[HN Gopher] The Expanse UI Design
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The Expanse UI Design
Author : donohoe
Score : 22 points
Date : 2021-06-09 18:41 UTC (4 hours ago)
(HTM) web link (www.hudsandguis.com)
(TXT) w3m dump (www.hudsandguis.com)
| yborg wrote:
| Also previously posted, but if you want to TECHNICOOL your
| workstation a la Hollywood:
|
| https://github.com/GitSquared/edex-ui
| slver wrote:
| Honestly seems like a pretty stock "Hollywood Sci-Fi UI on
| Transparent Glass".
|
| It's fine, don't get me wrong, but if you focus on any of the
| shots and start thinking "what does this mean" the illusion falls
| apart instantly. You'd find out it's just bunch of random shapes,
| lines and squiggles in most cases, that have pretty much no
| informational value, no matter what they're supposed to convey.
|
| The transparent screens are universally known to be utterly
| impractical in the real world, but they add visual complexity to
| the shot, hence why they are stubbornly persistent in movies and
| series.
|
| Also another classic which reminds me of 2Advanced's sites: tiny
| blocks of unreadable text (and yes I mean unreadable to the movie
| character, not us). In the future no one reads, apparently, they
| just slap tiny Lorem Ipsum on everything for decorative purposes.
| oogali wrote:
| Speaking of lorem ipsum, there's a scene of The Expanse that's
| meant to convey the busyness of the ship traffic around them.
|
| When I paused and zoomed in, I expected to find that some
| studio graphic designer put Edward Tufte-like levels of
| planning into a high quality, high volume display of realtime
| objects in this universe.
|
| Instead, it turned out to be a looped display of ADS-B aircraft
| tracks around some busy tourist airport which to your point,
| adds to the visual complexity.
|
| I need to lower my expectations.
| outworlder wrote:
| Did you watch the show? It's not only that they were
| transparent, some screens took no space at all when powered
| off. Biggest example is their "phones".
|
| Most, if not all, screens have useful information. Sure, maybe
| the unreadable small print has gibberish to fill up space for
| aesthetic reasons, but whatever is readable in a scene(even in
| the background) will usually make sense. Names of ships, status
| of systems, ship paths, you name it.
| smoldesu wrote:
| I feel like I've seen this article a few times, and it's neat I
| guess? As a developer though, none of these UI designs catch my
| eye. They look generic (if bordering on cheesy) and they don't
| actually document any of the interesting parts of the process
| here either.
| zizee wrote:
| This was posted only 14 days ago, with 521 upvotes, 319 comments.
|
| https://news.ycombinator.com/item?id=27287912
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