[HN Gopher] Twitch: Lessons Learned
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Twitch: Lessons Learned
Author : tosh
Score : 22 points
Date : 2021-06-09 12:41 UTC (3 days ago)
(HTM) web link (twitter.com)
(TXT) w3m dump (twitter.com)
| ArtWomb wrote:
| _There are only five growth strategies that exist, and your
| product only fits one. Press isn 't a growth strategy, and
| neither is word of mouth_
|
| _The five growth strategies are high-touch sales, paid
| advertising, intrinsic virality, intrinsic influencer incentives
| (Twitch!), and platform hacks._
|
| Emmett forgot to include hot tubs ;)
|
| I think that last one "platform hacks" may be the most crucial
| now. Even more so than influencer monetization. If you study
| TikTok user growth it wasn't just mobile video content creation
| tools and algortihmic ML assisted curation. It represents a
| foundational change in the way we transmit ideas via memes. A
| visual language that crosses cultural boundaries easily. There is
| no analogue to the TikTok video "remix" found on any other
| platform.
| deadite wrote:
| Did they end up banning the bikini clad girls with cameras on
| their cleavages, or is twitch still in competition with
| onlyfans?
| baal80spam wrote:
| This is a separate category now: https://static-
| cdn.jtvnw.net/ttv-boxart/Pools,%20Hot%20Tubs,...
| dzonga wrote:
| > There are only five growth strategies that exist, and your
| product probably only fits one. Press isn't a growth strategy,
| and neither is word of mouth.
|
| Completely different to how I thought about things. Specially
| regarding word of mouth. Thanks to Emmet for sharing this. Will
| reflect. But on the surface, it makes sense
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(page generated 2021-06-12 23:00 UTC)