted]
        
         | [deleted]
        
         | andyjohnson0 wrote:
         | The way you describe your role sounds like the way a Technical
         | Fellow is supposed to operate within an organisation.
        
       | nobrains wrote:
       | There is a fine line between those rebellious workers who give
       | good ideas and then take ownership of their idea till the end,
       | and those who throw ideas out, but don't want to have to do
       | anything with implementing those ideas. No one likes the latter.
        
       | drewcoo wrote:
       | The reasonable man adapts himself to the world: the unreasonable
       | one persists in trying to adapt the world to himself. Therefore
       | all progress depends on the unreasonable man.
       | 
       | - George Bernard Shaw
        
       | jollybean wrote:
       | Ideas are not that hard really.
       | 
       | What people have a hard time understanding is that ideas
       | themselves are not worth that much, they're at the top of a wide
       | funnel which is narrow at the bottom.
       | 
       | Ideas are cheap, they evolve into more fleshed out concepts,
       | which evolve into products which evolve into 'good' products.
       | It's a very narrowing process.
       | 
       | For every successful rebel, there are many for whom it didn't
       | work.
       | 
       | Operational competence, scale, market power ... those things are
       | what really facilitate good ideas and make them worthwhile.
        
         | username90 wrote:
         | Good ideas are ridiculously hard to find really and also
         | extremely important. However most people with ideas don't have
         | good ideas, and they can't recognize that their ideas suck so
         | we tell them that ideas doesn't matter rather than the truth
         | that their ideas suck.
         | 
         | Example of a good idea without good execution: Minecraft.
         | Billion dollar product that could have been made by any half
         | competent game engine programmer with some game designer
         | friend. If anyone have an idea like that I'd love to build it,
         | but they almost surely don't.
        
           | jollybean wrote:
           | This is upside down.
           | 
           | Ideas down stay consistent through the funnel - they are
           | mixed with other ideas and formed into something else
           | unrecognizable by the time they hit the bottom.
           | 
           | You just described Minecraft as being a brilliant idea, not a
           | bad one.
        
           | js8 wrote:
           | Um, Minecraft was executed very well. Maybe not as
           | technically advanced as it could be, but Notch had a very
           | good grasp on the player loop (you explore, you get
           | resources, you build something..) and his artistic choices
           | had a certain "poetry" (take now iconic creeper as a
           | canonical example), which I think greatly contributed to the
           | success of the game.
        
       | dorkmind wrote:
       | I would argue that outright heresy is the way to go; rebellion
       | only gets you so far.
        
         | ARandomerDude wrote:
         | Ironically, if you succeed in your argument that heresy is the
         | way to to go, you'll find yourself in a logical absurdity.
         | 
         | If you are successful in your argument and convert sufficient
         | numbers to aim at heresy, then "be a heretic" becomes the new
         | orthodoxy. When that happens, "be orthodox" will be the new
         | heresy, and it will be impossible not to be a heretic: the
         | orthodox will aim at heresy, and those aiming at orthodoxy will
         | be heretical.
        
           | thanatos519 wrote:
           | That reminds me of this:
           | 
           | The price of success in philosophy is triviality. -- Clark
           | Glymour
        
             | dorkmind wrote:
             | This is also said of mathematics, but rather when the
             | student is successful in learning a theorem.
        
       | jesus147 wrote:
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       | have some great information which is quite beneficial for me.
       | https://www.myloweslife.biz/
        
       | hermannj314 wrote:
       | In my career, I have seen individuals all over the map if the
       | x-axis is rebelliousness and the y-axis is value delivered.
       | 
       | There are high performing rebels and low performing do-rights and
       | vice versa.
       | 
       | As someone with past experience in a highly regulated field
       | (biopharma, food safety, etc.), the rule-followers are running
       | the show and a rebel (as the article defines it) will be burned
       | out if they aren't careful.
       | 
       | However, that industry is ripe for disruption. The rules and best
       | practices that have emerged over the decades have weak link to
       | regulatory or legal sources. I would frequently ask for
       | justification how a particular policy connected to an audit
       | finding or a law and these connections are usually weak or non-
       | existent. Even moreover, if the link could be established, it
       | wasn't clear or documented why this decision taken was considered
       | optimal for the organization, many times it was the fastest
       | solution that made QA/QC happy.
       | 
       | As you can guess, the emergent systems are horribly inefficient
       | yet difficult to change.
       | 
       | Highly-regulated industries are ripe with 'thats how we do it'
       | inefficiencies that insiders have accepted as necessary for legal
       | compliance but that could be disrupted by rebels that return to
       | source material (legal statute, auditor interpretations) and
       | reinvision the whole business model from the ground up.
        
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