[HN Gopher] Virtua Hamster (Sega 32X/Saturn)
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Virtua Hamster (Sega 32X/Saturn)
Author : deadcast
Score : 62 points
Date : 2021-06-10 16:38 UTC (6 hours ago)
(HTM) web link (www.gamesthatwerent.com)
(TXT) w3m dump (www.gamesthatwerent.com)
| ludamad wrote:
| Even as a hobby game dev, I look at these and gain appreciation
| for just how much went into this kind of work. Particularly of
| note to me is the memory calculations for models right in the
| design doc - I'm sure for solid reasons
| ArtWomb wrote:
| From the original producers of the first Virtua Fighter. An IP
| that still resonates today. It's incredible to see the old
| school titles re-released on modern platforms, using the latest
| engines and netcode for online competitive play with almost
| zero lag. It must truly feel like a future spoiled with riches
| to the OGs ;)
| JohnBooty wrote:
| Apologies for being pedantic, especially if you already know
| all of this like the back of your hand! But, here goes:
| From the original producers of the first Virtua Fighter
|
| Same parent company (Sega, of course) but the teams were
| worlds apart.
|
| Virtua Fighter was created by Yu Suzuki (Space Harrier, Out
| Run, After Burner, etc) and his team (AM2) at Sega of Japan.
| The other Virtua titles were all done by Sega's teams in
| Japan as well. No real connection between the games but they
| all began as arcade titles and shared a certain design
| aesthetic and often staff.
|
| Sega of Japan and Sega of America had a famously contentious
| relationship. It was sometimes fruitful in spite of that; it
| was Sega of America who created the "edgy" identity for the
| Genesis in America along with the anti-Nintendo attack ads
| that allowed it to (for a time) attain stature on par with
| Nintendo in America.
|
| As far as game development chops were concerned, SOJ tended
| to have a very low opinion of SOA's creative output.
|
| Speculation: I didn't read the design docs for Virtua Hamster
| but it seemingly has no connection whatsoever to any other
| Virtua game Sega did. I think it was sort of a ploy by the
| American development team to garner attention and the game
| greenlighted or whatever.
| ArtWomb wrote:
| >>> Apologies for being pedantic!
|
| Nonsense! I should have been more specific. Also: today
| marks Yu Suzuki's 62nd birthday! Absolute Legend
| JohnBooty wrote:
| Ah, sorry. Hopefully the extra pedantic info was news to
| another reader or three. Also: today
| marks Yu Suzuki's 62nd birthday! Absolute Legend
|
| Whooooa, nice! Finally working on my own little homebrew
| Genesis game after all these years; it's a little Space
| Harrier clone as a tribute to Sega and Yu. (=
| ergot_vacation wrote:
| That game box art is amazing. Lot of the concept art too. I was
| ready to laugh, but this seems like might have genuinely been a
| fun little game. Too bad Sega had no idea what they were doing
| around that time.
|
| Seems pretty straightforward too. Could probably be mocked up
| with modern graphics in Unreal or Unity pretty easily. Though it
| might be worth keeping some of the 90s aesthetic.
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(page generated 2021-06-10 23:02 UTC)