[HN Gopher] The Expanse UI Design
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       The Expanse UI Design
        
       Author : donohoe
       Score  : 22 points
       Date   : 2021-06-09 18:41 UTC (4 hours ago)
        
 (HTM) web link (www.hudsandguis.com)
 (TXT) w3m dump (www.hudsandguis.com)
        
       | yborg wrote:
       | Also previously posted, but if you want to TECHNICOOL your
       | workstation a la Hollywood:
       | 
       | https://github.com/GitSquared/edex-ui
        
       | slver wrote:
       | Honestly seems like a pretty stock "Hollywood Sci-Fi UI on
       | Transparent Glass".
       | 
       | It's fine, don't get me wrong, but if you focus on any of the
       | shots and start thinking "what does this mean" the illusion falls
       | apart instantly. You'd find out it's just bunch of random shapes,
       | lines and squiggles in most cases, that have pretty much no
       | informational value, no matter what they're supposed to convey.
       | 
       | The transparent screens are universally known to be utterly
       | impractical in the real world, but they add visual complexity to
       | the shot, hence why they are stubbornly persistent in movies and
       | series.
       | 
       | Also another classic which reminds me of 2Advanced's sites: tiny
       | blocks of unreadable text (and yes I mean unreadable to the movie
       | character, not us). In the future no one reads, apparently, they
       | just slap tiny Lorem Ipsum on everything for decorative purposes.
        
         | oogali wrote:
         | Speaking of lorem ipsum, there's a scene of The Expanse that's
         | meant to convey the busyness of the ship traffic around them.
         | 
         | When I paused and zoomed in, I expected to find that some
         | studio graphic designer put Edward Tufte-like levels of
         | planning into a high quality, high volume display of realtime
         | objects in this universe.
         | 
         | Instead, it turned out to be a looped display of ADS-B aircraft
         | tracks around some busy tourist airport which to your point,
         | adds to the visual complexity.
         | 
         | I need to lower my expectations.
        
         | outworlder wrote:
         | Did you watch the show? It's not only that they were
         | transparent, some screens took no space at all when powered
         | off. Biggest example is their "phones".
         | 
         | Most, if not all, screens have useful information. Sure, maybe
         | the unreadable small print has gibberish to fill up space for
         | aesthetic reasons, but whatever is readable in a scene(even in
         | the background) will usually make sense. Names of ships, status
         | of systems, ship paths, you name it.
        
       | smoldesu wrote:
       | I feel like I've seen this article a few times, and it's neat I
       | guess? As a developer though, none of these UI designs catch my
       | eye. They look generic (if bordering on cheesy) and they don't
       | actually document any of the interesting parts of the process
       | here either.
        
       | zizee wrote:
       | This was posted only 14 days ago, with 521 upvotes, 319 comments.
       | 
       | https://news.ycombinator.com/item?id=27287912
        
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       (page generated 2021-06-09 23:01 UTC)